AzerothCore 3.3.5a
OpenSource WoW Emulator
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Unit Class Referenceabstract

#include "Unit.h"

Inheritance diagram for Unit:
WorldObject Object WorldLocation Position Creature Player TempSummon Minion Guardian Puppet Totem Pet

Public Types

typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::vector< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 

Public Member Functions

 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
virtual bool isBeingLoaded () const
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only.
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h.
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote)
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsCrowdControlled () const
 
bool IsImmobilizedState () const
 
void SetAnimTier (AnimTier animTier)
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
virtual bool IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
virtual void SetTarget (ObjectGuid=ObjectGuid::Empty)=0
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
bool IsClientControlled (Player const *exactClient=nullptr) const
 
Player const * GetClientControlling () const
 
float GetBoundaryRadius () const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinBoundaryRadius (const Unit *obj) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
virtual SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells.
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetCanDualWield (bool value)
 
virtual void SetDualWieldMode (DualWieldMode mode)
 
virtual bool HasWeapon (WeaponAttackType type) const =0
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
virtual bool HasWeaponForAttack (WeaponAttackType type) const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (WeaponAttackType attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool RespondsToCallForHelp () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float amount, bool apply)
 
void ApplyStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float amount)
 
void SetStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float val)
 
void SetStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float val)
 
float GetFlatModifierValue (UnitMods unitMod, UnitModifierFlatType modifierType) const
 
float GetPctModifierValue (UnitMods unitMod, UnitModifierPctType modifierType) const
 
void UpdateUnitMod (UnitMods unitMod)
 
virtual bool CheckAttackFitToAuraRequirement (WeaponAttackType, AuraEffect const *) const
 
virtual void UpdateDamageDoneMods (WeaponAttackType attackType, int32 skipEnchantSlot=-1)
 
void UpdateAllDamageDoneMods ()
 
void UpdateDamagePctDoneMods (WeaponAttackType attackType)
 
void UpdateAllDamagePctDoneMods ()
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void UpdateStatBuffMod (Stats stat)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
virtual bool HasActivePowerType (Powers power)
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
virtual uint32 GetShieldBlockValue () const =0
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
void SetResistance (SpellSchools school, int32 val)
 
void UpdateResistanceBuffModsMod (SpellSchools school)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual bool UpdateStats (Stats stat)=0
 
virtual bool UpdateAllStats ()=0
 
virtual void UpdateResistances (uint32 school)=0
 
virtual void UpdateAllResistances ()
 
virtual void UpdateArmor ()=0
 
virtual void UpdateMaxHealth ()=0
 
virtual void UpdateMaxPower (Powers power)=0
 
virtual void UpdateAttackPowerAndDamage (bool ranged=false)=0
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void DealDamageShieldDamage (Unit *victim)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
virtual void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, bool npcCaster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
virtual bool HasSpellCooldown (uint32) const
 
virtual bool HasSpellItemCooldown (uint32, uint32) const
 
virtual void AddSpellCooldown (uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
int32 GetHighestExclusiveSameEffectSpellGroupValue (AuraEffect const *aurEff, AuraType auraType, bool checkMiscValue=false, int32 miscValue=0) const
 
bool IsHighestExclusiveAura (Aura const *aura, bool removeOtherAuraApplications=false)
 
bool IsHighestExclusiveAuraEffect (SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint8 auraEffectMask, bool removeOtherAuraApplications=false)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura, bool owned)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras.
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras.
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras.
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype) const
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype, std::function< bool(AuraEffect const *)> const &predicate) const
 
float GetTotalAuraMultiplier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetMaxPositiveAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetMaxNegativeAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellGetFirstCurrentCastingSpell () const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
virtual bool HasSpell (uint32) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
virtual void ProhibitSpellSchool (SpellSchoolMask, uint32)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
virtual bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
virtual bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (SpellInfo const *spellInfo, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
virtual bool CanFly () const =0
 
bool IsFlying () const
 
bool IsFalling () const
 
bool IsRooted () const
 
float GetHoverHeight () const
 
virtual bool IsMovementPreventedByCasting () const
 
virtual bool CanEnterWater () const =0
 
virtual bool CanSwim () const
 this method checks the current flag of a unit
 
bool CanFreeMove () const
 
bool HasLeewayMovement () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
virtual bool SetWalk (bool enable)
 
void SetDisableGravity (bool disable)
 
virtual bool SetSwim (bool enable)
 
void SetCanFly (bool enable)
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().
 
void SetWaterWalking (bool enable)
 
void SetFeatherFall (bool enable)
 
void SetHover (bool enable)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
virtual MovementGeneratorType GetDefaultMovementType () const
 -------—End of Pet responses methods-------—
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
virtual void SetSheath (SheathState sheathed)
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
bool IsStandUpOnMovementState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
virtual void setDeathState (DeathState s, bool despawn=false)
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasThreatAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
virtual float GetFollowAngle () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
 
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
 
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual float GetNativeObjectScale () const
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
virtual void SetDisplayId (uint32 modelId, float displayScale=1.f)
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId)
 
virtual bool IsInWater () const
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object, Milliseconds timed=0ms)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
virtual void ProcessTerrainStatusUpdate ()
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg) const
 -------—Pet responses methods--------------—
 
void SendPetActionSound (PetAction action) const
 
void SendPetDismissSound () const
 
void SendPetAIReaction (ObjectGuid guid) const
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
template<typename Worker >
void DoForAllVisiblePlayers (Worker &&worker)
 
template<typename Worker >
void DoForAllVisibleWorldObjects (Worker &&worker)
 
void DestroyForVisiblePlayers ()
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
virtual void SaveRespawnTime ()
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &gameobjectList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &creatureList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
VisibilityDistanceType GetVisibilityOverrideType () const
 
bool IsVisibilityOverridden () const
 
bool IsZoneWideVisible () const
 
bool IsFarVisible () const
 
float GetVisibilityOverrideDistance () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (Position pos, float *ground=nullptr) const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
virtual bool IsUpdateNeeded ()
 
bool CanBeAddedToMapUpdateList ()
 
std::string GetDebugInfo () const override
 
ObjectVisibilityContainerGetObjectVisibilityContainer ()
 
ObjectVisibilityContainer const & GetObjectVisibilityContainer () const
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
virtual void SetObjectScale (float scale)
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
template<typename... T>
bool EntryEquals (T... entries) const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
bool operator!= (Position const &a) const
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
bool HasInLine (Position const *pos, float objSize, float width) const
 
std::string ToString () const
 

Static Public Member Functions

static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

uint32 m_extraAttacks
 
DualWieldMode _dualWieldMode
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ALEEventProcessor * ALEEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Protected Types

typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Protected Member Functions

 Unit ()
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool stun=false, bool logout=false)
 
void SendMoveRoot (bool state)
 
- Protected Member Functions inherited from WorldObject
 WorldObject ()
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
virtual bool IsInvisibleDueToDespawn () const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
void AddToObjectUpdateIfNeeded ()
 

Protected Attributes

UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraFlatModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_FLAT_END]
 
float m_auraPctModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_PCT_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
VisibilityDistanceType _visibilityDistanceOverrideType
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Types

typedef std::unordered_map< uint64, BuildValuesCachedBufferValuesUpdateCache
 

Private Member Functions

bool IsTriggeredAtSpellProcEvent (Unit *victim, Aura *aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *&spellProcEvent, ProcEventInfo const &eventInfo)
 
bool HandleDummyAuraProc (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const &eventInfo)
 
bool HandleAuraProc (Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled)
 
bool HandleProcTriggerSpell (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo &eventInfo)
 
bool HandleOverrideClassScriptAuraProc (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 cooldown)
 
bool HandleAuraRaidProcFromChargeWithValue (AuraEffect *triggeredByAura)
 
bool HandleAuraRaidProcFromCharge (AuraEffect *triggeredByAura)
 
void UpdateSplineMovement (uint32 t_diff)
 
void UpdateSplinePosition ()
 
float GetCombatRatingReduction (CombatRating cr) const
 
uint32 GetCombatRatingDamageReduction (CombatRating cr, float rate, float cap, uint32 damage) const
 
void PatchValuesUpdate (ByteBuffer &valuesUpdateBuf, BuildValuesCachePosPointers &posPointers, Player *target)
 
void InvalidateValuesUpdateCache ()
 
float processDummyAuras (float TakenTotalMod) const
 
void _addAttacker (Unit *pAttacker)
 
void _removeAttacker (Unit *pAttacker)
 

Private Attributes

uint32 m_state
 
uint32 m_CombatTimer
 
uint32 m_lastManaUse
 
Diminishing m_Diminishing
 
HostileRefMgr m_HostileRefMgr
 
FollowerRefMgr m_FollowingRefMgr
 
Unitm_comboTarget
 
int8 m_comboPoints
 
std::unordered_set< Unit * > m_ComboPointHolders
 
RedirectThreatInfo _redirectThreatInfo
 
bool m_cleanupDone
 
bool m_duringRemoveFromWorld
 
uint32 _oldFactionId
 faction before charm
 
bool _isWalkingBeforeCharm
 Are we walking before we were charmed?
 
uint32 _lastExtraAttackSpell
 
std::unordered_map< ObjectGuid, uint32extraAttacksTargets
 
ObjectGuid _lastDamagedTargetGuid
 
ValuesUpdateCache _valuesUpdateCache
 

Detailed Description

Member Typedef Documentation

◆ AttackerSet

typedef std::unordered_set<Unit*> Unit::AttackerSet

◆ AuraApplicationList

◆ AuraApplicationMap

◆ AuraApplicationMapBounds

typedef std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> Unit::AuraApplicationMapBounds

◆ AuraApplicationMapBoundsNonConst

typedef std::pair<AuraApplicationMap::iterator, AuraApplicationMap::iterator> Unit::AuraApplicationMapBoundsNonConst

◆ AuraEffectList

typedef std::vector<AuraEffect*> Unit::AuraEffectList

◆ AuraList

typedef std::list<Aura*> Unit::AuraList

◆ AuraMap

typedef std::multimap<uint32, Aura*> Unit::AuraMap

◆ AuraMapBounds

typedef std::pair<AuraMap::const_iterator, AuraMap::const_iterator> Unit::AuraMapBounds

◆ AuraMapBoundsNonConst

typedef std::pair<AuraMap::iterator, AuraMap::iterator> Unit::AuraMapBoundsNonConst

◆ AuraStateAurasMap

◆ AuraStateAurasMapBounds

typedef std::pair<AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator> Unit::AuraStateAurasMapBounds

◆ CharmThreatMap

typedef std::map<ObjectGuid, float> Unit::CharmThreatMap
protected

◆ ComboPointHolderSet

◆ ControlSet

typedef std::set<Unit*> Unit::ControlSet

◆ Diminishing

◆ DynObjectList

typedef std::list<DynamicObject*> Unit::DynObjectList
protected

◆ GameObjectList

typedef GuidList Unit::GameObjectList
protected

◆ PetAuraSet

typedef std::set<PetAura const*> Unit::PetAuraSet

◆ ValuesUpdateCache

typedef std::unordered_map<uint64 , BuildValuesCachedBuffer> Unit::ValuesUpdateCache
private

◆ VisibleAuraMap

Constructor & Destructor Documentation

◆ ~Unit()

Unit::~Unit ( )
override
340{
341 // set current spells as deletable
342 for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
343 if (m_currentSpells[i])
344 {
346 m_currentSpells[i] = nullptr;
347 }
348
350
351 delete i_motionMaster;
352 delete m_charmInfo;
353 delete movespline;
354
357 ASSERT(m_attackers.empty());
358
359 // pussywizard: clear m_sharedVision along with back references
360 if (!m_sharedVision.empty())
361 {
362 do
363 {
364 Player* p = *(m_sharedVision.begin());
365 p->m_isInSharedVisionOf.erase(this);
366 m_sharedVision.remove(p);
367 } while (!m_sharedVision.empty());
368 }
369
370 ASSERT(m_Controlled.empty());
371 ASSERT(m_appliedAuras.empty());
372 ASSERT(m_ownedAuras.empty());
373 ASSERT(m_removedAuras.empty());
374 ASSERT(m_gameObj.empty());
375 ASSERT(m_dynObj.empty());
376
377 if (m_movedByPlayer && m_movedByPlayer != this)
378 LOG_INFO("misc", "Unit::~Unit (A1)");
379
381}
std::uint8_t uint8
Definition Define.h:109
#define ASSERT
Definition Errors.h:68
#define LOG_INFO(filterType__,...)
Definition Log.h:166
#define CURRENT_MAX_SPELL
Definition Unit.h:551
Definition Player.h:1066
std::set< Unit * > m_isInSharedVisionOf
Definition Player.h:2344
void SetReferencedFromCurrent(bool yes)
Definition Spell.h:571
bool m_duringRemoveFromWorld
Definition Unit.h:2233
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition Unit.h:2146
AuraList m_removedAuras
Definition Unit.h:2150
ControlSet m_Controlled
Definition Unit.h:2057
Movement::MoveSpline * movespline
Definition Unit.h:2096
CharmInfo * m_charmInfo
Definition Unit.h:2168
MotionMaster * i_motionMaster
Definition Unit.h:2171
void _DeleteRemovedAuras()
Definition Unit.cpp:3860
DynObjectList m_dynObj
Definition Unit.h:2140
SafeUnitPointer m_movedByPlayer
Definition Unit.h:2059
AttackerSet m_attackers
Definition Unit.h:2132
Unit * m_attacking
Definition Unit.h:2133
GameObjectList m_gameObj
Definition Unit.h:2143
AuraMap m_ownedAuras
Definition Unit.h:2148
AuraApplicationMap m_appliedAuras
Definition Unit.h:2149
static void HandleSafeUnitPointersOnDelete(Unit *thisUnit)
Definition Unit.cpp:4389
SharedVisionList m_sharedVision
Definition Unit.h:2169

References _DeleteRemovedAuras(), ASSERT, CURRENT_MAX_SPELL, HandleSafeUnitPointersOnDelete(), i_motionMaster, LOG_INFO, m_appliedAuras, m_attackers, m_attacking, m_charmInfo, m_Controlled, m_currentSpells, m_duringRemoveFromWorld, m_dynObj, m_gameObj, Player::m_isInSharedVisionOf, m_movedByPlayer, m_ownedAuras, m_removedAuras, m_sharedVision, movespline, and Spell::SetReferencedFromCurrent().

◆ Unit()

Unit::Unit ( )
explicitprotected
206 : WorldObject(),
207 m_movedByPlayer(nullptr),
209 IsAIEnabled(false),
210 NeedChangeAI(false),
212 m_CreatedByPlayer(false),
214 i_AI(nullptr),
215 i_disabledAI(nullptr),
216 m_realRace(0),
217 m_race(0),
219 m_procDeep(0),
221 i_motionMaster(new MotionMaster(this)),
222 m_regenTimer(0),
223 m_ThreatMgr(this),
224 m_vehicle(nullptr),
225 m_vehicleKit(nullptr),
227 m_HostileRefMgr(this),
228 m_comboTarget(nullptr),
230{
231#ifdef _MSC_VER
232#pragma warning(default:4355)
233#endif
236
238
245
247
248 m_state = 0;
250
251 for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
252 m_currentSpells[i] = nullptr;
253
254 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
255 m_SummonSlot[i].Clear();
256
257 for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
258 m_ObjectSlot[i].Clear();
259
261
262 m_interruptMask = 0;
263 m_transform = 0;
264 m_canModifyStats = false;
265
266 for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
267 m_spellImmune[i].clear();
268
269 for (uint8 i = 0; i < UNIT_MOD_END; ++i)
270 {
275 }
276 // implement 50% base damage from offhand
278
279 for (uint8 i = 0; i < MAX_ATTACK; ++i)
280 {
283
284 m_weaponDamage[i][MINDAMAGE][1] = 0.f;
285 m_weaponDamage[i][MAXDAMAGE][1] = 0.f;
286 }
287
288 for (uint8 i = 0; i < MAX_STATS; ++i)
289 m_createStats[i] = 0.0f;
290
291 m_attacking = nullptr;
292 m_modMeleeHitChance = 0.0f;
294 m_modSpellHitChance = 0.0f;
296
297 m_CombatTimer = 0;
298 m_lastManaUse = 0;
299
300 for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
301 m_threatModifier[i] = 1.0f;
302
303 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
304 m_speed_rate[i] = 1.0f;
305
306 m_charmInfo = nullptr;
307
309
310 // remove aurastates allowing special moves
311 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
312 m_reactiveTimer[i] = 0;
313
314 m_cleanupDone = false;
316
318
319 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
324
325 m_applyResilience = false;
326 _instantCast = false;
327
328 _lastLiquid = nullptr;
329
330 _oldFactionId = 0;
331
332 _isWalkingBeforeCharm = false;
333
335}
@ TYPEID_UNIT
Definition ObjectGuid.h:35
@ TYPEMASK_UNIT
Definition ObjectGuid.h:49
@ SERVERSIDE_VISIBILITY_GHOST
Definition SharedDefines.h:1285
#define MAX_STATS
Definition SharedDefines.h:276
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:303
@ MAX_SUMMON_SLOT
Definition SharedDefines.h:3559
@ GHOST_VISIBILITY_ALIVE
Definition SharedDefines.h:1292
#define MAX_GAMEOBJECT_SLOT
Definition SharedDefines.h:3563
#define MAX_SPELL_IMMUNITY
Definition SharedDefines.h:1415
@ UNIT_MASK_NONE
Definition UnitDefines.h:155
#define MAX_MOVE_TYPE
Definition UnitDefines.h:364
@ BASE_VALUE
Definition Unit.h:128
@ TOTAL_VALUE
Definition Unit.h:129
@ MINDAMAGE
Definition Unit.h:142
@ MAXDAMAGE
Definition Unit.h:143
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:173
@ UNIT_MOD_END
Definition Unit.h:175
@ OFF_ATTACK
Definition Unit.h:217
@ MAX_ATTACK
Definition Unit.h:219
@ BASE_ATTACK
Definition Unit.h:216
@ RANGED_ATTACK
Definition Unit.h:218
#define BASE_MAXDAMAGE
Definition Unit.h:42
@ MAX_REACTIVE
Definition Unit.h:613
#define BASE_MINDAMAGE
Definition Unit.h:41
@ TOTAL_PCT
Definition Unit.h:136
@ BASE_PCT
Definition Unit.h:135
@ UPDATEFLAG_LIVING
Definition UpdateData.h:44
@ UPDATEFLAG_STATIONARY_POSITION
Definition UpdateData.h:45
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition Object.h:394
Definition MotionMaster.h:137
Definition MoveSpline.h:40
uint16 m_objectType
Definition Object.h:251
uint16 m_updateFlag
Definition Object.h:254
TypeID m_objectTypeId
Definition Object.h:253
uint32 m_reactiveTimer[MAX_REACTIVE]
Definition Unit.h:2173
uint32 m_lastSanctuaryTime
Definition Unit.h:2073
LiquidTypeEntry const * _lastLiquid
Definition Unit.h:2184
uint32 m_transform
Definition Unit.h:2144
uint32 m_CombatTimer
Definition Unit.h:2216
bool m_canModifyStats
Definition Unit.h:2163
UnitAI * i_disabledAI
Definition Unit.h:2121
bool NeedChangeAI
Definition Unit.h:2080
uint32 m_state
Definition Unit.h:2215
int32 m_attackTimer[MAX_ATTACK]
Definition Unit.h:2128
float m_modAttackSpeedPct[3]
Definition Unit.h:2070
uint8 m_realRace
Definition Unit.h:2123
Vehicle * m_vehicle
Definition Unit.h:2180
uint8 m_race
Definition Unit.h:2124
UnitAI * i_AI
Definition Unit.h:2120
uint32 _lastExtraAttackSpell
Definition Unit.h:2238
bool _instantCast
Definition Unit.h:2188
ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT]
Definition Unit.h:2062
RedirectThreatInfo _redirectThreatInfo
Definition Unit.h:2230
float m_createStats[MAX_STATS]
Definition Unit.h:2130
float m_auraFlatModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_FLAT_END]
Definition Unit.h:2160
float m_modRangedHitChance
Definition Unit.h:2065
DeathState m_deathState
Definition Unit.h:2135
uint32 m_unitTypeMask
Definition Unit.h:2183
uint32 m_removedAurasCount
Definition Unit.h:2152
ThreatMgr m_ThreatMgr
Definition Unit.h:2176
Unit * m_comboTarget
Definition Unit.h:2226
AuraMap::iterator m_auraUpdateIterator
Definition Unit.h:2151
bool m_AutoRepeatFirstCast
Definition Unit.h:2126
uint16 m_delayed_unit_ai_notify_timer
Definition Unit.h:2092
int32 m_regenTimer
Definition Unit.h:2174
bool bRequestForcedVisibilityUpdate
Definition Unit.h:2093
bool m_ControlledByPlayer
Definition Unit.h:2082
uint32 m_last_notify_mstime
Definition Unit.h:2090
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]
Definition Unit.h:2072
int8 m_comboPoints
Definition Unit.h:2227
uint32 _oldFactionId
faction before charm
Definition Unit.h:2235
int32 m_baseSpellCritChance
Definition Unit.h:2067
float m_modMeleeHitChance
Definition Unit.h:2064
float m_weaponDamage[MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
Definition Unit.h:2162
Position m_last_notify_position
Definition Unit.h:2089
Vehicle * m_vehicleKit
Definition Unit.h:2181
bool IsAIEnabled
Definition Unit.h:2079
HostileRefMgr m_HostileRefMgr
Definition Unit.h:2222
DualWieldMode _dualWieldMode
Definition Unit.h:2055
bool m_applyResilience
Definition Unit.h:2187
uint32 m_interruptMask
Definition Unit.h:2158
int32 m_procDeep
Definition Unit.h:2137
float m_speed_rate[MAX_MOVE_TYPE]
Definition Unit.h:2166
float m_modSpellHitChance
Definition Unit.h:2066
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition Unit.h:2061
bool m_cleanupDone
Definition Unit.h:2232
bool _isWalkingBeforeCharm
Are we walking before we were charmed?
Definition Unit.h:2236
bool m_CreatedByPlayer
Definition Unit.h:2083
uint16 m_delayed_unit_relocation_timer
Definition Unit.h:2091
float m_threatModifier[MAX_SPELL_SCHOOL]
Definition Unit.h:2069
uint32 m_lastManaUse
Definition Unit.h:2217
float m_auraPctModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_PCT_END]
Definition Unit.h:2161
WorldObject()
Definition Object.cpp:1032
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition Object.h:612
void Relocate(float x, float y)
Definition Position.h:77
Definition ThreatMgr.h:297

References _dualWieldMode, _instantCast, _isWalkingBeforeCharm, _lastExtraAttackSpell, _lastLiquid, _oldFactionId, _redirectThreatInfo, Alive, AUTO, BASE_ATTACK, BASE_MAXDAMAGE, BASE_MINDAMAGE, BASE_PCT, BASE_VALUE, bRequestForcedVisibilityUpdate, CURRENT_MAX_SPELL, GHOST_VISIBILITY_ALIVE, m_applyResilience, m_attacking, m_attackTimer, m_auraFlatModifiersGroup, m_auraPctModifiersGroup, m_auraUpdateIterator, m_baseSpellCritChance, m_canModifyStats, m_charmInfo, m_cleanupDone, m_CombatTimer, m_createStats, m_currentSpells, m_deathState, m_delayed_unit_ai_notify_timer, m_delayed_unit_relocation_timer, m_duringRemoveFromWorld, m_interruptMask, m_last_notify_mstime, m_last_notify_position, m_lastManaUse, m_modAttackSpeedPct, m_modMeleeHitChance, m_modRangedHitChance, m_modSpellHitChance, m_ObjectSlot, Object::m_objectType, Object::m_objectTypeId, m_ownedAuras, m_reactiveTimer, WorldObject::m_serverSideVisibility, m_speed_rate, m_spellImmune, m_state, m_SummonSlot, m_threatModifier, m_transform, Object::m_updateFlag, m_weaponDamage, MAX_ATTACK, MAX_GAMEOBJECT_SLOT, MAX_MOVE_TYPE, MAX_REACTIVE, MAX_SPELL_IMMUNITY, MAX_SPELL_SCHOOL, MAX_STATS, MAX_SUMMON_SLOT, MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, Position::Relocate(), SERVERSIDE_VISIBILITY_GHOST, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), TOTAL_PCT, TOTAL_VALUE, TYPEID_UNIT, TYPEMASK_UNIT, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_END, UPDATEFLAG_LIVING, and UPDATEFLAG_STATIONARY_POSITION.

Member Function Documentation

◆ _addAttacker()

void Unit::_addAttacker ( Unit pAttacker)
inlineprivate
2211{ m_attackers.insert(pAttacker); }

References m_attackers.

Referenced by Attack().

◆ _AddAura()

void Unit::_AddAura ( UnitAura aura,
Unit caster 
)
4544{
4546 m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura));
4547
4548 _RemoveNoStackAurasDueToAura(aura, true);
4549
4550 if (aura->IsRemoved())
4551 return;
4552
4554 if (aura->IsSingleTarget())
4555 {
4556 ASSERT((IsInWorld() && !IsDuringRemoveFromWorld()) || (aura->GetCasterGUID() == GetGUID()));
4557 /* @HACK: Player is not in world during loading auras.
4558 * Single target auras are not saved or loaded from database
4559 * but may be created as a result of aura links (player mounts with passengers)
4560 */
4561
4562 // register single target aura
4563 caster->GetSingleCastAuras().push_back(aura);
4564 // remove other single target auras
4565 Unit::AuraList& scAuras = caster->GetSingleCastAuras();
4566 for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end();)
4567 {
4568 if ((*itr) != aura &&
4569 (*itr)->IsSingleTargetWith(aura))
4570 {
4571 (*itr)->Remove();
4572 itr = scAuras.begin();
4573 }
4574 else
4575 ++itr;
4576 }
4577 }
4578}
@ SPELL_AURA_CONTROL_VEHICLE
Definition SpellAuraDefines.h:299
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
bool IsRemoved() const
Definition SpellAuras.h:162
bool IsSingleTargetWith(Aura const *aura) const
Definition SpellAuras.cpp:1094
uint32 GetId() const
Definition SpellAuras.cpp:405
bool HasEffectType(AuraType type) const
Definition SpellAuras.cpp:1174
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
void SetIsSingleTarget(bool val)
Definition SpellAuras.h:167
bool IsSingleTarget() const
Definition SpellAuras.h:165
bool IsInWorld() const
Definition Object.h:108
ObjectGuid GetGUID() const
Definition Object.h:114
bool IsSingleTarget() const
Definition SpellInfo.cpp:1374
void _RemoveNoStackAurasDueToAura(Aura *aura, bool owned)
Definition Unit.cpp:4796
std::list< Aura * > AuraList
Definition Unit.h:672
bool IsDuringRemoveFromWorld() const
Definition Unit.h:693
AuraList & GetSingleCastAuras()
Definition Unit.h:1414

References _RemoveNoStackAurasDueToAura(), ASSERT, Aura::GetCasterGUID(), Object::GetGUID(), Aura::GetId(), GetSingleCastAuras(), Aura::GetSpellInfo(), Aura::HasEffectType(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Aura::IsRemoved(), Aura::IsSingleTarget(), SpellInfo::IsSingleTarget(), Aura::IsSingleTargetWith(), m_cleanupDone, m_ownedAuras, Aura::SetIsSingleTarget(), and SPELL_AURA_CONTROL_VEHICLE.

Referenced by UnitAura::UnitAura().

◆ _ApplyAllAuraStatMods()

void Unit::_ApplyAllAuraStatMods ( )
5619{
5620 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
5621 (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true);
5622}
@ AURA_EFFECT_HANDLE_STAT
Definition SpellAuraDefines.h:46

References AURA_EFFECT_HANDLE_STAT, and m_appliedAuras.

Referenced by Player::_ApplyAllStatBonuses().

◆ _ApplyAura()

void Unit::_ApplyAura ( AuraApplication aurApp,
uint8  effMask 
)
4635{
4636 Aura* aura = aurApp->GetBase();
4637
4638 _RemoveNoStackAurasDueToAura(aura, false);
4639
4640 if (aurApp->GetRemoveMode())
4641 return;
4642
4643 Unit* caster = aura->GetCaster();
4644
4645 // Update target aura state flag
4646 SpellInfo const* spellInfo = aura->GetSpellInfo();
4647 if (AuraStateType aState = spellInfo->GetAuraState())
4648 {
4649 uint32 aStateMask = (1 << (aState - 1));
4650 // force update so the new caster registers it
4651 if ((aStateMask & PER_CASTER_AURA_STATE_MASK) && HasFlag(UNIT_FIELD_AURASTATE, aStateMask))
4653 else
4654 ModifyAuraState(aState, true);
4655 }
4656
4657 if (aurApp->GetRemoveMode())
4658 return;
4659
4660 // Sitdown on apply aura req seated
4663
4664 if (aurApp->GetRemoveMode())
4665 return;
4666
4667 aura->HandleAuraSpecificMods(aurApp, caster, true, false);
4668
4669 // apply effects of the aura
4670 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
4671 {
4672 if (effMask & 1 << i && (!aurApp->GetRemoveMode()))
4673 aurApp->_HandleEffect(i, true);
4674 }
4675
4676 sScriptMgr->OnAuraApply(this, aura);
4677}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1637
std::uint32_t uint32
Definition Define.h:107
#define sScriptMgr
Definition ScriptMgr.h:719
#define PER_CASTER_AURA_STATE_MASK
Definition SharedDefines.h:1329
AuraStateType
Definition SharedDefines.h:1299
@ AURA_INTERRUPT_FLAG_NOT_SEATED
Definition SpellDefines.h:61
@ UNIT_STAND_STATE_SIT
Definition UnitDefines.h:33
@ UNIT_FIELD_AURASTATE
Definition UpdateFields.h:119
void _HandleEffect(uint8 effIndex, bool apply)
Definition SpellAuras.cpp:161
Aura * GetBase() const
Definition SpellAuras.h:62
AuraRemoveMode GetRemoveMode() const
Definition SpellAuras.h:73
Definition SpellAuras.h:87
Unit * GetCaster() const
Definition SpellAuras.cpp:410
void HandleAuraSpecificMods(AuraApplication const *aurApp, Unit *caster, bool apply, bool onReapply)
Definition SpellAuras.cpp:1217
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:871
void ForceValuesUpdateAtIndex(uint32)
Definition Object.cpp:2070
Definition SpellInfo.h:316
AuraStateType GetAuraState() const
Definition SpellInfo.cpp:1951
uint32 AuraInterruptFlags
Definition SpellInfo.h:353
Definition Unit.h:655
void ModifyAuraState(AuraStateType flag, bool apply)
Definition Unit.cpp:10712
void SetStandState(uint8 state)
Definition Unit.cpp:16971
bool IsSitState() const
Definition Unit.cpp:16947

References AuraApplication::_HandleEffect(), _RemoveNoStackAurasDueToAura(), AURA_INTERRUPT_FLAG_NOT_SEATED, SpellInfo::AuraInterruptFlags, Object::ForceValuesUpdateAtIndex(), SpellInfo::GetAuraState(), AuraApplication::GetBase(), Aura::GetCaster(), AuraApplication::GetRemoveMode(), Aura::GetSpellInfo(), Aura::HandleAuraSpecificMods(), Object::HasFlag(), IsSitState(), MAX_SPELL_EFFECTS, ModifyAuraState(), PER_CASTER_AURA_STATE_MASK, SetStandState(), sScriptMgr, UNIT_FIELD_AURASTATE, and UNIT_STAND_STATE_SIT.

Referenced by _ApplyAuraEffect().

◆ _ApplyAuraEffect()

void Unit::_ApplyAuraEffect ( Aura aura,
uint8  effIndex 
)
4621{
4622 ASSERT(aura);
4623 ASSERT(aura->HasEffect(effIndex));
4625 ASSERT(aurApp);
4626 if (!aurApp->GetEffectMask())
4627 _ApplyAura(aurApp, 1 << effIndex);
4628 else
4629 aurApp->_HandleEffect(effIndex, true);
4630}
Definition SpellAuras.h:37
uint8 GetEffectMask() const
Definition SpellAuras.h:66
bool HasEffect(uint8 effIndex) const
Definition SpellAuras.h:174
const AuraApplication * GetApplicationOfTarget(ObjectGuid guid) const
Definition SpellAuras.h:184
void _ApplyAura(AuraApplication *aurApp, uint8 effMask)
Definition Unit.cpp:4634

References _ApplyAura(), AuraApplication::_HandleEffect(), ASSERT, Aura::GetApplicationOfTarget(), AuraApplication::GetEffectMask(), Object::GetGUID(), and Aura::HasEffect().

◆ _CreateAuraApplication()

AuraApplication * Unit::_CreateAuraApplication ( Aura aura,
uint8  effMask 
)
4583{
4584 // can't apply aura on unit which is going to be deleted - to not create a memory leak
4586 // aura musn't be removed
4587 ASSERT(!aura->IsRemoved());
4588
4589 // aura mustn't be already applied on target
4590 ASSERT (!aura->IsAppliedOnTarget(GetGUID()) && "Unit::_CreateAuraApplication: aura musn't be applied on target");
4591
4592 SpellInfo const* aurSpellInfo = aura->GetSpellInfo();
4593 uint32 aurId = aurSpellInfo->Id;
4594
4595 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
4596 // Xinef: Added IsAllowingDeadTarget check
4597 if (!IsAlive() && !aurSpellInfo->IsDeathPersistent() && !aurSpellInfo->IsAllowingDeadTarget() && (!IsPlayer() || !ToPlayer()->GetSession()->PlayerLoading()))
4598 return nullptr;
4599
4600 Unit* caster = aura->GetCaster();
4601
4602 AuraApplication* aurApp = new AuraApplication(this, caster, aura, effMask);
4603 m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp));
4604
4605 // xinef: do not insert our application to interruptible list if application target is not the owner (area auras)
4606 // xinef: even if it gets removed, it will be reapplied in a second
4607 if (aurSpellInfo->AuraInterruptFlags && this == aura->GetOwner())
4608 {
4609 m_interruptableAuras.push_back(aurApp);
4610 AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
4611 }
4612
4613 if (AuraStateType aState = aura->GetSpellInfo()->GetAuraState())
4614 m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp));
4615
4616 aura->_ApplyForTarget(this, caster, aurApp);
4617 return aurApp;
4618}
WorldObject * GetOwner() const
Definition SpellAuras.h:107
bool IsAppliedOnTarget(ObjectGuid guid) const
Definition SpellAuras.h:186
virtual void _ApplyForTarget(Unit *target, Unit *caster, AuraApplication *auraApp)
Definition SpellAuras.cpp:431
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
bool IsDeathPersistent() const
Definition SpellInfo.cpp:1217
uint32 Id
Definition SpellInfo.h:320
bool IsAllowingDeadTarget() const
Definition SpellInfo.cpp:1227
void AddInterruptMask(uint32 mask)
Definition Unit.h:1589
bool IsAlive() const
Definition Unit.h:1773
AuraApplicationList m_interruptableAuras
Definition Unit.h:2156
AuraStateAurasMap m_auraStateAuras
Definition Unit.h:2157

References Aura::_ApplyForTarget(), AddInterruptMask(), ASSERT, SpellInfo::AuraInterruptFlags, SpellInfo::GetAuraState(), Aura::GetCaster(), Object::GetGUID(), Aura::GetOwner(), Aura::GetSpellInfo(), SpellInfo::Id, IsAlive(), SpellInfo::IsAllowingDeadTarget(), Aura::IsAppliedOnTarget(), SpellInfo::IsDeathPersistent(), Object::IsPlayer(), Aura::IsRemoved(), m_appliedAuras, m_auraStateAuras, m_cleanupDone, m_interruptableAuras, and Object::ToPlayer().

◆ _DeleteRemovedAuras()

void Unit::_DeleteRemovedAuras ( )
protected
3861{
3862 while (!m_removedAuras.empty())
3863 {
3864 delete m_removedAuras.front();
3865 m_removedAuras.pop_front();
3866 }
3867}

References m_removedAuras.

Referenced by _UpdateSpells(), and ~Unit().

◆ _EnterVehicle()

void Unit::_EnterVehicle ( Vehicle vehicle,
int8  seatId,
AuraApplication const *  aurApp = nullptr 
)
19648{
19649 // Must be called only from aura handler
19650 if (!IsAlive() || GetVehicleKit() == vehicle || vehicle->GetBase()->IsOnVehicle(this))
19651 return;
19652
19653 if (m_vehicle)
19654 {
19655 if (m_vehicle == vehicle)
19656 {
19657 if (seatId >= 0 && seatId != GetTransSeat())
19658 {
19659 LOG_DEBUG("vehicles", "EnterVehicle: {} leave vehicle {} seat {} and enter {}.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
19660 ChangeSeat(seatId);
19661 }
19662
19663 return;
19664 }
19665 else
19666 {
19667 LOG_DEBUG("vehicles", "EnterVehicle: {} exit {} and enter {}.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
19668 ExitVehicle();
19669 }
19670 }
19671
19672 if (!aurApp || aurApp->GetRemoveMode())
19673 return;
19674
19675 if (Player* player = ToPlayer())
19676 {
19677 if (vehicle->GetBase()->IsPlayer() && player->IsInCombat())
19678 return;
19679
19680 sScriptMgr->AnticheatSetUnderACKmount(player);
19681
19683 player->StopCastingCharm();
19684 player->StopCastingBindSight();
19685 Dismount();
19687
19688 // drop flag at invisible in bg
19689 if (Battleground* bg = player->GetBattleground())
19690 bg->EventPlayerDroppedFlag(player);
19691
19693 player->SendDirectMessage(&data);
19694 }
19695
19696 ASSERT(!m_vehicle);
19697 m_vehicle = vehicle;
19698
19699 if (!m_vehicle->AddPassenger(this, seatId))
19700 {
19701 m_vehicle = nullptr;
19702 return;
19703 }
19704
19705 // Xinef: remove movement auras when entering vehicle (food buffs etc)
19707}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
@ AURA_INTERRUPT_FLAG_MOVE
Definition SpellDefines.h:46
@ AURA_INTERRUPT_FLAG_TURNING
Definition SpellDefines.h:47
Definition Battleground.h:294
uint32 GetEntry() const
Definition Object.h:116
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4180
void Dismount()
Definition Unit.cpp:13687
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1906
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5240
void ChangeSeat(int8 seatId, bool next=true)
Definition Unit.cpp:19709
Vehicle * GetVehicleKit() const
Definition Unit.h:1904
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5311
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19728
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37
bool AddPassenger(Unit *passenger, int8 seatId=-1)
Definition Vehicle.cpp:319
int8 GetTransSeat() const
Definition Object.h:688
Definition WorldPacket.h:26
@ SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA
Definition Opcodes.h:1211

References Vehicle::AddPassenger(), ASSERT, AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TURNING, ChangeSeat(), Dismount(), ExitVehicle(), Vehicle::GetBase(), Object::GetEntry(), AuraApplication::GetRemoveMode(), WorldObject::GetTransSeat(), GetVehicleKit(), InterruptNonMeleeSpells(), IsAlive(), IsOnVehicle(), Object::IsPlayer(), LOG_DEBUG, m_vehicle, RemoveAurasByType(), RemoveAurasWithInterruptFlags(), SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, SPELL_AURA_MOUNTED, sScriptMgr, and Object::ToPlayer().

Referenced by AuraEffect::HandleAuraControlVehicle().

◆ _ExitVehicle()

void Unit::_ExitVehicle ( Position const *  exitPosition = nullptr)
19766{
19767 if (!m_vehicle)
19768 return;
19769
19770 // This should be done before dismiss, because there may be some aura removal
19773
19774 Player* player = ToPlayer();
19775
19776 // If player is on mouted duel and exits the mount should immediatly lose the duel
19777 if (player && player->duel && player->duel->IsMounted)
19778 player->DuelComplete(DUEL_FLED);
19779
19780 Vehicle* vehicle = m_vehicle;
19781 Unit* vehicleBase = m_vehicle->GetBase();
19782 m_vehicle = nullptr;
19783
19784 if (!vehicleBase)
19785 return;
19786
19787 if (IsPlayer())
19789
19790 SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
19791
19792 Position pos;
19793 // If we ask for a specific exit position, use that one. Otherwise allow scripts to modify it
19794 if (exitPosition)
19795 pos = *exitPosition;
19796 else
19797 {
19798 // Set exit position to vehicle position and use the current orientation
19799 pos = vehicleBase->GetPosition(); // This should use passenger's current position, leaving it as it is now
19800 pos.SetOrientation(vehicleBase->GetOrientation());
19801
19802 // Change exit position based on seat entry addon data
19803 if (seatAddon)
19804 {
19806 pos.RelocateOffset({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
19808 pos.Relocate({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
19809 }
19810 }
19811
19813
19814 if (player)
19815 {
19817
19818 sScriptMgr->AnticheatSetUnderACKmount(player);
19819 }
19820
19821 // xinef: hack for flameleviathan seat vehicle
19822 VehicleEntry const* vehicleInfo = vehicle->GetVehicleInfo();
19823 if (!vehicleInfo || vehicleInfo->m_ID != 341)
19824 {
19825 Movement::MoveSplineInit init(this);
19826 init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
19827 init.SetFacing(vehicleBase->GetOrientation());
19828 init.SetTransportExit();
19829 init.Launch();
19830 }
19831 else
19832 {
19833 float o = pos.GetAngle(this);
19834 Movement::MoveSplineInit init(this);
19835 init.MoveTo(pos.GetPositionX() + 8 * cos(o), pos.GetPositionY() + 8 * std::sin(o), pos.GetPositionZ() + 16.0f);
19836 init.SetFacing(GetOrientation());
19837 init.SetTransportExit();
19838 init.Launch();
19839 DisableSpline();
19840 KnockbackFrom(pos.GetPositionX(), pos.GetPositionY(), 10.0f, 20.0f);
19842 }
19843
19844 // xinef: move fall, should we support all creatures that exited vehicle in air? Currently Quest Drag and Drop only, Air Assault quest
19845 if (IsCreature() && !CanFly() && vehicleInfo && (vehicleInfo->m_ID == 113 || vehicleInfo->m_ID == 8 || vehicleInfo->m_ID == 290 || vehicleInfo->m_ID == 298))
19846 {
19848 }
19849
19850 if ((!player || !(player->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT)) && vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
19851 if (((Minion*)vehicleBase)->GetOwner() == this)
19852 {
19853 if (!vehicleInfo || vehicleInfo->m_ID != 349)
19854 {
19855 vehicle->Dismiss();
19856 }
19857 else if (vehicleBase->IsCreature())
19858 {
19859 vehicle->Uninstall();
19860 vehicleBase->m_Events.AddEventAtOffset(new VehicleDespawnEvent(*vehicleBase, 2s), 2s);
19861 }
19862
19863 // xinef: ugly hack, no appripriate hook later to cast spell
19864 if (player)
19865 {
19866 if (vehicleBase->GetEntry() == NPC_EIDOLON_WATCHER)
19867 player->CastSpell(player, VEHICLE_SPELL_SHADE_CONTROL_END, true);
19868 else if (vehicleBase->GetEntry() == NPC_LITHE_STALKER)
19869 player->CastSpell(player, VEHICLE_SPELL_GEIST_CONTROL_END, true);
19870 }
19871 }
19872
19874 {
19875 // Vehicle just died, we die too
19876 if (vehicleBase->getDeathState() == DeathState::JustDied)
19878 // If for other reason we as minion are exiting the vehicle (ejected, master dismounted) - unsummon
19879 else
19880 ToTempSummon()->UnSummon(2s); // Approximation
19881 }
19882
19883 if (player)
19884 {
19886 player->SetCanTeleport(true);
19887 }
19888}
@ DELAYED_VEHICLE_TELEPORT
Definition Player.h:896
@ DUEL_FLED
Definition SharedDefines.h:3870
@ UNIT_MASK_ACCESSORY
Definition UnitDefines.h:165
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_STATE_MOVE
Definition UnitDefines.h:189
@ VEHICLE_SPELL_PARACHUTE
Definition VehicleDefines.h:53
@ VEHICLE_SPELL_SHADE_CONTROL_END
Definition VehicleDefines.h:56
@ VEHICLE_SPELL_GEIST_CONTROL_END
Definition VehicleDefines.h:55
@ NPC_EIDOLON_WATCHER
Definition VehicleDefines.h:69
@ NPC_LITHE_STALKER
Definition VehicleDefines.h:70
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
Definition TemporarySummon.h:77
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:676
Definition MoveSplineInit.h:63
bool IsCreature() const
Definition Object.h:204
void SetCanTeleport(bool value)
Definition Player.h:2507
void DuelComplete(DuelCompleteType type)
Definition Player.cpp:6420
void SetFallInformation(uint32 time, float z)
Definition Player.h:2345
void SetExpectingChangeTransport(bool state)
Definition Player.h:2644
std::unique_ptr< DuelInfo > duel
Definition Player.h:1868
void ResummonPetTemporaryUnSummonedIfAny()
Definition Player.cpp:14236
uint32 GetDelayedOperations() const
Definition Player.h:2091
virtual void UnSummon(Milliseconds msTime=0ms)
Definition TemporarySummon.cpp:287
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14671
Unit * GetOwner() const
Definition Unit.cpp:10815
DeathState getDeathState()
Definition Unit.h:1770
virtual bool CanFly() const =0
MotionMaster * GetMotionMaster()
Definition Unit.h:1738
TempSummon * ToTempSummon()
Definition Unit.h:721
void DisableSpline()
Definition Unit.cpp:637
void AddUnitState(uint32 f)
Definition Unit.h:725
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18305
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:731
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition Unit.cpp:19405
Definition Vehicle.h:102
Definition Vehicle.h:28
void Dismiss()
Definition Vehicle.cpp:542
VehicleEntry const * GetVehicleInfo() const
Definition Vehicle.h:38
void RemovePassenger(Unit *passenger)
Definition Vehicle.cpp:463
void Uninstall()
Definition Vehicle.cpp:102
VehicleSeatAddon const * GetSeatAddonForSeatOfPassenger(Unit const *passenger) const
Definition Vehicle.cpp:238
EventProcessor m_Events
Definition Object.h:730
Seconds GetGameTime()
Definition GameTime.cpp:38
Definition Position.h:27
void RelocateOffset(const Position &offset)
Definition Position.cpp:66
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
void SetOrientation(float orientation)
Definition Position.h:116
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122
float GetAngle(const Position *pos) const
Definition Position.cpp:85
Definition DBCStructure.h:2027
uint32 m_ID
Definition DBCStructure.h:2028
Definition VehicleDefines.h:86
float ExitParameterO
Definition VehicleDefines.h:96
float ExitParameterX
Definition VehicleDefines.h:93
float ExitParameterY
Definition VehicleDefines.h:94
float ExitParameterZ
Definition VehicleDefines.h:95
VehicleExitParameters ExitParameter
Definition VehicleDefines.h:97

References EventProcessor::AddEventAtOffset(), AddUnitState(), CanFly(), CastSpell(), DELAYED_VEHICLE_TELEPORT, DisableSpline(), Vehicle::Dismiss(), Player::duel, DUEL_FLED, Player::DuelComplete(), VehicleSeatAddon::ExitParameter, VehicleSeatAddon::ExitParameterO, VehicleSeatAddon::ExitParameterX, VehicleSeatAddon::ExitParameterY, VehicleSeatAddon::ExitParameterZ, Position::GetAngle(), Vehicle::GetBase(), getDeathState(), Player::GetDelayedOperations(), Object::GetEntry(), GameTime::GetGameTime(), GetMotionMaster(), Position::GetOrientation(), GetOwner(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Vehicle::GetSeatAddonForSeatOfPassenger(), Vehicle::GetVehicleInfo(), HasUnitTypeMask(), Object::IsCreature(), Object::IsPlayer(), JustDied, KnockbackFrom(), Movement::MoveSplineInit::Launch(), WorldObject::m_Events, VehicleEntry::m_ID, m_vehicle, MotionMaster::MoveFall(), Movement::MoveSplineInit::MoveTo(), NPC_EIDOLON_WATCHER, NPC_LITHE_STALKER, Position::Relocate(), Position::RelocateOffset(), Vehicle::RemovePassenger(), Player::ResummonPetTemporaryUnSummonedIfAny(), Player::SetCanTeleport(), SetControlled(), setDeathState(), Player::SetExpectingChangeTransport(), Movement::MoveSplineInit::SetFacing(), Player::SetFallInformation(), Position::SetOrientation(), Movement::MoveSplineInit::SetTransportExit(), sScriptMgr, Object::ToPlayer(), ToTempSummon(), Vehicle::Uninstall(), UNIT_MASK_ACCESSORY, UNIT_MASK_MINION, UNIT_STATE_MOVE, UNIT_STATE_ROOT, TempSummon::UnSummon(), VEHICLE_SPELL_GEIST_CONTROL_END, VEHICLE_SPELL_PARACHUTE, VEHICLE_SPELL_SHADE_CONTROL_END, VehicleExitParamDest, and VehicleExitParamOffset.

Referenced by AuraEffect::HandleAuraControlVehicle(), and boss_mimiron::boss_mimironAI::UpdateAI().

◆ _IsNoStackAuraDueToAura()

bool Unit::_IsNoStackAuraDueToAura ( Aura appliedAura,
Aura existingAura 
) const

◆ _IsValidAssistTarget()

bool Unit::_IsValidAssistTarget ( Unit const *  target,
SpellInfo const *  bySpell 
) const
14187{
14188 ASSERT(target);
14189
14190 // can assist to self
14191 if (this == target)
14192 return true;
14193
14194 // can't assist unattackable units or GMs
14195 if (target->HasUnitState(UNIT_STATE_UNATTACKABLE)
14196 || (target->IsPlayer() && target->ToPlayer()->IsGameMaster()))
14197 return false;
14198
14199 // can't assist own vehicle or passenger
14200 if (m_vehicle)
14201 if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
14202 return false;
14203
14204 // can't assist invisible
14205 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT)) && !CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()))
14206 return false;
14207
14208 // can't assist dead
14209 if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
14210 return false;
14211
14212 // can't assist untargetable
14213 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
14214 && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
14215 return false;
14216
14217 if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
14218 {
14219 // xinef: do not allow to assist non attackable units
14220 if (target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
14221 return false;
14222
14224 {
14225 if (target->IsImmuneToPC())
14226 return false;
14227 }
14228 else
14229 {
14230 if (target->IsImmuneToNPC())
14231 return false;
14232 }
14233 }
14234
14235 // can't assist non-friendly targets
14236 if (GetReactionTo(target) < REP_NEUTRAL
14237 && target->GetReactionTo(this) < REP_NEUTRAL
14238 && (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)))
14239 return false;
14240
14241 // PvP case
14242 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
14243 {
14244 Player const* targetPlayerOwner = target->GetAffectingPlayer();
14246 {
14247 Player const* selfPlayerOwner = GetAffectingPlayer();
14248 if (selfPlayerOwner && targetPlayerOwner)
14249 {
14250 // can't assist player which is dueling someone
14251 if (selfPlayerOwner != targetPlayerOwner
14252 && targetPlayerOwner->duel)
14253 return false;
14254 }
14255 // can't assist player in ffa_pvp zone from outside
14256 if (target->IsFFAPvP() && !IsFFAPvP())
14257 return false;
14258
14259 // can't assist player out of sanctuary from sanctuary if has pvp enabled
14260 if (target->IsPvP())
14261 if (IsInSanctuary() && !target->IsInSanctuary())
14262 return false;
14263 }
14264 }
14265 // PvC case - player can assist creature only if has specific type flags
14266 // !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) &&
14268 && (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
14269 && !target->IsPvP())
14270 {
14271 if (Creature const* creatureTarget = target->ToCreature())
14272 return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST;
14273 }
14274 return true;
14275}
@ REP_NEUTRAL
Definition SharedDefines.h:183
@ CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT
Definition SharedDefines.h:2722
@ CREATURE_TYPE_FLAG_CAN_ASSIST
Definition SharedDefines.h:2708
@ SPELL_ATTR6_CAN_TARGET_UNTARGETABLE
Definition SharedDefines.h:639
@ SPELL_ATTR6_IGNORE_PHASE_SHIFT
Definition SharedDefines.h:628
@ SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC
Definition SharedDefines.h:618
@ UNIT_STATE_UNATTACKABLE
Definition UnitDefines.h:211
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition UnitDefines.h:257
Definition Creature.h:47
Creature * ToCreature()
Definition Object.h:205
ReputationRank GetReactionTo(Unit const *target, bool checkOriginalFaction=false) const
Definition Unit.cpp:10254
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:737
bool IsInSanctuary() const
Definition Unit.h:1028
bool IsFFAPvP() const
Definition Unit.h:1030
Player * GetAffectingPlayer() const
Definition Unit.cpp:10840
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1726

References ASSERT, WorldObject::CanSeeOrDetect(), CREATURE_TYPE_FLAG_CAN_ASSIST, CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, Player::duel, GetAffectingPlayer(), Vehicle::GetBase(), GetReactionTo(), SpellInfo::HasAttribute(), HasUnitFlag(), HasUnitState(), SpellInfo::IsAffectingArea(), IsAlive(), SpellInfo::IsAllowingDeadTarget(), IsFFAPvP(), Player::IsGameMaster(), IsImmuneToNPC(), IsImmuneToPC(), IsInSanctuary(), IsOnVehicle(), Object::IsPlayer(), IsPvP(), m_vehicle, REP_NEUTRAL, SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC, SPELL_ATTR6_CAN_TARGET_UNTARGETABLE, SPELL_ATTR6_IGNORE_PHASE_SHIFT, Object::ToCreature(), Object::ToPlayer(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_STATE_UNATTACKABLE.

Referenced by SpellInfo::CheckExplicitTarget(), IsValidAssistTarget(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ _IsValidAttackTarget()

bool Unit::_IsValidAttackTarget ( Unit const *  target,
SpellInfo const *  bySpell,
WorldObject const *  obj = nullptr 
) const
14049{
14050 ASSERT(target);
14051
14052 // can't attack self
14053 if (this == target)
14054 return false;
14055
14056 // can't attack unattackable units or GMs
14057 if (target->HasUnitState(UNIT_STATE_UNATTACKABLE)
14058 || (target->IsPlayer() && target->ToPlayer()->IsGameMaster()))
14059 return false;
14060
14061 // can't attack own vehicle or passenger
14062 if (m_vehicle)
14063 if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
14064 if (!IsHostileTo(target)) // pussywizard: actually can attack own vehicle or passenger if it's hostile to us - needed for snobold in Gormok encounter
14065 return false;
14066
14067 // can't attack invisible (ignore stealth for aoe spells) also if the area being looked at is from a spell use the dynamic object created instead of the casting unit.
14068 //Ignore stealth if target is player and unit in combat with same player
14069 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT)) && (obj ? !obj->CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()) : !CanSeeOrDetect(target, (bySpell && bySpell->IsAffectingArea()) || (target->IsPlayer() && target->HasStealthAura() && target->IsInCombat() && IsInCombatWith(target)))))
14070 return false;
14071
14072 // can't attack dead
14073 if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
14074 return false;
14075
14076 // can't attack untargetable
14077 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
14078 && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
14079 return false;
14080
14081 if (Player const* playerAttacker = ToPlayer())
14082 {
14083 if (playerAttacker->HasPlayerFlag(PLAYER_FLAGS_UBER) || playerAttacker->IsSpectator())
14084 return false;
14085 }
14086 // check flags
14088 || (!HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->IsImmuneToNPC())
14089 || (!target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && IsImmuneToNPC())
14090 || (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->IsImmuneToPC())
14091 // check if this is a world trigger cast - GOs are using world triggers to cast their spells, so we need to ignore their immunity flag here, this is a temp workaround, needs removal when go cast is implemented properly
14092 || ((GetEntry() != WORLD_TRIGGER && (!obj || !obj->isType(TYPEMASK_GAMEOBJECT | TYPEMASK_DYNAMICOBJECT))) && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && IsImmuneToPC()))
14093 return false;
14094
14095 // CvC case - can attack each other only when one of them is hostile
14097 return GetReactionTo(target) <= REP_HOSTILE || target->GetReactionTo(this) <= REP_HOSTILE;
14098
14099 // PvP, PvC, CvP case
14100 // can't attack friendly targets
14101 ReputationRank repThisToTarget = GetReactionTo(target);
14102 ReputationRank repTargetToThis;
14103
14104 if (repThisToTarget > REP_NEUTRAL
14105 || (repTargetToThis = target->GetReactionTo(this)) > REP_NEUTRAL)
14106 {
14107 // contested guards can attack contested PvP players even though players may be friendly
14108 if (!target->IsControlledByPlayer())
14109 return false;
14110
14111 bool isContestedGuard = false;
14112 if (FactionTemplateEntry const* entry = GetFactionTemplateEntry())
14113 isContestedGuard = entry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS;
14114
14115 bool isContestedPvp = false;
14116 if (Player const* player = target->GetCharmerOrOwnerPlayerOrPlayerItself())
14117 isContestedPvp = player->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
14118
14119 if (!isContestedGuard && !isContestedPvp)
14120 return false;
14121 }
14122
14123 // Not all neutral creatures can be attacked (even some unfriendly faction does not react aggresive to you, like Sporaggar)
14124 if (repThisToTarget == REP_NEUTRAL &&
14125 repTargetToThis <= REP_NEUTRAL)
14126 {
14127 Player* owner = GetAffectingPlayer();
14128 Unit const* const thisUnit = owner ? owner : this;
14129 if (!(target->IsPlayer() && thisUnit->IsPlayer()) &&
14130 !(target->IsCreature() && thisUnit->IsCreature()))
14131 {
14132 Player const* player = target->IsPlayer() ? target->ToPlayer() : thisUnit->ToPlayer();
14133 Unit const* creature = target->IsCreature() ? target : thisUnit;
14134
14135 if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry())
14136 {
14137 if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate)))
14138 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction))
14139 if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry))
14140 if (!(repState->Flags & FACTION_FLAG_AT_WAR))
14141 return false;
14142 }
14143 }
14144 }
14145
14146 Creature const* creatureAttacker = ToCreature();
14147 if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)
14148 return false;
14149
14150 Player const* playerAffectingAttacker = HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : nullptr;
14151 Player const* playerAffectingTarget = target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : nullptr;
14152
14153 // check duel - before sanctuary checks
14154 if (playerAffectingAttacker && playerAffectingTarget)
14155 if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->Opponent == playerAffectingTarget && playerAffectingAttacker->duel->State == DUEL_STATE_IN_PROGRESS)
14156 return true;
14157
14158 // PvP case - can't attack when attacker or target are in sanctuary
14159 // however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
14160 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && (target->IsInSanctuary() || IsInSanctuary()))
14161 return false;
14162
14163 // additional checks - only PvP case
14164 if (playerAffectingAttacker && playerAffectingTarget)
14165 {
14166 if (!IsPvP() && bySpell && bySpell->IsAffectingArea() && !bySpell->HasAttribute(SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK))
14167 return false;
14168
14169 if (target->IsPvP())
14170 return true;
14171
14172 if (IsFFAPvP() && target->IsFFAPvP())
14173 return true;
14174
14176 }
14177 return true;
14178}
@ FACTION_FLAG_AT_WAR
Definition DBCEnums.h:308
@ FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
Definition DBCEnums.h:331
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ TYPEMASK_DYNAMICOBJECT
Definition ObjectGuid.h:52
@ TYPEMASK_GAMEOBJECT
Definition ObjectGuid.h:51
@ DUEL_STATE_IN_PROGRESS
Definition Player.h:360
@ PLAYER_FLAGS_CONTESTED_PVP
Definition Player.h:468
@ PLAYER_FLAGS_UBER
Definition Player.h:479
@ SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK
Definition SharedDefines.h:584
ReputationRank
Definition SharedDefines.h:179
@ REP_HOSTILE
Definition SharedDefines.h:181
@ UNIT_BYTE2_FLAG_UNK1
Definition UnitDefines.h:137
@ UNIT_FLAG_TAXI_FLIGHT
Definition UnitDefines.h:274
@ UNIT_FLAG_NON_ATTACKABLE_2
Definition UnitDefines.h:270
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:261
#define WORLD_TRIGGER
Definition Unit.h:39
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:205
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition Object.cpp:931
ReputationMgr & GetReputationMgr()
Definition Player.h:2118
FactionState const * GetState(FactionEntry const *factionEntry) const
Definition ReputationMgr.h:81
ReputationRank const * GetForcedRankIfAny(FactionTemplateEntry const *factionTemplateEntry) const
Definition ReputationMgr.h:106
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition Unit.cpp:10224
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10831
bool IsPvP() const
Definition Unit.h:1029
bool HasStealthAura() const
Definition Unit.h:1821
bool IsInCombatWith(Unit const *who) const
Definition Unit.cpp:21145
bool IsImmuneToNPC() const
Definition Unit.h:919
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10426
bool IsImmuneToPC() const
Definition Unit.h:917
bool IsInCombat() const
Definition Unit.h:924
uint32 type_flags
Definition CreatureData.h:219
Definition DBCStructure.h:907
Definition ReputationMgr.h:41
Definition DBCStructure.h:939

References ASSERT, WorldObject::CanSeeOrDetect(), CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, Player::duel, DUEL_STATE_IN_PROGRESS, FACTION_FLAG_AT_WAR, FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS, GetAffectingPlayer(), Vehicle::GetBase(), GetCharmerOrOwnerPlayerOrPlayerItself(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetFactionTemplateEntry(), ReputationMgr::GetForcedRankIfAny(), GetReactionTo(), Player::GetReputationMgr(), ReputationMgr::GetState(), SpellInfo::HasAttribute(), Object::HasByteFlag(), HasStealthAura(), HasUnitFlag(), HasUnitState(), SpellInfo::IsAffectingArea(), IsAlive(), SpellInfo::IsAllowingDeadTarget(), IsControlledByPlayer(), Object::IsCreature(), IsFFAPvP(), Player::IsGameMaster(), IsHostileTo(), IsImmuneToNPC(), IsImmuneToPC(), IsInCombat(), IsInCombatWith(), IsInSanctuary(), IsOnVehicle(), Object::IsPlayer(), IsPvP(), Object::isType(), m_vehicle, PLAYER_FLAGS_CONTESTED_PVP, PLAYER_FLAGS_UBER, REP_HOSTILE, REP_NEUTRAL, sFactionStore, SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK, SPELL_ATTR6_CAN_TARGET_UNTARGETABLE, SPELL_ATTR6_IGNORE_PHASE_SHIFT, Object::ToCreature(), Object::ToPlayer(), CreatureTemplate::type_flags, TYPEMASK_DYNAMICOBJECT, TYPEMASK_GAMEOBJECT, UNIT_BYTE2_FLAG_UNK1, UNIT_FIELD_BYTES_2, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NON_ATTACKABLE_2, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_TAXI_FLIGHT, UNIT_STATE_UNATTACKABLE, and WORLD_TRIGGER.

Referenced by SpellInfo::CheckExplicitTarget(), Spell::DoSpellHitOnUnit(), GetMagicHitRedirectTarget(), GetMeleeHitRedirectTarget(), IsValidAttackTarget(), Acore::AnyAoETargetUnitInObjectRangeCheck::operator()(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ _RegisterAuraEffect()

void Unit::_RegisterAuraEffect ( AuraEffect aurEff,
bool  apply 
)
4820{
4821 if (apply)
4822 m_modAuras[aurEff->GetAuraType()].push_back(aurEff);
4823 else
4824 m_modAuras[aurEff->GetAuraType()].erase(std::remove(m_modAuras[aurEff->GetAuraType()].begin(), m_modAuras[aurEff->GetAuraType()].end(), aurEff), m_modAuras[aurEff->GetAuraType()].end());
4825}
AuraType GetAuraType() const
Definition SpellAuraEffects.cpp:447
AuraEffectList m_modAuras[TOTAL_AURAS]
Definition Unit.h:2154

References AuraEffect::GetAuraType(), and m_modAuras.

Referenced by AuraEffect::HandleEffect().

◆ _RegisterDynObject()

void Unit::_RegisterDynObject ( DynamicObject dynObj)
6357{
6358 m_dynObj.push_back(dynObj);
6359}

References m_dynObj.

Referenced by DynamicObject::BindToCaster().

◆ _RemoveAllAuraStatMods()

void Unit::_RemoveAllAuraStatMods ( )
5613{
5614 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
5615 (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false);
5616}

References AURA_EFFECT_HANDLE_STAT, and m_appliedAuras.

Referenced by Player::_RemoveAllStatBonuses().

◆ _removeAttacker()

void Unit::_removeAttacker ( Unit pAttacker)
inlineprivate
Note
: Call only in Unit::Attack()
2212{ m_attackers.erase(pAttacker); }

References m_attackers.

Referenced by Attack(), and AttackStop().

◆ _RemoveNoStackAuraApplicationsDueToAura()

void Unit::_RemoveNoStackAuraApplicationsDueToAura ( Aura aura)

◆ _RemoveNoStackAurasDueToAura()

void Unit::_RemoveNoStackAurasDueToAura ( Aura aura,
bool  owned 
)
4797{
4798 //SpellInfo const* spellProto = aura->GetSpellInfo();
4799
4800 // passive spell special case (only non stackable with ranks)
4801
4802 // xinef: this check makes caster to have 2 area auras thanks to spec switch
4803 // if (spellProto->IsPassiveStackableWithRanks())
4804 // return;
4805
4806 ASSERT(aura);
4807 if (!IsHighestExclusiveAura(aura))
4808 {
4809 aura->Remove();
4810 return;
4811 }
4812
4813 if (owned)
4814 RemoveOwnedAuras([aura](Aura const* ownedAura) { return !aura->CanStackWith(ownedAura); });
4815 else
4816 RemoveAppliedAuras([aura](AuraApplication const* appliedAura) { return !aura->CanStackWith(appliedAura->GetBase()); });
4817}
bool CanStackWith(Aura const *existingAura) const
Definition SpellAuras.cpp:1973
virtual void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)=0
void RemoveAppliedAuras(std::function< bool(AuraApplication const *)> const &check)
Definition Unit.cpp:4993
void RemoveOwnedAuras(std::function< bool(Aura const *)> const &check)
Definition Unit.cpp:4980
bool IsHighestExclusiveAura(Aura const *aura, bool removeOtherAuraApplications=false)
Definition Unit.cpp:4438

References ASSERT, Aura::CanStackWith(), AuraApplication::GetBase(), IsHighestExclusiveAura(), Aura::Remove(), RemoveAppliedAuras(), and RemoveOwnedAuras().

Referenced by _AddAura(), and _ApplyAura().

◆ _TryStackingOrRefreshingExistingAura()

Aura * Unit::_TryStackingOrRefreshingExistingAura ( SpellInfo const *  newAura,
uint8  effMask,
Unit caster,
int32 baseAmount = nullptr,
Item castItem = nullptr,
ObjectGuid  casterGUID = ObjectGuid::Empty,
bool  periodicReset = false 
)
4488{
4489 ASSERT(casterGUID || caster);
4490 if (!casterGUID)
4491 casterGUID = caster->GetGUID();
4492
4493 // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
4494 if (!newAura->IsMultiSlotAura())
4495 {
4496 // check if cast item changed
4497 ObjectGuid castItemGUID;
4498 if (castItem)
4499 castItemGUID = castItem->GetGUID();
4500
4501 // find current aura from spell and change it's stackamount, or refresh it's duration
4502 if (Aura* foundAura = GetOwnedAura(newAura->Id, newAura->HasAttribute(SPELL_ATTR0_CU_SINGLE_AURA_STACK) ? ObjectGuid::Empty : casterGUID, newAura->HasAttribute(SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : ObjectGuid::Empty, 0))
4503 {
4504 // effect masks do not match
4505 // extremely rare case
4506 // let's just recreate aura
4507 if (effMask != foundAura->GetEffectMask())
4508 return nullptr;
4509
4510 // update basepoints with new values - effect amount will be recalculated in ModStackAmount
4511 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
4512 {
4513 if (!foundAura->HasEffect(i))
4514 continue;
4515
4516 int bp;
4517 if (baseAmount)
4518 bp = *(baseAmount + i);
4519 else
4520 bp = foundAura->GetSpellInfo()->Effects[i].BasePoints;
4521
4522 int32* oldBP = const_cast<int32*>(&(foundAura->GetEffect(i)->m_baseAmount));
4523 *oldBP = bp;
4524 }
4525
4526 // correct cast item guid if needed
4527 if (castItemGUID != foundAura->GetCastItemGUID())
4528 {
4529 ObjectGuid* oldGUID = const_cast<ObjectGuid*>(&foundAura->m_castItemGuid);
4530 *oldGUID = castItemGUID;
4531 }
4532
4533 // try to increase stack amount
4534 foundAura->ModStackAmount(1, AURA_REMOVE_BY_DEFAULT, periodicReset);
4535 sScriptMgr->OnAuraApply(this, foundAura);
4536 return foundAura;
4537 }
4538 }
4539
4540 return nullptr;
4541}
std::int32_t int32
Definition Define.h:103
@ AURA_REMOVE_BY_DEFAULT
Definition SpellAuraDefines.h:392
@ SPELL_ATTR0_CU_ENCHANT_PROC
Definition SpellInfo.h:176
@ SPELL_ATTR0_CU_SINGLE_AURA_STACK
Definition SpellInfo.h:198
Definition ObjectGuid.h:118
static ObjectGuid const Empty
Definition ObjectGuid.h:120
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Aura * GetOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
Definition Unit.cpp:4883

References ASSERT, AURA_REMOVE_BY_DEFAULT, ObjectGuid::Empty, Object::GetGUID(), GetOwnedAura(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsMultiSlotAura(), MAX_SPELL_EFFECTS, SPELL_ATTR0_CU_ENCHANT_PROC, SPELL_ATTR0_CU_SINGLE_AURA_STACK, and sScriptMgr.

Referenced by Aura::TryRefreshStackOrCreate().

◆ _UnapplyAura() [1/2]

void Unit::_UnapplyAura ( AuraApplication aurApp,
AuraRemoveMode  removeMode 
)
4776{
4777 // aura can be removed from unit only if it's applied on it, shouldn't happen
4778 ASSERT(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
4779
4780 uint32 spellId = aurApp->GetBase()->GetId();
4781 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4782
4783 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4784 {
4785 if (iter->second == aurApp)
4786 {
4787 _UnapplyAura(iter, removeMode);
4788 return;
4789 }
4790 else
4791 ++iter;
4792 }
4793 ABORT();
4794}
#define ABORT
Definition Errors.h:76
std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
Definition Unit.h:666
void _UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
Definition Unit.cpp:4680

References _UnapplyAura(), ABORT, ASSERT, Aura::GetApplicationOfTarget(), AuraApplication::GetBase(), Object::GetGUID(), Aura::GetId(), and m_appliedAuras.

◆ _UnapplyAura() [2/2]

void Unit::_UnapplyAura ( AuraApplicationMap::iterator &  i,
AuraRemoveMode  removeMode 
)
4681{
4682 AuraApplication* aurApp = i->second;
4683 ASSERT(aurApp);
4684 ASSERT(!aurApp->GetRemoveMode());
4685 ASSERT(aurApp->GetTarget() == this);
4686
4687 aurApp->SetRemoveMode(removeMode);
4688 Aura* aura = aurApp->GetBase();
4689 LOG_DEBUG("spells.aura", "Aura {} now is remove mode {}", aura->GetId(), removeMode);
4690
4691 // dead loop is killing the server probably
4692 ASSERT(m_removedAurasCount < 0xFFFFFFFF);
4693
4695
4696 Unit* caster = aura->GetCaster();
4697
4698 // Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove
4699 m_appliedAuras.erase(i);
4700
4701 // xinef: do not insert our application to interruptible list if application target is not the owner (area auras)
4702 // xinef: event if it gets removed, it will be reapplied in a second
4703 if (aura->GetSpellInfo()->AuraInterruptFlags && this == aura->GetOwner())
4704 {
4705 m_interruptableAuras.remove(aurApp);
4707 }
4708
4709 bool auraStateFound = false;
4710 AuraStateType auraState = aura->GetSpellInfo()->GetAuraState();
4711 if (auraState)
4712 {
4713 bool canBreak = false;
4714 // Get mask of all aurastates from remaining auras
4715 for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);)
4716 {
4717 if (itr->second == aurApp)
4718 {
4719 m_auraStateAuras.erase(itr);
4720 itr = m_auraStateAuras.lower_bound(auraState);
4721 canBreak = true;
4722 continue;
4723 }
4724 auraStateFound = true;
4725 ++itr;
4726 }
4727 }
4728
4729 aurApp->_Remove();
4730 aura->_UnapplyForTarget(this, caster, aurApp);
4731
4732 // remove effects of the spell - needs to be done after removing aura from lists
4733 for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
4734 {
4735 if (aurApp->HasEffect(itr))
4736 aurApp->_HandleEffect(itr, false);
4737 }
4738
4739 // all effect mustn't be applied
4740 ASSERT(!aurApp->GetEffectMask());
4741
4742 // Remove totem at next update if totem loses its aura
4743 if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && IsTotem() && GetGUID() == aura->GetCasterGUID())
4744 {
4745 if (ToTotem()->GetSpell() == aura->GetId() && ToTotem()->GetTotemType() == TOTEM_PASSIVE)
4747 }
4748
4749 // Remove aurastates only if needed and were not found
4750 if (auraState)
4751 {
4752 if (!auraStateFound)
4753 ModifyAuraState(auraState, false);
4754 else
4755 {
4756 // update for casters, some shouldn't 'see' the aura state
4757 uint32 aStateMask = (1 << (auraState - 1));
4758 if ((aStateMask & PER_CASTER_AURA_STATE_MASK) != 0)
4760 }
4761 }
4762
4763 aura->HandleAuraSpecificMods(aurApp, caster, false, false);
4764
4765 // only way correctly remove all auras from list
4766 //if (removedAuras != m_removedAurasCount) new aura may be added
4767 i = m_appliedAuras.begin();
4768
4769 sScriptMgr->OnAuraRemove(this, aurApp, removeMode);
4770
4771 if (this->ToCreature() && this->ToCreature()->IsAIEnabled)
4772 this->ToCreature()->AI()->OnAuraRemove(aurApp, removeMode);
4773}
@ AURA_REMOVE_BY_EXPIRE
Definition SpellAuraDefines.h:395
@ TOTEM_PASSIVE
Definition Totem.h:25
Unit * GetTarget() const
Definition SpellAuras.h:61
void SetRemoveMode(AuraRemoveMode mode)
Definition SpellAuras.h:72
void _Remove()
Definition SpellAuras.cpp:94
bool HasEffect(uint8 effect) const
Definition SpellAuras.h:67
virtual void _UnapplyForTarget(Unit *target, Unit *caster, AuraApplication *auraApp)
Definition SpellAuras.cpp:454
virtual void OnAuraRemove(AuraApplication *, AuraRemoveMode)
Definition CreatureAI.h:232
CreatureAI * AI() const
Definition Creature.h:144
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition TemporarySummon.cpp:395
Totem * ToTotem()
Definition Unit.h:720
void UpdateInterruptMask()
Definition Unit.cpp:768
bool IsTotem() const
Definition Unit.h:789

References AuraApplication::_HandleEffect(), AuraApplication::_Remove(), Aura::_UnapplyForTarget(), Creature::AI(), ASSERT, AURA_REMOVE_BY_EXPIRE, SpellInfo::AuraInterruptFlags, Object::ForceValuesUpdateAtIndex(), SpellInfo::GetAuraState(), AuraApplication::GetBase(), Aura::GetCaster(), Aura::GetCasterGUID(), AuraApplication::GetEffectMask(), Object::GetGUID(), Aura::GetId(), Aura::GetOwner(), AuraApplication::GetRemoveMode(), Aura::GetSpellInfo(), AuraApplication::GetTarget(), Aura::HandleAuraSpecificMods(), AuraApplication::HasEffect(), IsAIEnabled, IsTotem(), JustDied, LOG_DEBUG, m_appliedAuras, m_auraStateAuras, m_interruptableAuras, m_removedAurasCount, MAX_SPELL_EFFECTS, ModifyAuraState(), CreatureAI::OnAuraRemove(), PER_CASTER_AURA_STATE_MASK, Minion::setDeathState(), AuraApplication::SetRemoveMode(), sScriptMgr, Object::ToCreature(), TOTEM_PASSIVE, ToTotem(), UNIT_FIELD_AURASTATE, and UpdateInterruptMask().

Referenced by Aura::_Remove(), _UnapplyAura(), RemoveAllAuras(), RemoveAllAurasExceptType(), RemoveAllAurasOnDeath(), RemoveAllAurasRequiringDeadTarget(), RemoveAura(), and RemoveEvadeAuras().

◆ _UnregisterDynObject()

void Unit::_UnregisterDynObject ( DynamicObject dynObj)
6362{
6363 m_dynObj.remove(dynObj);
6364}

References m_dynObj.

Referenced by DynamicObject::UnbindFromCaster().

◆ _UpdateAutoRepeatSpell()

void Unit::_UpdateAutoRepeatSpell ( )
protected
3928{
3929 SpellInfo const* spellProto = nullptr;
3931 {
3933 }
3934
3935 if (!spellProto)
3936 {
3937 return;
3938 }
3939
3940 static uint32 const HUNTER_AUTOSHOOT = 75;
3941
3942 // Check "realtime" interrupts
3943 if ((IsPlayer() && ToPlayer()->isMoving() && spellProto->Id != HUNTER_AUTOSHOOT) || IsNonMeleeSpellCast(false, false, true, spellProto->Id == HUNTER_AUTOSHOOT))
3944 {
3945 // cancel wand shoot
3946 if (spellProto->Id != HUNTER_AUTOSHOOT)
3948 m_AutoRepeatFirstCast = true;
3949 return;
3950 }
3951
3952 // Apply delay (Hunter's autoshoot not affected)
3953 if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 && spellProto->Id != HUNTER_AUTOSHOOT)
3954 {
3956 }
3957
3958 m_AutoRepeatFirstCast = false;
3959
3960 // Check for ranged attack timer
3962 {
3964 if (result != SPELL_CAST_OK)
3965 {
3966 if (spellProto->Id != HUNTER_AUTOSHOOT)
3967 {
3969 }
3970
3971 return;
3972 }
3973
3974 // We want to shoot
3975 Spell* spell = new Spell(this, spellProto, TRIGGERED_FULL_MASK);
3976 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3977
3978 // Reset attack
3980
3981 // Blizzlike: Reset melee swing timers when performing ranged attack
3984 }
3985}
SpellCastResult
Definition SharedDefines.h:959
@ SPELL_CAST_OK
Definition SharedDefines.h:1149
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:547
Definition Spell.h:295
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3403
SpellCastResult CheckCast(bool strict)
Definition Spell.cpp:5604
SpellInfo const *const m_spellInfo
Definition Spell.h:531
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4108
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4150
void setAttackTimer(WeaponAttackType type, int32 time)
Definition Unit.h:875
bool isMoving() const
Definition Unit.h:1688
int32 getAttackTimer(WeaponAttackType type) const
Definition Unit.h:877
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition Unit.h:878
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:643

References BASE_ATTACK, Spell::CheckCast(), CURRENT_AUTOREPEAT_SPELL, getAttackTimer(), SpellInfo::Id, InterruptSpell(), isAttackReady(), isMoving(), IsNonMeleeSpellCast(), Object::IsPlayer(), m_AutoRepeatFirstCast, m_currentSpells, Spell::m_spellInfo, OFF_ATTACK, Spell::prepare(), RANGED_ATTACK, resetAttackTimer(), setAttackTimer(), SPELL_CAST_OK, Object::ToPlayer(), and TRIGGERED_FULL_MASK.

Referenced by _UpdateSpells().

◆ _UpdateSpells()

void Unit::_UpdateSpells ( uint32  time)
protected
3870{
3873
3874 // remove finished spells from current pointers
3875 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3876 {
3877 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3878 {
3880 m_currentSpells[i] = nullptr; // remove pointer
3881 }
3882 }
3883
3884 // m_auraUpdateIterator can be updated in indirect called code at aura remove to skip next planned to update but removed auras
3886 {
3887 Aura* i_aura = m_auraUpdateIterator->second;
3888 ++m_auraUpdateIterator; // need shift to next for allow update if need into aura update
3889 i_aura->UpdateOwner(time, this);
3890 }
3891
3892 // remove expired auras - do that after updates(used in scripts?)
3893 for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end();)
3894 {
3895 if (i->second->IsExpired())
3897 else if (i->second->GetSpellInfo()->IsChanneled() && i->second->GetCasterGUID() != GetGUID() && !ObjectAccessor::GetWorldObject(*this, i->second->GetCasterGUID()))
3898 RemoveOwnedAura(i, AURA_REMOVE_BY_CANCEL); // remove channeled auras when caster is not on the same map
3899 else
3900 ++i;
3901 }
3902
3903 for (VisibleAuraMap::iterator itr = m_visibleAuras.begin(); itr != m_visibleAuras.end(); ++itr)
3904 if (itr->second->IsNeedClientUpdate())
3905 itr->second->ClientUpdate();
3906
3908
3909 if (!m_gameObj.empty())
3910 {
3911 for (GameObjectList::iterator itr = m_gameObj.begin(); itr != m_gameObj.end();)
3912 {
3913 if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
3914 if (!go->isSpawned())
3915 {
3916 go->SetOwnerGUID(ObjectGuid::Empty);
3917 go->SetRespawnTime(0);
3918 go->Delete();
3919 m_gameObj.erase(itr++);
3920 continue;
3921 }
3922 ++itr;
3923 }
3924 }
3925}
@ AURA_REMOVE_BY_CANCEL
Definition SpellAuraDefines.h:393
@ SPELL_STATE_FINISHED
Definition Spell.h:237
void UpdateOwner(uint32 diff, WorldObject *owner)
Definition SpellAuras.cpp:698
Definition GameObject.h:120
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4828
void _UpdateAutoRepeatSpell()
Definition Unit.cpp:3927
VisibleAuraMap m_visibleAuras
Definition Unit.h:2164
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184
WorldObject * GetWorldObject(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:115

References _DeleteRemovedAuras(), _UpdateAutoRepeatSpell(), AURA_REMOVE_BY_CANCEL, AURA_REMOVE_BY_EXPIRE, CURRENT_AUTOREPEAT_SPELL, CURRENT_MAX_SPELL, ObjectGuid::Empty, ObjectAccessor::GetGameObject(), Object::GetGUID(), ObjectAccessor::GetWorldObject(), m_auraUpdateIterator, m_currentSpells, m_gameObj, m_ownedAuras, m_visibleAuras, RemoveOwnedAura(), Spell::SetReferencedFromCurrent(), SPELL_STATE_FINISHED, and Aura::UpdateOwner().

Referenced by Update().

◆ AddAura() [1/2]

Aura * Unit::AddAura ( SpellInfo const *  spellInfo,
uint8  effMask,
Unit target 
)
19141{
19142 if (!spellInfo)
19143 return nullptr;
19144
19145 if (target->IsImmunedToSpell(spellInfo))
19146 return nullptr;
19147
19148 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
19149 {
19150 if (!(effMask & (1 << i)))
19151 continue;
19152 if (target->IsImmunedToSpellEffect(spellInfo, i))
19153 effMask &= ~(1 << i);
19154 }
19155
19156 if (Aura* aura = Aura::TryRefreshStackOrCreate(spellInfo, effMask, target, this))
19157 {
19158 aura->ApplyForTargets();
19159 return aura;
19160 }
19161 return nullptr;
19162}
static Aura * TryRefreshStackOrCreate(SpellInfo const *spellproto, uint8 tryEffMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool *refresh=nullptr, bool periodicReset=false)
Definition SpellAuras.cpp:265
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const
Definition Unit.cpp:13185
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:13095

References Aura::ApplyForTargets(), IsImmunedToSpell(), IsImmunedToSpellEffect(), MAX_SPELL_EFFECTS, and Aura::TryRefreshStackOrCreate().

◆ AddAura() [2/2]

Aura * Unit::AddAura ( uint32  spellId,
Unit target 
)
19126{
19127 if (!target)
19128 return nullptr;
19129
19130 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
19131 if (!spellInfo)
19132 return nullptr;
19133
19134 if (!target->IsAlive() && !spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_DEAD_TARGET))
19135 return nullptr;
19136
19137 return AddAura(spellInfo, MAX_EFFECT_MASK, target);
19138}
#define MAX_EFFECT_MASK
Definition DBCStructure.h:1638
@ SPELL_ATTR2_ALLOW_DEAD_TARGET
Definition SharedDefines.h:467
@ SPELL_ATTR0_PASSIVE
Definition SharedDefines.h:399
#define sSpellMgr
Definition SpellMgr.h:826
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:415
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:19125

References AddAura(), SpellInfo::HasAttribute(), IsAlive(), MAX_EFFECT_MASK, SPELL_ATTR0_PASSIVE, SPELL_ATTR2_ALLOW_DEAD_TARGET, and sSpellMgr.

Referenced by AddAura(), boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), Pet::AddToWorld(), Player::ApplyItemDependentAuras(), npc_ritual_channeler::npc_ritual_channelerAI::AttackStart(), npc_pet_dk_ebon_gargoyle::AttackStart(), boss_anzu::boss_anzu(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::DoAction(), UnitAI::DoAddAuraToAllHostilePlayers(), Spell::DoTriggersOnSpellHit(), npc_anubisath_sentinel::aqsentinelAI::GainSentinelAbility(), AuraEffect::HandleAuraDummy(), Aura::HandleAuraSpecificMods(), deserter_commandscript::HandleDeserterAdd(), gm_commandscript::HandleGMVisibleCommand(), spell_mirkblood_blood_mirror_target_picker::HandleHit(), spell_oculus_rider_aura::HandleOnEffectApply(), spell_transitus_shield_beam_aura::HandleOnEffectApply(), npc_pet_dk_dancing_rune_weapon::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), npc_pallid_horror::InitializeAI(), Guardian::InitStatsForLevel(), boss_gahzranka::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), boss_yoggsaron_keeper::JustEngagedWith(), npc_dalaran_warrior::npc_dalaran_warriorAI::JustEngagedWith(), boss_shirrak_the_dead_watcher::JustEngagedWith(), boss_kelidan_the_breaker::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_hadronox::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), Creature::LoadCreaturesAddon(), npc_brew_bubble::MoveInLineOfSight(), npc_pet_gen_plump_turkey::MovementInform(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_yogg_saron_empowered_aura::OnPeriodic(), instance_stratholme::instance_stratholme_InstanceMapScript::OnPlayerEnter(), BattlefieldWG::OnPlayerEnterZone(), AreaTrigger_at_area_52_entrance::OnTrigger(), Player::ProcessDelayedOperations(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_corrupted_totem::Reset(), npc_troll_volunteer::npc_troll_volunteerAI::Reset(), npc_vengeful_shade::npc_vengeful_shadeAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), boss_magus_telestra::Reset(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_archavon::boss_archavonAI::Reset(), boss_emalon::boss_emalonAI::Reset(), boss_koralon::boss_koralonAI::Reset(), boss_toravon::boss_toravonAI::Reset(), npc_dalaran_mage::npc_dalaran_mageAI::Reset(), npc_pet_gen_argent_pony_bridle::Reset(), Player::SendInitialPacketsAfterAddToMap(), npc_corrupted_totem::SetAura(), SetAuraStack(), Player::SetGMVisible(), Player::SetIsSpectator(), npc_artorius::npc_artoriusAI::SpellHit(), npc_simone::npc_simoneAI::SpellHit(), npc_nelson::npc_nelsonAI::SpellHit(), npc_overlord_drakuru_betrayal::SpellHitTarget(), boss_netherspite::SwitchToPortalPhase(), boss_gyth::boss_gythAI::UpdateAI(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::UpdateAI(), npc_tiger_matriarch::npc_tiger_matriarchAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), boss_netherspite::UpdatePortals(), and npc_emily::npc_emilyAI::WaypointReached().

◆ AddComboPointHolder()

void Unit::AddComboPointHolder ( Unit unit)
inline
1008{ m_ComboPointHolders.insert(unit); }
std::unordered_set< Unit * > m_ComboPointHolders
Definition Unit.h:2228

References m_ComboPointHolders.

Referenced by AddComboPoints().

◆ AddComboPoints() [1/2]

void Unit::AddComboPoints ( int8  count)
inline
1005{ AddComboPoints(nullptr, count); }
void AddComboPoints(Unit *target, int8 count)
Definition Unit.cpp:17083

References AddComboPoints().

Referenced by AddComboPoints().

◆ AddComboPoints() [2/2]

void Unit::AddComboPoints ( Unit target,
int8  count 
)
17084{
17085 if (!count)
17086 {
17087 return;
17088 }
17089
17090 if (target && target != m_comboTarget)
17091 {
17092 if (m_comboTarget)
17093 {
17095 }
17096
17097 m_comboTarget = target;
17098 m_comboPoints = count;
17099 target->AddComboPointHolder(this);
17100 }
17101 else
17102 {
17103 m_comboPoints = std::max<int8>(std::min<int8>(m_comboPoints + count, 5), 0);
17104 }
17105
17107}
void SendComboPoints()
Definition Unit.cpp:17126
void AddComboPointHolder(Unit *unit)
Definition Unit.h:1008
void RemoveComboPointHolder(Unit *unit)
Definition Unit.h:1009

References AddComboPointHolder(), m_comboPoints, m_comboTarget, RemoveComboPointHolder(), and SendComboPoints().

Referenced by Spell::_handle_finish_phase(), AuraEffect::HandleAuraRetainComboPoints(), and ProcDamageAndSpellFor().

◆ AddExtraAttacks()

void Unit::AddExtraAttacks ( uint32  count)
2806{
2808 if (!targetGUID)
2809 {
2810 if (ObjectGuid selection = GetTarget())
2811 {
2812 targetGUID = selection; // Spell was cast directly (not triggered by aura)
2813 }
2814 else
2815 return;
2816 }
2817
2818 extraAttacksTargets[targetGUID] += count;
2819}
std::unordered_map< ObjectGuid, uint32 > extraAttacksTargets
Definition Unit.h:2239
ObjectGuid _lastDamagedTargetGuid
Definition Unit.h:2240
ObjectGuid GetTarget() const
Definition Unit.h:851

References _lastDamagedTargetGuid, extraAttacksTargets, and GetTarget().

Referenced by Spell::EffectAddExtraAttacks().

◆ AddExtraUnitMovementFlag()

void Unit::AddExtraUnitMovementFlag ( uint16  f)
inline
768{ m_movementInfo.flags2 |= f; }
MovementInfo m_movementInfo
Definition Object.h:692
uint16 flags2
Definition Object.h:291

References MovementInfo::flags2, and WorldObject::m_movementInfo.

Referenced by Vehicle::InitMovementInfoForBase().

◆ addFollower()

void Unit::addFollower ( FollowerReference pRef)
inline
void insertFirst(LinkedListElement *pElem)
Definition LinkedList.h:105
FollowerRefMgr m_FollowingRefMgr
Definition Unit.h:2224

References LinkedListHead::insertFirst(), and m_FollowingRefMgr.

Referenced by FollowerReference::targetObjectBuildLink().

◆ AddGameObject()

void Unit::AddGameObject ( GameObject gameObj)
6418{
6419 if (!gameObj || gameObj->GetOwnerGUID())
6420 return;
6421
6422 m_gameObj.push_back(gameObj->GetGUID());
6423 gameObj->SetOwnerGUID(GetGUID());
6424
6425 if (IsPlayer() && gameObj->GetSpellId())
6426 {
6427 SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(gameObj->GetSpellId());
6428 // Need disable spell use for owner
6429 if (createBySpell && createBySpell->IsCooldownStartedOnEvent())
6430 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
6431 ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell, 0, nullptr, true);
6432 }
6433}
uint32 GetSpellId() const
Definition GameObject.h:181
void SetOwnerGUID(ObjectGuid owner)
Definition GameObject.h:163
ObjectGuid GetOwnerGUID() const
Definition GameObject.h:173
void AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
Definition Player.cpp:10876
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1212

References Player::AddSpellAndCategoryCooldowns(), Object::GetGUID(), Object::GetGUID(), GameObject::GetOwnerGUID(), GameObject::GetSpellId(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsPlayer(), m_gameObj, GameObject::SetOwnerGUID(), sSpellMgr, and Object::ToPlayer().

Referenced by Spell::EffectDuel(), Spell::EffectSummonObject(), Spell::EffectTransmitted(), npc_midsummer_bonfire::Ignite(), and WorldObject::SummonGameObject().

◆ addHatedBy()

void Unit::addHatedBy ( HostileReference pHostileReference)
inline

◆ AddInterruptMask()

void Unit::AddInterruptMask ( uint32  mask)
inline
1589{ m_interruptMask |= mask; }

References m_interruptMask.

Referenced by _CreateAuraApplication(), and Spell::handle_immediate().

◆ AddPetAura()

void Unit::AddPetAura ( PetAura const *  petSpell)
17555{
17556 if (!IsPlayer())
17557 return;
17558
17559 m_petAuras.insert(petSpell);
17560 if (Pet* pet = ToPlayer()->GetPet())
17561 pet->CastPetAura(petSpell);
17562 else if (Unit* charm = GetCharm())
17563 charm->CastPetAura(petSpell);
17564}
Definition Pet.h:41
Unit * GetCharm() const
Definition Unit.cpp:10886
PetAuraSet m_petAuras
Definition Unit.h:2077
Pet * GetPet(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:215

References GetCharm(), Object::IsPlayer(), m_petAuras, and Object::ToPlayer().

Referenced by Spell::EffectDummy(), and AuraEffect::HandleAuraDummy().

◆ AddPlayerToVision()

void Unit::AddPlayerToVision ( Player player)
11391{
11392 if (m_sharedVision.empty())
11393 setActive(true);
11394
11395 m_sharedVision.push_back(player);
11396 player->m_isInSharedVisionOf.insert(this);
11397}
void setActive(bool isActiveObject)
Definition Object.cpp:1058

References Player::m_isInSharedVisionOf, m_sharedVision, and WorldObject::setActive().

◆ AddPointedBy()

void Unit::AddPointedBy ( SafeUnitPointer sup)
inline
2000{ SafeUnitPointerSet.insert(sup); }
std::set< SafeUnitPointer * > SafeUnitPointerSet
Definition Unit.h:2086

References SafeUnitPointerSet.

Referenced by SafeUnitPointer::SetPointedTo().

◆ AddSpellCooldown()

virtual void Unit::AddSpellCooldown ( uint32  ,
uint32  ,
uint32  ,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
inlinevirtual

◆ AddThreat()

void Unit::AddThreat ( Unit victim,
float  fThreat,
SpellSchoolMask  schoolMask = SPELL_SCHOOL_MASK_NORMAL,
SpellInfo const *  threatSpell = nullptr 
)
14772{
14773 // Only mobs can manage threat lists
14775 {
14776 m_ThreatMgr.AddThreat(victim, fThreat, schoolMask, threatSpell);
14777 }
14778}
@ UNIT_STATE_EVADE
Definition UnitDefines.h:191
void AddThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition ThreatMgr.cpp:504
bool HasUnitState(const uint32 f) const
Definition Unit.h:726
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:14732

References ThreatMgr::AddThreat(), CanHaveThreatList(), HasUnitState(), m_ThreatMgr, and UNIT_STATE_EVADE.

Referenced by Attack(), npc_ritual_channeler::npc_ritual_channelerAI::AttackStart(), boss_shade_of_aran::AttackStart(), boss_alythess::AttackStart(), npc_vengeful_shade::npc_vengeful_shadeAI::AttackStart(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::AttackStart(), npc_capernian::AttackStart(), npc_zuljin_vortex::ChangeToNewPlayer(), npc_dirt_mound::ChaseNewTarget(), boss_buru::ChaseNewVictim(), npc_dark_nucleus::npc_dark_nucleusAI::DamageTaken(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DamageTaken(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DamageTaken(), boss_prince_valanar_icc::boss_prince_valanarAI::DamageTaken(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), DealDamage(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), CreatureAI::DoZoneInCombat(), Spell::EffectThreat(), boss_sapphiron::boss_sapphironAI::EnterCombatSelfFunction(), npc_raging_flames::FixateRandomTarget(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleAuraDummy(), spell_morogrim_tidewalker_water_globule_new_target::HandleDummy(), HandleDummyAuraProc(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), AuraEffect::HandlePeriodicManaLeechAuraTick(), spell_frostwarden_handler_focus_fire::HandleScript(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_pursue::HandleScript(), Spell::HandleThreatSpells(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_tiger_matriarch::npc_tiger_matriarchAI::IsSummonedBy(), npc_little_ooze::npc_little_oozeAI::IsSummonedBy(), npc_malchezaar_axe::JustEngagedWith(), boss_kagani_nightstrike::JustEngagedWith(), boss_buru::JustEngagedWith(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_curator::JustSummoned(), boss_sacrolash::JustSummoned(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustSummoned(), npc_akama_illidan::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_pet_hunter_snake_trap::MoveInLineOfSight(), boss_shade_of_akama::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), boss_leotheras_the_blind::MoveToTargetIfOutOfRange(), npc_pet_mage_mirror_image::MySelectNextTarget(), SmartScript::ProcessAction(), RemoveCharmedBy(), npc_dark_fiend::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), boss_skarvald_the_constructor::Reset(), boss_dalronn_the_controller::Reset(), npc_pet_hunter_snake_trap::Reset(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_romulo::ScheduleCombat(), npc_thaladred::ScheduleEvents(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), boss_supremus::SchedulePhase(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT(), npc_varian_wrynn::npc_varian_wrynnAI::SpawnWave(), npc_thrall_bfu::npc_thrall_bfuAI::SpawnWave(), boss_eck::SpellHitTarget(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SpellHitTarget(), spell_putricide_ooze_channel::StartAttack(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_fel_infernal::npc_fel_infernalAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), npc_molten_golem::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), npc_frozen_orb::npc_frozen_orbAI::UpdateAI(), and npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI().

◆ AddToWorld()

void Unit::AddToWorld ( )
overridevirtual

Reimplemented from Object.

15923{
15924 if (!IsInWorld())
15925 {
15927 }
15928}
void AddToWorld() override
Definition Object.cpp:1190

References WorldObject::AddToWorld(), and Object::IsInWorld().

Referenced by Creature::AddToWorld(), Pet::AddToWorld(), and Player::AddToWorld().

◆ AddUnitMovementFlag()

◆ AddUnitState()

void Unit::AddUnitState ( uint32  f)
inline
725{ m_state |= f; }

References m_state.

Referenced by _ExitVehicle(), RandomMovementGenerator< T >::_setRandomLocation(), MotionTransport::AddPassenger(), Attack(), boss_prince_keleseth_icc::boss_prince_kelesethAI::boss_prince_kelesethAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::boss_prince_taldaramAI(), boss_prince_valanar_icc::boss_prince_valanarAI::boss_prince_valanarAI(), Creature::Create(), MotionTransport::CreateNPCPassenger(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_thorim::boss_thorimAI::DisableThorim(), boss_nightbane::DoAction(), WaypointMovementGenerator< Creature >::DoInitialize(), RandomMovementGenerator< T >::DoInitialize(), ChaseMovementGenerator< T >::DoInitialize(), ChaseMovementGenerator< T >::DoInitialize(), WaypointMovementGenerator< Creature >::DoReset(), FlightPathMovementGenerator::DoReset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_jindo::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), Creature::FocusTarget(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), AuraEffect::HandleAuraModSchoolImmunity(), debug_commandscript::HandleDebugUnitStateCommand(), AuraEffect::HandleFeignDeath(), WorldSession::HandlePetCastSpellOpcode(), RotateMovementGenerator::Initialize(), DistractMovementGenerator::Initialize(), npc_pet_dk_ebon_gargoyle::InitializeAI(), Player::LoadFromDB(), boss_ayamiss::MovementInform(), boss_lady_vashj::MovementInform(), npc_pet_gen_moth::npc_pet_gen_moth(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_pet_gen_wind_rider_cub::npc_pet_gen_wind_rider_cub(), npc_corrupted_totem::Reset(), boss_jedoga_shadowseeker::Reset(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::Reset(), boss_hungarfen::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), SetCharmedBy(), SmartAI::SetCombatMovement(), SetContestedPvP(), SetControlled(), SetCurrentCastedSpell(), Player::setDeathState(), Player::SetIsSpectator(), SetRooted(), boss_urom::boss_uromAI::SpellHit(), WaypointMovementGenerator< Creature >::StartMove(), npc_madrigosa::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), and boss_svala::boss_svalaAI::UpdateAI().

◆ AddUnitTypeMask()

void Unit::AddUnitTypeMask ( uint32  mask)
inline
732{ m_unitTypeMask |= mask; }

References m_unitTypeMask.

◆ ApplyAttackTimePercentMod()

void Unit::ApplyAttackTimePercentMod ( WeaponAttackType  att,
float  val,
bool  apply 
)
17305{
17307
17308 float remainingTimePct = std::max((float)m_attackTimer[att], 0.0f) / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
17309 if (val > 0.f)
17310 {
17312 ApplyPercentModFloatVar(amount, val, !apply);
17313 }
17314 else
17315 {
17317 ApplyPercentModFloatVar(amount, -val, apply);
17318 }
17320 m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
17321}
void ApplyPercentModFloatVar(float &var, float val, bool apply)
Definition Unit.cpp:17299
@ UNIT_FIELD_BASEATTACKTIME
Definition UpdateFields.h:120
constexpr std::underlying_type< E >::type AsUnderlyingType(E enumValue)
Definition Util.h:610
float GetFloatValue(uint16 index) const
Definition Object.cpp:306
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:726
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:904

References ApplyPercentModFloatVar(), AsUnderlyingType(), GetAttackTime(), Object::GetFloatValue(), m_attackTimer, m_modAttackSpeedPct, Object::SetFloatValue(), and UNIT_FIELD_BASEATTACKTIME.

Referenced by Player::ApplyRatingMod(), AuraEffect::HandleAuraModRangedHaste(), AuraEffect::HandleModAttackSpeed(), AuraEffect::HandleModCombatSpeedPct(), AuraEffect::HandleModMeleeRangedSpeedPct(), AuraEffect::HandleModMeleeSpeedPct(), and AuraEffect::HandleRangedAmmoHaste().

◆ ApplyCastTimePercentMod()

void Unit::ApplyCastTimePercentMod ( float  val,
bool  apply 
)
17324{
17325 float amount = GetFloatValue(UNIT_MOD_CAST_SPEED);
17326
17327 if (val > 0.f)
17328 ApplyPercentModFloatVar(amount, val, !apply);
17329 else
17330 ApplyPercentModFloatVar(amount, -val, apply);
17331
17333}
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137

References ApplyPercentModFloatVar(), Object::GetFloatValue(), Object::SetFloatValue(), and UNIT_MOD_CAST_SPEED.

Referenced by Player::ApplyRatingMod(), AuraEffect::HandleModCastingSpeed(), and AuraEffect::HandleModCombatSpeedPct().

◆ ApplyDiminishingAura()

void Unit::ApplyDiminishingAura ( DiminishingGroup  group,
bool  apply 
)
15245{
15246 // Checking for existing in the table
15247 for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
15248 {
15249 if (i->DRGroup != group)
15250 continue;
15251
15252 if (apply)
15253 i->stack += 1;
15254 else if (i->stack)
15255 {
15256 i->stack -= 1;
15257 // Remember time after last aura from group removed
15258 if (i->stack == 0)
15259 i->hitTime = GameTime::GetGameTimeMS().count();
15260 }
15261 break;
15262 }
15263}
Diminishing m_Diminishing
Definition Unit.h:2220
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43

References GameTime::GetGameTimeMS(), and m_Diminishing.

Referenced by UnitAura::_ApplyForTarget(), and UnitAura::_UnapplyForTarget().

◆ ApplyDiminishingToDuration()

float Unit::ApplyDiminishingToDuration ( DiminishingGroup  group,
int32 duration,
Unit caster,
DiminishingLevels  Level,
int32  limitduration 
)
15166{
15167 // xinef: dont apply diminish to self casts
15168 if (duration == -1 || group == DIMINISHING_NONE)
15169 return 1.0f;
15170
15171 // test pet/charm masters instead pets/charmeds
15172 Unit const* targetOwner = GetOwner();
15173 Unit const* casterOwner = caster->GetOwner();
15174
15175 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
15176 if (limitduration > 0 && duration > limitduration)
15177 {
15178 Unit const* target = targetOwner ? targetOwner : this;
15179 Unit const* source = casterOwner ? casterOwner : caster;
15180
15181 if ((target->IsPlayer()
15183 && source->IsPlayer())
15184 duration = limitduration;
15185 }
15186
15187 float mod = 1.0f;
15188
15189 if (group == DIMINISHING_TAUNT)
15190 {
15192 {
15193 DiminishingLevels diminish = Level;
15194 switch (diminish)
15195 {
15197 break;
15199 mod = 0.65f;
15200 break;
15202 mod = 0.4225f;
15203 break;
15205 mod = 0.274625f;
15206 break;
15208 mod = 0.0f;
15209 break;
15210 default:
15211 break;
15212 }
15213 }
15214 }
15215 // Some diminishings applies to mobs too (for example, Stun)
15217 && ((targetOwner ? (targetOwner->IsPlayer()) : (IsPlayer()))
15218 || (IsCreature() && ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_ALL_DIMINISH))))
15220 {
15221 DiminishingLevels diminish = Level;
15222 switch (diminish)
15223 {
15225 break;
15227 mod = 0.5f;
15228 break;
15230 mod = 0.25f;
15231 break;
15233 mod = 0.0f;
15234 break;
15235 default:
15236 break;
15237 }
15238 }
15239
15240 duration = int32(duration * mod);
15241 return mod;
15242}
@ CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS
Definition CreatureData.h:64
@ CREATURE_FLAG_EXTRA_ALL_DIMINISH
Definition CreatureData.h:65
@ Level
Requires the player to be at least a specific level.
@ DIMINISHING_NONE
Definition SharedDefines.h:3498
@ DIMINISHING_TAUNT
Definition SharedDefines.h:3516
@ DRTYPE_PLAYER
Definition SharedDefines.h:3491
@ DRTYPE_ALL
Definition SharedDefines.h:3492
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
Definition SpellMgr.cpp:242
DiminishingLevels
Definition Unit.h:269
@ DIMINISHING_LEVEL_3
Definition Unit.h:272
@ DIMINISHING_LEVEL_1
Definition Unit.h:270
@ DIMINISHING_LEVEL_4
Definition Unit.h:274
@ DIMINISHING_LEVEL_IMMUNE
Definition Unit.h:273
@ DIMINISHING_LEVEL_TAUNT_IMMUNE
Definition Unit.h:275
@ DIMINISHING_LEVEL_2
Definition Unit.h:271
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:77

References CREATURE_FLAG_EXTRA_ALL_DIMINISH, CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS, DIMINISHING_LEVEL_1, DIMINISHING_LEVEL_2, DIMINISHING_LEVEL_3, DIMINISHING_LEVEL_4, DIMINISHING_LEVEL_IMMUNE, DIMINISHING_LEVEL_TAUNT_IMMUNE, DIMINISHING_NONE, DIMINISHING_TAUNT, DRTYPE_ALL, DRTYPE_PLAYER, GetDiminishingReturnsGroupType(), GetOwner(), Creature::HasFlagsExtra(), Object::IsCreature(), Object::IsPlayer(), Level, and Object::ToCreature().

Referenced by Spell::DoSpellHitOnUnit().

◆ ApplyEffectModifiers()

float Unit::ApplyEffectModifiers ( SpellInfo const *  spellProto,
uint8  effect_index,
float  value 
) const
14948{
14949 if (Player* modOwner = GetSpellModOwner())
14950 {
14951 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_ALL_EFFECTS, value);
14952 switch (effect_index)
14953 {
14954 case 0:
14955 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT1, value);
14956 break;
14957 case 1:
14958 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT2, value);
14959 break;
14960 case 2:
14961 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT3, value);
14962 break;
14963 }
14964 }
14965 return value;
14966}
@ SPELLMOD_EFFECT2
Definition SpellDefines.h:88
@ SPELLMOD_ALL_EFFECTS
Definition SpellDefines.h:84
@ SPELLMOD_EFFECT3
Definition SpellDefines.h:99
@ SPELLMOD_EFFECT1
Definition SpellDefines.h:79
Player * GetSpellModOwner() const
Definition Unit.cpp:16807

References GetSpellModOwner(), SpellInfo::Id, SPELLMOD_ALL_EFFECTS, SPELLMOD_EFFECT1, SPELLMOD_EFFECT2, and SPELLMOD_EFFECT3.

Referenced by spell_mage_ice_barrier_aura::CalculateSpellAmount(), spell_mage_ice_barrier::CalculateSpellAmount(), CalculateSpellAmount(), SpellEffectInfo::CalcValue(), and Spell::EffectSchoolDMG().

◆ ApplyResilience()

void Unit::ApplyResilience ( Unit const *  victim,
float *  crit,
int32 damage,
bool  isCrit,
CombatRating  type 
)
static
19190{
19191 // player mounted on multi-passenger mount is also classified as vehicle
19192 if (victim->IsVehicle() && !victim->IsPlayer())
19193 return;
19194
19195 Unit const* target = nullptr;
19196 if (victim->IsPlayer())
19197 target = victim;
19198 else if (victim->IsCreature())
19199 {
19200 if (Unit* owner = victim->GetOwner())
19201 if (owner->IsPlayer())
19202 target = owner;
19203 }
19204
19205 if (!target)
19206 return;
19207
19208 switch (type)
19209 {
19211 // Crit chance reduction works against nonpets
19212 if (crit)
19213 *crit -= target->GetMeleeCritChanceReduction();
19214 if (damage)
19215 {
19216 if (isCrit)
19217 *damage -= target->GetMeleeCritDamageReduction(*damage);
19218 *damage -= target->GetMeleeDamageReduction(*damage);
19219 }
19220 break;
19222 // Crit chance reduction works against nonpets
19223 if (crit)
19224 *crit -= target->GetRangedCritChanceReduction();
19225 if (damage)
19226 {
19227 if (isCrit)
19228 *damage -= target->GetRangedCritDamageReduction(*damage);
19229 *damage -= target->GetRangedDamageReduction(*damage);
19230 }
19231 break;
19233 // Crit chance reduction works against nonpets
19234 if (crit)
19235 *crit -= target->GetSpellCritChanceReduction();
19236 if (damage)
19237 {
19238 if (isCrit)
19239 *damage -= target->GetSpellCritDamageReduction(*damage);
19240 *damage -= target->GetSpellDamageReduction(*damage);
19241 }
19242 break;
19243 default:
19244 break;
19245 }
19246}
@ CR_CRIT_TAKEN_RANGED
Definition Unit.h:239
@ CR_CRIT_TAKEN_SPELL
Definition Unit.h:240
@ CR_CRIT_TAKEN_MELEE
Definition Unit.h:238
float GetSpellCritChanceReduction() const
Definition Unit.h:1257
float GetRangedCritChanceReduction() const
Definition Unit.h:1256
uint32 GetSpellCritDamageReduction(uint32 damage) const
Definition Unit.h:1261
float GetMeleeCritChanceReduction() const
Definition Unit.h:1255
uint32 GetRangedDamageReduction(uint32 damage) const
Definition Unit.h:1249
uint32 GetRangedCritDamageReduction(uint32 damage) const
Definition Unit.h:1260
uint32 GetMeleeCritDamageReduction(uint32 damage) const
Definition Unit.h:1259
uint32 GetSpellDamageReduction(uint32 damage) const
Definition Unit.h:1250
uint32 GetMeleeDamageReduction(uint32 damage) const
Definition Unit.h:1248

References CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, GetMeleeCritChanceReduction(), GetMeleeCritDamageReduction(), GetMeleeDamageReduction(), GetOwner(), GetRangedCritChanceReduction(), GetRangedCritDamageReduction(), GetRangedDamageReduction(), GetSpellCritChanceReduction(), GetSpellCritDamageReduction(), GetSpellDamageReduction(), Object::IsCreature(), Object::IsPlayer(), and IsVehicle().

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), GetUnitCriticalChance(), spell_valkyr_touch_aura::HandleEffectPeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and SpellTakenCritChance().

◆ ApplySpellDispelImmunity()

void Unit::ApplySpellDispelImmunity ( SpellInfo const *  spellProto,
DispelType  type,
bool  apply 
)
13579{
13580 ApplySpellImmune(spellProto->Id, IMMUNITY_DISPEL, type, apply);
13581
13582 if (apply && spellProto->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
13583 {
13584 // Create dispel mask by dispel type
13585 uint32 dispelMask = SpellInfo::GetDispelMask(type);
13586 // Dispel all existing auras vs current dispel type
13588 for (AuraApplicationMap::iterator itr = auras.begin(); itr != auras.end();)
13589 {
13590 SpellInfo const* spell = itr->second->GetBase()->GetSpellInfo();
13591 if (spell->GetDispelMask() & dispelMask)
13592 {
13593 // Dispel aura
13594 RemoveAura(itr);
13595 }
13596 else
13597 ++itr;
13598 }
13599 }
13600}
@ SPELL_ATTR1_IMMUNITY_PURGES_EFFECT
Definition SharedDefines.h:445
@ IMMUNITY_DISPEL
Definition SharedDefines.h:1409
uint32 GetDispelMask() const
Definition SpellInfo.cpp:1932
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13551
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4899
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:664
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1368

References ApplySpellImmune(), GetAppliedAuras(), SpellInfo::GetDispelMask(), SpellInfo::HasAttribute(), SpellInfo::Id, IMMUNITY_DISPEL, RemoveAura(), and SPELL_ATTR1_IMMUNITY_PURGES_EFFECT.

Referenced by AuraEffect::HandleAuraModDispelImmunity().

◆ ApplySpellImmune()

void Unit::ApplySpellImmune ( uint32  spellId,
uint32  op,
uint32  type,
bool  apply,
SpellImmuneBlockType  blockType = SPELL_BLOCK_TYPE_ALL 
)
13552{
13553 if (apply)
13554 {
13555 // xinef: immunities with spellId 0 are intended to be applied only once (script purposes mosty)
13556 if (spellId == 0 && std::find_if(m_spellImmune[op].begin(), m_spellImmune[op].end(), spellIdImmunityPredicate(type)) != m_spellImmune[op].end())
13557 return;
13558
13559 SpellImmune immune;
13560 immune.spellId = spellId;
13561 immune.type = type;
13562 immune.blockType = blockType;
13563 m_spellImmune[op].push_back(std::move(immune));
13564 }
13565 else
13566 {
13567 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
13568 {
13569 if (itr->spellId == spellId && itr->type == type)
13570 {
13571 m_spellImmune[op].erase(itr);
13572 break;
13573 }
13574 }
13575 }
13576}
Definition Unit.cpp:13542
Definition SpellDefines.h:174
uint32 blockType
Definition SpellDefines.h:179
uint32 spellId
Definition SpellDefines.h:177
uint32 type
Definition SpellDefines.h:178

References SpellImmune::blockType, m_spellImmune, SpellImmune::spellId, and SpellImmune::type.

Referenced by Vehicle::ApplyAllImmunities(), boss_kelidan_the_breaker::ApplyImmunities(), ApplyMechanicImmune(), ApplySpellDispelImmunity(), boss_anubarak_trial::boss_anubarak_trialAI::boss_anubarak_trialAI(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_icehowl::boss_icehowlAI::boss_icehowlAI(), boss_sindragosa::boss_sindragosaAI::boss_sindragosaAI(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_void_reaver::boss_void_reaver(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModDmgImmunity(), AuraEffect::HandleAuraModEffectImmunity(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), AuraEffect::HandleAuraModSchoolImmunity(), AuraEffect::HandleAuraModStateImmunity(), Aura::HandleAuraSpecificMods(), spell_q13007_iron_colossus::HandleDummy(), spell_love_in_air_perfume_immune::HandleEffectApply(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_dk_anti_magic_shell_self::HandleEffectApply(), spell_dk_army_of_the_dead_passive::HandleEffectApply(), spell_dk_pet_scaling::HandleEffectApply(), spell_dru_treant_scaling::HandleEffectApply(), spell_pet_hit_expertise_scalling::HandleEffectApply(), spell_pet_intellect_spirit_resilience_scaling::HandleEffectApply(), spell_pet_spellhit_expertise_spellpen_scaling::HandleEffectApply(), spell_mage_pet_scaling::HandleEffectApply(), spell_pri_shadowfiend_scaling::HandleEffectApply(), spell_sha_feral_spirit_scaling::HandleEffectApply(), spell_sha_fire_elemental_scaling::HandleEffectApply(), spell_warl_infernal_scaling::HandleEffectApply(), spell_love_in_air_perfume_immune::HandleEffectRemove(), spell_dk_anti_magic_shell_self::HandleEffectRemove(), AuraEffect::HandleModMechanicImmunity(), AuraEffect::HandleModStateImmunityMask(), spell_illidan_shadow_prison_aura::HandleOnEffectApply(), spell_illidan_shadow_prison_aura::HandleOnEffectRemove(), npc_hyjal_jaina::hyjalJainaAI::hyjalJainaAI(), boss_hydross_the_unstable::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_varian_wrynn::npc_varian_wrynnAI::JustSummoned(), Player::LoadFromDB(), Creature::LoadSpellTemplateImmunity(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::npc_mageguard_dalaranAI(), npc_necrotic_shard::npc_necrotic_shard(), npc_pos_freed_slave::npc_pos_freed_slaveAI::npc_pos_freed_slaveAI(), npc_target_dummy::npc_target_dummyAI::npc_target_dummyAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::npc_tournament_training_dummyAI(), npc_training_dummy::npc_training_dummyAI::npc_training_dummyAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::npc_ulduar_arachnopod_destroyerAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), spell_yogg_saron_malady_of_the_mind_aura::OnApply(), instance_violet_hold::instance_violet_hold_InstanceMapScript::OnCreatureCreate(), spell_yogg_saron_malady_of_the_mind_aura::OnRemove(), boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::PassengerBoarded(), npc_hover_disk::PassengerBoarded(), npc_chesspiece::Reset(), boss_curator::Reset(), boss_shade_of_aran::Reset(), npc_sanguine_spirit::Reset(), boss_felblood_kaelthas::Reset(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::Reset(), npc_dark_iron_guzzler::Reset(), boss_mal_ganis::boss_mal_ganisAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), boss_gluth::boss_gluthAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_auriaya::boss_auriayaAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), boss_supremus::Reset(), boss_kaelthas::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), boss_supremus::SchedulePhase(), boss_hydross_the_unstable::SetForm(), boss_auriaya::boss_auriayaAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), and Creature::UpdateEntry().

◆ ApplyStatPctModifier()

void Unit::ApplyStatPctModifier ( UnitMods  unitMod,
UnitModifierPctType  modifierType,
float  amount 
)
15353{
15354 if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_PCT_END)
15355 {
15356 LOG_ERROR("entities.unit", "ERROR in ApplyStatPctModifier(): non-existing UnitMods or wrong UnitModifierType!");
15357 return;
15358 }
15359
15360 if (!pct)
15361 return;
15362
15363 switch (modifierType)
15364 {
15365 case BASE_PCT:
15366 case TOTAL_PCT:
15367 AddPct(m_auraPctModifiersGroup[unitMod][modifierType], pct);
15368 break;
15369 default:
15370 break;
15371 }
15372
15373 UpdateUnitMod(unitMod);
15374}
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
@ MODIFIER_TYPE_PCT_END
Definition Unit.h:137
T AddPct(T &base, U pct)
Definition Util.h:58
void UpdateUnitMod(UnitMods unitMod)
Definition Unit.cpp:15416

References AddPct(), BASE_PCT, LOG_ERROR, m_auraPctModifiersGroup, MODIFIER_TYPE_PCT_END, TOTAL_PCT, UNIT_MOD_END, and UpdateUnitMod().

Referenced by boss_marli::_schedulePhaseSpider(), boss_marli::_schedulePhaseTroll(), AuraEffect::HandleAuraIncreaseBaseHealthPercent(), AuraEffect::HandleAuraModAttackPowerPercent(), AuraEffect::HandleAuraModBaseResistancePCT(), AuraEffect::HandleAuraModIncreaseEnergyPercent(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModRangedAttackPowerPercent(), AuraEffect::HandleModPercentStat(), spell_astromancer_solarian_transform::OnApply(), spell_astromancer_solarian_transform::OnRemove(), boss_arlokk::boss_arlokkAI::Reset(), boss_marli::Reset(), and boss_arlokk::boss_arlokkAI::UpdateAI().

◆ ApplyTotalThreatModifier()

float Unit::ApplyTotalThreatModifier ( float  fThreat,
SpellSchoolMask  schoolMask = SPELL_SCHOOL_MASK_NORMAL 
)
14760{
14761 if (!HasThreatAura() || fThreat < 0)
14762 return fThreat;
14763
14764 SpellSchools school = GetFirstSchoolInMask(schoolMask);
14765
14766 return fThreat * m_threatModifier[school];
14767}
SpellSchools
Definition SharedDefines.h:293
SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
Definition SharedDefines.h:329
bool HasThreatAura() const
Definition Unit.h:1811

References GetFirstSchoolInMask(), HasThreatAura(), and m_threatModifier.

Referenced by ThreatCalcHelper::calcThreat().

◆ Attack()

bool Unit::Attack ( Unit victim,
bool  meleeAttack 
)
Todo:
: Implement aggro range, detection range and assistance range templates
10463{
10464 if (!victim || victim == this)
10465 return false;
10466
10467 // dead units can neither attack nor be attacked
10468 if (!IsAlive() || !victim->IsAlive())
10469 return false;
10470
10471 // pussywizard: check map, world, phase >_> multithreading crash fix
10472 if (!IsInMap(victim) || !InSamePhase(victim))
10473 return false;
10474
10475 // player cannot attack in mount state
10476 if (IsPlayer() && IsMounted())
10477 return false;
10478
10479 // creatures cannot attack while evading
10480 Creature* creature = ToCreature();
10481 if (creature && creature->IsInEvadeMode())
10482 {
10483 return false;
10484 }
10485
10486 // creatures should not try to attack the player during polymorph
10487 if (creature && creature->IsPolymorphed())
10488 {
10489 return false;
10490 }
10491
10492 //if (HasUnitFlag(UNIT_FLAG_PACIFIED)) // pussywizard: why having this flag prevents from entering combat? it should just prevent melee attack
10493 // return false;
10494
10495 // nobody can attack GM in GM-mode
10496 if (victim->IsPlayer())
10497 {
10498 if (victim->ToPlayer()->IsGameMaster())
10499 return false;
10500 }
10501 else
10502 {
10503 if (victim->ToCreature()->IsEvadingAttacks())
10504 return false;
10505 }
10506
10507 // Unit with SPELL_AURA_SPIRIT_OF_REDEMPTION can not attack
10509 return false;
10510
10511 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
10512 if (HasUnattackableAura())
10514
10515 if (m_attacking)
10516 {
10517 if (m_attacking == victim)
10518 {
10519 // switch to melee attack from ranged/magic
10520 if (meleeAttack)
10521 {
10523 {
10525 SendMeleeAttackStart(victim);
10526 return true;
10527 }
10528 }
10530 {
10532 SendMeleeAttackStop(victim);
10533 return true;
10534 }
10535 return false;
10536 }
10537
10538 // switch target
10539 InterruptSpell(CURRENT_MELEE_SPELL, true, true, true);
10540 if (!meleeAttack)
10542 }
10543
10544 if (m_attacking)
10546
10547 m_attacking = victim;
10549
10550 // Set our target
10551 SetTarget(victim->GetGUID());
10552
10553 if (meleeAttack)
10555
10556 Unit* owner = GetCharmerOrOwner();
10557 Creature* ownerCreature = owner ? owner->ToCreature() : nullptr;
10558 Creature* controlledCreatureWithSameVictim = nullptr;
10559 if (creature && !m_Controlled.empty())
10560 {
10561 for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10562 {
10563 if ((*itr)->ToCreature() && (*itr)->GetVictim() == victim)
10564 {
10565 controlledCreatureWithSameVictim = (*itr)->ToCreature();
10566 break;
10567 }
10568 }
10569 }
10570
10571 // Share leash timer with controlled unit
10572 if (controlledCreatureWithSameVictim)
10573 creature->SetLastLeashExtensionTimePtr(controlledCreatureWithSameVictim->GetLastLeashExtensionTimePtr());
10574 // Share leash timer with owner
10575 else if (creature && ownerCreature && ownerCreature->GetVictim() == victim)
10577 // Update leash timer when attacking creatures
10578 else if (victim->IsCreature())
10580
10581 // set position before any AI calls/assistance
10582 //if (IsCreature())
10583 // ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
10584 if (creature && !(IsControllableGuardian() && IsControlledByPlayer()))
10585 {
10586 // should not let player enter combat by right clicking target - doesn't helps
10587 SetInCombatWith(victim);
10588 if (victim->IsPlayer())
10589 victim->SetInCombatWith(this);
10590
10591 AddThreat(victim, 0.0f);
10592
10594
10597 creature->CallAssistance();
10598
10600
10602 }
10603
10604 // delay offhand weapon attack by 50% of the base attack time
10607
10608 if (meleeAttack)
10609 SendMeleeAttackStart(victim);
10610
10611 return true;
10612}
@ CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE
Definition CreatureData.h:70
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1905
@ AI_REACTION_HOSTILE
Definition SharedDefines.h:3482
@ SPELL_AURA_MOD_UNATTACKABLE
Definition SpellAuraDefines.h:156
@ UNIT_STATE_MELEE_ATTACKING
Definition UnitDefines.h:171
@ CURRENT_MELEE_SPELL
Definition Unit.h:544
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
T CalculatePct(T base, U pct)
Definition Util.h:52
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD
Definition WorldConfig.h:237
void CallAssistance(Unit *target=nullptr)
Definition Creature.cpp:2385
bool IsEvadingAttacks() const
Definition Creature.h:139
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr() const
Definition Creature.cpp:3528
void UpdateLeashExtensionTime()
Definition Creature.cpp:3550
void SetAssistanceTimer(uint32 value)
Definition Creature.h:410
void SetLastLeashExtensionTimePtr(std::shared_ptr< time_t > const &timer)
Definition Creature.cpp:3535
void SendAIReaction(AiReaction reactionType)
Definition Creature.cpp:2373
bool IsInEvadeMode() const
Definition Creature.h:138
bool IsGameMaster() const
Definition Player.h:1156
bool HasOffhandWeaponForAttack() const
Definition Unit.h:975
void ClearUnitState(uint32 f)
Definition Unit.h:727
bool IsPolymorphed() const
Definition Unit.cpp:16986
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14771
void _removeAttacker(Unit *pAttacker)
Definition Unit.h:2212
void _addAttacker(Unit *pAttacker)
Definition Unit.h:2211
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition Unit.cpp:13745
bool HasUnattackableAura() const
Definition Unit.h:1813
Unit * GetCharmerOrOwner() const
Definition Unit.h:1271
bool IsMounted() const
Definition Unit.h:1866
Unit * GetVictim() const
Definition Unit.h:893
void SendMeleeAttackStart(Unit *victim, Player *sendTo=nullptr)
Definition Unit.cpp:3099
bool IsControllableGuardian() const
Definition Unit.h:786
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21429
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3115
bool IsControlledByPlayer() const
Definition Unit.h:1292
bool HasSpiritOfRedemptionAura() const
Definition Unit.h:1784
virtual void SetTarget(ObjectGuid=ObjectGuid::Empty)=0
bool InSamePhase(WorldObject const *obj) const
Definition Object.h:513
bool IsInMap(WorldObject const *obj) const
Definition Object.cpp:1311
#define sWorld
Definition World.h:316

References _addAttacker(), _removeAttacker(), AddThreat(), AddUnitState(), AI_REACTION_HOSTILE, BASE_ATTACK, CalculatePct(), Creature::CallAssistance(), ClearUnitState(), CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD, CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE, CURRENT_MELEE_SPELL, EMOTE_ONESHOT_NONE, getAttackTimer(), GetCharmerOrOwner(), Object::GetFloatValue(), Object::GetGUID(), Creature::GetLastLeashExtensionTimePtr(), GetVictim(), Creature::HasFlagsExtra(), HasOffhandWeaponForAttack(), HasSpiritOfRedemptionAura(), HasUnattackableAura(), HasUnitState(), WorldObject::InSamePhase(), InterruptSpell(), IsAlive(), isAttackReady(), IsControllableGuardian(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsEvadingAttacks(), Player::IsGameMaster(), Creature::IsInEvadeMode(), WorldObject::IsInMap(), IsMounted(), Object::IsPlayer(), IsPolymorphed(), m_attacking, m_Controlled, OFF_ATTACK, RemoveAurasByType(), Creature::SendAIReaction(), SendMeleeAttackStart(), SendMeleeAttackStop(), Creature::SetAssistanceTimer(), setAttackTimer(), SetInCombatWith(), Creature::SetLastLeashExtensionTimePtr(), SetTarget(), SetUInt32Value(), SPELL_AURA_MOD_UNATTACKABLE, sWorld, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_BASEATTACKTIME, UNIT_NPC_EMOTESTATE, UNIT_STATE_MELEE_ATTACKING, and Creature::UpdateLeashExtensionTime().

Referenced by UnitAI::AttackStart(), FollowerAI::AttackStart(), PossessedAI::AttackStart(), boss_ragnaros::boss_ragnarosAI::AttackStart(), npc_gunship_mage::npc_gunship_mageAI::AttackStart(), npc_gunship_gunner::npc_gunship_gunnerAI::AttackStart(), boss_priestess_lackey_commonAI::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::AttackStart(), boss_malygos::AttackStart(), npc_nexus_lord::AttackStart(), boss_swamplord_muselek::AttackStart(), ArcherAI::AttackStart(), TurretAI::AttackStart(), npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_shade_of_aran::AttackStart(), boss_alythess::AttackStart(), npc_daphne_stilwell::npc_daphne_stilwellAI::AttackStart(), npc_hyjal_ground_trash::AttackStart(), npc_hyjal_gargoyle::AttackStart(), npc_hyjal_frost_wyrm::AttackStart(), boss_jormungarAI::AttackStart(), boss_four_horsemen::boss_four_horsemenAI::AttackStart(), boss_magus_telestra::AttackStart(), boss_kologarn::boss_kologarnAI::AttackStart(), boss_mimiron::boss_mimironAI::AttackStart(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::AttackStart(), boss_razorscale::boss_razorscaleAI::AttackStart(), boss_lady_malande::AttackStart(), boss_the_lurker_below::AttackStart(), boss_olm_the_summoner::AttackStart(), boss_kiggler_the_crazed::AttackStart(), boss_krosh_firehand::AttackStart(), boss_nazan::AttackStart(), npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart(), boss_high_astromancer_solarian::AttackStart(), npc_capernian::AttackStart(), npc_pet_gen_gnomish_flame_turret::AttackStart(), UnitAI::AttackStartCaster(), ScriptedAI::AttackStartNoMove(), PetAI::DoAttack(), WorldSession::HandleAttackSwingOpcode(), spell_q12096_q12092_dummy::HandleDummy(), WorldSession::HandlePetActionHelper(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::IsSummonedBy(), npc_pet_dk_ghoul::IsSummonedBy(), boss_halazzi::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), RemoveCharmedBy(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), Player::UpdateCharmedAI(), and npc_ranger_lilatha::WaypointReached().

◆ AttackerStateUpdate()

void Unit::AttackerStateUpdate ( Unit victim,
WeaponAttackType  attType = BASE_ATTACK,
bool  extra = false,
bool  ignoreCasting = false 
)
2602{
2604 {
2605 return;
2606 }
2607
2608 if (HasUnitState(UNIT_STATE_CANNOT_AUTOATTACK) && !extra && !ignoreCasting)
2609 {
2610 return;
2611 }
2612
2613 if (!victim->IsAlive())
2614 return;
2615
2616 if ((attType == BASE_ATTACK || attType == OFF_ATTACK) && !IsWithinLOSInMap(victim))
2617 return;
2618
2619 // CombatStart puts the target into stand state, so we need to cache sit state here to know if we should crit later
2620 const bool sittingVictim = victim->IsPlayer() && (victim->IsSitState() || victim->getStandState() == UNIT_STAND_STATE_SLEEP);
2621
2622 CombatStart(victim);
2624
2625 if (attType != BASE_ATTACK && attType != OFF_ATTACK)
2626 return; // ignore ranged case
2627
2628 if (!extra && _lastExtraAttackSpell)
2629 {
2631 }
2632
2633 bool meleeAttack = true;
2634
2635 // melee attack spell casted at main hand attack only - no normal melee dmg dealt
2636 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL] && !extra)
2637 {
2638 meleeAttack = false; // The melee attack is replaced by the melee spell
2639
2641 SpellCastResult castResult = meleeSpell->CheckCast(false);
2642 if (castResult != SPELL_CAST_OK)
2643 {
2644 meleeSpell->SendCastResult(castResult);
2645 meleeSpell->SendInterrupted(0);
2646
2647 meleeSpell->finish(false);
2648 meleeSpell->SetExecutedCurrently(false);
2649
2650 if (castResult == SPELL_FAILED_NO_POWER)
2651 {
2652 // Not enough rage, do a regular melee attack instead
2653 meleeAttack = true;
2654 }
2655 }
2656 else
2657 {
2658 meleeSpell->cast(true);
2659 }
2660 }
2661 if (meleeAttack)
2662 {
2663 // attack can be redirected to another target
2664 victim = GetMeleeHitRedirectTarget(victim);
2665 CalcDamageInfo damageInfo;
2666 CalculateMeleeDamage(victim, &damageInfo, attType, sittingVictim);
2667
2668 // Send log damage message to client
2669 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
2670 {
2671 Unit::DealDamageMods(victim, damageInfo.damages[i].damage, &damageInfo.damages[i].absorb);
2672 }
2673
2674 // Related to sparring system. Allow attack animations even if there are no damages
2675 if (victim->CanSparringWith(damageInfo.attacker))
2676 damageInfo.HitInfo |= HITINFO_FAKE_DAMAGE;
2677
2678 SendAttackStateUpdate(&damageInfo);
2679
2680 //TriggerAurasProcOnEvent(damageInfo);
2681
2682 _lastDamagedTargetGuid = victim->GetGUID();
2683
2684 DealMeleeDamage(&damageInfo, true);
2685
2686 DamageInfo dmgInfo(damageInfo);
2687 Unit::ProcDamageAndSpell(damageInfo.attacker, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, dmgInfo.GetDamage(),
2688 damageInfo.attackType, nullptr, nullptr, -1, nullptr, &dmgInfo);
2689
2690 if (IsPlayer())
2691 LOG_DEBUG("entities.unit", "AttackerStateUpdate: (Player) {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
2692 GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
2693 else
2694 LOG_DEBUG("entities.unit", "AttackerStateUpdate: (NPC) {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
2695 GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
2696
2697 // Let the pet know we've started attacking someting. Handles melee attacks only
2698 // Spells such as auto-shot and others handled in WorldSession::HandleCastSpellOpcode
2699 if (IsPlayer() && !m_Controlled.empty())
2700 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
2701 if (Unit* pet = *itr)
2702 if (pet->IsAlive() && pet->IsCreature())
2703 pet->ToCreature()->AI()->OwnerAttacked(victim);
2704 }
2705}
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ SPELL_FAILED_NO_POWER
Definition SharedDefines.h:1045
@ AURA_INTERRUPT_FLAG_MELEE_ATTACK
Definition SpellDefines.h:55
@ UNIT_STAND_STATE_SLEEP
Definition UnitDefines.h:35
@ UNIT_STATE_CANNOT_AUTOATTACK
Definition UnitDefines.h:218
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:271
@ HITINFO_FAKE_DAMAGE
Definition Unit.h:123
Definition Unit.h:337
std::string ToString() const
Definition ObjectGuid.cpp:47
void cast(bool skipCheck=false)
Definition Spell.cpp:3721
void SetExecutedCurrently(bool yes)
Definition Spell.h:573
void SendInterrupted(uint8 result)
Definition Spell.cpp:5124
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4619
void finish(bool ok=true)
Definition Spell.cpp:4427
void SendAttackStateUpdate(CalcDamageInfo *damageInfo)
Definition Unit.cpp:6717
void CombatStart(Unit *target, bool initialAggro=true)
Definition Unit.cpp:13790
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition Unit.cpp:11278
void CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
Definition Unit.cpp:1496
static void ProcDamageAndSpell(Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
Definition Unit.cpp:6616
uint8 getStandState() const
Definition Unit.h:1760
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
Definition Unit.cpp:1861
bool CanSparringWith(Unit const *attacker) const
Definition Unit.cpp:3987
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:814
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1373
Definition Unit.h:470
uint32 procAttacker
Definition Unit.h:487
uint32 procVictim
Definition Unit.h:488
struct CalcDamageInfo::@268 damages[MAX_ITEM_PROTO_DAMAGES]
uint32 absorb
Definition Unit.h:478
uint32 damage
Definition Unit.h:477
uint32 procEx
Definition Unit.h:489
uint32 HitInfo
Definition Unit.h:483
Unit * attacker
Definition Unit.h:471
Unit * target
Definition Unit.h:472
WeaponAttackType attackType
Definition Unit.h:486
std::string ToString() const
Definition Position.cpp:59

References _lastDamagedTargetGuid, _lastExtraAttackSpell, CalcDamageInfo::absorb, CalcDamageInfo::attacker, CalcDamageInfo::attackType, AURA_INTERRUPT_FLAG_MELEE_ATTACK, BASE_ATTACK, CalculateMeleeDamage(), CanSparringWith(), Spell::cast(), Spell::CheckCast(), CombatStart(), CURRENT_MELEE_SPELL, CalcDamageInfo::damage, CalcDamageInfo::damages, DealDamageMods(), DealMeleeDamage(), Spell::finish(), DamageInfo::GetAbsorb(), DamageInfo::GetBlock(), DamageInfo::GetDamage(), Object::GetGUID(), Object::GetGUID(), GetMeleeHitRedirectTarget(), DamageInfo::GetResist(), getStandState(), HasUnitFlag(), HasUnitState(), CalcDamageInfo::HitInfo, HITINFO_FAKE_DAMAGE, IsAlive(), Object::IsPlayer(), IsSitState(), WorldObject::IsWithinLOSInMap(), LOG_DEBUG, m_Controlled, m_currentSpells, MAX_ITEM_PROTO_DAMAGES, OFF_ATTACK, CalcDamageInfo::procAttacker, ProcDamageAndSpell(), CalcDamageInfo::procEx, CalcDamageInfo::procVictim, RemoveAurasWithInterruptFlags(), SendAttackStateUpdate(), Spell::SendCastResult(), Spell::SendInterrupted(), Spell::SetExecutedCurrently(), SPELL_CAST_OK, SPELL_FAILED_NO_POWER, CalcDamageInfo::target, ObjectGuid::ToString(), Position::ToString(), UNIT_FLAG_PACIFIED, UNIT_STAND_STATE_SLEEP, and UNIT_STATE_CANNOT_AUTOATTACK.

Referenced by UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), HandleProcExtraAttackFor(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), boss_dred::boss_dredAI::ScheduleTasks(), npc_daphne_stilwell::npc_daphne_stilwellAI::Update(), Player::Update(), boss_kologarn::boss_kologarnAI::UpdateAI(), and boss_the_lurker_below::UpdateAI().

◆ AttackStop()

bool Unit::AttackStop ( )

Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.

10619{
10620 if (!m_attacking)
10621 return false;
10622
10623 Unit* victim = m_attacking;
10624
10626 m_attacking = nullptr;
10627
10628 // Clear our target
10630
10632
10634
10635 // reset only at real combat stop
10636 if (Creature* creature = ToCreature())
10637 {
10638 creature->SetNoCallAssistance(false);
10639
10640 if (creature->HasSearchedAssistance())
10641 {
10642 creature->SetNoSearchAssistance(false);
10643 }
10644 }
10645
10646 SendMeleeAttackStop(victim);
10647
10648 return true;
10649}

References _removeAttacker(), ClearUnitState(), CURRENT_MELEE_SPELL, ObjectGuid::Empty, InterruptSpell(), m_attacking, SendMeleeAttackStop(), SetTarget(), Object::ToCreature(), and UNIT_STATE_MELEE_ATTACKING.

Referenced by PetAI::_stopAttack(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), CombatStop(), boss_jedoga_shadowseeker::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), advisor_baseAI::DamageTaken(), npc_molten_golem::DamageTaken(), boss_thekal::DamageTaken(), boss_viscidus::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), ChaseMovementGenerator< T >::DispatchSplineToPosition(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), ScriptedAI::DoStopAttack(), Player::DuelComplete(), Spell::EffectSanctuary(), SmartAI::EnterEvadeMode(), npc_crystalline_frayer::EnterSeedPod(), Spell::finish(), WorldSession::HandleAttackStopOpcode(), spell_hun_scatter_shot::HandleDummy(), spell_mc_play_dead_aura::HandleEffectApply(), spell_q11065_wrangle_some_aether_rays_aura::HandleEffectApply(), AuraEffect::HandleFeignDeath(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetStopAttack(), RotateMovementGenerator::Initialize(), boss_janalai::JustEngagedWith(), PetAI::KilledUnit(), MotionMaster::MoveSeekAssistance(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), PetSpellFail(), RemoveCharmedBy(), boss_janalai::Reset(), boss_talon_king_ikiss::Reset(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_felmyst::ScheduleGroundAbilities(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), SetCharmedBy(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_attumen::SpellHit(), boss_noth::boss_nothAI::StartBalconyPhase(), boss_heigan::StartFightPhase(), boss_lord_valthalak::boss_lord_valthalakAI::StartTalking(), StopAttackFaction(), StopAttackingInvalidTarget(), boss_ouro::Submerge(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::UpdateAI(), boss_hadronox::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), PossessedAI::UpdateAI(), Player::UpdateFFAPvPFlag(), and Player::UpdateFFAPvPState().

◆ BuildAuraStateUpdateForTarget()

uint32 Unit::BuildAuraStateUpdateForTarget ( Unit target) const
10752{
10754 for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr)
10755 if ((1 << (itr->first - 1)) & PER_CASTER_AURA_STATE_MASK)
10756 if (itr->second->GetBase()->GetCasterGUID() == target->GetGUID())
10757 auraStates |= (1 << (itr->first - 1));
10758
10759 return auraStates;
10760}
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294

References Object::GetGUID(), Object::GetUInt32Value(), m_auraStateAuras, PER_CASTER_AURA_STATE_MASK, and UNIT_FIELD_AURASTATE.

Referenced by PatchValuesUpdate().

◆ BuildCooldownPacket() [1/2]

void Unit::BuildCooldownPacket ( WorldPacket data,
uint8  flags,
PacketCooldowns const &  cooldowns 
)
21102{
21103 data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + (4 + 4) * cooldowns.size());
21104 data << GetGUID();
21105 data << uint8(flags);
21106 for (std::unordered_map<uint32, uint32>::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr)
21107 {
21108 data << uint32(itr->first);
21109 data << uint32(itr->second);
21110 }
21111}
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ SMSG_SPELL_COOLDOWN
Definition Opcodes.h:338

References Object::GetGUID(), WorldPacket::Initialize(), and SMSG_SPELL_COOLDOWN.

◆ BuildCooldownPacket() [2/2]

◆ BuildHeartBeatMsg()

void Unit::BuildHeartBeatMsg ( WorldPacket data) const
2077{
2078 data->Initialize(MSG_MOVE_HEARTBEAT, 32);
2079 *data << GetPackGUID();
2080 BuildMovementPacket(data);
2081}
PackedGuid const & GetPackGUID() const
Definition Object.h:115
void BuildMovementPacket(ByteBuffer *data) const
Definition Unit.cpp:19890
@ MSG_MOVE_HEARTBEAT
Definition Opcodes.h:268

References BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), and MSG_MOVE_HEARTBEAT.

Referenced by SendMovementFlagUpdate().

◆ BuildMovementPacket()

void Unit::BuildMovementPacket ( ByteBuffer data) const
19891{
19892 *data << uint32(GetUnitMovementFlags()); // movement flags
19893 *data << uint16(GetExtraUnitMovementFlags()); // 2.3.0
19894 *data << uint32(GameTime::GetGameTimeMS().count()); // time / counter
19895 *data << GetPositionX();
19896 *data << GetPositionY();
19897 *data << GetPositionZ();
19898 *data << GetOrientation();
19899
19900 // 0x00000200
19902 {
19903 if (m_vehicle)
19904 *data << m_vehicle->GetBase()->GetPackGUID();
19905 else if (GetTransport())
19906 *data << GetTransport()->GetPackGUID();
19907 else
19908 *data << (uint8)0;
19909
19910 *data << float (GetTransOffsetX());
19911 *data << float (GetTransOffsetY());
19912 *data << float (GetTransOffsetZ());
19913 *data << float (GetTransOffsetO());
19914 *data << uint32(GetTransTime());
19915 *data << uint8 (GetTransSeat());
19916
19919 }
19920
19921 // 0x02200000
19924 *data << (float)m_movementInfo.pitch;
19925
19926 *data << (uint32)m_movementInfo.fallTime;
19927
19928 // 0x00001000
19930 {
19931 *data << (float)m_movementInfo.jump.zspeed;
19932 *data << (float)m_movementInfo.jump.sinAngle;
19933 *data << (float)m_movementInfo.jump.cosAngle;
19934 *data << (float)m_movementInfo.jump.xyspeed;
19935 }
19936
19937 // 0x04000000
19939 *data << (float)m_movementInfo.splineElevation;
19940}
std::uint16_t uint16
Definition Define.h:108
@ MOVEMENTFLAG_ONTRANSPORT
Definition UnitDefines.h:378
@ MOVEMENTFLAG_FLYING
Definition UnitDefines.h:394
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:381
@ MOVEMENTFLAG_SWIMMING
Definition UnitDefines.h:390
@ MOVEMENTFLAG_SPLINE_ELEVATION
Definition UnitDefines.h:395
@ MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
Definition UnitDefines.h:432
@ MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
Definition UnitDefines.h:437
uint32 GetUnitMovementFlags() const
Definition Unit.h:765
uint16 GetExtraUnitMovementFlags() const
Definition Unit.h:771
float GetTransOffsetX() const
Definition Object.h:683
float GetTransOffsetY() const
Definition Object.h:684
float GetTransOffsetZ() const
Definition Object.h:685
uint32 GetTransTime() const
Definition Object.h:687
Transport * GetTransport() const
Definition Object.h:682
float GetTransOffsetO() const
Definition Object.h:686
float cosAngle
Definition Object.h:328
float xyspeed
Definition Object.h:328
float zspeed
Definition Object.h:328
float sinAngle
Definition Object.h:328
uint32 time2
Definition Object.h:311
struct MovementInfo::JumpInfo jump
uint32 fallTime
Definition Object.h:318
struct MovementInfo::TransportInfo transport
float splineElevation
Definition Object.h:332
float pitch
Definition Object.h:315

References MovementInfo::JumpInfo::cosAngle, MovementInfo::fallTime, MovementInfo::flags2, Vehicle::GetBase(), GetExtraUnitMovementFlags(), GameTime::GetGameTimeMS(), Position::GetOrientation(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), WorldObject::GetTransSeat(), WorldObject::GetTransTime(), GetUnitMovementFlags(), MovementInfo::jump, WorldObject::m_movementInfo, m_vehicle, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_SWIMMING, MovementInfo::pitch, MovementInfo::JumpInfo::sinAngle, MovementInfo::splineElevation, MovementInfo::TransportInfo::time2, MovementInfo::transport, MovementInfo::JumpInfo::xyspeed, and MovementInfo::JumpInfo::zspeed.

Referenced by BuildHeartBeatMsg(), Object::BuildMovementUpdate(), WorldSession::HandleMoveKnockBackAck(), Player::SendTeleportAckPacket(), and SendTeleportPacket().

◆ BuildValuesUpdate()

void Unit::BuildValuesUpdate ( uint8  updateType,
ByteBuffer data,
Player target 
)
overrideprotectedvirtual

Reimplemented from Object.

20815{
20816 if (!target)
20817 return;
20818
20820 uint32 visibleFlag = UF_FLAG_PUBLIC;
20821
20822 if (target == this)
20823 visibleFlag |= UF_FLAG_PRIVATE;
20824
20826 if (GetOwnerGUID() == target->GetGUID())
20827 visibleFlag |= UF_FLAG_OWNER;
20828
20831 visibleFlag |= UF_FLAG_SPECIAL_INFO;
20832
20833 if (plr && plr->IsInSameRaidWith(target))
20834 visibleFlag |= UF_FLAG_PARTY_MEMBER;
20835
20836 uint64 cacheKey = static_cast<uint64>(visibleFlag) << 8 | updateType;
20837
20838 auto cacheIt = _valuesUpdateCache.find(cacheKey);
20839 if (cacheIt != _valuesUpdateCache.end())
20840 {
20841 int32 cachePos = static_cast<int32>(data->wpos());
20842 data->append(cacheIt->second.buffer);
20843
20844 BuildValuesCachePosPointers dataAdjustedPos = cacheIt->second.posPointers;
20845 if (cachePos)
20846 dataAdjustedPos.ApplyOffset(cachePos);
20847
20848 PatchValuesUpdate(*data, dataAdjustedPos, target);
20849
20850 return;
20851 }
20852
20853 BuildValuesCachedBuffer cacheValue(500);
20854
20855 ByteBuffer fieldBuffer(400);
20856
20857 UpdateMask updateMask;
20858 updateMask.SetCount(m_valuesCount);
20859
20860 for (uint16 index = 0; index < m_valuesCount; ++index)
20861 {
20862 if (_fieldNotifyFlags & flags[index] ||
20863 ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) ||
20864 ((updateType == UPDATETYPE_VALUES ? _changesMask.GetBit(index) : m_uint32Values[index]) && (flags[index] & visibleFlag)) ||
20866 {
20867 updateMask.SetBit(index);
20868
20869 if (index == UNIT_NPC_FLAGS)
20870 {
20871 cacheValue.posPointers.UnitNPCFlagsPos = int32(fieldBuffer.wpos());
20872 fieldBuffer << m_uint32Values[UNIT_NPC_FLAGS];
20873 }
20874 else if (index == UNIT_FIELD_AURASTATE)
20875 {
20876 cacheValue.posPointers.UnitFieldAuraStatePos = int32(fieldBuffer.wpos());
20877 fieldBuffer << uint32(0); // Fill in later.
20878 }
20879 // FIXME: Some values at server stored in float format but must be sent to client in uint32 format
20880 else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
20881 {
20882 // convert from float to uint32 and send
20883 fieldBuffer << uint32(m_floatValues[index] < 0 ? 0 : m_floatValues[index]);
20884 }
20885 // there are some float values which may be negative or can't get negative due to other checks
20886 else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) ||
20889 (index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4))
20890 {
20891 fieldBuffer << uint32(m_floatValues[index]);
20892 }
20893 // Gamemasters should be always able to select units - remove not selectable flag
20894 else if (index == UNIT_FIELD_FLAGS)
20895 {
20896 cacheValue.posPointers.UnitFieldFlagsPos = int32(fieldBuffer.wpos());
20897 fieldBuffer << m_uint32Values[UNIT_FIELD_FLAGS];
20898 }
20899 // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures
20900 else if (index == UNIT_FIELD_DISPLAYID)
20901 {
20902 cacheValue.posPointers.UnitFieldDisplayPos = int32(fieldBuffer.wpos());
20903 fieldBuffer << m_uint32Values[UNIT_FIELD_DISPLAYID];
20904 }
20905 else if (index == UNIT_DYNAMIC_FLAGS)
20906 {
20907 cacheValue.posPointers.UnitDynamicFlagsPos = int32(fieldBuffer.wpos());
20909 fieldBuffer << dynamicFlags;
20910 }
20911 else if (index == UNIT_FIELD_BYTES_2)
20912 {
20913 cacheValue.posPointers.UnitFieldBytes2Pos = int32(fieldBuffer.wpos());
20914 fieldBuffer << m_uint32Values[index];
20915 }
20916 else if (index == UNIT_FIELD_FACTIONTEMPLATE)
20917 {
20918 cacheValue.posPointers.UnitFieldFactionTemplatePos = int32(fieldBuffer.wpos());
20919 fieldBuffer << m_uint32Values[index];
20920 }
20921 else
20922 {
20923 if (sScriptMgr->ShouldTrackValuesUpdatePosByIndex(this, updateType, index))
20924 cacheValue.posPointers.other[index] = static_cast<uint32>(fieldBuffer.wpos());
20925
20926 // send in current format (float as float, uint32 as uint32)
20927 fieldBuffer << m_uint32Values[index];
20928 }
20929 }
20930 }
20931
20932 cacheValue.buffer << uint8(updateMask.GetBlockCount());
20933 updateMask.AppendToPacket(&cacheValue.buffer);
20934 int32 fieldBufferPos = static_cast<int32>(cacheValue.buffer.wpos());
20935 cacheValue.buffer.append(fieldBuffer);
20936 cacheValue.posPointers.ApplyOffset(fieldBufferPos);
20937
20938 int32 cachePos = static_cast<int32>(data->wpos());
20939 data->append(cacheValue.buffer);
20940
20941 BuildValuesCachePosPointers dataAdjustedPos = cacheValue.posPointers;
20942 if (cachePos)
20943 dataAdjustedPos.ApplyOffset(cachePos);
20944
20945 PatchValuesUpdate(*data, dataAdjustedPos, target);
20946
20947 _valuesUpdateCache.insert(std::pair<uint64, BuildValuesCachedBuffer>(cacheKey, std::move(cacheValue)));
20948}
std::uint64_t uint64
Definition Define.h:106
@ UNIT_DYNFLAG_SPECIALINFO
Definition SharedDefines.h:3365
@ UNIT_DYNFLAG_TAPPED_BY_PLAYER
Definition SharedDefines.h:3364
@ UNIT_DYNFLAG_TAPPED
Definition SharedDefines.h:3363
@ SPELL_AURA_EMPATHY
Definition SpellAuraDefines.h:184
@ UPDATETYPE_VALUES
Definition UpdateData.h:28
uint32 UnitUpdateFieldFlags[PLAYER_END]
Definition UpdateFieldFlags.cpp:162
@ UF_FLAG_SPECIAL_INFO
Definition UpdateFieldFlags.h:32
@ UF_FLAG_PUBLIC
Definition UpdateFieldFlags.h:27
@ UF_FLAG_OWNER
Definition UpdateFieldFlags.h:29
@ UF_FLAG_PRIVATE
Definition UpdateFieldFlags.h:28
@ UF_FLAG_PARTY_MEMBER
Definition UpdateFieldFlags.h:33
@ UNIT_NPC_FLAGS
Definition UpdateFields.h:139
@ UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
Definition UpdateFields.h:157
@ UNIT_FIELD_POSSTAT0
Definition UpdateFields.h:146
@ UNIT_FIELD_RANGEDATTACKTIME
Definition UpdateFields.h:121
@ UNIT_FIELD_DISPLAYID
Definition UpdateFields.h:124
@ UNIT_FIELD_FACTIONTEMPLATE
Definition UpdateFields.h:115
@ UNIT_FIELD_POSSTAT4
Definition UpdateFields.h:150
@ UNIT_FIELD_NEGSTAT4
Definition UpdateFields.h:155
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
@ UNIT_FIELD_NEGSTAT0
Definition UpdateFields.h:151
@ UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
Definition UpdateFields.h:158
@ UNIT_DYNAMIC_FLAGS
Definition UpdateFields.h:136
Definition ByteBuffer.h:70
void append(T value)
Definition ByteBuffer.h:129
std::size_t wpos() const
Definition ByteBuffer.h:330
uint16 _fieldNotifyFlags
Definition Object.h:267
bool HasDynamicFlag(uint32 flag) const
Definition Object.h:123
UpdateMask _changesMask
Definition Object.h:263
uint32 * m_uint32Values
Definition Object.h:259
uint16 m_valuesCount
Definition Object.h:265
float * m_floatValues
Definition Object.h:260
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1876
ValuesUpdateCache _valuesUpdateCache
Definition Unit.h:2243
bool HasAuraTypeWithCaster(AuraType auratype, ObjectGuid caster) const
Definition Unit.cpp:5863
ObjectGuid GetOwnerGUID() const
Definition Unit.h:703
void PatchValuesUpdate(ByteBuffer &valuesUpdateBuf, BuildValuesCachePosPointers &posPointers, Player *target)
Definition Unit.cpp:20950
Definition UpdateMask.h:25
uint32 GetBlockCount() const
Definition UpdateMask.h:62
bool GetBit(uint32 index) const
Definition UpdateMask.h:47
void SetCount(uint32 valuesCount)
Definition UpdateMask.h:65
void SetBit(uint32 index)
Definition UpdateMask.h:45
void AppendToPacket(ByteBuffer *data)
Definition UpdateMask.h:49
Definition UnitUtils.h:65
void ApplyOffset(uint32 offset)
Definition UnitUtils.h:70
Definition UnitUtils.h:110

References Object::_changesMask, Object::_fieldNotifyFlags, _valuesUpdateCache, ByteBuffer::append(), UpdateMask::AppendToPacket(), BuildValuesCachePosPointers::ApplyOffset(), BuildValuesCachedBuffer::buffer, UpdateMask::GetBit(), UpdateMask::GetBlockCount(), GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetGUID(), GetOwnerGUID(), HasAuraTypeWithCaster(), Object::HasDynamicFlag(), Object::HasFlag(), Player::IsInSameRaidWith(), Object::m_floatValues, Object::m_uint32Values, Object::m_valuesCount, BuildValuesCachePosPointers::other, PatchValuesUpdate(), PER_CASTER_AURA_STATE_MASK, BuildValuesCachedBuffer::posPointers, UpdateMask::SetBit(), UpdateMask::SetCount(), SPELL_AURA_EMPATHY, sScriptMgr, UF_FLAG_OWNER, UF_FLAG_PARTY_MEMBER, UF_FLAG_PRIVATE, UF_FLAG_PUBLIC, UF_FLAG_SPECIAL_INFO, UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, UNIT_DYNFLAG_TAPPED, UNIT_DYNFLAG_TAPPED_BY_PLAYER, UNIT_FIELD_AURASTATE, UNIT_FIELD_BASEATTACKTIME, UNIT_FIELD_BYTES_2, UNIT_FIELD_DISPLAYID, UNIT_FIELD_FACTIONTEMPLATE, UNIT_FIELD_FLAGS, UNIT_FIELD_NEGSTAT0, UNIT_FIELD_NEGSTAT4, UNIT_FIELD_POSSTAT0, UNIT_FIELD_POSSTAT4, UNIT_FIELD_RANGEDATTACKTIME, UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE, UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE, UNIT_NPC_FLAGS, BuildValuesCachePosPointers::UnitDynamicFlagsPos, BuildValuesCachePosPointers::UnitFieldAuraStatePos, BuildValuesCachePosPointers::UnitFieldBytes2Pos, BuildValuesCachePosPointers::UnitFieldDisplayPos, BuildValuesCachePosPointers::UnitFieldFactionTemplatePos, BuildValuesCachePosPointers::UnitFieldFlagsPos, BuildValuesCachePosPointers::UnitNPCFlagsPos, UnitUpdateFieldFlags, UPDATETYPE_VALUES, and ByteBuffer::wpos().

◆ CalcAbsorbResist()

void Unit::CalcAbsorbResist ( DamageInfo dmgInfo,
bool  Splited = false 
)
static
2184{
2185 Unit* victim = dmgInfo.GetVictim();
2186 Unit* attacker = dmgInfo.GetAttacker();
2187 uint32 damage = dmgInfo.GetDamage();
2188 SpellSchoolMask schoolMask = dmgInfo.GetSchoolMask();
2189 SpellInfo const* spellInfo = dmgInfo.GetSpellInfo();
2190
2191 if (!victim || !victim->IsAlive() || !damage)
2192 return;
2193
2194 // Magic damage, check for resists
2195 // Ignore spells that cant be resisted
2196 // Xinef: holy resistance exists for npcs
2197 if (!(schoolMask & SPELL_SCHOOL_MASK_NORMAL) && (!(schoolMask & SPELL_SCHOOL_MASK_HOLY) || victim->IsCreature()) && (!spellInfo || (!spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL) && !spellInfo->HasAttribute(SPELL_ATTR4_NO_CAST_LOG))))
2198 {
2199 float averageResist = Unit::GetEffectiveResistChance(attacker, schoolMask, victim);
2200
2201 float discreteResistProbability[11];
2202 for (uint32 i = 0; i < 11; ++i)
2203 {
2204 discreteResistProbability[i] = 0.5f - 2.5f * std::fabs(0.1f * i - averageResist);
2205 if (discreteResistProbability[i] < 0.0f)
2206 discreteResistProbability[i] = 0.0f;
2207 }
2208
2209 if (averageResist <= 0.1f)
2210 {
2211 discreteResistProbability[0] = 1.0f - 7.5f * averageResist;
2212 discreteResistProbability[1] = 5.0f * averageResist;
2213 discreteResistProbability[2] = 2.5f * averageResist;
2214 }
2215
2216 float r = float(rand_norm());
2217 uint32 i = 0;
2218 float probabilitySum = discreteResistProbability[0];
2219
2220 while (r >= probabilitySum && i < 10)
2221 probabilitySum += discreteResistProbability[++i];
2222
2223 float damageResisted = float(damage * i / 10);
2224
2225 if (damageResisted) // if equal to 0, checking these is pointless
2226 {
2227 if (attacker)
2228 {
2230 for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
2231 if (((*j)->GetMiscValue() & schoolMask) && (*j)->IsAffectedOnSpell(spellInfo))
2232 AddPct(damageResisted, -(*j)->GetAmount());
2233
2235 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
2236 if ((*j)->GetMiscValue() & schoolMask)
2237 AddPct(damageResisted, -(*j)->GetAmount());
2238 }
2239
2240 // pussywizard:
2241 if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC))
2242 {
2243 uint32 damageAfterArmor = Unit::CalcArmorReducedDamage(attacker, victim, damage, spellInfo, 0, BASE_ATTACK);
2244 uint32 armorReduction = damage - damageAfterArmor;
2245 if (armorReduction < damageResisted) // pick the lower one, the weakest resistance counts
2246 damageResisted = armorReduction;
2247 }
2248 }
2249
2250 dmgInfo.ResistDamage(uint32(damageResisted));
2251 }
2252
2253 // Ignore Absorption Auras
2254 float auraAbsorbMod = 0;
2255 if (attacker)
2256 {
2258 for (AuraEffectList::const_iterator itr = AbsIgnoreAurasA.begin(); itr != AbsIgnoreAurasA.end(); ++itr)
2259 {
2260 if (!((*itr)->GetMiscValue() & schoolMask))
2261 continue;
2262
2263 if ((*itr)->GetAmount() > auraAbsorbMod)
2264 auraAbsorbMod = float((*itr)->GetAmount());
2265 }
2266
2268 for (AuraEffectList::const_iterator itr = AbsIgnoreAurasB.begin(); itr != AbsIgnoreAurasB.end(); ++itr)
2269 {
2270 if (!((*itr)->GetMiscValue() & schoolMask))
2271 continue;
2272
2273 if (((*itr)->GetAmount() > auraAbsorbMod) && (*itr)->IsAffectedOnSpell(spellInfo))
2274 auraAbsorbMod = float((*itr)->GetAmount());
2275 }
2276 RoundToInterval(auraAbsorbMod, 0.0f, 100.0f);
2277 }
2278
2279 // We're going to call functions which can modify content of the list during iteration over it's elements
2280 // Let's copy the list so we can prevent iterator invalidation
2282 std::sort(vSchoolAbsorbCopy.begin(), vSchoolAbsorbCopy.end(), Acore::AbsorbAuraOrderPred());
2283
2284 // absorb without mana cost
2285 for (AuraEffectList::iterator itr = vSchoolAbsorbCopy.begin(); (itr != vSchoolAbsorbCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2286 {
2287 AuraEffect* absorbAurEff = *itr;
2288 // Check if aura was removed during iteration - we don't need to work on such auras
2289 AuraApplication const* aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID());
2290 if (!aurApp)
2291 continue;
2292 if (!(absorbAurEff->GetMiscValue() & schoolMask))
2293 continue;
2294
2295 // get amount which can be still absorbed by the aura
2296 int32 currentAbsorb = absorbAurEff->GetAmount();
2297 // aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
2298 if (currentAbsorb < 0)
2299 currentAbsorb = 0;
2300
2301 uint32 tempAbsorb = uint32(currentAbsorb);
2302
2303 bool defaultPrevented = false;
2304
2305 absorbAurEff->GetBase()->CallScriptEffectAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb, defaultPrevented);
2306 currentAbsorb = tempAbsorb;
2307
2308 if (defaultPrevented)
2309 continue;
2310
2311 // absorb must be smaller than the damage itself
2312 currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage()));
2313
2314 // xinef: do this after absorb is rounded to damage...
2315 AddPct(currentAbsorb, -auraAbsorbMod);
2316
2317 dmgInfo.AbsorbDamage(currentAbsorb);
2318
2319 tempAbsorb = currentAbsorb;
2320 absorbAurEff->GetBase()->CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb);
2321
2322 // Check if our aura is using amount to count damage
2323 if (absorbAurEff->GetAmount() >= 0)
2324 {
2325 // Reduce shield amount
2326 absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
2327 // Aura cannot absorb anything more - remove it
2328 if (absorbAurEff->GetAmount() <= 0)
2329 absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
2330 }
2331 }
2332
2333 // absorb by mana cost
2335 for (AuraEffectList::const_iterator itr = vManaShieldCopy.begin(); (itr != vManaShieldCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2336 {
2337 AuraEffect* absorbAurEff = *itr;
2338 // Check if aura was removed during iteration - we don't need to work on such auras
2339 AuraApplication const* aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID());
2340 if (!aurApp)
2341 continue;
2342 // check damage school mask
2343 if (!(absorbAurEff->GetMiscValue() & schoolMask))
2344 continue;
2345
2346 // get amount which can be still absorbed by the aura
2347 int32 currentAbsorb = absorbAurEff->GetAmount();
2348 // aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
2349 if (currentAbsorb < 0)
2350 currentAbsorb = 0;
2351
2352 uint32 tempAbsorb = currentAbsorb;
2353
2354 bool defaultPrevented = false;
2355
2356 absorbAurEff->GetBase()->CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb, defaultPrevented);
2357 currentAbsorb = tempAbsorb;
2358
2359 if (defaultPrevented)
2360 continue;
2361
2362 // absorb must be smaller than the damage itself
2363 currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage()));
2364
2365 // xinef: do this after absorb is rounded to damage...
2366 AddPct(currentAbsorb, -auraAbsorbMod);
2367
2368 int32 manaReduction = currentAbsorb;
2369
2370 // lower absorb amount by talents
2371 if (float manaMultiplier = absorbAurEff->GetSpellInfo()->Effects[absorbAurEff->GetEffIndex()].CalcValueMultiplier(absorbAurEff->GetCaster()))
2372 manaReduction = int32(float(manaReduction) * manaMultiplier);
2373
2374 int32 manaTaken = -victim->ModifyPower(POWER_MANA, -manaReduction);
2375
2376 // take case when mana has ended up into account
2377 currentAbsorb = currentAbsorb ? int32(float(currentAbsorb) * (float(manaTaken) / float(manaReduction))) : 0;
2378
2379 dmgInfo.AbsorbDamage(currentAbsorb);
2380
2381 tempAbsorb = currentAbsorb;
2382 absorbAurEff->GetBase()->CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb);
2383
2384 // Check if our aura is using amount to count damage
2385 if (absorbAurEff->GetAmount() >= 0)
2386 {
2387 absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
2388 if ((absorbAurEff->GetAmount() <= 0))
2389 absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
2390 }
2391 }
2392
2393 // split damage auras - only when not damaging self
2394 // Xinef: not true - Warlock Hellfire
2395 if (/*victim != attacker &&*/ !Splited)
2396 {
2397 // We're going to call functions which can modify content of the list during iteration over it's elements
2398 // Let's copy the list so we can prevent iterator invalidation
2399 AuraEffectList vSplitDamageFlatCopy(victim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT)); // Not used by any spell
2400 for (AuraEffectList::iterator itr = vSplitDamageFlatCopy.begin(); (itr != vSplitDamageFlatCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2401 {
2402 // Check if aura was removed during iteration - we don't need to work on such auras
2403 if (!((*itr)->GetBase()->IsAppliedOnTarget(victim->GetGUID())))
2404 continue;
2405 // check damage school mask
2406 if (!((*itr)->GetMiscValue() & schoolMask))
2407 continue;
2408
2409 // Damage can be splitted only if aura has an alive caster
2410 Unit* caster = (*itr)->GetCaster();
2411 if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
2412 continue;
2413
2414 // Limit effect range to spell's cast range. (Only for single target auras, AreaAuras don't need it)
2415 // Ignore LOS attribute is only used for the cast portion of the spell
2416 SpellInfo const* splitSpellInfo = (*itr)->GetSpellInfo();
2417 if (!splitSpellInfo->Effects[(*itr)->GetEffIndex()].IsAreaAuraEffect())
2418 if (!caster->IsWithinDist(victim, splitSpellInfo->GetMaxRange(splitSpellInfo->IsPositive(), caster)))
2419 continue;
2420
2421 int32 splitDamage = (*itr)->GetAmount();
2422
2423 // absorb must be smaller than the damage itself
2424 splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage()));
2425
2426 dmgInfo.AbsorbDamage(splitDamage);
2427
2428 uint32 splitted = splitDamage;
2429 uint32 splitted_absorb = 0;
2430 uint32 splitted_resist = 0;
2431
2432 uint32 procAttacker = 0, procVictim = 0, procEx = PROC_EX_NORMAL_HIT;
2433 DamageInfo splittedDmgInfo(attacker, caster, splitted, spellInfo, schoolMask, dmgInfo.GetDamageType());
2434 if (caster->IsImmunedToDamageOrSchool(schoolMask))
2435 {
2436 procEx |= PROC_EX_IMMUNE;
2437 splittedDmgInfo.AbsorbDamage(splitted);
2438 }
2439 else
2440 {
2441 Unit::CalcAbsorbResist(splittedDmgInfo, true);
2442 Unit::DealDamageMods(caster, splitted, &splitted_absorb);
2443 }
2444
2445 splitted_absorb = splittedDmgInfo.GetAbsorb();
2446 splitted_resist = splittedDmgInfo.GetResist();
2447 splitted = splittedDmgInfo.GetDamage();
2448
2449 // create procs
2450 createProcFlags(spellInfo, BASE_ATTACK, false, procAttacker, procVictim);
2451 caster->ProcDamageAndSpellFor(true, attacker, procVictim, procEx, BASE_ATTACK, spellInfo, splitted, nullptr, -1, nullptr, &splittedDmgInfo);
2452
2453 if (attacker)
2454 {
2455 attacker->SendSpellNonMeleeDamageLog(caster, (*itr)->GetSpellInfo(), splitted, schoolMask, splitted_absorb, splitted_resist, false, 0, false, true);
2456 }
2457
2458 CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
2459 Unit::DealDamage(attacker, caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*itr)->GetSpellInfo(), false);
2460 }
2461
2462 // We're going to call functions which can modify content of the list during iteration over it's elements
2463 // Let's copy the list so we can prevent iterator invalidation
2465 for (AuraEffectList::iterator itr = vSplitDamagePctCopy.begin(); (itr != vSplitDamagePctCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2466 {
2467 // Check if aura was removed during iteration - we don't need to work on such auras
2468 AuraApplication const* aurApp = (*itr)->GetBase()->GetApplicationOfTarget(victim->GetGUID());
2469 if (!aurApp)
2470 continue;
2471
2472 // check damage school mask
2473 if (!((*itr)->GetMiscValue() & schoolMask))
2474 continue;
2475
2476 // Damage can be splitted only if aura has an alive caster
2477 Unit* caster = (*itr)->GetCaster();
2478 if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
2479 continue;
2480
2481 // Limit effect range to spell's cast range. (Only for single target auras, AreaAuras don't need it)
2482 // Ignore LOS attribute is only used for the cast portion of the spell
2483 SpellInfo const* splitSpellInfo = (*itr)->GetSpellInfo();
2484 if (!splitSpellInfo->Effects[(*itr)->GetEffIndex()].IsAreaAuraEffect())
2485 if (!caster->IsWithinDist(victim, splitSpellInfo->GetMaxRange(splitSpellInfo->IsPositive(), caster)))
2486 continue;
2487
2488 uint32 splitDamage = CalculatePct(dmgInfo.GetDamage(), (*itr)->GetAmount());
2489 SpellSchoolMask splitSchoolMask = schoolMask;
2490
2491 (*itr)->GetBase()->CallScriptEffectSplitHandlers(*itr, aurApp, dmgInfo, splitDamage);
2492
2493 // absorb must be smaller than the damage itself
2494 splitDamage = RoundToInterval(splitDamage, uint32(0), uint32(dmgInfo.GetDamage()));
2495
2496 // Roar of Sacrifice, dont absorb it
2497 if (splitSpellInfo->Id != 53480)
2498 dmgInfo.AbsorbDamage(splitDamage);
2499 else
2500 splitSchoolMask = SPELL_SCHOOL_MASK_NATURE;
2501
2502 uint32 splitted = splitDamage;
2503 uint32 splitted_absorb = 0;
2504 uint32 splitted_resist = 0;
2505
2506 uint32 procAttacker = 0, procVictim = 0, procEx = PROC_EX_NORMAL_HIT;
2507 DamageInfo splittedDmgInfo(attacker, caster, splitted, spellInfo, splitSchoolMask, dmgInfo.GetDamageType());
2508 if (caster->IsImmunedToDamageOrSchool(schoolMask))
2509 {
2510 procEx |= PROC_EX_IMMUNE;
2511 splittedDmgInfo.AbsorbDamage(splitted);
2512 }
2513 else
2514 {
2515 Unit::CalcAbsorbResist(splittedDmgInfo, true);
2516 Unit::DealDamageMods(caster, splitted, &splitted_absorb);
2517 }
2518
2519 splitted_absorb = splittedDmgInfo.GetAbsorb();
2520 splitted_resist = splittedDmgInfo.GetResist();
2521 splitted = splittedDmgInfo.GetDamage();
2522
2523 // create procs
2524 createProcFlags(spellInfo, BASE_ATTACK, false, procAttacker, procVictim);
2525 caster->ProcDamageAndSpellFor(true, attacker, procVictim, procEx, BASE_ATTACK, spellInfo, splitted);
2526
2527 if (attacker)
2528 {
2529 attacker->SendSpellNonMeleeDamageLog(caster, splitSpellInfo, splitted, splitSchoolMask, splitted_absorb, splitted_resist, false, 0, false, true);
2530 }
2531
2532 CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
2533 Unit::DealDamage(attacker, caster, splitted, &cleanDamage, DIRECT_DAMAGE, splitSchoolMask, splitSpellInfo, false);
2534 }
2535 }
2536}
double rand_norm()
Definition Random.cpp:85
@ POWER_MANA
Definition SharedDefines.h:280
@ SPELL_ATTR4_NO_CAST_LOG
Definition SharedDefines.h:541
SpellSchoolMask
Definition SharedDefines.h:306
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:308
@ SPELL_SCHOOL_MASK_NATURE
Definition SharedDefines.h:311
@ SPELL_SCHOOL_MASK_HOLY
Definition SharedDefines.h:309
@ SPELL_AURA_MANA_SHIELD
Definition SpellAuraDefines.h:160
@ SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL
Definition SpellAuraDefines.h:257
@ SPELL_AURA_MOD_IGNORE_TARGET_RESIST
Definition SpellAuraDefines.h:332
@ SPELL_AURA_SPLIT_DAMAGE_FLAT
Definition SpellAuraDefines.h:216
@ SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL
Definition SpellAuraDefines.h:258
@ SPELL_AURA_SPLIT_DAMAGE_PCT
Definition SpellAuraDefines.h:144
@ SPELL_AURA_SCHOOL_ABSORB
Definition SpellAuraDefines.h:132
@ SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST
Definition SpellAuraDefines.h:333
@ AURA_REMOVE_BY_ENEMY_SPELL
Definition SpellAuraDefines.h:394
@ SPELL_ATTR0_CU_BINARY_SPELL
Definition SpellInfo.h:196
@ SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC
Definition SpellInfo.h:199
@ PROC_EX_NORMAL_HIT
Definition SpellMgr.h:194
@ PROC_EX_IMMUNE
Definition SpellMgr.h:202
void createProcFlags(SpellInfo const *spellInfo, WeaponAttackType attackType, bool positive, uint32 &procAttacker, uint32 &procVictim)
Definition Unit.cpp:16154
@ DIRECT_DAMAGE
Definition Unit.h:255
@ MELEE_HIT_NORMAL
Definition Unit.h:293
T RoundToInterval(T &num, T floor, T ceil)
Definition Util.h:70
Definition SpellAuraEffects.h:347
Definition SpellAuraEffects.h:39
SpellInfo const * GetSpellInfo() const
Definition SpellAuraEffects.h:54
void SetAmount(int32 amount)
Definition SpellAuraEffects.h:66
Unit * GetCaster() const
Definition SpellAuraEffects.h:47
int32 GetMiscValue() const
Definition SpellAuraEffects.cpp:442
Aura * GetBase() const
Definition SpellAuraEffects.h:49
uint32 GetEffIndex() const
Definition SpellAuraEffects.h:56
int32 GetAmount() const
Definition SpellAuraEffects.h:64
void CallScriptEffectAbsorbHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount, bool &defaultPrevented)
Definition SpellAuras.cpp:2483
void CallScriptEffectAfterAbsorbHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition SpellAuras.cpp:2501
void CallScriptEffectManaShieldHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount, bool &defaultPrevented)
Definition SpellAuras.cpp:2515
void CallScriptEffectAfterManaShieldHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition SpellAuras.cpp:2529
void ResistDamage(uint32 amount)
Definition Unit.cpp:161
void AbsorbDamage(uint32 amount)
Definition Unit.cpp:154
Unit * GetVictim() const
Definition Unit.h:366
Unit * GetAttacker() const
Definition Unit.h:365
SpellInfo const * GetSpellInfo() const
Definition Unit.h:367
DamageEffectType GetDamageType() const
Definition Unit.h:369
SpellSchoolMask GetSchoolMask() const
Definition Unit.h:368
uint32 GetDamage() const
Definition Unit.h:371
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2217
bool IsPositive() const
Definition SpellInfo.cpp:1237
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:14335
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1413
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:671
static uint32 CalcArmorReducedDamage(Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
Definition Unit.cpp:2067
static float GetEffectiveResistChance(Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
Definition Unit.cpp:2149
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
Definition Unit.cpp:6548
void ProcDamageAndSpellFor(bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
Definition Unit.cpp:16288
bool IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:13080
static void CalcAbsorbResist(DamageInfo &dmgInfo, bool Splited=false)
Definition Unit.cpp:2183
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:824
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1342
Definition Unit.h:322

References DamageInfo::AbsorbDamage(), AddPct(), AURA_REMOVE_BY_ENEMY_SPELL, BASE_ATTACK, CalcAbsorbResist(), CalcArmorReducedDamage(), CalculatePct(), Aura::CallScriptEffectAbsorbHandlers(), Aura::CallScriptEffectAfterAbsorbHandlers(), Aura::CallScriptEffectAfterManaShieldHandlers(), Aura::CallScriptEffectManaShieldHandlers(), createProcFlags(), DealDamage(), DealDamageMods(), DIRECT_DAMAGE, SpellInfo::Effects, DamageInfo::GetAbsorb(), AuraEffect::GetAmount(), Aura::GetApplicationOfTarget(), DamageInfo::GetAttacker(), GetAuraEffectsByType(), AuraEffect::GetBase(), AuraApplication::GetBase(), AuraEffect::GetCaster(), DamageInfo::GetDamage(), DamageInfo::GetDamageType(), GetEffectiveResistChance(), AuraEffect::GetEffIndex(), Object::GetGUID(), SpellInfo::GetMaxRange(), AuraEffect::GetMiscValue(), DamageInfo::GetResist(), DamageInfo::GetSchoolMask(), DamageInfo::GetSpellInfo(), AuraEffect::GetSpellInfo(), DamageInfo::GetVictim(), SpellInfo::HasAttribute(), SpellInfo::Id, IsAlive(), Object::IsCreature(), IsImmunedToDamageOrSchool(), Object::IsInWorld(), SpellInfo::IsPositive(), WorldObject::IsWithinDist(), MELEE_HIT_NORMAL, ModifyPower(), POWER_MANA, PROC_EX_IMMUNE, PROC_EX_NORMAL_HIT, ProcDamageAndSpellFor(), rand_norm(), Aura::Remove(), DamageInfo::ResistDamage(), RoundToInterval(), SendSpellNonMeleeDamageLog(), AuraEffect::SetAmount(), SPELL_ATTR0_CU_BINARY_SPELL, SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC, SPELL_ATTR4_NO_CAST_LOG, SPELL_AURA_MANA_SHIELD, SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL, SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL, SPELL_AURA_SCHOOL_ABSORB, SPELL_AURA_SPLIT_DAMAGE_FLAT, SPELL_AURA_SPLIT_DAMAGE_PCT, SPELL_SCHOOL_MASK_HOLY, SPELL_SCHOOL_MASK_NATURE, and SPELL_SCHOOL_MASK_NORMAL.

Referenced by CalcAbsorbResist(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), DealDamage(), DealDamageShieldDamage(), Player::EnvironmentalDamage(), spell_valkyr_touch_aura::HandleEffectPeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ CalcArmorReducedDamage()

uint32 Unit::CalcArmorReducedDamage ( Unit const *  attacker,
Unit const *  victim,
const uint32  damage,
SpellInfo const *  spellInfo,
uint8  attackerLevel = 0,
WeaponAttackType  attackType = MAX_ATTACK 
)
static
2068{
2069 float armor = float(victim->GetArmor());
2070
2071 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
2072 if (attacker)
2073 {
2074 armor += attacker->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
2075
2076 if (spellInfo)
2077 if (Player* modOwner = attacker->GetSpellModOwner())
2078 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
2079
2080 AuraEffectList const& ResIgnoreAurasAb = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
2081 for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
2082 {
2083 if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
2084 && (*j)->IsAffectedOnSpell(spellInfo))
2085 armor = std::floor(AddPct(armor, -(*j)->GetAmount()));
2086 }
2087
2088 AuraEffectList const& ResIgnoreAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
2089 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
2090 {
2091 if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
2092 armor = std::floor(AddPct(armor, -(*j)->GetAmount()));
2093 }
2094
2095 // Apply Player CR_ARMOR_PENETRATION rating and buffs from stances\specializations etc.
2096 if (attacker->IsPlayer())
2097 {
2098 float bonusPct = 0;
2099 bonusPct += attacker->GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT, [spellInfo,attacker](AuraEffect const* aurEff)
2100 {
2101 if (aurEff->GetSpellInfo()->EquippedItemClass == -1)
2102 {
2103 if (!spellInfo || aurEff->IsAffectedOnSpell(spellInfo) || aurEff->GetMiscValue() & spellInfo->GetSchoolMask())
2104 return true;
2105 else if (!aurEff->GetMiscValue() && !aurEff->HasSpellClassMask())
2106 return true;
2107 }
2108 else
2109 {
2110 if (attacker->ToPlayer()->HasItemFitToSpellRequirements(aurEff->GetSpellInfo()))
2111 return true;
2112 }
2113 return false;
2114 });
2115
2116 float maxArmorPen = 0;
2117 if (victim->GetLevel() < 60)
2118 maxArmorPen = float(400 + 85 * victim->GetLevel());
2119 else
2120 maxArmorPen = 400 + 85 * victim->GetLevel() + 4.5f * 85 * (victim->GetLevel() - 59);
2121
2122 // Cap armor penetration to this number
2123 maxArmorPen = std::min((armor + maxArmorPen) / 3, armor);
2124 // Figure out how much armor do we ignore
2125 float armorPen = CalculatePct(maxArmorPen, bonusPct + attacker->ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
2126 // Got the value, apply it
2127 armor -= std::min(armorPen, maxArmorPen);
2128 }
2129 }
2130
2131 if (armor < 0.0f)
2132 armor = 0.0f;
2133
2134 float levelModifier = attacker ? attacker->GetLevel() : attackerLevel;
2135 if (levelModifier > 59)
2136 levelModifier = levelModifier + (4.5f * (levelModifier - 59));
2137
2138 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
2139 tmpvalue = tmpvalue / (1.0f + tmpvalue);
2140
2141 if (tmpvalue < 0.0f)
2142 tmpvalue = 0.0f;
2143 if (tmpvalue > 0.75f)
2144 tmpvalue = 0.75f;
2145
2146 return uint32(std::ceil(std::max(damage * (1.0f - tmpvalue), 0.0f)));
2147}
@ SPELL_AURA_MOD_ARMOR_PENETRATION_PCT
Definition SpellAuraDefines.h:343
@ SPELL_AURA_MOD_TARGET_RESISTANCE
Definition SpellAuraDefines.h:186
@ SPELLMOD_IGNORE_ARMOR
Definition SpellDefines.h:89
@ CR_ARMOR_PENETRATION
Definition Unit.h:248
bool IsAffectedOnSpell(SpellInfo const *spell) const
Definition SpellAuraEffects.cpp:1092
bool HasSpellClassMask() const
Definition SpellAuraEffects.cpp:1106
int32 EquippedItemClass
Definition SpellInfo.h:375

References AddPct(), CalculatePct(), CR_ARMOR_PENETRATION, SpellInfo::EquippedItemClass, GetArmor(), GetAuraEffectsByType(), GetLevel(), AuraEffect::GetMiscValue(), Player::GetRatingBonusValue(), SpellInfo::GetSchoolMask(), AuraEffect::GetSpellInfo(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), Player::HasItemFitToSpellRequirements(), AuraEffect::HasSpellClassMask(), SpellInfo::Id, AuraEffect::IsAffectedOnSpell(), Object::IsPlayer(), SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_ARMOR_PENETRATION_PCT, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL, SPELLMOD_IGNORE_ARMOR, and Object::ToPlayer().

Referenced by CalcAbsorbResist(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), boss_priestess_lackey_commonAI::GetThreatMod(), boss_faction_championsAI::GetThreatMod(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ CalcHealAbsorb()

void Unit::CalcHealAbsorb ( HealInfo healInfo)
static
2539{
2540 if (!healInfo.GetHeal())
2541 return;
2542
2543 int32 const healing = static_cast<int32>(healInfo.GetHeal());
2544 int32 absorbAmount = 0;
2545
2546 // Need remove expired auras after
2547 bool existExpired = false;
2548
2549 // absorb without mana cost
2551 for (AuraEffectList::const_iterator i = vHealAbsorb.begin(); i != vHealAbsorb.end() && absorbAmount <= healing; ++i)
2552 {
2553 if (!((*i)->GetMiscValue() & healInfo.GetSpellInfo()->SchoolMask))
2554 continue;
2555
2556 // Max Amount can be absorbed by this aura
2557 int32 currentAbsorb = (*i)->GetAmount();
2558
2559 // Found empty aura (impossible but..)
2560 if (currentAbsorb <= 0)
2561 {
2562 existExpired = true;
2563 continue;
2564 }
2565
2566 // currentAbsorb - damage can be absorbed by shield
2567 // If need absorb less damage
2568 if (healing < currentAbsorb + absorbAmount)
2569 currentAbsorb = healing - absorbAmount;
2570
2571 absorbAmount += currentAbsorb;
2572
2573 // Reduce shield amount
2574 (*i)->SetAmount((*i)->GetAmount() - currentAbsorb);
2575 // Need remove it later
2576 if ((*i)->GetAmount() <= 0)
2577 existExpired = true;
2578 }
2579
2580 // Remove all expired absorb auras
2581 if (existExpired)
2582 {
2583 for (AuraEffectList::const_iterator i = vHealAbsorb.begin(); i != vHealAbsorb.end();)
2584 {
2585 AuraEffect* auraEff = *i;
2586 ++i;
2587 if (auraEff->GetAmount() <= 0)
2588 {
2589 uint32 removedAuras = healInfo.GetTarget()->m_removedAurasCount;
2591 if (healInfo.GetTarget()->m_removedAurasCount > removedAuras)
2592 i = vHealAbsorb.begin();
2593 }
2594 }
2595 }
2596
2597 if (absorbAmount > 0)
2598 healInfo.AbsorbHeal(absorbAmount);
2599}
@ SPELL_AURA_SCHOOL_HEAL_ABSORB
Definition SpellAuraDefines.h:364
SpellInfo const * GetSpellInfo() const
Definition Unit.h:422
void AbsorbHeal(uint32 amount)
Definition Unit.h:397
Unit * GetTarget() const
Definition Unit.h:418
uint32 GetHeal() const
Definition Unit.h:419
uint32 SchoolMask
Definition SpellInfo.h:392

References HealInfo::AbsorbHeal(), AURA_REMOVE_BY_ENEMY_SPELL, AuraEffect::GetAmount(), GetAuraEffectsByType(), AuraEffect::GetBase(), HealInfo::GetHeal(), HealInfo::GetSpellInfo(), HealInfo::GetTarget(), m_removedAurasCount, Aura::Remove(), SpellInfo::SchoolMask, and SPELL_AURA_SCHOOL_HEAL_ABSORB.

Referenced by AuraEffect::HandlePeriodicHealAurasTick(), and HealBySpell().

◆ CalcSpellDuration()

int32 Unit::CalcSpellDuration ( SpellInfo const *  spellProto)
14975{
14976 uint8 comboPoints = GetComboPoints();
14977
14978 int32 minduration = spellProto->GetDuration();
14979 int32 maxduration = spellProto->GetMaxDuration();
14980
14981 int32 duration;
14982
14983 if (comboPoints && minduration != -1 && minduration != maxduration)
14984 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
14985 else
14986 duration = minduration;
14987
14988 return duration;
14989}
uint8 GetComboPoints(Unit const *who=nullptr) const
Definition Unit.h:999

References GetComboPoints(), SpellInfo::GetDuration(), and SpellInfo::GetMaxDuration().

Referenced by Aura::CalcMaxDuration(), Spell::EffectInterruptCast(), Spell::EffectSchoolDMG(), and Aura::HandleAuraSpecificMods().

◆ CalculateAOEDamageReduction()

int32 Unit::CalculateAOEDamageReduction ( int32  damage,
uint32  schoolMask,
bool  npcCaster 
) const
20385{
20386 damage = int32(float(damage) * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, schoolMask));
20387 if (npcCaster)
20389
20390 return damage;
20391}
@ SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE
Definition SpellAuraDefines.h:373
@ SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
Definition SpellAuraDefines.h:292
float GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6167

References GetTotalAuraMultiplierByMiscMask(), SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, and SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE.

Referenced by Spell::DoAllEffectOnLaunchTarget(), AuraEffect::HandlePeriodicDamageAurasTick(), and spell_dk_death_and_decay::RecalculateDamage().

◆ CalculateDamage()

uint32 Unit::CalculateDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
uint8  itemDamagesMask = 0 
)
3023{
3024 float minDamage = 0.0f;
3025 float maxDamage = 0.0f;
3026
3027 if (normalized || !addTotalPct || itemDamagesMask)
3028 {
3029 // get both by default
3030 if (!itemDamagesMask)
3031 {
3032 itemDamagesMask = (1 << 0) | (1 << 1);
3033 }
3034
3035 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
3036 {
3037 if (itemDamagesMask & (1 << i))
3038 {
3039 float minTmp, maxTmp;
3040 CalculateMinMaxDamage(attType, normalized, addTotalPct, minTmp, maxTmp, i);
3041 minDamage += minTmp;
3042 maxDamage += maxTmp;
3043 }
3044 }
3045 }
3046 else
3047 {
3048 switch (attType)
3049 {
3050 case RANGED_ATTACK:
3053 break;
3054 case BASE_ATTACK:
3057 break;
3058 case OFF_ATTACK:
3061 break;
3062 default:
3063 break;
3064 }
3065 }
3066
3067 minDamage = std::max(0.f, minDamage);
3068 maxDamage = std::max(0.f, maxDamage);
3069
3070 if (minDamage > maxDamage)
3071 {
3072 std::swap(minDamage, maxDamage);
3073 }
3074
3075 return urand(uint32(minDamage), uint32(maxDamage));
3076}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_FIELD_MINDAMAGE
Definition UpdateFields.h:127
@ UNIT_FIELD_MAXDAMAGE
Definition UpdateFields.h:128
@ UNIT_FIELD_MAXOFFHANDDAMAGE
Definition UpdateFields.h:130
@ UNIT_FIELD_MAXRANGEDDAMAGE
Definition UpdateFields.h:169
@ UNIT_FIELD_MINRANGEDDAMAGE
Definition UpdateFields.h:168
@ UNIT_FIELD_MINOFFHANDDAMAGE
Definition UpdateFields.h:129
virtual void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0

References BASE_ATTACK, CalculateMinMaxDamage(), Object::GetFloatValue(), MAX_ITEM_PROTO_DAMAGES, OFF_ATTACK, RANGED_ATTACK, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, UNIT_FIELD_MINRANGEDDAMAGE, and urand().

Referenced by CalculateMeleeDamage(), and Spell::EffectWeaponDmg().

◆ CalculateDefaultCoefficient()

float Unit::CalculateDefaultCoefficient ( SpellInfo const *  spellInfo,
DamageEffectType  damagetype 
) const
17454{
17455 // Damage over Time spells bonus calculation
17456 float DotFactor = 1.0f;
17457 if (damagetype == DOT)
17458 {
17459 int32 DotDuration = spellInfo->GetDuration();
17460 if (!spellInfo->IsChanneled() && DotDuration > 0)
17461 DotFactor = DotDuration / 15000.0f;
17462
17463 if (uint32 DotTicks = spellInfo->GetMaxTicks())
17464 DotFactor /= DotTicks;
17465 }
17466
17467 int32 CastingTime = spellInfo->IsChanneled() ? spellInfo->GetDuration() : spellInfo->CalcCastTime();
17468 // Distribute Damage over multiple effects, reduce by AoE
17469 CastingTime = GetCastingTimeForBonus(spellInfo, damagetype, CastingTime);
17470
17471 // As wowwiki says: C = (Cast Time / 3.5)
17472 return (CastingTime / 3500.0f) * DotFactor;
17473}
@ DOT
Definition Unit.h:257
uint32 GetCastingTimeForBonus(SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
Definition Unit.cpp:17335

References SpellInfo::CalcCastTime(), DOT, GetCastingTimeForBonus(), SpellInfo::GetDuration(), SpellInfo::GetMaxTicks(), and SpellInfo::IsChanneled().

Referenced by SpellDamageBonusTaken(), and SpellHealingBonusTaken().

◆ CalculateLevelPenalty()

float Unit::CalculateLevelPenalty ( SpellInfo const *  spellProto) const
3079{
3080 if (!IsPlayer())
3081 return 1.0f;
3082
3083 if (spellProto->SpellLevel <= 0 || spellProto->SpellLevel >= spellProto->MaxLevel)
3084 return 1.0f;
3085
3086 float LvlPenalty = 0.0f;
3087
3088 // xinef: added brackets
3089 if (spellProto->SpellLevel < 20)
3090 LvlPenalty = (20.0f - spellProto->SpellLevel) * 3.75f;
3091
3092 float LvlFactor = (float(spellProto->SpellLevel) + 6.0f) / float(GetLevel());
3093 if (LvlFactor > 1.0f)
3094 LvlFactor = 1.0f;
3095
3096 return AddPct(LvlFactor, -LvlPenalty);
3097}
uint8 GetLevel() const
Definition Unit.h:1088

References AddPct(), GetLevel(), Object::IsPlayer(), SpellInfo::MaxLevel, and SpellInfo::SpellLevel.

Referenced by spell_mage_ice_barrier_aura::CalculateSpellAmount(), spell_mage_ice_barrier::CalculateSpellAmount(), CalculateSpellAmount(), SpellDamageBonusDone(), SpellDamageBonusTaken(), SpellHealingBonusDone(), and SpellHealingBonusTaken().

◆ CalculateMeleeDamage()

void Unit::CalculateMeleeDamage ( Unit victim,
CalcDamageInfo damageInfo,
WeaponAttackType  attackType = BASE_ATTACK,
const bool  sittingVictim = false 
)
1497{
1498 damageInfo->attacker = this;
1499 damageInfo->target = victim;
1500
1501 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1502 {
1503 damageInfo->damages[i].damageSchoolMask = GetMeleeDamageSchoolMask(attackType, i);
1504 damageInfo->damages[i].damage = 0;
1505 damageInfo->damages[i].absorb = 0;
1506 damageInfo->damages[i].resist = 0;
1507 }
1508
1509 damageInfo->attackType = attackType;
1510 damageInfo->cleanDamage = 0;
1511 damageInfo->blocked_amount = 0;
1512
1513 damageInfo->TargetState = 0;
1514 damageInfo->HitInfo = 0;
1515 damageInfo->procAttacker = PROC_FLAG_NONE;
1516 damageInfo->procVictim = PROC_FLAG_NONE;
1517 damageInfo->procEx = PROC_EX_NONE;
1518 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1519
1520 if (!victim)
1521 return;
1522
1523 if (!IsAlive() || !victim->IsAlive())
1524 return;
1525
1526 // Select HitInfo/procAttacker/procVictim flag based on attack type
1527 switch (attackType)
1528 {
1529 case BASE_ATTACK:
1532 break;
1533 case OFF_ATTACK:
1536 damageInfo->HitInfo = HITINFO_OFFHAND;
1537 break;
1538 default:
1539 return;
1540 }
1541
1542 // School Immune check
1543 uint8 immunedMask = 0;
1544 bool hasNonPhysicalSchoolMask = false;
1545 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1546 {
1548 {
1549 immunedMask |= (1 << i);
1551 {
1552 hasNonPhysicalSchoolMask = true;
1553 }
1554 }
1555 }
1556
1557 // School Immune check
1558 if (immunedMask & ((1 << 0) | (1 << 1)))
1559 {
1560 if (hasNonPhysicalSchoolMask || immunedMask == ((1 << 0) | (1 << 1)))
1561 {
1562 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1563 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1564
1565 damageInfo->procEx |= PROC_EX_IMMUNE;
1566 return;
1567 }
1568 }
1569
1570 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1571 {
1572 // only players have secondary weapon damage
1573 if (i > 0 && !IsPlayer())
1574 {
1575 break;
1576 }
1577
1578 if (immunedMask & (1 << i))
1579 {
1580 continue;
1581 }
1582
1583 SpellSchoolMask schoolMask = SpellSchoolMask(damageInfo->damages[i].damageSchoolMask);
1584 bool const addPctMods = (schoolMask & SPELL_SCHOOL_MASK_NORMAL);
1585
1586 uint32 damage = 0;
1587 uint8 itemDamagesMask = (IsPlayer()) ? (1 << i) : 0;
1588
1589 damage += CalculateDamage(damageInfo->attackType, false, addPctMods, itemDamagesMask);
1590 // Add melee damage bonus
1591 damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType, nullptr, schoolMask);
1592 damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType, nullptr, schoolMask);
1593
1594 // Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
1595 sScriptMgr->ModifyMeleeDamage(damageInfo->target, damageInfo->attacker, damage);
1596
1597 if (victim->GetAI())
1598 {
1599 victim->GetAI()->OnCalculateMeleeDamageReceived(damage, this);
1600 }
1601
1602 // Calculate armor reduction
1604 {
1605 damageInfo->damages[i].damage = Unit::CalcArmorReducedDamage(this, damageInfo->target, damage, nullptr, 0, damageInfo->attackType);
1606 damageInfo->cleanDamage += damage - damageInfo->damages[i].damage;
1607 }
1608 else
1609 {
1610 damageInfo->damages[i].damage = damage;
1611 }
1612 }
1613
1614 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1615
1616 // If the victim was a sitting player and we didn't roll a miss, then crit.
1617 if (sittingVictim && damageInfo->hitOutCome != MELEE_HIT_MISS)
1618 {
1619 damageInfo->hitOutCome = MELEE_HIT_CRIT;
1620 }
1621 switch (damageInfo->hitOutCome)
1622 {
1623 case MELEE_HIT_EVADE:
1625 damageInfo->TargetState = VICTIMSTATE_EVADES;
1626 damageInfo->procEx |= PROC_EX_EVADE;
1627
1628 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1629 {
1630 damageInfo->damages[i].damage = 0;
1631 }
1632
1633 damageInfo->cleanDamage = 0;
1634 return;
1635 case MELEE_HIT_MISS:
1636 damageInfo->HitInfo |= HITINFO_MISS;
1637 damageInfo->TargetState = VICTIMSTATE_INTACT;
1638 damageInfo->procEx |= PROC_EX_MISS;
1639
1640 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1641 {
1642 damageInfo->damages[i].damage = 0;
1643 }
1644 damageInfo->cleanDamage = 0;
1645 break;
1646 case MELEE_HIT_NORMAL:
1647 damageInfo->TargetState = VICTIMSTATE_HIT;
1648 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1649 break;
1650 case MELEE_HIT_CRIT:
1651 {
1652 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1653 damageInfo->TargetState = VICTIMSTATE_HIT;
1654
1655 damageInfo->procEx |= PROC_EX_CRITICAL_HIT;
1656 // Crit bonus calc
1657 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1658 {
1659 damageInfo->damages[i].damage *= 2;
1660
1661 float mod = 0.0f;
1662 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1663 if (damageInfo->attackType == RANGED_ATTACK)
1664 {
1666 }
1667 else
1668 {
1670
1671 // Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
1673 }
1674
1675 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1676
1677 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1679 if (mod != 0)
1680 {
1681 AddPct(damageInfo->damages[i].damage, mod);
1682 }
1683 }
1684 break;
1685 }
1686 case MELEE_HIT_PARRY:
1687 damageInfo->TargetState = VICTIMSTATE_PARRY;
1688 damageInfo->procEx |= PROC_EX_PARRY;
1689 damageInfo->cleanDamage = 0;
1690
1691 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1692 {
1693 damageInfo->cleanDamage += damageInfo->damages[i].damage;
1694 damageInfo->damages[i].damage = 0;
1695 }
1696 break;
1697 case MELEE_HIT_DODGE:
1698 damageInfo->TargetState = VICTIMSTATE_DODGE;
1699 damageInfo->procEx |= PROC_EX_DODGE;
1700 damageInfo->cleanDamage = 0;
1701
1702 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1703 {
1704 damageInfo->cleanDamage += damageInfo->damages[i].damage;
1705 damageInfo->damages[i].damage = 0;
1706 }
1707 break;
1708 case MELEE_HIT_BLOCK:
1709 {
1710 damageInfo->TargetState = VICTIMSTATE_HIT;
1711 damageInfo->HitInfo |= HITINFO_BLOCK;
1712 damageInfo->procEx |= PROC_EX_BLOCK;
1713 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1714 // double blocked amount if block is critical
1715 if (damageInfo->target->isBlockCritical())
1716 damageInfo->blocked_amount += damageInfo->blocked_amount;
1717
1718 uint32 remainingBlock = damageInfo->blocked_amount;
1719 uint8 fullBlockMask = 0;
1720 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1721 {
1722 if (remainingBlock && remainingBlock >= damageInfo->damages[i].damage)
1723 {
1724 fullBlockMask |= (1 << i);
1725
1726 remainingBlock -= damageInfo->damages[i].damage;
1727 damageInfo->cleanDamage += damageInfo->damages[i].damage;
1728 damageInfo->damages[i].damage = 0;
1729 }
1730 else
1731 {
1732 damageInfo->cleanDamage += remainingBlock;
1733 damageInfo->damages[i].damage -= remainingBlock;
1734 remainingBlock = 0;
1735 }
1736 }
1737
1738 // full block
1739 if (fullBlockMask == ((1 << 0) | (1 << 1)))
1740 {
1741 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1742 damageInfo->procEx |= PROC_EX_FULL_BLOCK;
1743 damageInfo->blocked_amount -= remainingBlock;
1744 }
1745 break;
1746 }
1747 case MELEE_HIT_GLANCING:
1748 {
1749 damageInfo->HitInfo |= HITINFO_GLANCING;
1750 damageInfo->TargetState = VICTIMSTATE_HIT;
1751 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1752 int32 leveldif = int32(victim->GetLevel()) - int32(GetLevel());
1753 if (leveldif > 3)
1754 leveldif = 3;
1755 float reducePercent = 1 - leveldif * 0.1f;
1756
1757 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1758 {
1759 uint32 reducedDamage = uint32(reducePercent * damageInfo->damages[i].damage);
1760 damageInfo->cleanDamage += damageInfo->damages[i].damage - reducedDamage;
1761 damageInfo->damages[i].damage = reducedDamage;
1762 }
1763 break;
1764 }
1765 case MELEE_HIT_CRUSHING:
1766 damageInfo->HitInfo |= HITINFO_CRUSHING;
1767 damageInfo->TargetState = VICTIMSTATE_HIT;
1768 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1769
1770 // 150% normal damage
1771 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1772 {
1773 damageInfo->damages[i].damage += (damageInfo->damages[i].damage / 2);
1774 }
1775 break;
1776 default:
1777 break;
1778 }
1779
1780 // Always apply HITINFO_AFFECTS_VICTIM in case its not a miss
1781 if (!(damageInfo->HitInfo & HITINFO_MISS))
1782 damageInfo->HitInfo |= HITINFO_AFFECTS_VICTIM;
1783
1784 uint32 tmpHitInfo[MAX_ITEM_PROTO_DAMAGES] = { };
1785
1786 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1787 {
1788 int32 dmg = damageInfo->damages[i].damage;
1789 int32 cleanDamage = damageInfo->cleanDamage;
1790 // attackType is checked already for BASE_ATTACK or OFF_ATTACK so it can't be RANGED_ATTACK here
1791 if (CanApplyResilience())
1792 {
1793 int32 resilienceReduction = damageInfo->damages[i].damage;
1794 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE);
1795
1796 resilienceReduction = damageInfo->damages[i].damage - resilienceReduction;
1797 dmg -= resilienceReduction;
1798 cleanDamage += resilienceReduction;
1799 }
1800
1801 damageInfo->damages[i].damage = std::max(0, dmg);
1802 damageInfo->cleanDamage = std::max(0, cleanDamage);
1803
1804 // Calculate absorb resist
1805 if (damageInfo->damages[i].damage > 0)
1806 {
1807 damageInfo->procVictim |= PROC_FLAG_TAKEN_DAMAGE;
1808
1809 // Calculate absorb & resists
1810 DamageInfo dmgInfo(*damageInfo, i);
1811 Unit::CalcAbsorbResist(dmgInfo);
1812 damageInfo->damages[i].absorb = dmgInfo.GetAbsorb();
1813 damageInfo->damages[i].resist = dmgInfo.GetResist();
1814
1815 if (damageInfo->damages[i].absorb)
1816 {
1817 tmpHitInfo[i] |= (damageInfo->damages[i].damage - damageInfo->damages[i].absorb == 0 ? HITINFO_FULL_ABSORB : HITINFO_PARTIAL_ABSORB);
1818 }
1819
1820 if (damageInfo->damages[i].resist)
1821 {
1822 tmpHitInfo[i] |= (damageInfo->damages[i].damage - damageInfo->damages[i].resist == 0 ? HITINFO_FULL_RESIST : HITINFO_PARTIAL_RESIST);
1823 }
1824
1825 damageInfo->damages[i].damage = dmgInfo.GetDamage();
1826 }
1827 }
1828
1829 // set proper HitInfo flags
1830 if ((tmpHitInfo[0] & HITINFO_FULL_ABSORB) != 0)
1831 {
1832 // set partial absorb when secondary damage isn't full absorbed
1833 damageInfo->HitInfo |= ((tmpHitInfo[1] & HITINFO_PARTIAL_ABSORB) != 0) ? HITINFO_PARTIAL_ABSORB : HITINFO_FULL_ABSORB;
1834 }
1835 else
1836 {
1837 damageInfo->HitInfo |= (tmpHitInfo[0] & HITINFO_PARTIAL_ABSORB);
1838 }
1839
1840 if ((tmpHitInfo[0] & HITINFO_FULL_RESIST) != 0)
1841 {
1842 // set partial resist when secondary damage isn't full resisted
1843 damageInfo->HitInfo |= ((tmpHitInfo[1] & HITINFO_PARTIAL_RESIST) != 0) ? HITINFO_PARTIAL_RESIST : HITINFO_FULL_RESIST;
1844 }
1845 else
1846 {
1847 damageInfo->HitInfo |= (tmpHitInfo[0] & HITINFO_PARTIAL_RESIST);
1848 }
1849
1851 {
1852 damageInfo->procEx |= PROC_EX_ABSORB;
1853 }
1854
1855 if (damageInfo->HitInfo & HITINFO_FULL_RESIST)
1856 {
1857 damageInfo->procEx |= PROC_EX_RESIST;
1858 }
1859}
@ SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
Definition SpellAuraDefines.h:232
@ SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
Definition SpellAuraDefines.h:267
@ SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
Definition SpellAuraDefines.h:226
@ SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
Definition SpellAuraDefines.h:266
@ PROC_EX_NONE
Definition SpellMgr.h:193
@ PROC_EX_DODGE
Definition SpellMgr.h:198
@ PROC_EX_BLOCK
Definition SpellMgr.h:200
@ PROC_EX_CRITICAL_HIT
Definition SpellMgr.h:195
@ PROC_EX_MISS
Definition SpellMgr.h:196
@ PROC_EX_RESIST
Definition SpellMgr.h:197
@ PROC_EX_FULL_BLOCK
Definition SpellMgr.h:207
@ PROC_EX_ABSORB
Definition SpellMgr.h:204
@ PROC_EX_PARRY
Definition SpellMgr.h:199
@ PROC_EX_EVADE
Definition SpellMgr.h:201
@ PROC_FLAG_DONE_MELEE_AUTO_ATTACK
Definition SpellMgr.h:110
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:140
@ PROC_FLAG_TAKEN_DAMAGE
Definition SpellMgr.h:137
@ PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
Definition SpellMgr.h:111
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:141
@ PROC_FLAG_NONE
Definition SpellMgr.h:105
@ VICTIMSTATE_INTACT
Definition Unit.h:85
@ VICTIMSTATE_HIT
Definition Unit.h:86
@ VICTIMSTATE_DODGE
Definition Unit.h:87
@ VICTIMSTATE_IS_IMMUNE
Definition Unit.h:92
@ VICTIMSTATE_PARRY
Definition Unit.h:88
@ VICTIMSTATE_BLOCKS
Definition Unit.h:90
@ VICTIMSTATE_EVADES
Definition Unit.h:91
@ HITINFO_PARTIAL_ABSORB
Definition Unit.h:105
@ HITINFO_FULL_RESIST
Definition Unit.h:106
@ HITINFO_NORMALSWING
Definition Unit.h:98
@ HITINFO_BLOCK
Definition Unit.h:112
@ HITINFO_CRUSHING
Definition Unit.h:116
@ HITINFO_SWINGNOHITSOUND
Definition Unit.h:120
@ HITINFO_MISS
Definition Unit.h:103
@ HITINFO_FULL_ABSORB
Definition Unit.h:104
@ HITINFO_OFFHAND
Definition Unit.h:101
@ HITINFO_GLANCING
Definition Unit.h:115
@ HITINFO_CRITICALHIT
Definition Unit.h:108
@ HITINFO_PARTIAL_RESIST
Definition Unit.h:107
@ HITINFO_AFFECTS_VICTIM
Definition Unit.h:100
@ MELEE_HIT_CRUSHING
Definition Unit.h:293
@ MELEE_HIT_BLOCK
Definition Unit.h:292
@ MELEE_HIT_CRIT
Definition Unit.h:293
@ MELEE_HIT_EVADE
Definition Unit.h:292
@ MELEE_HIT_DODGE
Definition Unit.h:292
@ MELEE_HIT_MISS
Definition Unit.h:292
@ MELEE_HIT_PARRY
Definition Unit.h:292
@ MELEE_HIT_GLANCING
Definition Unit.h:293
virtual void OnCalculateMeleeDamageReceived(uint32 &, Unit *)
Called during damage calculations.
Definition UnitAI.h:380
bool isBlockCritical()
Definition Unit.cpp:3164
uint32 MeleeDamageBonusTaken(Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:13443
virtual SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6157
bool CanApplyResilience() const
Definition Unit.h:1156
uint32 CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
Definition Unit.cpp:3022
virtual uint32 GetShieldBlockValue() const =0
static void ApplyResilience(Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
Definition Unit.cpp:19189
UnitAI * GetAI()
Definition Unit.h:683
static bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
Definition Unit.cpp:2044
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:6137
MeleeHitOutcome RollMeleeOutcomeAgainst(Unit const *victim, WeaponAttackType attType) const
Definition Unit.cpp:2821
uint32 GetCreatureTypeMask() const
Definition Unit.h:818
uint32 MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:13253
uint32 damageSchoolMask
Definition Unit.h:476
uint32 blocked_amount
Definition Unit.h:482
MeleeHitOutcome hitOutCome
Definition Unit.h:491
uint32 cleanDamage
Definition Unit.h:490
uint32 TargetState
Definition Unit.h:484
uint32 resist
Definition Unit.h:479

References CalcDamageInfo::absorb, AddPct(), ApplyResilience(), CalcDamageInfo::attacker, CalcDamageInfo::attackType, BASE_ATTACK, CalcDamageInfo::blocked_amount, CalcAbsorbResist(), CalcArmorReducedDamage(), CalculateDamage(), CanApplyResilience(), CalcDamageInfo::cleanDamage, CR_CRIT_TAKEN_MELEE, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, DamageInfo::GetAbsorb(), GetAI(), GetCreatureTypeMask(), DamageInfo::GetDamage(), GetLevel(), GetMeleeDamageSchoolMask(), DamageInfo::GetResist(), GetShieldBlockValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), GetTotalAuraMultiplierByMiscMask(), CalcDamageInfo::HitInfo, HITINFO_AFFECTS_VICTIM, HITINFO_BLOCK, HITINFO_CRITICALHIT, HITINFO_CRUSHING, HITINFO_FULL_ABSORB, HITINFO_FULL_RESIST, HITINFO_GLANCING, HITINFO_MISS, HITINFO_NORMALSWING, HITINFO_OFFHAND, HITINFO_PARTIAL_ABSORB, HITINFO_PARTIAL_RESIST, HITINFO_SWINGNOHITSOUND, CalcDamageInfo::hitOutCome, IsAlive(), isBlockCritical(), IsDamageReducedByArmor(), IsImmunedToDamageOrSchool(), Object::IsPlayer(), MAX_ITEM_PROTO_DAMAGES, MELEE_HIT_BLOCK, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_DODGE, MELEE_HIT_EVADE, MELEE_HIT_GLANCING, MELEE_HIT_MISS, MELEE_HIT_NORMAL, MELEE_HIT_PARRY, MeleeDamageBonusDone(), MeleeDamageBonusTaken(), OFF_ATTACK, UnitAI::OnCalculateMeleeDamageReceived(), PROC_EX_ABSORB, PROC_EX_BLOCK, PROC_EX_CRITICAL_HIT, PROC_EX_DODGE, PROC_EX_EVADE, PROC_EX_FULL_BLOCK, PROC_EX_IMMUNE, PROC_EX_MISS, PROC_EX_NONE, PROC_EX_NORMAL_HIT, PROC_EX_PARRY, PROC_EX_RESIST, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_MELEE_AUTO_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_NONE, PROC_FLAG_TAKEN_DAMAGE, PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK, CalcDamageInfo::procAttacker, CalcDamageInfo::procEx, CalcDamageInfo::procVictim, RANGED_ATTACK, CalcDamageInfo::resist, RollMeleeOutcomeAgainst(), SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_SCHOOL_MASK_NORMAL, sScriptMgr, CalcDamageInfo::target, CalcDamageInfo::TargetState, VICTIMSTATE_BLOCKS, VICTIMSTATE_DODGE, VICTIMSTATE_EVADES, VICTIMSTATE_HIT, VICTIMSTATE_INTACT, VICTIMSTATE_IS_IMMUNE, and VICTIMSTATE_PARRY.

Referenced by AttackerStateUpdate(), and spell_dk_dancing_rune_weapon::HandleProc().

◆ CalculateMinMaxDamage()

virtual void Unit::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex = 0 
)
pure virtual

Implemented in Creature, and Player.

Referenced by CalculateDamage(), and UpdateDamagePhysical().

◆ CalculateSpellDamage()

int32 Unit::CalculateSpellDamage ( Unit const *  target,
SpellInfo const *  spellProto,
uint8  effect_index,
int32 const *  basePoints = nullptr 
) const

◆ CalculateSpellDamageTaken()

void Unit::CalculateSpellDamageTaken ( SpellNonMeleeDamage damageInfo,
int32  damage,
SpellInfo const *  spellInfo,
WeaponAttackType  attackType = BASE_ATTACK,
bool  crit = false 
)
1328{
1329 if (damage < 0)
1330 return;
1331
1332 Unit* victim = damageInfo->target;
1333 if (!victim || !victim->IsAlive())
1334 return;
1335
1336 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1337 uint32 crTypeMask = victim->GetCreatureTypeMask();
1338
1339 // Script Hook For CalculateSpellDamageTaken -- Allow scripts to change the Damage post class mitigation calculations
1340 sScriptMgr->ModifySpellDamageTaken(damageInfo->target, damageInfo->attacker, damage, spellInfo);
1341
1342 if (victim->GetAI())
1343 {
1344 victim->GetAI()->OnCalculateSpellDamageReceived(damage, this);
1345 }
1346
1347 int32 cleanDamage = 0;
1348 if (!spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS) && Unit::IsDamageReducedByArmor(damageSchoolMask, spellInfo))
1349 {
1350 int32 oldDamage = damage;
1351 damage = Unit::CalcArmorReducedDamage(this, victim, damage, spellInfo, 0, attackType);
1352 cleanDamage = oldDamage - damage;
1353 }
1354
1355 bool blocked = false;
1356 // Per-school calc
1357 switch (spellInfo->DmgClass)
1358 {
1359 // Melee and Ranged Spells
1362 {
1363 // Physical Damage
1364 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1365 {
1366 // Get blocked status
1367 blocked = isSpellBlocked(victim, spellInfo, attackType);
1368 }
1369
1370 if (crit)
1371 {
1372 damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
1373
1374 // Calculate crit bonus
1375 uint32 crit_bonus = damage;
1376 // Apply crit_damage bonus for melee spells
1377 if (Player* modOwner = GetSpellModOwner())
1378 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1379 damage += crit_bonus;
1380
1381 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1382 float critPctDamageMod = 0.0f;
1383 if (attackType == RANGED_ATTACK)
1385 else
1387
1388 // Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
1389 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellInfo->GetSchoolMask());
1390
1391 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1393
1394 if (critPctDamageMod != 0)
1395 AddPct(damage, critPctDamageMod);
1396 }
1397
1398 // Spell weapon based damage CAN BE crit & blocked at same time
1399 if (blocked)
1400 {
1401 damageInfo->blocked = victim->GetShieldBlockValue();
1402 // double blocked amount if block is critical
1403 if (victim->isBlockCritical())
1404 damageInfo->blocked *= 2;
1405 if (damage < int32(damageInfo->blocked))
1406 damageInfo->blocked = uint32(damage);
1407
1408 damage -= damageInfo->blocked;
1409 cleanDamage += damageInfo->blocked;
1410 }
1411
1412 int32 resilienceReduction = damage;
1413 if (CanApplyResilience())
1414 {
1415 if (attackType != RANGED_ATTACK)
1416 {
1417 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_MELEE);
1418 }
1419 else
1420 {
1421 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_RANGED);
1422 }
1423 }
1424
1425 resilienceReduction = damage - resilienceReduction;
1426 damage -= resilienceReduction;
1427 cleanDamage += resilienceReduction;
1428 break;
1429 }
1430 // Magical Attacks
1433 {
1434 // If crit add critical bonus
1435 if (crit)
1436 {
1437 damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
1438 damage = Unit::SpellCriticalDamageBonus(this, spellInfo, damage, victim);
1439 }
1440
1441 int32 resilienceReduction = damage;
1442 if (CanApplyResilience())
1443 {
1444 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_SPELL);
1445 }
1446
1447 resilienceReduction = damage - resilienceReduction;
1448 damage -= resilienceReduction;
1449 cleanDamage += resilienceReduction;
1450 break;
1451 }
1452 default:
1453 break;
1454 }
1455
1456 damageInfo->cleanDamage = std::max(0, cleanDamage);
1457 damageInfo->damage = std::max(0, damage);
1458
1459 // Calculate absorb resist
1460 if (damageInfo->damage > 0)
1461 {
1462 DamageInfo dmgInfo(*damageInfo, SPELL_DIRECT_DAMAGE);
1463 Unit::CalcAbsorbResist(dmgInfo);
1464 damageInfo->absorb = dmgInfo.GetAbsorb();
1465 damageInfo->resist = dmgInfo.GetResist();
1466 damageInfo->damage = dmgInfo.GetDamage();
1467 }
1468}
@ SPELL_DAMAGE_CLASS_RANGED
Definition SharedDefines.h:1559
@ SPELL_DAMAGE_CLASS_MAGIC
Definition SharedDefines.h:1557
@ SPELL_DAMAGE_CLASS_NONE
Definition SharedDefines.h:1556
@ SPELL_DAMAGE_CLASS_MELEE
Definition SharedDefines.h:1558
@ SPELL_HIT_TYPE_CRIT
Definition SharedDefines.h:1547
@ SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS
Definition SharedDefines.h:549
@ SPELLMOD_CRIT_DAMAGE_BONUS
Definition SpellDefines.h:91
@ SPELL_DIRECT_DAMAGE
Definition Unit.h:256
virtual void OnCalculateSpellDamageReceived(int32 &, Unit *)
Definition UnitAI.h:381
bool isSpellBlocked(Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
Definition Unit.cpp:3138
static uint32 SpellCriticalDamageBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
Definition Unit.cpp:12477
Unit * target
Definition Unit.h:502
uint32 HitInfo
Definition Unit.h:513
uint32 damage
Definition Unit.h:505
uint32 absorb
Definition Unit.h:508
Unit * attacker
Definition Unit.h:503
uint32 schoolMask
Definition Unit.h:507
uint32 cleanDamage
Definition Unit.h:515
uint32 resist
Definition Unit.h:509
uint32 blocked
Definition Unit.h:512

References SpellNonMeleeDamage::absorb, AddPct(), ApplyResilience(), SpellNonMeleeDamage::attacker, SpellNonMeleeDamage::blocked, CalcAbsorbResist(), CalcArmorReducedDamage(), CanApplyResilience(), SpellNonMeleeDamage::cleanDamage, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, SpellNonMeleeDamage::damage, SpellInfo::DmgClass, DamageInfo::GetAbsorb(), GetAI(), GetCreatureTypeMask(), DamageInfo::GetDamage(), DamageInfo::GetResist(), SpellInfo::GetSchoolMask(), GetShieldBlockValue(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, IsAlive(), isBlockCritical(), IsDamageReducedByArmor(), isSpellBlocked(), UnitAI::OnCalculateSpellDamageReceived(), RANGED_ATTACK, SpellNonMeleeDamage::resist, SpellNonMeleeDamage::schoolMask, SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_DIRECT_DAMAGE, SPELL_HIT_TYPE_CRIT, SPELL_SCHOOL_MASK_NORMAL, SpellCriticalDamageBonus(), SPELLMOD_CRIT_DAMAGE_BONUS, sScriptMgr, and SpellNonMeleeDamage::target.

Referenced by Spell::DoAllEffectOnTarget(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), and AuraEffect::HandleProcTriggerDamageAuraProc().

◆ CanApplyResilience()

bool Unit::CanApplyResilience ( ) const
inline

◆ CanDualWield()

◆ CanEnterWater()

virtual bool Unit::CanEnterWater ( ) const
pure virtual

Implemented in Creature, and Player.

◆ CanFly()

◆ CanFreeMove()

bool Unit::CanFreeMove ( ) const
inline
1704 {
1707 }
@ UNIT_STATE_DISTRACTED
Definition UnitDefines.h:182
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
@ UNIT_STATE_IN_FLIGHT
Definition UnitDefines.h:178
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173

References GetOwnerGUID(), HasUnitState(), UNIT_STATE_CONFUSED, UNIT_STATE_DISTRACTED, UNIT_STATE_FLEEING, UNIT_STATE_IN_FLIGHT, UNIT_STATE_ROOT, and UNIT_STATE_STUNNED.

Referenced by Creature::IsFreeToMove().

◆ CanHaveThreatList()

bool Unit::CanHaveThreatList ( bool  skipAliveCheck = false) const
14733{
14734 // only creatures can have threat list
14735 if (!IsCreature())
14736 return false;
14737
14738 // only alive units can have threat list
14739 if (!skipAliveCheck && !IsAlive())
14740 return false;
14741
14742 // totems can not have threat list
14743 if (ToCreature()->IsTotem())
14744 return false;
14745
14746 // vehicles can not have threat list
14747 if (ToCreature()->IsVehicle() && GetMap()->IsBattlegroundOrArena())
14748 return false;
14749
14750 // summons can not have a threat list, unless they are controlled by a creature
14752 return false;
14753
14754 return true;
14755}
@ UNIT_MASK_CONTROLLABLE_GUARDIAN
Definition UnitDefines.h:164
@ UNIT_MASK_GUARDIAN
Definition UnitDefines.h:158
bool IsVehicle() const
Definition Unit.h:790
Map * GetMap() const
Definition Object.h:620

References WorldObject::GetMap(), GetOwnerGUID(), HasUnitTypeMask(), IsAlive(), Object::IsCreature(), Object::IsPlayer(), IsTotem(), IsVehicle(), Object::ToCreature(), UNIT_MASK_CONTROLLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, and UNIT_MASK_MINION.

Referenced by AddThreat(), Creature::CanPeriodicallyCallForAssistance(), ThreatMgr::ClearAllThreat(), DealDamage(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), Spell::EffectTaunt(), Spell::EffectThreat(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleModTaunt(), Spell::HandleThreatSpells(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), Creature::SelectVictim(), TauntApply(), TauntFadeOut(), and Update().

◆ CanInstantCast()

bool Unit::CanInstantCast ( ) const
inline
1572{ return _instantCast; }

References _instantCast.

Referenced by ModSpellCastTime().

◆ CanModifyStats()

◆ CanProc()

bool Unit::CanProc ( )
inline
1542{ return !m_procDeep; }

References m_procDeep.

Referenced by Spell::DoAllEffectOnTarget().

◆ CanRestoreMana()

bool Unit::CanRestoreMana ( SpellInfo const *  spellInfo) const
21340{
21341 // Aura of Despair exceptions
21342 switch (spellInfo->Id)
21343 {
21344 case 16666: // Demonic Rune
21345 case 27869: // Dark Rune
21346 case 30824: // Shamanistic Rage
21347 case 31786: // Spiritual Attunement
21348 case 31930: // Judgements of the Wise
21349 case 34075: // Aspect of the Viper
21350 case 34720: // Thrill of the hunt
21351 case 47755: // Rapture
21352 case 54425: // Improved Felhunter
21353 case 57319: // Blessing of Sanctuary
21354 case 63337: // Saronite Vapors (regenerate mana)
21355 case 63375: // Improved stormstrike
21356 case 64372: // Lifebloom
21357 case 68285: // Improved Leader of the Pack
21358 return true;
21359 case 54428: // Divine Plea - only with talent Guarded by the Light
21360 return HasSpell(53583);
21361 default:
21362 break;
21363 }
21364
21365 return false;
21366}
virtual bool HasSpell(uint32) const
Definition Unit.h:1567

References HasSpell(), and SpellInfo::Id.

Referenced by IsImmunedToSpellEffect().

◆ CanSparringWith()

bool Unit::CanSparringWith ( Unit const *  attacker) const
protected
3988{
3990 return false;
3991
3992 if (!attacker)
3993 return false;
3994
3995 if (!attacker->IsCreature() || attacker->IsCharmedOwnedByPlayerOrPlayer())
3996 return false;
3997
3998 if (Creature const* creature = ToCreature())
3999 if (!creature->GetSparringPct())
4000 return false;
4001
4002 return true;
4003}
bool IsCharmedOwnedByPlayerOrPlayer() const
Definition Unit.h:1294

References IsCharmedOwnedByPlayerOrPlayer(), Object::IsCreature(), and Object::ToCreature().

Referenced by AttackerStateUpdate(), and DealDamage().

◆ CanSwim()

bool Unit::CanSwim ( ) const
virtual

this method checks the current flag of a unit

These flags can be set within the database or dynamically changed at runtime UNIT_FLAG_SWIMMING must be updated when a unit enters a swimmable area

Reimplemented in Creature.

19956{
19957 // Mirror client behavior, if this method returns false then client will not use swimming animation and for players will apply gravity as if there was no water
19959 return false;
19961 return true;
19963 return false;
19965 return true;
19967}
@ UNIT_FLAG2_UNUSED_6
Definition UnitDefines.h:311
@ UNIT_FLAG_CANNOT_SWIM
Definition UnitDefines.h:268
@ UNIT_FLAG_POSSESSED
Definition UnitDefines.h:278
@ UNIT_FLAG_SWIMMING
Definition UnitDefines.h:269
@ UNIT_FLAG_RENAME
Definition UnitDefines.h:258
@ UNIT_FLAG_PET_IN_COMBAT
Definition UnitDefines.h:265
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:743

References HasUnitFlag(), HasUnitFlag2(), UNIT_FLAG2_UNUSED_6, UNIT_FLAG_CANNOT_SWIM, UNIT_FLAG_PET_IN_COMBAT, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_POSSESSED, UNIT_FLAG_RENAME, and UNIT_FLAG_SWIMMING.

Referenced by PathGenerator::BuildPolyPath(), and Creature::CanSwim().

◆ CanUseAttackType()

◆ CastCustomSpell() [1/5]

SpellCastResult Unit::CastCustomSpell ( SpellInfo const *  spellInfo,
CustomSpellValues const &  value,
Unit victim = nullptr,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1290{
1291 SpellCastTargets targets;
1292 targets.SetUnitTarget(victim);
1293
1294 return CastSpell(targets, spellInfo, &value, triggerFlags, castItem, triggeredByAura, originalCaster);
1295}
Definition Spell.h:119
void SetUnitTarget(Unit *target)
Definition Spell.cpp:238

References CastSpell(), and SpellCastTargets::SetUnitTarget().

◆ CastCustomSpell() [2/5]

SpellCastResult Unit::CastCustomSpell ( uint32  spellId,
CustomSpellValues const &  value,
Unit victim = nullptr,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1278{
1279 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1280 if (!spellInfo)
1281 {
1282 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1284 }
1285
1286 return CastCustomSpell(spellInfo, value, victim, triggerFlags, castItem, triggeredByAura, originalCaster);
1287}
@ SPELL_FAILED_SPELL_UNAVAILABLE
Definition SharedDefines.h:1067
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1251

References CastCustomSpell(), Object::GetGUID(), LOG_ERROR, SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, and Position::ToString().

◆ CastCustomSpell() [3/5]

SpellCastResult Unit::CastCustomSpell ( uint32  spellId,
SpellValueMod  mod,
int32  value,
Unit victim,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1264{
1265 CustomSpellValues values;
1266 values.AddSpellMod(mod, value);
1267 return CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1268}
@ TRIGGERED_NONE
Definition SpellDefines.h:133
Definition SpellDefines.h:165
void AddSpellMod(SpellValueMod mod, int32 value)
Definition SpellDefines.h:167

References CustomSpellValues::AddSpellMod(), CastCustomSpell(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastCustomSpell() [4/5]

SpellCastResult Unit::CastCustomSpell ( uint32  spellId,
SpellValueMod  mod,
int32  value,
Unit victim = nullptr,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1271{
1272 CustomSpellValues values;
1273 values.AddSpellMod(mod, value);
1274 return CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster);
1275}

References CustomSpellValues::AddSpellMod(), and CastCustomSpell().

◆ CastCustomSpell() [5/5]

SpellCastResult Unit::CastCustomSpell ( Unit victim,
uint32  spellId,
int32 const *  bp0,
int32 const *  bp1,
int32 const *  bp2,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1252{
1253 CustomSpellValues values;
1254 if (bp0)
1255 values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
1256 if (bp1)
1257 values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
1258 if (bp2)
1259 values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
1260 return CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1261}
@ SPELLVALUE_BASE_POINT1
Definition SpellDefines.h:114
@ SPELLVALUE_BASE_POINT2
Definition SpellDefines.h:115
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113

References CustomSpellValues::AddSpellMod(), CastCustomSpell(), SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

Referenced by spell_pri_guardian_spirit::Absorb(), spell_mage_fire_frost_ward::Absorb(), spell_pal_ardent_defender::Absorb(), spell_dru_survival_instincts_aura::AfterApply(), spell_the_lich_king_necrotic_plague_jump_aura::AfterDispel(), spell_dru_lifebloom::AfterRemove(), Player::ApplyEnchantment(), CastCustomSpell(), CastCustomSpell(), CastCustomSpell(), CastCustomSpell(), CastDelayedSpellWithPeriodicAmount(), npc_gas_cloud::npc_gas_cloudAI::CastMainSpell(), CastPetAura(), spell_ruby_sanctum_rallying_shout::CountAllies(), spell_igb_rocket_artillery_explosion::DamageGunship(), boss_illidari_council_memberAI::DamageTaken(), boss_tenris_mirkblood::DamageTaken(), boss_leotheras_the_blind::DemonTime(), spell_warl_seed_of_corruption_generic_aura::Detonate(), boss_sister_svalna::boss_sister_svalnaAI::DoAction(), Spell::EffectDestroyAllTotems(), Spell::EffectDispel(), Spell::EffectFeedPet(), Spell::EffectForceCast(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectSummonType(), EnterVehicle(), EnterVehicleUnattackable(), AuraMunchingQueue::Execute(), TriggerWickedSpirit::Execute(), spell_sha_totem_of_wrath::HandleAfterCast(), spell_reflective_shield_aura::HandleAfterEffectAbsorb(), spell_dk_scourge_strike::HandleAfterHit(), spell_dru_enrage::HandleApply(), spell_pal_avenging_wrath::HandleApply(), AuraEffect::HandleAuraLinked(), AuraEffect::HandleAuraModShapeshift(), HandleAuraProc(), HandleAuraRaidProcFromChargeWithValue(), Aura::HandleAuraSpecificMods(), spell_pri_shadow_word_death::HandleDamage(), spell_dk_corpse_explosion::HandleDamage(), spell_dru_lifebloom::HandleDispel(), spell_igb_burning_pitch::HandleDummy(), spell_ahn_kahet_swarmer_aura::HandleDummy(), spell_deathbringer_blood_link::HandleDummy(), spell_dk_death_coil::HandleDummy(), spell_dk_death_strike::HandleDummy(), spell_gen_dummy_trigger::HandleDummy(), spell_hun_last_stand_pet::HandleDummy(), spell_pal_divine_storm_dummy::HandleDummy(), spell_sha_ancestral_awakening_proc::HandleDummy(), spell_sha_cleansing_totem_pulse::HandleDummy(), spell_warl_life_tap::HandleDummy(), spell_warr_last_stand::HandleDummy(), spell_warr_charge::HandleDummy(), spell_warr_slam::HandleDummy(), spell_warr_bloodthirst::HandleDummy(), HandleDummyAuraProc(), spell_egg_explosion::HandleDummyHitTarget(), spell_warr_execute::HandleEffect(), spell_dk_improved_blood_presence::HandleEffectApply(), spell_dk_improved_frost_presence::HandleEffectApply(), spell_dk_improved_unholy_presence::HandleEffectApply(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_serpentshrine_cavern_infection::HandleEffectRemove(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), spell_ragin_flames_inferno::HandlePeriodic(), spell_dk_death_and_decay_aura::HandlePeriodic(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_deathbringer_blood_link_aura::HandleProc(), spell_deathbringer_blood_link_blood_beast_aura::HandleProc(), spell_soul_deflection::HandleProc(), spell_reliquary_of_souls_aura_of_desire_aura::HandleProc(), spell_black_temple_consuming_strikes_aura::HandleProc(), spell_item_blade_ward_enchant::HandleProc(), spell_item_blood_draining_enchant::HandleProc(), spell_dru_living_seed_proc::HandleProc(), spell_hun_ascpect_of_the_viper::HandleProc(), spell_sha_earth_shield::HandleProc(), spell_the_lich_king_dark_hunger_aura::HandleProc(), spell_yogg_saron_grim_reprisal_aura::HandleProc(), spell_dk_wandering_plague_aura::HandleProc(), spell_dk_blood_gorged::HandleProc(), spell_dru_living_seed::HandleProc(), spell_gen_blade_warding::HandleProc(), spell_hun_glyph_of_arcane_shot::HandleProc(), spell_item_blessing_of_ancient_kings::HandleProc(), spell_item_necrotic_touch::HandleProc(), spell_mage_burnout::HandleProc(), spell_pal_seal_of_command_aura::HandleProc(), spell_pal_sacred_shield_base::HandleProc(), spell_pal_seal_of_righteousness::HandleProc(), spell_pri_divine_aegis::HandleProc(), spell_pri_glyph_of_prayer_of_healing::HandleProc(), spell_rog_blade_flurry::HandleProc(), spell_sha_item_mana_surge::HandleProc(), spell_warr_sweeping_strikes::HandleProc(), HandleProcTriggerSpell(), AuraEffect::HandleProcTriggerSpellWithValueAuraProc(), AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(), spell_igb_rocket_pack_aura::HandleRemove(), spell_warl_haunt_aura::HandleRemove(), spell_pal_lay_on_hands::HandleScript(), spell_kelthuzad_detonate_mana_aura::HandleScript(), spell_hun_chimera_shot::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), spell_illidari_council_circle_of_healing::HandleSharedRule(), HandleSpellClick(), spell_halion_damage_aoe_summon::HandleSummon(), spell_putricide_mutated_transformation::HandleSummon(), spell_putricide_mutated_plague_aura::HandleTriggerSpell(), boss_sathrovarr::JustEngagedWith(), boss_essence_of_suffering::boss_essence_of_sufferingAI::JustEngagedWith(), boss_essence_of_anger::boss_essence_of_angerAI::JustEngagedWith(), boss_felblood_kaelthas::JustEngagedWith(), boss_kalecgos::JustEngagedWith(), boss_gurtogg_bloodboil::JustEngagedWith(), boss_teron_gorefiend::JustEngagedWith(), boss_najentus::JustEngagedWith(), boss_morogrim_tidewalker::JustEngagedWith(), boss_felmyst::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_janalai_hatcher::MovementInform(), npc_frost_tomb::npc_frost_tomb(), spell_dru_tiger_s_fury::OnHit(), spell_gen_flurry_of_claws::OnPeriodic(), spell_blood_queen_essence_of_the_blood_queen_aura::OnProc(), spell_pal_eye_for_an_eye::OnProc(), spell_warl_siphon_life::OnProc(), spell_warl_fel_synergy::OnProc(), spell_warr_improved_spell_reflection::OnProc(), spell_warr_damage_shield::OnProc(), spell_kalecgos_curse_of_boundless_agony_aura::OnRemove(), spell_halion_marks_aura::OnRemove(), spell_putricide_mutated_plague_aura::OnRemove(), spell_the_lich_king_necrotic_plague_aura::OnRemove(), spell_yogg_saron_malady_of_the_mind_aura::OnRemove(), spell_sindragosa_instability_aura::OnRemove(), spell_the_lich_king_necrotic_plague_jump_aura::OnRemove(), npc_wild_wyrm::PassengerBoarded(), spell_karazhan_overload_aura::PeriodicTick(), spell_entropius_negative_energy_periodic::PeriodicTick(), spell_doomfire::PeriodicTick(), spell_blood_queen_pact_of_the_darkfallen_dmg_aura::PeriodicTick(), spell_broggok_poison_cloud::PeriodicTick(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::PhaseTransitionSpawns(), spell_item_oracle_ablutions::PrepareSpellScript(), spell_q11198_take_down_tethyr::PrepareSpellScript(), SmartScript::ProcessAction(), spell_illidari_council_reflective_shield_aura::ReflectDamage(), spell_pri_power_word_shield_aura::ReflectDamage(), boss_kiljaeden::Reset(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::Reset(), boss_kiljaeden::ScheduleBasicAbilities(), boss_magtheridon::ScheduleCombatEvents(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::SpellHitTarget(), npc_simon_bunny::npc_simon_bunnyAI::SpellHitTarget(), boss_viscidus::SummonedCreatureDies(), boss_krik_thir::boss_krik_thirAI::SummonWatcher(), spell_dk_anti_magic_shell_self::Trigger(), spell_mage_incanters_absorbtion_base_AuraScript::Trigger(), spell_the_lich_king_life_siphon::TriggerHeal(), spell_pal_divine_storm::TriggerHeal(), spell_black_temple_shadow_inferno_aura::Update(), spell_black_temple_spell_absorption_aura::Update(), npc_coren_direbrew::UpdateAI(), boss_huhuran::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_noth::boss_nothAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_living_constellation::npc_living_constellationAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_yoggsaron::boss_yoggsaronAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_emalon::boss_emalonAI::UpdateAI(), and boss_toravon::boss_toravonAI::UpdateAI().

◆ CastDelayedSpellWithPeriodicAmount()

void Unit::CastDelayedSpellWithPeriodicAmount ( Unit caster,
uint32  spellId,
AuraType  auraType,
int32  addAmount,
uint8  effectIndex = 0 
)
20297{
20298 AuraEffect* aurEff = nullptr;
20299 for (AuraEffectList::iterator i = m_modAuras[auraType].begin(); i != m_modAuras[auraType].end(); ++i)
20300 {
20301 aurEff = *i;
20302 if (aurEff->GetCasterGUID() != caster->GetGUID() || aurEff->GetId() != spellId || aurEff->GetEffIndex() != effectIndex || !aurEff->GetTotalTicks())
20303 continue;
20304
20305 addAmount += ((aurEff->GetOldAmount() * std::max<int32>(aurEff->GetTotalTicks() - int32(aurEff->GetTickNumber()), 0)) / aurEff->GetTotalTicks());
20306 break;
20307 }
20308
20309 // xinef: delay only for casting on different unit
20310 if (this == caster || !sWorld->getBoolConfig(CONFIG_MUNCHING_BLIZZLIKE))
20311 caster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, addAmount, this, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_NO_PERIODIC_RESET), nullptr, aurEff, caster->GetGUID());
20312 else
20313 caster->m_Events.AddEvent(new AuraMunchingQueue(*caster, GetGUID(), addAmount, spellId, aurEff, auraType), caster->m_Events.CalculateQueueTime(400));
20314}
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_NO_PERIODIC_RESET
Will ignore equipped item requirements.
Definition SpellDefines.h:152
@ CONFIG_MUNCHING_BLIZZLIKE
Definition WorldConfig.h:144
uint32 GetTickNumber() const
Definition SpellAuraEffects.h:87
int32 GetOldAmount() const
Definition SpellAuraEffects.h:115
uint32 GetId() const
Definition SpellAuraEffects.cpp:432
int32 GetTotalTicks() const
Definition SpellAuraEffects.cpp:7384
ObjectGuid GetCasterGUID() const
Definition SpellAuraEffects.h:48
Definition Unit.cpp:20263
uint64 CalculateQueueTime(uint64 delay) const
Definition EventProcessor.cpp:164
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true, uint8 eventGroup=0)
Definition EventProcessor.cpp:136

References EventProcessor::AddEvent(), EventProcessor::CalculateQueueTime(), CastCustomSpell(), CONFIG_MUNCHING_BLIZZLIKE, AuraEffect::GetCasterGUID(), AuraEffect::GetEffIndex(), Object::GetGUID(), Object::GetGUID(), AuraEffect::GetId(), AuraEffect::GetOldAmount(), AuraEffect::GetTickNumber(), AuraEffect::GetTotalTicks(), WorldObject::m_Events, m_modAuras, SPELLVALUE_BASE_POINT0, sWorld, TRIGGERED_FULL_MASK, and TRIGGERED_NO_PERIODIC_RESET.

Referenced by HandleDummyAuraProc(), spell_mage_ignite::HandleProc(), spell_dru_t10_balance_4p_bonus::HandleProc(), spell_sha_t10_restoration_4p_bonus::HandleProc(), spell_sha_t8_electrified::HandleProc(), and HandleProcTriggerSpell().

◆ CastPetAura()

void Unit::CastPetAura ( PetAura const *  aura)
17579{
17580 uint32 auraId = aura->GetAura(GetEntry());
17581 if (!auraId)
17582 return;
17583
17584 if (auraId == 35696) // Demonic Knowledge
17585 {
17586 int32 basePoints = aura->GetDamage();
17587 CastCustomSpell(this, auraId, &basePoints, nullptr, nullptr, true);
17588 }
17589 else
17590 CastSpell(this, auraId, true);
17591}

References CastCustomSpell(), CastSpell(), PetAura::GetAura(), PetAura::GetDamage(), and Object::GetEntry().

Referenced by Pet::CastPetAuras().

◆ CastSpell() [1/7]

SpellCastResult Unit::CastSpell ( float  x,
float  y,
float  z,
uint32  spellId,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1298{
1299 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1300 if (!spellInfo)
1301 {
1302 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1304 }
1305
1306 SpellCastTargets targets;
1307 targets.SetDst(x, y, z, GetOrientation());
1308
1309 return CastSpell(targets, spellInfo, nullptr, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1310}
void SetDst(float x, float y, float z, float orientation, uint32 mapId=MAPID_INVALID)
Definition Spell.cpp:405

References CastSpell(), Object::GetGUID(), Position::GetOrientation(), LOG_ERROR, SpellCastTargets::SetDst(), SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, Position::ToString(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [2/7]

SpellCastResult Unit::CastSpell ( GameObject go,
uint32  spellId,
bool  triggered,
Item castItem = nullptr,
AuraEffect triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1313{
1314 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1315 if (!spellInfo)
1316 {
1317 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1319 }
1320
1321 SpellCastTargets targets;
1322 targets.SetGOTarget(go);
1323
1324 return CastSpell(targets, spellInfo, nullptr, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1325}
void SetGOTarget(GameObject *target)
Definition Spell.cpp:270

References CastSpell(), Object::GetGUID(), LOG_ERROR, SpellCastTargets::SetGOTarget(), SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, Position::ToString(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [3/7]

SpellCastResult Unit::CastSpell ( SpellCastTargets const &  targets,
SpellInfo const *  spellInfo,
CustomSpellValues const *  value,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
Todo:
: this is a workaround - not needed anymore, but required for some scripts :(
1195{
1196 if (!spellInfo)
1197 {
1198 LOG_ERROR("entities.unit", "CastSpell: unknown spell by caster {}", GetGUID().ToString());
1200 }
1201
1203 if (!originalCaster && triggeredByAura)
1204 {
1205 originalCaster = triggeredByAura->GetCasterGUID();
1206 }
1207
1208 Spell* spell = new Spell(this, spellInfo, triggerFlags, originalCaster);
1209
1210 if (value)
1211 {
1212 for (CustomSpellValues::const_iterator itr = value->begin(); itr != value->end(); ++itr)
1213 {
1214 spell->SetSpellValue(itr->first, itr->second);
1215 }
1216 }
1217
1218 spell->m_CastItem = castItem;
1219 return spell->prepare(&targets, triggeredByAura);
1220}
void SetSpellValue(SpellValueMod mod, int32 value)
Definition Spell.cpp:8427
Item * m_CastItem
Definition Spell.h:532

References AuraEffect::GetCasterGUID(), Object::GetGUID(), LOG_ERROR, Spell::m_CastItem, Spell::prepare(), Spell::SetSpellValue(), SPELL_FAILED_SPELL_UNAVAILABLE, and Position::ToString().

Referenced by Player::_addSpell(), Player::_addTalentAurasAndSpells(), Spell::_cast(), _ExitVehicle(), Player::_LoadGlyphAuras(), Battleground::_ProcessResurrect(), spell_yogg_saron_protective_gaze_aura::Absorb(), spell_rog_cheat_death::Absorb(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Activate(), Player::ActivateSpec(), spell_halion_combustion_consumption_aura::AddMarkStack(), Battleground::AddPlayer(), Arena::AddPlayer(), BattlegroundIC::AddPlayer(), BattlegroundMap::AddPlayerToMap(), Battleground::AddPlayerToResurrectQueue(), Pet::addSpell(), spell_dru_barkskin::AfterApply(), spell_dru_savage_roar_aura::AfterApply(), spell_the_cleansing_cleansing_soul::AfterRemove(), spell_astromancer_wrath_of_the_astromancer::AfterRemove(), spell_gen_lifebloom::AfterRemove(), spell_oculus_stop_time_aura::Apply(), spell_sha_earthbind_totem::Apply(), spell_warl_health_funnel::ApplyEffect(), Player::ApplyEnchantment(), Player::ApplyEquipSpell(), Player::ApplyItemObtainSpells(), spell_hun_lock_and_load::ApplyMarker(), npc_ritual_channeler::npc_ritual_channelerAI::AttackStart(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::boss_yoggsaron_crusher_tentacleAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::boss_yoggsaron_death_orbAI(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::boss_yoggsaron_influence_tentacleAI(), WorldState::BuffAdalsSongOfBattle(), WorldState::BuffMagtheridonTeam(), Player::BuildPlayerRepop(), spell_igb_incinerating_blast::CalculateDamage(), spell_igb_cannon_blast::CalculatePower(), npc_echo_of_medivh::CastChangeFacing(), npc_chesspiece::CastChangeFacing(), CastCustomSpell(), npc_hallows_end_soh::CastFires(), Player::CastItemCombatSpell(), npc_volatile_ooze::npc_volatile_oozeAI::CastMainSpell(), CastPetAura(), boss_mor_grayhoof::CastRandomSpell(), CastSpell(), CastSpell(), GameObject::CastSpell(), CastSpell(), CastSpell(), CastSpell(), CastSpell(), spell_the_lich_king_defile::ChangeDamageAndGrow(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), spell_eredar_twins_handle_touch::CheckCast(), Spell::CheckCast(), Spell::CheckItems(), spell_botanica_shift_form_aura::CheckProc(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), spell_the_lich_king_shadow_trap_periodic::CheckTargetCount(), spell_dk_raise_dead::ConsumeReagents(), spell_frost_giant_death_plague::CountTargets(), instance_blackrock_spire::instance_blackrock_spireMapScript::CreatureLooted(), violet_hold_trashAI::CreatureStartAttackDoor(), boss_garfrost::boss_garfrostAI::DamageTaken(), npc_jenny::DamageTaken(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_headless_horseman::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_sartharion::DamageTaken(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), npc_argent_soldier::npc_argent_soldierAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), npc_gunship_boarding_addAI::DamageTaken(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DamageTaken(), npc_power_spark::DamageTaken(), npc_collapsing_star::npc_collapsing_starAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), DealDamage(), DealMeleeDamage(), spell_warl_seed_of_corruption_aura::Detonate(), spell_warl_seed_of_corruption_generic_aura::Detonate(), boss_twin_valkyrAI::DoAction(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_icc_severed_essence::npc_icc_severed_essenceAI::DoAction(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::DoAction(), npc_eris_hevenfire::npc_eris_hevenfireAI::DoAction(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction(), boss_the_lich_king::boss_the_lich_kingAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_flame_leviathan::boss_flame_leviathanAI::DoAction(), boss_magtheridon::DoAction(), boss_sacrolash::DoAction(), boss_alythess::DoAction(), npc_kalecgos_kj::DoAction(), npc_pilgrims_bounty_chair::DoAction(), boss_black_knight::boss_black_knightAI::DoAction(), boss_jormungarAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), npc_icc_blood_beast::npc_icc_blood_beastAI::DoAction(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::DoAction(), npc_spark_of_ionar::DoAction(), npc_molten_golem::DoAction(), boss_steelbreaker::boss_steelbreakerAI::DoAction(), npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::DoAction(), boss_thorim_sif::boss_thorim_sifAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DoAction(), boss_yoggsaron_keeper::DoAction(), Spell::DoAllEffectOnTarget(), UnitAI::DoCast(), UnitAI::DoCast(), UnitAI::DoCastAOE(), ScriptedAI::DoCastSpell(), InstanceScript::DoCastSpellOnPlayer(), InstanceScript::DoCastSpellOnPlayers(), UnitAI::DoCastToAllHostilePlayers(), boss_maexxna::boss_maexxnaAI::DoCastWebWrap(), 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boss_the_lich_king::boss_the_lich_kingAI::EnterEvadeMode(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), BattlegroundEY::EventTeamCapturedPoint(), BattleExperienceEvent::Execute(), OrcDeathEvent::Execute(), CorruptTriggers::Execute(), CastArmageddon::Execute(), UtherBatteredHiltEvent::Execute(), ShockVortexExplodeEvent::Execute(), ResetEncounterEvent::Execute(), FrostBombExplosion::Execute(), IceTombSummonEvent::Execute(), VileSpiritActivateEvent::Execute(), LichKingMovieEvent::Execute(), DelayedCastEvent::Execute(), DelayedCastMincharEvent::Execute(), ChargeRifts::Execute(), CosmicSmashDamageEvent::Execute(), CastRunesEvent::Execute(), BoomEvent::Execute(), SACActivateEvent::Execute(), VerasEnvenom::Execute(), CastQuill::Execute(), lapseTeleport::Execute(), boss_kaelthas::ExecuteMiddleEvent(), boss_salramm::boss_salrammAI::ExplodeGhoul(), 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cast_commandscript::HandleCastDistCommand(), cast_commandscript::HandleCastSelfCommand(), cast_commandscript::HandleCastTargetCommad(), spell_gen_mounted_charge::HandleChargeEffect(), spell_dk_corpse_explosion::HandleCorpseExplosion(), OutdoorPvPSI::HandleCustomSpell(), WorldSession::HandleDuelCancelledOpcode(), spell_icc_shattered_bones::HandleDummy(), spell_player_mount_wyrm::HandleDummy(), spell_corrupted_totems::HandleDummy(), spell_moroes_vanish::HandleDummy(), spell_karazhan_blink::HandleDummy(), spell_karazhan_wrath_titans_stacker::HandleDummy(), spell_ooze_zap::HandleDummy(), spell_saviana_conflagration_init::HandleDummy(), spell_igb_burning_pitch_selector::HandleDummy(), spell_igb_burning_pitch::HandleDummy(), spell_charge_shield_bomber::HandleDummy(), spell_fight_fire_bomber::HandleDummy(), spell_anti_air_rocket_bomber::HandleDummy(), spell_q13007_iron_colossus::HandleDummy(), spell_illidan_found_target::HandleDummy(), spell_leotheras_chaos_blast::HandleDummy(), spell_morogrim_tidewalker_watery_grave::HandleDummy(), spell_q10935_the_exorcism_of_colonel_jules::HandleDummy(), spell_gen_focused_bursts::HandleDummy(), spell_shadowblink::HandleDummy(), spell_spawn_drakonid::HandleDummy(), spell_send_mug_target_picker::HandleDummy(), spell_hallows_end_candy::HandleDummy(), spell_hallows_end_bucket_lands::HandleDummy(), spell_midsummer_torch_catch::HandleDummy(), spell_pilgrims_bounty_pass_generic::HandleDummy(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_mana_burn_area::HandleDummy(), spell_voljin_war_drums::HandleDummy(), spell_voodoo::HandleDummy(), spell_sartharion_lava_strike::HandleDummy(), spell_halion_meteor_strike_targeting::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_drakkari_colossus_emerge::HandleDummy(), spell_drakkari_colossus_surge::HandleDummy(), spell_putricide_ooze_eruption_searcher::HandleDummy(), spell_voa_flaming_cinder::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_vehicle_warhead_fuse::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_fatal_strike::HandleDummy(), spell_najentus_needle_spine::HandleDummy(), spell_ice_spear_target_picker::HandleDummy(), spell_dru_starfall_dummy::HandleDummy(), spell_gen_cannibalize::HandleDummy(), spell_gen_gadgetzan_transporter_backfire::HandleDummy(), spell_gen_gnomish_transporter::HandleDummy(), spell_hun_masters_call::HandleDummy(), spell_hun_pet_carrion_feeder::HandleDummy(), spell_item_gnomish_universal_remote::HandleDummy(), spell_item_gnomish_shrink_ray::HandleDummy(), spell_item_trigger_spell::HandleDummy(), spell_item_deviate_fish::HandleDummy(), spell_item_flask_of_the_north::HandleDummy(), spell_item_make_a_wish::HandleDummy(), spell_item_mingos_fortune_generator::HandleDummy(), spell_item_net_o_matic::HandleDummy(), spell_item_noggenfogger_elixir::HandleDummy(), spell_item_savory_deviate_delight::HandleDummy(), spell_item_six_demon_bag::HandleDummy(), spell_item_underbelly_elixir::HandleDummy(), spell_item_vanquished_clutches::HandleDummy(), spell_item_purify_helboar_meat::HandleDummy(), spell_item_reindeer_transformation::HandleDummy(), spell_item_nigh_invulnerability::HandleDummy(), spell_item_poultryizer::HandleDummy(), spell_item_socrethars_stone::HandleDummy(), spell_item_demon_broiled_surprise::HandleDummy(), spell_item_complete_raptor_capture::HandleDummy(), spell_item_brewfest_mount_transformation::HandleDummy(), spell_item_nitro_boots::HandleDummy(), spell_item_teach_language::HandleDummy(), spell_item_rocket_boots::HandleDummy(), spell_item_pygmy_oil::HandleDummy(), spell_item_chicken_cover::HandleDummy(), spell_item_greatmothers_soulcatcher::HandleDummy(), spell_mage_summon_water_elemental::HandleDummy(), spell_pal_blessing_of_faith::HandleDummy(), spell_pal_holy_shock::HandleDummy(), spell_pal_judgement_of_command::HandleDummy(), spell_pri_penance::HandleDummy(), spell_q11520_discovering_your_roots::HandleDummy(), spell_q5206_test_fetid_skull::HandleDummy(), spell_q11396_11399_scourging_crystal_controller::HandleDummy(), spell_q11587_arcane_prisoner_rescue::HandleDummy(), spell_q11730_ultrasonic_screwdriver::HandleDummy(), spell_q12634_despawn_fruit_tosser::HandleDummy(), spell_q12683_take_sputum_sample::HandleDummy(), spell_q9452_cast_net::HandleDummy(), spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy::HandleDummy(), spell_q12308_escape_from_silverbrook::HandleDummy(), spell_q12641_death_comes_from_on_high::HandleDummy(), spell_rog_shiv::HandleDummy(), spell_sha_fire_nova::HandleDummy(), spell_warl_ritual_of_doom_effect::HandleDummy(), spell_warl_soulshatter::HandleDummy(), spell_warr_charge::HandleDummy(), spell_magtheridon_shadow_grasp::HandleDummyApply(), HandleDummyAuraProc(), spell_yogg_saron_destabilization_matrix::HandleDummyEffect(), spell_yogg_saron_insane_periodic_trigger::HandleDummyEffect(), spell_image_of_drakuru_reagent_check::HandleDummyEffect(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_talon_king_ikiss_blink::HandleDummyHitTarget(), spell_shadowfang_keep_forsaken_skills_aura::HandleDummyTick(), spell_item_rocket_chicken::HandleDummyTick(), spell_warl_demonic_circle_summon::HandleDummyTick(), spell_shadowfang_keep_haunting_spirits_aura::HandleDummyTick(), spell_blood_council_shadow_prison_aura::HandleDummyTick(), spell_mark_of_nature::HandleEffect(), spell_call_of_the_beast::HandleEffect(), spell_target_fissures::HandleEffect(), spell_rog_vanish::HandleEffect(), spell_mc_play_dead_aura::HandleEffectApply(), spell_lich_king_vo_blocker::HandleEffectApply(), spell_midsummer_ribbon_pole::HandleEffectApply(), spell_tharon_ja_dummy_aura::HandleEffectApply(), spell_reliquary_of_souls_aura_of_suffering_aura::HandleEffectApply(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_leotheras_insidious_whisper_aura::HandleEffectApply(), spell_q12851_going_bearback::HandleEffectApply(), spell_bloodspore_haze::HandleEffectHit(), spell_oculus_soar_aura::HandleEffectPeriodic(), spell_gen_whisper_gulch_yogg_saron_whisper::HandleEffectPeriodic(), spell_rog_killing_spree_aura::HandleEffectPeriodic(), spell_sha_earthbind_totem::HandleEffectPeriodic(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_warr_retaliation::HandleEffectProc(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_illidan_parasitic_shadowfiend_aura::HandleEffectRemove(), spell_illidan_parasitic_shadowfiend_trigger_aura::HandleEffectRemove(), spell_teron_gorefiend_shadow_of_death::HandleEffectRemove(), spell_black_temple_skeleton_shot_aura::HandleEffectRemove(), spell_hydross_cleansing_field_command::HandleEffectRemove(), spell_serpentshrine_cavern_serpentshrine_parasite::HandleEffectRemove(), spell_serpentshrine_cavern_serpentshrine_parasite_trigger_aura::HandleEffectRemove(), spell_q10930_big_bone_worm_aura::HandleEffectRemove(), spell_q10929_fumping_aura::HandleEffectRemove(), spell_flamewreath::HandleFinish(), spell_midsummer_fling_torch::HandleFinish(), spell_midsummer_juggling_torch::HandleFinish(), spell_wintergrasp_rp_gg::HandleFinish(), spell_dreamwalker_summoner::HandleForceCast(), spell_dreamwalker_summon_suppresser_effect::HandleForceCast(), spell_ioc_bomb_blast_criteria::HandleGameObjectDamage(), OPvPCapturePointZM_Graveyard::HandleGossipOption(), spell_item_crazy_alchemists_potion::HandleHeal(), spell_mirkblood_blood_mirror_target_picker::HandleHit(), spell_magtheridon_quake::HandleHit(), spell_chapter5_return_to_capital::HandleHit(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), spell_sindragosa_frost_breath::HandleInfusion(), OutdoorPvPHP::HandleKillImpl(), OutdoorPvPNA::HandleKillImpl(), OutdoorPvPZM::HandleKillImpl(), BattlegroundIC::HandleKillUnit(), WorldSession::HandleMoveSplineDoneOpcode(), WorldSession::HandleMoveTeleportAck(), WorldSession::HandleMoveWorldportAck(), spell_oculus_soar_aura::HandleOnEffectApply(), spell_oculus_rider_aura::HandleOnEffectApply(), spell_ticking_time_bomb_aura::HandleOnEffectRemove(), spell_delusions_of_jindo::HandleOnHit(), spell_arcane_vacuum::HandleOnHit(), spell_mark_of_frost_freeze::HandleOnHit(), spell_mutate_explode_bug::HandleOnHit(), spell_explode_trigger::HandleOnHit(), spell_blade_dance_targeting::HandleOnHit(), HandleOverrideClassScriptAuraProc(), aura_class_call_wild_magic::HandlePeriodic(), spell_shadow_sickle_periodic_damage::HandlePeriodic(), spell_hadronox_summon_periodic_aura::HandlePeriodic(), spell_halion_meteor_strike_spread_aura::HandlePeriodic(), spell_sladran_grip_of_sladran_aura::HandlePeriodic(), spell_algalon_phase_punch_aura::HandlePeriodic(), spell_close_rift_aura::HandlePeriodic(), spell_serpentshrine_cavern_coilfang_water::HandlePeriodic(), spell_rancid_spore_cloud::HandlePeriodic(), spell_kaelthas_remote_toy::HandlePeriodic(), spell_q10923_evil_draws_near_periodic_aura::HandlePeriodic(), spell_sha_totemic_mastery::HandlePeriodic(), spell_garr_separation_anxiety_aura::HandlePeriodic(), spell_majordomo_separation_anxiety_aura::HandlePeriodic(), spell_kiljaeden_shadow_spike_aura::HandlePeriodic(), spell_kiljaeden_armageddon_periodic_aura::HandlePeriodic(), spell_halion_twilight_cutter_periodic_aura::HandlePeriodic(), spell_oculus_ride_ruby_emerald_amber_drake_que_aura::HandlePeriodic(), spell_hun_sniper_training::HandlePeriodic(), spell_shadow_bolt_whirl::HandlePeriodic(), spell_voa_overcharge_aura::HandlePeriodicDummy(), AuraEffect::HandlePeriodicDummyAuraTick(), spell_magtheridon_shadow_grasp::HandlePeriodicRemove(), spell_igb_periodic_trigger_with_power_cost_aura::HandlePeriodicTick(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), spell_bronjahm_soulstorm_channel_ooc_aura::HandlePeriodicTick(), spell_bronjahm_soulstorm_visual_aura::HandlePeriodicTick(), spell_item_direbrew_remote_aura::HandlePeriodicTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), npc_echo_of_medivh::HandlePieceMoveByAI(), WorldState::HandlePlayerEnterZone(), OutdoorPvPEP::HandlePlayerEnterZone(), OutdoorPvPHP::HandlePlayerEnterZone(), OutdoorPvPNA::HandlePlayerEnterZone(), OutdoorPvPSI::HandlePlayerEnterZone(), OutdoorPvPTF::HandlePlayerEnterZone(), OutdoorPvPZM::HandlePlayerEnterZone(), WorldSession::HandlePlayerLoginFromDB(), BattlegroundIC::HandlePlayerResurrect(), misc_commandscript::HandlePossessCommand(), spell_blood_queen_vampiric_bite::HandlePresence(), spell_mark_of_malice::HandleProc(), spell_item_lil_phylactery::HandleProc(), spell_item_fate_rune_of_unsurpassed_vigor::HandleProc(), spell_mage_burning_determination::HandleProc(), spell_rog_tricks_of_the_trade::HandleProc(), spell_gyth_chromatic_protection::HandleProc(), spell_karazhan_wrath_titans_aura::HandleProc(), spell_ahune_spanky_hands::HandleProc(), spell_item_trauma::HandleProc(), spell_item_shadows_fate::HandleProc(), spell_utgarde_pinnacle_beast_mark::HandleProc(), spell_dk_scent_of_blood::HandleProc(), spell_hun_improved_mend_pet::HandleProc(), spell_hun_misdirection::HandleProc(), spell_item_aegis_of_preservation::HandleProc(), spell_item_desperate_defense::HandleProc(), spell_mage_focus_magic::HandleProc(), spell_pal_blessing_of_sanctuary::HandleProc(), spell_pri_item_greater_heal_refund::HandleProc(), spell_pri_mana_leech::HandleProc(), spell_warr_vigilance::HandleProc(), spell_karazhan_temptation::HandleProc(), spell_dk_blood_caked_blade::HandleProc(), spell_dk_dancing_rune_weapon::HandleProc(), spell_gen_moss_covered_feet::HandleProc(), spell_item_unsated_craving::HandleProc(), spell_item_shadowmourne::HandleProc(), spell_sha_item_lightning_shield::HandleProc(), spell_sha_item_lightning_shield_trigger::HandleProc(), spell_warl_glyph_of_shadowflame::HandleProc(), spell_warr_sweeping_strikes::HandleProc(), spell_hun_lock_and_load::HandleProcs(), HandleProcTriggerSpell(), AuraEffect::HandleProcTriggerSpellAuraProc(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), AuraEffect::HandleRaidProcFromChargeAuraProc(), spell_dk_raise_dead::HandleRaiseDead(), spell_vael_burning_adrenaline::HandleRemove(), spell_kiljaeden_darkness_aura::HandleRemove(), spell_entropius_void_zone_visual_aura::HandleRemove(), spell_igb_rocket_pack_aura::HandleRemove(), spell_najentus_hurl_spine::HandleSchoolDamage(), spell_gen_mine_sweeper::HandleSchoolDMG(), spell_warl_shadowflame::HandleSchoolDMG(), spell_gen_bandage::HandleScript(), spell_gen_translocate::HandleScript(), spell_pal_lay_on_hands::HandleScript(), spell_kormok_summon_bone_mages::HandleScript(), spell_kormok_summon_bone_minions::HandleScript(), spell_energize_aoe::HandleScript(), spell_saviana_conflagration_throwback::HandleScript(), spell_taldaram_glittering_sparks::HandleScript(), spell_blood_queen_bloodbolt::HandleScript(), spell_blood_queen_presence_of_the_darkfallen::HandleScript(), spell_igb_rocket_artillery::HandleScript(), spell_putricide_unstable_experiment::HandleScript(), spell_sindragosa_icy_grip::HandleScript(), spell_the_lich_king_jump::HandleScript(), spell_the_lich_king_summon_spirit_bomb::HandleScript(), spell_dreamwalker_summon_portal::HandleScript(), spell_dreamwalker_twisted_nightmares::HandleScript(), spell_archavon_rock_shards::HandleScript(), spell_wintergrasp_portal::HandleScript(), spell_gen_create_lance::HandleScript(), spell_item_defibrillate::HandleScript(), spell_item_scroll_of_recall::HandleScript(), spell_shazzrah_gate_dummy::HandleScript(), spell_apothecary_lingering_fumes::HandleScript(), spell_apothecary_validate_area::HandleScript(), spell_apothecary_throw_cologne::HandleScript(), spell_apothecary_throw_perfume::HandleScript(), spell_hallows_end_trick::HandleScript(), spell_hallows_end_put_costume::HandleScript(), spell_hallows_end_trick_or_treat::HandleScript(), spell_winter_veil_mistletoe::HandleScript(), spell_ayamiss_swarmer_teleport_trigger::HandleScript(), spell_moam_summon_mana_fiends::HandleScript(), spell_prince_taldaram_conjure_flame_sphere::HandleScript(), spell_mistress_kiss_area::HandleScript(), spell_novos_summon_minions::HandleScript(), spell_festergut_gastric_bloat::HandleScript(), spell_putricide_unbound_plague::HandleScript(), spell_putricide_choking_gas_bomb::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_the_lich_king_cast_back_to_caster::HandleScript(), spell_frost_giant_death_plague::HandleScript(), spell_taunt_brann::HandleScript(), spell_yogg_saron_target_selectors::HandleScript(), spell_the_cleansing_shrine_cast::HandleScript(), spell_the_cleansing_mirror_image_script_effect::HandleScript(), spell_low_health_trigger::HandleScript(), spell_the_black_stalker_levitate::HandleScript(), spell_the_black_stalker_levitation_pulse::HandleScript(), spell_the_black_stalker_someone_grab_me::HandleScript(), spell_the_black_stalker_magnetic_pull::HandleScript(), spell_the_flag_of_ownership::HandleScript(), spell_gen_elune_candle::HandleScript(), spell_gen_teleporting::HandleScript(), spell_gen_dalaran_disguise::HandleScript(), spell_hun_pet_heart_of_the_phoenix::HandleScript(), spell_item_dimensional_ripper_area52::HandleScript(), spell_item_eggnog::HandleScript(), spell_q12805_lifeblood_dummy::HandleScript(), spell_q12735_song_of_cleansing::HandleScript(), spell_q13011_bear_flank_master::HandleScript(), spell_q12619_emblazon_runeblade_effect::HandleScript(), spell_q12919_gymers_throw::HandleScript(), spell_kalecgos_spectral_realm_dummy::HandleScriptEffect(), spell_marrowgar_coldflame_bonestorm::HandleScriptEffect(), spell_yogg_saron_sanity_reduce::HandleScriptEffect(), spell_black_temple_bloodbolt::HandleScriptEffect(), spell_lady_vashj_summon_sporebat::HandleScriptEffect(), spell_kaelthas_summon_weapons::HandleScriptEffect(), spell_kaelthas_gravity_lapse::HandleScriptEffect(), spell_kaelthas_nether_beam::HandleScriptEffect(), spell_gen_clone::HandleScriptEffect(), spell_gen_clone_weapon::HandleScriptEffect(), spell_gen_break_shield::HandleScriptEffect(), spell_gen_mounted_charge::HandleScriptEffect(), spell_gen_throw_shield::HandleScriptEffect(), spell_item_sleepy_willy::HandleScriptEffect(), spell_item_lil_xt::HandleScriptEffect(), spell_q12698_the_gift_that_keeps_on_giving::HandleScriptEffect(), spell_death_knight_initiate_visual::HandleScriptEffect(), spell_summon_amanishi_sentries::HandleScriptEffect(), spell_brewfest_toss_mug::HandleScriptEffect(), spell_direbrew_summon_mole_machine_target_picker::HandleScriptEffect(), spell_request_second_mug::HandleScriptEffect(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_winter_veil_shoot_air_rifle::HandleScriptEffect(), spell_azjol_drain_power::HandleScriptEffect(), spell_dtk_summon_random_drakkari::HandleScriptEffect(), spell_marrowgar_coldflame::HandleScriptEffect(), spell_gluth_decimate::HandleScriptEffect(), spell_arcane_chains_character_force_cast::HandleScriptEffect(), spell_dragonblight_devour_ghoul::HandleScriptEffect(), spell_hawk_hunting::HandleScriptEffect(), spell_q12611_deathbolt::HandleScriptEffect(), spell_illidari_council_judgement::HandleScriptEffect(), spell_black_temple_summon_shadowfiends::HandleScriptEffect(), spell_ice_bombardment_dest_picker::HandleScriptEffect(), spell_kaelthas_remove_enchanted_weapons::HandleScriptEffect(), spell_kaelthas_kael_explodes::HandleScriptEffect(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_dk_pestilence::HandleScriptEffect(), spell_hun_masters_call::HandleScriptEffect(), spell_item_mirrens_drinking_hat::HandleScriptEffect(), spell_pal_judgement::HandleScriptEffect(), spell_pri_lightwell::HandleScriptEffect(), spell_q1846_bending_shinbone::HandleScriptEffect(), spell_q14112_14145_chum_the_water::HandleScriptEffect(), WorldSession::HandleSelfResOpcode(), AuraEffect::HandleShapeshiftBoosts(), ArenaSpectator::HandleSpectatorWatchCommand(), HandleSpellClick(), spell_marrowgar_bone_spike_graveyard::HandleSpikes(), AuraEffect::HandleSpiritOfRedemption(), spell_gen_paralytic_poison::HandleStun(), spell_putricide_mutated_transformation::HandleSummon(), spell_item_draenic_pale_ale::HandleSummon(), WorldSession::HandleTalentWipeConfirmOpcode(), spell_mother_shahraz_fatal_attraction::HandleTeleportUnits(), spell_warl_drain_soul::HandleTick(), spell_trigger_spell_from_caster::HandleTrigger(), spell_magic_eater_food::HandleTriggerSpell(), spell_alert_drums::HandleTriggerSpell(), spell_winter_veil_racer_rocket_slam::HandleTriggerSpell(), spell_pal_righteous_defense::HandleTriggerSpellHit(), boss_onyxia::HandleWhelpSpam(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_ichoron::boss_ichoronAI::IchoronDoCastToAllHostilePlayers(), spell_q10769_dissension_amongst_the_ranks_aura::if(), CharmInfo::InitCharmCreateSpells(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InitFight(), npc_jenny::Initialize(), boss_urok_doomhowl::boss_urok_doomhowlAI::InitializeAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::InitializeAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), npc_pet_pri_lightwell::InitializeAI(), CharmInfo::InitPossessCreateSpells(), Guardian::InitStatsForLevel(), Totem::InitSummon(), boss_faction_championsAI::IsCCed(), npc_living_inferno::npc_living_infernoAI::IsSummonedBy(), TriggerAI::IsSummonedBy(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::IsSummonedBy(), npc_bone_spike::npc_bone_spikeAI::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::IsSummonedBy(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), npc_pet_gen_fetch_ball::IsSummonedBy(), npc_hallows_end_soh::JustDied(), boss_rajaxx::JustDied(), boss_black_knight::boss_black_knightAI::JustDied(), npc_swarm_scarab::npc_swarm_scarabAI::JustDied(), npc_phantom_hallucination::npc_phantom_hallucinationAI::JustDied(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::JustDied(), npc_gunship::npc_gunshipAI::JustDied(), boss_professor_putricide::boss_professor_putricideAI::JustDied(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustDied(), boss_steelbreaker::boss_steelbreakerAI::JustDied(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustDied(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustDied(), boss_freya_summons::boss_freya_summonsAI::JustDied(), npc_ulduar_saronite_vapors::npc_ulduar_saronite_vaporsAI::JustDied(), boss_yoggsaron_guardian_of_ys::boss_yoggsaron_guardian_of_ysAI::JustDied(), boss_skarvald_the_constructor::JustDied(), boss_dalronn_the_controller::JustDied(), npc_ichor_globule::npc_ichor_globuleAI::JustDied(), boss_fathomguard_sharkkis::JustDied(), boss_fathomguard_tidalvess::JustDied(), boss_fathomguard_caribdis::JustDied(), npc_necropolis_health::JustDied(), npc_necrotic_shard::JustDied(), CombatAI::JustDied(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::JustDied(), boss_halion::boss_halionAI::JustDied(), boss_twilight_halion::boss_twilight_halionAI::JustDied(), boss_tharon_ja::boss_tharon_jaAI::JustDied(), boss_sapphiron::boss_sapphironAI::JustDied(), boss_anomalus::JustDied(), npc_nerubar_victim::npc_nerubar_victimAI::JustDied(), boss_shade_of_akama::JustDied(), CasterAI::JustEngagedWith(), boss_servant_quarters::JustEngagedWith(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::JustEngagedWith(), boss_akilzon::JustEngagedWith(), npc_hallows_end_soh::JustEngagedWith(), boss_eadric::boss_eadricAI::JustEngagedWith(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustEngagedWith(), boss_twin_valkyrAI::JustEngagedWith(), boss_garfrost::boss_garfrostAI::JustEngagedWith(), npc_stinky_icc::npc_stinky_iccAI::JustEngagedWith(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::JustEngagedWith(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::JustEngagedWith(), npc_rimefang::npc_rimefangAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), boss_freya_summons::boss_freya_summonsAI::JustEngagedWith(), boss_vezax::boss_vezaxAI::JustEngagedWith(), boss_hodir::boss_hodirAI::JustEngagedWith(), boss_thorim::boss_thorimAI::JustEngagedWith(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::JustEngagedWith(), boss_yoggsaron_keeper::JustEngagedWith(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::JustEngagedWith(), boss_koralon::boss_koralonAI::JustEngagedWith(), boss_toravon::boss_toravonAI::JustEngagedWith(), boss_ichoron::boss_ichoronAI::JustEngagedWith(), boss_moragg::boss_moraggAI::JustEngagedWith(), boss_shirrak_the_dead_watcher::JustEngagedWith(), boss_watchkeeper_gargolmar::JustEngagedWith(), boss_gatewatcher_gyrokill::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_pet_shaman_fire_elemental::JustEngagedWith(), CombatAI::JustEngagedWith(), boss_yauj::JustEngagedWith(), boss_sartharion::JustEngagedWith(), boss_moorabi::boss_moorabiAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustEngagedWith(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_sapphiron::boss_sapphironAI::JustEngagedWith(), boss_keristrasza::JustEngagedWith(), boss_steelbreaker::boss_steelbreakerAI::JustEngagedWith(), boss_teron_gorefiend::JustEngagedWith(), boss_fathomlord_karathress::JustEngagedWith(), boss_fathomguard_sharkkis::JustEngagedWith(), npc_artorius::npc_artoriusAI::JustEngagedWith(), npc_simone::npc_simoneAI::JustEngagedWith(), npc_nelson::npc_nelsonAI::JustEngagedWith(), npc_franklin::npc_franklinAI::JustEngagedWith(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustReachedHome(), boss_bronjahm::boss_bronjahmAI::JustReachedHome(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustReachedHome(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::JustReachedHome(), boss_freya::boss_freyaAI::JustSummoned(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), boss_skeram::JustSummoned(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), boss_ragnaros::boss_ragnarosAI::JustSummoned(), boss_vexallus::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_kalecgos_kj::JustSummoned(), boss_jindo::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_taldaram::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_halion::boss_halionAI::JustSummoned(), boss_gal_darah::JustSummoned(), boss_prince_valanar_icc::boss_prince_valanarAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::JustSummoned(), boss_malygos::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_svala::boss_svalaAI::JustSummoned(), boss_shirrak_the_dead_watcher::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), boss_grandmaster_vorpil::JustSummoned(), boss_gurtogg_bloodboil::JustSummoned(), boss_veras_darkshadow::JustSummoned(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::JustSummoned(), boss_supremus::JustSummoned(), boss_hydross_the_unstable::JustSummoned(), boss_lady_vashj::JustSummoned(), npc_pallid_horror::JustSummoned(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned(), boss_archimonde::JustSummoned(), boss_broggok::JustSummoned(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::JustSummoned(), boss_ayamiss::JustSummoned(), Kill(), boss_azuregos::boss_azuregosAI::KilledUnit(), boss_anubrekhan::KilledUnit(), boss_doomwalker::KilledUnit(), npc_dark_iron_guzzler::KilledUnit(), boss_steelbreaker::boss_steelbreakerAI::KilledUnit(), emerald_dragonAI::KilledUnit(), boss_emeriss::boss_emerissAI::KilledUnit(), boss_felblood_kaelthas::LapseAction(), spell_mandokir_charge::LaunchHit(), Player::learnQuestRewardedSpells(), spell_taldaram_summon_flame_ball::Load(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_brewfest_keg_thrower::MoveInLineOfSight(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_love_in_air_snivel::MoveInLineOfSight(), boss_temporus::MoveInLineOfSight(), npc_medivh_bm::MoveInLineOfSight(), npc_jenny::MoveInLineOfSight(), npc_guardian_pavilion::npc_guardian_pavilionAI::MoveInLineOfSight(), boss_doomwalker::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), npc_spirit_shade::npc_spirit_shadeAI::MovementInform(), npc_unworthy_initiate::npc_unworthy_initiateAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_eck::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), boss_malygos::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::MovementInform(), boss_headless_horseman::MovementInform(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::MovementInform(), npc_ashtongue_sorcerer::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), boss_the_lich_king::boss_the_lich_kingAI::MovementInform(), boss_kagani_nightstrike::MovementInform(), npc_dark_iron_guzzler::MovementInform(), npc_hor_lich_king::npc_hor_lich_kingAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_assembly_lightning::npc_assembly_lightningAI::MovementInform(), boss_ymiron::boss_ymironAI::MovementInform(), boss_icehowl::boss_icehowlAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), BattlegroundAB::NodeOccupied(), npc_algalon_worm_hole::npc_algalon_worm_holeAI::npc_algalon_worm_holeAI(), npc_ball_of_flame::npc_ball_of_flameAI::npc_ball_of_flameAI(), npc_collapsing_star::npc_collapsing_starAI::npc_collapsing_starAI(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_frost_tomb::npc_frost_tomb(), npc_hallows_end_soh::npc_hallows_end_soh(), npc_power_spark::npc_power_spark(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::npc_ulduar_iron_constructAI(), npc_ulduar_toasty_fire::npc_ulduar_toasty_fireAI::npc_ulduar_toasty_fireAI(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), spell_shadowfang_keep_forsaken_skills_aura::OnApply(), spell_direbrew_disarm::OnApply(), spell_love_is_in_the_air_romantic_picnic::OnApply(), spell_halion_combustion_consumption_aura::OnApply(), spell_load_into_catapult_aura::OnApply(), spell_gen_damage_reduction_aura::OnApply(), spell_gruul_ground_slam_trigger::OnApply(), spell_hun_ascpect_of_the_viper::OnApply(), spell_hun_viper_attack_speed::OnApply(), spell_item_with_mount_speed::OnApply(), spell_blood_queen_vampiric_bite::OnCast(), npc_chesspiece::OnCharmed(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), BattlefieldWG::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_item_linken_boomerang::OnEffectLaunchTargetDisarm(), spell_item_linken_boomerang::OnEffectLaunchTargetStun(), npc_essence_of_twin::OnGossipHello(), npc_alchemist_adrianna::OnGossipHello(), go_manticron_cube::OnGossipHello(), go_seer_of_zebhalak::OnGossipHello(), go_jump_a_tron::OnGossipHello(), go_orb_of_domination::OnGossipHello(), go_scourge_enclosure::OnGossipHello(), go_strange_pool::OnGossipHello(), go_simon_cluster::OnGossipHello(), go_tablet_of_the_seven::OnGossipHello(), go_arcane_prison::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), npc_steward_of_time::OnGossipSelect(), npc_iruk::OnGossipSelect(), npc_zephyr::OnGossipSelect(), npc_taxi::OnGossipSelect(), npc_locksmith::OnGossipSelect(), npc_engineering_tele_trinket::OnGossipSelect(), npc_sayge::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_lokhtos_darkbargainer::OnGossipSelect(), boss_gloomrel::OnGossipSelect(), npc_death_knight_initiate::OnGossipSelect(), npc_parqual_fintallas::OnGossipSelect(), npcs_riverbreeze_and_silversky::OnGossipSelect(), npc_braug_dimspirit::OnGossipSelect(), npc_avatar_of_freya::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), npc_wg_demolisher_engineer::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), npc_wormhole::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), icecrown_citadel_teleport::OnGossipSelect(), go_amberpine_outhouse::OnGossipSelect(), go_ancient_skull_pile::OnGossipSelect(), go_fel_crystalforge::OnGossipSelect(), go_bashir_crystalforge::OnGossipSelect(), go_apexis_relic::OnGossipSelect(), Player::OnGossipSelect(), spell_summon_all_players_dummy::OnHit(), spell_apothecary_perfume_spill::OnPeriodic(), spell_apothecary_cologne_spill::OnPeriodic(), spell_muru_summon_blood_elves_periodic_aura::OnPeriodic(), spell_claw_rage_aura::OnPeriodic(), spell_love_is_in_the_air_romantic_picnic::OnPeriodic(), spell_anubisath_mortal_strike::OnPeriodic(), spell_the_lich_king_soul_reaper_aura::OnPeriodic(), spell_yogg_saron_brain_link_aura::OnPeriodic(), spell_yogg_saron_empowered_aura::OnPeriodic(), spell_illidan_tear_of_azzinoth_summon_channel_aura::OnPeriodic(), spell_illidan_demon_transform1_aura::OnPeriodic(), spell_illidan_cage_trap_stun_aura::OnPeriodic(), spell_black_temple_dementia_aura::OnPeriodic(), spell_npc22275_crystal_prison_aura::OnPeriodic(), spell_item_eye_of_grillok_aura::OnPeriodic(), spell_kalecgos_curse_of_boundless_agony_aura::OnPeriodic(), spell_muru_darkness_aura::OnPeriodic(), spell_mark_of_kazrogal_aura::OnPeriodic(), spell_the_lich_king_vile_spirits_aura::OnPeriodic(), spell_web_wrap_damage::OnPeriodic(), spell_assembly_rune_of_summoning_aura::OnPeriodic(), spell_thorim_lightning_pillar_P2_aura::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), spell_mark_of_kazzak_aura::OnPeriodic(), spell_karathress_power_of_tidalvess::OnPeriodic(), spell_karathress_power_of_caribdis::OnPeriodic(), spell_leotheras_demon_link::OnPeriodic(), spell_lurker_below_spout::OnPeriodic(), spell_gen_periodic_knock_away::OnPeriodic(), spell_gen_turkey_marker::OnPeriodic(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnPlayerEnter(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnPlayerEnter(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnPlayerInWaterStateUpdate(), BattlefieldWG::OnPlayerJoinWar(), lfg::LFGPlayerScript::OnPlayerMapChanged(), MidsummerPlayerScript::OnPlayerUpdateZone(), spell_gen_proc_on_victim::OnProc(), npc_steward_of_time::OnQuestAccept(), npc_mikhail::OnQuestAccept(), npc_rocknot::OnQuestReward(), npc_thrall_bfu::OnQuestReward(), spell_kalecgos_spectral_realm_aura::OnRemove(), spell_azgalor_doom_aura::OnRemove(), spell_boss_salramm_steal_flesh_aura::OnRemove(), spell_azjol_nerub_web_wrap_aura::OnRemove(), spell_putricide_mutation_init_aura::OnRemove(), spell_the_lich_king_shadow_trap_visual_aura::OnRemove(), spell_the_lich_king_harvest_soul_aura::OnRemove(), spell_icc_web_wrap_aura::OnRemove(), spell_ioc_repair_turret_aura::OnRemove(), spell_dragonblight_devour_ghoul_periodic::OnRemove(), spell_kaelthas_flame_strike::OnRemove(), spell_item_goblin_weather_machine_aura::OnRemove(), spell_q12937_relief_for_the_fallen::OnRemove(), spell_claw_swipe_check::OnRemove(), spell_warl_curse_of_doom::OnRemove(), boss_yoggsaron_descend_portal::boss_yoggsaron_descend_portalAI::OnSpellClick(), spell_item_shadowmourne_soul_fragment::OnStackChange(), at_hor_battered_hilt_throw::OnTrigger(), at_frozen_throne_teleport::OnTrigger(), AreaTrigger_at_legion_teleporter::OnTrigger(), AreaTrigger_at_stormwright_shelf::OnTrigger(), npc_wintergarde_gryphon::PassengerBoarded(), npc_four_car_garage::npc_four_car_garageAI::PassengerBoarded(), boss_kologarn::boss_kologarnAI::PassengerBoarded(), npc_frosthound::PassengerBoarded(), spell_quest_test_flight_charging::PerformKick(), spell_send_mug_control_aura::PeriodicTick(), spell_barreled_control_aura::PeriodicTick(), spell_dreamwalker_summon_suppresser_aura::PeriodicTick(), spell_summon_ice_spear_delayer::PeriodicTick(), spell_summoning_rhyme_aura::PeriodicTick(), spell_halion_twilight_phasing::Phase(), BattlegroundAV::PopulateNode(), spell_azjol_nerub_carrion_beetles::PrepareAuraScript(), spell_item_oracle_ablutions::PrepareSpellScript(), spell_q11653_youre_not_so_big_now::PrepareSpellScript(), spell_q13369_fate_up_against_your_will::PrepareSpellScript(), SmartScript::ProcessAction(), ProcessCastaction(), Player::ProcessDelayedOperations(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::ProcessEvent(), ProcessTerrainStatusUpdate(), ProcessUnlearnAction(), BattlefieldWG::PromotePlayer(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), spell_gen_defend::RefreshVisualShields(), Vehicle::RemovePassenger(), spell_igb_below_zero::RemovePassengers(), boss_keristrasza::RemovePrison(), Player::ReportedAfkBy(), npc_demonic_vapor::Reset(), npc_demonic_vapor_trail::Reset(), npc_batrider::Reset(), npc_dark_iron_guzzler::Reset(), boss_headless_horseman_pumpkin::Reset(), npc_taretha::npc_tarethaAI::Reset(), npc_medivh_bm::Reset(), boss_halion::boss_halionAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_bronjahm::boss_bronjahmAI::Reset(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), boss_drakkari_elemental::boss_drakkari_elementalAI::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_raging_spirit::npc_raging_spiritAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_anomalus::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), npc_auriaya_sanctum_sentry::npc_auriaya_sanctum_sentryAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), boss_freya_lifebinder::boss_freya_lifebinderAI::Reset(), boss_freya_healthy_spore::boss_freya_healthy_sporeAI::Reset(), boss_freya_nature_bomb::boss_freya_nature_bombAI::Reset(), boss_thorim_lightning_orb::boss_thorim_lightning_orbAI::Reset(), boss_thorim_sif_blizzard::boss_thorim_sif_blizzardAI::Reset(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::Reset(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_yoggsaron_voice::boss_yoggsaron_voiceAI::Reset(), boss_palehoof::boss_palehoofAI::Reset(), npc_frozen_orb::npc_frozen_orbAI::Reset(), npc_frozen_orb_stalker::npc_frozen_orb_stalkerAI::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::Reset(), npc_ashtongue_channeler::Reset(), npc_warden_mellichar::npc_warden_mellicharAI::Reset(), boss_wrath_scryer_soccothrates::Reset(), npc_training_dummy::npc_training_dummyAI::Reset(), BfGraveyard::Resurrect(), Resurrect(), Player::ResurrectPlayer(), Player::RewardQuest(), boss_nightbane::ScheduleFly(), boss_the_lurker_below::SchedulerPhaseOne(), Map::ScriptsProcess(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT(), npc_sayge::SendAction(), go_skull_pile::SendActionMenu(), npc_xt002_heart::npc_xt002_heartAI::SendEnergyToCorner(), Player::SendInitialPacketsAfterAddToMap(), boss_sartharion::SendLavaWaves(), Player::SendQuestUpdate(), npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData(), npc_eastvale_peasent::SetData(), SetModelVisible(), npc_simon_bunny::npc_simon_bunnyAI::SetUpPreGame(), npc_stable_master::npc_stable_masterAI::sGossipSelect(), npc_brewfest_keg_reciver::sGossipSelect(), npc_cairne_bloodhoof::npc_cairne_bloodhoofAI::sGossipSelect(), npc_chesspiece::sGossipSelect(), npc_zafod_boombox::npc_zafod_boomboxAI::sGossipSelect(), npc_crusade_recruit::npc_crusade_recruitAI::sGossipSelect(), npc_cultist_engineer::sGossipSelect(), boss_hodir::boss_hodirAI::SmallIcicles(), boss_skadi_grauf::boss_skadi_graufAI::SpawnFlameTriggers(), boss_malchezaar::SpawnInfernal(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SpellHit(), boss_eadric::boss_eadricAI::SpellHit(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_ichor_globule::npc_ichor_globuleAI::SpellHit(), npc_franklin::npc_franklinAI::SpellHit(), npc_necropolis_relay::SpellHit(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::SpellHit(), npc_dark_iron_guzzler::SpellHit(), boss_headless_horseman::SpellHit(), boss_thorim_pillar::boss_thorim_pillarAI::SpellHit(), npc_necropolis_proxy::SpellHit(), npc_aged_dying_ancient_kodo::SpellHit(), boss_jaraxxus::boss_jaraxxusAI::SpellHit(), npc_living_constellation::npc_living_constellationAI::SpellHit(), boss_ignis::boss_ignisAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::SpellHit(), npc_necrotic_shard::SpellHit(), npc_soh_fire_trigger::SpellHit(), boss_headless_horseman_head::SpellHit(), boss_magus_telestra::SpellHit(), boss_thorim::boss_thorimAI::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), boss_bronjahm::boss_bronjahmAI::SpellHitTarget(), boss_felmyst::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_rotface::boss_rotfaceAI::SpellHitTarget(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::SpellHitTarget(), boss_hodir::boss_hodirAI::SpellHitTarget(), npc_ulduar_rocket_strike_trigger::npc_ulduar_rocket_strike_triggerAI::SpellHitTarget(), npc_q24545_lich_king::npc_q24545_lich_kingAI::SpellHitTarget(), npc_chesspiece::SpellHitTarget(), boss_epoch::boss_epochAI::SpellHitTarget(), boss_sapphiron::boss_sapphironAI::SpellHitTarget(), boss_skadi_grauf::boss_skadi_graufAI::SpellHitTarget(), npc_overlord_drakuru_betrayal::SpellHitTarget(), boss_shirrak_the_dead_watcher::SpellHitTarget(), npc_pet_gen_soul_trader_beacon::SpellHitTarget(), Battleground::SpiritOfCompetitionEvent(), boss_heigan::StartFightPhase(), npc_finklestein::npc_finklesteinAI::StartNextTask(), spell_dk_ghoul_explode::Suicide(), boss_anzu::SummonBroods(), boss_cthun::SummonedCreatureDies(), boss_anubrekhan::SummonedCreatureDies(), boss_vexallus::SummonedCreatureDies(), boss_sartharion::SummonLavaWaves(), boss_paletress::boss_paletressAI::SummonMemory(), go_wind_stone::go_wind_stoneAI::SummonNPC(), Trainer::Trainer::TeachSpell(), spell_igb_check_for_players::TeleportPlayer(), BattlegroundSA::TeleportToEntrancePosition(), spell_midsummer_fling_torch::ThrowNextTorch(), TriggerBurningPitch(), npc_orb_carrier::npc_orb_carrierAI::TriggerCutter(), spell_koralon_meteor_fists_aura::TriggerFists(), spell_flame_warder_meteor_fists_aura::TriggerFists(), spell_gen_holiday_buff_food::TriggerFoodBuff(), spell_item_brewfest_hops::Update(), spell_karazhan_brittle_bones_aura::Update(), spell_black_temple_curse_of_the_bleakheart_aura::Update(), spell_illidari_council_deadly_strike_aura::Update(), spell_mother_shahraz_random_periodic_aura::Update(), spell_mother_shahraz_beam_periodic_aura::Update(), spell_mother_shahraz_saber_lash_aura::Update(), spell_black_temple_charge_rage_aura::Update(), Pet::Update(), GameObject::Update(), TotemAI::UpdateAI(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_image_of_medivh::npc_image_of_medivhAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_demonic_vapor::UpdateAI(), npc_demonic_vapor_trail::UpdateAI(), npc_kalecgos_kj::UpdateAI(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::UpdateAI(), npc_partygoer::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_wushoolay::boss_wushoolayAI::UpdateAI(), npc_dark_iron_guzzler::UpdateAI(), npc_brewfest_super_brew_trigger::UpdateAI(), npc_hallows_end_train_fire::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_headless_horseman_head::UpdateAI(), boss_headless_horseman_pumpkin::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), boss_epoch::boss_epochAI::UpdateAI(), boss_infinite_corruptor::boss_infinite_corruptorAI::UpdateAI(), boss_mal_ganis::boss_mal_ganisAI::UpdateAI(), boss_meathook::boss_meathookAI::UpdateAI(), boss_salramm::boss_salrammAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_medivh_bm::UpdateAI(), npc_time_rift::UpdateAI(), boss_onyxia::UpdateAI(), boss_skeram::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), npc_tharnarian::npc_tharnarianAI::UpdateAI(), boss_sartharion::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), npc_baltharus_the_warborn_clone::npc_baltharus_the_warborn_cloneAI::UpdateAI(), boss_general_zarithrian::boss_general_zarithrianAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), npc_halion_controller::npc_halion_controllerAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_eadric::boss_eadricAI::UpdateAI(), boss_paletress::boss_paletressAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), npc_argent_soldier::npc_argent_soldierAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_swarm_scarab::npc_swarm_scarabAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_toc_druid::npc_toc_druidAI::UpdateAI(), npc_toc_shaman::npc_toc_shamanAI::UpdateAI(), npc_toc_paladin::npc_toc_paladinAI::UpdateAI(), npc_toc_priest::npc_toc_priestAI::UpdateAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI(), npc_toc_warlock::npc_toc_warlockAI::UpdateAI(), npc_toc_mage::npc_toc_mageAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), npc_toc_boomkin::npc_toc_boomkinAI::UpdateAI(), npc_toc_warrior::npc_toc_warriorAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::UpdateAI(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::UpdateAI(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::UpdateAI(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::UpdateAI(), boss_jaraxxus::boss_jaraxxusAI::UpdateAI(), npc_fel_infernal::npc_fel_infernalAI::UpdateAI(), npc_mistress_of_pain::npc_mistress_of_painAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_trollgore::boss_trollgoreAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_ghostly_priest::npc_ghostly_priestAI::UpdateAI(), npc_phantom_mage::npc_phantom_mageAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_spectral_footman::npc_spectral_footmanAI::UpdateAI(), npc_tortured_rifleman::npc_tortured_riflemanAI::UpdateAI(), boss_frostsworn_general::boss_frostsworn_generalAI::UpdateAI(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::UpdateAI(), npc_pos_icicle_trigger::npc_pos_icicle_triggerAI::UpdateAI(), npc_pos_collapsing_icicle::npc_pos_collapsing_icicleAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::UpdateAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), npc_stinky_icc::npc_stinky_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), npc_coldflame::npc_coldflameAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), npc_precious_icc::npc_precious_iccAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_spinestalker::npc_spinestalkerAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_spirit_warden::npc_spirit_wardenAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::UpdateAI(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), npc_icc_skybreaker_hierophant::npc_icc_skybreaker_hierophantAI::UpdateAI(), npc_icc_skybreaker_marksman::npc_icc_skybreaker_marksmanAI::UpdateAI(), npc_icc_skybreaker_vicar::npc_icc_skybreaker_vicarAI::UpdateAI(), npc_icc_skybreaker_luminary::npc_icc_skybreaker_luminaryAI::UpdateAI(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::UpdateAI(), npc_icc_severed_essence::npc_icc_severed_essenceAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI(), boss_isle_of_conquest::boss_isle_of_conquestAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_grobbulus_poison_cloud::boss_grobbulus_poison_cloudAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_loatheb::boss_loathebAI::UpdateAI(), boss_maexxna::boss_maexxnaAI::UpdateAI(), boss_noth::boss_nothAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::UpdateAI(), npc_power_spark::UpdateAI(), npc_nexus_lord::UpdateAI(), npc_scion_of_eternity::UpdateAI(), npc_alexstrasza::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_ormorok::UpdateAI(), npc_crystal_spike::UpdateAI(), boss_drakos::boss_drakosAI::UpdateAI(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::UpdateAI(), boss_eregos::boss_eregosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), npc_stormforged_lieutenant::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_maiden_of_grief::boss_maiden_of_griefAI::UpdateAI(), boss_sjonnir_iron_sludge::boss_sjonnir_iron_sludgeAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_algalon_worm_hole::npc_algalon_worm_holeAI::UpdateAI(), boss_steelbreaker::boss_steelbreakerAI::UpdateAI(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_auriaya::boss_auriayaAI::UpdateAI(), npc_auriaya_sanctum_sentry::npc_auriaya_sanctum_sentryAI::UpdateAI(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_freya_nature_bomb::boss_freya_nature_bombAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animusAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), npc_ulduar_icicle::npc_ulduar_icicleAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), npc_ulduar_proximity_mine::npc_ulduar_proximity_mineAI::UpdateAI(), npc_ulduar_emergency_fire_bot::npc_ulduar_emergency_fire_botAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_dark_rune_guardian::npc_ulduar_dark_rune_guardianAI::UpdateAI(), npc_ulduar_dark_rune_watcher::npc_ulduar_dark_rune_watcherAI::UpdateAI(), npc_ulduar_dark_rune_sentinel::npc_ulduar_dark_rune_sentinelAI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_thorim_trap::boss_thorim_trapAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), npc_xt002_pummeller::npc_xt002_pummellerAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_yoggsaron_guardian_of_ys::boss_yoggsaron_guardian_of_ysAI::UpdateAI(), boss_yoggsaron::boss_yoggsaronAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_dalronn_the_controller::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), npc_massive_jormungar::npc_massive_jormungarAI::UpdateAI(), npc_ferocious_rhino::npc_ferocious_rhinoAI::UpdateAI(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI(), npc_frenzied_worgen::npc_frenzied_worgenAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_emalon::boss_emalonAI::UpdateAI(), boss_koralon::boss_koralonAI::UpdateAI(), boss_toravon::boss_toravonAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_erekem_guard::npc_erekem_guardAI::UpdateAI(), boss_lavanthor::boss_lavanthorAI::UpdateAI(), boss_moragg::boss_moraggAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), boss_zuramat::boss_zuramatAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_thassarian::npc_thassarianAI::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_jungle_punch_target::npc_jungle_punch_targetAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), npc_wg_queue::npc_wg_queueAI::UpdateAI(), boss_gathios_the_shatterer::UpdateAI(), boss_lady_malande::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI(), npc_invis_infernal_caster::npc_invis_infernal_casterAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_gen_soul_trader_beacon::UpdateAI(), npc_pet_gen_argent_pony_bridle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), trigger_periodic::trigger_periodicAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), npc_orb_carrier::npc_orb_carrierAI::UpdateAI(), npc_hor_raging_ghoul::npc_hor_raging_ghoulAI::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), boss_maexxna_webwrap::boss_maexxna_webwrapAI::UpdateAI(), npc_living_poison::UpdateAI(), npc_xt002_life_spark::npc_xt002_life_sparkAI::UpdateAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::UpdateAI(), npc_q24545_vegard_dummy::npc_q24545_vegard_dummyAI::UpdateAI(), Player::UpdateAreaDependentAuras(), Player::UpdateCharmedAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateEscortAI(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdatePhase(), Player::UpdateZoneDependentAuras(), GameObject::Use(), Player::VehicleSpellInitialize(), npc_arthas::npc_arthasAI::WaypointReached(), and npc_engineer_helice::npc_engineer_heliceAI::WaypointReached().

◆ CastSpell() [4/7]

SpellCastResult Unit::CastSpell ( Unit victim,
SpellInfo const *  spellInfo,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1240{
1241 return CastSpell(victim, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1242}

References CastSpell(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [5/7]

SpellCastResult Unit::CastSpell ( Unit victim,
SpellInfo const *  spellInfo,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1245{
1246 SpellCastTargets targets;
1247 targets.SetUnitTarget(victim);
1248 return CastSpell(targets, spellInfo, nullptr, triggerFlags, castItem, triggeredByAura, originalCaster);
1249}

References CastSpell(), and SpellCastTargets::SetUnitTarget().

◆ CastSpell() [6/7]

SpellCastResult Unit::CastSpell ( Unit victim,
uint32  spellId,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1223{
1224 return CastSpell(victim, spellId, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1225}

References CastSpell(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [7/7]

SpellCastResult Unit::CastSpell ( Unit victim,
uint32  spellId,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1228{
1229 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1230 if (!spellInfo)
1231 {
1232 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1234 }
1235
1236 return CastSpell(victim, spellInfo, triggerFlags, castItem, triggeredByAura, originalCaster);
1237}

References CastSpell(), Object::GetGUID(), LOG_ERROR, SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, and Position::ToString().

◆ CastStop()

◆ ChangeSeat()

void Unit::ChangeSeat ( int8  seatId,
bool  next = true 
)
19710{
19711 if (!m_vehicle)
19712 return;
19713
19714 if (seatId < 0)
19715 {
19716 seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next);
19717 if (seatId < 0)
19718 return;
19719 }
19720 else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId))
19721 return;
19722
19724 if (!m_vehicle->AddPassenger(this, seatId))
19725 ABORT();
19726}
int8 GetNextEmptySeat(int8 seatId, bool next) const
Definition Vehicle.cpp:247
bool HasEmptySeat(int8 seatId) const
Definition Vehicle.cpp:221

References ABORT, Vehicle::AddPassenger(), Vehicle::GetNextEmptySeat(), WorldObject::GetTransSeat(), Vehicle::HasEmptySeat(), m_vehicle, and Vehicle::RemovePassenger().

Referenced by _EnterVehicle(), and WorldSession::HandleChangeSeatsOnControlledVehicle().

◆ CheckAttackFitToAuraRequirement()

virtual bool Unit::CheckAttackFitToAuraRequirement ( WeaponAttackType  ,
AuraEffect const *   
) const
inlinevirtual

Reimplemented in Player.

1072{ return true; }

Referenced by UpdateDamageDoneMods(), UpdateDamagePctDoneMods(), and Player::UpdateWeaponDependentCritAuras().

◆ CleanupBeforeRemoveFromMap()

void Unit::CleanupBeforeRemoveFromMap ( bool  finalCleanup)
15977{
15979 return;
15980
15981 // This needs to be before RemoveFromWorld to make GetCaster() return a valid pointer on aura removal
15983
15984 if (IsInWorld()) // not in world and not being removed atm
15986
15987 ASSERT(GetGUID());
15988
15989 // A unit may be in removelist and not in world, but it is still in grid
15990 // and may have some references during delete
15993
15994 if (finalCleanup)
15995 m_cleanupDone = true;
15996
15997 CombatStop();
16002 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
16003}
void deleteReferences(bool removeFromMap=false)
Definition HostileRefMgr.cpp:125
void Clear(bool reset=true)
Definition MotionMaster.h:192
void ClearAllThreat()
Definition ThreatMgr.cpp:485
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10651
void RemoveAllGameObjects()
Definition Unit.cpp:6501
void ClearComboPoints()
Definition Unit.cpp:17109
void ClearComboPointHolders()
Definition Unit.cpp:17164
HostileRefMgr & getHostileRefMgr()
Definition Unit.h:947
void RemoveFromWorld() override
Definition Unit.cpp:15930
void RemoveAllAuras()
Definition Unit.cpp:5449
ThreatMgr & GetThreatMgr()
Definition Unit.h:943

References ASSERT, MotionMaster::Clear(), ThreatMgr::ClearAllThreat(), ClearComboPointHolders(), ClearComboPoints(), CombatStop(), HostileRefMgr::deleteReferences(), Object::GetGUID(), getHostileRefMgr(), GetMotionMaster(), GetThreatMgr(), InterruptNonMeleeSpells(), IsDuringRemoveFromWorld(), Object::IsInWorld(), m_cleanupDone, RemoveAllAuras(), RemoveAllGameObjects(), and RemoveFromWorld().

Referenced by CleanupsBeforeDelete().

◆ CleanupsBeforeDelete()

void Unit::CleanupsBeforeDelete ( bool  finalCleanup = true)
overridevirtual

Reimplemented from WorldObject.

16006{
16007 if (GetTransport())
16008 {
16010 SetTransport(nullptr);
16013 }
16014
16015 CleanupBeforeRemoveFromMap(finalCleanup);
16016}
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
void CleanupBeforeRemoveFromMap(bool finalCleanup)
Definition Unit.cpp:15976
void SetTransport(Transport *t)
Definition Object.h:690
void Reset()
Definition Object.h:298
void RemoveMovementFlag(uint32 flag)
Definition Object.h:344

References CleanupBeforeRemoveFromMap(), WorldObject::GetTransport(), WorldObject::m_movementInfo, MOVEMENTFLAG_ONTRANSPORT, MovementInfo::RemoveMovementFlag(), Transport::RemovePassenger(), MovementInfo::TransportInfo::Reset(), WorldObject::SetTransport(), and MovementInfo::transport.

Referenced by Player::CleanupsBeforeDelete(), npc_commandscript::HandleNpcAddCommand(), and Map::RemoveAllObjectsInRemoveList().

◆ ClearAllReactives()

void Unit::ClearAllReactives ( )
17173{
17174 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
17175 m_reactiveTimer[i] = 0;
17176
17183}
@ CLASS_HUNTER
Definition SharedDefines.h:143
@ CLASS_WARRIOR
Definition SharedDefines.h:141
@ AURA_STATE_DEFENSE
Definition SharedDefines.h:1303
@ AURA_STATE_HUNTER_PARRY
Definition SharedDefines.h:1309
@ CLASS_CONTEXT_ABILITY_REACTIVE
Definition UnitDefines.h:239
virtual bool IsClass(Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
Definition Unit.h:834
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:10762

References AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, CLASS_CONTEXT_ABILITY_REACTIVE, CLASS_HUNTER, CLASS_WARRIOR, ClearComboPoints(), HasAuraState(), IsClass(), Object::IsPlayer(), m_reactiveTimer, MAX_REACTIVE, and ModifyAuraState().

Referenced by Player::ActivateSpec(), and setDeathState().

◆ ClearComboPointHolders()

void Unit::ClearComboPointHolders ( )
17165{
17166 while (!m_ComboPointHolders.empty())
17167 {
17168 (*m_ComboPointHolders.begin())->ClearComboPoints(); // this also removes it from m_comboPointHolders
17169 }
17170}

References ClearComboPoints(), and m_ComboPointHolders.

Referenced by CreatureAI::_EnterEvadeMode(), CleanupBeforeRemoveFromMap(), Player::RemoveFromWorld(), and setDeathState().

◆ ClearComboPoints()

void Unit::ClearComboPoints ( )
17110{
17111 if (!m_comboTarget)
17112 {
17113 return;
17114 }
17115
17116 // remove Premed-like effects
17117 // (NB: this Aura retains the CP while it's active - now that CP have reset, it shouldn't be there anymore)
17119
17120 m_comboPoints = 0;
17123 m_comboTarget = nullptr;
17124}
@ SPELL_AURA_RETAIN_COMBO_POINTS
Definition SpellAuraDefines.h:211

References m_comboPoints, m_comboTarget, RemoveAurasByType(), RemoveComboPointHolder(), SendComboPoints(), and SPELL_AURA_RETAIN_COMBO_POINTS.

Referenced by Spell::_handle_finish_phase(), CleanupBeforeRemoveFromMap(), ClearAllReactives(), ClearComboPointHolders(), Player::DuelComplete(), Player::RemoveFromWorld(), Player::setDeathState(), and UpdateReactives().

◆ ClearDiminishings()

void Unit::ClearDiminishings ( )
inline
1842{ m_Diminishing.clear(); }

References m_Diminishing.

Referenced by setDeathState().

◆ ClearEmoteState()

void Unit::ClearEmoteState ( )
inline

Sets emote state (looping emote). Emotes available in SharedDefines.h.

void SetEmoteState(Emote emoteState)
Definition Unit.h:748

References EMOTE_ONESHOT_NONE, and SetEmoteState().

Referenced by boss_felblood_kaelthas::DoAction().

◆ ClearInCombat()

void Unit::ClearInCombat ( )
13981{
13982 m_CombatTimer = 0;
13984
13985 // Player's state will be cleared in Player::UpdateContestedPvP
13986 if (Creature* creature = ToCreature())
13987 {
13988 if (creature->GetCreatureTemplate() && creature->GetCreatureTemplate()->unit_flags & UNIT_FLAG_IMMUNE_TO_PC)
13989 SetImmuneToPC(true); // set immunity state to the one from db on evade
13990
13993 ReplaceAllDynamicFlags(creature->GetCreatureTemplate()->dynamicflags);
13994
13995 creature->SetAssistanceTimer(0);
13996
13997 // Xinef: will be recalculated at follow movement generator initialization
13998 if (!IsPet() && !IsCharmed())
13999 return;
14000 }
14001 else if (Player* player = ToPlayer())
14002 {
14003 player->UpdatePotionCooldown();
14004 if (player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
14005 for (uint8 i = 0; i < MAX_RUNES; ++i)
14006 player->SetGracePeriod(i, 0);
14007 }
14008
14009 if (Player* player = this->ToPlayer())
14010 {
14011 sScriptMgr->OnPlayerLeaveCombat(player);
14012 }
14013}
#define MAX_RUNES
Definition Player.h:386
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:146
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:238
@ UNIT_STATE_ATTACK_PLAYER
Definition UnitDefines.h:184
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:273
@ UNIT_FLAG_IMMUNE_TO_PC
Definition UnitDefines.h:262
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:759
bool IsCharmed() const
Definition Unit.h:1295
bool IsPet() const
Definition Unit.h:787
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13772
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:739

References CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, ClearUnitState(), Object::HasDynamicFlag(), IsCharmed(), IsPet(), m_CombatTimer, MAX_RUNES, RemoveUnitFlag(), ReplaceAllDynamicFlags(), SetImmuneToPC(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_DYNFLAG_TAPPED, UNIT_FLAG_IMMUNE_TO_PC, UNIT_FLAG_IN_COMBAT, and UNIT_STATE_ATTACK_PLAYER.

Referenced by CombatStop(), Player::LoadFromDB(), and Update().

◆ ClearInPetCombat()

◆ ClearUnitState()

void Unit::ClearUnitState ( uint32  f)
inline
727{ m_state &= ~f; }

References m_state.

Referenced by Spell::_cast(), HomeMovementGenerator< Creature >::_setTargetLocation(), Attack(), FollowerAI::AttackStart(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), AttackStop(), ClearInCombat(), boss_thorim::boss_thorimAI::DisableThorim(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), HomeMovementGenerator< Creature >::DoFinalize(), WaypointMovementGenerator< Creature >::DoFinalize(), RandomMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), FlightPathMovementGenerator::DoFinalize(), FleeingMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), RandomMovementGenerator< T >::DoUpdate(), Spell::EffectResurrectPet(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_ayamiss::EnterEvadeMode(), SmartAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_future_you::npc_future_youAI::EnterEvadeMode(), TimedFleeingMovementGenerator::Finalize(), RotateMovementGenerator::Finalize(), DistractMovementGenerator::Finalize(), AssistanceDistractMovementGenerator::Finalize(), Spell::finish(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleAuraModSchoolImmunity(), debug_commandscript::HandleDebugUnitStateCommand(), AuraEffect::HandleFeignDeath(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), SmartAI::MovementInform(), boss_lady_vashj::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), MotionMaster::MoveTargetedHome(), WaypointMovementGenerator< Creature >::OnArrived(), boss_loken::OnAuraRemove(), boss_nightbane::PathEndReached(), Creature::ReleaseFocus(), RemoveCharmedBy(), MotionTransport::RemovePassenger(), boss_ayamiss::Reset(), boss_hungarfen::Reset(), Player::ResetContestedPvP(), boss_loken::ScheduleTasks(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), SetCharm(), Player::SetClientControl(), SmartAI::SetCombatMovement(), SetControlled(), Creature::setDeathState(), Player::setDeathState(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), Player::SetIsSpectator(), SetRooted(), boss_urom::boss_uromAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), spell_putricide_ooze_channel::StartAttack(), StopMoving(), StopMovingOnCurrentPos(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), and boss_the_lich_king::boss_the_lich_kingAI::UpdateAI().

◆ CombatStart()

void Unit::CombatStart ( Unit target,
bool  initialAggro = true 
)
13791{
13792 // Xinef: Dont allow to start combat with triggers
13793 if (victim->IsCreature() && victim->ToCreature()->IsTrigger())
13794 return;
13795
13796 if (initialAggro)
13797 {
13798 // Make player victim stand up automatically
13799 if (victim->getStandState() && victim->IsPlayer())
13800 {
13801 victim->SetStandState(UNIT_STAND_STATE_STAND);
13802 }
13803
13804 if (!victim->IsInCombat() && !victim->IsPlayer() && !victim->ToCreature()->HasReactState(REACT_PASSIVE) && victim->ToCreature()->IsAIEnabled)
13805 {
13806 if (victim->IsPet())
13807 victim->ToCreature()->AI()->AttackedBy(this); // PetAI has special handler before AttackStart()
13808 else
13809 {
13810 victim->ToCreature()->AI()->AttackStart(this);
13811 // if the target is an NPC with a pet or minion, pet should react.
13812 if (Unit* victimControlledUnit = victim->GetFirstControlled())
13813 {
13814 victimControlledUnit->SetInCombatWith(this);
13815 SetInCombatWith(victimControlledUnit);
13816 victimControlledUnit->AddThreat(this, 0.0f);
13817 }
13818 }
13819
13820 // if unit has an owner, put owner in combat.
13821 if (Unit* victimOwner = victim->GetOwner())
13822 {
13823 if (!(victimOwner->IsInCombatWith(this)))
13824 {
13825 /* warding off to not take over aggro for no reason
13826 Using only AddThreat causes delay in attack */
13827 if (!victimOwner->IsInCombat() && victimOwner->IsAIEnabled)
13828 {
13829 victimOwner->ToCreature()->AI()->AttackStart(this);
13830 }
13831 victimOwner->SetInCombatWith(this);
13832 SetInCombatWith(victimOwner);
13833 victimOwner->AddThreat(this, 0.0f);
13834 }
13835 }
13836 }
13837
13838 bool alreadyInCombat = IsInCombat();
13839
13840 SetInCombatWith(victim);
13841 victim->SetInCombatWith(this);
13842
13843 // Update leash timer when attacking creatures
13844 if (victim->IsCreature() && this != victim)
13845 victim->ToCreature()->UpdateLeashExtensionTime();
13846
13847 // Xinef: If pet started combat - put owner in combat
13848 if (!alreadyInCombat && IsInCombat())
13849 {
13850 if (Unit* owner = GetOwner())
13851 {
13852 owner->SetInCombatWith(victim);
13853 victim->SetInCombatWith(owner);
13854 }
13855 }
13856 }
13857
13858 Unit* who = victim->GetCharmerOrOwnerOrSelf();
13859 if (who->IsPlayer())
13860 SetContestedPvP(who->ToPlayer());
13861
13863 if (player && who->IsPvP() && (!who->IsPlayer() || !player->duel || player->duel->Opponent != who))
13864 {
13865 player->UpdatePvP(true);
13867 }
13868}
@ AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
Definition SpellDefines.h:66
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ REACT_PASSIVE
Definition Unit.h:555
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1535
Unit * GetCharmerOrOwnerOrSelf() const
Definition Unit.h:1272
void SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
Definition Unit.cpp:17505
Unit * GetFirstControlled() const
Definition Unit.cpp:11296

References Creature::AI(), CreatureAI::AttackedBy(), UnitAI::AttackStart(), AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT, Player::duel, GetCharmerOrOwnerOrSelf(), GetCharmerOrOwnerPlayerOrPlayerItself(), GetFirstControlled(), GetOwner(), getStandState(), Creature::HasReactState(), IsAIEnabled, Object::IsCreature(), IsInCombat(), IsPet(), Object::IsPlayer(), IsPvP(), Creature::IsTrigger(), REACT_PASSIVE, RemoveAurasWithInterruptFlags(), SetContestedPvP(), SetInCombatWith(), SetStandState(), Object::ToCreature(), Object::ToPlayer(), UNIT_STAND_STATE_STAND, Creature::UpdateLeashExtensionTime(), and Player::UpdatePvP().

Referenced by AttackerStateUpdate(), Spell::CheckCast(), DealDamage(), Spell::DoAllEffectOnTarget(), Spell::EffectTaunt(), and AssistDelayEvent::Execute().

◆ CombatStartOnCast()

void Unit::CombatStartOnCast ( Unit target,
bool  initialAggro = true,
uint32  duration = 0 
)
13871{
13872 // Xinef: Dont allow to start combat with triggers
13873 if (target->IsCreature() && target->ToCreature()->IsTrigger())
13874 return;
13875
13876 if (initialAggro)
13877 {
13878 SetInCombatWith(target, duration);
13879
13880 // Xinef: If pet started combat - put owner in combat
13881 if (Unit* owner = GetOwner())
13882 owner->SetInCombatWith(target, duration);
13883
13884 // Update leash timer when attacking creatures
13885 if (target->IsCreature())
13887 else if (ToCreature()) // Reset leash if it is a spell caster, else it may evade inbetween casts
13889 }
13890
13891 Unit* who = target->GetCharmerOrOwnerOrSelf();
13892 if (who->IsPlayer())
13893 SetContestedPvP(who->ToPlayer());
13894
13896 if (player && who->IsPvP() && (!who->IsPlayer() || !player->duel || player->duel->Opponent != who))
13897 {
13898 player->UpdatePvP(true);
13900 }
13901}
bool IsTrigger() const
Definition Creature.h:80

References AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT, Player::duel, GetCharmerOrOwnerOrSelf(), GetCharmerOrOwnerPlayerOrPlayerItself(), GetOwner(), Object::IsCreature(), Object::IsPlayer(), IsPvP(), Creature::IsTrigger(), RemoveAurasWithInterruptFlags(), SetContestedPvP(), SetInCombatWith(), Object::ToCreature(), Object::ToPlayer(), Creature::UpdateLeashExtensionTime(), and Player::UpdatePvP().

Referenced by Spell::_cast().

◆ CombatStop()

void Unit::CombatStop ( bool  includingCast = false)
10652{
10653 if (includingCast && IsNonMeleeSpellCast(false))
10655
10656 AttackStop();
10658 if (IsPlayer())
10659 ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
10660 if (Creature* pCreature = ToCreature())
10661 pCreature->ClearLastLeashExtensionTimePtr();
10662 ClearInCombat();
10663
10664 // xinef: just in case
10665 if (IsPetInCombat() && !IsPlayer())
10667}
void SendAttackSwingCancelAttack()
Definition PlayerMisc.cpp:140
bool IsPetInCombat() const
Definition Unit.h:927
void ClearInPetCombat()
Definition Unit.cpp:14015
void RemoveAllAttackers()
Remove all units in m_attackers list and send them AttackStop()
Definition Unit.cpp:10699
void ClearInCombat()
Definition Unit.cpp:13980
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10618

References AttackStop(), ClearInCombat(), ClearInPetCombat(), InterruptNonMeleeSpells(), IsNonMeleeSpellCast(), IsPetInCombat(), Object::IsPlayer(), RemoveAllAttackers(), Player::SendAttackSwingCancelAttack(), Object::ToCreature(), and Object::ToPlayer().

Referenced by CreatureAI::_EnterEvadeMode(), PetAI::_stopAttack(), Player::ActivateTaxiPathTo(), CleanupBeforeRemoveFromMap(), CombatStopWithPets(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_overlord_drakuru_betrayal::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), boss_kalecgos::DoAction(), npc_spark_of_ionar::DoAction(), npc_maiev_illidan::DoAction(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), Spell::EffectSanctuary(), npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), TotemAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), npc_crystalline_frayer::EnterSeedPod(), npc_pet_dk_ebon_gargoyle::FlyAway(), Aura::HandleAuraSpecificMods(), misc_commandscript::HandleCombatStopCommand(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), AuraEffect::HandleFeignDeath(), spell_chapter2_persuasive_strike::HandleHit(), npc_commandscript::HandleNpcDeleteCommand(), npc_echo_of_medivh::HandlePieceJustDied(), Battlefield::HideNpc(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustEngagedWith(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), Kill(), boss_urom::boss_uromAI::LeaveCombat(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), SmartScript::ProcessAction(), Player::RemovePet(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::Reset(), setDeathState(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), Player::TeleportTo(), Totem::UnSummon(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), and npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI().

◆ CombatStopWithPets()

void Unit::CombatStopWithPets ( bool  includingCast = false)
10670{
10671 CombatStop(includingCast);
10672
10673 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10674 (*itr)->CombatStop(includingCast);
10675}

References CombatStop(), and m_Controlled.

Referenced by DealDamage(), WorldSession::HandleDuelCancelledOpcode(), Player::SetGameMaster(), Player::SetGMVisible(), and Player::UpdateArea().

◆ CountPctFromCurHealth()

uint32 Unit::CountPctFromCurHealth ( int32  pct) const
inline
1107{ return CalculatePct(GetHealth(), pct); }
uint32 GetHealth() const
Definition Unit.h:1093

References CalculatePct(), and GetHealth().

Referenced by spell_gen_leeching_swarm_aura::HandleEffectPeriodic().

◆ CountPctFromMaxHealth()

uint32 Unit::CountPctFromMaxHealth ( int32  pct) const
inline
1106{ return CalculatePct(GetMaxHealth(), pct); }
uint32 GetMaxHealth() const
Definition Unit.h:1094

References CalculatePct(), and GetMaxHealth().

Referenced by spell_pri_guardian_spirit::Absorb(), spell_rog_cheat_death::Absorb(), spell_pal_ardent_defender::Absorb(), spell_dru_survival_instincts_aura::AfterApply(), spell_dk_anti_magic_shell_self::CalculateAmount(), spell_dk_vampiric_blood::CalculateAmount(), boss_ichoron::boss_ichoronAI::DoAction(), Spell::EffectHeal(), Spell::EffectHealPct(), Spell::EffectResurrect(), Spell::EffectResurrectPet(), Spell::EffectSelfResurrect(), Spell::EffectSummonType(), spell_alar_ember_blast::HandleCast(), misc_commandscript::HandleDamageCommand(), spell_dk_death_strike::HandleDummy(), spell_hun_last_stand_pet::HandleDummy(), spell_warr_last_stand::HandleDummy(), HandleDummyAuraProc(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_item_blood_draining_enchant::HandleProc(), HandleProcTriggerSpell(), HealthAbovePct(), HealthAbovePctHealed(), HealthBelowPct(), HealthBelowPctDamaged(), boss_harbinger_skyriss::JustSummoned(), boss_hadronox::KilledUnit(), Pet::LoadPetFromDB(), spell_gluth_decimate_damage::PrepareSpellScript(), boss_vaelastrasz::boss_vaelAI::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), boss_murmur::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), and npc_injured_patient::npc_injured_patientAI::UpdateAI().

◆ CreateTamedPetFrom() [1/2]

Pet * Unit::CreateTamedPetFrom ( Creature creatureTarget,
uint32  spell_id = 0 
)
17609{
17610 if (!IsPlayer())
17611 return nullptr;
17612
17613 Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
17614
17615 if (!pet->CreateBaseAtCreature(creatureTarget))
17616 {
17617 delete pet;
17618 return nullptr;
17619 }
17620
17621 uint8 level = creatureTarget->GetLevel() + 5 < GetLevel() ? (GetLevel() - 5) : creatureTarget->GetLevel();
17622
17623 if (!InitTamedPet(pet, level, spell_id))
17624 {
17625 delete pet;
17626 return nullptr;
17627 }
17628
17629 return pet;
17630}
@ HUNTER_PET
Definition PetDefines.h:33
bool CreateBaseAtCreature(Creature *creature)
Definition Pet.cpp:941
bool InitTamedPet(Pet *pet, uint8 level, uint32 spell_id)
Definition Unit.cpp:17652

References Pet::CreateBaseAtCreature(), GetLevel(), HUNTER_PET, InitTamedPet(), Object::IsPlayer(), and Object::ToPlayer().

Referenced by Player::CreatePet(), Player::CreatePet(), Spell::EffectCreateTamedPet(), and Spell::EffectTameCreature().

◆ CreateTamedPetFrom() [2/2]

Pet * Unit::CreateTamedPetFrom ( uint32  creatureEntry,
uint32  spell_id = 0 
)
17633{
17634 if (!IsPlayer())
17635 return nullptr;
17636
17637 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creatureEntry);
17638 if (!creatureInfo)
17639 return nullptr;
17640
17641 Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
17642
17643 if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, GetLevel(), spell_id))
17644 {
17645 delete pet;
17646 return nullptr;
17647 }
17648
17649 return pet;
17650}
#define sObjectMgr
Definition ObjectMgr.h:1686
bool CreateBaseAtCreatureInfo(CreatureTemplate const *cinfo, Unit *owner)
Definition Pet.cpp:976
Definition CreatureData.h:186

References Pet::CreateBaseAtCreatureInfo(), GetLevel(), HUNTER_PET, InitTamedPet(), Object::IsPlayer(), sObjectMgr, and Object::ToPlayer().

◆ CreateVehicleKit()

bool Unit::CreateVehicleKit ( uint32  id,
uint32  creatureEntry 
)

Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)

18978{
18979 VehicleEntry const* vehInfo = sVehicleStore.LookupEntry(id);
18980 if (!vehInfo)
18981 return false;
18982
18983 m_vehicleKit = new Vehicle(this, vehInfo, creatureEntry);
18986 return true;
18987}
DBCStorage< VehicleEntry > sVehicleStore(VehicleEntryfmt)
@ UNIT_MASK_VEHICLE
Definition UnitDefines.h:161
@ UPDATEFLAG_VEHICLE
Definition UpdateData.h:46

References m_unitTypeMask, Object::m_updateFlag, m_vehicleKit, sVehicleStore, UNIT_MASK_VEHICLE, and UPDATEFLAG_VEHICLE.

Referenced by Creature::CreateFromProto(), AuraEffect::HandleAuraSetVehicle(), Mount(), and npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit().

◆ DealDamage()

uint32 Unit::DealDamage ( Unit attacker,
Unit victim,
uint32  damage,
CleanDamage const *  cleanDamage = nullptr,
DamageEffectType  damagetype = DIRECT_DAMAGE,
SpellSchoolMask  damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL,
SpellInfo const *  spellProto = nullptr,
bool  durabilityLoss = true,
bool  allowGM = false,
Spell const *  spell = nullptr 
)
static

@fix: Hack to avoid premature leashing

825{
826 damage = sScriptMgr->DealDamage(attacker, victim, damage, damagetype);
827 // Xinef: initialize damage done for rage calculations
828 // Xinef: its rare to modify damage in hooks, however training dummy's sets damage to 0
829 uint32 rage_damage = damage + ((cleanDamage != nullptr) ? cleanDamage->absorbed_damage : 0);
830
831 //if (attacker)
832 {
833 if (victim->IsAIEnabled)
834 victim->GetAI()->DamageTaken(attacker, damage, damagetype, damageSchoolMask);
835
836 if (attacker && attacker->IsAIEnabled)
837 attacker->GetAI()->DamageDealt(victim, damage, damagetype, damageSchoolMask);
838 }
839
840 // Hook for OnDamage Event
841 sScriptMgr->OnDamage(attacker, victim, damage);
842
843 if (victim->IsPlayer() && attacker != victim)
844 {
845 // Signal to pets that their owner was attacked
846 Pet* pet = victim->ToPlayer()->GetPet();
847
848 if (pet && pet->IsAlive())
849 pet->AI()->OwnerAttackedBy(attacker);
850 }
851
852 //Dont deal damage to unit if .cheat god is enable.
853 if (victim->IsPlayer())
854 {
855 if (victim->ToPlayer()->GetCommandStatus(CHEAT_GOD))
856 {
857 return 0;
858 }
859 }
860
861 // Signal the pet it was attacked so the AI can respond if needed
862 if (victim->IsCreature() && attacker != victim && victim->IsPet() && victim->IsAlive())
863 victim->ToPet()->AI()->AttackedBy(attacker);
864
865 if (damagetype != NODAMAGE)
866 {
867 // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
868 if (spellProto)
869 {
870 if (attacker && damagetype != DOT && spellProto->DmgClass == SPELL_DAMAGE_CLASS_MELEE && !(spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_HOLY))
871 attacker->DealDamageShieldDamage(victim);
872
873 if (!spellProto->HasAttribute(SPELL_ATTR4_REACTIVE_DAMAGE_PROC))
875 }
876 else
878
879 // interrupt spells with SPELL_INTERRUPT_FLAG_ABORT_ON_DMG on absorbed damage (no dots)
880 if (!damage && damagetype != DOT && cleanDamage && cleanDamage->absorbed_damage)
881 {
882 if (victim != attacker && victim->IsPlayer())
883 {
884 if (Spell* spell = victim->m_currentSpells[CURRENT_GENERIC_SPELL])
885 {
886 if (spell->getState() == SPELL_STATE_PREPARING)
887 {
888 uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
889 if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
890 {
891 victim->InterruptNonMeleeSpells(false);
892 }
893 }
894 }
895 }
896 }
897
898 // We're going to call functions which can modify content of the list during iteration over it's elements
899 // Let's copy the list so we can prevent iterator invalidation
901 // copy damage to casters of this aura
902 for (AuraEffectList::iterator i = vCopyDamageCopy.begin(); i != vCopyDamageCopy.end(); ++i)
903 {
904 // Check if aura was removed during iteration - we don't need to work on such auras
905 if (!((*i)->GetBase()->IsAppliedOnTarget(victim->GetGUID())))
906 continue;
907 // check damage school mask
908 if (((*i)->GetMiscValue() & damageSchoolMask) == 0)
909 continue;
910
911 Unit* shareDamageTarget = (*i)->GetCaster();
912 if (!shareDamageTarget)
913 continue;
914 SpellInfo const* spell = (*i)->GetSpellInfo();
915
916 uint32 shareDamage = CalculatePct(damage, (*i)->GetAmount());
917
918 uint32 shareAbsorb = 0;
919 uint32 shareResist = 0;
920
921 if (shareDamageTarget->IsImmunedToDamageOrSchool(damageSchoolMask))
922 {
923 shareAbsorb = shareDamage;
924 shareDamage = 0;
925 }
926 else
927 {
928 DamageInfo sharedDamageInfo(attacker, shareDamageTarget, shareDamage, spellProto, damageSchoolMask, damagetype);
929 Unit::CalcAbsorbResist(sharedDamageInfo, true);
930 shareAbsorb = sharedDamageInfo.GetAbsorb();
931 shareResist = sharedDamageInfo.GetResist();
932 shareDamage = sharedDamageInfo.GetDamage();
933 Unit::DealDamageMods(shareDamageTarget, shareDamage, &shareAbsorb);
934 }
935
936 if (attacker && shareDamageTarget->IsPlayer())
937 {
938 attacker->SendSpellNonMeleeDamageLog(shareDamageTarget, spell, shareDamage, damageSchoolMask, shareAbsorb, shareResist, damagetype == DIRECT_DAMAGE, 0, false, true);
939 }
940
941 Unit::DealDamage(attacker, shareDamageTarget, shareDamage, cleanDamage, NODAMAGE, damageSchoolMask, spellProto, false, false, damageSpell);
942 }
943 }
944
945 // Rage from Damage made (only from direct weapon damage)
946 if (attacker && cleanDamage && damagetype == DIRECT_DAMAGE && attacker != victim && attacker->HasActivePowerType(POWER_RAGE))
947 {
948 uint32 weaponSpeedHitFactor;
949
950 switch (cleanDamage->attackType)
951 {
952 case BASE_ATTACK:
953 case OFF_ATTACK:
954 {
955 weaponSpeedHitFactor = uint32(attacker->GetAttackTime(cleanDamage->attackType) / 1000.0f * (cleanDamage->attackType == BASE_ATTACK ? 3.5f : 1.75f));
956 if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
957 weaponSpeedHitFactor *= 2;
958
959 attacker->RewardRage(rage_damage, weaponSpeedHitFactor, true);
960 break;
961 }
962 case RANGED_ATTACK:
963 break;
964 default:
965 break;
966 }
967 }
968
969 if (!damage)
970 {
971 // Rage from absorbed damage
972 if (cleanDamage && cleanDamage->absorbed_damage)
973 {
974 if (victim->HasActivePowerType(POWER_RAGE))
975 victim->RewardRage(cleanDamage->absorbed_damage, 0, false);
976
977 if (attacker && attacker->HasActivePowerType(POWER_RAGE))
978 attacker->RewardRage(cleanDamage->absorbed_damage, 0, true);
979 }
980
981 return 0;
982 }
983
984 LOG_DEBUG("entities.unit", "DealDamageStart");
985
986 uint32 health = victim->GetHealth();
987 LOG_DEBUG("entities.unit", "deal dmg:{} to health:{} ", damage, health);
988
989 // duel ends when player has 1 or less hp
990 bool duel_hasEnded = false;
991 bool duel_wasMounted = false;
992 if (victim->IsPlayer() && victim->ToPlayer()->duel && damage >= (health - 1))
993 {
994 // xinef: situation not possible earlier, just return silently.
995 if (!attacker)
996 return 0;
997
998 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
999 if (victim->ToPlayer()->duel->Opponent == attacker || victim->ToPlayer()->duel->Opponent->GetGUID() == attacker->GetOwnerGUID())
1000 damage = health - 1;
1001
1002 duel_hasEnded = true;
1003 }
1004 else if (victim->IsVehicle() && damage >= (health - 1) && victim->GetCharmer() && victim->GetCharmer()->IsPlayer())
1005 {
1006 Player* victimRider = victim->GetCharmer()->ToPlayer();
1007
1008 if (victimRider && victimRider->duel && victimRider->duel->IsMounted)
1009 {
1010 // xinef: situation not possible earlier, just return silently.
1011 if (!attacker)
1012 return 0;
1013
1014 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
1015 if (victimRider->duel->Opponent == attacker || victimRider->duel->Opponent->GetGUID() == attacker->GetCharmerGUID())
1016 damage = health - 1;
1017
1018 duel_wasMounted = true;
1019 duel_hasEnded = true;
1020 }
1021 }
1022
1023 if (attacker && attacker != victim)
1024 if (Player* killer = attacker->GetCharmerOrOwnerPlayerOrPlayerItself())
1025 {
1026 // pussywizard: don't allow GMs to deal damage in normal way (this leaves no evidence in logs!), they have commands to do so
1027 //if (!allowGM && killer->GetSession()->GetSecurity() && killer->GetSession()->GetSecurity() <= SEC_ADMINISTRATOR)
1028 // return 0;
1029
1030 if (Battleground* bg = killer->GetBattleground())
1031 {
1032 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
1033 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, victim); // pussywizard: InBattleground() optimization
1034 }
1035 //killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage); // pussywizard: optimization
1036 }
1037
1038 if (victim->IsPlayer())
1039 ;//victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage); // pussywizard: optimization
1040 else if (!victim->IsControlledByPlayer() || victim->IsVehicle())
1041 {
1042 if (!victim->ToCreature()->hasLootRecipient())
1043 victim->ToCreature()->SetLootRecipient(attacker);
1044
1045 if (!attacker || attacker->IsControlledByPlayer() || attacker->IsCreatedByPlayer())
1046 {
1047 uint32 unDamage = health < damage ? health : damage;
1048 bool damagedByPlayer = unDamage && attacker && (attacker->IsPlayer() || attacker->m_movedByPlayer != nullptr);
1049 victim->ToCreature()->LowerPlayerDamageReq(unDamage, damagedByPlayer);
1050 }
1051 }
1052
1053 // Sparring
1054 if (victim->CanSparringWith(attacker))
1055 {
1056 if (damage >= victim->GetHealth())
1057 damage = 0;
1058
1059 uint32 sparringHealth = victim->GetHealth() * (victim->ToCreature()->GetSparringPct() / 100);
1060 if (victim->GetHealth() - damage <= sparringHealth)
1061 damage = 0;
1062 }
1063
1064 if (health <= damage)
1065 {
1066 LOG_DEBUG("entities.unit", "DealDamage: victim just died");
1067
1068 //if (attacker && victim->IsPlayer() && victim != attacker)
1069 //victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); // pussywizard: optimization
1070 Unit::Kill(attacker, victim, durabilityLoss, cleanDamage ? cleanDamage->attackType : BASE_ATTACK, spellProto, damageSpell);
1071 }
1072 else
1073 {
1074 LOG_DEBUG("entities.unit", "DealDamageAlive");
1075
1076 //if (victim->IsPlayer())
1077 // victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); // pussywizard: optimization
1078
1079 victim->ModifyHealth(- (int32)damage);
1080
1081 if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
1082 victim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
1083
1084 if (!victim->IsPlayer())
1085 {
1087 if (damagetype != DOT && damage > 0 && !victim->GetOwnerGUID().IsPlayer() && (!spellProto || !spellProto->HasAura(SPELL_AURA_DAMAGE_SHIELD)))
1089
1090 if (attacker && attacker != victim)
1091 {
1092 if (spellProto && victim->CanHaveThreatList() && !victim->HasUnitState(UNIT_STATE_EVADE) && !victim->IsInCombatWith(attacker))
1093 victim->CombatStart(attacker, !(spellProto->AttributesEx3 & SPELL_ATTR3_SUPPRESS_TARGET_PROCS));
1094
1095 victim->AddThreat(attacker, float(damage), damageSchoolMask, spellProto);
1096 }
1097 }
1098 else // victim is a player
1099 {
1100 // random durability for items (HIT TAKEN)
1102 {
1105 }
1106 }
1107
1108 // Rage from damage received
1109 if (attacker != victim && victim->HasActivePowerType(POWER_RAGE))
1110 {
1111 uint32 rageDamage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
1112 victim->RewardRage(rageDamage, 0, false);
1113 }
1114
1115 if (attacker && attacker->IsPlayer())
1116 {
1117 // random durability for items (HIT DONE)
1119 {
1121 attacker->ToPlayer()->DurabilityPointLossForEquipSlot(slot);
1122 }
1123 }
1124
1125 if (damagetype != NODAMAGE && damage && (!spellProto || !(spellProto->HasAttribute(SPELL_ATTR3_TREAT_AS_PERIODIC) || spellProto->HasAttribute(SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK))))
1126 {
1127 if (victim != attacker && victim->IsPlayer()) // does not support creature push_back
1128 {
1129 if (damagetype != DOT && !(damageSpell && damageSpell->m_targets.HasDstChannel()))
1130 {
1131 if (Spell* spell = victim->m_currentSpells[CURRENT_GENERIC_SPELL])
1132 {
1133 if (spell->getState() == SPELL_STATE_PREPARING)
1134 {
1135 uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
1136 if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
1137 {
1138 victim->InterruptNonMeleeSpells(false);
1139 }
1140 else if (interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
1141 {
1142 spell->Delayed();
1143 }
1144 }
1145 }
1146
1147 if (Spell* spell = victim->m_currentSpells[CURRENT_CHANNELED_SPELL])
1148 if (spell->getState() == SPELL_STATE_CASTING)
1149 {
1150 if ((spell->m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_DELAY) != 0)
1151 {
1152 spell->DelayedChannel();
1153 }
1154 }
1155 }
1156 }
1157 }
1158
1159 // last damage from duel opponent
1160 if (duel_hasEnded)
1161 {
1162 Player* he = duel_wasMounted ? victim->GetCharmer()->ToPlayer() : victim->ToPlayer();
1163
1164 ASSERT_NODEBUGINFO(he && he->duel);
1165
1166 if (duel_wasMounted) // In this case victim==mount
1167 victim->SetHealth(1);
1168 else
1169 he->SetHealth(1);
1170
1171 he->duel->Opponent->CombatStopWithPets(true);
1172 he->CombatStopWithPets(true);
1173
1174 he->CastSpell(he, 7267, true); // beg
1176 }
1177 }
1178
1179 LOG_DEBUG("entities.unit", "DealDamageEnd returned {} damage", damage);
1180
1181 return damage;
1182}
@ SCORE_DAMAGE_DONE
Definition BattlegroundScore.h:32
@ ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
Definition DBCEnums.h:130
#define ASSERT_NODEBUGINFO
Definition Errors.h:69
@ CHEAT_GOD
Definition Player.h:989
EquipmentSlots
Definition Player.h:660
@ EQUIPMENT_SLOT_END
Definition Player.h:681
bool roll_chance_f(float chance)
Definition Random.h:57
@ POWER_RAGE
Definition SharedDefines.h:281
@ SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK
Definition SharedDefines.h:658
@ SPELL_ATTR3_TREAT_AS_PERIODIC
Definition SharedDefines.h:529
@ SPELL_ATTR3_SUPPRESS_TARGET_PROCS
Definition SharedDefines.h:521
@ DUEL_WON
Definition SharedDefines.h:3869
@ SPELL_ATTR4_REACTIVE_DAMAGE_PROC
Definition SharedDefines.h:555
@ SPELL_AURA_DAMAGE_SHIELD
Definition SpellAuraDefines.h:78
@ SPELL_AURA_SHARE_DAMAGE_PCT
Definition SpellAuraDefines.h:363
@ CHANNEL_FLAG_DELAY
Definition SpellDefines.h:38
@ AURA_INTERRUPT_FLAG_TAKE_DAMAGE
Definition SpellDefines.h:44
@ AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
Definition SpellDefines.h:67
@ SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
Definition SpellDefines.h:30
@ SPELL_INTERRUPT_FLAG_PUSH_BACK
Definition SpellDefines.h:27
@ SPELL_STATE_PREPARING
Definition Spell.h:235
@ SPELL_STATE_CASTING
Definition Spell.h:236
@ NODAMAGE
Definition Unit.h:259
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:546
@ CURRENT_GENERIC_SPELL
Definition Unit.h:545
@ RATE_DURABILITY_LOSS_DAMAGE
Definition WorldConfig.h:481
virtual void OwnerAttackedBy(Unit *)
Definition CreatureAI.h:177
virtual void AttackedBy(Unit *)
Definition CreatureAI.h:154
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition Creature.cpp:1281
bool hasLootRecipient() const
Definition Creature.h:233
float GetSparringPct() const
Definition Creature.h:190
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3680
bool IsPlayer() const
Definition ObjectGuid.h:168
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2169
void DurabilityPointLossForEquipSlot(EquipmentSlots slot)
Definition Player.cpp:4730
Pet * GetPet() const
Definition Player.cpp:8947
bool GetCommandStatus(uint32 command) const
Definition Player.h:1179
uint32 ChannelInterruptFlags
Definition SpellInfo.h:354
uint32 InterruptFlags
Definition SpellInfo.h:352
virtual void DamageDealt(Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
Called at any Damage to any victim (before damage apply)
Definition UnitAI.h:361
virtual void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
Called at any Damage from any attacker (before damage apply)
Definition UnitAI.h:368
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14277
Pet * ToPet()
Definition Unit.h:719
bool IsCreatedByPlayer() const
Definition Unit.h:1293
Unit * GetCharmer() const
Definition Unit.cpp:10823
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17973
void RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
Definition Unit.cpp:20126
void SetHealth(uint32 val)
Definition Unit.cpp:15726
ObjectGuid GetCharmerGUID() const
Definition Unit.h:709
void DealDamageShieldDamage(Unit *victim)
Definition Unit.cpp:1982
virtual bool HasActivePowerType(Powers power)
Definition Unit.h:1117
void CombatStopWithPets(bool includingCast=false)
Definition Unit.cpp:10669

References CleanDamage::absorbed_damage, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, AddThreat(), Creature::AI(), ASSERT_NODEBUGINFO, CreatureAI::AttackedBy(), CleanDamage::attackType, SpellInfo::AttributesEx3, AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, AURA_INTERRUPT_FLAG_TAKE_DAMAGE, BASE_ATTACK, CalcAbsorbResist(), CalculatePct(), CanHaveThreatList(), CanSparringWith(), CastSpell(), CHANNEL_FLAG_DELAY, CHEAT_GOD, CombatStart(), CombatStopWithPets(), CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, UnitAI::DamageDealt(), UnitAI::DamageTaken(), DealDamage(), DealDamageMods(), DealDamageShieldDamage(), DIRECT_DAMAGE, SpellInfo::DmgClass, DOT, Player::duel, DUEL_WON, Player::DuelComplete(), Player::DurabilityPointLossForEquipSlot(), EQUIPMENT_SLOT_END, DamageInfo::GetAbsorb(), GetAI(), GetAttackTime(), GetAuraEffectsByType(), GetCharmer(), GetCharmerGUID(), GetCharmerOrOwnerPlayerOrPlayerItself(), Player::GetCommandStatus(), DamageInfo::GetDamage(), Object::GetGUID(), GetHealth(), GetOwnerGUID(), Player::GetPet(), DamageInfo::GetResist(), SpellInfo::GetSchoolMask(), Creature::GetSparringPct(), HasActivePowerType(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellCastTargets::HasDstChannel(), Creature::hasLootRecipient(), HasUnitState(), CleanDamage::hitOutCome, SpellInfo::Id, InterruptNonMeleeSpells(), IsAIEnabled, IsAlive(), IsControlledByPlayer(), IsCreatedByPlayer(), Object::IsCreature(), IsImmunedToDamageOrSchool(), IsInCombatWith(), IsPet(), Object::IsPlayer(), ObjectGuid::IsPlayer(), IsVehicle(), Kill(), LOG_DEBUG, Creature::LowerPlayerDamageReq(), m_currentSpells, m_movedByPlayer, Spell::m_targets, MELEE_HIT_CRIT, ModifyHealth(), NODAMAGE, OFF_ATTACK, CreatureAI::OwnerAttackedBy(), POWER_RAGE, RANGED_ATTACK, RATE_DURABILITY_LOSS_DAMAGE, RemoveAurasWithInterruptFlags(), RewardRage(), roll_chance_f(), SCORE_DAMAGE_DONE, SendSpellNonMeleeDamageLog(), SetHealth(), Creature::SetLootRecipient(), SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR3_TREAT_AS_PERIODIC, SPELL_ATTR4_REACTIVE_DAMAGE_PROC, SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK, SPELL_AURA_DAMAGE_SHIELD, SPELL_AURA_SHARE_DAMAGE_PCT, SPELL_DAMAGE_CLASS_MELEE, SPELL_DIRECT_DAMAGE, SPELL_INTERRUPT_FLAG_ABORT_ON_DMG, SPELL_INTERRUPT_FLAG_PUSH_BACK, SPELL_SCHOOL_MASK_HOLY, SPELL_STATE_CASTING, SPELL_STATE_PREPARING, sScriptMgr, sWorld, Object::ToCreature(), ToPet(), Object::ToPlayer(), UNIT_STATE_EVADE, Player::UpdateAchievementCriteria(), Creature::UpdateLeashExtensionTime(), and urand().

Referenced by CalcAbsorbResist(), DealDamage(), DealDamageShieldDamage(), DealMeleeDamage(), DealSpellDamage(), npc_the_scourge_cauldron::npc_the_scourge_cauldronAI::DoDie(), Spell::EffectInstaKill(), Player::EnvironmentalDamage(), spell_mt_phoenix_burn::HandleAfterCast(), spell_alar_ember_blast::HandleCast(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), spell_svala_ritual_strike::HandleDummyEffect(), spell_valkyr_touch_aura::HandleEffectPeriodic(), spell_lady_vashj_magic_barrier::HandleEffectRemove(), spell_algalon_collapse_aura::HandlePeriodic(), spell_kaelthas_burn::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), spell_gluth_decimate::HandleScriptEffect(), npc_necrotic_shard::SpellHit(), npc_hor_lich_king::npc_hor_lich_kingAI::SpellHitTarget(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ DealDamageMods()

void Unit::DealDamageMods ( Unit const *  victim,
uint32 damage,
uint32 absorb 
)
static

◆ DealDamageShieldDamage()

void Unit::DealDamageShieldDamage ( Unit victim)
Todo:
: Move this to a packet handler
1983{
1984 // We're going to call functions which can modify content of the list during iteration over it's elements
1985 // Let's copy the list so we can prevent iterator invalidation
1987 for (AuraEffectList::const_iterator dmgShieldItr = vDamageShieldsCopy.begin(); dmgShieldItr != vDamageShieldsCopy.end(); ++dmgShieldItr)
1988 {
1989 SpellInfo const* i_spellProto = (*dmgShieldItr)->GetSpellInfo();
1990 // Damage shield can be resisted...
1991 if (SpellMissInfo missInfo = victim->SpellHitResult(this, i_spellProto, false))
1992 {
1993 victim->SendSpellMiss(this, i_spellProto->Id, missInfo);
1994 continue;
1995 }
1996
1997 // ...or immuned
1998 if (IsImmunedToDamageOrSchool(i_spellProto))
1999 {
2000 victim->SendSpellDamageImmune(this, i_spellProto->Id);
2001 continue;
2002 }
2003
2004 uint32 damage = uint32(std::max(0, (*dmgShieldItr)->GetAmount())); // xinef: done calculated at amount calculation
2005
2006 if (Unit* caster = (*dmgShieldItr)->GetCaster())
2007 {
2008 damage = caster->SpellDamageBonusDone(this, i_spellProto, damage, SPELL_DIRECT_DAMAGE, (*dmgShieldItr)->GetEffIndex());
2009 damage = this->SpellDamageBonusTaken(caster, i_spellProto, damage, SPELL_DIRECT_DAMAGE);
2010 }
2011
2012 uint32 absorb = 0;
2013
2014 DamageInfo dmgInfo(victim, this, damage, i_spellProto, i_spellProto->GetSchoolMask(), SPELL_DIRECT_DAMAGE);
2015 Unit::CalcAbsorbResist(dmgInfo);
2016 absorb = dmgInfo.GetAbsorb();
2017 damage = dmgInfo.GetDamage();
2018
2019 Unit::DealDamageMods(this, damage, &absorb);
2020
2022 WorldPacket data(SMSG_SPELLDAMAGESHIELD, (8 + 8 + 4 + 4 + 4 + 4));
2023 data << victim->GetGUID();
2024 data << GetGUID();
2025 data << uint32(i_spellProto->Id);
2026 data << uint32(damage); // Damage
2027 int32 overkill = int32(damage) - int32(GetHealth());
2028 data << uint32(overkill > 0 ? overkill : 0); // Overkill
2029 data << uint32(i_spellProto->GetSchoolMask());
2030 victim->SendMessageToSet(&data, true);
2031
2032 Unit::DealDamage(victim, this, damage, 0, SPELL_DIRECT_DAMAGE, i_spellProto->GetSchoolMask(), i_spellProto, true);
2033 }
2034}
SpellMissInfo
Definition SharedDefines.h:1529
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1878
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
Definition Unit.cpp:6683
void SendSpellDamageImmune(Unit *target, uint32 spellId)
Definition Unit.cpp:6707
SpellMissInfo SpellHitResult(Unit *victim, SpellInfo const *spell, bool canReflect=false)
Definition Unit.cpp:3508
uint32 SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
Definition Unit.cpp:12006
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2083
@ SMSG_SPELLDAMAGESHIELD
Definition Opcodes.h:621

References CalcAbsorbResist(), DealDamage(), DealDamageMods(), DamageInfo::GetAbsorb(), GetAuraEffectsByType(), DamageInfo::GetDamage(), Object::GetGUID(), Object::GetGUID(), GetHealth(), SpellInfo::GetSchoolMask(), SpellInfo::Id, IsImmunedToDamageOrSchool(), WorldObject::SendMessageToSet(), SendSpellDamageImmune(), SendSpellMiss(), SMSG_SPELLDAMAGESHIELD, SPELL_AURA_DAMAGE_SHIELD, SPELL_DIRECT_DAMAGE, SpellDamageBonusTaken(), and SpellHitResult().

Referenced by DealDamage(), and DealMeleeDamage().

◆ DealHeal()

int32 Unit::DealHeal ( Unit healer,
Unit victim,
uint32  addhealth 
)
static
11173{
11174 int32 gain = 0;
11175
11176 if (healer)
11177 {
11178 if (victim->IsAIEnabled)
11179 victim->GetAI()->HealReceived(healer, addhealth);
11180
11181 if (healer->IsAIEnabled)
11182 healer->GetAI()->HealDone(victim, addhealth);
11183 }
11184
11185 if (addhealth)
11186 gain = victim->ModifyHealth(int32(addhealth));
11187
11188 // Hook for OnHeal Event
11189 sScriptMgr->OnHeal(healer, victim, (uint32&)gain);
11190
11191 Unit* unit = healer;
11192
11193 if (healer && healer->IsCreature() && healer->ToCreature()->IsTotem())
11194 unit = healer->GetOwner();
11195
11196 if (!unit)
11197 return gain;
11198
11199 if (Player* player = unit->ToPlayer())
11200 {
11201 if (Battleground* bg = player->GetBattleground())
11202 bg->UpdatePlayerScore(player, SCORE_HEALING_DONE, gain);
11203
11204 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
11205 if (gain && player->InBattleground()) // pussywizard: InBattleground() optimization
11206 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, victim);
11207
11208 //player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); // pussywizard: optimization
11209 }
11210
11211 /*if (Player* player = victim->ToPlayer())
11212 {
11213 //player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); // pussywizard: optimization
11214 //player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); // pussywizard: optimization
11215 }*/
11216
11217 return gain;
11218}
@ SCORE_HEALING_DONE
Definition BattlegroundScore.h:33
@ ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
Definition DBCEnums.h:169
virtual void HealReceived(Unit *, uint32 &)
Called when the creature receives heal.
Definition UnitAI.h:371
virtual void HealDone(Unit *, uint32 &)
Called when the unit heals.
Definition UnitAI.h:377

References ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, GetAI(), GetOwner(), UnitAI::HealDone(), UnitAI::HealReceived(), IsAIEnabled, Object::IsCreature(), IsTotem(), ModifyHealth(), SCORE_HEALING_DONE, sScriptMgr, Object::ToCreature(), and Object::ToPlayer().

Referenced by AuraEffect::HandlePeriodicHealAurasTick(), HealBySpell(), and npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI().

◆ DealMeleeDamage()

void Unit::DealMeleeDamage ( CalcDamageInfo damageInfo,
bool  durabilityLoss 
)
1862{
1863 Unit* victim = damageInfo->target;
1864
1865 auto canTakeMeleeDamage = [&]()
1866 {
1867 return victim->IsAlive() && !victim->IsInFlight() && (!victim->IsCreature() || !victim->ToCreature()->IsEvadingAttacks());
1868 };
1869
1870 if (!canTakeMeleeDamage())
1871 {
1872 return;
1873 }
1874
1875 // Hmmmm dont like this emotes client must by self do all animations
1876 if (damageInfo->HitInfo & HITINFO_CRITICALHIT)
1878 if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
1880
1881 // Parry haste is enabled if it's not a creature or if the creature doesn't have the NO_PARRY_HASTEN flag.
1882 bool isParryHasteEnabled = !victim->IsCreature() ||
1884 if (damageInfo->TargetState == VICTIMSTATE_PARRY && isParryHasteEnabled)
1885 {
1886 // Get attack timers
1887 float offtime = float(victim->getAttackTimer(OFF_ATTACK));
1888 float basetime = float(victim->getAttackTimer(BASE_ATTACK));
1889 // Reduce attack time
1890 if (victim->HasOffhandWeaponForAttack() && offtime < basetime)
1891 {
1892 float percent20 = victim->GetAttackTime(OFF_ATTACK) * 0.20f;
1893 float percent60 = 3.0f * percent20;
1894 if (offtime > percent20 && offtime <= percent60)
1895 victim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1896 else if (offtime > percent60)
1897 {
1898 offtime -= 2.0f * percent20;
1899 victim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1900 }
1901 }
1902 else
1903 {
1904 float percent20 = victim->GetAttackTime(BASE_ATTACK) * 0.20f;
1905 float percent60 = 3.0f * percent20;
1906 if (basetime > percent20 && basetime <= percent60)
1907 victim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1908 else if (basetime > percent60)
1909 {
1910 basetime -= 2.0f * percent20;
1911 victim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1912 }
1913 }
1914 }
1915
1916 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1917 {
1918 if (!canTakeMeleeDamage() || (!damageInfo->damages[i].damage && !damageInfo->damages[i].absorb && !damageInfo->damages[i].resist))
1919 {
1920 continue;
1921 }
1922
1923 // Call default DealDamage
1924 CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->damages[i].absorb, damageInfo->attackType, damageInfo->hitOutCome);
1925 Unit::DealDamage(this, victim, damageInfo->damages[i].damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damages[i].damageSchoolMask), nullptr, durabilityLoss);
1926 }
1927
1928 // gain rage if attack is fully blocked, dodged or parried
1930 {
1931 switch (damageInfo->attackType)
1932 {
1933 case BASE_ATTACK:
1934 case OFF_ATTACK:
1935 {
1936 uint32 weaponSpeedHitFactor = uint32(GetAttackTime(damageInfo->attackType) / 1000.0f * (damageInfo->attackType == BASE_ATTACK ? 3.5f : 1.75f));
1937 RewardRage(damageInfo->cleanDamage, weaponSpeedHitFactor, true);
1938 break;
1939 }
1940 default:
1941 break;
1942 }
1943 }
1944
1945 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1946 if ((damageInfo->damages[0].damage + damageInfo->damages[1].damage) && ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
1947 !IsPlayer() && !ToCreature()->IsControlledByPlayer() && !victim->HasInArc(M_PI, this)
1948 && (victim->IsPlayer() || !victim->ToCreature()->isWorldBoss()) && !victim->IsVehicle()))
1949 {
1950 // -probability is between 0% and 40%
1951 // 20% base chance
1952 float Probability = 20.0f;
1953
1954 // there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1955 if (victim->GetLevel() < 30)
1956 Probability = 0.65f * victim->GetLevel() + 0.5f;
1957
1958 uint32 VictimDefense = victim->GetDefenseSkillValue();
1960 uint32 AttackerMeleeSkill = GetUnitMeleeSkill();
1961
1962 // xinef: fix daze mechanics
1963 Probability -= ((float)VictimDefense + (float)VictimAuraDefense - AttackerMeleeSkill) * 0.1428f;
1964
1965 if (Probability > 40.0f)
1966 Probability = 40.0f;
1967
1968 // Daze application
1969 if (sWorld->getBoolConfig(CONFIG_ENABLE_DAZE))
1970 if (roll_chance_f(std::max(0.0f, Probability)))
1971 CastSpell(victim, 1604, true);
1972 }
1973
1974 if (IsPlayer())
1975 ToPlayer()->CastItemCombatSpell(victim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx);
1976
1977 // Do effect if any damage done to target
1978 if (damageInfo->damages[0].damage + damageInfo->damages[1].damage)
1979 DealDamageShieldDamage(victim);
1980}
@ CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN
Definition CreatureData.h:48
@ EMOTE_ONESHOT_WOUND_CRITICAL
Definition SharedDefines.h:1935
@ EMOTE_ONESHOT_PARRY_SHIELD
Definition SharedDefines.h:1941
@ SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
Definition SpellAuraDefines.h:250
@ CONFIG_ENABLE_DAZE
Definition WorldConfig.h:145
bool isWorldBoss() const
Definition Creature.h:124
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
Definition Player.cpp:7230
uint32 GetUnitMeleeSkill(Unit const *target=nullptr) const
Definition Unit.h:1175
uint32 GetDefenseSkillValue(Unit const *target=nullptr) const
Definition Unit.cpp:3654
bool IsInFlight() const
Definition Unit.h:1685
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2036
bool HasFlagsExtra(uint32 flag) const
Definition CreatureData.h:279
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition Position.cpp:148

References CalcDamageInfo::absorb, CalcDamageInfo::attackType, BASE_ATTACK, CalcDamageInfo::blocked_amount, Player::CastItemCombatSpell(), CastSpell(), CalcDamageInfo::cleanDamage, CONFIG_ENABLE_DAZE, CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, DealDamage(), DealDamageShieldDamage(), DIRECT_DAMAGE, EMOTE_ONESHOT_PARRY_SHIELD, EMOTE_ONESHOT_WOUND_CRITICAL, GetAttackTime(), getAttackTimer(), Creature::GetCreatureTemplate(), GetDefenseSkillValue(), GetLevel(), GetTotalAuraModifier(), GetUnitMeleeSkill(), HandleEmoteCommand(), HasActivePowerType(), CreatureTemplate::HasFlagsExtra(), Position::HasInArc(), HasOffhandWeaponForAttack(), CalcDamageInfo::HitInfo, HITINFO_CRITICALHIT, CalcDamageInfo::hitOutCome, IsAlive(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsInFlight(), Object::IsPlayer(), IsVehicle(), Creature::isWorldBoss(), MAX_ITEM_PROTO_DAMAGES, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_GLANCING, MELEE_HIT_NORMAL, OFF_ATTACK, POWER_RAGE, CalcDamageInfo::procEx, CalcDamageInfo::procVictim, CalcDamageInfo::resist, RewardRage(), roll_chance_f(), setAttackTimer(), SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE, sWorld, CalcDamageInfo::target, CalcDamageInfo::TargetState, Object::ToCreature(), Object::ToPlayer(), VICTIMSTATE_BLOCKS, VICTIMSTATE_DODGE, and VICTIMSTATE_PARRY.

Referenced by AttackerStateUpdate(), and spell_dk_dancing_rune_weapon::HandleProc().

◆ DealSpellDamage()

void Unit::DealSpellDamage ( SpellNonMeleeDamage damageInfo,
bool  durabilityLoss,
Spell const *  spell = nullptr 
)
1471{
1472 if (damageInfo == 0)
1473 return;
1474
1475 Unit* victim = damageInfo->target;
1476
1477 if (!victim)
1478 return;
1479
1480 if (!victim->IsAlive() || victim->IsInFlight() || (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks()))
1481 return;
1482
1483 SpellInfo const* spellProto = damageInfo->spellInfo;
1484 if (!spellProto)
1485 {
1486 LOG_DEBUG("entities.unit", "Unit::DealSpellDamage has wrong damageInfo");
1487 return;
1488 }
1489
1490 // Call default DealDamage
1491 CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1492 Unit::DealDamage(this, victim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss, false, spell);
1493}
SpellInfo const * spellInfo
Definition Unit.h:504

References SpellNonMeleeDamage::absorb, BASE_ATTACK, SpellNonMeleeDamage::cleanDamage, SpellNonMeleeDamage::damage, DealDamage(), IsAlive(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsInFlight(), LOG_DEBUG, MELEE_HIT_NORMAL, SpellNonMeleeDamage::schoolMask, SPELL_DIRECT_DAMAGE, SpellNonMeleeDamage::spellInfo, SpellNonMeleeDamage::target, and Object::ToCreature().

Referenced by Spell::DoAllEffectOnTarget(), spell_sindragosa_s_fury::HandleDummy(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), and AuraEffect::HandleProcTriggerDamageAuraProc().

◆ DelayOwnedAuras()

void Unit::DelayOwnedAuras ( uint32  spellId,
ObjectGuid  caster,
int32  delaytime 
)
5593{
5594 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5595 for (; range.first != range.second; ++range.first)
5596 {
5597 Aura* aura = range.first->second;
5598 if (!caster || aura->GetCasterGUID() == caster)
5599 {
5600 if (aura->GetDuration() < delaytime)
5601 aura->SetDuration(0);
5602 else
5603 aura->SetDuration(aura->GetDuration() - delaytime);
5604
5605 // update for out of range group members (on 1 slot use)
5607 LOG_DEBUG("spells.aura", "Aura {} partially interrupted on unit {}, new duration: {} ms", aura->GetId(), GetGUID().ToString(), aura->GetDuration());
5608 }
5609 }
5610}
int32 GetDuration() const
Definition SpellAuras.h:133
void SetNeedClientUpdateForTargets() const
Definition SpellAuras.cpp:1210
void SetDuration(int32 duration, bool withMods=false)
Definition SpellAuras.cpp:810
std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
Definition Unit.h:662

References Aura::GetCasterGUID(), Aura::GetDuration(), Object::GetGUID(), Aura::GetId(), LOG_DEBUG, m_ownedAuras, Aura::SetDuration(), Aura::SetNeedClientUpdateForTargets(), and Position::ToString().

◆ DeleteCharmInfo()

void Unit::DeleteCharmInfo ( )
16054{
16055 if (!m_charmInfo)
16056 return;
16057
16059 delete m_charmInfo;
16060 m_charmInfo = nullptr;
16061}
void RestoreState()
Definition CharmInfo.cpp:46

References m_charmInfo, and CharmInfo::RestoreState().

Referenced by RemoveCharmedBy().

◆ DeMorph()

void Unit::DeMorph ( )
4410{
4412}
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition Unit.cpp:17007
uint32 GetNativeDisplayId() const
Definition Unit.h:1955

References GetNativeDisplayId(), and SetDisplayId().

Referenced by modify_commandscript::HandleMorphResetCommand().

◆ DisableRotate()

void Unit::DisableRotate ( bool  apply)
18536{
18537 if (!IsCreature())
18538 return;
18539
18540 if (apply)
18544}
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:738

References HasUnitState(), Object::IsCreature(), RemoveUnitFlag(), SetUnitFlag(), UNIT_FLAG_POSSESSED, and UNIT_STATE_POSSESSED.

Referenced by boss_ingvar_the_plunderer::DamageTaken(), boss_thorim::boss_thorimAI::DisableThorim(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_anub_arak::EnterEvadeMode(), boss_devourer_of_souls::boss_devourer_of_soulsAI::EnterEvadeMode(), boss_garfrost::boss_garfrostAI::EnterEvadeMode(), boss_rotface::boss_rotfaceAI::EnterEvadeMode(), boss_varos::boss_varosAI::EnterEvadeMode(), boss_ignis::boss_ignisAI::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::EnterEvadeMode(), boss_ingvar_the_plunderer::EnterEvadeMode(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_ignis::boss_ignisAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_anub_arak::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), and npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached().

◆ DisableSpline()

◆ Dismount()

void Unit::Dismount ( )
13688{
13689 if (!IsMounted())
13690 return;
13691
13694
13695 if (Player* player = ToPlayer())
13696 {
13697 WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
13698 data << GetPackGUID();
13699 data << player->GetSession()->GetOrderCounter(); // movement counter
13700 data << player->GetCollisionHeight();
13701 player->SendDirectMessage(&data);
13702 player->GetSession()->IncrementOrderCounter();
13703 }
13704
13705 WorldPacket data(SMSG_DISMOUNT, 8);
13706 data << GetPackGUID();
13707 SendMessageToSet(&data, true);
13708
13709 // dismount as a vehicle
13710 if (IsPlayer() && GetVehicleKit())
13711 {
13712 // Send other players that we are no longer a vehicle
13713 data.Initialize(SMSG_PLAYER_VEHICLE_DATA, 8 + 4);
13714 data << GetPackGUID();
13715 data << uint32(0);
13716 ToPlayer()->SendMessageToSet(&data, true);
13717 // Remove vehicle from player
13719 }
13720
13722
13723 // only resummon old pet if the player is already added to a map
13724 // this prevents adding a pet to a not created map which would otherwise cause a crash
13725 // (it could probably happen when logging in after a previous crash)
13726 if (Player* player = ToPlayer())
13727 {
13728 sScriptMgr->AnticheatSetUnderACKmount(player);
13729
13730 if (Pet* pPet = player->GetPet())
13731 {
13732 if (pPet->HasUnitFlag(UNIT_FLAG_STUNNED) && !pPet->HasUnitState(UNIT_STATE_STUNNED))
13733 pPet->RemoveUnitFlag(UNIT_FLAG_STUNNED);
13734 }
13735 else
13736 player->ResummonPetTemporaryUnSummonedIfAny();
13737
13738 // xinef: if we have charmed npc, remove stun also
13739 if (Unit* charm = player->GetCharm())
13740 if (charm->IsCreature() && !charm->HasUnitState(UNIT_STATE_STUNNED))
13741 charm->RemoveUnitFlag(UNIT_FLAG_STUNNED);
13742 }
13743}
@ AURA_INTERRUPT_FLAG_NOT_MOUNTED
Definition SpellDefines.h:49
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:272
@ UNIT_FLAG_MOUNT
Definition UnitDefines.h:281
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition Player.cpp:5662
void RemoveVehicleKit()
Definition Unit.cpp:18989
@ SMSG_PLAYER_VEHICLE_DATA
Definition Opcodes.h:1221
@ SMSG_MOVE_SET_COLLISION_HGT
Definition Opcodes.h:1332
@ SMSG_DISMOUNT
Definition Opcodes.h:970

References AURA_INTERRUPT_FLAG_NOT_MOUNTED, GetCharm(), Object::GetPackGUID(), GetVehicleKit(), WorldPacket::Initialize(), IsMounted(), Object::IsPlayer(), RemoveAurasWithInterruptFlags(), RemoveUnitFlag(), RemoveVehicleKit(), WorldObject::SendMessageToSet(), Player::SendMessageToSet(), SetUInt32Value(), SMSG_DISMOUNT, SMSG_MOVE_SET_COLLISION_HGT, SMSG_PLAYER_VEHICLE_DATA, sScriptMgr, Object::ToPlayer(), UNIT_FIELD_MOUNTDISPLAYID, UNIT_FLAG_MOUNT, UNIT_FLAG_STUNNED, and UNIT_STATE_STUNNED.

Referenced by _EnterVehicle(), Player::CleanupAfterTaxiFlight(), FlightPathMovementGenerator::DoFinalize(), BattlegroundWS::EventPlayerClickedOnFlag(), AuraEffect::HandleAuraMounted(), WorldSession::HandleCancelMountAuraOpcode(), misc_commandscript::HandleDismountCommand(), spell_mount_check_aura::HandleEffectPeriodic(), npc_scarlet_courier::npc_scarlet_courierAI::JustEngagedWith(), boss_mandokir::boss_mandokirAI::JustEngagedWith(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), boss_captain_skarloc::MovementInform(), spell_chapter5_light_of_dawn_aura::OnApply(), Creature::setDeathState(), SetInCombatState(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), npc_magister_aledis::StartFight(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UnMountSelf(), and npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI().

◆ EnergizeBySpell()

void Unit::EnergizeBySpell ( Unit victim,
uint32  SpellID,
uint32  Damage,
Powers  powertype 
)
11490{
11491 int32 gainedPower = victim->ModifyPower(powerType, damage, false);
11492
11493 if (powerType != POWER_HAPPINESS && gainedPower)
11494 {
11495 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
11496 victim->getHostileRefMgr().threatAssist(this, float(gainedPower) * 0.5f, spellInfo);
11497 }
11498
11499 SendEnergizeSpellLog(victim, spellID, damage, powerType);
11500}
@ POWER_HAPPINESS
Definition SharedDefines.h:284
void threatAssist(Unit *victim, float baseThreat, SpellInfo const *threatSpell=nullptr)
Definition HostileRefMgr.cpp:35
void SendEnergizeSpellLog(Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
Definition Unit.cpp:11478

References getHostileRefMgr(), ModifyPower(), POWER_HAPPINESS, SendEnergizeSpellLog(), sSpellMgr, and HostileRefMgr::threatAssist().

Referenced by Spell::EffectEnergize(), Spell::EffectEnergizePct(), Spell::EffectPowerDrain(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ EnterVehicle()

void Unit::EnterVehicle ( Unit base,
int8  seatId = -1 
)
19633{
19635
19636 if (Player* player = ToPlayer())
19637 {
19638 sScriptMgr->AnticheatSetUnderACKmount(player);
19639 }
19640}
@ TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE
Will ignore caster aura states including combat requirements and death state.
Definition SpellDefines.h:146
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition VehicleDefines.h:52

References CastCustomSpell(), SPELLVALUE_BASE_POINT0, sScriptMgr, Object::ToPlayer(), TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE, and VEHICLE_SPELL_RIDE_HARDCODED.

Referenced by debug_commandscript::HandleDebugEnterVehicleCommand(), WorldSession::HandleEnterPlayerVehicle(), boss_mimiron::boss_mimironAI::JustEngagedWith(), npc_pilgrims_bounty_chair::UpdateAI(), and boss_mimiron::boss_mimironAI::UpdateAI().

◆ EnterVehicleUnattackable()

void Unit::EnterVehicleUnattackable ( Unit base,
int8  seatId = -1 
)

◆ ExecuteDelayedUnitAINotifyEvent()

void Unit::ExecuteDelayedUnitAINotifyEvent ( )
20495{
20497 if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
20498 return;
20499
20500 Acore::AIRelocationNotifier notifier(*this);
20501 float radius = 60.0f;
20502 Cell::VisitObjects(this, notifier, radius);
20503}
@ NOTIFY_AI_RELOCATION
Definition Object.h:69
void RemoveFromNotify(uint16 f)
Definition Object.h:658
Definition GridNotifiers.h:91
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165

References IsDuringRemoveFromWorld(), Object::IsInWorld(), NOTIFY_AI_RELOCATION, WorldObject::RemoveFromNotify(), and Cell::VisitObjects().

Referenced by Update().

◆ ExecuteDelayedUnitRelocationEvent()

void Unit::ExecuteDelayedUnitRelocationEvent ( )
20394{
20396 if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
20397 return;
20398
20399 if (this->HasSharedVision())
20400 for (SharedVisionList::const_iterator itr = this->GetSharedVisionList().begin(); itr != this->GetSharedVisionList().end(); ++itr)
20401 if (Player* player = (*itr))
20402 {
20403 if (player->IsOnVehicle(this) || !player->IsInWorld() || player->IsDuringRemoveFromWorld()) // players on vehicles have their own event executed (due to passenger relocation)
20404 continue;
20405 WorldObject* viewPoint = player;
20406 if (player->m_seer && player->m_seer->IsInWorld())
20407 viewPoint = player->m_seer;
20408 if (!viewPoint->IsPositionValid() || !player->IsPositionValid())
20409 continue;
20410
20411 if (Unit* active = viewPoint->ToUnit())
20412 {
20413 //if (active->IsVehicle()) // always check original unit here, last notify position is not relocated
20414 // active = player;
20415
20416 float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
20417 float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
20418 float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
20419 float distsq = dx * dx + dy * dy + dz * dz;
20420 float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
20421 if (distsq < mindistsq)
20422 continue;
20423
20424 // this will be relocated below sharedvision!
20425 //active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
20426 }
20427
20428 Acore::PlayerRelocationNotifier notifier(*player);
20429 Cell::VisitObjects(viewPoint, notifier, player->GetSightRange());
20431 notifier.SendToSelf();
20432 }
20433
20434 if (Player* player = this->ToPlayer())
20435 {
20436 WorldObject* viewPoint = player;
20437 if (player->m_seer && player->m_seer->IsInWorld())
20438 viewPoint = player->m_seer;
20439
20440 if (viewPoint->GetMapId() != player->GetMapId() || !viewPoint->IsPositionValid() || !player->IsPositionValid())
20441 return;
20442
20443 if (Unit* active = viewPoint->ToUnit())
20444 {
20445 if (active->IsVehicle())
20446 active = player;
20447
20448 if (!player->GetFarSightDistance())
20449 {
20450 float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
20451 float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
20452 float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
20453 float distsq = dx * dx + dy * dy + dz * dz;
20454
20455 float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
20456 if (distsq < mindistsq)
20457 return;
20458
20459 active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
20460 }
20461 }
20462
20464
20465 Acore::PlayerRelocationNotifier notifier(*player);
20466 Cell::VisitObjects(viewPoint, notifier, player->GetSightRange());
20468 notifier.SendToSelf();
20469
20471 }
20472 else if (Creature* unit = this->ToCreature())
20473 {
20474 if (!unit->IsPositionValid())
20475 return;
20476
20477 float dx = unit->m_last_notify_position.GetPositionX() - unit->GetPositionX();
20478 float dy = unit->m_last_notify_position.GetPositionY() - unit->GetPositionY();
20479 float dz = unit->m_last_notify_position.GetPositionZ() - unit->GetPositionZ();
20480 float distsq = dx * dx + dy * dy + dz * dz;
20481 float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(unit->FindMap()->GetEntry()->map_type);
20482 if (distsq < mindistsq)
20483 return;
20484
20485 unit->m_last_notify_position.Relocate(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
20486
20487 Acore::CreatureRelocationNotifier relocate(*unit);
20488 Cell::VisitObjects(unit, relocate, unit->GetVisibilityRange());
20489
20491 }
20492}
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
#define VISIBILITY_DISTANCE_GIGANTIC
Definition ObjectDefines.h:34
@ NOTIFY_VISIBILITY_CHANGED
Definition Object.h:70
static float GetReqMoveDistSq(uint32 map_type)
Definition DynamicVisibility.h:53
void LoadGridsInRange(Position const &center, float radius)
Definition Map.cpp:226
Unit * ToUnit()
Definition Object.h:209
SharedVisionList const & GetSharedVisionList()
Definition Unit.h:1856
bool HasSharedVision() const
Definition Unit.h:1859
uint32 GetMapId() const
Definition Position.h:281
Definition Object.h:471
void AddToNotify(uint16 f)
Definition Object.cpp:2964
Definition GridNotifiers.h:83
Definition GridNotifiers.h:74
static void VisitFarVisibleObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:185
bool IsPositionValid() const
Definition Position.cpp:183

References WorldObject::AddToNotify(), WorldObject::GetMap(), WorldLocation::GetMapId(), Position::GetPositionX(), DynamicVisibilityMgr::GetReqMoveDistSq(), GetSharedVisionList(), HasSharedVision(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Position::IsPositionValid(), Map::LoadGridsInRange(), MAX_VISIBILITY_DISTANCE, NOTIFY_AI_RELOCATION, NOTIFY_VISIBILITY_CHANGED, WorldObject::RemoveFromNotify(), Acore::VisibleNotifier::SendToSelf(), Object::ToCreature(), Object::ToPlayer(), Object::ToUnit(), VISIBILITY_DISTANCE_GIGANTIC, Cell::VisitFarVisibleObjects(), and Cell::VisitObjects().

◆ ExitVehicle()

void Unit::ExitVehicle ( Position const *  exitPosition = nullptr)

This function can be called at upper level code to initialize an exit from the passenger's side.

The following call would not even be executed successfully as the SPELL_AURA_CONTROL_VEHICLE unapply handler already calls _ExitVehicle without specifying an exitposition. The subsequent call below would return on if (!m_vehicle).

To do: We need to allow SPELL_AURA_CONTROL_VEHICLE unapply handlers in spellscripts to specify exit coordinates and either store those per passenger, or we need to init spline movement based on those coordinates in unapply handlers, and relocate exiting passengers based on Unit::moveSpline data. Either way, Coming Soon(TM)

19729{
19731 if (!m_vehicle)
19732 return;
19733
19735 if (Player* player = ToPlayer())
19736 {
19737 player->SetCanTeleport(true);
19738 }
19742 /*_ExitVehicle(exitPosition);*/
19749
19750 if (Player* player = ToPlayer())
19751 {
19752 sScriptMgr->AnticheatSetUnderACKmount(player);
19753 }
19754}
Unit * GetVehicleBase() const
Definition Unit.cpp:19004

References Object::GetGUID(), GetVehicleBase(), m_vehicle, RemoveAurasByType(), SPELL_AURA_CONTROL_VEHICLE, sScriptMgr, and Object::ToPlayer().

Referenced by _EnterVehicle(), Player::ActivateTaxiPathTo(), MotionTransport::DelayedTeleportTransport(), boss_mimiron::boss_mimironAI::EnterEvadeMode(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::EnterEvadeMode(), npc_ulduar_vx001::npc_ulduar_vx001AI::EnterEvadeMode(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::EnterEvadeMode(), WorldSession::HandleDismissControlledVehicle(), spell_warhead_detonate::HandleDummy(), WorldSession::HandleEjectPassenger(), spell_ulduar_squeezed_lifeless::HandleInstaKill(), WorldSession::HandleRequestVehicleExit(), spell_vehicle_throw_passenger::HandleScript(), boss_kologarn_arms::boss_kologarn_armsAI::JustDied(), spell_dragonblight_devour_ghoul_periodic::OnRemove(), Player::ProcessDelayedOperations(), RemoveFromWorld(), Player::StopCastingCharm(), and Player::TeleportTo().

◆ FindCurrentSpellBySpellId()

◆ FinishSpell()

void Unit::FinishSpell ( CurrentSpellTypes  spellType,
bool  ok = true 
)
4139{
4140 Spell* spell = m_currentSpells[spellType];
4141 if (!spell)
4142 return;
4143
4144 if (spellType == CURRENT_CHANNELED_SPELL)
4145 spell->SendChannelUpdate(0);
4146
4147 spell->finish(ok);
4148}
void SendChannelUpdate(uint32 time)
Definition Spell.cpp:5141

References CURRENT_CHANNELED_SPELL, Spell::finish(), m_currentSpells, and Spell::SendChannelUpdate().

Referenced by AuraEffect::HandleFeignDeath(), AuraEffect::HandleModStealth(), npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith(), boss_lord_marrowgar::UpdateAI(), and GameObject::Use().

◆ GetAffectingPlayer()

Player * Unit::GetAffectingPlayer ( ) const
10841{
10842 if (!GetCharmerOrOwnerGUID())
10843 return const_cast<Unit*>(this)->ToPlayer();
10844
10845 if (Unit* owner = GetCharmerOrOwner())
10847
10848 return nullptr;
10849}
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1280

References GetCharmerOrOwner(), GetCharmerOrOwnerGUID(), GetCharmerOrOwnerPlayerOrPlayerItself(), and Object::ToPlayer().

Referenced by _IsValidAssistTarget(), _IsValidAttackTarget(), GetDispellableAuraList(), GetFactionReactionTo(), and GetReactionTo().

◆ GetAI()

UnitAI * Unit::GetAI ( )
inline
683{ return i_AI; }

References i_AI.

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), spell_algalon_big_bang::CheckTargets(), DealDamage(), DealHeal(), spell_send_mug_target_picker::FilterTargets(), spell_blood_queen_bloodbolt::FilterTargets(), spell_kologarn_focused_eyebeam::FilterTargetsInitial(), npc_dream_fog::npc_dream_fogAI::GetRandomUnitFromDragonThreatList(), WorldState::HandleActiveZone(), BattlegroundIC::HandleCapturedNodes(), spell_send_mug_target_picker::HandleDummy(), spell_fatal_strike::HandleDummy(), spell_magtheridon_shadow_grasp_visual::HandleDummyApply(), spell_mount_check_aura::HandleEffectPeriodic(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_mirkblood_blood_mirror_target_picker::HandleHit(), spell_random_aggro::HandleOnHit(), spell_shadow_sickle_periodic_damage::HandlePeriodic(), spell_grip::HandlePeriodic(), spell_kiljaeden_armageddon_periodic_aura::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), spell_frostwarden_handler_focus_fire::HandleScript(), spell_ayamiss_swarmer_start_loop::HandleScript(), spell_pursue::HandleScript(), spell_xt002_gravity_bomb_damage::HandleScript(), spell_the_lich_king_quake::HandleSendEvent(), spell_black_knight_ghoul_claw::HandleSpellHit(), npc_risen_guardian::npc_risen_guardianAI::IsSummonedBy(), npc_risen_guardian::npc_risen_guardianAI::KilledUnit(), ModifyPower(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::MovementInform(), npc_pet_mage_mirror_image::MySelectNextTarget(), spell_claw_swipe_check::OnApply(), achievement_respect_your_elders::OnCheck(), achievement_hadronox_denied::OnCheck(), achievement_watch_him_die::OnCheck(), achievement_better_off_dred::OnCheck(), achievement_oh_novos::OnCheck(), achievement_share_the_love::OnCheck(), achievement_snakes_whyd_it_have_to_be_snakes::OnCheck(), achievement_im_on_a_boat::OnCheck(), achievement_all_you_can_eat::OnCheck(), achievement_been_waiting_long_time::OnCheck(), achievement_neck_deep_in_vile::OnCheck(), achievement_portal_jockey::OnCheck(), achievement_chaos_theory::OnCheck(), achievement_split_personality::OnCheck(), achievement_algalon_he_feeds_on_your_tears::OnCheck(), achievement_algalon_herald_of_the_titans::OnCheck(), achievement_flame_leviathan_towers::OnCheck(), achievement_flame_leviathan_shutout::OnCheck(), achievement_freya_getting_back_to_nature::OnCheck(), achievement_freya_knock_on_wood::OnCheck(), achievement_yogg_saron_drive_me_crazy::OnCheck(), achievement_yogg_saron_kiss_and_make_up::OnCheck(), achievement_intense_cold::OnCheck(), achievement_once_bitten_twice_shy::OnCheck(), spell_xt002_gravity_bomb_aura::OnPeriodic(), spell_grip::OnRemove(), spell_claw_swipe_check::OnRemove(), npc_dark_fiend::Reset(), spell_marrowgar_coldflame::SelectTarget(), and boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::SpellHit().

◆ GetAllMinionsByEntry()

void Unit::GetAllMinionsByEntry ( std::list< Creature * > &  Minions,
uint32  entry 
)
11067{
11068 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
11069 {
11070 Unit* unit = *itr;
11071 ++itr;
11072 if (unit->GetEntry() == entry && unit->IsCreature()
11073 && unit->ToCreature()->IsSummon()) // minion, actually
11074 Minions.push_back(unit->ToCreature());
11075 }
11076}
bool IsSummon() const
Definition Unit.h:784

References Object::GetEntry(), Object::IsCreature(), IsSummon(), m_Controlled, and Object::ToCreature().

Referenced by spell_item_gift_of_the_harvester::CheckRequirement().

◆ GetAPMultiplier()

float Unit::GetAPMultiplier ( WeaponAttackType  attType,
bool  normalized 
)
17476{
17477 if (!normalized || !IsPlayer())
17478 return float(GetAttackTime(attType)) / 1000.0f;
17479
17480 Item* Weapon = ToPlayer()->GetWeaponForAttack(attType, true);
17481 if (!Weapon)
17482 return 2.4f; // fist attack
17483
17484 switch (Weapon->GetTemplate()->InventoryType)
17485 {
17486 case INVTYPE_2HWEAPON:
17487 return 3.3f;
17488 case INVTYPE_RANGED:
17490 case INVTYPE_THROWN:
17491 return 2.8f;
17492 case INVTYPE_WEAPON:
17495 default:
17496 return Weapon->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
17497 }
17498}
@ ITEM_SUBCLASS_WEAPON_DAGGER
Definition ItemTemplate.h:359
@ INVTYPE_RANGED
Definition ItemTemplate.h:271
@ INVTYPE_THROWN
Definition ItemTemplate.h:281
@ INVTYPE_RANGEDRIGHT
Definition ItemTemplate.h:282
@ INVTYPE_WEAPON
Definition ItemTemplate.h:269
@ INVTYPE_WEAPONMAINHAND
Definition ItemTemplate.h:277
@ INVTYPE_WEAPONOFFHAND
Definition ItemTemplate.h:278
@ INVTYPE_2HWEAPON
Definition ItemTemplate.h:273
Weapon
Definition boss_arlokk.cpp:67
Definition Item.h:220
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:490
uint32 SubClass
Definition ItemTemplate.h:622

References GetAttackTime(), Item::GetTemplate(), Player::GetWeaponForAttack(), INVTYPE_2HWEAPON, INVTYPE_RANGED, INVTYPE_RANGEDRIGHT, INVTYPE_THROWN, INVTYPE_WEAPON, INVTYPE_WEAPONMAINHAND, INVTYPE_WEAPONOFFHAND, Object::IsPlayer(), ITEM_SUBCLASS_WEAPON_DAGGER, ItemTemplate::SubClass, and Object::ToPlayer().

Referenced by Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), and MeleeDamageBonusDone().

◆ GetAppliedAuras() [1/2]

◆ GetAppliedAuras() [2/2]

AuraApplicationMap const & Unit::GetAppliedAuras ( ) const
inline
1369{ return m_appliedAuras; }

References m_appliedAuras.

◆ GetArmor()

◆ getAttackerForHelper()

Unit * Unit::getAttackerForHelper ( ) const
755{
756 if (GetVictim() != nullptr)
757 return GetVictim();
758
759 if (!IsEngaged())
760 return nullptr;
761
762 if (!m_attackers.empty())
763 return *(m_attackers.begin());
764
765 return nullptr;
766}
bool IsEngaged() const
Definition Unit.h:921

References GetVictim(), IsEngaged(), and m_attackers.

Referenced by Creature::_IsTargetAcceptable(), npc_clintar_spirit::npc_clintar_spiritAI::EnterEvadeMode(), PetAI::SelectNextTarget(), Creature::SelectVictim(), SetControlled(), TotemAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), and PetAI::UpdateAI().

◆ getAttackers()

◆ GetAttackTime()

◆ getAttackTimer()

◆ GetAura()

Aura * Unit::GetAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0 
) const
5712{
5713 AuraApplication* aurApp = GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask);
5714 return aurApp ? aurApp->GetBase() : nullptr;
5715}
AuraApplication * GetAuraApplication(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
Definition Unit.cpp:5692

References GetAuraApplication(), and AuraApplication::GetBase().

Referenced by Player::_addSpell(), Pet::addSpell(), spell_mage_burning_determination::CheckProc(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction(), boss_freya::boss_freyaAI::DoAction(), Spell::DoTriggersOnSpellHit(), Spell::EffectScriptEffect(), Spell::EffectTitanGrip(), Spell::EffectWeaponDmg(), getOrphanGUID(), spell_dk_scourge_strike::HandleAfterHit(), spell_warl_seduction::HandleAuraApply(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraLinked(), Aura::HandleAuraSpecificMods(), misc_commandscript::HandleAuraStacksCommand(), deserter_commandscript::HandleDeserterAdd(), deserter_commandscript::HandleDeserterRemove(), deserter_commandscript::HandleDeserterRemoveAll(), spell_karazhan_wrath_titans_stacker::HandleDummy(), spell_charge_shield_bomber::HandleDummy(), spell_ahn_kahet_swarmer_aura::HandleDummy(), spell_item_pygmy_oil::HandleDummy(), HandleDummyAuraProc(), spell_yogg_saron_sanity_well_aura::HandleEffectPeriodic(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_sindragosa_frost_breath::HandleInfusion(), spell_dk_blood_caked_blade::HandleProc(), HandleProcTriggerSpell(), AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(), spell_putricide_unstable_experiment::HandleScript(), spell_festergut_gastric_bloat::HandleScript(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_yogg_saron_sanity_reduce::HandleScriptEffect(), spell_dk_pestilence::HandleScriptEffect(), spell_pal_seal_of_vengeance::HandleScriptEffect(), spell_pri_lightwell::HandleScriptEffect(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_spiritual_insight::npc_spiritual_insightAI::IsSummonedBy(), npc_gunship::npc_gunshipAI::JustDied(), boss_high_nethermancer_zerevor::JustEngagedWith(), npc_brew_bubble::MoveInLineOfSight(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), spell_summoning_rhyme_aura::PeriodicTick(), Player::ProcessDelayedOperations(), BattlefieldWG::PromotePlayer(), RemoveAurasDueToSpellBySteal(), Player::ResurrectPlayer(), SetAuraStack(), boss_anomalus::SetData(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_pilgrims_bounty_chair::SpellHit(), boss_jaraxxus::boss_jaraxxusAI::SpellHit(), boss_sindragosa::boss_sindragosaAI::SpellHitTarget(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::SpellHitTarget(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::SpellHitTarget(), npc_twilight_summon::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), and Player::UpdateTitansGrip().

◆ GetAuraApplication()

AuraApplication * Unit::GetAuraApplication ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraApplication except = nullptr 
) const
5693{
5694 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5695 for (; range.first != range.second; ++range.first)
5696 {
5697 AuraApplication* app = range.first->second;
5698 Aura const* aura = app->GetBase();
5699
5700 if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
5701 && (!casterGUID || aura->GetCasterGUID() == casterGUID)
5702 && (!itemCasterGUID || aura->GetCastItemGUID() == itemCasterGUID)
5703 && (!except || except != app))
5704 {
5705 return app;
5706 }
5707 }
5708 return nullptr;
5709}
uint8 GetEffectMask() const
Definition SpellAuras.h:177
ObjectGuid GetCastItemGUID() const
Definition SpellAuras.h:103
std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
Definition Unit.h:665

References AuraApplication::GetBase(), Aura::GetCasterGUID(), Aura::GetCastItemGUID(), Aura::GetEffectMask(), and m_appliedAuras.

Referenced by AuraApplication::_Remove(), GetAura(), GetAuraApplicationOfRankedSpell(), HasAura(), and Spell::UpdateChanneledTargetList().

◆ GetAuraApplicationOfRankedSpell()

AuraApplication * Unit::GetAuraApplicationOfRankedSpell ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraApplication except = nullptr 
) const
5718{
5719 uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
5720 while (rankSpell)
5721 {
5722 if (AuraApplication* aurApp = GetAuraApplication(rankSpell, casterGUID, itemCasterGUID, reqEffMask, except))
5723 return aurApp;
5724 rankSpell = sSpellMgr->GetNextSpellInChain(rankSpell);
5725 }
5726 return nullptr;
5727}

References GetAuraApplication(), and sSpellMgr.

Referenced by spell_warl_drain_soul::CheckProc(), and GetAuraOfRankedSpell().

◆ GetAuraCount()

uint32 Unit::GetAuraCount ( uint32  spellId) const
5813{
5814 uint32 count = 0;
5815 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5816
5817 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
5818 {
5819 if (itr->second->GetBase()->GetStackAmount() == 0)
5820 ++count;
5821 else
5822 count += (uint32)itr->second->GetBase()->GetStackAmount();
5823 }
5824
5825 return count;
5826}

References m_appliedAuras.

Referenced by npc_brew_bubble::MoveInLineOfSight(), spell_valithria_suppression_aura::OnApply(), achievement_consumption_junction::OnCheck(), achievement_assembly_of_iron::OnCheck(), achievement_cant_do_that_while_stunned::OnCheck(), spell_valithria_suppression_aura::OnRemove(), SmartScript::ProcessEvent(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SpellHit(), spell_black_temple_spell_absorption_aura::Update(), and npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI().

◆ GetAuraEffect() [1/3]

AuraEffect * Unit::GetAuraEffect ( AuraType  type,
SpellFamilyNames  family,
uint32  familyFlag1,
uint32  familyFlag2,
uint32  familyFlag3,
ObjectGuid  casterGUID = ObjectGuid::Empty 
) const
5665{
5666 AuraEffectList const& auras = GetAuraEffectsByType(type);
5667 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
5668 {
5669 SpellInfo const* spell = (*i)->GetSpellInfo();
5670 if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
5671 {
5672 if (casterGUID && (*i)->GetCasterGUID() != casterGUID)
5673 continue;
5674 return (*i);
5675 }
5676 }
5677 return nullptr;
5678}
flag96 SpellFamilyFlags
Definition SpellInfo.h:388
uint32 SpellFamilyName
Definition SpellInfo.h:387
bool HasFlag(uint32 p1=0, uint32 p2=0, uint32 p3=0) const
Definition Util.h:459

References GetAuraEffectsByType(), flag96::HasFlag(), SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

◆ GetAuraEffect() [2/3]

AuraEffect * Unit::GetAuraEffect ( AuraType  type,
SpellFamilyNames  name,
uint32  iconId,
uint8  effIndex 
) const
5651{
5652 AuraEffectList const& auras = GetAuraEffectsByType(type);
5653 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5654 {
5655 if (effIndex != (*itr)->GetEffIndex())
5656 continue;
5657 SpellInfo const* spell = (*itr)->GetSpellInfo();
5658 if (spell->SpellIconID == iconId && spell->SpellFamilyName == name)
5659 return *itr;
5660 }
5661 return nullptr;
5662}
uint32 SpellIconID
Definition SpellInfo.h:380

References GetAuraEffectsByType(), SpellInfo::SpellFamilyName, and SpellInfo::SpellIconID.

◆ GetAuraEffect() [3/3]

AuraEffect * Unit::GetAuraEffect ( uint32  spellId,
uint8  effIndex,
ObjectGuid  casterGUID = ObjectGuid::Empty 
) const
5625{
5626 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5627 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
5628 {
5629 if (itr->second->HasEffect(effIndex)
5630 && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
5631 {
5632 return itr->second->GetBase()->GetEffect(effIndex);
5633 }
5634 }
5635 return nullptr;
5636}

References AuraEffect::GetBase(), Aura::GetEffect(), and m_appliedAuras.

Referenced by CalculateSpellAmount(), spell_mage_ice_barrier::CheckCast(), spell_pri_power_word_shield::CheckCast(), spell_mage_molten_armor::CheckProc(), Spell::EffectHeal(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectWeaponDmg(), GetAuraEffectOfRankedSpell(), GetDummyAuraEffect(), AuraEffect::HandleAuraModShapeshift(), Aura::HandleAuraSpecificMods(), spell_dk_raise_ally::HandleDummy(), spell_dk_death_coil::HandleDummy(), spell_dk_death_strike::HandleDummy(), spell_dk_scourge_strike::HandleDummy(), spell_warl_life_tap::HandleDummy(), HandleDummyAuraProc(), spell_warr_execute::HandleEffect(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_item_blessing_of_ancient_kings::HandleProc(), spell_pal_sacred_shield_base::HandleProc(), spell_pri_divine_aegis::HandleProc(), HandleProcTriggerSpell(), AuraEffect::HandleShapeshiftBoosts(), spell_warl_drain_soul::HandleTick(), npc_pet_dk_ebon_gargoyle::InitializeAI(), Guardian::InitStatsForLevel(), npc_anzu_spirit::IsSummonedBy(), ModSpellDuration(), spell_dk_death_and_decay::RecalculateDamage(), RemoveAurasDueToSpellByDispel(), SpellDamageBonusDone(), SpellHealingBonusTaken(), npc_soh_fire_trigger::SpellHit(), npc_hallows_end_train_fire::SpellHit(), SpellPctDamageModsDone(), SpellPctHealingModsDone(), SpellTakenCritChance(), spell_mage_incanters_absorbtion_base_AuraScript::Trigger(), and npc_hallows_end_train_fire::UpdateAI().

◆ GetAuraEffectDummy()

AuraEffect * Unit::GetAuraEffectDummy ( uint32  spellid) const
5681{
5683 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5684 {
5685 if ((*itr)->GetId() == spellid)
5686 return *itr;
5687 }
5688
5689 return nullptr;
5690}
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67

References GetAuraEffectsByType(), and SPELL_AURA_DUMMY.

Referenced by Spell::EffectWeaponDmg(), Aura::HandleAuraSpecificMods(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_dk_scourge_strike::HandleDummy(), Kill(), spell_dk_death_and_decay::RecalculateDamage(), Player::RemoveSpellMods(), and SpellHealingBonusTaken().

◆ GetAuraEffectOfRankedSpell()

AuraEffect * Unit::GetAuraEffectOfRankedSpell ( uint32  spellId,
uint8  effIndex,
ObjectGuid  casterGUID = ObjectGuid::Empty 
) const
5639{
5640 uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
5641 while (rankSpell)
5642 {
5643 if (AuraEffect* aurEff = GetAuraEffect(rankSpell, effIndex, caster))
5644 return aurEff;
5645 rankSpell = sSpellMgr->GetNextSpellInChain(rankSpell);
5646 }
5647 return nullptr;
5648}
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5624

References GetAuraEffect(), and sSpellMgr.

Referenced by spell_mage_fire_frost_ward::Absorb(), spell_sha_earthbind_totem::Apply(), spell_sha_earthliving_weapon::CheckProc(), GetDiseasesByCaster(), spell_dru_enrage::HandleApply(), spell_pal_avenging_wrath::HandleApply(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), SpellPctDamageModsDone(), and spell_mage_incanters_absorbtion_base_AuraScript::Trigger().

◆ GetAuraEffectsByType()

AuraEffectList const & Unit::GetAuraEffectsByType ( AuraType  type) const
inline
1413{ return m_modAuras[type]; }

References m_modAuras.

Referenced by Spell::_cast(), CalcAbsorbResist(), CalcArmorReducedDamage(), CalcHealAbsorb(), AuraEffect::CalculateAmount(), Spell::CanAutoCast(), Spell::CheckCast(), Spell::CheckCasterAuras(), DealDamage(), DealDamageShieldDamage(), Spell::EffectHeal(), Spell::EffectSchoolDMG(), RedirectSpellEvent::Execute(), spell_dk_wandering_plague::FilterTargets(), GetAuraEffect(), GetAuraEffect(), GetAuraEffectDummy(), GetDoTsByCaster(), GetHighestExclusiveSameEffectSpellGroupValue(), GetMagicHitRedirectTarget(), GetMaxNegativeAuraModifier(), GetMaxPositiveAuraModifier(), GetMeleeHitRedirectTarget(), GetPhaseByAuras(), Player::GetResurrectionSpellId(), Player::GetRuneBaseCooldown(), GetTotalAuraModifier(), GetTotalAuraMultiplier(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleAuraModSchoolImmunity(), Aura::HandleAuraSpecificMods(), AuraEffect::HandleAuraTransform(), AuraEffect::HandleDetectAmore(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), HandleDummyAuraProc(), Spell::HandleLaunchPhase(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandleMirrorImageDataRequest(), AuraEffect::HandleModInvisibility(), modify_commandscript::HandleMorphMountCommand(), AuraEffect::HandleNoReagentUseAura(), spell_warr_heroic_strike::HandleOnHit(), spell_illidari_council_judgement::HandleScriptEffect(), spell_pal_judgement::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), HasAuraState(), HasAuraTypeWithAffectMask(), HasAuraTypeWithCaster(), HasAuraTypeWithFamilyFlags(), HasAuraTypeWithMiscvalue(), HasAuraTypeWithTriggerSpell(), HasAuraTypeWithValue(), HasBreakableByDamageAuraType(), HasVisibleAuraType(), IsHighestExclusiveAuraEffect(), IsImmunedToSpellEffect(), IsScriptOverriden(), Player::isTotalImmune(), list_commandscript::ListAurasCommand(), MeleeDamageBonusTaken(), MeleeSpellHitResult(), Spell::PrepareTriggersExecutedOnHit(), processDummyAuras(), spell_dru_enrage::RecalculateBaseArmor(), Player::RegenerateAll(), Creature::Respawn(), RestoreDisplayId(), PetAI::SelectNextTarget(), Creature::SelectVictim(), Player::SendInitialPacketsAfterAddToMap(), SetControlled(), Player::SetEntryPoint(), Player::SetSkill(), SpellBaseDamageBonusDone(), SpellBaseHealingBonusDone(), SpellDamageBonusDone(), SpellDamageBonusTaken(), SpellHealingBonusDone(), SpellHealingBonusTaken(), SpellPctDamageModsDone(), SpellPctHealingModsDone(), SpellTakenCritChance(), Player::SummonPet(), SimpleCharmedAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), Player::UpdateArmor(), Player::UpdateAttackPowerAndDamage(), Player::UpdateCharmedAI(), Player::UpdateManaRegen(), Player::UpdateRating(), Player::UpdateResistances(), UpdateSpeed(), and Player::UpdateStats().

◆ GetAuraOfRankedSpell()

Aura * Unit::GetAuraOfRankedSpell ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0 
) const
5730{
5731 AuraApplication* aurApp = GetAuraApplicationOfRankedSpell(spellId, casterGUID, itemCasterGUID, reqEffMask);
5732 return aurApp ? aurApp->GetBase() : nullptr;
5733}
AuraApplication * GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
Definition Unit.cpp:5717

References GetAuraApplicationOfRankedSpell(), and AuraApplication::GetBase().

Referenced by Aura::HandleAuraSpecificMods(), and spell_dk_pestilence::HandleScriptEffect().

◆ GetBoundaryRadius()

float Unit::GetBoundaryRadius ( ) const
inline

◆ GetCastingTimeForBonus()

uint32 Unit::GetCastingTimeForBonus ( SpellInfo const *  spellProto,
DamageEffectType  damagetype,
uint32  CastingTime 
) const
17336{
17337 // Not apply this to creature casted spells with casttime == 0
17338 if (CastingTime == 0 && IsCreature() && !IsPet())
17339 return 3500;
17340
17341 if (CastingTime > 7000) CastingTime = 7000;
17342 if (CastingTime < 1500) CastingTime = 1500;
17343
17344 if (damagetype == DOT && !spellProto->IsChanneled())
17345 CastingTime = 3500;
17346
17347 int32 overTime = 0;
17348 uint8 effects = 0;
17349 bool DirectDamage = false;
17350 bool AreaEffect = false;
17351
17352 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; i++)
17353 {
17354 switch (spellProto->Effects[i].Effect)
17355 {
17361 case SPELL_EFFECT_HEAL:
17362 DirectDamage = true;
17363 break;
17365 switch (spellProto->Effects[i].ApplyAuraName)
17366 {
17370 if (spellProto->GetDuration())
17371 overTime = spellProto->GetDuration();
17372 break;
17373 default:
17374 // -5% per additional effect
17375 ++effects;
17376 break;
17377 }
17378 default:
17379 break;
17380 }
17381
17382 if (spellProto->Effects[i].IsTargetingArea())
17383 AreaEffect = true;
17384 }
17385
17386 // Combined Spells with Both Over Time and Direct Damage
17387 if (overTime > 0 && DirectDamage)
17388 {
17389 // mainly for DoTs which are 3500 here otherwise
17390 uint32 OriginalCastTime = spellProto->CalcCastTime();
17391 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
17392 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
17393 // Portion to Over Time
17394 float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
17395
17396 if (damagetype == DOT)
17397 CastingTime = uint32(CastingTime * PtOT);
17398 else if (PtOT < 1.0f)
17399 CastingTime = uint32(CastingTime * (1 - PtOT));
17400 else
17401 CastingTime = 0;
17402 }
17403
17404 // Area Effect Spells receive only half of bonus
17405 if (AreaEffect)
17406 CastingTime /= 2;
17407
17408 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
17409 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
17410 {
17411 if (spellProto->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH ||
17412 (spellProto->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && spellProto->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_LEECH))
17413 {
17414 CastingTime /= 2;
17415 break;
17416 }
17417 }
17418
17419 // -5% of total per any additional effect
17420 for (uint8 i = 0; i < effects; ++i)
17421 CastingTime *= 0.95f;
17422
17423 return CastingTime;
17424}
@ SPELL_EFFECT_POWER_BURN
Definition SharedDefines.h:851
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:798
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:799
@ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
Definition SharedDefines.h:796
@ SPELL_EFFECT_POWER_DRAIN
Definition SharedDefines.h:797
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:791
@ SPELL_EFFECT_APPLY_AURA
Definition SharedDefines.h:795
@ SPELL_AURA_PERIODIC_DAMAGE
Definition SpellAuraDefines.h:66
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
@ SPELL_AURA_PERIODIC_LEECH
Definition SpellAuraDefines.h:116

References SpellInfo::CalcCastTime(), DOT, SpellInfo::Effects, SpellInfo::GetDuration(), SpellInfo::IsChanneled(), Object::IsCreature(), IsPet(), MAX_SPELL_EFFECTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_LEECH, SPELL_EFFECT_APPLY_AURA, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE, SPELL_EFFECT_HEAL, SPELL_EFFECT_HEALTH_LEECH, SPELL_EFFECT_POWER_BURN, SPELL_EFFECT_POWER_DRAIN, and SPELL_EFFECT_SCHOOL_DAMAGE.

Referenced by CalculateDefaultCoefficient().

◆ GetCharm()

Unit * Unit::GetCharm ( ) const
10887{
10888 if (ObjectGuid charm_guid = GetCharmGUID())
10889 {
10890 if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
10891 return pet;
10892
10893 LOG_ERROR("entities.unit", "Unit::GetCharm: Charmed creature {} not exist.", charm_guid.ToString());
10895 }
10896
10897 return nullptr;
10898}
@ UNIT_FIELD_CHARM
Definition UpdateFields.h:86
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
ObjectGuid GetCharmGUID() const
Definition Unit.h:711
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199

References ObjectGuid::Empty, GetCharmGUID(), ObjectAccessor::GetUnit(), LOG_ERROR, Object::SetGuidValue(), and UNIT_FIELD_CHARM.

Referenced by Spell::_cast(), AddPetAura(), spell_hun_check_pet_los::CheckCast(), Spell::CheckCast(), Dismount(), Spell::finish(), GetFirstControlled(), spell_warl_eye_of_kilrogg::HandleAuraApply(), spell_warl_eye_of_kilrogg::HandleAuraRemove(), spell_dk_raise_ally::HandleDummy(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandlePetSpellAutocastOpcode(), WorldSession::HandleRequestPetInfo(), isPossessing(), Mount(), Player::PossessSpellInitialize(), RemovePetAura(), Spell::SelectImplicitCasterObjectTargets(), SetSpeed(), npc_pilgrims_bounty_chair::SpellHitTarget(), and Player::StopCastingCharm().

◆ GetCharmer()

◆ GetCharmerGUID()

◆ GetCharmerOrOwner()

◆ GetCharmerOrOwnerGUID()

◆ GetCharmerOrOwnerOrOwnGUID()

◆ GetCharmerOrOwnerOrSelf()

Unit * Unit::GetCharmerOrOwnerOrSelf ( ) const
inline
1273 {
1274 if (Unit* u = GetCharmerOrOwner())
1275 return u;
1276
1277 return (Unit*)this;
1278 }

References GetCharmerOrOwner().

Referenced by CombatStart(), CombatStartOnCast(), GetPartyMembers(), GetReactionTo(), IsInPartyWith(), IsInRaidWith(), SetInCombatWith(), and TotemAI::UpdateAI().

◆ GetCharmerOrOwnerPlayerOrPlayerItself()

Player * Unit::GetCharmerOrOwnerPlayerOrPlayerItself ( ) const
10832{
10834 if (guid.IsPlayer())
10835 return ObjectAccessor::GetPlayer(*this, guid);
10836
10837 return const_cast<Unit*>(this)->ToPlayer();
10838}
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220

References GetCharmerOrOwnerGUID(), ObjectAccessor::GetPlayer(), ObjectGuid::IsPlayer(), and Object::ToPlayer().

Referenced by Spell::_handle_finish_phase(), _IsValidAttackTarget(), spell_sha_earthbind_totem::Apply(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), BuildValuesUpdate(), spell_q12237_rescue_villager::CheckCast(), spell_q12237_drop_off_villager::CheckCast(), CombatStart(), CombatStartOnCast(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), DealDamage(), Spell::EffectGameObjectSetDestructionState(), Spell::EffectKillCredit(), Spell::EffectKillCreditPersonal(), Spell::EffectSummonPet(), GetAffectingPlayer(), Object::GetUpdateFieldData(), spell_gen_charmed_unit_spell_cooldown::HandleCast(), spell_q13007_iron_colossus::HandleDummy(), spell_pilgrims_bounty_pass_generic::HandleDummy(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_q12851_going_bearback::HandleEffectApply(), spell_q12726_song_of_wind_and_water::HandleHealPct(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_q10769_dissension_amongst_the_ranks::HandleScriptEffect(), npc_pet_gen_valkyr_guardian::InitializeAI(), isTargetableForAttack(), GuardAI::JustDied(), boss_kurinnaxx::JustDied(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustDied(), npc_darnavan::npc_darnavanAI::JustDied(), npc_four_car_garage::npc_four_car_garageAI::JustDied(), npc_scion_of_eternity::JustDied(), Kill(), Condition::Meets(), GameObject::ModifyHealth(), npc_amanishi_lookout::MoveInLineOfSight(), npc_eagle_trash_aggro_trigger::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), npc_fel_guard_hound::npc_fel_guard_houndAI::MovementInform(), SmartScript::ProcessAction(), ProcessTerrainStatusUpdate(), Pet::RemoveSpellCooldown(), Spell::SendSpellCooldown(), SetCharm(), SetContestedPvP(), SetInCombatState(), Creature::SetLootRecipient(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::SpellHit(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_pet_shaman_earth_elemental::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), and Creature::UpdateEntry().

◆ GetCharmGUID()

◆ GetCharmInfo()

◆ getClass()

uint8 Unit::getClass ( ) const
inline
833{ return GetByteValue(UNIT_FIELD_BYTES_0, 1); }
@ UNIT_FIELD_BYTES_0
Definition UpdateFields.h:95
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition Object.cpp:312

References Object::GetByteValue(), and UNIT_FIELD_BYTES_0.

Referenced by Player::_LoadHomeBind(), Player::_LoadSkills(), Player::_SaveCharacter(), ArenaTeam::AddMember(), SpellEffectInfo::CalcValue(), Player::CheckSkillLearnedBySpell(), spell_class_call_handler::FilterTargets(), getClassMask(), GetDebugInfo(), Player::GetDodgeFromAgility(), SocialMgr::GetFriendInfo(), Player::GetMeleeCritFromAgility(), Player::GetMissPercentageFromDefence(), Player::GetPlayerName(), Player::GetRatingMultiplier(), Player::GetSpec(), Player::GetSpellCritFromIntellect(), Player::GetStartPosition(), Player::GiveLevel(), spell_item_flask_of_the_north::HandleDummy(), HandleDummyAuraProc(), learn_commandscript::HandleLearnAllMySpellsCommand(), WorldSession::HandleMirrorImageDataRequest(), modify_commandscript::HandleModifyGenderCommand(), misc_commandscript::HandlePInfoCommand(), WorldSession::HandlePlayerLoginFromDB(), ArenaSpectator::HandleResetCommand(), reset_commandscript::HandleResetStatsOrLevelHelper(), Player::InitDataForForm(), Player::InitDisplayIds(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), Player::InitTaxiNodesForLevel(), Player::IsClass(), IsClass(), Player::IsSpellFitByClassAndRace(), Trainer::Trainer::IsTrainerValidForPlayer(), Player::LearnCustomSpells(), Player::LearnDefaultSkill(), Player::LearnDefaultSkills(), Player::LoadFromDB(), AchievementCriteriaData::Meets(), Player::OCTRegenHPPerSpirit(), Player::OCTRegenMPPerSpirit(), ClassCallSelector::operator()(), Acore::WorldObjectSpellTargetCheck::operator()(), Player::RewardHonor(), WorldSession::SendNameQueryOpcode(), Guild::Member::SetStats(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::SpellHitTarget(), Player::StoreNewItemInBestSlots(), Player::UpdateDodgePercentage(), Player::UpdateParryPercentage(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSkillsForLevel().

◆ getClassMask()

◆ GetClientControlling()

Player const * Unit::GetClientControlling ( ) const
21482{
21483 // Serverside reverse "mover" deduction logic at controlled unit
21484
21485 // Applies only to player controlled units
21487 {
21488 // Charm always removes control from original client...
21489 if (GetCharmerGUID())
21490 {
21491 // ... but if it is a possessing charm, some other client may have control
21493 {
21494 Unit const* charmer = GetCharmer();
21495 if (charmer && charmer->IsPlayer())
21496 return static_cast<Player const*>(charmer);
21497 }
21498 }
21499 else if (IsPlayer())
21500 {
21501 // Check if anything prevents original client from controlling
21502 if (IsClientControlled(static_cast<Player const*>(this)))
21503 return static_cast<Player const*>(this);
21504 }
21505 }
21506 return nullptr;
21507}
bool IsClientControlled(Player const *exactClient=nullptr) const
Definition Unit.cpp:21454

References GetCharmer(), GetCharmerGUID(), Object::HasFlag(), IsClientControlled(), Object::IsPlayer(), UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_FLAG_POSSESSED.

Referenced by SendMoveRoot(), SetCanFly(), SetDisableGravity(), SetFeatherFall(), SetHover(), SetSpeed(), and SetWaterWalking().

◆ GetCollisionHeight()

float Unit::GetCollisionHeight ( ) const
overridevirtual

Return collision height sent to client.

Reimplemented from WorldObject.

21214{
21215 float scaleMod = GetObjectScale(); // 99% sure about this
21216 float defaultHeight = DEFAULT_COLLISION_HEIGHT * scaleMod;
21217
21218 CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.AssertEntry(GetNativeDisplayId());
21219 CreatureModelDataEntry const* modelData = sCreatureModelDataStore.AssertEntry(displayInfo->ModelId);
21220 float collisionHeight = 0.0f;
21221
21222 if (IsMounted())
21223 {
21225 {
21226 if (CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId))
21227 {
21228 collisionHeight = scaleMod * (mountModelData->MountHeight + modelData->CollisionHeight * modelData->Scale * displayInfo->scale * 0.5f);
21229 }
21230 }
21231 }
21232 else
21233 collisionHeight = scaleMod * modelData->CollisionHeight * modelData->Scale * displayInfo->scale;
21234
21235 return collisionHeight == 0.0f ? defaultHeight : collisionHeight;
21236}
DBCStorage< CreatureDisplayInfoEntry > sCreatureDisplayInfoStore(CreatureDisplayInfofmt)
DBCStorage< CreatureModelDataEntry > sCreatureModelDataStore(CreatureModelDatafmt)
#define DEFAULT_COLLISION_HEIGHT
Definition ObjectDefines.h:49
float GetObjectScale() const
Definition Object.h:119
Definition DBCStructure.h:721
uint32 ModelId
Definition DBCStructure.h:723
float scale
Definition DBCStructure.h:726
Definition DBCStructure.h:775
float Scale
Definition DBCStructure.h:779
float CollisionHeight
Definition DBCStructure.h:790

References CreatureModelDataEntry::CollisionHeight, DEFAULT_COLLISION_HEIGHT, GetNativeDisplayId(), Object::GetObjectScale(), Object::GetUInt32Value(), IsMounted(), CreatureDisplayInfoEntry::ModelId, CreatureDisplayInfoEntry::scale, CreatureModelDataEntry::Scale, sCreatureDisplayInfoStore, sCreatureModelDataStore, and UNIT_FIELD_MOUNTDISPLAYID.

Referenced by DynObjAura::FillTargetMap(), GetRandomContactPoint(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), WorldSession::ProcessMovementInfo(), ProcessTerrainStatusUpdate(), Spell::SelectImplicitCasterDestTargets(), spell_spawn_blood_pool::SetDest(), and Creature::UpdateMovementFlags().

◆ GetCollisionRadius()

float Unit::GetCollisionRadius ( ) const
overridevirtual

this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC

If the player is mounted the radius also takes in consideration the mount size

Returns
float The radius of a unit

Reimplemented from WorldObject.

21208{
21209 return GetCollisionWidth() / 2;
21210}
float GetCollisionWidth() const override
this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by...
Definition Unit.cpp:21170

References GetCollisionWidth().

Referenced by GetMeleeAttackPoint(), and Creature::Update().

◆ GetCollisionWidth()

float Unit::GetCollisionWidth ( ) const
overridevirtual

this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC

If the player is mounted the diameter also takes in consideration the mount size

Returns
float The diameter of a unit

Dismounting case - use basic default model data

Reimplemented from WorldObject.

21171{
21172 if (IsPlayer())
21173 return GetObjectSize();
21174
21175 float scaleMod = GetObjectScale(); // 99% sure about this
21176 float objectSize = GetObjectSize();
21177 float defaultSize = DEFAULT_WORLD_OBJECT_SIZE * scaleMod;
21178
21180 CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.AssertEntry(GetNativeDisplayId());
21181 CreatureModelDataEntry const* modelData = sCreatureModelDataStore.AssertEntry(displayInfo->ModelId);
21182
21183 if (IsMounted())
21184 {
21186 {
21187 if (CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId))
21188 {
21189 if (G3D::fuzzyGt(mountModelData->CollisionWidth, modelData->CollisionWidth))
21190 modelData = mountModelData;
21191 }
21192 }
21193 }
21194
21195 float collisionWidth = scaleMod * modelData->CollisionWidth * modelData->Scale * displayInfo->scale * 2;
21196 // if the objectSize is the default value or the creature is mounted and we have a DBC value, then we can retrieve DBC value instead
21197 return G3D::fuzzyGt(collisionWidth, 0.0f) && (G3D::fuzzyEq(objectSize,defaultSize) || IsMounted()) ? collisionWidth : objectSize;
21198}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:44
float GetObjectSize() const
Definition Object.cpp:2782
float CollisionWidth
Definition DBCStructure.h:789

References CreatureModelDataEntry::CollisionWidth, DEFAULT_WORLD_OBJECT_SIZE, GetNativeDisplayId(), Object::GetObjectScale(), WorldObject::GetObjectSize(), Object::GetUInt32Value(), IsMounted(), Object::IsPlayer(), CreatureDisplayInfoEntry::ModelId, CreatureDisplayInfoEntry::scale, CreatureModelDataEntry::Scale, sCreatureDisplayInfoStore, sCreatureModelDataStore, and UNIT_FIELD_MOUNTDISPLAYID.

Referenced by GetCollisionRadius().

◆ GetCombatRatingDamageReduction()

uint32 Unit::GetCombatRatingDamageReduction ( CombatRating  cr,
float  rate,
float  cap,
uint32  damage 
) const
private
19455{
19456 float percent = std::min(GetCombatRatingReduction(cr) * rate, cap);
19457 return CalculatePct(damage, percent);
19458}
float GetCombatRatingReduction(CombatRating cr) const
Definition Unit.cpp:19442

References CalculatePct(), and GetCombatRatingReduction().

Referenced by GetMeleeCritDamageReduction(), GetMeleeDamageReduction(), GetRangedCritDamageReduction(), GetRangedDamageReduction(), GetSpellCritDamageReduction(), and GetSpellDamageReduction().

◆ GetCombatRatingReduction()

float Unit::GetCombatRatingReduction ( CombatRating  cr) const
private
19443{
19444 if (Player const* player = ToPlayer())
19445 return player->GetRatingBonusValue(cr);
19446 // Player's pet get resilience from owner
19447 else if (IsPet() && GetOwner())
19448 if (Player* owner = GetOwner()->ToPlayer())
19449 return owner->GetRatingBonusValue(cr);
19450
19451 return 0.0f;
19452}

References GetOwner(), IsPet(), and Object::ToPlayer().

Referenced by GetCombatRatingDamageReduction(), GetMeleeCritChanceReduction(), GetRangedCritChanceReduction(), and GetSpellCritChanceReduction().

◆ GetCombatReach()

◆ GetCombatTimer()

uint32 Unit::GetCombatTimer ( ) const
inline
934{ return m_CombatTimer; }

References m_CombatTimer.

Referenced by Spell::DoSpellHitOnUnit(), and SetInCombatState().

◆ GetComboPoints() [1/2]

uint8 Unit::GetComboPoints ( ObjectGuid const &  guid) const
inline
1000{ return (m_comboTarget && m_comboTarget->GetGUID() == guid) ? m_comboPoints : 0; }

References Object::GetGUID(), m_comboPoints, and m_comboTarget.

◆ GetComboPoints() [2/2]

uint8 Unit::GetComboPoints ( Unit const *  who = nullptr) const
inline

◆ GetComboTarget()

Unit * Unit::GetComboTarget ( ) const
inline
1001{ return m_comboTarget; }

References m_comboTarget.

Referenced by Player::DuelComplete(), and HandleProcTriggerSpell().

◆ GetComboTargetGUID()

ObjectGuid const Unit::GetComboTargetGUID ( ) const
inline

◆ GetCompanionPet()

Creature * Unit::GetCompanionPet ( ) const
10882{
10884}
@ SUMMON_SLOT_MINIPET
Definition SharedDefines.h:3556
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210

References ObjectAccessor::GetCreature(), m_SummonSlot, and SUMMON_SLOT_MINIPET.

Referenced by HandleProcTriggerSpell().

◆ GetCreateHealth()

◆ GetCreateMana()

◆ GetCreatePowers()

uint32 Unit::GetCreatePowers ( Powers  power) const
15895{
15896 // Only hunter pets have POWER_FOCUS and POWER_HAPPINESS
15897 switch (power)
15898 {
15899 case POWER_MANA:
15900 return GetCreateMana();
15901 case POWER_RAGE:
15902 return 1000;
15903 case POWER_FOCUS:
15904 return (IsPlayer() || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
15905 case POWER_ENERGY:
15906 return 100;
15907 case POWER_HAPPINESS:
15908 return (IsPlayer() || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
15909 case POWER_RUNIC_POWER:
15910 return 1000;
15911 case POWER_RUNE:
15912 return 0;
15913 case POWER_HEALTH:
15914 return 0;
15915 default:
15916 break;
15917 }
15918
15919 return 0;
15920}
@ POWER_HEALTH
Definition SharedDefines.h:289
@ POWER_RUNIC_POWER
Definition SharedDefines.h:286
@ POWER_ENERGY
Definition SharedDefines.h:283
@ POWER_RUNE
Definition SharedDefines.h:285
@ POWER_FOCUS
Definition SharedDefines.h:282
uint32 GetCreateMana() const
Definition Unit.h:1133

References GetCreateMana(), HUNTER_PET, IsPet(), Object::IsPlayer(), POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_HEALTH, POWER_MANA, POWER_RAGE, POWER_RUNE, and POWER_RUNIC_POWER.

Referenced by Pet::CreateBaseAtTamed(), HandleDummyAuraProc(), Player::InitStatsForLevel(), Pet::LoadPetFromDB(), setPowerType(), Guardian::UpdateMaxPower(), and Player::UpdateMaxPower().

◆ GetCreateStat()

float Unit::GetCreateStat ( Stats  stat) const
inline

◆ GetCreatorGUID()

ObjectGuid Unit::GetCreatorGUID ( ) const
inline
@ UNIT_FIELD_CREATEDBY
Definition UpdateFields.h:91

References Object::GetGuidValue(), and UNIT_FIELD_CREATEDBY.

Referenced by Condition::Meets().

◆ GetCreatureType()

uint32 Unit::GetCreatureType ( ) const
15306{
15307 if (IsPlayer())
15308 {
15310 SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
15311 if (ssEntry && ssEntry->creatureType > 0)
15312 return ssEntry->creatureType;
15313 else
15315 }
15316 else
15317 return ToCreature()->GetCreatureTemplate()->type;
15318}
DBCStorage< SpellShapeshiftFormEntry > sSpellShapeshiftFormStore(SpellShapeshiftFormEntryfmt)
@ CREATURE_TYPE_HUMANOID
Definition SharedDefines.h:2635
ShapeshiftForm
Definition UnitDefines.h:68
ShapeshiftForm GetShapeshiftForm() const
Definition Unit.h:1936
uint32 type
Definition CreatureData.h:218
Definition DBCStructure.h:1817
int32 creatureType
Definition DBCStructure.h:1823

References CREATURE_TYPE_HUMANOID, SpellShapeshiftFormEntry::creatureType, Creature::GetCreatureTemplate(), GetShapeshiftForm(), Object::IsPlayer(), sSpellShapeshiftFormStore, Object::ToCreature(), and CreatureTemplate::type.

Referenced by Creature::CanStartAttack(), spell_utgarde_pinnacle_beast_mark::CheckProc(), Spell::EffectKnockBack(), GetCreatureTypeMask(), GetUnitParryChance(), AuraEffect::HandleAuraEmpathy(), spell_dru_starfall_dummy::HandleDummy(), IsCritter(), CreatureAI::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnUnitDeath(), Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck::operator()(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), SetInCombatState(), and Creature::UpdateMoveInLineOfSightState().

◆ GetCreatureTypeMask()

uint32 Unit::GetCreatureTypeMask ( ) const
inline
819 {
820 uint32 creatureType = GetCreatureType();
821 return (creatureType >= 1) ? (1 << (creatureType - 1)) : 0;
822 }
uint32 GetCreatureType() const
Definition Unit.cpp:15305

References GetCreatureType().

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), SpellInfo::CheckTargetCreatureType(), MeleeDamageBonusDone(), SpellCriticalDamageBonus(), SpellCriticalHealingBonus(), SpellDamageBonusDone(), SpellPctDamageModsDone(), and SpellTakenCritChance().

◆ GetCritterGUID()

ObjectGuid Unit::GetCritterGUID ( ) const
inline

◆ GetCurrentSpell() [1/2]

◆ GetCurrentSpell() [2/2]

Spell * Unit::GetCurrentSpell ( uint32  spellType) const
inline
1562{ return m_currentSpells[spellType]; }

References m_currentSpells.

◆ GetCurrentSpellCastTime()

int32 Unit::GetCurrentSpellCastTime ( uint32  spell_id) const
4213{
4214 if (Spell const* spell = FindCurrentSpellBySpellId(spell_id))
4215 return spell->GetCastTime();
4216 return 0;
4217}
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition Unit.cpp:4204

References FindCurrentSpellBySpellId(), and Spell::GetCastTime().

Referenced by CasterAI::JustEngagedWith(), CasterAI::UpdateAI(), and boss_mandokir::boss_mandokirAI::UpdateAI().

◆ getDeathState()

◆ GetDebugInfo()

std::string Unit::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

21444{
21445 std::stringstream sstr;
21446 sstr << WorldObject::GetDebugInfo() << "\n"
21447 << std::boolalpha
21448 << "AliveState: " << IsAlive()
21449 << " UnitMovementFlags: " << GetUnitMovementFlags() << " ExtraUnitMovementFlags: " << GetExtraUnitMovementFlags()
21450 << " Class: " << std::to_string(getClass());
21451 return sstr.str();
21452}
std::string GetDebugInfo() const override
Definition Object.cpp:2481

References getClass(), WorldObject::GetDebugInfo(), GetExtraUnitMovementFlags(), GetUnitMovementFlags(), and IsAlive().

Referenced by UnitAI::GetDebugInfo(), Creature::GetDebugInfo(), and Player::GetDebugInfo().

◆ GetDefaultMovementType()

MovementGeneratorType Unit::GetDefaultMovementType ( ) const
virtual

-------—End of Pet responses methods-------—

Reimplemented in Creature.

16875{
16876 return IDLE_MOTION_TYPE;
16877}
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39

References IDLE_MOTION_TYPE.

◆ GetDefenseSkillValue()

uint32 Unit::GetDefenseSkillValue ( Unit const *  target = nullptr) const
3655{
3656 if (IsPlayer())
3657 {
3658 // in PvP use full skill instead current skill value
3659 uint32 value = (target && target->IsPlayer())
3662 value += uint32(ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
3663 return value;
3664 }
3665 else
3666 return GetUnitMeleeSkill(target);
3667}
@ SKILL_DEFENSE
Definition SharedDefines.h:3121
@ CR_DEFENSE_SKILL
Definition Unit.h:225
uint16 GetSkillValue(uint32 skill) const
Definition Player.cpp:5443
uint16 GetMaxSkillValue(uint32 skill) const
Definition Player.cpp:5460

References CR_DEFENSE_SKILL, Player::GetMaxSkillValue(), Player::GetSkillValue(), GetUnitMeleeSkill(), Object::IsPlayer(), SKILL_DEFENSE, and Object::ToPlayer().

Referenced by spell_pal_ardent_defender::Absorb(), DealMeleeDamage(), GetUnitCriticalChance(), RollMeleeOutcomeAgainst(), SpellTakenCritChance(), Player::UpdateBlockPercentage(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetDiminishing()

DiminishingLevels Unit::GetDiminishing ( DiminishingGroup  group)
15126{
15127 for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
15128 {
15129 if (i->DRGroup != group)
15130 continue;
15131
15132 if (!i->hitCount)
15133 return DIMINISHING_LEVEL_1;
15134
15135 if (!i->hitTime)
15136 return DIMINISHING_LEVEL_1;
15137
15138 // If last spell was casted more than 15 seconds ago - reset the count.
15139 if (i->stack == 0 && getMSTimeDiff(i->hitTime, GameTime::GetGameTimeMS().count()) > 15000)
15140 {
15141 i->hitCount = DIMINISHING_LEVEL_1;
15142 return DIMINISHING_LEVEL_1;
15143 }
15144 // or else increase the count.
15145 else
15146 return DiminishingLevels(i->hitCount);
15147 }
15148 return DIMINISHING_LEVEL_1;
15149}
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition Timer.h:110

References DIMINISHING_LEVEL_1, GameTime::GetGameTimeMS(), getMSTimeDiff(), and m_Diminishing.

Referenced by Spell::DoSpellHitOnUnit().

◆ GetDirectTransport()

TransportBase * Unit::GetDirectTransport ( ) const

◆ GetDiseasesByCaster()

uint32 Unit::GetDiseasesByCaster ( ObjectGuid  casterGUID,
uint8  mode = 0 
)
5975{
5976 static const AuraType diseaseAuraTypes[] =
5977 {
5978 SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
5979 SPELL_AURA_LINKED, // Crypt Fever and Ebon Plague
5981 };
5982
5983 ObjectGuid drwGUID;
5984
5985 if (Player* playerCaster = ObjectAccessor::GetPlayer(*this, casterGUID))
5986 drwGUID = playerCaster->getRuneWeaponGUID();
5987
5988 uint32 diseases = 0;
5989 for (uint8 index = 0; diseaseAuraTypes[index] != SPELL_AURA_NONE; ++index)
5990 {
5991 for (AuraEffectList::iterator i = m_modAuras[diseaseAuraTypes[index]].begin(); i != m_modAuras[diseaseAuraTypes[index]].end();)
5992 {
5993 // Get auras with disease dispel type by caster
5994 if ((*i)->GetSpellInfo()->Dispel == DISPEL_DISEASE
5995 && ((*i)->GetCasterGUID() == casterGUID || (*i)->GetCasterGUID() == drwGUID)) // if its caster or his dancing rune weapon
5996 {
5997 ++diseases;
5998
5999 if (mode == 1)
6000 {
6001 RemoveAura((*i)->GetId(), (*i)->GetCasterGUID());
6002 i = m_modAuras[diseaseAuraTypes[index]].begin();
6003 continue;
6004 }
6005 // used for glyph of scourge strike
6006 else if (mode == 2)
6007 {
6008 Aura* aura = (*i)->GetBase();
6009 uint32 countMin = aura->GetMaxDuration();
6010 uint32 countMax = aura->GetSpellInfo()->GetMaxDuration() + 9000;
6011
6012 if (AuraEffect const* epidemic = (*i)->GetCaster()->GetAuraEffectOfRankedSpell(49036, EFFECT_0))
6013 countMax += epidemic->GetAmount();
6014
6015 if (countMin < countMax)
6016 {
6017 aura->SetDuration(uint32(aura->GetDuration() + 3000));
6018 aura->SetMaxDuration(countMin + 3000);
6019 }
6020 }
6021 }
6022 ++i;
6023 }
6024 }
6025 return diseases;
6026}
@ EFFECT_0
Definition SharedDefines.h:31
@ DISPEL_DISEASE
Definition SharedDefines.h:1386
AuraType
Definition SpellAuraDefines.h:62
@ SPELL_AURA_LINKED
Definition SpellAuraDefines.h:347
@ SPELL_AURA_NONE
Definition SpellAuraDefines.h:63
int32 GetMaxDuration() const
Definition SpellAuras.h:129
void SetMaxDuration(int32 duration)
Definition SpellAuras.h:130
int32 GetMaxDuration() const
Definition SpellInfo.cpp:2239
AuraEffect * GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5638

References DISPEL_DISEASE, EFFECT_0, GetAuraEffectOfRankedSpell(), AuraEffect::GetCaster(), Aura::GetDuration(), Aura::GetMaxDuration(), SpellInfo::GetMaxDuration(), ObjectAccessor::GetPlayer(), Aura::GetSpellInfo(), m_modAuras, RemoveAura(), Aura::SetDuration(), Aura::SetMaxDuration(), SPELL_AURA_LINKED, SPELL_AURA_NONE, and SPELL_AURA_PERIODIC_DAMAGE.

Referenced by Spell::EffectWeaponDmg(), and SpellPctDamageModsDone().

◆ GetDispellableAuraList()

void Unit::GetDispellableAuraList ( Unit caster,
uint32  dispelMask,
DispelChargesList dispelList,
SpellInfo const *  dispelSpell 
)
5736{
5737 // we should not be able to dispel diseases if the target is affected by unholy blight
5738 if (dispelMask & (1 << DISPEL_DISEASE) && HasAura(50536))
5739 dispelMask &= ~(1 << DISPEL_DISEASE);
5740
5741 ReputationRank rank = GetReactionTo(caster, IsCharmed());
5742 bool positive = rank >= REP_FRIENDLY;
5743
5744 // Neutral unit not at war with caster should be treated as a friendly unit
5745 if (rank == REP_NEUTRAL)
5746 {
5747 if (Player* casterPlayer = caster->GetAffectingPlayer())
5748 {
5749 if (FactionTemplateEntry const* factionTemplateEntry = GetFactionTemplateEntry())
5750 {
5751 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
5752 {
5753 if (factionEntry->CanBeSetAtWar())
5754 {
5755 positive = !casterPlayer->GetReputationMgr().IsAtWar(factionEntry);
5756 }
5757 }
5758 }
5759 }
5760 }
5761
5762 Unit::VisibleAuraMap const* visibleAuras = GetVisibleAuras();
5763 for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
5764 {
5765 Aura* aura = itr->second->GetBase();
5766
5767 // don't try to remove passive auras
5768 if (aura->IsPassive())
5769 continue;
5770
5771 if (aura->GetSpellInfo()->GetDispelMask() & dispelMask)
5772 {
5773 if (aura->GetSpellInfo()->Dispel == DISPEL_MAGIC)
5774 {
5775 // do not remove positive auras if friendly target
5776 // negative auras if non-friendly target
5777 if (itr->second->IsPositive() == positive)
5778 continue;
5779 }
5780
5781 // Banish should only be dispelled by Mass Dispel
5782 if (aura->GetSpellInfo()->Mechanic == MECHANIC_BANISH && !dispelSpell->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
5783 {
5784 continue;
5785 }
5786
5787 // The charges / stack amounts don't count towards the total number of auras that can be dispelled.
5788 // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
5789 // Polymorph instead of 1 / (5 + 1) -> 16%.
5790 bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES);
5791 uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
5792 if (charges > 0)
5793 dispelList.push_back(std::make_pair(aura, charges));
5794 }
5795 }
5796}
@ SPELL_ATTR7_DISPEL_REMOVES_CHARGES
Definition SharedDefines.h:662
@ MECHANIC_BANISH
Definition SharedDefines.h:1354
@ SPELL_ATTR0_NO_IMMUNITIES
Definition SharedDefines.h:422
@ REP_FRIENDLY
Definition SharedDefines.h:184
@ DISPEL_MAGIC
Definition SharedDefines.h:1384
uint8 GetStackAmount() const
Definition SpellAuras.h:148
uint8 GetCharges() const
Definition SpellAuras.h:141
bool IsPassive() const
Definition SpellAuras.cpp:1034
uint32 Mechanic
Definition SpellInfo.h:323
uint32 Dispel
Definition SpellInfo.h:322
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5851
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition Unit.h:677
VisibleAuraMap const * GetVisibleAuras()
Definition Unit.h:1524

References SpellInfo::Dispel, DISPEL_DISEASE, DISPEL_MAGIC, GetAffectingPlayer(), Aura::GetCharges(), SpellInfo::GetDispelMask(), GetFactionTemplateEntry(), GetReactionTo(), Aura::GetSpellInfo(), Aura::GetStackAmount(), GetVisibleAuras(), SpellInfo::HasAttribute(), HasAura(), IsCharmed(), Aura::IsPassive(), SpellInfo::Mechanic, MECHANIC_BANISH, REP_FRIENDLY, REP_NEUTRAL, sFactionStore, SPELL_ATTR0_NO_IMMUNITIES, and SPELL_ATTR7_DISPEL_REMOVES_CHARGES.

Referenced by Spell::CheckCast(), and Spell::EffectDispel().

◆ GetDisplayId()

◆ GetDisplayRace()

DisplayRace Unit::GetDisplayRace ( ) const
inline
DisplayRace GetDisplayRaceFromModelId(uint32 modelId) const
Definition Unit.cpp:21132
uint32 GetDisplayId() const
Definition Unit.h:1953

References GetDisplayId(), and GetDisplayRaceFromModelId().

Referenced by AuraEffect::HandleAuraTransform().

◆ GetDisplayRaceFromModelId()

DisplayRace Unit::GetDisplayRaceFromModelId ( uint32  modelId) const
21133{
21134 if (CreatureDisplayInfoEntry const* display = sCreatureDisplayInfoStore.LookupEntry(modelId))
21135 {
21136 if (CreatureDisplayInfoExtraEntry const* displayExtra = sCreatureDisplayInfoExtraStore.LookupEntry(display->ExtendedDisplayInfoID))
21137 {
21138 return DisplayRace(displayExtra->DisplayRaceID);
21139 }
21140 }
21141 return DisplayRace::None;
21142}
DBCStorage< CreatureDisplayInfoExtraEntry > sCreatureDisplayInfoExtraStore(CreatureDisplayInfoExtrafmt)
DisplayRace
Definition SharedDefines.h:111
Definition DBCStructure.h:739

References None, sCreatureDisplayInfoExtraStore, and sCreatureDisplayInfoStore.

Referenced by GetDisplayRace().

◆ GetDoTsByCaster()

uint32 Unit::GetDoTsByCaster ( ObjectGuid  casterGUID) const
6029{
6030 static const AuraType diseaseAuraTypes[] =
6031 {
6035 };
6036
6037 uint32 dots = 0;
6038 for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
6039 {
6040 Unit::AuraEffectList const& auras = GetAuraEffectsByType(*itr);
6041 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
6042 {
6043 // Get auras by caster
6044 if ((*i)->GetCasterGUID() == casterGUID)
6045 ++dots;
6046 }
6047 }
6048 return dots;
6049}
@ SPELL_AURA_PERIODIC_DAMAGE_PERCENT
Definition SpellAuraDefines.h:152

References GetAuraEffectsByType(), SPELL_AURA_NONE, SPELL_AURA_PERIODIC_DAMAGE, and SPELL_AURA_PERIODIC_DAMAGE_PERCENT.

Referenced by SpellPctDamageModsDone().

◆ GetDummyAuraEffect()

◆ GetDynamicFlags()

◆ GetDynObject()

DynamicObject * Unit::GetDynObject ( uint32  spellId)
6367{
6368 if (m_dynObj.empty())
6369 return nullptr;
6370 for (DynObjectList::const_iterator i = m_dynObj.begin(); i != m_dynObj.end(); ++i)
6371 {
6372 DynamicObject* dynObj = *i;
6373 if (dynObj->GetSpellId() == spellId)
6374 return dynObj;
6375 }
6376 return nullptr;
6377}
Definition DynamicObject.h:35
uint32 GetSpellId() const
Definition DynamicObject.h:58

References DynamicObject::GetSpellId(), and m_dynObj.

Referenced by Spell::DelayedChannel(), WorldSession::HandleFarSightOpcode(), and boss_akilzon::JustEngagedWith().

◆ GetEffectiveResistChance()

float Unit::GetEffectiveResistChance ( Unit const *  owner,
SpellSchoolMask  schoolMask,
Unit const *  victim 
)
static
2150{
2151 float victimResistance = static_cast<float>(victim->GetResistance(schoolMask));
2152 if (owner)
2153 {
2154 // Xinef: pets inherit 100% of masters penetration
2155 // Xinef: excluding traps
2156 Player const* player = owner->GetSpellModOwner();
2157 if (player && owner->GetEntry() != WORLD_TRIGGER)
2158 {
2159 victimResistance += static_cast<float>(player->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
2160 victimResistance -= static_cast<float>(player->GetSpellPenetrationItemMod());
2161 }
2162 else
2163 victimResistance += static_cast<float>(owner->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
2164 }
2165
2166 victimResistance = std::max(victimResistance, 0.0f);
2167 if (owner)
2168 victimResistance += std::max(static_cast<float>(victim->GetLevel() - owner->GetLevel()) * 5.0f, 0.0f);
2169
2170 float level = static_cast<float>(victim->GetLevel());
2171 float resistanceConstant = 0.0f;
2172
2173 if (level > 60.0f)
2174 resistanceConstant = 150.0f + (level - 60.0f) * (level - 67.5f);
2175 else if (level > 20.0f)
2176 resistanceConstant = 50.0f + (level - 20.0f) * 2.5f;
2177 else
2178 resistanceConstant = 50.0f;
2179
2180 return std::min(victimResistance / (victimResistance + resistanceConstant), 0.75f);
2181}
int32 GetSpellPenetrationItemMod() const
Definition Player.h:1966

References Object::GetEntry(), GetLevel(), GetResistance(), GetSpellModOwner(), Player::GetSpellPenetrationItemMod(), GetTotalAuraModifierByMiscMask(), SPELL_AURA_MOD_TARGET_RESISTANCE, and WORLD_TRIGGER.

Referenced by CalcAbsorbResist(), and MagicSpellHitResult().

◆ GetExtraUnitMovementFlags()

uint16 Unit::GetExtraUnitMovementFlags ( ) const
inline

◆ GetFaction()

uint32 Unit::GetFaction ( ) const
inline

References Object::GetUInt32Value(), and UNIT_FIELD_FACTIONTEMPLATE.

Referenced by npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::AttackStart(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::AttackStart(), Creature::CanAssistTo(), spell_q10985_light_of_the_naaru::CheckProc(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), Spell::EffectDuel(), Spell::EffectSummonType(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::EnterEvadeMode(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::EnterEvadeMode(), npc_chesspiece::GetDefaultOrientationForTeam(), GetFactionTemplateEntry(), GetReactionTo(), WorldSession::HandleAuctionListBidderItems(), WorldSession::HandleAuctionListItems(), WorldSession::HandleAuctionListOwnerItems(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleGossipHelloOpcode(), modify_commandscript::HandleModifyFactionCommand(), npc_commandscript::HandleNpcGuidCommand(), npc_commandscript::HandleNpcInfoCommand(), npc_echo_of_medivh::HandlePieceJustDied(), WorldSession::HandlePlayerLoginFromDB(), TempSummon::InitStats(), InitTamedPet(), IsFriendly(), IsInPartyWith(), IsInRaidWith(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), boss_shade_of_aran::JustEngagedWith(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), SmartAI::JustRespawned(), boss_volkhan::JustSummoned(), Pet::LoadPetFromDB(), npc_chesspiece::npc_chesspiece(), npc_plucky::npc_pluckyAI::npc_pluckyAI(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::npc_taskmaster_fizzuleAI(), npc_eris_hevenfire::OnQuestAccept(), npc_cork_gizelton::OnQuestAccept(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded(), npc_frosthound::PassengerBoarded(), PatchValuesUpdate(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_future_you::npc_future_youAI::Reset(), WorldSession::SendAuctionHello(), SetCharmedBy(), Player::SetGameMaster(), npc_chesspiece::sGossipHello(), boss_malchezaar::SpawnInfernal(), Spell::SummonGuardian(), Player::SummonPet(), npc_chesspiece::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), boss_malygos::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), npc_overlord_drakuru_betrayal::UpdateAI(), and Creature::UpdateMoveInLineOfSightState().

◆ GetFactionReactionTo()

ReputationRank Unit::GetFactionReactionTo ( FactionTemplateEntry const *  factionTemplateEntry,
Unit const *  target 
) const
10375{
10376 // always neutral when no template entry found
10377 if (!factionTemplateEntry)
10378 return REP_NEUTRAL;
10379
10380 FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry();
10381 if (!targetFactionTemplateEntry)
10382 return REP_NEUTRAL;
10383
10384 // xinef: check forced reputation for self also
10385 if (Player const* selfPlayerOwner = GetAffectingPlayer())
10386 if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(target->GetFactionTemplateEntry()))
10387 return *repRank;
10388
10389 if (Player const* targetPlayerOwner = target->GetAffectingPlayer())
10390 {
10391 // check contested flags
10392 if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
10393 && targetPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
10394 return REP_HOSTILE;
10395 if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(factionTemplateEntry))
10396 return *repRank;
10397 if (!target->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
10398 {
10399 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
10400 {
10401 if (factionEntry->CanHaveReputation())
10402 {
10403 // CvP case - check reputation, don't allow state higher than neutral when at war
10404 ReputationRank repRank = targetPlayerOwner->GetReputationMgr().GetRank(factionEntry);
10405 if (targetPlayerOwner->GetReputationMgr().IsAtWar(factionEntry))
10406 repRank = std::min(REP_NEUTRAL, repRank);
10407 return repRank;
10408 }
10409 }
10410 }
10411 }
10412
10413 // common faction based check
10414 if (factionTemplateEntry->IsHostileTo(*targetFactionTemplateEntry))
10415 return REP_HOSTILE;
10416 if (factionTemplateEntry->IsFriendlyTo(*targetFactionTemplateEntry))
10417 return REP_FRIENDLY;
10418 if (targetFactionTemplateEntry->IsFriendlyTo(*factionTemplateEntry))
10419 return REP_FRIENDLY;
10420 if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS)
10421 return REP_HOSTILE;
10422 // neutral by default
10423 return REP_NEUTRAL;
10424}
@ FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS
Definition DBCEnums.h:332
@ UNIT_FLAG2_IGNORE_REPUTATION
Definition UnitDefines.h:295
bool IsFriendlyTo(FactionTemplateEntry const &entry) const
Definition DBCStructure.h:951

References FactionTemplateEntry::faction, FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS, FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS, FactionTemplateEntry::factionFlags, GetAffectingPlayer(), GetFactionTemplateEntry(), HasUnitFlag2(), FactionTemplateEntry::IsFriendlyTo(), FactionTemplateEntry::IsHostileTo(), PLAYER_FLAGS_CONTESTED_PVP, REP_FRIENDLY, REP_HOSTILE, REP_NEUTRAL, sFactionStore, and UNIT_FLAG2_IGNORE_REPUTATION.

Referenced by GetReactionTo().

◆ GetFactionTemplateEntry()

FactionTemplateEntry const * Unit::GetFactionTemplateEntry ( ) const
10225{
10226 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(GetFaction());
10227 if (!entry)
10228 {
10229 static ObjectGuid guid; // prevent repeating spam same faction problem
10230
10231 if (GetGUID() != guid)
10232 {
10233 if (Player const* player = ToPlayer())
10234 LOG_ERROR("entities.unit", "Player {} has invalid faction (faction template id) #{}", player->GetName(), GetFaction());
10235 else if (Creature const* creature = ToCreature())
10236 LOG_ERROR("entities.unit", "Creature (template id: {}) has invalid faction (faction template id) #{}", creature->GetCreatureTemplate()->Entry, GetFaction());
10237 else
10238 LOG_ERROR("entities.unit", "Unit (name={}, type={}) has invalid faction (faction template id) #{}", GetName(), uint32(GetTypeId()), GetFaction());
10239
10240 guid = GetGUID();
10241 }
10242 }
10243 return entry;
10244}
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
TypeID GetTypeId() const
Definition Object.h:128
uint32 GetFaction() const
Definition Unit.h:841
std::string const & GetName() const
Definition Object.h:524

References GetFaction(), Object::GetGUID(), WorldObject::GetName(), Object::GetTypeId(), LOG_ERROR, sFactionTemplateStore, Object::ToCreature(), and Object::ToPlayer().

Referenced by _IsValidAttackTarget(), Player::CanUseBattlegroundObject(), npc_necrotic_shard::DamageTaken(), HostileRefMgr::deleteReferencesForFaction(), Spell::EffectGameObjectDamage(), GetDispellableAuraList(), GetFactionReactionTo(), GetReactionTo(), Player::GetReputationPriceDiscount(), IsContestedGuard(), IsHostileToPlayers(), IsNeutralToAll(), npc_chesspiece::OnCharmed(), PatchValuesUpdate(), and RespondsToCallForHelp().

◆ GetFirstControlled()

Unit * Unit::GetFirstControlled ( ) const
11297{
11298 // Sequence: charmed, pet, other guardians
11299 Unit* unit = GetCharm();
11300 if (!unit)
11301 if (ObjectGuid guid = GetMinionGUID())
11302 unit = ObjectAccessor::GetUnit(*this, guid);
11303
11304 return unit;
11305}
ObjectGuid GetMinionGUID() const
Definition Unit.h:707

References GetCharm(), GetMinionGUID(), and ObjectAccessor::GetUnit().

Referenced by Player::CharmSpellInitialize(), CombatStart(), WorldSession::HandlePetSetAction(), and RemoveCharmedBy().

◆ GetFirstCurrentCastingSpell()

Spell * Unit::GetFirstCurrentCastingSpell ( ) const
4196{
4197 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
4198 if (m_currentSpells[i] && m_currentSpells[i]->GetCastTimeRemaining() > 0)
4199 return m_currentSpells[i];
4200
4201 return nullptr;
4202}

References CURRENT_MAX_SPELL, and m_currentSpells.

Referenced by ChaseMovementGenerator< T >::DoUpdate().

◆ GetFirstMinion()

Minion * Unit::GetFirstMinion ( ) const
10852{
10853 if (ObjectGuid pet_guid = GetMinionGUID())
10854 {
10855 if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
10856 if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
10857 return (Minion*)pet;
10858
10859 LOG_ERROR("entities.unit", "Unit::GetFirstMinion: Minion {} not exist.", pet_guid.ToString());
10860 const_cast<Unit*>(this)->SetMinionGUID(ObjectGuid::Empty);
10861 }
10862
10863 return nullptr;
10864}
void SetMinionGUID(ObjectGuid guid)
Definition Unit.h:708
Creature * GetCreatureOrPetOrVehicle(WorldObject const &, ObjectGuid const &)
Definition ObjectAccessor.cpp:234

References ObjectGuid::Empty, ObjectAccessor::GetCreatureOrPetOrVehicle(), GetMinionGUID(), LOG_ERROR, SetMinionGUID(), and UNIT_MASK_MINION.

◆ GetFlatModifierValue()

float Unit::GetFlatModifierValue ( UnitMods  unitMod,
UnitModifierFlatType  modifierType 
) const

◆ GetFollowAngle()

◆ GetGameObject()

GameObject * Unit::GetGameObject ( uint32  spellId) const
6408{
6409 for (GameObjectList::const_iterator itr = m_gameObj.begin(); itr != m_gameObj.end(); ++itr)
6410 if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
6411 if (go->GetSpellId() == spellId)
6412 return go;
6413
6414 return nullptr;
6415}

References ObjectAccessor::GetGameObject(), and m_gameObj.

Referenced by Player::GetGameObjectIfCanInteractWith(), and Player::TeleportTo().

◆ getGender()

◆ GetGuardianPet()

Guardian * Unit::GetGuardianPet ( ) const
10867{
10868 if (ObjectGuid pet_guid = GetPetGUID())
10869 {
10870 if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
10871 if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
10872 return (Guardian*)pet;
10873
10874 LOG_FATAL("entities.unit", "Unit::GetGuardianPet: Guardian {} not exist.", pet_guid.ToString());
10875 const_cast<Unit*>(this)->SetPetGUID(ObjectGuid::Empty);
10876 }
10877
10878 return nullptr;
10879}
#define LOG_FATAL(filterType__,...)
Definition Log.h:154
Definition TemporarySummon.h:96
void SetPetGUID(ObjectGuid guid)
Definition Unit.h:712
ObjectGuid GetPetGUID() const
Definition Unit.h:713

References ObjectGuid::Empty, ObjectAccessor::GetCreatureOrPetOrVehicle(), GetPetGUID(), LOG_FATAL, SetPetGUID(), and UNIT_MASK_GUARDIAN.

Referenced by spell_hun_check_pet_los::CheckCast(), Spell::CheckCast(), Spell::EffectSummonPet(), GetNextRandomRaidMemberOrPet(), AuraEffect::HandleAuraDummy(), HandleAuraRaidProcFromChargeWithValue(), HandleDummyAuraProc(), AuraEffect::HandleModDamageDone(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandlePetSpellAutocastOpcode(), Spell::SelectImplicitCasterObjectTargets(), and SetMinion().

◆ GetHealth()

uint32 Unit::GetHealth ( ) const
inline
@ UNIT_FIELD_HEALTH
Definition UpdateFields.h:96

References Object::GetUInt32Value(), and UNIT_FIELD_HEALTH.

Referenced by Player::_SaveCharacter(), spell_yogg_saron_protective_gaze_aura::Absorb(), spell_pri_guardian_spirit::Absorb(), spell_rog_cheat_death::Absorb(), spell_pal_ardent_defender::Absorb(), boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI(), WorldSession::BuildPartyMemberStatsChangedPacket(), SpellInfo::CalcPowerCost(), Spell::CheckPower(), CountPctFromCurHealth(), ScriptedAI::DamageTaken(), boss_eregos::boss_eregosAI::DamageTaken(), boss_razorgore::boss_razorgoreAI::DamageTaken(), boss_majordomo::boss_majordomoAI::DamageTaken(), boss_ragnaros::boss_ragnarosAI::DamageTaken(), npc_mc_core_hound::npc_mc_core_houndAI::DamageTaken(), boss_attumen::DamageTaken(), boss_midnight::DamageTaken(), boss_julianne::DamageTaken(), boss_romulo::DamageTaken(), boss_apothecary_hummel::boss_apothecary_hummelAI::DamageTaken(), boss_muru::DamageTaken(), npc_dark_fiend::DamageTaken(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::DamageTaken(), boss_headless_horseman::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), npc_argent_soldier::npc_argent_soldierAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_announcer_toc5::npc_announcer_toc5AI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_ick::boss_ickAI::DamageTaken(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::DamageTaken(), boss_drakkari_colossus::boss_drakkari_colossusAI::DamageTaken(), npc_gunship::npc_gunshipAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::DamageTaken(), boss_malygos::DamageTaken(), npc_power_spark::DamageTaken(), npc_crystalline_frayer::DamageTaken(), npc_collapsing_star::npc_collapsing_starAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_razorscale::boss_razorscaleAI::DamageTaken(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_wild_wyrm::DamageTaken(), npc_overlord_drakuru_betrayal::DamageTaken(), npc_akama_illidan::DamageTaken(), npc_maiev_illidan::DamageTaken(), boss_illidari_council::DamageTaken(), boss_illidari_council_memberAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_akama_shade::DamageTaken(), boss_the_lurker_below::DamageTaken(), npc_shattered_hand_scout::DamageTaken(), boss_alar::DamageTaken(), advisor_baseAI::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_hor_leader_second::npc_hor_leader_secondAI::DamageTaken(), npc_ice_tomb::npc_ice_tombAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_molten_golem::DamageTaken(), boss_nightbane::DamageTaken(), boss_thekal::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_anub_arak::DamageTaken(), boss_illidan_stormrage::DamageTaken(), npc_garr_firesworn::npc_garr_fireswornAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), SmartAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_kologarn::boss_kologarnAI::DamageTaken(), boss_kologarn_arms::boss_kologarn_armsAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken(), DealDamage(), DealDamageShieldDamage(), boss_xt002::boss_xt002AI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), npc_the_scourge_cauldron::npc_the_scourge_cauldronAI::DoDie(), Spell::EffectHealMaxHealth(), Spell::EffectInstaKill(), Pet::FillPetInfo(), boss_supremus::FindHatefulStrikeTarget(), GetHealthGain(), GetHealthPct(), spell_illidari_council_empyreal_balance::HandleAfterCast(), spell_illidari_council_empyreal_equivalency::HandleAfterCast(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandleAuraModIncreaseMaxHealth(), spell_rajaxx_thundercrash::HandleDamageCalc(), misc_commandscript::HandleDieCommand(), spell_oculus_soar_aura::HandleEffectPeriodic(), Player::HandleFall(), npc_commandscript::HandleNpcInfoCommand(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_item_blood_draining_enchant::HandleProc(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), HealthAbovePct(), HealthAbovePctHealed(), HealthBelowPct(), HealthBelowPctDamaged(), IsFullHealth(), npc_dirt_mound::JustSummoned(), boss_attumen::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), Kill(), ModifyHealth(), spell_xt002_gravity_bomb_aura::OnPeriodic(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPMissingGroupInRange::operator()(), Acore::HealthPctOrderPred::operator()(), Acore::HealthPctOrderPred::operator()(), spell_gluth_decimate_damage::PrepareSpellScript(), boss_priestess_lackey_commonAI::RecalculateThreat(), boss_faction_championsAI::RecalculateThreat(), Creature::RegenerateHealth(), Player::RegenerateHealth(), Creature::ResetPlayerDamageReq(), Player::SaveHealthBeforeDuel(), Pet::SavePetToDB(), Creature::SaveToDB(), SendAttackStateUpdate(), SendSpellNonMeleeDamageLog(), SendSpellNonMeleeReflectLog(), SetMaxHealth(), boss_eadric::boss_eadricAI::SpellHit(), boss_headless_horseman_head::SpellHitTarget(), boss_malchezaar::SpellHitTarget(), boss_ouro::Submerge(), Aura::Update(), boss_headless_horseman::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), Player::UpdateCharmedAI(), Creature::UpdateEntry(), and boss_twin_valkyrAI::UpdateSharedHealth().

◆ GetHealthGain()

int32 Unit::GetHealthGain ( int32  dVal)
14310{
14311 int32 gain = 0;
14312
14313 if (dVal == 0)
14314 return 0;
14315
14316 int32 curHealth = (int32)GetHealth();
14317
14318 int32 val = dVal + curHealth;
14319 if (val <= 0)
14320 {
14321 return -curHealth;
14322 }
14323
14324 int32 maxHealth = (int32)GetMaxHealth();
14325
14326 if (val < maxHealth)
14327 gain = dVal;
14328 else if (curHealth != maxHealth)
14329 gain = maxHealth - curHealth;
14330
14331 return gain;
14332}

References GetHealth(), and GetMaxHealth().

Referenced by Spell::DoAllEffectOnTarget().

◆ GetHealthPct()

◆ GetHighestExclusiveSameEffectSpellGroupValue()

int32 Unit::GetHighestExclusiveSameEffectSpellGroupValue ( AuraEffect const *  aurEff,
AuraType  auraType,
bool  checkMiscValue = false,
int32  miscValue = 0 
) const
4415{
4416 int32 val = 0;
4417 SpellSpellGroupMapBounds spellGroup = sSpellMgr->GetSpellSpellGroupMapBounds(aurEff->GetSpellInfo()->GetFirstRankSpell()->Id);
4418 for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second ; ++itr)
4419 {
4420 if (sSpellMgr->GetSpellGroupStackRule(itr->second) == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
4421 {
4422 AuraEffectList const& auraEffList = GetAuraEffectsByType(auraType);
4423 for (AuraEffectList::const_iterator auraItr = auraEffList.begin(); auraItr != auraEffList.end(); ++auraItr)
4424 {
4425 if (aurEff != (*auraItr) && (!checkMiscValue || (*auraItr)->GetMiscValue() == miscValue) &&
4426 sSpellMgr->IsSpellMemberOfSpellGroup((*auraItr)->GetSpellInfo()->Id, itr->second))
4427 {
4428 // absolute value only
4429 if (abs(val) < abs((*auraItr)->GetAmount()))
4430 val = (*auraItr)->GetAmount();
4431 }
4432 }
4433 }
4434 }
4435 return val;
4436}
std::pair< SpellSpellGroupMap::const_iterator, SpellSpellGroupMap::const_iterator > SpellSpellGroupMapBounds
Definition SpellMgr.h:357
@ SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT
Definition SpellMgr.h:368

References GetAuraEffectsByType(), SpellInfo::GetFirstRankSpell(), AuraEffect::GetSpellInfo(), SpellInfo::Id, SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT, and sSpellMgr.

Referenced by AuraEffect::HandleAuraModStat(), AuraEffect::HandleModCastingSpeed(), AuraEffect::HandleModCombatSpeedPct(), and AuraEffect::HandleModMeleeSpeedPct().

◆ getHostileRefMgr()

◆ GetHoverHeight()

float Unit::GetHoverHeight ( ) const
inline

◆ GetInterruptMask()

uint32 Unit::GetInterruptMask ( ) const
inline
1588{ return m_interruptMask; }

References m_interruptMask.

◆ GetLastDamagedTargetGuid()

ObjectGuid const & Unit::GetLastDamagedTargetGuid ( ) const
inline
957{ return _lastDamagedTargetGuid; }

References _lastDamagedTargetGuid.

◆ GetLastExtraAttackSpell()

uint32 Unit::GetLastExtraAttackSpell ( ) const
inline
995{ return _lastExtraAttackSpell; }

References _lastExtraAttackSpell.

Referenced by HandleProcTriggerSpell().

◆ GetLevel()

uint8 Unit::GetLevel ( ) const
inline
@ UNIT_FIELD_LEVEL
Definition UpdateFields.h:114

References Object::GetUInt32Value(), and UNIT_FIELD_LEVEL.

Referenced by Player::_ApplyItemBonuses(), Player::_ApplyWeaponDamage(), KillRewarder::_InitGroupData(), Pet::_LoadAuras(), KillRewarder::_RewardPlayer(), KillRewarder::_RewardXP(), Player::_SaveCharacter(), Player::_SaveStats(), spell_pal_ardent_defender::Absorb(), Pet::addSpell(), Spell::AddUnitTarget(), Player::ApplyEnchantment(), AuraEffect::AuraEffect(), BattlegroundMgr::BuildBattlegroundListPacket(), WorldSession::BuildPartyMemberStatsChangedPacket(), CalcArmorReducedDamage(), SpellInfo::CalcPowerCost(), SpellEffectInfo::CalcRadius(), spell_gen_disabled_above_63::CalculateAmount(), spell_item_arcane_shroud::CalculateAmount(), spell_item_the_eye_of_diminution::CalculateAmount(), AuraEffect::CalculateAmount(), CalculateLevelPenalty(), CalculateMeleeDamage(), Player::CalculateMinMaxDamage(), Player::CalculateQuestRewardXP(), Player::CalculateReputationGain(), Player::CalculateTalentsPoints(), SpellEffectInfo::CalcValue(), Player::CanEquipItem(), Group::CanJoinBattlegroundQueue(), Creature::CanResetTalents(), Player::CanSeeStartQuest(), Player::CanUseItem(), Player::CheckAreaExploreAndOutdoor(), spell_hun_tame_beast::CheckCast(), Spell::CheckCast(), ServerMailCondition::CheckCondition(), Spell::CheckEffectTarget(), spell_gen_proc_above_75::CheckLevel(), spell_gen_proc_reduced_above_60::CheckProc(), spell_item_green_whelp_armor::CheckProc(), Pet::CreateBaseAtTamed(), Player::CreatePet(), Player::CreatePet(), CreateTamedPetFrom(), CreateTamedPetFrom(), DealMeleeDamage(), DoLowUnlearnCost(), DoMedUnlearnCost(), Spell::DoSpellHitOnUnit(), Spell::EffectAddHonor(), Spell::EffectApplyGlyph(), Spell::EffectDuel(), Spell::EffectEnergize(), Spell::EffectSchoolDMG(), Spell::EffectSkinning(), Spell::EffectTameCreature(), Pet::FillPetInfo(), spell_gen_filter_party_level_80::FilterTargets(), lfg::LFGMgr::FinishDungeon(), Acore::XP::Gain(), Player::GetAverageItemLevel(), Player::GetAverageItemLevelForDF(), Player::GetBarberShopCost(), Player::GetBGAccessByLevel(), Pet::GetCurrentFoodBenefitLevel(), npc_wg_quest_giver::GetDialogStatus(), Player::GetDodgeFromAgility(), GetEffectiveResistChance(), SocialMgr::GetFriendInfo(), getLevelForTarget(), Creature::getLevelForTarget(), GetMaxSkillValueForLevel(), Player::GetMeleeCritFromAgility(), Pet::GetNativeObjectScale(), Player::GetQuestDialogStatus(), Player::GetQuestLevel(), Player::GetRatingMultiplier(), Creature::GetShieldBlockValue(), Player::GetSpellCritFromIntellect(), Trainer::Trainer::GetSpellState(), Player::GetsRecruitAFriendBonus(), GetUnitMeleeSkill(), Player::GiveLevel(), Pet::GivePetLevel(), Pet::GivePetXP(), Player::GiveXP(), WorldSession::HandleAcceptGrantLevel(), OutdoorPvPSI::HandleAreaTrigger(), WorldSession::HandleArenaTeamInviteOpcode(), WorldSession::HandleAuctionListItems(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBattlefieldStatusOpcode(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), WorldSession::HandleCastSpellOpcode(), Player::HandleDrowning(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupInviteOpcode(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleLfgPlayerLockInfoRequestOpcode(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), WorldSession::HandleMessagechatOpcode(), npc_commandscript::HandleNpcInfoCommand(), WorldSession::HandleOfferPetitionOpcode(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandlePetitionSignOpcode(), misc_commandscript::HandlePInfoCommand(), WorldSession::HandlePlayerLoginFromDB(), spell_pri_divine_aegis::HandleProc(), WorldSession::HandleRequestPartyMemberStatsOpcode(), reset_commandscript::HandleResetLevelCommand(), spell_wintergrasp_portal::HandleScript(), spell_item_scroll_of_recall::HandleScript(), WorldSession::HandleSendMail(), player_settings_commandscript::HandleSettingsAnnouncerFlags(), Player::InitGlyphsForLevel(), lfg::LFGMgr::InitializeLockedDungeons(), Pet::InitLevelupSpellsForLevel(), Puppet::InitStats(), TempSummon::InitStats(), Player::InitStatsForLevel(), Pet::InitTalentForLevel(), Player::InitTaxiNodesForLevel(), Battlefield::InvitePlayerToWar(), Player::isHonorOrXPTarget(), Player::IsMaxLevel(), Player::LearnDefaultSkill(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), AchievementCriteriaData::Meets(), MeleeSpellHitResult(), npc_eagle_trash_aggro_trigger::MoveInLineOfSight(), Player::OCTRegenHPPerSpirit(), Player::OCTRegenMPPerSpirit(), spell_item_with_mount_speed::OnApply(), item_generic_limit_chance_above_60::OnCastItemCombatSpell(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), Player::OnGossipSelect(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), near_scarshield_infiltrator::OnTrigger(), at_scarshield_infiltrator::OnTrigger(), Player::PrepareGossipMenu(), Player::Regenerate(), Player::RegenerateHealth(), Player::RemovedInsignia(), Pet::removeSpell(), Pet::resetTalents(), Player::ResurrectPlayer(), Player::RewardHonor(), Player::RewardQuest(), RewardRage(), Player::RewardReputation(), RollMeleeOutcomeAgainst(), ArenaTeam::Roster(), Player::Satisfy(), Player::SatisfyQuestLevel(), Pet::SavePetToDB(), CalendarMgr::SendCalendarEvent(), CalendarMgr::SendCalendarEventInvite(), WorldSession::SendLfgPlayerReward(), WorldSession::SendLfgRoleCheckUpdate(), Player::SendLoot(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestQueryResponse(), Player::SendQuestReward(), Player::SetRestBonus(), Guild::Member::SetStats(), SpellPctDamageModsDone(), Spell::SummonGuardian(), Player::SummonPet(), Pet::SynchronizeLevelWithOwner(), Aura::Update(), npc_pet_hunter_snake_trap::UpdateAI(), Player::UpdateAttackPowerAndDamage(), Player::UpdateCombatSkills(), Creature::UpdateEntry(), lfg::LFGMgr::UpdateRaidBrowser(), and GameObject::Use().

◆ getLevelForTarget()

◆ GetMagicHitRedirectTarget()

Unit * Unit::GetMagicHitRedirectTarget ( Unit victim,
SpellInfo const *  spellInfo 
)
11241{
11242 // Patch 1.2 notes: Spell Reflection no longer reflects abilities
11243 if (spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR1_NO_REDIRECTION) || spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
11244 return victim;
11245
11247 for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
11248 {
11249 if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner())
11250 if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
11251 //&& spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK
11252 && _IsValidAttackTarget(magnet, spellInfo)
11253 /*&& IsWithinLOSInMap(magnet)*/)
11254 {
11255 // Xinef: We should choose minimum between flight time and queue time as in reflect, however we dont know flight time at this point, use arbitrary small number
11256 magnet->m_Events.AddEvent(new RedirectSpellEvent(*magnet, victim->GetGUID(), *itr), magnet->m_Events.CalculateQueueTime(100));
11257
11258 if (magnet->IsTotem())
11259 {
11260 uint64 queueTime = magnet->m_Events.CalculateQueueTime(100);
11261 if (spellInfo->Speed > 0.0f)
11262 {
11263 float dist = GetDistance(magnet->GetPositionX(), magnet->GetPositionY(), magnet->GetPositionZ());
11264 if (dist < 5.0f)
11265 dist = 5.0f;
11266 queueTime = magnet->m_Events.CalculateTime((uint64)std::floor(dist / spellInfo->Speed * 1000.0f));
11267 }
11268
11269 magnet->m_Events.AddEvent(new KillMagnetEvent(*magnet), queueTime);
11270 }
11271
11272 return magnet;
11273 }
11274 }
11275 return victim;
11276}
@ SPELL_ATTR1_NO_REDIRECTION
Definition SharedDefines.h:433
@ SPELL_ATTR0_IS_ABILITY
Definition SharedDefines.h:397
@ SPELL_AURA_SPELL_MAGNET
Definition SpellAuraDefines.h:159
Definition TotemAI.h:47
Definition Unit.h:2303
bool _IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
Definition Unit.cpp:14048
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1271

References _IsValidAttackTarget(), SpellInfo::CheckExplicitTarget(), GetAuraEffectsByType(), WorldObject::GetDistance(), Object::GetGUID(), SpellInfo::HasAttribute(), SpellInfo::Speed, SPELL_ATTR0_IS_ABILITY, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_NO_REDIRECTION, SPELL_AURA_SPELL_MAGNET, and SPELL_CAST_OK.

Referenced by Spell::SelectExplicitTargets().

◆ GetMaxHealth()

uint32 Unit::GetMaxHealth ( ) const
inline
@ UNIT_FIELD_MAXHEALTH
Definition UpdateFields.h:104

References Object::GetUInt32Value(), and UNIT_FIELD_MAXHEALTH.

Referenced by Player::_SaveStats(), Battleground::AddPlayer(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_viscidus::boss_viscidus(), WorldSession::BuildPartyMemberStatsChangedPacket(), spell_item_skull_of_impeding_doom::CalculateDamageAmount(), CountPctFromMaxHealth(), boss_eregos::boss_eregosAI::DamageTaken(), npc_dark_fiend::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_razorscale::boss_razorscaleAI::DamageTaken(), boss_alar::DamageTaken(), npc_molten_golem::DamageTaken(), boss_viscidus::DamageTaken(), boss_twinemperorsAI::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), Spell::EffectHealMaxHealth(), Spell::EffectSummonPet(), boss_prince_keleseth_icc::boss_prince_kelesethAI::EnterEvadeMode(), boss_prince_taldaram_icc::boss_prince_taldaramAI::EnterEvadeMode(), boss_prince_valanar_icc::boss_prince_valanarAI::EnterEvadeMode(), Acore::XP::Gain(), GetHealthGain(), GetHealthPct(), npc_echo_of_medivh::GetPiece(), spell_illidari_council_empyreal_balance::HandleAfterCast(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModIncreaseMaxHealth(), HandleAuraProc(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), Player::HandleDrowning(), spell_oculus_soar_aura::HandleEffectPeriodic(), Player::HandleFall(), spell_pal_lay_on_hands::HandleMaxHealthHeal(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcInfoCommand(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), npc_echo_of_medivh::HandlePieceJustDied(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), spell_stinky_precious_decimate::HandleScript(), IsFullHealth(), boss_twin_valkyrAI::JustEngagedWith(), boss_sister_svalna::boss_sister_svalnaAI::JustEngagedWith(), boss_ingvar_the_plunderer::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustReachedHome(), npc_dirt_mound::JustSummoned(), boss_skeram::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_gluth::boss_gluthAI::KilledUnit(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyHealth(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPMissingGroupInRange::operator()(), Acore::HealthPctOrderPred::operator()(), Acore::HealthPctOrderPred::operator()(), Player::outDebugValues(), Player::ProcessDelayedOperations(), SmartScript::ProcessEvent(), boss_priestess_lackey_commonAI::RecalculateThreat(), boss_faction_championsAI::RecalculateThreat(), Creature::RegenerateHealth(), Player::RegenerateHealth(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), Player::ResetAllPowers(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), SetFullHealth(), SetHealth(), boss_headless_horseman::SpellHit(), npc_necrotic_shard::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_simon_bunny::npc_simon_bunnyAI::SpellHitTarget(), npc_giant_claw_tentacle::Submerge(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_viscidus::SummonedCreatureDies(), boss_headless_horseman::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), Creature::UpdateEntry(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetMaxNegativeAuraModifier() [1/2]

int32 Unit::GetMaxNegativeAuraModifier ( AuraType  auratype) const

◆ GetMaxNegativeAuraModifier() [2/2]

int32 Unit::GetMaxNegativeAuraModifier ( AuraType  auraType,
std::function< bool(AuraEffect const *)> const &  predicate 
) const
6122{
6123 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auraType);
6124 if (mTotalAuraList.empty())
6125 return 0;
6126
6127 int32 modifier = 0;
6128 for (AuraEffect const* aurEff : mTotalAuraList)
6129 {
6130 if (predicate(aurEff))
6131 modifier = std::min(modifier, aurEff->GetAmount());
6132 }
6133
6134 return modifier;
6135}

References GetAuraEffectsByType().

◆ GetMaxNegativeAuraModifierByAffectMask()

int32 Unit::GetMaxNegativeAuraModifierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6268{
6269 return GetMaxNegativeAuraModifier(auraType, [affectedSpell](AuraEffect const* aurEff) -> bool
6270 {
6271 if (aurEff->IsAffectedOnSpell(affectedSpell))
6272 return true;
6273 return false;
6274 });
6275}

References GetMaxNegativeAuraModifier(), and AuraEffect::IsAffectedOnSpell().

◆ GetMaxNegativeAuraModifierByMiscMask()

int32 Unit::GetMaxNegativeAuraModifierByMiscMask ( AuraType  auratype,
uint32  misc_mask 
) const
6188{
6189 return GetMaxNegativeAuraModifier(auraType, [miscMask](AuraEffect const* aurEff) -> bool
6190 {
6191 if ((aurEff->GetMiscValue() & miscMask) != 0)
6192 return true;
6193 return false;
6194 });
6195}

References GetMaxNegativeAuraModifier(), and AuraEffect::GetMiscValue().

Referenced by SpellTakenCritChance().

◆ GetMaxNegativeAuraModifierByMiscValue()

int32 Unit::GetMaxNegativeAuraModifierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6228{
6229 return GetMaxNegativeAuraModifier(auraType, [miscValue](AuraEffect const* aurEff) -> bool
6230 {
6231 if (aurEff->GetMiscValue() == miscValue)
6232 return true;
6233 return false;
6234 });
6235}

References GetMaxNegativeAuraModifier(), and AuraEffect::GetMiscValue().

Referenced by MagicSpellHitResult(), and ModSpellDuration().

◆ GetMaxPositiveAuraModifier() [1/2]

int32 Unit::GetMaxPositiveAuraModifier ( AuraType  auratype) const

◆ GetMaxPositiveAuraModifier() [2/2]

int32 Unit::GetMaxPositiveAuraModifier ( AuraType  auraType,
std::function< bool(AuraEffect const *)> const &  predicate 
) const
6106{
6107 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auraType);
6108 if (mTotalAuraList.empty())
6109 return 0;
6110
6111 int32 modifier = 0;
6112 for (AuraEffect const* aurEff : mTotalAuraList)
6113 {
6114 if (predicate(aurEff))
6115 modifier = std::max(modifier, aurEff->GetAmount());
6116 }
6117
6118 return modifier;
6119}

References GetAuraEffectsByType().

◆ GetMaxPositiveAuraModifierByAffectMask()

int32 Unit::GetMaxPositiveAuraModifierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6258{
6259 return GetMaxPositiveAuraModifier(auraType, [affectedSpell](AuraEffect const* aurEff) -> bool
6260 {
6261 if (aurEff->IsAffectedOnSpell(affectedSpell))
6262 return true;
6263 return false;
6264 });
6265}

References GetMaxPositiveAuraModifier(), and AuraEffect::IsAffectedOnSpell().

◆ GetMaxPositiveAuraModifierByMiscMask()

int32 Unit::GetMaxPositiveAuraModifierByMiscMask ( AuraType  auratype,
uint32  misc_mask,
const AuraEffect except = nullptr 
) const
6178{
6179 return GetMaxPositiveAuraModifier(auraType, [miscMask, except](AuraEffect const* aurEff) -> bool
6180 {
6181 if (except != aurEff && (aurEff->GetMiscValue() & miscMask) != 0)
6182 return true;
6183 return false;
6184 });
6185}

References GetMaxPositiveAuraModifier(), and AuraEffect::GetMiscValue().

Referenced by AuraEffect::HandleAuraModResistanceExclusive(), SpellTakenCritChance(), and UpdateResistanceBuffModsMod().

◆ GetMaxPositiveAuraModifierByMiscValue()

int32 Unit::GetMaxPositiveAuraModifierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6218{
6219 return GetMaxPositiveAuraModifier(auraType, [miscValue](AuraEffect const* aurEff) -> bool
6220 {
6221 if (aurEff->GetMiscValue() == miscValue)
6222 return true;
6223 return false;
6224 });
6225}

References GetMaxPositiveAuraModifier(), and AuraEffect::GetMiscValue().

Referenced by MagicSpellHitResult().

◆ GetMaxPower()

uint32 Unit::GetMaxPower ( Powers  power) const
inline
1121{ return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_MAXPOWER1) + power); }
@ UNIT_FIELD_MAXPOWER1
Definition UpdateFields.h:105

References Object::GetUInt32Value(), and UNIT_FIELD_MAXPOWER1.

Referenced by Player::_SaveStats(), WorldSession::BuildPartyMemberStatsChangedPacket(), SpellInfo::CalcPowerCost(), spell_gen_replenishment_aura::CalculateAmount(), spell_item_skull_of_impeding_doom::CalculateManaLeechAmount(), Spell::CheckItems(), Player::Create(), boss_shade_of_aran::DamageTaken(), Spell::EffectEnergize(), Spell::EffectEnergizePct(), Spell::EffectPowerBurn(), Spell::EffectResurrect(), Spell::EffectSelfResurrect(), Spell::EffectSummonPet(), GetPowerPct(), Player::GiveLevel(), HandleAuraProc(), Aura::HandleAuraSpecificMods(), HandleDummyAuraProc(), modify_commandscript::HandleModifyEnergyCommand(), AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_hun_ascpect_of_the_viper::HandleProc(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), spell_kelthuzad_detonate_mana_aura::HandleScript(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), boss_curator::JustEngagedWith(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyPower(), boss_shade_of_aran::OnPowerUpdate(), boss_selin_fireheart::OnPowerUpdate(), Acore::PowerPctOrderPred::operator()(), Acore::PowerPctOrderPred::operator()(), Player::outDebugValues(), spell_item_oracle_ablutions::PrepareSpellScript(), Player::ProcessDelayedOperations(), SmartScript::ProcessEvent(), spell_bronjahm_magic_bane::RecalculateDamage(), Creature::Regenerate(), Player::Regenerate(), boss_curator::Reset(), boss_shade_of_aran::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), Player::ResetAllPowers(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), SetPower(), setPowerType(), Player::SummonPet(), boss_moam::UpdateAI(), boss_faction_championsAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), npc_dalaran_mage::npc_dalaran_mageAI::UpdateAI(), Player::UpdateCharmedAI(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetMaxSkillValueForLevel()

uint16 Unit::GetMaxSkillValueForLevel ( Unit const *  target = nullptr) const
inline
1189{ return (target ? getLevelForTarget(target) : GetLevel()) * 5; }
uint8 getLevelForTarget(WorldObject const *) const override
Definition Unit.h:1089

References GetLevel(), and getLevelForTarget().

Referenced by Player::GetMaxSkillValueForLevel(), GetUnitCriticalChance(), GetWeaponSkillValue(), isSpellBlocked(), MeleeSpellHitResult(), RollMeleeOutcomeAgainst(), RollMeleeOutcomeAgainst(), and SpellTakenCritChance().

◆ GetMechanicResistChance()

int32 Unit::GetMechanicResistChance ( SpellInfo const *  spell)
3172{
3173 if (!spell)
3174 return 0;
3175 int32 resist_mech = 0;
3176 for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
3177 {
3178 if (!spell->Effects[eff].IsEffect())
3179 break;
3180 int32 effect_mech = spell->GetEffectMechanic(eff);
3181 if (effect_mech)
3182 {
3184 if (resist_mech < temp)
3185 resist_mech = temp;
3186 }
3187 }
3188 return resist_mech;
3189}
@ SPELL_AURA_MOD_MECHANIC_RESISTANCE
Definition SpellAuraDefines.h:180
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6197

References SpellInfo::Effects, SpellInfo::GetEffectMechanic(), GetTotalAuraModifierByMiscValue(), MAX_SPELL_EFFECTS, and SPELL_AURA_MOD_MECHANIC_RESISTANCE.

Referenced by MagicSpellHitResult(), and MeleeSpellHitResult().

◆ GetMeleeAttackPoint()

bool Unit::GetMeleeAttackPoint ( Unit attacker,
Position pos 
)
2708{
2709 if (!attacker)
2710 {
2711 return false;
2712 }
2713
2714 AttackerSet attackers = getAttackers();
2715
2716 if (attackers.size() <= 1) // if the attackers are not more than one
2717 {
2718 return false;
2719 }
2720
2721 float meleeReach = GetExactDist2d(attacker);
2722 if (meleeReach <= 0)
2723 {
2724 return false;
2725 }
2726
2727 float minAngle = 0;
2728 Unit *refUnit = nullptr;
2729 uint32 validAttackers = 0;
2730
2731 double attackerSize = attacker->GetCollisionRadius();
2732
2733 for (auto const& otherAttacker: attackers)
2734 {
2735 // if the otherAttacker is not valid, skip
2736 if (!otherAttacker || otherAttacker->GetGUID() == attacker->GetGUID() ||
2737 !otherAttacker->IsWithinMeleeRange(this) || otherAttacker->isMoving())
2738 {
2739 continue;
2740 }
2741
2742 float curretAngle = atan(attacker->GetExactDist2d(otherAttacker) / meleeReach);
2743 if (minAngle == 0 || curretAngle < minAngle)
2744 {
2745 minAngle = curretAngle;
2746 refUnit = otherAttacker;
2747 }
2748
2749 validAttackers++;
2750 }
2751
2752 if (!validAttackers || !refUnit)
2753 {
2754 return false;
2755 }
2756
2757 float contactDist = attackerSize + refUnit->GetCollisionRadius();
2758 float requiredAngle = atan(contactDist / meleeReach);
2759 float attackersAngle = atan(attacker->GetExactDist2d(refUnit) / meleeReach);
2760
2761 // in instance: the more attacker there are, the higher will be the tollerance
2762 // outside: creatures should not intersecate
2763 float angleTollerance = attacker->GetMap()->IsDungeon() ? requiredAngle - requiredAngle * tanh(validAttackers / 5.0f) : requiredAngle;
2764
2765 if (attackersAngle > angleTollerance)
2766 {
2767 return false;
2768 }
2769
2770 double angle = atan(contactDist / meleeReach);
2771
2772 float angularRadius = frand(0.1f, 0.3f) + angle;
2773 int8 direction = (urand(0, 1) ? -1 : 1);
2774 float currentAngle = GetAngle(refUnit);
2775 float absAngle = currentAngle + angularRadius * direction;
2776
2777 float x, y, z;
2778 float distance = meleeReach - GetObjectSize();
2779 GetNearPoint(attacker, x, y, z, distance, 0.0f, absAngle);
2780
2781 if (!GetMap()->CanReachPositionAndGetValidCoords(this, x, y, z, true, true))
2782 {
2783 GetNearPoint(attacker, x, y, z, distance, 0.0f, absAngle * -1); // try the other side
2784
2785 if (!GetMap()->CanReachPositionAndGetValidCoords(this, x, y, z, true, true))
2786 {
2787 return false;
2788 }
2789 }
2790
2791 pos.Relocate(x, y, z);
2792
2793 return true;
2794}
std::int8_t int8
Definition Define.h:105
float frand(float min, float max)
Definition Random.cpp:57
bool IsDungeon() const
Definition Map.h:295
float GetCollisionRadius() const override
this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by t...
Definition Unit.cpp:21207
std::unordered_set< Unit * > AttackerSet
Definition Unit.h:657
AttackerSet const & getAttackers() const
Definition Unit.h:890
void GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
Definition Object.cpp:2637
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170

References frand(), Position::GetAngle(), getAttackers(), GetCollisionRadius(), Position::GetExactDist2d(), Object::GetGUID(), WorldObject::GetMap(), WorldObject::GetNearPoint(), WorldObject::GetObjectSize(), Map::IsDungeon(), Position::Relocate(), and urand().

Referenced by MotionMaster::MoveCircleTarget().

◆ GetMeleeCritChanceReduction()

float Unit::GetMeleeCritChanceReduction ( ) const
inline

◆ GetMeleeCritDamageReduction()

uint32 Unit::GetMeleeCritDamageReduction ( uint32  damage) const
inline
1259{ return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.2f, 33.0f, damage); }
uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
Definition Unit.cpp:19454

References CR_CRIT_TAKEN_MELEE, and GetCombatRatingDamageReduction().

Referenced by ApplyResilience(), and processDummyAuras().

◆ GetMeleeDamageReduction()

uint32 Unit::GetMeleeDamageReduction ( uint32  damage) const
inline

◆ GetMeleeDamageSchoolMask()

virtual SpellSchoolMask Unit::GetMeleeDamageSchoolMask ( WeaponAttackType  attackType = BASE_ATTACK,
uint8  damageIndex = 0 
) const
pure virtual

Implemented in Player, and Creature.

Referenced by CalculateMeleeDamage().

◆ GetMeleeHitRedirectTarget()

Unit * Unit::GetMeleeHitRedirectTarget ( Unit victim,
SpellInfo const *  spellInfo = nullptr 
)
11279{
11281 for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
11282 {
11283 if (Unit* magnet = (*i)->GetBase()->GetCaster())
11284 if (_IsValidAttackTarget(magnet, spellInfo) && magnet->IsWithinLOSInMap(this)
11285 && (!spellInfo || (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
11286 && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK)))
11287 if (roll_chance_i((*i)->GetAmount()))
11288 {
11289 (*i)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);
11290 return magnet;
11291 }
11292 }
11293 return victim;
11294}
bool roll_chance_i(int chance)
Definition Random.h:63
@ SPELL_AURA_ADD_CASTER_HIT_TRIGGER
Definition SpellAuraDefines.h:174

References _IsValidAttackTarget(), AURA_REMOVE_BY_EXPIRE, SpellInfo::CheckExplicitTarget(), SpellInfo::CheckTarget(), GetAuraEffectsByType(), roll_chance_i(), SPELL_AURA_ADD_CASTER_HIT_TRIGGER, and SPELL_CAST_OK.

Referenced by AttackerStateUpdate(), spell_dk_dancing_rune_weapon::HandleProc(), and Spell::SelectExplicitTargets().

◆ GetMeleeRange()

float Unit::GetMeleeRange ( Unit const *  target) const
684{
685 float range = GetCombatReach() + target->GetCombatReach() + 4.0f / 3.0f;
686 return std::max(range, NOMINAL_MELEE_RANGE);
687}
#define NOMINAL_MELEE_RANGE
Definition ObjectDefines.h:47
float GetCombatReach() const override
Definition Unit.h:867

References GetCombatReach(), and NOMINAL_MELEE_RANGE.

Referenced by SmartAI::DistanceYourself(), GetRandomContactPoint(), IsWithinMeleeRange(), CreatureAI::MoveBackwardsChecks(), and SmartScript::ProcessAction().

◆ GetMeleeReach()

float Unit::GetMeleeReach ( ) const
inline
868{ float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; }
#define MIN_MELEE_REACH
Definition ObjectDefines.h:46

References Object::m_floatValues, MIN_MELEE_REACH, and UNIT_FIELD_COMBATREACH.

Referenced by boss_veknilash::JustEngagedWith(), and npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI().

◆ GetMinionGUID()

ObjectGuid Unit::GetMinionGUID ( ) const
inline
@ UNIT_FIELD_SUMMON
Definition UpdateFields.h:87

References Object::GetGuidValue(), and UNIT_FIELD_SUMMON.

Referenced by GetFirstControlled(), GetFirstMinion(), and OutDebugInfo().

◆ GetModelForForm()

uint32 Unit::GetModelForForm ( ShapeshiftForm  form,
uint32  spellId 
)
19461{
19462 // Hardcoded cases
19463 switch (spellId)
19464 {
19465 case 7090: // Bear form
19466 return 29414;
19467 case 35200: // Roc form
19468 return 4877;
19469 default:
19470 break;
19471 }
19472
19473 if (IsPlayer())
19474 {
19475 if (uint32 ModelId = sObjectMgr->GetModelForShapeshift(form, ToPlayer()))
19476 return ModelId;
19477 }
19478
19479 uint32 modelid = 0;
19480 SpellShapeshiftFormEntry const* formEntry = sSpellShapeshiftFormStore.LookupEntry(form);
19481 if (formEntry && formEntry->modelID_A)
19482 {
19483 // Take the alliance modelid as default
19484 if (!IsPlayer())
19485 return formEntry->modelID_A;
19486 else
19487 {
19489 modelid = formEntry->modelID_A;
19490 else
19491 modelid = formEntry->modelID_H;
19492
19493 // If the player is horde but there are no values for the horde modelid - take the alliance modelid
19494 if (!modelid && Player::TeamIdForRace(getRace()) == TEAM_HORDE)
19495 modelid = formEntry->modelID_A;
19496 }
19497 }
19498
19499 return modelid;
19500}
@ TEAM_ALLIANCE
Definition SharedDefines.h:771
@ TEAM_HORDE
Definition SharedDefines.h:772
static TeamId TeamIdForRace(uint8 race)
Definition Player.cpp:5823
uint8 getRace(bool original=false) const
Definition Unit.cpp:21113
uint32 modelID_H
Definition DBCStructure.h:1827
uint32 modelID_A
Definition DBCStructure.h:1826

References getRace(), Object::IsPlayer(), SpellShapeshiftFormEntry::modelID_A, SpellShapeshiftFormEntry::modelID_H, sObjectMgr, sSpellShapeshiftFormStore, TEAM_ALLIANCE, TEAM_HORDE, Player::TeamIdForRace(), and Object::ToPlayer().

Referenced by AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraTransform(), and RestoreDisplayId().

◆ GetMotionMaster() [1/2]

MotionMaster * Unit::GetMotionMaster ( )
inline
1738{ return i_motionMaster; }

References i_motionMaster.

Referenced by _ExitVehicle(), HomeMovementGenerator< Creature >::_setTargetLocation(), PetAI::_stopAttack(), BattlegroundAV::AddAVCreature(), UnitAI::AttackStart(), FollowerAI::AttackStart(), boss_priestess_lackey_commonAI::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::AttackStart(), boss_malygos::AttackStart(), npc_nexus_lord::AttackStart(), boss_swamplord_muselek::AttackStart(), ArcherAI::AttackStart(), npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_shade_of_aran::AttackStart(), npc_hyjal_ground_trash::AttackStart(), npc_hyjal_gargoyle::AttackStart(), npc_hyjal_frost_wyrm::AttackStart(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::AttackStart(), boss_magus_telestra::AttackStart(), boss_razorscale::boss_razorscaleAI::AttackStart(), boss_lady_malande::AttackStart(), boss_olm_the_summoner::AttackStart(), boss_kiggler_the_crazed::AttackStart(), boss_krosh_firehand::AttackStart(), npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart(), boss_high_astromancer_solarian::AttackStart(), npc_capernian::AttackStart(), UnitAI::AttackStartCaster(), Creature::CanCreatureAttack(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), CleanupBeforeRemoveFromMap(), boss_alar::ConstructWaypointsAndMove(), boss_isalien::DamageTaken(), boss_julianne::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_power_spark::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_wild_wyrm::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), SmartAI::DistanceYourself(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_nightbane::DoAction(), npc_apothecary_genericAI::DoAction(), npc_harrison_jones::DoAction(), npc_amanishi_lookout::DoAction(), npc_chained_spirit::DoAction(), boss_anetheron::DoAction(), boss_azgalor::DoAction(), boss_kazrogal::DoAction(), boss_rage_winterchill::DoAction(), npc_hyjal_ground_trash::DoAction(), npc_hyjal_gargoyle::DoAction(), npc_hyjal_frost_wyrm::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), npc_hadronox_crusherPackAI::DoAction(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), boss_professor_putricide::boss_professor_putricideAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), npc_argent_captainAI::DoAction(), npc_icc_spire_frostwyrm::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::DoAction(), npc_ahune_bunny::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), npc_anubarak_spike::npc_anubarak_spikeAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), npc_power_spark::DoAction(), npc_hover_disk::DoAction(), npc_spark_of_ionar::DoAction(), boss_skadi_grauf::boss_skadi_graufAI::DoAction(), boss_ambassador_hellmaw::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), npc_akama_shade::DoAction(), boss_nazan::DoAction(), boss_ghazan::DoAction(), PetAI::DoAttack(), Creature::DoFleeToGetAssistance(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ScriptedAI::DoStartMovement(), ScriptedAI::DoStartNoMovement(), go_commandscript::DoTeleport(), go_commandscript::DoTeleportToTransport(), Spell::EffectCharge(), Spell::EffectChargeDest(), Spell::EffectDistract(), Spell::EffectJump(), Spell::EffectJumpDest(), Spell::EffectPullTowards(), Spell::EffectSummonType(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::EndBattle(), boss_jindo::EnterEvadeMode(), npc_black_morass_summoned_add::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), npc_argent_captainAI::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), npc_burning_spirit::npc_burning_spiritAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_mrfloppy::npc_mrfloppyAI::EnterEvadeMode(), npc_pet_gen_argent_pony_bridle::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), boss_halazzi::EnterPhase(), boss_zuljin::EnterPhase(), VehicleDespawnEvent::Execute(), RestoreAttack::Execute(), OrcMoveEvent::Execute(), NpcRunToHome::Execute(), UtherBatteredHiltEvent::Execute(), SlaveRunEvent::Execute(), DelayedMovementEvent::Execute(), DaranavanMoveEvent::Execute(), FrostwyrmLandEvent::Execute(), SACActivateEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), AssistanceMovementGenerator::Finalize(), npc_singularity::FindAndFollowTarget(), npc_dark_iron_guzzler::FindNextKeg(), npc_hallows_end_soh::FinishEvent(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_nightbane::FlyToClosestPreFlyWayPoint(), Creature::FocusTarget(), CreatureGroup::FormationReset(), boss_volkhan::GoToAnvil(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), spell_apothecary_lingering_fumes::HandleAfterCast(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), misc_commandscript::HandleAppearCommand(), AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), misc_commandscript::HandleComeToMeCommand(), spell_q12589_shoot_rjr::HandleDummy(), spell_q11520_discovering_your_roots::HandleDummy(), spell_q6124_6129_apply_salve::HandleDummy(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_icc_geist_alarm::HandleEvent(), boss_sartharion_tenebron::HandleExtraEvent(), boss_sartharion_shadron::HandleExtraEvent(), boss_sartharion_vesperon::HandleExtraEvent(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), spell_chapter2_persuasive_strike::HandleHit(), boss_malygos::HandleIntroSpeech(), spell_item_toxic_wasteling::HandleJump(), AuraEffect::HandleModPossessPet(), misc_commandscript::HandleMovegensCommand(), WorldSession::HandleMoveTeleportAck(), WorldSession::HandleMoveWorldportAck(), npc_commandscript::HandleNpcFollowCommand(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), npc_commandscript::HandleNpcUnFollowCommand(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePlayerLoginFromDB(), spell_entropius_black_hole_effect::HandlePull(), spell_boss_magus_telestra_gravity_well::HandlePull(), PetAI::HandleReturnMovement(), spell_the_lich_king_valkyr_target_search::HandleScript(), spell_ayamiss_swarmer_teleport_trigger::HandleScript(), spell_gen_ayamiss_swarmer_loop::HandleScript(), WorldSession::HandleSetRaidDifficultyOpcode(), spell_sindragosa_icy_grip_jump::HandleSpecial(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded(), spell_item_draenic_pale_ale::HandleSummon(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), wp_commandscript::HandleWpLoadCommand(), wp_commandscript::HandleWpUnLoadCommand(), boss_felmyst::InitializeAI(), boss_captain_skarloc::InitializeAI(), boss_lieutenant_drake::InitializeAI(), boss_glob_of_viscidus::InitializeAI(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), boss_eck::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), boss_ambassador_hellmaw::InitializeAI(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_pet_dk_dancing_rune_weapon::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), Totem::InitSummon(), boss_grand_warlock_nethekurse::IntroRP(), Creature::IsFreeToMove(), IsMutualChase(), boss_gahzranka::IsSummonedBy(), boss_aeonus::IsSummonedBy(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::IsSummonedBy(), npc_burning_spirit::npc_burning_spiritAI::IsSummonedBy(), npc_demonic_vapor::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::IsSummonedBy(), npc_wintergarde_gryphon::IsSummonedBy(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::IsSummonedBy(), npc_pet_dk_ghoul::IsSummonedBy(), npc_spirit_shade::npc_spirit_shadeAI::IsSummonedBy(), Creature::IsUpdateNeeded(), JumpTo(), JumpTo(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), boss_ayamiss::JustDied(), boss_shade_of_aran::JustEngagedWith(), npc_cyclone::JustEngagedWith(), npc_sunblade_scout::JustEngagedWith(), boss_akilzon::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), npc_zulian_prowler::npc_zulian_prowlerAI::JustEngagedWith(), boss_grandmaster_vorpil::JustEngagedWith(), boss_warlord_kalithresh::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_nazan::JustEngagedWith(), boss_high_botanist_freywinn::JustEngagedWith(), boss_ayamiss::JustEngagedWith(), boss_felmyst::JustEngagedWith(), boss_janalai::JustEngagedWith(), boss_jeklik::JustEngagedWith(), boss_alar::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), SmartAI::JustReachedHome(), npc_akama_illidan::JustReachedHome(), boss_ghazan::JustReachedHome(), boss_grand_warlock_nethekurse::JustReachedHome(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), boss_auriaya::boss_auriayaAI::JustSummoned(), npc_frosthound::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), boss_mekgineer_steamrigger::JustSummoned(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_xevozz::boss_xevozzAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::JustSummoned(), boss_ingvar_the_plunderer::JustSummoned(), boss_vexallus::JustSummoned(), npc_kalecgos_kj::JustSummoned(), boss_janalai::JustSummoned(), boss_captain_skarloc::JustSummoned(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_hadronox::JustSummoned(), boss_sartharion::JustSummoned(), boss_novos::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_overlord_drakuru_betrayal::JustSummoned(), npc_akama_shade::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_hydross_the_unstable::JustSummoned(), boss_lady_vashj::JustSummoned(), boss_mennu_the_betrayer::JustSummoned(), boss_kaelthas::JustSummoned(), boss_mechano_lord_capacitus::JustSummoned(), npc_rinji::npc_rinjiAI::JustSummoned(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), boss_ayamiss::JustSummoned(), Player::KillPlayer(), KnockbackFrom(), spell_svalna_revive_champion::Land(), CreatureGroup::LeaderMoveTo(), Player::LeaveBattleground(), npc_crystalline_frayer::LeaveSeedPod(), Creature::Motion_Initialize(), CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), boss_nalorakk::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::MoveInLineOfSight(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), PetAI::MovementInform(), boss_ebonroc::boss_ebonrocAI::MovementInform(), boss_nightbane::MovementInform(), npc_harrison_jones::MovementInform(), boss_bug_trio::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_volkhan::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_wild_wyrm::MovementInform(), npc_akama_illidan::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), npc_fel_guard_hound::npc_fel_guard_houndAI::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_ghazan::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_cameron::MoveTheChildren(), boss_four_horsemen::boss_four_horsemenAI::MoveToCorner(), npc_janalai_hatcher::MoveToNewWaypoint(), npc_concentrated_ball::npc_concentrated_ballAI::MoveToNextPoint(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), boss_leotheras_the_blind::MoveToTargetIfOutOfRange(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), NearTeleportTo(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_batrider::npc_batrider(), npc_collapsing_star::npc_collapsing_starAI::npc_collapsing_starAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_omen::npc_omenAI::npc_omenAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::npc_pos_after_first_bossAI(), npc_ulduar_saronite_vapors::npc_ulduar_saronite_vaporsAI::npc_ulduar_saronite_vaporsAI(), spell_halion_twilight_phasing_aura::OnApply(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate(), npc_hyjal_jaina::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_kernobee::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), spell_chapter5_light_of_dawn_aura::OnRemove(), spell_halion_twilight_phasing_aura::OnRemove(), SplineHandler::operator()(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_vortex_ride::PassengerBoarded(), npc_wild_wyrm::PassengerBoarded(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), npc_hover_disk::PassengerBoarded(), npc_preparations_for_war_vehicle::PassengerBoarded(), boss_nightbane::PathEndReached(), boss_anetheron::PathEndReached(), boss_rage_winterchill::PathEndReached(), npc_hyjal_ground_trash::PathEndReached(), npc_hyjal_frost_wyrm::PathEndReached(), boss_ambassador_hellmaw::PathEndReached(), npc_akama_illidan::PathEndReached(), boss_nefarian::PathEndReached(), npc_hyjal_gargoyle::PathEndReached(), PauseMovement(), SmartAI::PausePath(), PetSpellFail(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::PickNewLocation(), NPCStaveQuestAI::PrepareForEncounter(), PretendToDie(), boss_alar::PretendToDie(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), propagateSpeedChange(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), RemoveCharmedBy(), boss_the_beast::boss_thebeastAI::Reset(), boss_felblood_kaelthas::Reset(), npc_acherus_necromancer::npc_acherus_necromancerAI::Reset(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_janalai::Reset(), npc_janalai_hatcher::Reset(), boss_arlokk::boss_arlokkAI::Reset(), npc_zulian_prowler::npc_zulian_prowlerAI::Reset(), npc_batrider::Reset(), npc_brew_bubble::Reset(), boss_archimonde::Reset(), boss_ayamiss::Reset(), boss_bug_trio::Reset(), boss_jedoga_shadowseeker::Reset(), boss_taldaram::Reset(), npc_kinetic_bomb::npc_kinetic_bombAI::Reset(), npc_crystalline_frayer::Reset(), npc_assembly_lightning::npc_assembly_lightningAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_xt002_boombot::npc_xt002_boombotAI::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_released_offspring_harkoa::npc_released_offspring_harkoaAI::Reset(), npc_voidtraveler::Reset(), boss_lady_vashj::Reset(), boss_leotheras_the_blind::Reset(), boss_magtheridon::Reset(), npc_infernal_attacker::npc_infernal_attackerAI::Reset(), npc_pet_gen_gnomish_flame_turret::Reset(), Creature::Respawn(), Creature::ResumeChasingVictim(), boss_high_botanist_freywinn::ResumeEncounter(), ResumeMovement(), SmartAI::ResumePath(), Resurrect(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), boss_alar::ScheduleAbilities(), boss_illidan_stormrage::ScheduleAbilities(), boss_magtheridon::ScheduleCombatEvents(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_nightbane::ScheduleLand(), boss_loken::ScheduleTasks(), boss_laj::ScheduleTasks(), Map::ScriptsProcess(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), WorldSession::SendDoFlight(), boss_sartharion::SendLavaWaves(), SetCharmedBy(), SmartAI::SetCombatMovement(), SetConfused(), SmartAI::SetCurrentRangeMode(), boss_grand_warlock_nethekurse::SetData(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::SetData(), gunship_npc_AI::SetData(), npc_enslaved_proto_drake::SetData(), boss_the_beast::boss_thebeastAI::SetData(), npc_eastvale_peasent::SetData(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::SetData(), setDeathState(), Creature::setDeathState(), SetFeared(), SmartAI::SetFollow(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::SetGUID(), SetInCombatState(), Player::SetMover(), SetSpeed(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), npc_thassarian2::npc_thassarian2AI::sGossipSelect(), npc_akama_illidan::sGossipSelect(), npc_akama_shade::sGossipSelect(), boss_thorim::boss_thorimAI::SpawnAnArenaNPC(), npc_varian_wrynn::npc_varian_wrynnAI::SpawnWave(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::SpellHit(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit(), npc_saurfang_event::npc_saurfang_eventAI::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), boss_attumen::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_forest_frog::SpellHit(), npc_aged_dying_ancient_kodo::SpellHit(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), boss_headless_horseman_head::SpellHit(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), npc_wild_wyrm::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_quartermaster_zigris::SpellHitTarget(), boss_volkhan::SpellHitTarget(), npc_nerubian_burrower::npc_nerubian_burrowerAI::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), npc_chesspiece::SpellHitTarget(), npc_pet_gen_fetch_ball::SpellHitTarget(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), npc_escortAI::Start(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::StartEvent(), FollowerAI::StartFollow(), boss_felmyst::StartIntro(), WaypointMovementGenerator< Creature >::StartMove(), npc_stillpine_capitive::npc_stillpine_capitiveAI::StartMoving(), SmartAI::StartPath(), SmartAI::StopFollow(), SmartAI::StopPath(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_vazruden_the_herald::SummonedCreatureDies(), boss_jedoga_shadowseeker::SummonedCreatureDies(), Spell::SummonGuardian(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), Player::TeleportTo(), CreatureAI::TriggerAlert(), Pet::Update(), Update(), SimpleCharmedAI::UpdateAI(), npc_escortAI::UpdateAI(), boss_gyth::boss_gythAI::UpdateAI(), boss_quartermaster_zigris::UpdateAI(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_cameron::UpdateAI(), npc_eastvale_peasent::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), npc_highborne_lamenter::npc_highborne_lamenterAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_akilzon_eagle::UpdateAI(), npc_forest_frog::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), boss_headless_horseman::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_lieutenant_drake::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_taldaram_flamesphere::UpdateAI(), boss_hadronox::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::UpdateAI(), npc_power_spark::UpdateAI(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), npc_spark_of_ionar::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), npc_ulduar_emergency_fire_bot::npc_ulduar_emergency_fire_botAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_preparations_for_war_vehicle::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_venture_co_straggler::npc_venture_co_stragglerAI::UpdateAI(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), PetAI::UpdateAI(), FollowerAI::UpdateAI(), npc_batrider::UpdateAI(), npc_concentrated_ball::npc_concentrated_ballAI::UpdateAI(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::UpdateAI(), npc_xt002_boombot::npc_xt002_boombotAI::UpdateAI(), Player::UpdateCharmedAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_jenny::UpdateFollowerAI(), npc_emily::npc_emilyAI::WaypointReached(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ GetMotionMaster() [2/2]

const MotionMaster * Unit::GetMotionMaster ( ) const
inline
1739{ return i_motionMaster; }

References i_motionMaster.

◆ GetMountID()

◆ GetNativeDisplayId()

◆ GetNativeObjectScale()

virtual float Unit::GetNativeObjectScale ( ) const
inlinevirtual

Reimplemented in Creature, and Pet.

1951{ return 1.0f; }

Referenced by RecalculateObjectScale().

◆ GetNegStat()

float Unit::GetNegStat ( Stats  stat) const
inline
1052{ return GetFloatValue(static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + stat); }

References Object::GetFloatValue(), and UNIT_FIELD_NEGSTAT0.

◆ GetNextRandomRaidMemberOrPet()

Unit * Unit::GetNextRandomRaidMemberOrPet ( float  radius)
11336{
11337 Player* player = nullptr;
11338 if (IsPlayer())
11339 player = ToPlayer();
11340 // Should we enable this also for charmed units?
11341 else if (IsCreature() && IsPet())
11342 player = GetOwner()->ToPlayer();
11343
11344 if (!player)
11345 return nullptr;
11346 Group* group = player->GetGroup();
11347 // When there is no group check pet presence
11348 if (!group)
11349 {
11350 // We are pet now, return owner
11351 if (player != this)
11352 return IsWithinDistInMap(player, radius) ? player : nullptr;
11353 Unit* pet = GetGuardianPet();
11354 // No pet, no group, nothing to return
11355 if (!pet)
11356 return nullptr;
11357 // We are owner now, return pet
11358 return IsWithinDistInMap(pet, radius) ? pet : nullptr;
11359 }
11360
11361 std::vector<Unit*> nearMembers;
11362 // reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
11363 nearMembers.reserve(group->GetMembersCount() * 2);
11364
11365 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
11366 if (Player* Target = itr->GetSource())
11367 {
11368 if (Target != this && !IsWithinDistInMap(Target, radius))
11369 continue;
11370
11371 // IsHostileTo check duel and controlled by enemy
11372 if (Target != this && Target->IsAlive() && !IsHostileTo(Target))
11373 nearMembers.push_back(Target);
11374
11375 // Push player's pet to vector
11376 if (Unit* pet = Target->GetGuardianPet())
11377 if (pet != this && pet->IsAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
11378 nearMembers.push_back(pet);
11379 }
11380
11381 if (nearMembers.empty())
11382 return nullptr;
11383
11384 uint32 randTarget = urand(0, nearMembers.size() - 1);
11385 return nearMembers[randTarget];
11386}
Definition GroupReference.h:27
Definition Group.h:169
uint32 GetMembersCount() const
Definition Group.h:245
GroupReference * GetFirstMember()
Definition Group.h:243
Group * GetGroup()
Definition Player.h:2477
Guardian * GetGuardianPet() const
Definition Unit.cpp:10866
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1347

References Group::GetFirstMember(), Player::GetGroup(), GetGuardianPet(), Group::GetMembersCount(), GetOwner(), Object::IsCreature(), IsHostileTo(), IsPet(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), Object::ToPlayer(), and urand().

Referenced by HandleAuraRaidProcFromCharge(), and AuraEffect::HandleRaidProcFromChargeAuraProc().

◆ GetNpcFlags()

◆ GetOldFactionId()

uint32 Unit::GetOldFactionId ( ) const
inline
845{ return _oldFactionId; }

References _oldFactionId.

Referenced by npc_chesspiece::OnCharmed().

◆ GetOwnedAura()

Aura * Unit::GetOwnedAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
Aura except = nullptr 
) const
4884{
4885 AuraMapBounds range = m_ownedAuras.equal_range(spellId);
4886 for (AuraMap::const_iterator itr = range.first; itr != range.second; ++itr)
4887 {
4888 if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask)
4889 && (!casterGUID || itr->second->GetCasterGUID() == casterGUID)
4890 && (!itemCasterGUID || itr->second->GetCastItemGUID() == itemCasterGUID)
4891 && (!except || except != itr->second))
4892 {
4893 return itr->second;
4894 }
4895 }
4896 return nullptr;
4897}
std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
Definition Unit.h:661

References m_ownedAuras.

Referenced by _TryStackingOrRefreshingExistingAura().

◆ GetOwnedAuras() [1/2]

◆ GetOwnedAuras() [2/2]

AuraMap const & Unit::GetOwnedAuras ( ) const
inline
1359{ return m_ownedAuras; }

References m_ownedAuras.

◆ GetOwner()

Unit * Unit::GetOwner ( ) const
Todo:
: move this in Object class or move GetUInt32value here but keep consistency
10816{
10817 if (ObjectGuid ownerGUID = GetOwnerGUID())
10818 return ObjectAccessor::GetUnit(*this, ownerGUID);
10819
10820 return nullptr;
10821}

References GetOwnerGUID(), and ObjectAccessor::GetUnit().

Referenced by _ExitVehicle(), Acore::AnyAoETargetUnitInObjectRangeCheck::AnyAoETargetUnitInObjectRangeCheck(), ApplyDiminishingToDuration(), ApplyResilience(), TotemAI::AttackStart(), spell_dk_anti_magic_zone::CalculateAmount(), spell_warl_generic_scaling::CalculateAPAmount(), Creature::CanStartAttack(), spell_dk_blood_gorged::CheckProc(), spell_pri_mana_leech::CheckProc(), ClearInPetCombat(), CombatStart(), CombatStartOnCast(), DealHeal(), HostileRefMgr::deleteReferences(), npc_spring_rabbit::npc_spring_rabbitAI::DoAction(), Spell::DoAllEffectOnLaunchTarget(), Spell::DoAllEffectOnTarget(), PetAI::DoAttack(), Spell::EffectDispel(), Spell::EffectSchoolDMG(), Spell::EffectWeaponDmg(), boss_illidari_council_memberAI::EnterEvadeMode(), GetCharmerOrOwner(), GetCombatRatingReduction(), GetNextRandomRaidMemberOrPet(), GetReactionTo(), GetSpellModOwner(), spell_warl_seduction::HandleAuraApply(), HandleAuraRaidProcFromChargeWithValue(), Aura::HandleAuraSpecificMods(), spell_sha_healing_stream_totem::HandleDummy(), spell_q12277_wintergarde_mine_explosion::HandleDummy(), spell_sha_mana_tide_totem::HandleDummy(), HandleDummyAuraProc(), spell_mount_check_aura::HandleEffectPeriodic(), spell_gen_gryphon_wyvern_mount_check::HandleEffectPeriodic(), spell_ioc_bomb_blast_criteria::HandleGameObjectDamage(), modify_commandscript::HandleModifyTalentCommand(), WorldSession::HandlePetActionHelper(), spell_warl_demonic_pact_aura::HandleProc(), spell_hun_pet_heart_of_the_phoenix::HandleScript(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_pet_dk_dancing_rune_weapon::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), IsAlwaysVisibleFor(), IsPetAura(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), npc_webbed_creature::npc_webbed_creatureAI::JustDied(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::JustDied(), Kill(), MagicSpellHitResult(), MeleeDamageBonusDone(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_khunok_the_behemoth::npc_khunok_the_behemothAI::MoveInLineOfSight(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), npc_pet_mage_mirror_image::MySelectNextTarget(), npc_ancestral_wolf::npc_ancestral_wolfAI::npc_ancestral_wolfAI(), npc_pet_gen_soul_trader_beacon::npc_pet_gen_soul_trader_beacon(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_hun_aspect_of_the_beast::OnPetApply(), Acore::MostHPMissingGroupInRange::operator()(), PetSpellFail(), RemoveFromWorld(), npc_target_dummy::npc_target_dummyAI::Reset(), npc_spring_rabbit::npc_spring_rabbitAI::Reset(), RestoreFaction(), Creature::SelectVictim(), SendPetActionFeedback(), SendPetAIReaction(), SetHealth(), SetMaxHealth(), SetMaxPower(), SetPower(), setPowerType(), SetStunned(), SpellDamageBonusDone(), SpellHealingBonusDone(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), SpellPctDamageModsDone(), SpellPctHealingModsDone(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), and UpdateAuraForGroup().

◆ GetOwnerGUID()

ObjectGuid Unit::GetOwnerGUID ( ) const
inline
@ UNIT_FIELD_SUMMONEDBY
Definition UpdateFields.h:90

References Object::GetGuidValue(), and UNIT_FIELD_SUMMONEDBY.

Referenced by Pet::AddToWorld(), npc_living_mojo::npc_living_mojoAI::AttackStart(), BuildValuesUpdate(), PetAI::CanAttack(), CanFreeMove(), CanHaveThreatList(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), DealDamage(), Spell::DoAllEffectOnTarget(), FollowMovementGenerator< T >::DoUpdate(), GetCharmerOrOwnerGUID(), GetOwner(), AuraEffect::HandleModInvisibility(), AuraEffect::HandleModInvisibilityDetect(), AuraEffect::HandleModStealth(), AuraEffect::HandleModStealthDetect(), AuraEffect::HandleModStealthLevel(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetRename(), HandleSpellClick(), Creature::HasMechanicTemplateImmunity(), Creature::IsDungeonBoss(), Creature::IsImmuneToKnockback(), isInAccessiblePlaceFor(), Kill(), Creature::LoadSpellTemplateImmunity(), Condition::Meets(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_venomhide_hatchling::OnGossipHello(), Acore::MostHPMissingGroupInRange::operator()(), PlayerOrPetCheck::operator()(), OutDebugInfo(), PetAI::ReceiveEmote(), Creature::Regenerate(), RemoveAllControlled(), RemoveEvadeAuras(), Pet::SavePetToDB(), spell_item_fetch_ball::SelectTarget(), SetMinion(), SetOwnerGUID(), SpellPctDamageModsDone(), Map::SummonCreature(), NPCStaveQuestAI::UnitIsUnfair(), Creature::Update(), and npc_pet_dk_ebon_gargoyle::UpdateAI().

◆ GetPartyMembers()

void Unit::GetPartyMembers ( std::list< Unit * > &  units)
19082{
19083 Unit* owner = GetCharmerOrOwnerOrSelf();
19084 Group* group = nullptr;
19085 if (owner->IsPlayer())
19086 group = owner->ToPlayer()->GetGroup();
19087
19088 if (group)
19089 {
19090 uint8 subgroup = owner->ToPlayer()->GetSubGroup();
19091
19092 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
19093 {
19094 Player* Target = itr->GetSource();
19095
19096 // IsHostileTo check duel and controlled by enemy
19097 if (Target && Target->IsInMap(owner) && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
19098 {
19099 if (Target->IsAlive())
19100 TagUnitMap.push_back(Target);
19101
19102 for (Unit::ControlSet::iterator iterator = Target->m_Controlled.begin(); iterator != Target->m_Controlled.end(); ++iterator)
19103 {
19104 if (Unit* pet = *iterator)
19105 if (pet->IsGuardian() && pet->IsAlive())
19106 TagUnitMap.push_back(pet);
19107 }
19108 }
19109 }
19110 }
19111 else
19112 {
19113 if (owner->IsAlive())
19114 TagUnitMap.push_back(owner);
19115
19116 for (Unit::ControlSet::iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
19117 {
19118 if (Unit* pet = *itr)
19119 if (pet->IsGuardian() && pet->IsAlive())
19120 TagUnitMap.push_back(pet);
19121 }
19122 }
19123}
uint8 GetSubGroup() const
Definition Player.h:2481

References GetCharmerOrOwnerOrSelf(), Group::GetFirstMember(), Player::GetGroup(), Player::GetSubGroup(), IsAlive(), IsHostileTo(), WorldObject::IsInMap(), Object::IsPlayer(), m_Controlled, and Object::ToPlayer().

Referenced by spell_warr_improved_spell_reflection_trigger_aura::HandleRemove().

◆ GetPctModifierValue()

◆ GetPetGUID()

◆ GetPhaseByAuras()

uint32 Unit::GetPhaseByAuras ( ) const
19301{
19302 uint32 currentPhase = 0;
19304 if (!phases.empty())
19305 for (AuraEffectList::const_iterator itr = phases.begin(); itr != phases.end(); ++itr)
19306 currentPhase |= (*itr)->GetMiscValue();
19307
19308 return currentPhase;
19309}
@ SPELL_AURA_PHASE
Definition SpellAuraDefines.h:324

References GetAuraEffectsByType(), and SPELL_AURA_PHASE.

Referenced by Player::GetPhaseMaskForSpawn(), AuraEffect::HandlePhase(), and Player::SetGameMaster().

◆ GetPosStat()

float Unit::GetPosStat ( Stats  stat) const
inline
1051{ return GetFloatValue(static_cast<uint16>(UNIT_FIELD_POSSTAT0) + stat); }

References Object::GetFloatValue(), and UNIT_FIELD_POSSTAT0.

◆ GetPower()

uint32 Unit::GetPower ( Powers  power) const
inline
1120{ return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power); }
@ UNIT_FIELD_POWER1
Definition UpdateFields.h:97

References Object::GetUInt32Value(), and UNIT_FIELD_POWER1.

Referenced by PetAI::_canMeleeAttack(), Player::_SaveCharacter(), WorldSession::BuildPartyMemberStatsChangedPacket(), SpellInfo::CalcPowerCost(), spell_igb_cannon_blast::CalculatePower(), Creature::CanCastSpell(), Spell::CheckItems(), Spell::CheckPower(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), Spell::EffectCastButtons(), Spell::EffectWeaponDmg(), Pet::FillPetInfo(), Pet::GetHappinessState(), GetPowerPct(), Player::GiveLevel(), AuraEffect::HandleAuraModShapeshift(), spell_warr_execute::HandleEffect(), AuraEffect::HandleObsModPowerAuraTick(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldSession::HandlePetAbandon(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), spell_pal_lay_on_hands::HandleScript(), Player::InitStatsForLevel(), boss_shade_of_aran::JustEngagedWith(), npc_obsidian_destroyer::JustEngagedWith(), spell_gen_replenishment_aura::Load(), Pet::LoseHappiness(), ModifyPower(), spell_mark_of_kazrogal_aura::OnPeriodic(), spell_mark_of_kazzak_aura::OnPeriodic(), Acore::PowerPctOrderPred::operator()(), Acore::PowerPctOrderPred::operator()(), SmartScript::ProcessAction(), Creature::reachWithSpellAttack(), Creature::reachWithSpellCure(), Creature::Regenerate(), Player::Regenerate(), Creature::RegenerateHealth(), Player::SaveManaBeforeDuel(), Pet::SavePetToDB(), Creature::SaveToDB(), ScriptedAI::SelectSpell(), Spell::SendSpellGo(), Spell::SendSpellStart(), SetMaxPower(), SetPower(), setPowerType(), spell_igb_incinerating_blast::StoreEnergy(), Aura::Update(), boss_moam::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), PetAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ GetPowerPct()

float Unit::GetPowerPct ( Powers  power) const
inline
1122{ return GetMaxPower(power) ? 100.f * GetPower(power) / GetMaxPower(power) : 0.0f; }
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1121
uint32 GetPower(Powers power) const
Definition Unit.h:1120

References GetMaxPower(), and GetPower().

Referenced by npc_obsidian_destroyer::JustEngagedWith(), npc_obsidian_eradicator::JustEngagedWith(), npc_obsidian_nullifier::JustEngagedWith(), boss_curator::JustEngagedWith(), SmartScript::ProcessAction(), SmartScript::ProcessEvent(), and boss_hazzarah::UpdateAI().

◆ getPowerType()

◆ GetPowerTypeByAuraGroup()

Powers Unit::GetPowerTypeByAuraGroup ( UnitMods  unitMod) const
15655{
15656 switch (unitMod)
15657 {
15658 case UNIT_MOD_RAGE:
15659 return POWER_RAGE;
15660 case UNIT_MOD_FOCUS:
15661 return POWER_FOCUS;
15662 case UNIT_MOD_ENERGY:
15663 return POWER_ENERGY;
15664 case UNIT_MOD_HAPPINESS:
15665 return POWER_HAPPINESS;
15666 case UNIT_MOD_RUNE:
15667 return POWER_RUNE;
15669 return POWER_RUNIC_POWER;
15670 default:
15671 case UNIT_MOD_MANA:
15672 return POWER_MANA;
15673 }
15674}
@ UNIT_MOD_RUNE
Definition Unit.h:161
@ UNIT_MOD_ENERGY
Definition Unit.h:159
@ UNIT_MOD_FOCUS
Definition Unit.h:158
@ UNIT_MOD_HAPPINESS
Definition Unit.h:160
@ UNIT_MOD_MANA
Definition Unit.h:156
@ UNIT_MOD_RAGE
Definition Unit.h:157
@ UNIT_MOD_RUNIC_POWER
Definition Unit.h:162

References POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, POWER_RUNE, POWER_RUNIC_POWER, UNIT_MOD_ENERGY, UNIT_MOD_FOCUS, UNIT_MOD_HAPPINESS, UNIT_MOD_MANA, UNIT_MOD_RAGE, UNIT_MOD_RUNE, and UNIT_MOD_RUNIC_POWER.

Referenced by UpdateUnitMod().

◆ GetPPMProcChance()

float Unit::GetPPMProcChance ( uint32  WeaponSpeed,
float  PPM,
SpellInfo const *  spellProto 
) const
13614{
13615 // proc per minute chance calculation
13616 if (PPM <= 0)
13617 return 0.0f;
13618
13619 // Apply chance modifer aura
13620 if (spellProto)
13621 if (Player* modOwner = GetSpellModOwner())
13622 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_PROC_PER_MINUTE, PPM);
13623
13624 return (WeaponSpeed * PPM) / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
13625}
@ SPELLMOD_PROC_PER_MINUTE
Definition SpellDefines.h:102

References GetSpellModOwner(), SpellInfo::Id, and SPELLMOD_PROC_PER_MINUTE.

Referenced by Player::CastItemCombatSpell(), and IsTriggeredAtSpellProcEvent().

◆ GetProcAurasTriggeredOnEvent()

void Unit::GetProcAurasTriggeredOnEvent ( std::list< AuraApplication * > &  aurasTriggeringProc,
std::list< AuraApplication * > *  procAuras,
ProcEventInfo  eventInfo 
)
16744{
16745 // use provided list of auras which can proc
16746 if (procAuras)
16747 {
16748 for (std::list<AuraApplication*>::iterator itr = procAuras->begin(); itr != procAuras->end(); ++itr)
16749 {
16750 ASSERT((*itr)->GetTarget() == this);
16751 if (!(*itr)->GetRemoveMode())
16752 if ((*itr)->GetBase()->IsProcTriggeredOnEvent(*itr, eventInfo))
16753 {
16754 (*itr)->GetBase()->PrepareProcToTrigger(*itr, eventInfo);
16755 aurasTriggeringProc.push_back(*itr);
16756 }
16757 }
16758 }
16759 // or generate one on our own
16760 else
16761 {
16762 for (AuraApplicationMap::iterator itr = GetAppliedAuras().begin(); itr != GetAppliedAuras().end(); ++itr)
16763 {
16764 if (itr->second->GetBase()->IsProcTriggeredOnEvent(itr->second, eventInfo))
16765 {
16766 itr->second->GetBase()->PrepareProcToTrigger(itr->second, eventInfo);
16767 aurasTriggeringProc.push_back(itr->second);
16768 }
16769 }
16770 }
16771}

References ASSERT, and GetAppliedAuras().

Referenced by TriggerAurasProcOnEvent().

◆ getRace()

uint8 Unit::getRace ( bool  original = false) const
21114{
21115 if (IsPlayer())
21116 {
21117 if (original)
21118 return m_realRace;
21119 else
21120 return m_race;
21121 }
21122
21124}

References Object::GetByteValue(), Object::IsPlayer(), m_race, m_realRace, and UNIT_FIELD_BYTES_0.

Referenced by Player::_LoadHomeBind(), Player::_LoadSkills(), Player::_SaveCharacter(), Player::BuildPlayerRepop(), Corpse::BuildValuesUpdate(), Player::CheckSkillLearnedBySpell(), Player::CreateCorpse(), GetModelForForm(), ObjectMgr::GetModelForShapeshift(), getRaceMask(), GetReactionTo(), Player::GetStartPosition(), Player::GetTeamId(), Player::GiveLevel(), WorldSession::HandleAlterAppearance(), AuraEffect::HandleAuraTransform(), WorldSession::HandleMirrorImageDataRequest(), modify_commandscript::HandleModifyGenderCommand(), misc_commandscript::HandlePInfoCommand(), WorldSession::HandlePlayerLoginFromDB(), reset_commandscript::HandleResetStatsOrLevelHelper(), Player::InitDisplayIds(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), Player::InitTaxiNodesForLevel(), Player::IsSpellFitByClassAndRace(), Trainer::Trainer::IsTrainerValidForPlayer(), Channel::KickOrBan(), Player::LearnCustomSpells(), Player::LearnDefaultSkill(), Player::LearnDefaultSkills(), Player::LoadFromDB(), AchievementCriteriaData::Meets(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnPlayerEnter(), InstanceScript::OnPlayerLeave(), RestoreFaction(), Player::RewardHonor(), WorldSession::SendNameQueryOpcode(), Player::SetGameMaster(), Player::StoreNewItemInBestSlots(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSkillsForLevel().

◆ getRaceMask()

◆ GetRandomContactPoint()

bool Unit::GetRandomContactPoint ( Unit const *  target,
float &  x,
float &  y,
float &  z,
bool  force = false 
) const
715{
716 float combat_reach = GetCombatReach();
717 if (combat_reach < 0.1f) // sometimes bugged for players
718 combat_reach = DEFAULT_COMBAT_REACH;
719
720 uint32 attacker_number = getAttackers().size();
721 if (attacker_number > 0)
722 --attacker_number;
723 Creature const* c = obj->ToCreature();
724 if (c)
725 if (c->isWorldBoss() || c->IsDungeonBoss() || (obj->IsPet() && const_cast<Unit*>(obj)->ToPet()->isControlled()))
726 attacker_number = 0; // pussywizard: pets and bosses just come to target from their angle
727
728 GetNearPoint(obj, x, y, z, isMoving() ? (obj->GetCombatReach() > 7.75f ? obj->GetCombatReach() - 7.5f : 0.25f) : obj->GetCombatReach(), 0.0f,
729 GetAngle(obj) + (attacker_number ? (static_cast<float>(M_PI / 2) - static_cast<float>(M_PI) * (float)rand_norm()) * float(attacker_number) / combat_reach * 0.3f : 0));
730
731 // pussywizard
732 if (std::fabs(this->GetPositionZ() - z) > this->GetCollisionHeight() || !IsWithinLOS(x, y, z))
733 {
734 x = this->GetPositionX();
735 y = this->GetPositionY();
736 z = this->GetPositionZ();
737 obj->UpdateAllowedPositionZ(x, y, z);
738 }
739 float maxDist = GetMeleeRange(obj);
740 if (GetExactDistSq(x, y, z) >= maxDist * maxDist)
741 {
742 if (force)
743 {
744 x = this->GetPositionX();
745 y = this->GetPositionY();
746 z = this->GetPositionZ();
747 return true;
748 }
749 return false;
750 }
751 return true;
752}
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:45
bool IsDungeonBoss() const
Definition Creature.cpp:3123
bool isControlled() const
Definition Pet.h:54
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:21213
float GetMeleeRange(Unit const *target) const
Definition Unit.cpp:683
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition Object.cpp:1352
float GetExactDistSq(float x, float y, float z) const
Definition Position.h:174

References DEFAULT_COMBAT_REACH, Position::GetAngle(), getAttackers(), GetCollisionHeight(), GetCombatReach(), Position::GetExactDistSq(), GetMeleeRange(), WorldObject::GetNearPoint(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Pet::isControlled(), Creature::IsDungeonBoss(), isMoving(), IsPet(), WorldObject::IsWithinLOS(), Creature::isWorldBoss(), rand_norm(), Object::ToCreature(), ToPet(), and WorldObject::UpdateAllowedPositionZ().

Referenced by boss_bug_trio::DamageTaken(), and boss_bug_trio::DoFinalSpell().

◆ GetRangedCritChanceReduction()

float Unit::GetRangedCritChanceReduction ( ) const
inline

◆ GetRangedCritDamageReduction()

uint32 Unit::GetRangedCritDamageReduction ( uint32  damage) const
inline

◆ GetRangedDamageReduction()

uint32 Unit::GetRangedDamageReduction ( uint32  damage) const
inline

◆ GetReactionTo()

ReputationRank Unit::GetReactionTo ( Unit const *  target,
bool  checkOriginalFaction = false 
) const
10255{
10256 // always friendly to self
10257 if (this == target)
10258 return REP_FRIENDLY;
10259
10260 // always friendly to charmer or owner
10262 return REP_FRIENDLY;
10263
10264 Player const* selfPlayerOwner = GetAffectingPlayer();
10265 Player const* targetPlayerOwner = target->GetAffectingPlayer();
10266
10267 // check forced reputation to support SPELL_AURA_FORCE_REACTION
10268 if (selfPlayerOwner)
10269 {
10270 if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
10271 if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
10272 return *repRank;
10273 }
10274 else if (targetPlayerOwner)
10275 {
10276 if (FactionTemplateEntry const* selfFactionTemplateEntry = GetFactionTemplateEntry())
10277 if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(selfFactionTemplateEntry))
10278 return *repRank;
10279 }
10280
10282 {
10283 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
10284 {
10285 if (selfPlayerOwner && targetPlayerOwner)
10286 {
10287 // always friendly to other unit controlled by player, or to the player himself
10288 if (selfPlayerOwner == targetPlayerOwner)
10289 return REP_FRIENDLY;
10290
10291 // duel - always hostile to opponent
10292 if (selfPlayerOwner->duel && selfPlayerOwner->duel->Opponent == targetPlayerOwner && selfPlayerOwner->duel->State == DUEL_STATE_IN_PROGRESS)
10293 return REP_HOSTILE;
10294
10295 // same group - checks dependant only on our faction - skip FFA_PVP for example
10296 if (selfPlayerOwner->IsInRaidWith(targetPlayerOwner))
10297 return REP_FRIENDLY; // return true to allow config option AllowTwoSide.Interaction.Group to work
10298 // however client seems to allow mixed group parties, because in 13850 client it works like:
10299 // return GetFactionReactionTo(GetFactionTemplateEntry(), target);
10300 }
10301
10302 // check FFA_PVP
10303 if (IsFFAPvP() && target->IsFFAPvP())
10304 return REP_HOSTILE;
10305
10306 if (selfPlayerOwner)
10307 {
10308 if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
10309 {
10310 if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
10311 return *repRank;
10312 if (!selfPlayerOwner->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
10313 {
10314 if (FactionEntry const* targetFactionEntry = sFactionStore.LookupEntry(targetFactionTemplateEntry->faction))
10315 {
10316 if (targetFactionEntry->CanHaveReputation())
10317 {
10318 // check contested flags
10319 if (targetFactionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
10320 && selfPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
10321 return REP_HOSTILE;
10322
10323 // if faction has reputation, hostile state depends only from AtWar state
10324 if (selfPlayerOwner->GetReputationMgr().IsAtWar(targetFactionEntry))
10325 return REP_HOSTILE;
10326 return REP_FRIENDLY;
10327 }
10328 }
10329 }
10330 }
10331 }
10332 }
10333 }
10334
10335 ReputationRank repRank = REP_HATED;
10336 if (!sScriptMgr->IfNormalReaction(this, target, repRank))
10337 {
10338 return ReputationRank(repRank);
10339 }
10340
10341 FactionTemplateEntry const* factionTemplateEntry = nullptr;
10342 if (checkOriginalFaction)
10343 {
10344 if (IsPlayer())
10345 {
10346 if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(getRace()))
10347 {
10348 factionTemplateEntry = sFactionTemplateStore.LookupEntry(rEntry->FactionID);
10349 }
10350 }
10351 else
10352 {
10353 Unit* owner = GetOwner();
10354 if (HasUnitTypeMask(UNIT_MASK_MINION) && owner)
10355 {
10356 factionTemplateEntry = sFactionTemplateStore.LookupEntry(owner->GetFaction());
10357 }
10358 else if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate())
10359 {
10360 factionTemplateEntry = sFactionTemplateStore.LookupEntry(cinfo->faction);
10361 }
10362 }
10363 }
10364
10365 if (!factionTemplateEntry)
10366 {
10367 factionTemplateEntry = GetFactionTemplateEntry();
10368 }
10369
10370 // do checks dependant only on our faction
10371 return GetFactionReactionTo(factionTemplateEntry, target);
10372}
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
@ REP_HATED
Definition SharedDefines.h:180
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1105
bool IsAtWar(uint32 faction_id) const
Definition ReputationMgr.cpp:55
ReputationRank GetFactionReactionTo(FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
Definition Unit.cpp:10374
bool IsInRaidWith(Unit const *unit) const
Definition Unit.cpp:19059
Definition DBCStructure.h:679

References Player::duel, DUEL_STATE_IN_PROGRESS, FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS, GetAffectingPlayer(), GetCharmerOrOwnerOrSelf(), GetFaction(), GetFactionReactionTo(), GetFactionTemplateEntry(), ReputationMgr::GetForcedRankIfAny(), GetOwner(), getRace(), Player::GetReputationMgr(), Player::HasPlayerFlag(), HasUnitFlag(), HasUnitFlag2(), HasUnitTypeMask(), ReputationMgr::IsAtWar(), IsFFAPvP(), IsInRaidWith(), Object::IsPlayer(), PLAYER_FLAGS_CONTESTED_PVP, REP_FRIENDLY, REP_HATED, REP_HOSTILE, sChrRacesStore, sFactionStore, sFactionTemplateStore, sScriptMgr, Object::ToCreature(), UNIT_FLAG2_IGNORE_REPUTATION, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_MASK_MINION.

Referenced by _IsValidAssistTarget(), _IsValidAttackTarget(), GetDispellableAuraList(), Player::GetNPCIfCanInteractWith(), IsFriendlyTo(), IsHostileTo(), and Condition::Meets().

◆ GetRedirectThreatPercent()

uint32 Unit::GetRedirectThreatPercent ( )
inline
uint32 GetThreatPct() const
Definition ThreatMgr.h:303

References _redirectThreatInfo, and RedirectThreatInfo::GetThreatPct().

Referenced by ThreatMgr::DoAddThreat().

◆ GetRedirectThreatTarget()

Unit * Unit::GetRedirectThreatTarget ( ) const

◆ GetResistance() [1/2]

uint32 Unit::GetResistance ( SpellSchoolMask  mask) const
20324{
20325 int32 resist = -1;
20326 for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
20327 if (mask & (1 << i) && (resist < 0 || resist > int32(GetResistance(SpellSchools(i)))))
20328 resist = int32(GetResistance(SpellSchools(i)));
20329
20330 // resist value will never be negative here
20331 return uint32(resist);
20332}

References GetResistance(), MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by Player::_SaveStats(), GetArmor(), GetEffectiveResistChance(), GetResistance(), and Player::outDebugValues().

◆ GetResistance() [2/2]

uint32 Unit::GetResistance ( SpellSchools  school) const
inline
1182{ return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_RESISTANCES) + school); }
@ UNIT_FIELD_RESISTANCES
Definition UpdateFields.h:156

References Object::GetUInt32Value(), and UNIT_FIELD_RESISTANCES.

◆ GetShapeshiftForm()

◆ GetSharedVisionList()

◆ GetSheath()

SheathState Unit::GetSheath ( ) const
inline
SheathState
Definition UnitDefines.h:125

References Object::GetByteValue(), and UNIT_FIELD_BYTES_2.

◆ GetShieldBlockValue() [1/2]

virtual uint32 Unit::GetShieldBlockValue ( ) const
pure virtual

◆ GetShieldBlockValue() [2/2]

uint32 Unit::GetShieldBlockValue ( uint32  soft_cap,
uint32  hard_cap 
) const
inline
1161 {
1162 uint32 value = GetShieldBlockValue();
1163 if (value >= hard_cap)
1164 {
1165 value = (soft_cap + hard_cap) / 2;
1166 }
1167 else if (value > soft_cap)
1168 {
1169 value = soft_cap + ((value - soft_cap) / 2);
1170 }
1171
1172 return value;
1173 }

References GetShieldBlockValue().

◆ GetSingleCastAuras() [1/2]

AuraList & Unit::GetSingleCastAuras ( )
inline

◆ GetSingleCastAuras() [2/2]

AuraList const & Unit::GetSingleCastAuras ( ) const
inline
1415{ return m_scAuras; }

References m_scAuras.

◆ GetSpeed()

◆ GetSpeedRate()

◆ GetSpellCritChanceReduction()

float Unit::GetSpellCritChanceReduction ( ) const
inline

◆ GetSpellCritDamageReduction()

◆ GetSpellDamageReduction()

uint32 Unit::GetSpellDamageReduction ( uint32  damage) const
inline

◆ GetSpellMaxRangeForTarget()

float Unit::GetSpellMaxRangeForTarget ( Unit const *  target,
SpellInfo const *  spellInfo 
) const
15266{
15267 if (!spellInfo->RangeEntry)
15268 {
15269 return 0;
15270 }
15271
15272 if (spellInfo->RangeEntry->RangeMax[1] == spellInfo->RangeEntry->RangeMax[0])
15273 {
15274 return spellInfo->GetMaxRange();
15275 }
15276
15277 if (!target)
15278 {
15279 return spellInfo->GetMaxRange(true);
15280 }
15281
15282 return spellInfo->GetMaxRange(!IsHostileTo(target));
15283}

References SpellInfo::GetMaxRange(), IsHostileTo(), SpellInfo::RangeEntry, and SpellRangeEntry::RangeMax.

Referenced by spell_sha_fire_nova::CheckFireTotem(), Spell::CheckRange(), SpellTargetSelector::operator()(), SmartScript::ProcessAction(), ScriptedAI::SelectSpell(), GameObject::TriggeringLinkedGameObject(), and Pet::Update().

◆ GetSpellMinRangeForTarget()

float Unit::GetSpellMinRangeForTarget ( Unit const *  target,
SpellInfo const *  spellInfo 
) const
15286{
15287 if (!spellInfo->RangeEntry)
15288 {
15289 return 0;
15290 }
15291
15292 if (spellInfo->RangeEntry->RangeMin[1] == spellInfo->RangeEntry->RangeMin[0])
15293 {
15294 return spellInfo->GetMinRange();
15295 }
15296
15297 return spellInfo->GetMinRange(!IsHostileTo(target));
15298}

References SpellInfo::GetMinRange(), IsHostileTo(), SpellInfo::RangeEntry, and SpellRangeEntry::RangeMin.

Referenced by Spell::CheckRange(), SpellTargetSelector::operator()(), SmartScript::ProcessAction(), and ScriptedAI::SelectSpell().

◆ GetSpellModOwner()

Player * Unit::GetSpellModOwner ( ) const
16808{
16809 if (Player* player = const_cast<Unit*>(this)->ToPlayer())
16810 {
16811 return player;
16812 }
16813
16814 if (Unit* owner = GetOwner())
16815 {
16816 if (Player* player = owner->ToPlayer())
16817 {
16818 return player;
16819 }
16820 }
16821
16822 // Special handling for Eye of Kilrogg
16824 {
16825 if (TempSummon const* tempSummon = ToTempSummon())
16826 {
16827 if (Unit* summoner = tempSummon->GetSummonerUnit())
16828 {
16829 return summoner->ToPlayer();
16830 }
16831 }
16832 }
16833
16834 return nullptr;
16835}
@ NPC_EYE_OF_KILROGG
Definition PetDefines.h:102
Definition TemporarySummon.h:40

References Object::GetEntry(), GetOwner(), NPC_EYE_OF_KILROGG, Object::ToPlayer(), and ToTempSummon().

Referenced by Spell::_cast(), Creature::AddSpellCooldown(), ApplyEffectModifiers(), CalcArmorReducedDamage(), SpellEffectInfo::CalcDamageMultiplier(), Aura::CalcDispelChance(), Aura::CalcMaxCharges(), Aura::CalcMaxDuration(), AuraEffect::CalcPeriodicCritChance(), SpellInfo::CalcPowerCost(), Aura::CalcProcChance(), SpellEffectInfo::CalcRadius(), ThreatCalcHelper::calcThreat(), spell_dru_brambles_treant::CalculateAmount(), AuraEffect::CalculatePeriodic(), CalculateSpellDamageTaken(), SpellEffectInfo::CalcValueMultiplier(), Spell::cancel(), Spell::cast(), Spell::CheckRange(), Spell::CheckRuneCost(), Spell::EffectSummonPet(), Spell::EffectSummonType(), Spell::finish(), GetEffectiveResistChance(), SpellInfo::GetMaxRange(), GetPPMProcChance(), Spell::handle_delayed(), Spell::handle_immediate(), IsAlwaysDetectableFor(), IsTriggeredAtSpellProcEvent(), MagicSpellHitResult(), MeleeSpellMissChance(), ModSpellCastTime(), Spell::SelectImplicitChainTargets(), Aura::SetDuration(), SpellCriticalDamageBonus(), SpellCriticalHealingBonus(), SpellDamageBonusDone(), SpellDoneCritChance(), SpellHealingBonusDone(), SpellHealingBonusTaken(), Spell::SummonGuardian(), Spell::TakePower(), Spell::TakeRunePower(), Spell::UpdateChanneledTargetList(), and Aura::UpdateOwner().

◆ GetSpellSchoolByAuraGroup()

SpellSchools Unit::GetSpellSchoolByAuraGroup ( UnitMods  unitMod) const
15594{
15596
15597 switch (unitMod)
15598 {
15600 school = SPELL_SCHOOL_HOLY;
15601 break;
15603 school = SPELL_SCHOOL_FIRE;
15604 break;
15606 school = SPELL_SCHOOL_NATURE;
15607 break;
15609 school = SPELL_SCHOOL_FROST;
15610 break;
15612 school = SPELL_SCHOOL_SHADOW;
15613 break;
15615 school = SPELL_SCHOOL_ARCANE;
15616 break;
15617
15618 default:
15619 break;
15620 }
15621
15622 return school;
15623}
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:299
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:297
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:298
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:300
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:296
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:295
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:168
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:167
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:164
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:169
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:165
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:166

References SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_NORMAL, SPELL_SCHOOL_SHADOW, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, and UNIT_MOD_RESISTANCE_SHADOW.

Referenced by UpdateUnitMod().

◆ getStandState()

◆ GetStat()

◆ GetStatByAuraGroup()

Stats Unit::GetStatByAuraGroup ( UnitMods  unitMod) const
15626{
15627 Stats stat = STAT_STRENGTH;
15628
15629 switch (unitMod)
15630 {
15632 stat = STAT_STRENGTH;
15633 break;
15635 stat = STAT_AGILITY;
15636 break;
15638 stat = STAT_STAMINA;
15639 break;
15641 stat = STAT_INTELLECT;
15642 break;
15644 stat = STAT_SPIRIT;
15645 break;
15646
15647 default:
15648 break;
15649 }
15650
15651 return stat;
15652}
Stats
Definition SharedDefines.h:268
@ STAT_SPIRIT
Definition SharedDefines.h:273
@ STAT_INTELLECT
Definition SharedDefines.h:272
@ STAT_AGILITY
Definition SharedDefines.h:270
@ STAT_STRENGTH
Definition SharedDefines.h:269
@ STAT_STAMINA
Definition SharedDefines.h:271
@ UNIT_MOD_STAT_INTELLECT
Definition Unit.h:153
@ UNIT_MOD_STAT_SPIRIT
Definition Unit.h:154
@ UNIT_MOD_STAT_STRENGTH
Definition Unit.h:150
@ UNIT_MOD_STAT_AGILITY
Definition Unit.h:151
@ UNIT_MOD_STAT_STAMINA
Definition Unit.h:152

References STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, and UNIT_MOD_STAT_STRENGTH.

Referenced by UpdateUnitMod().

◆ GetTarget()

◆ GetThreatMgr() [1/2]

ThreatMgr & Unit::GetThreatMgr ( )
inline
943{ return m_ThreatMgr; }

References m_ThreatMgr.

Referenced by CreatureAI::_EnterEvadeMode(), npc_vengeful_shade::npc_vengeful_shadeAI::AttackStart(), boss_hazzarah::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAIAttack(), boss_mor_grayhoof::CastRandomSpell(), CleanupBeforeRemoveFromMap(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), npc_magister_aledis::DamageTaken(), boss_ysondre::boss_ysondreAI::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), npc_dark_nucleus::npc_dark_nucleusAI::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), npc_spark_of_ionar::DoAction(), UnitAI::DoAddAuraToAllHostilePlayers(), ScriptedAI::DoAddThreat(), UnitAI::DoCastToAllHostilePlayers(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ScriptedAI::DoGetThreat(), ScriptedAI::DoModifyThreatByPercent(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), ScriptedAI::DoResetThreat(), ScriptedAI::DoResetThreatList(), Spell::EffectModifyThreatPercent(), Spell::EffectTaunt(), boss_faction_championsAI::EnemiesInRange(), boss_ragnaros::boss_ragnarosAI::EnterEvadeMode(), npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode(), boss_murmur::EnterEvadeMode(), boss_alar::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), boss_ouro::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), npc_crystalline_frayer::EnterSeedPod(), TemporaryThreatModifierEvent::Execute(), StartMovementEvent::Execute(), boss_supremus::FindHatefulStrikeTarget(), npc_raging_flames::FixateRandomTarget(), SmartScript::GetTargets(), UnitAI::GetThreatMgr(), debug_commandscript::HandleDebugThreatListCommand(), spell_karazhan_blink::HandleDummy(), spell_kaelthas_mind_control::HandleEffect(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_enveloping_webs::HandleOnHit(), spell_arcane_vacuum::HandleOnHit(), HandleProcTriggerSpell(), PetAI::HandleReturnMovement(), spell_pursue::HandleScript(), spell_gurtogg_eject::HandleScriptEffect(), spell_leotheras_whirlwind::HandleScriptEffect(), spell_black_knight_ghoul_claw::HandleSpellHit(), boss_thaddius::boss_thaddiusAI::IsAnyPlayerInMeleeRange(), boss_hadronox::IsInCombatWithPlayer(), boss_attumen::IsSummonedBy(), boss_talon_king_ikiss::JustEngagedWith(), boss_blackheart_the_inciter::JustEngagedWith(), boss_teron_gorefiend::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_jindo::JustSummoned(), Kill(), boss_urom::boss_uromAI::LeaveCombat(), Creature::ModifyThreatPercentTemp(), boss_bug_trio::MovementInform(), npc_pet_mage_mirror_image::MySelectNextTarget(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), NonTankTargetSelector::operator()(), PowerUsersSelector::operator()(), MalleableGooSelector::operator()(), StoneGripTargetSelector::operator()(), boss_jeklik::PathEndReached(), SmartScript::ProcessAction(), SmartScript::ProcessEvent(), boss_priestess_lackey_commonAI::RecalculateThreat(), boss_faction_championsAI::RecalculateThreat(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_talon_king_ikiss::Reset(), boss_faction_championsAI::SelectEnemyCaster(), npc_scholomance_occultist::npc_scholomance_occultistAI::SelectUnitCasting(), SendChangeCurrentVictimOpcode(), SendThreatListUpdate(), setDeathState(), SetPhaseMask(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget(), boss_eck::SpellHitTarget(), boss_ouro::SpellHitTarget(), spell_putricide_ooze_channel::StartAttack(), BossAI::TeleportCheaters(), Creature::Update(), Update(), boss_drakkisath::boss_drakkisathAI::UpdateAI(), boss_nefarian::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_hakkar::boss_hakkarAI::UpdateAI(), boss_jindo::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::UpdateAI(), npc_molten_golem::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), npc_frozen_orb::npc_frozen_orbAI::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), boss_netherspite::UpdatePortals(), and CreatureAI::UpdateVictim().

◆ GetThreatMgr() [2/2]

ThreatMgr const & Unit::GetThreatMgr ( ) const
inline
944{ return m_ThreatMgr; }

References m_ThreatMgr.

◆ GetTotalAttackPowerValue()

float Unit::GetTotalAttackPowerValue ( WeaponAttackType  attType,
Unit pVictim = nullptr 
) const
15677{
15678 if (attType == RANGED_ATTACK)
15679 {
15681 if (victim)
15682 ap += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
15683
15684 if (ap < 0)
15685 return 0.0f;
15687 }
15688 else
15689 {
15691 if (victim)
15692 ap += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
15693
15694 if (ap < 0)
15695 return 0.0f;
15697 }
15698}
@ SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
Definition SpellAuraDefines.h:190
@ SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
Definition SpellAuraDefines.h:228
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition UpdateFields.h:163
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition UpdateFields.h:165
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:167
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:164
@ UNIT_FIELD_ATTACK_POWER
Definition UpdateFields.h:162
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition UpdateFields.h:166
int32 GetInt32Value(uint16 index) const
Definition Object.cpp:288

References Object::GetFloatValue(), Object::GetInt32Value(), GetTotalAuraModifier(), RANGED_ATTACK, SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, and UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER.

Referenced by spell_dk_ghoul_thrash::CalcDamage(), Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), Spell::EffectSchoolDMG(), Spell::EffectWeaponDmg(), spell_warr_execute::HandleEffect(), spell_pal_seal_of_righteousness::HandleProc(), HandleProcTriggerSpell(), Spell::HandleThreatSpells(), Guardian::InitStatsForLevel(), SpellBaseDamageBonusDone(), SpellBaseHealingBonusDone(), SpellDamageBonusDone(), SpellHealingBonusDone(), Guardian::UpdateDamagePhysical(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetTotalAuraModifier() [1/2]

int32 Unit::GetTotalAuraModifier ( AuraType  auratype) const
6138{
6139 return GetTotalAuraModifier(auraType, [](AuraEffect const* /*aurEff*/) { return true; });
6140}

References GetTotalAuraModifier().

Referenced by Player::AddSpellAndCategoryCooldowns(), CalcArmorReducedDamage(), Aura::CalcDispelChance(), CalculateMeleeDamage(), Player::CalculateReputationGain(), CalculateSpellDamageTaken(), DealMeleeDamage(), Spell::Delayed(), Spell::DelayedChannel(), Creature::GetAggroRange(), Creature::GetAttackDistance(), GetTotalAttackPowerValue(), GetTotalAuraModifier(), GetTotalAuraModifierByAffectMask(), GetTotalAuraModifierByMiscMask(), GetTotalAuraModifierByMiscValue(), GetUnitBlockChance(), GetUnitCriticalChance(), GetUnitDodgeChance(), GetUnitMissChance(), GetUnitParryChance(), Player::HandleFall(), isBlockCritical(), MagicSpellHitResult(), MeleeDamageBonusDone(), MeleeDamageBonusTaken(), MeleeSpellHitResult(), RecalculateObjectScale(), Creature::RegenerateHealth(), Player::RegenerateHealth(), RewardRage(), RollMeleeOutcomeAgainst(), SpellBaseDamageBonusDone(), SpellBaseDamageBonusTaken(), SpellBaseHealingBonusDone(), SpellDamageBonusDone(), SpellDoneCritChance(), SpellHitResult(), SpellHitResult(), SpellTakenCritChance(), Player::UpdateBlockPercentage(), UpdateDamageDoneMods(), Player::UpdateDodgePercentage(), Player::UpdateExpertise(), Player::UpdateManaRegen(), Player::UpdateMeleeHitChances(), Player::UpdateParryPercentage(), Player::UpdateRangedHitChances(), UpdateResistanceBuffModsMod(), UpdateSpeed(), Player::UpdateSpellCritChance(), Player::UpdateSpellHitChances(), UpdateStatBuffMod(), and Player::UpdateWeaponDependentCritAuras().

◆ GetTotalAuraModifier() [2/2]

int32 Unit::GetTotalAuraModifier ( AuraType  auratype,
std::function< bool(AuraEffect const *)> const &  predicate 
) const
6052{
6053 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auraType);
6054 if (mTotalAuraList.empty())
6055 return 0;
6056
6057 std::map<SpellGroup, int32> sameEffectSpellGroup;
6058 int32 modifier = 0;
6059
6060 for (AuraEffect const* aurEff : mTotalAuraList)
6061 {
6062 if (predicate(aurEff))
6063 {
6064 // Check if the Aura Effect has a the Same Effect Stack Rule and if so, use the highest amount of that SpellGroup
6065 // If the Aura Effect does not have this Stack Rule, it returns false so we can add to the multiplier as usual
6066 if (!sSpellMgr->AddSameEffectStackRuleSpellGroups(aurEff->GetSpellInfo(), static_cast<uint32>(auraType), aurEff->GetAmount(), sameEffectSpellGroup))
6067 modifier += aurEff->GetAmount();
6068 }
6069 }
6070
6071 // Add the highest of the Same Effect Stack Rule SpellGroups to the accumulator
6072 for (auto const& [_, amount] : sameEffectSpellGroup)
6073 modifier += amount;
6074
6075 return modifier;
6076}

References GetAuraEffectsByType(), and sSpellMgr.

◆ GetTotalAuraModifierByAffectMask()

int32 Unit::GetTotalAuraModifierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6238{
6239 return GetTotalAuraModifier(auraType, [affectedSpell](AuraEffect const* aurEff) -> bool
6240 {
6241 if (aurEff->IsAffectedOnSpell(affectedSpell))
6242 return true;
6243 return false;
6244 });
6245}

References GetTotalAuraModifier(), and AuraEffect::IsAffectedOnSpell().

Referenced by Spell::SelectImplicitAreaTargets(), and Spell::SelectImplicitConeTargets().

◆ GetTotalAuraModifierByMiscMask()

◆ GetTotalAuraModifierByMiscValue()

int32 Unit::GetTotalAuraModifierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6198{
6199 return GetTotalAuraModifier(auraType, [miscValue](AuraEffect const* aurEff) -> bool
6200 {
6201 if (aurEff->GetMiscValue() == miscValue)
6202 return true;
6203 return false;
6204 });
6205}

References AuraEffect::GetMiscValue(), and GetTotalAuraModifier().

Referenced by Player::CalculateReputationGain(), GetMechanicResistChance(), MeleeSpellHitResult(), ModSpellDuration(), Creature::Regenerate(), Player::Regenerate(), RollMeleeOutcomeAgainst(), Player::UpdateEnergyRegen(), and Player::UpdateManaRegen().

◆ GetTotalAuraModValue()

float Unit::GetTotalAuraModValue ( UnitMods  unitMod) const
15576{
15577 if (unitMod >= UNIT_MOD_END)
15578 {
15579 LOG_ERROR("entities.unit", "attempt to access non-existing UnitMods in GetTotalAuraModValue()!");
15580 return 0.0f;
15581 }
15582
15583 if (GetPctModifierValue(unitMod, TOTAL_PCT) <= 0.0f)
15584 return 0.0f;
15585
15586 float value = GetFlatModifierValue(unitMod, BASE_VALUE);
15587 value *= GetPctModifierValue(unitMod, BASE_PCT);
15588 value += GetFlatModifierValue(unitMod, TOTAL_VALUE);
15589 value *= GetPctModifierValue(unitMod, TOTAL_PCT);
15590 return value;
15591}
float GetPctModifierValue(UnitMods unitMod, UnitModifierPctType modifierType) const
Definition Unit.cpp:15405
float GetFlatModifierValue(UnitMods unitMod, UnitModifierFlatType modifierType) const
Definition Unit.cpp:15394

References BASE_PCT, BASE_VALUE, GetFlatModifierValue(), GetPctModifierValue(), LOG_ERROR, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_END.

Referenced by Creature::UpdateArmor(), Creature::UpdateMaxHealth(), Creature::UpdateMaxPower(), and Creature::UpdateResistances().

◆ GetTotalAuraMultiplier() [1/2]

◆ GetTotalAuraMultiplier() [2/2]

float Unit::GetTotalAuraMultiplier ( AuraType  auraType,
std::function< bool(AuraEffect const *)> const &  predicate 
) const
6079{
6080 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auraType);
6081 if (mTotalAuraList.empty())
6082 return 1.0f;
6083
6084 std::map<SpellGroup, int32> sameEffectSpellGroup;
6085 float multiplier = 1.0f;
6086
6087 for (AuraEffect const* aurEff : mTotalAuraList)
6088 {
6089 if (predicate(aurEff))
6090 {
6091 // Check if the Aura Effect has a the Same Effect Stack Rule and if so, use the highest amount of that SpellGroup
6092 // If the Aura Effect does not have this Stack Rule, it returns false so we can add to the multiplier as usual
6093 if (!sSpellMgr->AddSameEffectStackRuleSpellGroups(aurEff->GetSpellInfo(), static_cast<uint32>(auraType), aurEff->GetAmount(), sameEffectSpellGroup))
6094 AddPct(multiplier, aurEff->GetAmount());
6095 }
6096 }
6097
6098 // Add the highest of the Same Effect Stack Rule SpellGroups to the multiplier
6099 for (auto itr = sameEffectSpellGroup.begin(); itr != sameEffectSpellGroup.end(); ++itr)
6100 AddPct(multiplier, itr->second);
6101
6102 return multiplier;
6103}

References AddPct(), GetAuraEffectsByType(), and sSpellMgr.

◆ GetTotalAuraMultiplierByAffectMask()

float Unit::GetTotalAuraMultiplierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6248{
6249 return GetTotalAuraMultiplier(auraType, [affectedSpell](AuraEffect const* aurEff) -> bool
6250 {
6251 if (aurEff->IsAffectedOnSpell(affectedSpell))
6252 return true;
6253 return false;
6254 });
6255}

References GetTotalAuraMultiplier(), and AuraEffect::IsAffectedOnSpell().

◆ GetTotalAuraMultiplierByMiscMask()

float Unit::GetTotalAuraMultiplierByMiscMask ( AuraType  auratype,
uint32  misc_mask 
) const

◆ GetTotalAuraMultiplierByMiscValue()

float Unit::GetTotalAuraMultiplierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6208{
6209 return GetTotalAuraMultiplier(auraType, [miscValue](AuraEffect const* aurEff) -> bool
6210 {
6211 if (aurEff->GetMiscValue() == miscValue)
6212 return true;
6213 return false;
6214 });
6215}

References AuraEffect::GetMiscValue(), and GetTotalAuraMultiplier().

Referenced by AuraEffect::HandleAuraModIncreaseEnergyPercent(), Creature::Regenerate(), Player::Regenerate(), Player::UpdateEnergyRegen(), and Player::UpdateManaRegen().

◆ GetTotalStatValue()

float Unit::GetTotalStatValue ( Stats  stat,
float  additionalValue = 0.0f 
) const
15560{
15561 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_STAT_START) + stat);
15562
15563 if (GetPctModifierValue(unitMod, TOTAL_PCT) <= 0.0f)
15564 return 0.0f;
15565
15566 // value = ((base_value * base_pct) + total_value) * total_pct
15567 float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreateStat(stat);
15568 value *= GetPctModifierValue(unitMod, BASE_PCT);
15569 value += GetFlatModifierValue(unitMod, TOTAL_VALUE) + additionalValue;
15570 value *= GetPctModifierValue(unitMod, TOTAL_PCT);
15571
15572 return value;
15573}
UnitMods
Definition Unit.h:149
@ UNIT_MOD_STAT_START
Definition Unit.h:177
float GetCreateStat(Stats stat) const
Definition Unit.h:1048

References BASE_PCT, BASE_VALUE, GetCreateStat(), GetFlatModifierValue(), GetPctModifierValue(), TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_STAT_START.

Referenced by Player::UpdateAllStats(), Guardian::UpdateStats(), and Player::UpdateStats().

◆ getTransForm()

◆ GetTransGUID()

◆ GetUnitBlockChance()

float Unit::GetUnitBlockChance ( ) const
3732{
3733 if (Player const* player = ToPlayer())
3734 {
3735 if (player->CanBlock())
3736 {
3737 Item* tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3738 if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetTemplate()->Block)
3740 }
3741 // is player but has no block ability or no not broken shield equipped
3742 return 0.0f;
3743 }
3744 else
3745 {
3746 if (ToCreature()->IsTotem())
3747 return 0.0f;
3748 else
3749 {
3750 float block = 5.0f;
3752 return block > 0.0f ? block : 0.0f;
3753 }
3754 }
3755}
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:678
#define INVENTORY_SLOT_BAG_0
Definition Player.h:657
@ SPELL_AURA_MOD_BLOCK_PERCENT
Definition SpellAuraDefines.h:114
@ PLAYER_BLOCK_PERCENTAGE
Definition UpdateFields.h:346
bool IsBroken() const
Definition Item.h:257
uint32 Block
Definition ItemTemplate.h:674

References ItemTemplate::Block, EQUIPMENT_SLOT_OFFHAND, Object::GetFloatValue(), Item::GetTemplate(), GetTotalAuraModifier(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), IsTotem(), PLAYER_BLOCK_PERCENTAGE, SPELL_AURA_MOD_BLOCK_PERCENT, Object::ToCreature(), and Object::ToPlayer().

Referenced by isSpellBlocked(), MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ GetUnitCriticalChance()

float Unit::GetUnitCriticalChance ( WeaponAttackType  attackType,
Unit const *  victim 
) const
3758{
3759 float crit;
3760
3761 if (IsPlayer())
3762 {
3763 switch (attackType)
3764 {
3765 case BASE_ATTACK:
3767 break;
3768 case OFF_ATTACK:
3770 break;
3771 case RANGED_ATTACK:
3773 break;
3774 // Just for good manner
3775 default:
3776 crit = 0.0f;
3777 break;
3778 }
3779 }
3780 else
3781 {
3782 crit = 5.0f;
3785 }
3786
3787 // flat aura mods
3788 if (attackType == RANGED_ATTACK)
3789 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3790 else
3791 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3792
3793 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, [this](AuraEffect const* aurEff)
3794 {
3795 return GetGUID() == aurEff->GetCasterGUID();
3796 });
3797
3798 // reduce crit chance from Rating for players
3799 if (attackType != RANGED_ATTACK)
3800 Unit::ApplyResilience(victim, &crit, nullptr, false, CR_CRIT_TAKEN_MELEE);
3801 else
3802 Unit::ApplyResilience(victim, &crit, nullptr, false, CR_CRIT_TAKEN_RANGED);
3803
3804 // Apply crit chance from defence skill
3805 crit += (int32(GetMaxSkillValueForLevel(victim)) - int32(victim->GetDefenseSkillValue(this))) * 0.04f;
3806
3807 // xinef: SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE should be calculated at the end
3808 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3809
3810 if (crit < 0.0f)
3811 crit = 0.0f;
3812 return crit;
3813}
@ SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER
Definition SpellAuraDefines.h:371
@ SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
Definition SpellAuraDefines.h:251
@ SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
Definition SpellAuraDefines.h:260
@ SPELL_AURA_MOD_CRIT_PCT
Definition SpellAuraDefines.h:353
@ SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
Definition SpellAuraDefines.h:115
@ PLAYER_RANGED_CRIT_PERCENTAGE
Definition UpdateFields.h:352
@ PLAYER_CRIT_PERCENTAGE
Definition UpdateFields.h:351
@ PLAYER_OFFHAND_CRIT_PERCENTAGE
Definition UpdateFields.h:353
uint16 GetMaxSkillValueForLevel(Unit const *target=nullptr) const
Definition Unit.h:1189

References ApplyResilience(), BASE_ATTACK, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, AuraEffect::GetCasterGUID(), GetDefenseSkillValue(), Object::GetFloatValue(), Object::GetGUID(), GetMaxSkillValueForLevel(), GetTotalAuraModifier(), Object::IsPlayer(), OFF_ATTACK, PLAYER_CRIT_PERCENTAGE, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, RANGED_ATTACK, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE, SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, SPELL_AURA_MOD_CRIT_PCT, and SPELL_AURA_MOD_WEAPON_CRIT_PERCENT.

Referenced by spell_dk_wandering_plague_aura::CheckProc(), and RollMeleeOutcomeAgainst().

◆ GetUnitDodgeChance()

float Unit::GetUnitDodgeChance ( ) const
3670{
3671 if (IsPlayer())
3672 return ToPlayer()->GetRealDodge(); //GetFloatValue(PLAYER_DODGE_PERCENTAGE);
3673 else
3674 {
3675 if (ToCreature()->IsTotem())
3676 return 0.0f;
3677 else
3678 {
3679 float dodge = ToCreature()->isWorldBoss() ? 5.85f : 5.0f; // Xinef: bosses should have 6.5% dodge (5.9 + 0.6 from defense skill difference)
3681 return dodge > 0.0f ? dodge : 0.0f;
3682 }
3683 }
3684}
@ SPELL_AURA_MOD_DODGE_PERCENT
Definition SpellAuraDefines.h:112
float GetRealDodge() const
Definition Player.h:2615

References Player::GetRealDodge(), GetTotalAuraModifier(), Object::IsPlayer(), IsTotem(), Creature::isWorldBoss(), SPELL_AURA_MOD_DODGE_PERCENT, Object::ToCreature(), and Object::ToPlayer().

Referenced by MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ GetUnitFlags()

◆ GetUnitFlags2()

UnitFlags2 Unit::GetUnitFlags2 ( ) const
inline

Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.

UnitFlags2
Definition UnitDefines.h:291
@ UNIT_FIELD_FLAGS_2
Definition UpdateFields.h:118

References Object::GetUInt32Value(), and UNIT_FIELD_FLAGS_2.

Referenced by npc_commandscript::HandleNpcInfoCommand().

◆ GetUnitMeleeSkill()

uint32 Unit::GetUnitMeleeSkill ( Unit const *  target = nullptr) const
inline
1175{ return (target ? getLevelForTarget(target) : GetLevel()) * 5; }

References GetLevel(), and getLevelForTarget().

Referenced by DealMeleeDamage(), GetDefenseSkillValue(), and GetWeaponSkillValue().

◆ GetUnitMissChance()

float Unit::GetUnitMissChance ( WeaponAttackType  attType) const
3717{
3718 float miss_chance = 5.00f;
3719
3720 if (Player const* player = ToPlayer())
3721 miss_chance += player->GetMissPercentageFromDefence();
3722
3723 if (attType == RANGED_ATTACK)
3725 else
3727
3728 return miss_chance;
3729}
@ SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
Definition SpellAuraDefines.h:247
@ SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
Definition SpellAuraDefines.h:248

References GetTotalAuraModifier(), RANGED_ATTACK, SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE, SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE, and Object::ToPlayer().

Referenced by MeleeSpellMissChance().

◆ GetUnitMovementFlags()

◆ GetUnitParryChance()

float Unit::GetUnitParryChance ( ) const
3687{
3688 float chance = 0.0f;
3689
3690 if (Player const* player = ToPlayer())
3691 {
3692 if (player->CanParry())
3693 {
3694 Item* tmpitem = player->GetWeaponForAttack(BASE_ATTACK, true);
3695 if (!tmpitem)
3696 tmpitem = player->GetWeaponForAttack(OFF_ATTACK, true);
3697
3698 if (tmpitem)
3699 chance = player->GetRealParry(); //GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3700 }
3701 }
3702 else if (IsCreature())
3703 {
3704 if (ToCreature()->isWorldBoss())
3705 chance = 13.4f; // + 0.6 by skill diff
3707 chance = 5.0f;
3708
3709 // Xinef: if aura is present, type should not matter
3711 }
3712
3713 return chance > 0.0f ? chance : 0.0f;
3714}
@ SPELL_AURA_MOD_PARRY_PERCENT
Definition SpellAuraDefines.h:110

References BASE_ATTACK, CREATURE_TYPE_HUMANOID, GetCreatureType(), GetTotalAuraModifier(), Object::IsCreature(), OFF_ATTACK, SPELL_AURA_MOD_PARRY_PERCENT, Object::ToCreature(), and Object::ToPlayer().

Referenced by spell_dk_spell_deflection::Absorb(), MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ GetUnitState()

uint32 Unit::GetUnitState ( ) const
inline

◆ GetUnitTypeMask()

uint32 Unit::GetUnitTypeMask ( ) const
inline
733{ return m_unitTypeMask; }

References m_unitTypeMask.

◆ GetVehicle()

Vehicle * Unit::GetVehicle ( ) const
inline
1905{ return m_vehicle; }

References m_vehicle.

Referenced by KillRewarder::_InitXP(), Vehicle::AddPassenger(), WorldSession::BuildPartyMemberStatsChangedPacket(), boss_the_lich_king::boss_the_lich_kingAI::CanAIAttack(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::CanAIAttack(), npc_raging_spirit::npc_raging_spiritAI::CanAIAttack(), npc_icc_lk_checktarget::npc_icc_lk_checktargetAI::CanAIAttack(), boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::CanAIAttack(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::CheckAchievementCriteriaMeet(), Spell::CheckCast(), Spell::EffectJumpDest(), Spell::EffectKnockBack(), CreatureAI::EnterEvadeMode(), GetDirectTransport(), SmartScript::GetTargets(), GetTransGUID(), WorldSession::HandleAttackSwingOpcode(), WorldSession::HandleChangeSeatsOnControlledVehicle(), spell_switch_infragreen_bomber_station::HandleDummy(), spell_fight_fire_bomber::HandleDummy(), WorldSession::HandleMoverRelocation(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleSpectatorSpectateCommand(), Player::IsPetNeedBeTemporaryUnsummoned(), npc_nexus_lord::JustDied(), npc_scion_of_eternity::JustDied(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), achievement_flame_leviathan_garage::OnCheck(), achievement_wg_didnt_stand_a_chance::OnCheck(), npc_announcer_toc5::OnGossipHello(), BattlefieldWG::OnPlayerLeaveWar(), boss_flame_leviathan_overload_device::boss_flame_leviathan_overload_deviceAI::OnSpellClick(), VehicleCheck::operator()(), OutDebugInfo(), Player::ProcessDelayedOperations(), Player::ProcessTerrainStatusUpdate(), Vehicle::RemovePassenger(), Creature::SelectVictim(), SetControlled(), Player::SetViewpoint(), lfg::LFGMgr::TeleportPlayer(), npc_pilgrims_bounty_chair::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), npc_impaling_spear::npc_impaling_spearAI::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::UpdateAI(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::UpdateAI(), Player::UpdateAreaDependentAuras(), UpdatePosition(), UpdateSpeed(), GameObject::Use(), Acore::MessageDistDeliverer::Visit(), and Acore::MessageDistDelivererToHostile::Visit().

◆ GetVehicleBase()

◆ GetVehicleCreatureBase()

◆ GetVehicleKit()

Vehicle * Unit::GetVehicleKit ( ) const
inline
1904{ return m_vehicleKit; }

References m_vehicleKit.

Referenced by _EnterVehicle(), Creature::AddToWorld(), Creature::AIM_Initialize(), boss_xt002::boss_xt002AI::AttachHeart(), npc_salvaged_siege_engine::BeforeSpellClick(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::boss_deathbringer_saurfangAI(), Object::BuildMovementUpdate(), spell_igb_cannon_blast::CalculatePower(), Aura::CanStackWith(), spell_demolisher_ride_vehicle::CheckCast(), SmartAI::CheckConditions(), VehicleAI::CheckConditions(), Map::CreatureRelocation(), MotionTransport::DelayedTeleportTransport(), Dismount(), npc_orb_carrier::npc_orb_carrierAI::DoAction(), npc_ulduar_vx001::npc_ulduar_vx001AI::DoAction(), npc_hover_disk::DoAction(), boss_skadi_grauf::boss_skadi_graufAI::DoAction(), Spell::EffectTeleportUnits(), CreatureAI::EnterEvadeMode(), boss_ick::boss_ickAI::GetKrick(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::GetS3(), SmartScript::GetTargets(), AuraEffect::HandleAuraControlVehicle(), AuraEffect::HandleAuraSetVehicle(), WorldSession::HandleCastSpellOpcode(), spell_q13280_13283_plant_battle_standard::HandleDummy(), WorldSession::HandleEjectPassenger(), spell_q12919_gymers_throw::HandleScript(), HandleSpellClick(), IsOnVehicle(), go_wg_vehicle_teleporter::go_wg_vehicle_teleporterAI::IsValidVehicle(), boss_gormok::boss_gormokAI::JustEngagedWith(), Mount(), npc_hover_disk::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::MovementInform(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::npc_high_overlord_saurfangAI(), npc_orb_carrier::npc_orb_carrierAI::npc_orb_carrierAI(), spell_systems_shutdown_aura::OnApply(), VehicleAI::OnCharmed(), spell_blood_queen_frenzied_bloodthirst_aura::OnRemove(), FlameLeviathanPursuedTargetSelector::operator()(), OutDebugInfo(), npc_wintergarde_gryphon::PassengerBoarded(), boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::PassengerBoarded(), Map::PlayerRelocation(), SmartScript::ProcessAction(), boss_skadi_grauf::boss_skadi_graufAI::RemoveSkadi(), Spell::SelectImplicitCasterObjectTargets(), SetCharmedBy(), SmartAI::SmartAI(), npc_wintergarde_gryphon::SpellHit(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::SpellHit(), boss_flame_leviathan::boss_flame_leviathanAI::SpellHitTarget(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::SpreadFire(), boss_gormok::boss_gormokAI::UpdateAI(), npc_vortex_ride::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), npc_hyldsmeet_protodrake::UpdateAI(), npc_wg_siege_machine::npc_wg_siege_machineAI::UpdateAI(), UpdateHeight(), and UpdateOrientation().

◆ GetVictim()

Unit * Unit::GetVictim ( ) const
inline
893{ return m_attacking; }

References m_attacking.

Referenced by boss_marli::_chargePlayer(), PetAI::_needToStop(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), SmartAI::AssistPlayerInCombatAgainst(), Attack(), PetAI::AttackedBy(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::AttackedBy(), boss_malygos::AttackStart(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), Object::BuildMovementUpdate(), Creature::CallAssistance(), Creature::CallForHelp(), TurretAI::CanAIAttack(), PetAI::CanAttack(), boss_attumen::CanMeleeHit(), boss_midnight::CanMeleeHit(), boss_swamplord_muselek::CanShootVictim(), Spell::CheckCast(), boss_mandokir::boss_mandokirAI::DamageDealt(), boss_isalien::DamageTaken(), boss_garfrost::boss_garfrostAI::DamageTaken(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_dark_nucleus::npc_dark_nucleusAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_leotheras_the_blind::DemonTime(), SmartAI::DistanceYourself(), boss_sacrolash::DoAction(), boss_alythess::DoAction(), boss_skadi::boss_skadiAI::DoAction(), UnitAI::DoCast(), UnitAI::DoCastVictim(), ConfusedMovementGenerator< T >::DoFinalize(), Creature::DoFleeToGetAssistance(), UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), ScriptedAI::DoStopAttack(), ChaseMovementGenerator< T >::DoUpdate(), Spell::EffectTaunt(), boss_ouro::Emerge(), AssistDelayEvent::Execute(), RestoreAttack::Execute(), StartMovementEvent::Execute(), boss_sartharion_tenebron::ExecuteEvent(), boss_sartharion_shadron::ExecuteEvent(), boss_sartharion_vesperon::ExecuteEvent(), emerald_dragonAI::ExecuteEvent(), spell_shazzrah_gate_dummy::FilterTargets(), spell_malchezaar_enfeeble::FilterTargets(), spell_chain_burn::FilterTargets(), spell_morogrim_tidewalker_watery_grave::FilterTargets(), TimedFleeingMovementGenerator::Finalize(), getAttackerForHelper(), ThreatMgr::GetCurrentVictim(), Player::GetInitialVisiblePackets(), CreatureGroup::GetNewTargetForMember(), SmartScript::GetTargets(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), cast_commandscript::HandleCastTargetCommad(), spell_aggro_drones::HandleDummy(), spell_gen_threshalisk_charge::HandleDummy(), HandleDummyAuraProc(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_lurker_below_spout::HandleEffectRemove(), spell_mirkblood_blood_mirror_target_picker::HandleHit(), AuraEffect::HandleModPossessPet(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldSession::HandlePetActionHelper(), WorldSession::HandleSetRaidDifficultyOpcode(), ChaseMovementGenerator< T >::HasLostTarget(), Spell::InitExplicitTargets(), RotateMovementGenerator::Initialize(), IsMutualChase(), boss_ouro::IsPlayerWithinMeleeRange(), boss_attumen::IsSummonedBy(), npc_pet_dk_ghoul::IsSummonedBy(), npc_pet_dk_army_of_the_dead::IsSummonedBy(), boss_ragnaros::boss_ragnarosAI::IsVictimWithinMeleeRange(), npc_malchezaar_axe::JustEngagedWith(), boss_shade_of_aran::JustEngagedWith(), boss_akilzon::JustEngagedWith(), boss_zuljin::JustEngagedWith(), npc_zealot_zath::JustEngagedWith(), npc_overlord_drakuru_betrayal::JustEngagedWith(), npc_yor::JustEngagedWith(), npc_flame_of_azzinoth::JustEngagedWith(), boss_essence_of_anger::boss_essence_of_angerAI::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_nethermancer_sepethrea::JustEngagedWith(), boss_kagani_nightstrike::JustEngagedWith(), boss_sacrolash::JustEngagedWith(), boss_alythess::JustEngagedWith(), boss_nalorakk::JustEngagedWith(), boss_vem::JustEngagedWith(), boss_veklor::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_midnight::JustSummoned(), boss_nightbane::JustSummoned(), boss_halazzi::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), boss_the_black_stalker::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), npc_emily::npc_emilyAI::JustSummoned(), PetAI::KilledUnit(), boss_ick::boss_ickAI::KilledUnit(), boss_flame_leviathan::boss_flame_leviathanAI::KilledUnit(), spell_svalna_revive_champion::Land(), CreatureGroup::LeaderMoveTo(), CreatureGroup::MemberEngagingTarget(), CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_ringo::npc_ringoAI::MoveInLineOfSight(), boss_gluth::boss_gluthAI::MoveInLineOfSight(), npc_future_you::npc_future_youAI::MoveInLineOfSight(), npc_captain_saeed::npc_captain_saeedAI::MoveInLineOfSight(), npc_pet_hunter_snake_trap::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), boss_nightbane::MovementInform(), boss_bug_trio::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_kagani_nightstrike::MovementInform(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), npc_pet_mage_mirror_image::MySelectNextTarget(), NecroticPlagueTargetCheck::operator()(), NonTankTargetSelector::operator()(), VampiricBiteTargetSelector::operator()(), BoneStormMoveTargetSelector::operator()(), LastPhaseIceTombTargetSelector::operator()(), NonTankLKTargetSelector::operator()(), WebTargetSelector::operator()(), UnboundPlagueTargetSelector::operator()(), PetAI::OwnerAttacked(), npc_pet_gen_valkyr_guardian::OwnerAttacked(), PetAI::OwnerAttackedBy(), boss_nefarian::PathEndReached(), SmartScript::ProcessEvent(), SmartScript::ProcessEventsFor(), SmartScript::ProcessTimedAction(), boss_grobbulus::boss_grobbulusAI::PullChamberAdds(), Creature::ReleaseFocus(), boss_leotheras_the_blind::Reset(), boss_magtheridon::Reset(), npc_pet_hunter_snake_trap::Reset(), Creature::ResumeChasingVictim(), boss_high_botanist_freywinn::ResumeEncounter(), Resurrect(), boss_kiljaeden::ScheduleBasicAbilities(), npc_sunblade_scout::ScheduleCombat(), npc_amanishi_scout::ScheduleCombat(), boss_taldaram::ScheduleCombatEvents(), boss_magtheridon::ScheduleCombatEvents(), npc_thaladred::ScheduleEvents(), boss_nightbane::ScheduleFly(), boss_the_lurker_below::SchedulerPhaseOne(), npc_giant_claw_tentacle::ScheduleTasks(), boss_dred::boss_dredAI::ScheduleTasks(), SelectNearbyNoTotemTarget(), SelectNearbyTarget(), PetAI::SelectNextTarget(), SmartAI::SetCombatMovement(), SetConfused(), SmartAI::SetCurrentRangeMode(), SetFeared(), SetStunned(), boss_murmur::ShouldCastResonance(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_quartermaster_zigris::SpellHitTarget(), boss_volkhan::SpellHitTarget(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SpellHitTarget(), npc_escortAI::Start(), FollowerAI::StartFollow(), StopAttackFaction(), SummonCroneIfReady(), boss_akilzon::SummonEagles(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_dorothee::SummonTito(), TauntApply(), TauntFadeOut(), npc_daphne_stilwell::npc_daphne_stilwellAI::Update(), Pet::Update(), Creature::Update(), Player::Update(), CasterAI::UpdateAI(), ArcherAI::UpdateAI(), SimpleCharmedAI::UpdateAI(), npc_escortAI::UpdateAI(), boss_general_angerforge::boss_general_angerforgeAI::UpdateAI(), boss_gorosh_the_dervish::boss_gorosh_the_dervishAI::UpdateAI(), boss_grizzle::boss_grizzleAI::UpdateAI(), boss_hedrum::boss_hedrumAI::UpdateAI(), boss_okthor::boss_okthorAI::UpdateAI(), boss_drakkisath::boss_drakkisathAI::UpdateAI(), boss_quartermaster_zigris::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_broodlord::boss_broodlordAI::UpdateAI(), boss_firemaw::boss_firemawAI::UpdateAI(), boss_flamegor::boss_flamegorAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_hazzarah::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_epoch::boss_epochAI::UpdateAI(), boss_infinite_corruptor::boss_infinite_corruptorAI::UpdateAI(), boss_mal_ganis::boss_mal_ganisAI::UpdateAI(), boss_salramm::boss_salrammAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_skeram::UpdateAI(), npc_muglash::npc_muglashAI::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), npc_aquementas::npc_aquementasAI::UpdateAI(), npc_plucky::npc_pluckyAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_shadowpriest_sezziz::npc_shadowpriest_sezzizAI::UpdateAI(), boss_sartharion::UpdateAI(), npc_twilight_summon::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), npc_baltharus_the_warborn_clone::npc_baltharus_the_warborn_cloneAI::UpdateAI(), boss_general_zarithrian::boss_general_zarithrianAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), npc_argent_soldier::npc_argent_soldierAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_toc_shaman::npc_toc_shamanAI::UpdateAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI(), npc_toc_warlock::npc_toc_warlockAI::UpdateAI(), npc_toc_mage::npc_toc_mageAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), npc_toc_boomkin::npc_toc_boomkinAI::UpdateAI(), npc_toc_warrior::npc_toc_warriorAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::UpdateAI(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::UpdateAI(), boss_jaraxxus::boss_jaraxxusAI::UpdateAI(), npc_mistress_of_pain::npc_mistress_of_painAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_trollgore::boss_trollgoreAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_phantom_mage::npc_phantom_mageAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_spectral_footman::npc_spectral_footmanAI::UpdateAI(), npc_tortured_rifleman::npc_tortured_riflemanAI::UpdateAI(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::UpdateAI(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), npc_stinky_icc::npc_stinky_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), npc_precious_icc::npc_precious_iccAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_spinestalker::npc_spinestalkerAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::UpdateAI(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_spirit_warden::npc_spirit_wardenAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), npc_icc_skybreaker_hierophant::npc_icc_skybreaker_hierophantAI::UpdateAI(), npc_icc_skybreaker_marksman::npc_icc_skybreaker_marksmanAI::UpdateAI(), npc_icc_skybreaker_vicar::npc_icc_skybreaker_vicarAI::UpdateAI(), npc_icc_skybreaker_luminary::npc_icc_skybreaker_luminaryAI::UpdateAI(), npc_icc_severed_essence::npc_icc_severed_essenceAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_maexxna::boss_maexxnaAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::UpdateAI(), npc_nexus_lord::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_eregos::boss_eregosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), npc_stormforged_lieutenant::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_maiden_of_grief::boss_maiden_of_griefAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_steelbreaker::boss_steelbreakerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_auriaya::boss_auriayaAI::UpdateAI(), npc_auriaya_sanctum_sentry::npc_auriaya_sanctum_sentryAI::UpdateAI(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_dark_rune_guardian::npc_ulduar_dark_rune_guardianAI::UpdateAI(), npc_ulduar_dark_rune_watcher::npc_ulduar_dark_rune_watcherAI::UpdateAI(), npc_ulduar_dark_rune_sentinel::npc_ulduar_dark_rune_sentinelAI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), npc_xt002_pummeller::npc_xt002_pummellerAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), npc_ferocious_rhino::npc_ferocious_rhinoAI::UpdateAI(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI(), npc_frenzied_worgen::npc_frenzied_worgenAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_archavon::boss_archavonAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_erekem_guard::npc_erekem_guardAI::UpdateAI(), boss_lavanthor::boss_lavanthorAI::UpdateAI(), boss_moragg::boss_moraggAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), npc_azure_invader::npc_azure_invaderAI::UpdateAI(), npc_azure_raider::npc_azure_raiderAI::UpdateAI(), npc_azure_captain::npc_azure_captainAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), boss_gathios_the_shatterer::UpdateAI(), boss_lady_malande::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_the_lurker_below::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), guard_shattrath_scryer::guard_shattrath_scryerAI::UpdateAI(), guard_shattrath_aldor::guard_shattrath_aldorAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), PossessedAI::UpdateAI(), PetAI::UpdateAI(), FollowerAI::UpdateAI(), npc_dark_fiend::UpdateAI(), npc_zuljin_vortex::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), npc_xt002_life_spark::npc_xt002_life_sparkAI::UpdateAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI(), npc_pet_gen_gnomish_flame_turret::UpdateAI(), Player::UpdateCharmedAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateEscortAI(), npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI(), Player::UpdateFFAPvPFlag(), Player::UpdateFFAPvPState(), SmartAI::UpdatePath(), boss_netherspite::UpdatePortals(), CreatureAI::UpdateVictim(), CreatureAI::UpdateVictimWithGaze(), and boss_hexlord_malacrass::UseAbility().

◆ GetVirtualItemId()

uint32 Unit::GetVirtualItemId ( uint32  slot) const
21275{
21276 if (slot >= MAX_EQUIPMENT_ITEMS)
21277 return 0;
21278
21280}
#define MAX_EQUIPMENT_ITEMS
Definition CreatureData.h:35
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116

References Object::GetUInt32Value(), MAX_EQUIPMENT_ITEMS, and UNIT_VIRTUAL_ITEM_SLOT_ID.

◆ GetVisibleAura()

AuraApplication * Unit::GetVisibleAura ( uint8  slot)
inline
1526 {
1527 VisibleAuraMap::iterator itr = m_visibleAuras.find(slot);
1528 if (itr != m_visibleAuras.end())
1529 return itr->second;
1530 return nullptr;
1531 }

References m_visibleAuras.

Referenced by WorldSession::BuildPartyMemberStatsChangedPacket(), AuraApplication::BuildUpdatePacket(), and WorldSession::HandleRequestPartyMemberStatsOpcode().

◆ GetVisibleAuras()

◆ GetWeaponDamageRange()

float Unit::GetWeaponDamageRange ( WeaponAttackType  attType,
WeaponDamageRange  type,
uint8  damageIndex = 0 
) const
15701{
15702 if (attType == OFF_ATTACK && !HasOffhandWeaponForAttack())
15703 return 0.0f;
15704
15705 return m_weaponDamage[attType][type][damageIndex];
15706}

References HasOffhandWeaponForAttack(), m_weaponDamage, and OFF_ATTACK.

Referenced by Player::_ApplyWeaponDamage(), Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), and Guardian::UpdateDamagePhysical().

◆ GetWeaponProcChance()

float Unit::GetWeaponProcChance ( ) const
13603{
13604 // normalized proc chance for weapon attack speed
13605 // (odd formula...)
13607 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
13609 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
13610 return 0;
13611}

References BASE_ATTACK, GetAttackTime(), HasOffhandWeaponForAttack(), isAttackReady(), and OFF_ATTACK.

Referenced by Player::CastItemCombatSpell().

◆ GetWeaponSkillValue()

uint32 Unit::GetWeaponSkillValue ( WeaponAttackType  attType,
Unit const *  target = nullptr 
) const
3816{
3817 uint32 value = 0;
3818 if (Player const* player = ToPlayer())
3819 {
3820 Item* item = player->GetWeaponForAttack(attType, true);
3821
3822 // feral or unarmed skill only for base attack
3823 if (attType != BASE_ATTACK && !item)
3824 return 0;
3825
3826 if (IsInFeralForm())
3827 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3828
3829 // weapon skill or (unarmed for base attack)
3830 uint32 skill = SKILL_UNARMED;
3831 if (item)
3832 skill = item->GetSkill();
3833
3834 // in PvP use full skill instead current skill value
3835 value = (target && target->IsControlledByPlayer())
3836 ? player->GetMaxSkillValue(skill)
3837 : player->GetSkillValue(skill);
3838 // Modify value from ratings
3839 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL));
3840 switch (attType)
3841 {
3842 case BASE_ATTACK:
3843 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));
3844 break;
3845 case OFF_ATTACK:
3846 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));
3847 break;
3848 case RANGED_ATTACK:
3849 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));
3850 break;
3851 default:
3852 break;
3853 }
3854 }
3855 else
3856 value = GetUnitMeleeSkill(target);
3857 return value;
3858}
@ SKILL_UNARMED
Definition SharedDefines.h:3147
@ CR_WEAPON_SKILL_RANGED
Definition Unit.h:246
@ CR_WEAPON_SKILL
Definition Unit.h:224
@ CR_WEAPON_SKILL_OFFHAND
Definition Unit.h:245
@ CR_WEAPON_SKILL_MAINHAND
Definition Unit.h:244
uint32 GetSkill()
Definition Item.cpp:555
bool IsInFeralForm() const
Definition Unit.h:1939

References BASE_ATTACK, CR_WEAPON_SKILL, CR_WEAPON_SKILL_MAINHAND, CR_WEAPON_SKILL_OFFHAND, CR_WEAPON_SKILL_RANGED, GetMaxSkillValueForLevel(), Item::GetSkill(), GetUnitMeleeSkill(), IsControlledByPlayer(), IsInFeralForm(), OFF_ATTACK, RANGED_ATTACK, SKILL_UNARMED, and Object::ToPlayer().

Referenced by isSpellBlocked(), MeleeSpellHitResult(), RollMeleeOutcomeAgainst(), RollMeleeOutcomeAgainst(), and Player::UpdateCritPercentage().

◆ HandleAuraProc()

bool Unit::HandleAuraProc ( Unit victim,
uint32  damage,
Aura triggeredByAura,
SpellInfo const *  procSpell,
uint32  procFlag,
uint32  procEx,
uint32  cooldown,
bool *  handled 
)
private
8954{
8955 SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
8956
8957 switch (dummySpell->SpellFamilyName)
8958 {
8960 switch (dummySpell->Id)
8961 {
8962 // Nevermelting Ice Crystal
8963 case 71564:
8964 RemoveAuraFromStack(71564);
8965 *handled = true;
8966 break;
8967 // Gaseous Bloat
8968 case 70672:
8969 case 72455:
8970 case 72832:
8971 case 72833:
8972 {
8973 if (Unit* caster = triggeredByAura->GetCaster())
8974 if (victim && caster->GetGUID() == victim->GetGUID())
8975 {
8976 *handled = true;
8977 uint32 stack = triggeredByAura->GetStackAmount();
8978 int32 const mod = (GetMap()->GetSpawnMode() & 1) ? 1500 : 1250;
8979 int32 dmg = 0;
8980 for (uint8 i = 1; i <= stack; ++i)
8981 dmg += mod * i;
8982 caster->CastCustomSpell(70701, SPELLVALUE_BASE_POINT0, dmg);
8983 }
8984 break;
8985 }
8986 // Ball of Flames Proc
8987 case 71756:
8988 case 72782:
8989 case 72783:
8990 case 72784:
8991 RemoveAuraFromStack(dummySpell->Id);
8992 *handled = true;
8993 break;
8994 // Discerning Eye of the Beast
8995 case 59915:
8996 {
8997 CastSpell(this, 59914, true); // 59914 already has correct basepoints in DBC, no need for custom bp
8998 *handled = true;
8999 break;
9000 }
9001 // Swift Hand of Justice
9002 case 59906:
9003 {
9004 int32 bp0 = CalculatePct(GetMaxHealth(), dummySpell->Effects[EFFECT_0]. CalcValue());
9005 CastCustomSpell(this, 59913, &bp0, nullptr, nullptr, true);
9006 *handled = true;
9007 break;
9008 }
9009 }
9010
9011 break;
9012 case SPELLFAMILY_MAGE:
9013 {
9014 // Combustion
9015 switch (dummySpell->Id)
9016 {
9017 case 11129:
9018 {
9019 *handled = true;
9020 Unit* caster = triggeredByAura->GetCaster();
9021 if (!caster || !damage)
9022 return false;
9023
9024 // last charge and crit
9025 if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT))
9026 return true; // charge counting (will removed)
9027
9028 CastSpell(this, 28682, true);
9029
9030 return procEx & PROC_EX_CRITICAL_HIT;
9031 }
9032 // Empowered Fire
9033 case 31656:
9034 case 31657:
9035 case 31658:
9036 {
9037 *handled = true;
9038
9039 SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(67545);
9040 if (!spInfo)
9041 return false;
9042
9043 int32 bp0 = int32(CalculatePct(GetMaxPower(POWER_MANA), spInfo->Effects[0].CalcValue()));
9044 CastCustomSpell(this, 67545, &bp0, nullptr, nullptr, true, nullptr, triggeredByAura->GetEffect(EFFECT_0), GetGUID());
9045 return true;
9046 }
9047 }
9048 break;
9049 }
9051 {
9052 // Blood of the North
9053 // Reaping
9054 // Death Rune Mastery
9055 // xinef: Icon 22 is used for item bonus, skip
9056 if (dummySpell->SpellIconID == 3041 || (dummySpell->SpellIconID == 22 && dummySpell->Id != 62459) || dummySpell->SpellIconID == 2622)
9057 {
9058 *handled = true;
9059 // Convert recently used Blood Rune to Death Rune
9060 if (Player* player = ToPlayer())
9061 {
9062 if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
9063 return false;
9064
9065 // xinef: not true
9066 //RuneType rune = ToPlayer()->GetLastUsedRune();
9067 // can't proc from death rune use
9068 //if (rune == RUNE_DEATH)
9069 // return false;
9070 AuraEffect* aurEff = triggeredByAura->GetEffect(EFFECT_0);
9071 if (!aurEff)
9072 return false;
9073
9074 // Reset amplitude - set death rune remove timer to 30s
9075 aurEff->ResetPeriodic(true);
9076 uint32 runesLeft;
9077
9078 if (dummySpell->SpellIconID == 2622)
9079 runesLeft = 2;
9080 else
9081 runesLeft = 1;
9082
9083 for (uint8 i = 0; i < MAX_RUNES && runesLeft; ++i)
9084 {
9085 if (dummySpell->SpellIconID == 2622)
9086 {
9087 if (player->GetCurrentRune(i) == RUNE_DEATH ||
9088 player->GetBaseRune(i) == RUNE_BLOOD)
9089 continue;
9090 }
9091 else
9092 {
9093 if (player->GetCurrentRune(i) == RUNE_DEATH ||
9094 player->GetBaseRune(i) != RUNE_BLOOD)
9095 continue;
9096 }
9097 if (player->GetRuneCooldown(i) != player->GetRuneBaseCooldown(i, false))
9098 continue;
9099
9100 --runesLeft;
9101 // Mark aura as used
9102 player->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff);
9103 }
9104 return true;
9105 }
9106 return false;
9107 }
9108 break;
9109 }
9111 {
9112 switch (dummySpell->Id)
9113 {
9114 // Item - Warrior T10 Protection 4P Bonus
9115 case 70844:
9116 {
9117 int32 basepoints0 = CalculatePct(GetMaxHealth(), dummySpell->Effects[EFFECT_1]. CalcValue());
9118 CastCustomSpell(this, 70845, &basepoints0, nullptr, nullptr, true);
9119 break;
9120 }
9121 default:
9122 break;
9123 }
9124 break;
9125 }
9126 case SPELLFAMILY_SHAMAN:
9127 {
9128 // Flurry
9129 if ((dummySpell->SpellFamilyFlags[1] & 0x00000200) != 0)
9130 {
9131 if (cooldown)
9132 {
9133 if (HasSpellCooldown(dummySpell->Id))
9134 {
9135 *handled = true;
9136 break;
9137 }
9138
9139 AddSpellCooldown(dummySpell->Id, 0, cooldown);
9140 }
9141 }
9142 break;
9143 }
9144 }
9145 return false;
9146}
@ RUNE_DEATH
Definition Player.h:400
@ RUNE_BLOOD
Definition Player.h:397
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3787
@ SPELLFAMILY_GENERIC
Definition SharedDefines.h:3784
@ SPELLFAMILY_WARRIOR
Definition SharedDefines.h:3788
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3795
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3799
void ResetPeriodic(bool resetPeriodicTimer=false)
Definition SpellAuraEffects.h:89
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:176
uint8 GetSpawnMode() const
Definition Map.h:267
virtual bool HasSpellCooldown(uint32) const
Definition Unit.h:1320
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1322
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5048

References AddSpellCooldown(), CalculatePct(), CastCustomSpell(), CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, EFFECT_0, EFFECT_1, SpellInfo::Effects, Aura::GetCaster(), Aura::GetCharges(), Aura::GetEffect(), Object::GetGUID(), Object::GetGUID(), WorldObject::GetMap(), GetMaxHealth(), GetMaxPower(), Map::GetSpawnMode(), Aura::GetSpellInfo(), Aura::GetStackAmount(), HasSpellCooldown(), SpellInfo::Id, MAX_RUNES, POWER_MANA, PROC_EX_CRITICAL_HIT, RemoveAuraFromStack(), AuraEffect::ResetPeriodic(), RUNE_BLOOD, RUNE_DEATH, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_GENERIC, SPELLFAMILY_MAGE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SPELLVALUE_BASE_POINT0, sSpellMgr, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ HandleAuraRaidProcFromCharge()

bool Unit::HandleAuraRaidProcFromCharge ( AuraEffect triggeredByAura)
private
17923{
17924 // aura can be deleted at casts
17925 SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
17926
17927 uint32 damageSpellId;
17928 switch (spellProto->Id)
17929 {
17930 case 57949: // shiver
17931 damageSpellId = 57952;
17932 //animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637)
17933 break;
17934 case 59978: // shiver
17935 damageSpellId = 59979;
17936 break;
17937 case 43593: // Cold Stare
17938 damageSpellId = 43594;
17939 break;
17940 default:
17941 LOG_ERROR("entities.unit", "Unit::HandleAuraRaidProcFromCharge, received unhandled spell: {}", spellProto->Id);
17942 return false;
17943 }
17944
17945 ObjectGuid caster_guid = triggeredByAura->GetCasterGUID();
17946
17947 // jumps
17948 int32 jumps = triggeredByAura->GetBase()->GetCharges() - 1;
17949
17950 // current aura expire
17951 triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
17952
17953 // next target selection
17954 if (jumps > 0)
17955 {
17956 if (Unit* caster = triggeredByAura->GetCaster())
17957 {
17958 float radius = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcRadius(caster);
17959 if (Unit* target = GetNextRandomRaidMemberOrPet(radius))
17960 {
17961 CastSpell(target, spellProto, true, nullptr, triggeredByAura, caster_guid);
17962 if (Aura* aura = target->GetAura(spellProto->Id, caster->GetGUID()))
17963 aura->SetCharges(jumps);
17964 }
17965 }
17966 }
17967
17968 CastSpell(this, damageSpellId, true, nullptr, triggeredByAura, caster_guid);
17969
17970 return true;
17971}
void SetCharges(uint8 charges)
Definition SpellAuras.cpp:894
Unit * GetNextRandomRaidMemberOrPet(float radius)
Definition Unit.cpp:11335

References CastSpell(), SpellInfo::Effects, AuraEffect::GetBase(), AuraEffect::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetCharges(), AuraEffect::GetEffIndex(), GetNextRandomRaidMemberOrPet(), AuraEffect::GetSpellInfo(), SpellInfo::Id, LOG_ERROR, and Aura::SetCharges().

Referenced by ProcDamageAndSpellFor().

◆ HandleAuraRaidProcFromChargeWithValue()

bool Unit::HandleAuraRaidProcFromChargeWithValue ( AuraEffect triggeredByAura)
private
17834{
17835 // aura can be deleted at casts
17836 SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
17837 int32 heal = triggeredByAura->GetAmount();
17838 ObjectGuid caster_guid = triggeredByAura->GetCasterGUID();
17839
17840 // Currently only Prayer of Mending
17841 if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
17842 {
17843 LOG_DEBUG("spells.aura", "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: {}", spellProto->Id);
17844 return false;
17845 }
17846
17847 // jumps
17848 int32 jumps = triggeredByAura->GetBase()->GetCharges() - 1;
17849
17850 // current aura expire
17851 triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
17852
17853 // next target selection
17854 if (jumps > 0)
17855 {
17856 if (Unit* caster = triggeredByAura->GetCaster())
17857 {
17858 // smart healing
17859 float radius = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcRadius(caster);
17860 std::list<Unit*> nearMembers;
17861
17862 Player* player = nullptr;
17863 if (IsPlayer())
17864 player = ToPlayer();
17865 else if (GetOwner())
17866 player = GetOwner()->ToPlayer();
17867
17868 if (player)
17869 {
17870 Group* group = player->GetGroup();
17871 if (!group)
17872 {
17873 if (player != this)
17874 {
17875 if (IsWithinDistInMap(player, radius))
17876 nearMembers.push_back(player);
17877 }
17878 else if (Unit* pet = GetGuardianPet())
17879 {
17880 if (IsWithinDistInMap(pet, radius))
17881 nearMembers.push_back(pet);
17882 }
17883 }
17884 else
17885 {
17886 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
17887 if (Player* Target = itr->GetSource())
17888 {
17889 if (Target != this && !IsWithinDistInMap(Target, radius))
17890 continue;
17891
17892 // IsHostileTo check duel and controlled by enemy
17893 if (Target != this && Target->IsAlive() && !IsHostileTo(Target))
17894 nearMembers.push_back(Target);
17895
17896 // Push player's pet to vector
17897 if (Unit* pet = Target->GetGuardianPet())
17898 if (pet != this && pet->IsAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
17899 nearMembers.push_back(pet);
17900 }
17901 }
17902
17903 if (!nearMembers.empty())
17904 {
17905 nearMembers.sort(Acore::HealthPctOrderPred());
17906 if (Unit* target = nearMembers.front())
17907 {
17908 CastSpell(target, 41637 /*Dummy visual effect triggered by main spell cast*/, true);
17909 CastCustomSpell(target, spellProto->Id, &heal, nullptr, nullptr, true, nullptr, triggeredByAura, caster_guid);
17910 if (Aura* aura = target->GetAura(spellProto->Id, caster->GetGUID()))
17911 aura->SetCharges(jumps);
17912 }
17913 }
17914 }
17915 }
17916 }
17917
17918 // heal
17919 CastCustomSpell(this, 33110, &heal, nullptr, nullptr, true, nullptr, nullptr, caster_guid);
17920 return true;
17921}
@ SPELLFAMILY_PRIEST
Definition SharedDefines.h:3790
Definition Unit.h:2277

References CastCustomSpell(), CastSpell(), SpellInfo::Effects, AuraEffect::GetAmount(), AuraEffect::GetBase(), AuraEffect::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetCharges(), AuraEffect::GetEffIndex(), Group::GetFirstMember(), Player::GetGroup(), GetGuardianPet(), GetOwner(), AuraEffect::GetSpellInfo(), SpellInfo::Id, IsHostileTo(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, Aura::SetCharges(), SPELLFAMILY_PRIEST, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ HandleDummyAuraProc()

bool Unit::HandleDummyAuraProc ( Unit victim,
uint32  damage,
AuraEffect triggeredByAura,
SpellInfo const *  procSpell,
uint32  procFlag,
uint32  procEx,
uint32  cooldown,
ProcEventInfo const &  eventInfo 
)
private
Todo:
: It should be moved to database, shouldn't it?
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
Todo:
: need more info (cooldowns/PPM)
6828{
6829 SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
6830 uint32 effIndex = triggeredByAura->GetEffIndex();
6831 int32 triggerAmount = triggeredByAura->GetAmount();
6832 Spell const* spellProc = eventInfo.GetProcSpell();
6833
6834 Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && IsPlayer()
6835 ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
6836
6837 uint32 triggered_spell_id = 0;
6838 uint32 cooldown_spell_id = 0; // for random trigger, will be one of the triggered spell to avoid repeatable triggers
6839 // otherwise, it's the triggered_spell_id by default
6840 Unit* target = victim;
6841 int32 basepoints0 = 0;
6842 ObjectGuid originalCaster;
6843
6844 switch (dummySpell->SpellFamilyName)
6845 {
6847 {
6848 switch (dummySpell->Id)
6849 {
6850 // Overkill
6851 case 58426:
6852 {
6853 triggered_spell_id = 58427;
6854 break;
6855 }
6856 // Unstable Power
6857 case 24658:
6858 {
6859 if (!procSpell || procSpell->Id == 24659)
6860 return false;
6861 // Need remove one 24659 aura
6862 RemoveAuraFromStack(24659);
6863 return true;
6864 }
6865 // Restless Strength
6866 case 24661:
6867 {
6868 // Need remove one 24662 aura
6869 RemoveAuraFromStack(24662);
6870 return true;
6871 }
6872 // Mark of Malice
6873 case 33493:
6874 {
6875 if (triggeredByAura->GetBase()->GetCharges() > 1)
6876 return true;
6877
6878 target = this;
6879 triggered_spell_id = 33494;
6880 break;
6881 }
6882 // Twisted Reflection (boss spell)
6883 case 21063:
6884 triggered_spell_id = 21064;
6885 break;
6886 // Vampiric Aura (boss spell)
6887 case 38196:
6888 {
6889 basepoints0 = 3 * damage; // 300%
6890 if (basepoints0 < 0)
6891 return false;
6892
6893 triggered_spell_id = 31285;
6894 target = this;
6895 break;
6896 }
6897 // Aura of Madness (Darkmoon Card: Madness trinket)
6898 //=====================================================
6899 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
6900 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
6901 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
6902 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
6903 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
6904 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
6905 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
6906 // 41011 Martyr Complex: +35 stamina (All classes)
6907 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
6908 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
6909 case 39446:
6910 {
6911 if (!IsPlayer() || !IsAlive())
6912 return false;
6913
6914 // Select class defined buff
6915 switch (getClass())
6916 {
6917 case CLASS_PALADIN: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409
6918 case CLASS_DRUID: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409
6919 triggered_spell_id = RAND(39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409);
6920 cooldown_spell_id = 39511;
6921 break;
6922 case CLASS_ROGUE: // 39511, 40997, 40998, 41002, 41005, 41011
6923 case CLASS_WARRIOR: // 39511, 40997, 40998, 41002, 41005, 41011
6924 case CLASS_DEATH_KNIGHT:
6925 triggered_spell_id = RAND(39511, 40997, 40998, 41002, 41005, 41011);
6926 cooldown_spell_id = 39511;
6927 break;
6928 case CLASS_PRIEST: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6929 case CLASS_SHAMAN: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6930 case CLASS_MAGE: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6931 case CLASS_WARLOCK: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6932 triggered_spell_id = RAND(40999, 41002, 41005, 41009, 41011, 41406, 41409);
6933 cooldown_spell_id = 40999;
6934 break;
6935 case CLASS_HUNTER: // 40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409
6936 triggered_spell_id = RAND(40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409);
6937 cooldown_spell_id = 40997;
6938 break;
6939 default:
6940 return false;
6941 }
6942
6943 target = this;
6944 if (roll_chance_i(10))
6945 ToPlayer()->Say("This is Madness!", LANG_UNIVERSAL);
6946 break;
6947 }
6948 // Sunwell Exalted Caster Neck (??? neck)
6949 // cast ??? Light's Wrath if Exalted by Aldor
6950 // cast ??? Arcane Bolt if Exalted by Scryers
6951 case 46569:
6952 return false; // old unused version
6953 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
6954 // cast 45479 Light's Wrath if Exalted by Aldor
6955 // cast 45429 Arcane Bolt if Exalted by Scryers
6956 case 45481:
6957 {
6958 Player* player = ToPlayer();
6959 if (!player)
6960 return false;
6961
6962 // Get Aldor reputation rank
6963 if (player->GetReputationRank(932) == REP_EXALTED)
6964 {
6965 target = this;
6966 triggered_spell_id = 45479;
6967 break;
6968 }
6969 // Get Scryers reputation rank
6970 if (player->GetReputationRank(934) == REP_EXALTED)
6971 {
6972 // triggered at positive/self casts also, current attack target used then
6973 if (target && IsFriendlyTo(target))
6974 {
6975 target = GetVictim();
6976 if (!target)
6977 {
6978 target = player->GetSelectedUnit();
6979 if (!target)
6980 return false;
6981 }
6982 if (IsFriendlyTo(target))
6983 return false;
6984 }
6985
6986 triggered_spell_id = 45429;
6987 break;
6988 }
6989 return false;
6990 }
6991 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
6992 // cast 45480 Light's Strength if Exalted by Aldor
6993 // cast 45428 Arcane Strike if Exalted by Scryers
6994 case 45482:
6995 {
6996 if (!IsPlayer())
6997 return false;
6998
6999 // Get Aldor reputation rank
7000 if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
7001 {
7002 target = this;
7003 triggered_spell_id = 45480;
7004 break;
7005 }
7006 // Get Scryers reputation rank
7007 if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
7008 {
7009 triggered_spell_id = 45428;
7010 break;
7011 }
7012 return false;
7013 }
7014 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
7015 // cast 45431 Arcane Insight if Exalted by Aldor
7016 // cast 45432 Light's Ward if Exalted by Scryers
7017 case 45483:
7018 {
7019 if (!IsPlayer())
7020 return false;
7021
7022 // Get Aldor reputation rank
7023 if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
7024 {
7025 target = this;
7026 triggered_spell_id = 45432;
7027 break;
7028 }
7029 // Get Scryers reputation rank
7030 if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
7031 {
7032 target = this;
7033 triggered_spell_id = 45431;
7034 break;
7035 }
7036 return false;
7037 }
7038 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
7039 // cast 45478 Light's Salvation if Exalted by Aldor
7040 // cast 45430 Arcane Surge if Exalted by Scryers
7041 case 45484:
7042 {
7043 if (!IsPlayer())
7044 return false;
7045
7046 // Get Aldor reputation rank
7047 if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
7048 {
7049 target = this;
7050 triggered_spell_id = 45478;
7051 break;
7052 }
7053 // Get Scryers reputation rank
7054 if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
7055 {
7056 triggered_spell_id = 45430;
7057 break;
7058 }
7059 return false;
7060 }
7061 // Kill command
7062 case 58914:
7063 {
7064 // Remove aura stack from pet
7065 RemoveAuraFromStack(58914);
7066 Unit* owner = GetOwner();
7067 if (!owner)
7068 return true;
7069 // reduce the owner's aura stack
7070 owner->RemoveAuraFromStack(34027);
7071 return true;
7072 }
7073 // Vampiric Touch (generic, used by some boss)
7074 case 52723:
7075 case 60501:
7076 {
7077 triggered_spell_id = 52724;
7078 basepoints0 = damage / 2;
7079 target = this;
7080 break;
7081 }
7082 // Divine purpose
7083 case 31871:
7084 case 31872:
7085 {
7086 // Roll chane
7087 if (!victim || !victim->IsAlive() || !roll_chance_i(triggerAmount))
7088 return false;
7089
7090 // Remove any stun effect on target
7092 return true;
7093 }
7094 // Glyph of Life Tap
7095 case 63320:
7096 {
7097 triggered_spell_id = 63321; // Life Tap
7098 break;
7099 }
7100 case 71519: // Deathbringer's Will Normal
7101 {
7102 if (!IsPlayer() || HasSpellCooldown(71484))
7103 return false;
7104
7105 AddSpellCooldown(71484, 0, cooldown);
7106
7107 std::vector<uint32> RandomSpells;
7108 switch (getClass())
7109 {
7110 case CLASS_WARRIOR:
7111 case CLASS_PALADIN:
7112 case CLASS_DEATH_KNIGHT:
7113 RandomSpells.push_back(71484);
7114 RandomSpells.push_back(71491);
7115 RandomSpells.push_back(71492);
7116 break;
7117 case CLASS_SHAMAN:
7118 case CLASS_ROGUE:
7119 RandomSpells.push_back(71486);
7120 RandomSpells.push_back(71485);
7121 RandomSpells.push_back(71492);
7122 break;
7123 case CLASS_DRUID:
7124 RandomSpells.push_back(71484);
7125 RandomSpells.push_back(71485);
7126 RandomSpells.push_back(71492);
7127 break;
7128 case CLASS_HUNTER:
7129 RandomSpells.push_back(71486);
7130 RandomSpells.push_back(71491);
7131 RandomSpells.push_back(71485);
7132 break;
7133 default:
7134 return false;
7135 }
7136 if (RandomSpells.empty()) // shouldn't happen
7137 return false;
7138
7139 uint8 rand_spell = irand(0, (RandomSpells.size() - 1));
7140 CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster);
7141 break;
7142 }
7143 case 71562: // Deathbringer's Will Heroic
7144 {
7145 if (!IsPlayer() || HasSpellCooldown(71561))
7146 return false;
7147
7148 AddSpellCooldown(71561, 0, cooldown);
7149
7150 std::vector<uint32> RandomSpells;
7151 switch (getClass())
7152 {
7153 case CLASS_WARRIOR:
7154 case CLASS_PALADIN:
7155 case CLASS_DEATH_KNIGHT:
7156 RandomSpells.push_back(71561);
7157 RandomSpells.push_back(71559);
7158 RandomSpells.push_back(71560);
7159 break;
7160 case CLASS_SHAMAN:
7161 case CLASS_ROGUE:
7162 RandomSpells.push_back(71558);
7163 RandomSpells.push_back(71556);
7164 RandomSpells.push_back(71560);
7165 break;
7166 case CLASS_DRUID:
7167 RandomSpells.push_back(71561);
7168 RandomSpells.push_back(71556);
7169 RandomSpells.push_back(71560);
7170 break;
7171 case CLASS_HUNTER:
7172 RandomSpells.push_back(71558);
7173 RandomSpells.push_back(71559);
7174 RandomSpells.push_back(71556);
7175 break;
7176 default:
7177 return false;
7178 }
7179 if (RandomSpells.empty()) // shouldn't happen
7180 return false;
7181
7182 uint8 rand_spell = irand(0, (RandomSpells.size() - 1));
7183 CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster);
7184 break;
7185 }
7186 // Freya, Petrified Bark
7187 case 62933:
7188 case 62337:
7189 {
7190 if (!victim)
7191 return false;
7192
7193 int32 dmg = damage;
7194 victim->CastCustomSpell(this, 62379, &dmg, 0, 0, true);
7195 return true;
7196 }
7197 // Trial of the Champion, Earth Shield
7198 case 67534:
7199 {
7200 const int32 dmg = (int32)damage;
7201 CastCustomSpell(this, 67535, &dmg, nullptr, nullptr, true, 0, triggeredByAura, triggeredByAura->GetCasterGUID());
7202 return true;
7203 }
7204 // Trial of the Crusader, Faction Champions, Retaliation
7205 case 65932:
7206 {
7207 // check attack comes not from behind
7208 if (!victim || !HasInArc(M_PI, victim))
7209 return false;
7210
7211 triggered_spell_id = 65934;
7212 break;
7213 }
7214 // Pit of Saron, Tyrannus, Overlord's Brand
7215 case 69172: // everything except for DoTs
7216 {
7217 if (!target)
7218 return false;
7219 if (Unit* caster = triggeredByAura->GetCaster())
7220 {
7222 {
7223 int32 dmg = 5.5f * damage;
7224 target->CastCustomSpell(caster, 69190, &dmg, 0, 0, true);
7225 }
7226 else
7227 {
7228 if (caster->GetVictim())
7229 {
7230 int32 dmg = damage;
7231 target->CastCustomSpell(caster->GetVictim(), 69189, &dmg, 0, 0, true);
7232 }
7233 }
7234 }
7235 return true;
7236 }
7237 // Pit of Saron, Tyrannus, Overlord's Brand
7238 case 69173: // only DoTs
7239 {
7240 if (!target)
7241 return false;
7242 if (Unit* caster = triggeredByAura->GetCaster())
7243 {
7244 if (procEx & PROC_EX_INTERNAL_HOT)
7245 {
7246 int32 dmg = 5.5f * damage;
7247 target->CastCustomSpell(caster, 69190, &dmg, 0, 0, true);
7248 }
7249 else
7250 {
7251 if (caster->GetVictim())
7252 {
7253 int32 dmg = damage;
7254 target->CastCustomSpell(caster->GetVictim(), 69189, &dmg, 0, 0, true);
7255 }
7256 }
7257 }
7258 return true;
7259 }
7260 // Icecrown Citadel, Lady Deathwhisper, Vampiric Might
7261 case 70674:
7262 {
7263 if (Unit* caster = triggeredByAura->GetCaster())
7264 {
7265 int32 dmg = 3 * damage;
7266 caster->CastCustomSpell(caster, 70677, &dmg, 0, 0, true);
7267 }
7268 return true;
7269 }
7270 // Item: Purified Shard of the Gods
7271 case 69755:
7272 {
7273 triggered_spell_id = ((procFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS) ? 69733 : 69729);
7274 break;
7275 }
7276 // Item: Shiny Shard of the Gods
7277 case 69739:
7278 {
7279 triggered_spell_id = ((procFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS) ? 69734 : 69730);
7280 break;
7281 }
7282 // VoA: Meteor Fists koralon
7283 case 66725:
7284 case 68161:
7285 {
7286 triggered_spell_id = 66765; // handled by spell_difficulty
7287 break;
7288 }
7289 }
7290 break;
7291 }
7292 case SPELLFAMILY_MAGE:
7293 {
7294 // Magic Absorption
7295 if (dummySpell->SpellIconID == 459) // only this spell has SpellIconID == 459 and dummy aura
7296 {
7298 return false;
7299
7300 // mana reward
7301 basepoints0 = CalculatePct(int32(GetMaxPower(POWER_MANA)), triggerAmount);
7302 target = this;
7303 triggered_spell_id = 29442;
7304 break;
7305 }
7306 // Hot Streak
7307 if (dummySpell->SpellIconID == 2999)
7308 {
7309 if (effIndex != 0)
7310 return false;
7311 AuraEffect* counter = triggeredByAura->GetBase()->GetEffect(EFFECT_1);
7312 if (!counter)
7313 return true;
7314
7315 // Count spell criticals in a row in second aura
7316 if (procEx & PROC_EX_CRITICAL_HIT)
7317 {
7318 counter->SetAmount(counter->GetAmount() * 2);
7319 if (counter->GetAmount() < 100) // not enough
7320 return true;
7321 // Crititcal counted -> roll chance
7322 if (roll_chance_i(triggerAmount))
7323 CastSpell(this, 48108, true, castItem, triggeredByAura);
7324 }
7325 counter->SetAmount(25);
7326 return true;
7327 }
7328 // Incanter's Regalia set (add trigger chance to Mana Shield)
7329 if (dummySpell->SpellFamilyFlags[0] & 0x8000)
7330 {
7331 if (!IsPlayer())
7332 return false;
7333
7334 target = this;
7335 triggered_spell_id = 37436;
7336 break;
7337 }
7338 switch (dummySpell->Id)
7339 {
7340 // Glyph of Polymorph
7341 case 56375:
7342 {
7343 if (!target)
7344 return false;
7345 target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, ObjectGuid::Empty, target->GetAura(32409)); // SW:D shall not be removed.
7348 return true;
7349 }
7350 // Glyph of Icy Veins
7351 case 56374:
7352 {
7355 return true;
7356 }
7357 // Glyph of Ice Block
7358 case 56372:
7359 {
7360 Player* player = ToPlayer();
7361 if (!player)
7362 return false;
7363
7364 SpellCooldowns const cooldowns = player->GetSpellCooldowns();
7365 // remove cooldowns on all ranks of Frost Nova
7366 for (SpellCooldowns::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr)
7367 {
7368 SpellInfo const* cdSpell = sSpellMgr->GetSpellInfo(itr->first);
7369 // Frost Nova
7370 if (cdSpell && cdSpell->SpellFamilyName == SPELLFAMILY_MAGE
7371 && cdSpell->SpellFamilyFlags[0] & 0x00000040)
7372 player->RemoveSpellCooldown(cdSpell->Id, true);
7373 }
7374 break;
7375 }
7376 }
7377 break;
7378 }
7380 {
7381 // Second Wind
7382 if (dummySpell->SpellIconID == 1697)
7383 {
7384 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
7385 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
7386 return false;
7387 // Need stun or root mechanic
7388 if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_STUN))))
7389 return false;
7390
7391 switch (dummySpell->Id)
7392 {
7393 case 29838:
7394 triggered_spell_id = 29842;
7395 break;
7396 case 29834:
7397 triggered_spell_id = 29841;
7398 break;
7399 case 42770:
7400 triggered_spell_id = 42771;
7401 break;
7402 default:
7403 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non handled spell id: {} (SW)", dummySpell->Id);
7404 return false;
7405 }
7406
7407 target = this;
7408 break;
7409 }
7410 break;
7411 }
7413 {
7414 switch (dummySpell->Id)
7415 {
7416 // Nightfall
7417 case 18094:
7418 case 18095:
7419 // Glyph of corruption
7420 case 56218:
7421 {
7422 target = this;
7423 triggered_spell_id = 17941;
7424 break;
7425 }
7426 // Soul Leech
7427 case 30293:
7428 case 30295:
7429 case 30296:
7430 {
7431 // Improved Soul Leech
7432 AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
7433 for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
7434 {
7435 if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118)
7436 {
7437 if ((*i)->GetEffIndex() != 0)
7438 continue;
7439 basepoints0 = int32((*i)->GetAmount());
7440 target = GetGuardianPet();
7441 if (target)
7442 {
7443 // regen mana for pet
7444 CastCustomSpell(target, 54607, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
7445 }
7446 // regen mana for caster
7447 CastCustomSpell(this, 59117, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
7448 // Get second aura of spell for replenishment effect on party
7449 if (AuraEffect const* aurEff = (*i)->GetBase()->GetEffect(EFFECT_1))
7450 {
7451 // Replenishment - roll chance
7452 if (roll_chance_i(aurEff->GetAmount()))
7453 {
7454 CastSpell(this, 57669, true, castItem, triggeredByAura);
7455 }
7456 }
7457 break;
7458 }
7459 }
7460 // health
7461 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7462 target = this;
7463 triggered_spell_id = 30294;
7464 break;
7465 }
7466 // Shadowflame (Voidheart Raiment set bonus)
7467 case 37377:
7468 {
7469 triggered_spell_id = 37379;
7470 break;
7471 }
7472 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
7473 case 37381:
7474 {
7475 target = GetGuardianPet();
7476 if (!target)
7477 return false;
7478
7479 // heal amount
7480 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7481 triggered_spell_id = 37382;
7482 break;
7483 }
7484 // Shadowflame Hellfire (Voidheart Raiment set bonus)
7485 case 39437:
7486 {
7487 triggered_spell_id = 37378;
7488 break;
7489 }
7490 }
7491 break;
7492 }
7493 case SPELLFAMILY_PRIEST:
7494 {
7495 // Body and Soul
7496 if (dummySpell->SpellIconID == 2218)
7497 {
7498 // Proc only from Abolish desease on self cast
7499 if (procSpell->Id != 552 || victim != this || !roll_chance_i(triggerAmount))
7500 return false;
7501 triggered_spell_id = 64136;
7502 target = this;
7503 break;
7504 }
7505 switch (dummySpell->Id)
7506 {
7507 // Vampiric Embrace
7508 case 15286:
7509 {
7510 if (!victim || !victim->IsAlive() || procSpell->SpellFamilyFlags[1] & 0x80000)
7511 return false;
7512
7513 // heal amount
7514 int32 total = CalculatePct(int32(damage), triggerAmount);
7515 int32 team = total / 5;
7516 int32 self = total - team;
7517 CastCustomSpell(this, 15290, &team, &self, nullptr, true, castItem, triggeredByAura);
7518 return true; // no hidden cooldown
7519 }
7520 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
7521 case 40438:
7522 {
7523 // Shadow Word: Pain
7524 if (procSpell->SpellFamilyFlags[0] & 0x8000)
7525 triggered_spell_id = 40441;
7526 // Renew
7527 else if (procSpell->SpellFamilyFlags[0] & 0x40)
7528 triggered_spell_id = 40440;
7529 else
7530 return false;
7531
7532 target = this;
7533 break;
7534 }
7535 // Improved Shadowform
7536 case 47570:
7537 case 47569:
7538 {
7539 if (!roll_chance_i(triggerAmount))
7540 return false;
7541
7543 break;
7544 }
7545 // Glyph of Dispel Magic
7546 case 55677:
7547 {
7548 // Dispel Magic shares spellfamilyflag with abolish disease
7549 if (procSpell->SpellIconID != 74)
7550 return false;
7551 if (!target || !target->IsFriendlyTo(this))
7552 return false;
7553
7554 basepoints0 = int32(target->CountPctFromMaxHealth(triggerAmount));
7555 triggered_spell_id = 56131;
7556 break;
7557 }
7558 // Oracle Healing Bonus ("Garments of the Oracle" set)
7559 case 26169:
7560 {
7561 // heal amount
7562 basepoints0 = int32(CalculatePct(damage, 10));
7563 target = this;
7564 triggered_spell_id = 26170;
7565 break;
7566 }
7567 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
7568 case 39372:
7569 {
7570 if (!procSpell || (procSpell->GetSchoolMask() & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW)) == 0)
7571 return false;
7572
7573 // heal amount
7574 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7575 target = this;
7576 triggered_spell_id = 39373;
7577 break;
7578 }
7579 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
7580 case 28809:
7581 {
7582 triggered_spell_id = 28810;
7583 break;
7584 }
7585 // Priest T10 Healer 2P Bonus
7586 case 70770:
7587 // Flash Heal
7588 if (procSpell->SpellFamilyFlags[0] & 0x800)
7589 {
7590 triggered_spell_id = 70772;
7591 SpellInfo const* blessHealing = sSpellMgr->GetSpellInfo(triggered_spell_id);
7592 if (!blessHealing || !victim)
7593 return false;
7594 basepoints0 = int32(CalculatePct(damage, triggerAmount) / (blessHealing->GetMaxDuration() / blessHealing->Effects[0].Amplitude));
7595 victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_HEAL, basepoints0);
7596 return true;
7597 }
7598 break;
7599 }
7600 break;
7601 }
7602 case SPELLFAMILY_DRUID:
7603 {
7604 switch (dummySpell->Id)
7605 {
7606 // Glyph of Innervate
7607 case 54832:
7608 {
7609 if (procSpell->SpellIconID != 62)
7610 return false;
7611
7612 int32 mana_perc = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcValue();
7613 basepoints0 = int32(CalculatePct(GetCreatePowers(POWER_MANA), mana_perc) / 10);
7614 triggered_spell_id = 54833;
7615 target = this;
7616 break;
7617 }
7618 // Glyph of Starfire
7619 case 54845:
7620 {
7621 triggered_spell_id = 54846;
7622 break;
7623 }
7624 // Glyph of Shred
7625 case 54815:
7626 {
7627 if (!target)
7628 return false;
7629
7630 // try to find spell Rip on the target
7631 if (AuraEffect const* AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID()))
7632 {
7633 // Rip's max duration, note: spells which modifies Rip's duration also counted like Glyph of Rip
7634 uint32 CountMin = AurEff->GetBase()->GetMaxDuration();
7635
7636 // just Rip's max duration without other spells
7637 uint32 CountMax = AurEff->GetSpellInfo()->GetMaxDuration();
7638
7639 // add possible auras' and Glyph of Shred's max duration
7640 CountMax += 3 * triggerAmount * IN_MILLISECONDS; // Glyph of Shred -> +6 seconds
7641 CountMax += HasAura(54818) ? 4 * IN_MILLISECONDS : 0; // Glyph of Rip -> +4 seconds
7642 CountMax += HasAura(60141) ? 4 * IN_MILLISECONDS : 0; // Rip Duration/Lacerate Damage -> +4 seconds
7643
7644 // if min < max -> that means caster didn't cast 3 shred yet
7645 // so set Rip's duration and max duration
7646 if (CountMin < CountMax)
7647 {
7648 AurEff->GetBase()->SetDuration(AurEff->GetBase()->GetDuration() + triggerAmount * IN_MILLISECONDS);
7649 AurEff->GetBase()->SetMaxDuration(CountMin + triggerAmount * IN_MILLISECONDS);
7650 return true;
7651 }
7652 }
7653 // if not found Rip
7654 return false;
7655 }
7656 // Glyph of Rake
7657 case 54821:
7658 {
7659 if (procSpell->SpellVisual[0] == 750 && procSpell->Effects[1].ApplyAuraName == 3)
7660 {
7661 if (target && target->IsCreature())
7662 {
7663 triggered_spell_id = 54820;
7664 break;
7665 }
7666 }
7667 return false;
7668 }
7669 // Leader of the Pack
7670 case 24932:
7671 {
7672 if (triggerAmount <= 0)
7673 return false;
7674 basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
7675 target = this;
7676 triggered_spell_id = 34299;
7677 if (triggeredByAura->GetCasterGUID() != GetGUID())
7678 break;
7679 int32 basepoints1 = CalculatePct(GetMaxPower(Powers(POWER_MANA)), triggerAmount * 2);
7680 // Improved Leader of the Pack
7681 // Check cooldown of heal spell cooldown
7682 if (IsPlayer() && !ToPlayer()->HasSpellCooldown(34299))
7683 CastCustomSpell(this, 68285, &basepoints1, 0, 0, true, 0, triggeredByAura);
7684 break;
7685 }
7686 // Healing Touch (Dreamwalker Raiment set)
7687 case 28719:
7688 {
7689 // mana back
7690 basepoints0 = int32(CalculatePct(spellProc->GetPowerCost(), 30));
7691 target = this;
7692 triggered_spell_id = 28742;
7693 break;
7694 }
7695 // Glyph of Rejuvenation
7696 case 54754:
7697 {
7698 if (!victim || !victim->HealthBelowPct(uint32(triggerAmount)))
7699 return false;
7700 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7701 triggered_spell_id = 54755;
7702 break;
7703 }
7704 // Healing Touch Refund (Idol of Longevity trinket)
7705 case 28847:
7706 {
7707 target = this;
7708 triggered_spell_id = 28848;
7709 break;
7710 }
7711 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
7712 case 37288:
7713 case 37295:
7714 {
7715 target = this;
7716 triggered_spell_id = 37238;
7717 break;
7718 }
7719 // Druid Tier 6 Trinket
7720 case 40442:
7721 {
7722 float chance;
7723
7724 // Starfire
7725 if (procSpell->SpellFamilyFlags[0] & 0x4)
7726 {
7727 triggered_spell_id = 40445;
7728 chance = 25.0f;
7729 }
7730 // Rejuvenation
7731 else if (procSpell->SpellFamilyFlags[0] & 0x10)
7732 {
7733 triggered_spell_id = 40446;
7734 chance = 25.0f;
7735 }
7736 // Mangle (Bear) and Mangle (Cat)
7737 else if (procSpell->SpellFamilyFlags[1] & 0x00000440)
7738 {
7739 triggered_spell_id = 40452;
7740 chance = 40.0f;
7741 }
7742 else
7743 return false;
7744
7745 if (!roll_chance_f(chance))
7746 return false;
7747
7748 target = this;
7749 break;
7750 }
7751 // Maim Interrupt
7752 case 44835:
7753 {
7754 // Deadly Interrupt Effect
7755 triggered_spell_id = 32747;
7756 break;
7757 }
7758 // Item - Druid T10 Restoration 4P Bonus (Rejuvenation)
7759 case 70664:
7760 {
7761 // xinef: proc only from normal Rejuvenation, and proc rejuvenation
7762 if (!victim || !procSpell || procSpell->SpellIconID != 64)
7763 return false;
7764
7765 Player* caster = ToPlayer();
7766 if (!caster)
7767 return false;
7768 if (!caster->GetGroup() && victim == this)
7769 return false;
7770
7771 CastCustomSpell(70691, SPELLVALUE_BASE_POINT0, damage, victim, true);
7772 return true;
7773 }
7774 }
7775 // Eclipse
7776 if (dummySpell->SpellIconID == 2856 && IsPlayer())
7777 {
7778 if (!procSpell || effIndex != 0)
7779 return false;
7780
7781 bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1);
7782
7783 if (!roll_chance_f(dummySpell->ProcChance * (isWrathSpell ? 0.6f : 1.0f)))
7784 return false;
7785
7786 target = this;
7787 if (target->HasAura(isWrathSpell ? 48517 : 48518))
7788 return false;
7789
7790 triggered_spell_id = isWrathSpell ? 48518 : 48517;
7791 break;
7792 }
7793 [[fallthrough]];
7794 }
7795 case SPELLFAMILY_ROGUE:
7796 {
7797 switch (dummySpell->Id)
7798 {
7799 // Glyph of Backstab
7800 case 56800:
7801 {
7802 if (victim)
7803 if (AuraEffect* aurEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x100000, 0, 0, GetGUID()))
7804 if (Aura* aur = aurEff->GetBase())
7805 if (!aur->IsRemoved() && aur->GetDuration() > 0)
7806 if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + aur->GetDuration() / 1000))
7807 {
7808 aur->SetDuration(aur->GetDuration() + 2000);
7809 return true;
7810 }
7811 return false;
7812 }
7813 // Deadly Throw Interrupt
7814 case 32748:
7815 {
7816 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
7817 if (this == victim)
7818 return false;
7819
7820 triggered_spell_id = 32747;
7821 break;
7822 }
7823 }
7824 // Master of subtlety
7825 if (dummySpell->SpellIconID == 2114)
7826 {
7827 triggered_spell_id = 31665;
7828 basepoints0 = triggerAmount;
7829 break;
7830 }
7831 // Cut to the Chase
7832 if (dummySpell->SpellIconID == 2909)
7833 {
7834 // "refresh your Slice and Dice duration to its 5 combo point maximum"
7835 // lookup Slice and Dice
7836 if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_MELEE_HASTE, SPELLFAMILY_ROGUE, 0x40000, 0, 0))
7837 {
7838 aur->GetBase()->SetDuration(aur->GetSpellInfo()->GetMaxDuration(), true);
7839 return true;
7840 }
7841 return false;
7842 }
7843 // Deadly Brew
7844 else if (dummySpell->SpellIconID == 2963)
7845 {
7846 triggered_spell_id = 3409;
7847 break;
7848 }
7849 // Quick Recovery
7850 else if (dummySpell->SpellIconID == 2116)
7851 {
7852 if (!procSpell)
7853 return false;
7854
7855 // energy cost save
7856 basepoints0 = CalculatePct(int32(procSpell->ManaCost), triggerAmount);
7857 if (basepoints0 <= 0)
7858 return false;
7859
7860 target = this;
7861 triggered_spell_id = 31663;
7862 break;
7863 }
7864 break;
7865 }
7866 case SPELLFAMILY_HUNTER:
7867 {
7868 switch (dummySpell->SpellIconID)
7869 {
7870 case 2236: // Thrill of the Hunt
7871 {
7872 if (!procSpell)
7873 return false;
7874
7876
7877 // Disable charge drop because of Lock and Load
7878 if (spell)
7879 ToPlayer()->SetSpellModTakingSpell(spell, false);
7880
7881 // Explosive Shot
7882 if (procSpell->SpellFamilyFlags[2] & 0x200)
7883 {
7884 if (!victim)
7885 return false;
7886 if (AuraEffect const* pEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DUMMY, SPELLFAMILY_HUNTER, 0x0, 0x80000000, 0x0, GetGUID()))
7887 basepoints0 = pEff->GetSpellInfo()->CalcPowerCost(this, SpellSchoolMask(pEff->GetSpellInfo()->SchoolMask)) * 4 / 10 / 3;
7888 }
7889 else
7890 basepoints0 = procSpell->CalcPowerCost(this, SpellSchoolMask(procSpell->SchoolMask)) * 4 / 10;
7891
7892 if (spell)
7893 ToPlayer()->SetSpellModTakingSpell(spell, true);
7894
7895 if (basepoints0 <= 0)
7896 return false;
7897
7898 target = this;
7899 triggered_spell_id = 34720;
7900 break;
7901 }
7902 case 3406: // Hunting Party
7903 {
7904 triggered_spell_id = 57669;
7905 target = this;
7906 break;
7907 }
7908 case 3560: // Rapid Recuperation
7909 {
7910 // This effect only from Rapid Killing (mana regen)
7911 if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
7912 return false;
7913
7914 target = this;
7915
7916 switch (dummySpell->Id)
7917 {
7918 case 53228: // Rank 1
7919 triggered_spell_id = 56654;
7920 break;
7921 case 53232: // Rank 2
7922 triggered_spell_id = 58882;
7923 break;
7924 }
7925 break;
7926 }
7927 }
7928
7929 switch (dummySpell->Id)
7930 {
7931 case 57870: // Glyph of Mend Pet
7932 {
7933 if (!victim)
7934 return false;
7935
7936 victim->CastSpell(victim, 57894, true, nullptr, nullptr, GetGUID());
7937 return true;
7938 }
7939 }
7940 break;
7941 }
7943 {
7944 // Light's Beacon - Beacon of Light
7945 if (dummySpell->Id == 53651)
7946 {
7947 if (!victim)
7948 return false;
7949
7950 // Do not proc from Glyph of Holy Light and Judgement of Light
7951 if (procSpell->Id == 20267 || procSpell->Id == 54968)
7952 {
7953 return false;
7954 }
7955
7956 Unit* beaconTarget = triggeredByAura->GetBase()->GetCaster();
7957 if (!beaconTarget || beaconTarget == this || !beaconTarget->GetAura(53563, victim->GetGUID()))
7958 return false;
7959
7960 basepoints0 = int32(damage);
7961 triggered_spell_id = procSpell->IsRankOf(sSpellMgr->GetSpellInfo(635)) ? 53652 : 53654;
7962
7963 victim->CastCustomSpell(beaconTarget, triggered_spell_id, &basepoints0, nullptr, nullptr, true, 0, triggeredByAura, victim->GetGUID());
7964 return true;
7965 }
7966 // Judgements of the Wise
7967 if (dummySpell->SpellIconID == 3017)
7968 {
7969 target = this;
7970 triggered_spell_id = 31930;
7971 // replenishment
7972 CastSpell(this, 57669, true, castItem, triggeredByAura);
7973 break;
7974 }
7975 // Righteous Vengeance
7976 if (dummySpell->SpellIconID == 3025)
7977 {
7978 if (!victim)
7979 return false;
7980
7981 // 4 damage tick
7982 basepoints0 = triggerAmount * damage / 400;
7983 triggered_spell_id = 61840;
7984 // Add remaining ticks to damage done
7985 victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
7986 return true;
7987 }
7988 // Sheath of Light
7989 if (dummySpell->SpellIconID == 3030)
7990 {
7991 // 4 healing tick
7992 basepoints0 = triggerAmount * damage / 400;
7993 triggered_spell_id = 54203;
7994 break;
7995 }
7996 switch (dummySpell->Id)
7997 {
7998 // Judgement of Light
7999 case 20185:
8000 {
8001 if (!victim || !victim->IsAlive())
8002 return false;
8003
8004 auto* caster = triggeredByAura->GetBase()->GetCaster();
8005 if (!caster || !victim->IsFriendlyTo(caster))
8006 return false;
8007
8008 // 2% of base health
8009 basepoints0 = int32(victim->CountPctFromMaxHealth(2));
8010 victim->CastCustomSpell(victim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
8011 return true;
8012 }
8013 // Judgement of Wisdom
8014 case 20186:
8015 {
8016 if (!victim || !victim->IsAlive() || !victim->HasActivePowerType(POWER_MANA))
8017 return false;
8018
8019 auto* caster = triggeredByAura->GetBase()->GetCaster();
8020 if (!caster || !victim->IsFriendlyTo(caster))
8021 return false;
8022
8023 // 2% of base mana
8024 basepoints0 = int32(CalculatePct(victim->GetCreateMana(), 2));
8025 victim->CastCustomSpell(victim, 20268, &basepoints0, nullptr, nullptr, true, 0, triggeredByAura);
8026 return true;
8027 }
8028 // Holy Power (Redemption Armor set)
8029 case 28789:
8030 {
8031 if (!victim)
8032 return false;
8033
8034 // Set class defined buff
8035 switch (victim->getClass())
8036 {
8037 case CLASS_PALADIN:
8038 case CLASS_PRIEST:
8039 case CLASS_SHAMAN:
8040 case CLASS_DRUID:
8041 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
8042 break;
8043 case CLASS_MAGE:
8044 case CLASS_WARLOCK:
8045 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
8046 break;
8047 case CLASS_HUNTER:
8048 case CLASS_ROGUE:
8049 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
8050 break;
8051 case CLASS_WARRIOR:
8052 triggered_spell_id = 28790; // Increases the friendly target's armor
8053 break;
8054 default:
8055 return false;
8056 }
8057 break;
8058 }
8059 // Seal of Vengeance (damage calc on apply aura)
8060 case 31801:
8061 {
8062 if (effIndex != 0 || !victim) // effect 1, 2 used by seal unleashing code
8063 return false;
8064
8065 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
8066 bool stacker = !procSpell || procSpell->Id == 53595;
8067 // spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements
8068 bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39));
8069
8070 if (!stacker && !damager)
8071 return false;
8072
8073 triggered_spell_id = 31803;
8074
8075 if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID()))
8076 {
8077 if (aur->GetStackAmount() == 5)
8078 {
8079 if (stacker)
8080 aur->RefreshDuration();
8081 }
8082 }
8083
8084 CastSpell(victim, 42463, true, castItem, triggeredByAura); // Seal of Vengeance
8085
8086 if (!stacker)
8087 return false;
8088 break;
8089 }
8090 // Seal of Corruption
8091 case 53736:
8092 {
8093 if (effIndex != 0 || !victim) // effect 1, 2 used by seal unleashing code
8094 return false;
8095
8096 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
8097 bool stacker = !procSpell || procSpell->Id == 53595;
8098 // spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements
8099 bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39));
8100
8101 if (!stacker && !damager)
8102 return false;
8103
8104 triggered_spell_id = 53742;
8105
8106 if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID()))
8107 {
8108 if (aur->GetStackAmount() == 5)
8109 {
8110 if (stacker)
8111 aur->RefreshDuration();
8112 }
8113 }
8114
8115 CastSpell(victim, 53739, true, castItem, triggeredByAura); // Seal of Corruption
8116
8117 if (!stacker)
8118 return false;
8119 break;
8120 }
8121 // Spiritual Attunement
8122 case 31785:
8123 case 33776:
8124 {
8125 // if healed by another unit (victim)
8126 if (this == victim)
8127 return false;
8128
8129 // dont allow non-positive dots to proc
8130 if (!procSpell || !procSpell->IsPositive())
8131 return false;
8132
8133 HealInfo const* healInfo = eventInfo.GetHealInfo();
8134 if (!healInfo)
8135 {
8136 return false;
8137 }
8138
8139 uint32 effectiveHeal = healInfo->GetEffectiveHeal();
8140 if (effectiveHeal)
8141 {
8142 // heal amount
8143 basepoints0 = int32(CalculatePct(effectiveHeal, triggerAmount));
8144 target = this;
8145
8146 if (basepoints0)
8147 triggered_spell_id = 31786;
8148 }
8149 break;
8150 }
8151 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
8152 case 40470:
8153 {
8154 if (!procSpell)
8155 return false;
8156
8157 float chance = 0.0f;
8158
8159 // Flash of light/Holy light
8160 if (procSpell->SpellFamilyFlags[0] & 0xC0000000)
8161 {
8162 triggered_spell_id = 40471;
8163 chance = 15.0f;
8164 }
8165 // Judgement (any)
8166 else if (procSpell->SpellFamilyFlags[0] & 0x800000)
8167 {
8168 triggered_spell_id = 40472;
8169 chance = 50.0f;
8170 }
8171 else
8172 return false;
8173
8174 if (!roll_chance_f(chance))
8175 return false;
8176
8177 break;
8178 }
8179 // Glyph of Holy Light
8180 case 54937:
8181 {
8182 triggered_spell_id = 54968;
8183 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8184 break;
8185 }
8186 // Item - Paladin T8 Holy 2P Bonus
8187 case 64890:
8188 {
8189 triggered_spell_id = 64891;
8190 basepoints0 = triggerAmount * damage / 300;
8191 break;
8192 }
8193 case 71406: // Tiny Abomination in a Jar
8194 case 71545: // Tiny Abomination in a Jar (Heroic)
8195 {
8196 if (!victim || !victim->IsAlive())
8197 return false;
8198
8199 CastSpell(this, 71432, true, nullptr, triggeredByAura);
8200
8201 Aura const* dummy = GetAura(71432);
8202 if (!dummy || dummy->GetStackAmount() < (dummySpell->Id == 71406 ? 8 : 7))
8203 return false;
8204
8205 RemoveAurasDueToSpell(71432);
8206 triggered_spell_id = 71433; // default main hand attack
8207 // roll if offhand
8208 if (Player const* player = ToPlayer())
8209 if (player->GetWeaponForAttack(OFF_ATTACK, true) && urand(0, 1))
8210 triggered_spell_id = 71434;
8211 target = victim;
8212 break;
8213 }
8214 // Item - Icecrown 25 Normal Dagger Proc
8215 case 71880:
8216 {
8217 switch (getPowerType())
8218 {
8219 case POWER_MANA:
8220 triggered_spell_id = 71881;
8221 break;
8222 case POWER_RAGE:
8223 triggered_spell_id = 71883;
8224 break;
8225 case POWER_ENERGY:
8226 triggered_spell_id = 71882;
8227 break;
8228 case POWER_RUNIC_POWER:
8229 triggered_spell_id = 71884;
8230 break;
8231 default:
8232 return false;
8233 }
8234 break;
8235 }
8236 // Item - Icecrown 25 Heroic Dagger Proc
8237 case 71892:
8238 {
8239 switch (getPowerType())
8240 {
8241 case POWER_MANA:
8242 triggered_spell_id = 71888;
8243 break;
8244 case POWER_RAGE:
8245 triggered_spell_id = 71886;
8246 break;
8247 case POWER_ENERGY:
8248 triggered_spell_id = 71887;
8249 break;
8250 case POWER_RUNIC_POWER:
8251 triggered_spell_id = 71885;
8252 break;
8253 default:
8254 return false;
8255 }
8256 break;
8257 }
8258 }
8259 break;
8260 }
8261 case SPELLFAMILY_SHAMAN:
8262 {
8263 switch (dummySpell->Id)
8264 {
8265 // Tidal Force
8266 case 55198:
8267 {
8268 // Remove aura stack from caster
8269 RemoveAuraFromStack(55166);
8270 // drop charges
8271 return false;
8272 }
8273 // Totemic Power (The Earthshatterer set)
8274 case 28823:
8275 {
8276 if (!victim)
8277 return false;
8278
8279 // Set class defined buff
8280 switch (victim->getClass())
8281 {
8282 case CLASS_PALADIN:
8283 case CLASS_PRIEST:
8284 case CLASS_SHAMAN:
8285 case CLASS_DRUID:
8286 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
8287 break;
8288 case CLASS_MAGE:
8289 case CLASS_WARLOCK:
8290 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
8291 break;
8292 case CLASS_HUNTER:
8293 case CLASS_ROGUE:
8294 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
8295 break;
8296 case CLASS_WARRIOR:
8297 triggered_spell_id = 28827; // Increases the friendly target's armor
8298 break;
8299 default:
8300 return false;
8301 }
8302 break;
8303 }
8304 // Lesser Healing Wave (Totem of Flowing Water Relic)
8305 case 28849:
8306 {
8307 target = this;
8308 triggered_spell_id = 28850;
8309 break;
8310 }
8311 // Windfury Weapon (Passive) 1-8 Ranks
8312 case 33757:
8313 {
8314 Player* player = ToPlayer();
8315 if (!player || !castItem || !castItem->IsEquipped() || !victim || !victim->IsAlive())
8316 return false;
8317
8318 if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID())
8319 return false;
8320
8321 WeaponAttackType attType = player->GetAttackBySlot(castItem->GetSlot());
8322 if ((attType != BASE_ATTACK && attType != OFF_ATTACK)
8323 || (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8324 || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK))
8325 return false;
8326
8327 // Now amount of extra power stored in 1 effect of Enchant spell
8328 // Get it by item enchant id
8329 uint32 spellId;
8331 {
8332 case 283:
8333 spellId = 8232;
8334 break; // 1 Rank
8335 case 284:
8336 spellId = 8235;
8337 break; // 2 Rank
8338 case 525:
8339 spellId = 10486;
8340 break; // 3 Rank
8341 case 1669:
8342 spellId = 16362;
8343 break; // 4 Rank
8344 case 2636:
8345 spellId = 25505;
8346 break; // 5 Rank
8347 case 3785:
8348 spellId = 58801;
8349 break; // 6 Rank
8350 case 3786:
8351 spellId = 58803;
8352 break; // 7 Rank
8353 case 3787:
8354 spellId = 58804;
8355 break; // 8 Rank
8356 default:
8357 {
8358 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) {} for spell id: {} (Windfury)",
8359 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)), dummySpell->Id);
8360 return false;
8361 }
8362 }
8363
8364 SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(spellId);
8365 if (!windfurySpellInfo)
8366 {
8367 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non-existing spell id: {} (Windfury)", spellId);
8368 return false;
8369 }
8370
8371 int32 extra_attack_power = CalculateSpellDamage(victim, windfurySpellInfo, 1);
8372
8373 // Value gained from additional AP
8374 basepoints0 = int32(extra_attack_power / 14.0f * GetAttackTime(attType) / 1000);
8375
8376 if (procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)
8377 triggered_spell_id = 25504;
8378
8379 if (procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8380 triggered_spell_id = 33750;
8381
8382 // custom cooldown processing case
8383 if (player->HasSpellCooldown(dummySpell->Id))
8384 return false;
8385
8386 // apply cooldown before cast to prevent processing itself
8387 player->AddSpellCooldown(dummySpell->Id, 0, 3 * IN_MILLISECONDS);
8388
8389 // Attack Twice
8390 for (uint32 i = 0; i < 2; ++i)
8391 CastCustomSpell(victim, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
8392
8393 return true;
8394 }
8395 // Shaman Tier 6 Trinket
8396 case 40463:
8397 {
8398 if (!procSpell)
8399 return false;
8400
8401 float chance;
8402 if (procSpell->SpellFamilyFlags[0] & 0x1)
8403 {
8404 triggered_spell_id = 40465; // Lightning Bolt
8405 chance = 15.0f;
8406 }
8407 else if (procSpell->SpellFamilyFlags[0] & 0x80)
8408 {
8409 triggered_spell_id = 40465; // Lesser Healing Wave
8410 chance = 10.0f;
8411 }
8412 else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
8413 {
8414 triggered_spell_id = 40466; // Stormstrike
8415 chance = 50.0f;
8416 }
8417 else
8418 return false;
8419
8420 if (!roll_chance_f(chance))
8421 return false;
8422
8423 target = this;
8424 break;
8425 }
8426 // Glyph of Healing Wave
8427 case 55440:
8428 {
8429 // Not proc from self heals
8430 if (this == victim)
8431 return false;
8432 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8433 target = this;
8434 triggered_spell_id = 55533;
8435 break;
8436 }
8437 // Spirit Hunt
8438 case 58877:
8439 {
8440 // Cast on owner
8441 target = GetOwner();
8442 if (!target)
8443 return false;
8444 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8445 triggered_spell_id = 58879;
8446 // Heal wolf
8447 CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
8448 break;
8449 }
8450 // Shaman T9 Elemental 4P Bonus
8451 case 67228:
8452 {
8453 // Lava Burst
8454 if (procSpell->SpellFamilyFlags[1] & 0x1000)
8455 {
8456 triggered_spell_id = 71824;
8457 SpellInfo const* triggeredSpell = sSpellMgr->GetSpellInfo(triggered_spell_id);
8458 if (!triggeredSpell)
8459 return false;
8460 basepoints0 = CalculatePct(int32(damage), triggerAmount) / (triggeredSpell->GetMaxDuration() / triggeredSpell->Effects[0].Amplitude);
8461 }
8462 break;
8463 }
8464 // Item - Shaman T10 Elemental 4P Bonus
8465 case 70817:
8466 {
8467 if (!target)
8468 return false;
8469 // try to find spell Flame Shock on the target
8470 if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0x0, 0x0, GetGUID()))
8471 {
8472 Aura* flameShock = aurEff->GetBase();
8473 int32 extraTime = 2 * aurEff->GetAmplitude();
8474 flameShock->SetMaxDuration(flameShock->GetMaxDuration() + extraTime);
8475 flameShock->SetDuration(flameShock->GetDuration() + extraTime);
8476
8477 return true;
8478 }
8479 // if not found Flame Shock
8480 return false;
8481 }
8482 break;
8483 }
8484 // Frozen Power
8485 if (dummySpell->SpellIconID == 3780)
8486 {
8487 if (!target)
8488 return false;
8489 if (GetDistance(target) < 15.0f)
8490 return false;
8491 float chance = (float)triggerAmount;
8492 if (!roll_chance_f(chance))
8493 return false;
8494
8495 triggered_spell_id = 63685;
8496 break;
8497 }
8498 // Ancestral Awakening
8499 if (dummySpell->SpellIconID == 3065)
8500 {
8501 triggered_spell_id = 52759;
8502 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8503 target = this;
8504 break;
8505 }
8506 // Flametongue Weapon (Passive)
8507 if (dummySpell->SpellFamilyFlags[0] & 0x200000)
8508 {
8509 if (!IsPlayer() || !victim || !victim->IsAlive() || !castItem || !castItem->IsEquipped())
8510 return false;
8511
8512 WeaponAttackType attType = Player::GetAttackBySlot(castItem->GetSlot());
8513 if ((attType != BASE_ATTACK && attType != OFF_ATTACK)
8514 || (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8515 || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK))
8516 return false;
8517
8518 float fire_onhit = float(CalculatePct(dummySpell->Effects[EFFECT_0]. CalcValue(), 1.0f));
8519
8520 float add_spellpower = (float)(SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE)
8522
8523 // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84%
8524 ApplyPct(add_spellpower, 3.84f);
8525
8526 // Enchant on Off-Hand and ready?
8527 if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8528 {
8529 float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK) / 1000.0f;
8530
8531 // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
8532 basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
8533 triggered_spell_id = 10444;
8534 }
8535
8536 // Enchant on Main-Hand and ready?
8537 else if (castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)
8538 {
8539 float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK) / 1000.0f;
8540
8541 // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
8542 basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
8543 triggered_spell_id = 10444;
8544 }
8545
8546 // If not ready, we should return, shouldn't we?!
8547 else
8548 return false;
8549
8550 CastCustomSpell(victim, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
8551 return true;
8552 }
8553 // Improved Water Shield
8554 if (dummySpell->SpellIconID == 2287)
8555 {
8556 if (!procSpell)
8557 return false;
8558
8559 // Default chance for Healing Wave and Riptide
8560 float chance = (float)triggeredByAura->GetAmount();
8561
8562 if (procSpell->SpellFamilyFlags[0] & 0x80)
8563 // Lesser Healing Wave - 0.6 of default
8564 chance *= 0.6f;
8565 else if (procSpell->SpellFamilyFlags[0] & 0x100)
8566 // Chain heal - 0.3 of default
8567 chance *= 0.3f;
8568
8569 if (!roll_chance_f(chance))
8570 return false;
8571
8572 // Water Shield
8573 if (AuraEffect const* aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0))
8574 {
8575 uint32 spell = aurEff->GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
8576 CastSpell(this, spell, true, castItem, triggeredByAura);
8577 return true;
8578 }
8579 return false;
8580 }
8581 // Lightning Overload
8582 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
8583 {
8584 if (!procSpell || !IsPlayer() || !victim)
8585 return false;
8586
8587 uint32 spell = 45284;
8588
8589 // chain lightning only procs 1/3 of the time
8590 if (procSpell->SpellFamilyFlags[0] & 0x2)
8591 {
8592 if (!roll_chance_i(33))
8593 return false;
8594 spell = 45297;
8595 }
8596
8597 if (procEx & PROC_EX_CRITICAL_HIT)
8598 damage /= 2;
8599
8600 // do not reduce damage-spells have correct basepoints
8601 damage /= 2;
8602 int32 dmg = damage;
8603
8604 // Cast
8605 CastCustomSpell(victim, spell, &dmg, 0, 0, true, castItem, triggeredByAura);
8606 return true;
8607 }
8608 // Static Shock
8609 if (dummySpell->SpellIconID == 3059)
8610 {
8611 // Lightning Shield
8613 {
8614 uint32 spell = sSpellMgr->GetSpellWithRank(26364, aurEff->GetSpellInfo()->GetRank());
8615 CastSpell(target, spell, true, castItem, triggeredByAura);
8616 aurEff->GetBase()->DropCharge();
8617 return true;
8618 }
8619 return false;
8620 }
8621 break;
8622 }
8624 {
8625 // Improved Blood Presence
8626 if (dummySpell->SpellIconID == 2636)
8627 {
8628 if (!IsPlayer())
8629 return false;
8630 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8631 break;
8632 }
8633 // Butchery
8634 if (dummySpell->SpellIconID == 2664)
8635 {
8636 basepoints0 = triggerAmount;
8637 triggered_spell_id = 50163;
8638 target = this;
8639 break;
8640 }
8641 // Mark of Blood
8642 if (dummySpell->Id == 49005)
8643 {
8645 triggered_spell_id = 61607;
8646 break;
8647 }
8648 // Unholy Blight
8649 if (dummySpell->Id == 49194)
8650 {
8651 triggered_spell_id = 50536;
8652 SpellInfo const* unholyBlight = sSpellMgr->GetSpellInfo(triggered_spell_id);
8653 if (!unholyBlight || !victim)
8654 return false;
8655
8656 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8657
8658 //Glyph of Unholy Blight
8659 if (AuraEffect* glyph = GetAuraEffect(63332, 0))
8660 AddPct(basepoints0, glyph->GetAmount());
8661
8662 basepoints0 = basepoints0 / (unholyBlight->GetMaxDuration() / unholyBlight->Effects[0].Amplitude);
8663 victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
8664 return true;
8665 }
8666 // Vendetta
8667 if (dummySpell->SpellFamilyFlags[0] & 0x10000)
8668 {
8669 basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
8670 triggered_spell_id = 50181;
8671 target = this;
8672 break;
8673 }
8674 // Necrosis
8675 if (dummySpell->SpellIconID == 2709)
8676 {
8677 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8678 triggered_spell_id = 51460;
8679 break;
8680 }
8681 // Threat of Thassarian
8682 if (dummySpell->SpellIconID == 2023)
8683 {
8684 // Must Dual Wield
8685 if (!procSpell || !HasOffhandWeaponForAttack())
8686 return false;
8687 // Chance as basepoints for dummy aura
8688 if (!roll_chance_i(triggerAmount))
8689 return false;
8690
8691 switch (procSpell->Id)
8692 {
8693 // Obliterate
8694 case 49020:
8695 triggered_spell_id = 66198;
8696 break; // Rank 1
8697 case 51423:
8698 triggered_spell_id = 66972;
8699 break; // Rank 2
8700 case 51424:
8701 triggered_spell_id = 66973;
8702 break; // Rank 3
8703 case 51425:
8704 triggered_spell_id = 66974;
8705 break; // Rank 4
8706
8707 // Frost Strike
8708 case 49143:
8709 triggered_spell_id = 66196;
8710 break; // Rank 1
8711 case 51416:
8712 triggered_spell_id = 66958;
8713 break; // Rank 2
8714 case 51417:
8715 triggered_spell_id = 66959;
8716 break; // Rank 3
8717 case 51418:
8718 triggered_spell_id = 66960;
8719 break; // Rank 4
8720 case 51419:
8721 triggered_spell_id = 66961;
8722 break; // Rank 5
8723 case 55268:
8724 triggered_spell_id = 66962;
8725 break; // Rank 6
8726
8727 // Plague Strike
8728 case 45462:
8729 triggered_spell_id = 66216;
8730 break; // Rank 1
8731 case 49917:
8732 triggered_spell_id = 66988;
8733 break; // Rank 2
8734 case 49918:
8735 triggered_spell_id = 66989;
8736 break; // Rank 3
8737 case 49919:
8738 triggered_spell_id = 66990;
8739 break; // Rank 4
8740 case 49920:
8741 triggered_spell_id = 66991;
8742 break; // Rank 5
8743 case 49921:
8744 triggered_spell_id = 66992;
8745 break; // Rank 6
8746
8747 // Death Strike
8748 case 49998:
8749 triggered_spell_id = 66188;
8750 break; // Rank 1
8751 case 49999:
8752 triggered_spell_id = 66950;
8753 break; // Rank 2
8754 case 45463:
8755 triggered_spell_id = 66951;
8756 break; // Rank 3
8757 case 49923:
8758 triggered_spell_id = 66952;
8759 break; // Rank 4
8760 case 49924:
8761 triggered_spell_id = 66953;
8762 break; // Rank 5
8763
8764 // Rune Strike
8765 case 56815:
8766 triggered_spell_id = 66217;
8767 break; // Rank 1
8768
8769 // Blood Strike
8770 case 45902:
8771 triggered_spell_id = 66215;
8772 break; // Rank 1
8773 case 49926:
8774 triggered_spell_id = 66975;
8775 break; // Rank 2
8776 case 49927:
8777 triggered_spell_id = 66976;
8778 break; // Rank 3
8779 case 49928:
8780 triggered_spell_id = 66977;
8781 break; // Rank 4
8782 case 49929:
8783 triggered_spell_id = 66978;
8784 break; // Rank 5
8785 case 49930:
8786 triggered_spell_id = 66979;
8787 break; // Rank 6
8788 default:
8789 return false;
8790 }
8791
8792 // This should do, restore spell mod so next attack can also use this!
8793 // crit chance for first strike is already computed
8794 ToPlayer()->RestoreSpellMods(m_currentSpells[CURRENT_GENERIC_SPELL], 51124, nullptr); // Killing Machine
8795 ToPlayer()->RestoreSpellMods(m_currentSpells[CURRENT_GENERIC_SPELL], 49796, nullptr); // Deathchill
8796
8797 // Xinef: Somehow basepoints are divided by 2 which is later divided by 2 (offhand multiplier)
8798 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
8799 if (triggerEntry->SchoolMask & SPELL_SCHOOL_MASK_NORMAL)
8800 basepoints0 = triggerEntry->Effects[EFFECT_0].BasePoints * 2;
8801
8802 SetCantProc(true);
8803 if (basepoints0)
8804 CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
8805 else
8806 CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
8807 SetCantProc(false);
8808 return true;
8809 }
8810 // Runic Power Back on Snare/Root
8811 if (dummySpell->Id == 61257)
8812 {
8813 // only for spells and hit/crit (trigger start always) and not start from self casted spells
8814 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
8815 return false;
8816 // Need snare or root mechanic
8817 if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_SNARE))))
8818 return false;
8819 triggered_spell_id = 61258;
8820 target = this;
8821 break;
8822 }
8823 // Sudden Doom
8824 if (dummySpell->SpellIconID == 1939 && IsPlayer())
8825 {
8826 SpellChainNode const* chain = nullptr;
8827 // get highest rank of the Death Coil spell
8828 PlayerSpellMap const& sp_list = ToPlayer()->GetSpellMap();
8829 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
8830 {
8831 // check if shown in spell book
8832 if (!itr->second->Active || !itr->second->IsInSpec(ToPlayer()->GetActiveSpec()) || itr->second->State == PLAYERSPELL_REMOVED)
8833 continue;
8834
8835 SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(itr->first);
8836 if (!spellProto)
8837 continue;
8838
8839 if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
8840 && spellProto->SpellFamilyFlags[0] & 0x2000)
8841 {
8842 SpellChainNode const* newChain = sSpellMgr->GetSpellChainNode(itr->first);
8843
8844 // No chain entry or entry lower than found entry
8845 if (!chain || !newChain || (chain->rank < newChain->rank))
8846 {
8847 triggered_spell_id = itr->first;
8848 chain = newChain;
8849 }
8850 else
8851 continue;
8852 // Found spell is last in chain - do not need to look more
8853 // Optimisation for most common case
8854 if (chain && chain->last->Id == itr->first)
8855 break;
8856 }
8857 }
8858 }
8859 break;
8860 }
8861 case SPELLFAMILY_POTION:
8862 {
8863 // alchemist's stone
8864 if (dummySpell->Id == 17619)
8865 {
8866 if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
8867 {
8868 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
8869 {
8870 if (procSpell->Effects[i].Effect == SPELL_EFFECT_HEAL)
8871 {
8872 triggered_spell_id = 21399;
8873 }
8874 else if (procSpell->Effects[i].Effect == SPELL_EFFECT_ENERGIZE)
8875 {
8876 triggered_spell_id = 21400;
8877 }
8878 else
8879 continue;
8880
8881 basepoints0 = int32(CalculateSpellDamage(this, procSpell, i) * 0.4f);
8882 CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, nullptr, triggeredByAura);
8883 }
8884 return true;
8885 }
8886 }
8887 break;
8888 }
8889 case SPELLFAMILY_PET:
8890 {
8891 switch (dummySpell->SpellIconID)
8892 {
8893 // Guard Dog
8894 case 201:
8895 {
8896 if (!victim)
8897 return false;
8898
8899 triggered_spell_id = 54445;
8900 target = this;
8901 float addThreat = float(CalculatePct(procSpell->Effects[0].CalcValue(this), triggerAmount));
8902 victim->AddThreat(this, addThreat);
8903 break;
8904 }
8905 // Silverback
8906 case 1582:
8907 triggered_spell_id = dummySpell->Id == 62765 ? 62801 : 62800;
8908 target = this;
8909 break;
8910 }
8911 break;
8912 }
8913 default:
8914 break;
8915 }
8916
8917 // if not handled by custom case, get triggered spell from dummySpell proto
8918 if (!triggered_spell_id)
8919 triggered_spell_id = dummySpell->Effects[triggeredByAura->GetEffIndex()].TriggerSpell;
8920
8921 // processed charge only counting case
8922 if (!triggered_spell_id)
8923 return true;
8924
8925 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
8926 if (!triggerEntry)
8927 {
8928 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: Spell {} has non-existing triggered spell {}", dummySpell->Id, triggered_spell_id);
8929 return false;
8930 }
8931
8932 if (cooldown_spell_id == 0)
8933 cooldown_spell_id = triggered_spell_id;
8934
8935 if (cooldown)
8936 {
8937 if (HasSpellCooldown(cooldown_spell_id))
8938 return false;
8939
8940 AddSpellCooldown(cooldown_spell_id, 0, cooldown);
8941 }
8942
8943 if (basepoints0)
8944 CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
8945 else
8946 CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
8947
8948 return true;
8949}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
EnchantmentSlot
Definition Item.h:168
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
std::map< uint32, SpellCooldown > SpellCooldowns
Definition Player.h:210
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition Player.h:195
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:677
@ PLAYERSPELL_REMOVED
Definition Player.h:123
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
@ SPELL_EFFECT_ENERGIZE
Definition SharedDefines.h:819
@ LANG_UNIVERSAL
Definition SharedDefines.h:746
@ CLASS_DRUID
Definition SharedDefines.h:151
@ CLASS_SHAMAN
Definition SharedDefines.h:147
@ CLASS_PRIEST
Definition SharedDefines.h:145
@ CLASS_WARLOCK
Definition SharedDefines.h:149
@ CLASS_MAGE
Definition SharedDefines.h:148
@ CLASS_PALADIN
Definition SharedDefines.h:142
@ CLASS_ROGUE
Definition SharedDefines.h:144
@ MECHANIC_STUN
Definition SharedDefines.h:1348
@ MECHANIC_ROOT
Definition SharedDefines.h:1343
@ MECHANIC_SNARE
Definition SharedDefines.h:1347
@ SPELLFAMILY_WARLOCK
Definition SharedDefines.h:3789
@ SPELLFAMILY_PALADIN
Definition SharedDefines.h:3794
@ SPELLFAMILY_HUNTER
Definition SharedDefines.h:3793
@ SPELLFAMILY_POTION
Definition SharedDefines.h:3797
@ SPELLFAMILY_ROGUE
Definition SharedDefines.h:3792
@ SPELLFAMILY_DRUID
Definition SharedDefines.h:3791
@ SPELLFAMILY_PET
Definition SharedDefines.h:3801
@ REP_EXALTED
Definition SharedDefines.h:187
@ SPELL_SCHOOL_MASK_SHADOW
Definition SharedDefines.h:313
@ SPELL_SCHOOL_MASK_FIRE
Definition SharedDefines.h:310
@ SPELL_SCHOOL_MASK_FROST
Definition SharedDefines.h:312
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition SpellAuraDefines.h:105
@ SPELL_AURA_HASTE_SPELLS
Definition SpellAuraDefines.h:279
@ SPELL_AURA_MOD_MELEE_HASTE
Definition SpellAuraDefines.h:201
@ SPELL_AURA_MOD_DECREASE_SPEED
Definition SpellAuraDefines.h:96
@ SPELL_AURA_PERIODIC_DUMMY
Definition SpellAuraDefines.h:289
@ PROC_EX_INTERNAL_HOT
Definition SpellMgr.h:220
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:128
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:122
WeaponAttackType
Definition Unit.h:215
T ApplyPct(T &base, U pct)
Definition Util.h:64
Definition Unit.h:380
uint32 GetEffectiveHeal() const
Definition Unit.h:420
uint8 GetSlot() const
Definition Item.h:281
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
bool IsEquipped() const
Definition Item.cpp:789
void SetSpellModTakingSpell(Spell *spell, bool apply)
Definition Player.cpp:10054
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9902
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16326
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1763
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition Player.cpp:11054
SpellCooldowns GetSpellCooldowns() const
Definition Player.h:2161
ReputationRank GetReputationRank(uint32 faction_id) const
Definition Player.cpp:5855
Unit * GetSelectedUnit() const
Definition Player.cpp:11496
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3521
void Say(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles said message in regular chat based on declared language and in config pre-defined Range.
Definition Player.cpp:9371
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:409
Spell * m_spellModTakingSpell
Definition Player.h:2565
static WeaponAttackType GetAttackBySlot(uint8 slot)
Definition PlayerStorage.cpp:544
uint32 ProcChance
Definition SpellInfo.h:356
SpellInfo const * GetSpellInfo() const
Definition Spell.h:587
int32 GetPowerCost() const
Definition Spell.h:588
uint32 GetCreatePowers(Powers power) const
Definition Unit.cpp:15894
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5711
void RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
Definition Unit.cpp:5383
int32 CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
Definition Unit.cpp:14969
void SetCantProc(bool apply)
Definition Unit.cpp:17543
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1101
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5032
int32 SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask, bool isDoT=false)
Definition Unit.cpp:12183
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10431
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:12149
uint32 CountPctFromMaxHealth(int32 pct) const
Definition Unit.h:1106
void CastDelayedSpellWithPeriodicAmount(Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
Definition Unit.cpp:20296
Powers getPowerType() const
Definition Unit.h:1116
void RemoveMovementImpairingAuras(bool withRoot)
Definition Unit.cpp:5364
Definition SpellMgr.h:547
SpellInfo const * last
Definition SpellMgr.h:551
uint8 rank
Definition SpellMgr.h:552
SpellInfo const * first
Definition SpellMgr.h:550

References AddPct(), Player::AddSpellCooldown(), AddSpellCooldown(), AddThreat(), ApplyPct(), AURA_REMOVE_BY_ENEMY_SPELL, BASE_ATTACK, SpellInfo::CalcPowerCost(), CalculatePct(), CalculateSpellDamage(), CastCustomSpell(), CastDelayedSpellWithPeriodicAmount(), CastSpell(), CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, CountPctFromMaxHealth(), CURRENT_GENERIC_SPELL, EFFECT_0, EFFECT_1, SpellInfo::Effects, ObjectGuid::Empty, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, SpellInfo::EquippedItemClass, SpellChainNode::first, SpellInfo::GetAllEffectsMechanicMask(), AuraEffect::GetAmount(), Player::GetAttackBySlot(), GetAttackTime(), GetAura(), GetAuraEffect(), GetAuraEffectsByType(), AuraEffect::GetBase(), AuraEffect::GetCaster(), Aura::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetCastItemGUID(), Aura::GetCharges(), getClass(), GetCreateMana(), GetCreatePowers(), WorldObject::GetDistance(), Aura::GetDuration(), Aura::GetEffect(), HealInfo::GetEffectiveHeal(), AuraEffect::GetEffIndex(), Item::GetEnchantmentId(), GameTime::GetGameTime(), Player::GetGroup(), GetGuardianPet(), Object::GetGUID(), Object::GetGUID(), ProcEventInfo::GetHealInfo(), Player::GetItemByGuid(), Aura::GetMaxDuration(), SpellInfo::GetMaxDuration(), GetMaxPower(), GetOwner(), Spell::GetPowerCost(), getPowerType(), ProcEventInfo::GetProcSpell(), Player::GetReputationRank(), SpellInfo::GetSchoolMask(), Player::GetSelectedUnit(), Item::GetSlot(), Player::GetSpellCooldowns(), AuraEffect::GetSpellInfo(), Player::GetSpellMap(), Aura::GetStackAmount(), GetVictim(), HasActivePowerType(), HasAura(), Position::HasInArc(), HasOffhandWeaponForAttack(), Player::HasSpellCooldown(), HasSpellCooldown(), HealthBelowPct(), SpellInfo::Id, IN_MILLISECONDS, irand(), IsAlive(), Object::IsCreature(), Item::IsEquipped(), IsFriendlyTo(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsRankOf(), LANG_UNIVERSAL, SpellChainNode::last, LOG_ERROR, m_currentSpells, Player::m_spellModTakingSpell, SpellInfo::ManaCost, MAX_SPELL_EFFECTS, MECHANIC_ROOT, MECHANIC_SNARE, MECHANIC_STUN, OFF_ATTACK, PLAYERSPELL_REMOVED, POWER_ENERGY, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, PROC_EX_CRITICAL_HIT, PROC_EX_INTERNAL_HOT, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, SpellInfo::ProcChance, RAND(), SpellChainNode::rank, RemoveAuraFromStack(), RemoveAurasByType(), RemoveAurasDueToSpell(), RemoveAurasWithMechanic(), RemoveMovementImpairingAuras(), Player::RemoveSpellCooldown(), REP_EXALTED, Player::RestoreSpellMods(), roll_chance_f(), roll_chance_i(), Player::Say(), SpellInfo::SchoolMask, AuraEffect::SetAmount(), SetCantProc(), Aura::SetDuration(), Aura::SetMaxDuration(), Player::SetSpellModTakingSpell(), SPELL_AURA_DUMMY, SPELL_AURA_HASTE_SPELLS, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_MOD_MELEE_HASTE, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_PERIODIC_DUMMY, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_LEECH, SPELL_AURA_PROC_TRIGGER_SPELL, SPELL_EFFECT_ENERGIZE, SPELL_EFFECT_HEAL, SPELL_SCHOOL_MASK_FIRE, SPELL_SCHOOL_MASK_FROST, SPELL_SCHOOL_MASK_NORMAL, SPELL_SCHOOL_MASK_SHADOW, SpellBaseDamageBonusDone(), SpellBaseDamageBonusTaken(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_PET, SPELLFAMILY_POTION, SPELLFAMILY_PRIEST, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARLOCK, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SPELLVALUE_BASE_POINT0, SpellInfo::SpellVisual, sSpellMgr, TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and urand().

Referenced by ProcDamageAndSpellFor().

◆ HandleEmoteCommand()

void Unit::HandleEmoteCommand ( uint32  emoteId)
2037{
2039 packet.EmoteID = emoteId;
2040 packet.Guid = GetGUID();
2041 SendMessageToSet(packet.Write(), true);
2042}
Definition ChatPackets.h:29
WorldPacket const * Write() override
Definition ChatPackets.cpp:20
uint32 EmoteID
Definition ChatPackets.h:35
ObjectGuid Guid
Definition ChatPackets.h:36

References WorldPackets::Chat::Emote::EmoteID, Object::GetGUID(), WorldPackets::Chat::Emote::Guid, WorldObject::SendMessageToSet(), and WorldPackets::Chat::Emote::Write().

Referenced by npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), boss_viscidus::DamageTaken(), DealMeleeDamage(), boss_twinemperorsAI::DoAction(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), boss_razuvious_minion::boss_razuvious_minionAI::DoAction(), boss_felblood_kaelthas::DoAction(), boss_kalecgos::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), StandUpEvent::Execute(), PartyTimeEmoteEvent::Execute(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), WorldSession::HandleEmoteOpcode(), spell_chapter5_return_to_capital::HandleHit(), npc_commandscript::HandleNpcSayCommand(), npc_commandscript::HandleNpcYellCommand(), WorldSession::HandleTextEmoteOpcode(), npc_maiev_illidan::IsSummonedBy(), npc_akama_illidan::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_sentinel_leader::MovementInform(), npc_sentinel_infiltrator::MovementInform(), npc_fos_leader_second::npc_fos_leader_secondAI::MovementInform(), boss_illidan_stormrage::MovementInform(), npc_akama_illidan::MovementInform(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::MovementInform(), boss_felmyst::MovementInform(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::MovementInform(), boss_nightbane::PathEndReached(), boss_nefarian::PathEndReached(), spell_gen_spectator_cheer_trigger::PrepareSpellScript(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), PetAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_thekal::Reset(), npc_zealot_lorkhan::Reset(), npc_zealot_zath::Reset(), boss_razuvious_minion::boss_razuvious_minionAI::ScheduleAttackDummy(), boss_felmyst::ScheduleGroundAbilities(), boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight(), CreatureTextMgr::SendEmote(), boss_grand_warlock_nethekurse::SetData(), npc_harrison_jones::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), boss_felmyst::StartIntro(), boss_ahune::Submerge(), boss_nightbane::TriggerHealthTakeOff(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_sentinel_leader::UpdateAI(), npc_sentinel_infiltrator::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_forest_frog::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_shenthul::npc_shenthulAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_valiance_keep_cannoneer::npc_valiance_keep_cannoneerAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_dancing_flames::npc_dancing_flamesAI::UpdateAI(), npc_maxx_a_million_escort::npc_maxx_a_million_escortAI::UpdateAI(), npc_rocknot::npc_rocknotAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_taretha::npc_tarethaAI::WaypointReached(), npc_general_andorov::WaypointReached(), npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached(), npc_engineer_helice::npc_engineer_heliceAI::WaypointReached(), npc_maxx_a_million_escort::npc_maxx_a_million_escortAI::WaypointReached(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ HandleOverrideClassScriptAuraProc()

bool Unit::HandleOverrideClassScriptAuraProc ( Unit victim,
uint32  damage,
AuraEffect triggeredByAura,
SpellInfo const *  procSpell,
uint32  cooldown 
)
private
10052{
10053 int32 scriptId = triggeredByAura->GetMiscValue();
10054
10055 if (!victim || !victim->IsAlive())
10056 return false;
10057
10058 Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && IsPlayer()
10059 ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
10060
10061 uint32 triggered_spell_id = 0;
10062
10063 switch (scriptId)
10064 {
10065 case 836: // Improved Blizzard (Rank 1)
10066 {
10067 if (!procSpell || procSpell->SpellVisual[0] != 9487)
10068 return false;
10069 triggered_spell_id = 12484;
10070 break;
10071 }
10072 case 988: // Improved Blizzard (Rank 2)
10073 {
10074 if (!procSpell || procSpell->SpellVisual[0] != 9487)
10075 return false;
10076 triggered_spell_id = 12485;
10077 break;
10078 }
10079 case 989: // Improved Blizzard (Rank 3)
10080 {
10081 if (!procSpell || procSpell->SpellVisual[0] != 9487)
10082 return false;
10083 triggered_spell_id = 12486;
10084 break;
10085 }
10086 case 4533: // Dreamwalker Raiment 2 pieces bonus
10087 {
10088 // Chance 50%
10089 if (!roll_chance_i(50))
10090 return false;
10091
10092 switch (victim->getPowerType())
10093 {
10094 case POWER_MANA:
10095 triggered_spell_id = 28722;
10096 break;
10097 case POWER_RAGE:
10098 triggered_spell_id = 28723;
10099 break;
10100 case POWER_ENERGY:
10101 triggered_spell_id = 28724;
10102 break;
10103 default:
10104 return false;
10105 }
10106 break;
10107 }
10108 case 4537: // Dreamwalker Raiment 6 pieces bonus
10109 triggered_spell_id = 28750; // Blessing of the Claw
10110 break;
10111 case 5497: // Improved Mana Gems
10112 triggered_spell_id = 37445; // Mana Surge
10113 break;
10114 case 7010: // Revitalize - can proc on full hp target
10115 case 7011:
10116 case 7012:
10117 {
10118 if (!roll_chance_i(triggeredByAura->GetAmount()))
10119 return false;
10120 switch (victim->getPowerType())
10121 {
10122 case POWER_MANA:
10123 triggered_spell_id = 48542;
10124 break;
10125 case POWER_RAGE:
10126 triggered_spell_id = 48541;
10127 break;
10128 case POWER_ENERGY:
10129 triggered_spell_id = 48540;
10130 break;
10131 case POWER_RUNIC_POWER:
10132 triggered_spell_id = 48543;
10133 break;
10134 default:
10135 break;
10136 }
10137 break;
10138 }
10139 default:
10140 break;
10141 }
10142
10143 // not processed
10144 if (!triggered_spell_id)
10145 return false;
10146
10147 // standard non-dummy case
10148 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
10149
10150 if (!triggerEntry)
10151 {
10152 LOG_ERROR("entities.unit", "Unit::HandleOverrideClassScriptAuraProc: Spell {} triggering for class script id {}", triggered_spell_id, scriptId);
10153 return false;
10154 }
10155
10156 if (cooldown)
10157 {
10158 if (HasSpellCooldown(triggered_spell_id))
10159 return false;
10160
10161 AddSpellCooldown(triggered_spell_id, 0, cooldown);
10162 }
10163
10164 CastSpell(victim, triggered_spell_id, true, castItem, triggeredByAura);
10165
10166 return true;
10167}

References AddSpellCooldown(), CastSpell(), AuraEffect::GetAmount(), AuraEffect::GetBase(), Aura::GetCastItemGUID(), Player::GetItemByGuid(), AuraEffect::GetMiscValue(), getPowerType(), HasSpellCooldown(), IsAlive(), Object::IsPlayer(), LOG_ERROR, POWER_ENERGY, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, roll_chance_i(), SpellInfo::SpellVisual, sSpellMgr, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ HandleProcExtraAttackFor()

void Unit::HandleProcExtraAttackFor ( Unit victim,
uint32  count 
)
2797{
2798 while (count)
2799 {
2800 --count;
2801 AttackerStateUpdate(victim, BASE_ATTACK, true);
2802 }
2803}
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition Unit.cpp:2601

References AttackerStateUpdate(), and BASE_ATTACK.

Referenced by Update().

◆ HandleProcTriggerSpell()

bool Unit::HandleProcTriggerSpell ( Unit victim,
uint32  damage,
AuraEffect triggeredByAura,
SpellInfo const *  procSpell,
uint32  procFlag,
uint32  procEx,
uint32  cooldown,
uint32  procPhase,
ProcEventInfo eventInfo 
)
private
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
9149{
9150 // Get triggered aura spell info
9151 SpellInfo const* auraSpellInfo = triggeredByAura->GetSpellInfo();
9152
9153 // Basepoints of trigger aura
9154 int32 triggerAmount = triggeredByAura->GetAmount();
9155
9156 // Set trigger spell id, target, custom basepoints
9157 uint32 trigger_spell_id = auraSpellInfo->Effects[triggeredByAura->GetEffIndex()].TriggerSpell;
9158
9159 Unit* target = nullptr;
9160 int32 basepoints0 = 0;
9161
9162 if (triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
9163 basepoints0 = triggerAmount;
9164
9165 Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && IsPlayer()
9166 ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
9167
9168 // Try handle unknown trigger spells
9169 //if (sSpellMgr->GetSpellInfo(trigger_spell_id) == nullptr)
9170 {
9171 switch (auraSpellInfo->SpellFamilyName)
9172 {
9174 switch (auraSpellInfo->Id)
9175 {
9176 case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
9177 // Pct value stored in dummy
9178 if (!victim)
9179 return false;
9180 basepoints0 = victim->GetCreateHealth() * auraSpellInfo->Effects[1].CalcValue() / 100;
9181 target = victim;
9182 break;
9183 case 57345: // Darkmoon Card: Greatness
9184 {
9185 float stat = 0.0f;
9186 // strength
9187 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229; stat = GetStat(STAT_STRENGTH); }
9188 // agility
9189 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233; stat = GetStat(STAT_AGILITY); }
9190 // intellect
9191 if (GetStat(STAT_INTELLECT) > stat) { trigger_spell_id = 60234; stat = GetStat(STAT_INTELLECT);}
9192 // spirit
9193 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
9194 break;
9195 }
9196 case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
9197 {
9198 if (!damage)
9199 return false;
9200 float stat = 0.0f;
9201 // strength
9202 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708; stat = GetStat(STAT_STRENGTH); }
9203 // agility
9204 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
9205 break;
9206 }
9207 case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
9208 {
9209 if (!damage)
9210 return false;
9211 float stat = 0.0f;
9212 // strength
9213 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773; stat = GetStat(STAT_STRENGTH); }
9214 // agility
9215 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
9216 break;
9217 }
9218 case 27522: // Mana Drain Trigger
9219 case 40336: // Mana Drain Trigger
9220 case 46939: // Black Bow of the Betrayer
9221 {
9222 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
9223 if (IsAlive())
9224 CastSpell(this, 29471, true, castItem, triggeredByAura);
9225 if (victim && victim->IsAlive())
9226 CastSpell(victim, 27526, true, castItem, triggeredByAura);
9227 return true;
9228 }
9229 // Forge of Souls, Devourer of Souls, Mirrored Soul
9230 case 69023:
9231 {
9232 int32 dmg = damage * 0.45f;
9233 if (dmg > 0)
9234 if (Aura* a = GetAura(69023))
9235 if (Unit* c = a->GetCaster())
9236 CastCustomSpell(c, 69034, &dmg, 0, 0, true);
9237 return true;
9238 }
9239 // Soul-Trader Beacon proc aura
9240 case 50051:
9241 {
9242 if (!victim)
9243 return false;
9244
9245 if (Creature* cr = GetCompanionPet())
9246 cr->CastSpell(victim, 50101, true);
9247
9248 return false;
9249 }
9250 }
9251 break;
9252 case SPELLFAMILY_MAGE:
9253 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
9254 {
9255 switch (auraSpellInfo->Id)
9256 {
9257 case 31641: // Rank 1
9258 case 31642: // Rank 2
9259 trigger_spell_id = 31643;
9260 break;
9261 default:
9262 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} miss posibly Blazing Speed", auraSpellInfo->Id);
9263 return false;
9264 }
9265 }
9266 else if (auraSpellInfo->Id == 71761) // Deep Freeze Immunity State (only permanent)
9267 {
9268 Creature* creature = victim->ToCreature();
9269 if (!creature || !creature->HasMechanicTemplateImmunity(1 << (MECHANIC_STUN - 1)))
9270 return false;
9271 }
9272 break;
9274 {
9275 // Nether Protection
9276 if (auraSpellInfo->SpellIconID == 1985)
9277 {
9278 if (!procSpell)
9279 return false;
9280 switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
9281 {
9283 return false; // ignore
9284 case SPELL_SCHOOL_HOLY:
9285 trigger_spell_id = 54370;
9286 break;
9287 case SPELL_SCHOOL_FIRE:
9288 trigger_spell_id = 54371;
9289 break;
9291 trigger_spell_id = 54375;
9292 break;
9293 case SPELL_SCHOOL_FROST:
9294 trigger_spell_id = 54372;
9295 break;
9297 trigger_spell_id = 54374;
9298 break;
9300 trigger_spell_id = 54373;
9301 break;
9302 default:
9303 return false;
9304 }
9305 }
9306 break;
9307 }
9308 case SPELLFAMILY_PRIEST:
9309 {
9310 // Blessed Recovery
9311 if (auraSpellInfo->SpellIconID == 1875)
9312 {
9313 switch (auraSpellInfo->Id)
9314 {
9315 case 27811:
9316 trigger_spell_id = 27813;
9317 break;
9318 case 27815:
9319 trigger_spell_id = 27817;
9320 break;
9321 case 27816:
9322 trigger_spell_id = 27818;
9323 break;
9324 default:
9325 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} not handled in BR", auraSpellInfo->Id);
9326 return false;
9327 }
9328 basepoints0 = CalculatePct(int32(damage), triggerAmount) / 3;
9329 target = this;
9330 // Add remaining ticks to healing done
9331 CastDelayedSpellWithPeriodicAmount(this, trigger_spell_id, SPELL_AURA_PERIODIC_HEAL, basepoints0);
9332 return true;
9333 }
9334 break;
9335 }
9336 case SPELLFAMILY_DRUID:
9337 {
9338 switch (auraSpellInfo->Id)
9339 {
9340 // Druid Forms Trinket
9341 case 37336:
9342 {
9343 switch (GetShapeshiftForm())
9344 {
9345 case FORM_NONE:
9346 trigger_spell_id = 37344;
9347 break;
9348 case FORM_CAT:
9349 trigger_spell_id = 37341;
9350 break;
9351 case FORM_BEAR:
9352 case FORM_DIREBEAR:
9353 trigger_spell_id = 37340;
9354 break;
9355 case FORM_TREE:
9356 trigger_spell_id = 37342;
9357 break;
9358 case FORM_MOONKIN:
9359 trigger_spell_id = 37343;
9360 break;
9361 default:
9362 return false;
9363 }
9364 break;
9365 }
9366 // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
9367 case 67353:
9368 {
9369 switch (GetShapeshiftForm())
9370 {
9371 case FORM_CAT:
9372 trigger_spell_id = 67355;
9373 break;
9374 case FORM_BEAR:
9375 case FORM_DIREBEAR:
9376 trigger_spell_id = 67354;
9377 break;
9378 default:
9379 return false;
9380 }
9381 break;
9382 }
9383 default:
9384 break;
9385 }
9386 break;
9387 }
9388 case SPELLFAMILY_HUNTER:
9389 {
9390 if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots
9391 {
9392 if (!victim)
9393 return false;
9394
9395 switch (auraSpellInfo->Id)
9396 {
9397 case 53234: // Rank 1
9398 case 53237: // Rank 2
9399 case 53238: // Rank 3
9400 trigger_spell_id = 63468;
9401 break;
9402 default:
9403 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} miss posibly Piercing Shots", auraSpellInfo->Id);
9404 return false;
9405 }
9406 SpellInfo const* TriggerPS = sSpellMgr->GetSpellInfo(trigger_spell_id);
9407 if (!TriggerPS)
9408 return false;
9409
9410 basepoints0 = CalculatePct(int32(damage), triggerAmount) / (TriggerPS->GetMaxDuration() / TriggerPS->Effects[0].Amplitude);
9411 victim->CastDelayedSpellWithPeriodicAmount(this, trigger_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
9412 return true;
9413 }
9414 // Item - Hunter T9 4P Bonus (Steady Shot)
9415 else if (auraSpellInfo->Id == 67151)
9416 {
9417 if (!IsPlayer() || !ToPlayer()->GetPet())
9418 return false;
9419
9420 target = ToPlayer()->GetPet();
9421 trigger_spell_id = 68130;
9422 break;
9423 }
9424 break;
9425 }
9427 {
9428 switch (auraSpellInfo->Id)
9429 {
9430 case 37657: // Lightning Capacitor
9431 case 54841: // Thunder Capacitor
9432 case 67712: // Item - Coliseum 25 Normal Caster Trinket
9433 case 67758: // Item - Coliseum 25 Heroic Caster Trinket
9434 {
9435 if (!victim || !victim->IsAlive() || !IsPlayer())
9436 return false;
9437
9438 uint32 stack_spell_id = 0;
9439 switch (auraSpellInfo->Id)
9440 {
9441 case 37657:
9442 stack_spell_id = 37658;
9443 trigger_spell_id = 37661;
9444 break;
9445 case 54841:
9446 stack_spell_id = 54842;
9447 trigger_spell_id = 54843;
9448 break;
9449 case 67712:
9450 stack_spell_id = 67713;
9451 trigger_spell_id = 67714;
9452 break;
9453 case 67758:
9454 stack_spell_id = 67759;
9455 trigger_spell_id = 67760;
9456 break;
9457 }
9458
9459 if (cooldown && ToPlayer()->HasSpellCooldown(stack_spell_id))
9460 {
9461 return false;
9462 }
9463
9464 CastSpell(this, stack_spell_id, true, nullptr, triggeredByAura);
9465
9466 Aura* dummy = GetAura(stack_spell_id);
9467 if (!dummy || dummy->GetStackAmount() < triggerAmount)
9468 {
9469 return false;
9470 }
9471
9472 if (cooldown)
9473 {
9474 ToPlayer()->AddSpellCooldown(stack_spell_id, 0, cooldown);
9475 }
9476 RemoveAurasDueToSpell(stack_spell_id);
9477 CastSpell(victim, trigger_spell_id, true, nullptr, triggeredByAura);
9478 return true;
9479 }
9480 default:
9481 // Illumination
9482 if (auraSpellInfo->SpellIconID == 241)
9483 {
9484 if (!procSpell)
9485 return false;
9486 // procspell is triggered spell but we need mana cost of original casted spell
9487 uint32 originalSpellId = procSpell->Id;
9488 // Holy Shock heal
9489 if (procSpell->SpellFamilyFlags[1] & 0x00010000)
9490 {
9491 switch (procSpell->Id)
9492 {
9493 case 25914:
9494 originalSpellId = 20473;
9495 break;
9496 case 25913:
9497 originalSpellId = 20929;
9498 break;
9499 case 25903:
9500 originalSpellId = 20930;
9501 break;
9502 case 27175:
9503 originalSpellId = 27174;
9504 break;
9505 case 33074:
9506 originalSpellId = 33072;
9507 break;
9508 case 48820:
9509 originalSpellId = 48824;
9510 break;
9511 case 48821:
9512 originalSpellId = 48825;
9513 break;
9514 default:
9515 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} not handled in HShock", procSpell->Id);
9516 return false;
9517 }
9518 }
9519 SpellInfo const* originalSpell = sSpellMgr->GetSpellInfo(originalSpellId);
9520 if (!originalSpell)
9521 {
9522 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} unknown but selected as original in Illu", originalSpellId);
9523 return false;
9524 }
9525 // percent stored in effect 1 (class scripts) base points
9526 int32 cost = int32(originalSpell->ManaCost + CalculatePct(GetCreateMana(), originalSpell->ManaCostPercentage));
9527 basepoints0 = CalculatePct(cost, auraSpellInfo->Effects[1].CalcValue());
9528 trigger_spell_id = 20272;
9529 target = this;
9530 }
9531 break;
9532 }
9533 break;
9534 }
9535 case SPELLFAMILY_SHAMAN:
9536 {
9537 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
9538 if (auraSpellInfo->SpellFamilyFlags[0] & 0x400 && auraSpellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT))
9539 {
9540 // Do not proc off from self-casted items
9541 if (Spell const* spell = eventInfo.GetProcSpell())
9542 {
9543 if (spell->m_castItemGUID && victim->GetGUID() == GetGUID())
9544 {
9545 return false;
9546 }
9547 }
9548
9549 trigger_spell_id = sSpellMgr->GetSpellWithRank(26364, auraSpellInfo->GetRank());
9550 }
9551 // Nature's Guardian
9552 else if (auraSpellInfo->SpellIconID == 2013)
9553 {
9554 // Check health condition - should drop to less 30% (damage deal after this!)
9555 if (!HealthBelowPctDamaged(30, damage))
9556 return false;
9557
9558 if (victim && victim->IsAlive())
9559 victim->GetThreatMgr().ModifyThreatByPercent(this, -10);
9560
9561 basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
9562 trigger_spell_id = 31616;
9563 target = this;
9564 }
9565 break;
9566 }
9568 {
9569 // Acclimation
9570 if (auraSpellInfo->SpellIconID == 1930)
9571 {
9572 if (!procSpell)
9573 return false;
9574 switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
9575 {
9577 return false; // ignore
9578 case SPELL_SCHOOL_HOLY:
9579 trigger_spell_id = 50490;
9580 break;
9581 case SPELL_SCHOOL_FIRE:
9582 trigger_spell_id = 50362;
9583 break;
9585 trigger_spell_id = 50488;
9586 break;
9587 case SPELL_SCHOOL_FROST:
9588 trigger_spell_id = 50485;
9589 break;
9591 trigger_spell_id = 50489;
9592 break;
9594 trigger_spell_id = 50486;
9595 break;
9596 default:
9597 return false;
9598 }
9599 }
9600 // Blood Presence (Improved)
9601 else if (auraSpellInfo->Id == 63611)
9602 {
9603 if (!IsPlayer())
9604 return false;
9605
9606 trigger_spell_id = 50475;
9607 basepoints0 = CalculatePct(int32(damage), triggerAmount);
9608 }
9609 break;
9610 }
9611 }
9612 }
9613
9614 // All ok. Check current trigger spell
9615 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(trigger_spell_id);
9616 if (!triggerEntry)
9617 {
9618 // Don't cast unknown spell
9619 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} (effIndex: {}) has unknown TriggerSpell {}. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex(), trigger_spell_id);
9620 return false;
9621 }
9622
9623 // not allow proc extra attack spell at extra attack
9624 if (triggerEntry->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
9625 {
9626 uint32 lastExtraAttackSpell = eventInfo.GetActor()->GetLastExtraAttackSpell();
9627
9628 // Patch 1.12.0(?) extra attack abilities can no longer chain proc themselves
9629 if (lastExtraAttackSpell == trigger_spell_id)
9630 {
9631 return false;
9632 }
9633
9634 // Patch 2.2.0 Sword Specialization (Warrior, Rogue) extra attack can no longer proc additional extra attacks
9635 // 3.3.5 Sword Specialization (Warrior), Hack and Slash (Rogue)
9636 if (lastExtraAttackSpell == SPELL_SWORD_SPECIALIZATION || lastExtraAttackSpell == SPELL_HACK_AND_SLASH)
9637 {
9638 return false;
9639 }
9640 }
9641
9642 // Custom requirements (not listed in procEx) Warning! damage dealing after this
9643 // Custom triggered spells
9644 switch (auraSpellInfo->Id)
9645 {
9646 // Deep Wounds
9647 case 12834:
9648 case 12849:
9649 case 12867:
9650 {
9651 if (!IsPlayer())
9652 return false;
9653
9654 if (procFlags & PROC_FLAG_DONE_OFFHAND_ATTACK)
9656 else
9658 break;
9659 }
9660 // Persistent Shield (Scarab Brooch trinket)
9661 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
9662 case 26467:
9663 {
9664 basepoints0 = int32(CalculatePct(damage, 15));
9665 target = victim;
9666 trigger_spell_id = 26470;
9667 break;
9668 }
9669 // Unyielding Knights (item exploit 29108\29109)
9670 case 38164:
9671 {
9672 if (!victim || victim->GetEntry() != 19457) // Proc only if your target is Grillok
9673 return false;
9674 break;
9675 }
9676 // Deflection
9677 case 52420:
9678 {
9679 if (!HealthBelowPct(35))
9680 return false;
9681 break;
9682 }
9683
9684 // Cheat Death
9685 case 28845:
9686 {
9687 // When your health drops below 20%
9688 if (HealthBelowPctDamaged(20, damage) || HealthBelowPct(20))
9689 return false;
9690 break;
9691 }
9692 // Deadly Swiftness (Rank 1)
9693 case 31255:
9694 {
9695 // whenever you deal damage to a target who is below 20% health.
9696 if (!victim || !victim->IsAlive() || victim->HealthAbovePct(20))
9697 return false;
9698
9699 target = this;
9700 trigger_spell_id = 22588;
9701 [[fallthrough]];
9702 }
9703 // Bonus Healing (Crystal Spire of Karabor mace)
9704 case 40971:
9705 {
9706 // If your target is below $s1% health
9707 if (!victim || !victim->IsAlive() || victim->HealthAbovePct(triggerAmount))
9708 return false;
9709 break;
9710 }
9711 // Rapid Recuperation
9712 case 53228:
9713 case 53232:
9714 {
9715 // This effect only from Rapid Fire (ability cast)
9716 if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x20))
9717 return false;
9718 break;
9719 }
9720 // Decimation
9721 case 63156:
9722 case 63158:
9723 // Can proc only if target has hp below 35%
9724 if (!victim || !victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
9725 return false;
9726 break;
9727 // Ulduar, Hodir, Toasty Fire
9728 case 62821:
9729 if (!this->IsPlayer()) // spell has Attribute, but persistent area auras ignore it
9730 return false;
9731 break;
9732 case 15337: // Improved Spirit Tap (Rank 1)
9733 case 15338: // Improved Spirit Tap (Rank 2)
9734 {
9735 if (!procSpell)
9736 return false;
9737
9738 if (procSpell->SpellFamilyFlags[0] & 0x800000)
9739 if ((procSpell->Id != 58381) || !roll_chance_i(50))
9740 return false;
9741
9742 target = victim;
9743 break;
9744 }
9745 // Professor Putricide - Ooze Spell Tank Protection
9746 case 71770:
9747 if (victim)
9748 victim->CastSpell(victim, trigger_spell_id, true); // EffectImplicitTarget is self
9749 return true;
9750 case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
9751 case 71634: // Item - Icecrown 25 Normal Tank Trinket 1
9752 case 71640: // Item - Icecrown 25 Heroic Tank Trinket 1
9753 case 75475: // Item - Chamber of Aspects 25 Normal Tank Trinket
9754 case 75481: // Item - Chamber of Aspects 25 Heroic Tank Trinket
9755 {
9756 // Procs only if damage takes health below $s1%
9757 if (!HealthBelowPctDamaged(triggerAmount, damage))
9758 return false;
9759 break;
9760 }
9761 default:
9762 break;
9763 }
9764
9765 if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
9766 {
9767 // Xinef: keep this order, Aura 70656 has SpellIconID 85!
9768 // Item - Death Knight T10 Melee 4P Bonus
9769 if (auraSpellInfo->Id == 70656)
9770 {
9772 return false;
9773
9774 for (uint8 i = 0; i < MAX_RUNES; ++i)
9775 if (ToPlayer()->GetRuneCooldown(i) == 0)
9776 return false;
9777 }
9778 // Blade Barrier
9779 else if (auraSpellInfo->SpellIconID == 85)
9780 {
9781 Player* plr = ToPlayer();
9782 if (!plr || !plr->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY) || !procSpell)
9783 return false;
9784
9786 return false;
9787 }
9788 // Rime
9789 else if (auraSpellInfo->SpellIconID == 56)
9790 {
9791 if (!IsPlayer())
9792 return false;
9793
9794 // Howling Blast
9796 }
9797 }
9798
9799 // Custom basepoints/target for exist spell
9800 // dummy basepoints or other customs
9801 switch (trigger_spell_id)
9802 {
9803 // Auras which should proc on area aura source (caster in this case):
9804 // Turn the Tables
9805 case 52914:
9806 case 52915:
9807 case 52910:
9808 // Honor Among Thieves
9809 case 51699:
9810 {
9811 target = triggeredByAura->GetBase()->GetCaster();
9812 if (!target)
9813 return false;
9814
9815 if (Player* pTarget = target->ToPlayer())
9816 {
9817 if (cooldown)
9818 {
9819 if (pTarget->HasSpellCooldown(trigger_spell_id))
9820 return false;
9821 pTarget->AddSpellCooldown(trigger_spell_id, 0, cooldown);
9822 }
9823
9824 Unit* cptarget = nullptr;
9825 if (trigger_spell_id == 51699)
9826 {
9827 cptarget = pTarget->GetComboTarget();
9828 if (!cptarget)
9829 {
9830 cptarget = pTarget->GetSelectedUnit();
9831 }
9832 }
9833 else
9834 cptarget = target;
9835
9836 if (cptarget)
9837 {
9838 target->CastSpell(cptarget, trigger_spell_id, true);
9839 return true;
9840 }
9841 }
9842 return false;
9843 }
9844 // Cast positive spell on enemy target
9845 case 20233: // Improved Lay on Hands (cast on target)
9846 {
9847 target = victim;
9848 break;
9849 }
9850 // Ruby Drake, Evasive Aura
9851 case 50241:
9852 {
9853 if (GetAura(50240))
9854 return false;
9855
9856 break;
9857 }
9858 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
9859 case 15250: // Rogue Setup
9860 {
9861 // applied only for main target
9862 if (!victim || (IsPlayer() && victim != ToPlayer()->GetSelectedUnit()))
9863 return false;
9864 break; // continue normal case
9865 }
9866 // Finish movies that add combo
9867 case 14189: // Seal Fate (Netherblade set)
9868 case 14157: // Ruthlessness
9869 {
9870 victim = nullptr;
9871 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
9872 break;
9873 }
9874 // Item - Druid T10 Balance 2P Bonus
9875 case 16870:
9876 {
9877 if (HasAura(70718))
9878 CastSpell(this, 70721, true);
9879 RemoveAurasDueToSpell(trigger_spell_id);
9880 break;
9881 }
9882 // Shamanistic Rage triggered spell
9883 case 30824:
9884 {
9885 basepoints0 = int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), triggerAmount));
9886 break;
9887 }
9888 // Enlightenment (trigger only from mana cost spells)
9889 case 35095:
9890 {
9891 if (!procSpell || procSpell->PowerType != POWER_MANA || (procSpell->ManaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->ManaCostPerlevel == 0))
9892 return false;
9893 break;
9894 }
9895 case 46916: // Slam! (Bloodsurge proc)
9896 case 52437: // Sudden Death
9897 {
9898 // Item - Warrior T10 Melee 4P Bonus
9899 if (AuraEffect const* aurEff = GetAuraEffect(70847, 0))
9900 {
9901 if (!roll_chance_i(aurEff->GetAmount()))
9902 {
9903 // Xinef: dont allow normal proc to override set one
9904 if (GetAura((trigger_spell_id == 46916) ? 71072 : 71069))
9905 return false;
9906 // Xinef: just to be sure
9907 RemoveAurasDueToSpell(70849);
9908 break;
9909 }
9910
9911 // Xinef: fully remove all auras and reapply once more
9912 RemoveAurasDueToSpell(70849);
9913 RemoveAurasDueToSpell(71072);
9914 RemoveAurasDueToSpell(71069);
9915
9916 CastSpell(this, 70849, true, castItem, triggeredByAura); // Extra Charge!
9917 if (trigger_spell_id == 46916)
9918 CastSpell(this, 71072, true, castItem, triggeredByAura); // Slam GCD Reduced
9919 else
9920 CastSpell(this, 71069, true, castItem, triggeredByAura); // Execute GCD Reduced
9921 }
9922 break;
9923 }
9924 // Sword and Board
9925 case 50227:
9926 {
9927 // Remove cooldown on Shield Slam
9928 if (IsPlayer())
9930 break;
9931 }
9932 // Maelstrom Weapon
9933 case 53817:
9934 {
9935 // have rank dependent proc chance, ignore too often cases
9936 // PPM = 2.5 * (rank of talent),
9937 uint32 rank = auraSpellInfo->GetRank();
9938 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
9939 if (!roll_chance_i(20 * rank))
9940 return false;
9941
9942 // Item - Shaman T10 Enhancement 4P Bonus
9943 if (AuraEffect const* aurEff = GetAuraEffect(70832, 0))
9944 if (Aura const* maelstrom = GetAura(53817))
9945 // xinef: we have 4 charges and all proc conditions are met - aura reaches 5 charges
9946 if ((maelstrom->GetStackAmount() == 4) && roll_chance_i(aurEff->GetAmount()))
9947 CastSpell(this, 70831, true, castItem, triggeredByAura);
9948
9949 break;
9950 }
9951 // Astral Shift
9952 case 52179:
9953 {
9954 if (!procSpell || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
9955 return false;
9956
9957 // Need stun, fear or silence mechanic
9958 if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_SILENCE) | (1 << MECHANIC_STUN) | (1 << MECHANIC_FEAR))))
9959 return false;
9960 break;
9961 }
9962 // Glyph of Death's Embrace
9963 case 58679:
9964 {
9965 // Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags
9966 if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000))
9967 return false;
9968 break;
9969 }
9970 // Glyph of Death Grip
9971 case 58628:
9972 {
9973 // remove cooldown of Death Grip
9974 if (IsPlayer())
9975 ToPlayer()->RemoveSpellCooldown(49576, true);
9976 return true;
9977 }
9978 // Savage Defense
9979 case 62606:
9980 {
9981 basepoints0 = CalculatePct(triggerAmount, GetTotalAttackPowerValue(BASE_ATTACK));
9982 break;
9983 }
9984 // Body and Soul
9985 case 64128:
9986 case 65081:
9987 {
9988 // Proc only from PW:S cast
9989 if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x00000001))
9990 return false;
9991 break;
9992 }
9993 // Culling the Herd
9994 case 70893:
9995 {
9996 if (!procSpell)
9997 {
9998 return false;
9999 }
10000 // check if we're doing a critical hit
10001 if (!(procSpell->SpellFamilyFlags[1] & 0x10000000) && (procEx != PROC_EX_CRITICAL_HIT))
10002 return false;
10003 // check if we're procced by Claw, Bite or Smack (need to use the spell icon ID to detect it)
10004 if (!(procSpell->SpellIconID == 262 || procSpell->SpellIconID == 1680 || procSpell->SpellIconID == 473))
10005 return false;
10006 break;
10007 }
10008 // Fingers of Frost, synchronise with Frostbite
10009 case 44544:
10010 {
10011 if (procPhase == PROC_SPELL_PHASE_HIT)
10012 {
10013 // Find Frostbite
10015 {
10016 if (!victim)
10017 return false;
10018
10019 uint8 fofRank = sSpellMgr->GetSpellRank(triggeredByAura->GetId());
10020 uint8 fbRank = sSpellMgr->GetSpellRank(aurEff->GetId());
10021 uint8 chance = uint8(std::ceil(fofRank * fbRank * 16.6f));
10022
10023 if (roll_chance_i(chance))
10024 CastSpell(victim, aurEff->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
10025 }
10026 }
10027 break;
10028 }
10029 }
10030
10031 // try detect target manually if not set
10032 if (!target)
10033 target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry->IsPositive() ? this : victim;
10034
10035 if (cooldown)
10036 {
10037 if (HasSpellCooldown(triggerEntry->Id))
10038 return false;
10039
10040 AddSpellCooldown(triggerEntry->Id, 0, cooldown);
10041 }
10042
10043 if (basepoints0)
10044 CastCustomSpell(target, triggerEntry->Id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
10045 else
10046 CastSpell(target, triggerEntry->Id, true, castItem, triggeredByAura);
10047
10048 return true;
10049}
@ SPELL_EFFECT_ADD_EXTRA_ATTACKS
Definition SharedDefines.h:808
@ SPELL_ATTR1_NO_THREAT
Definition SharedDefines.h:440
@ MECHANIC_FEAR
Definition SharedDefines.h:1341
@ MECHANIC_SILENCE
Definition SharedDefines.h:1345
@ AURA_STATE_HEALTHLESS_35_PERCENT
Definition SharedDefines.h:1316
@ SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
Definition SpellAuraDefines.h:294
@ SPELL_AURA_ADD_TARGET_TRIGGER
Definition SpellAuraDefines.h:172
@ PROC_SPELL_PHASE_HIT
Definition SpellMgr.h:244
@ FORM_DIREBEAR
Definition UnitDefines.h:77
@ FORM_MOONKIN
Definition UnitDefines.h:98
@ FORM_NONE
Definition UnitDefines.h:69
@ FORM_CAT
Definition UnitDefines.h:70
@ FORM_TREE
Definition UnitDefines.h:71
@ FORM_BEAR
Definition UnitDefines.h:74
@ SPELL_HACK_AND_SLASH
Definition Unit.h:299
@ SPELL_SWORD_SPECIALIZATION
Definition Unit.h:298
bool HasMechanicTemplateImmunity(uint32 mask) const
Definition Creature.cpp:2166
bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const
Definition Player.cpp:13481
void RemoveCategoryCooldown(uint32 cat)
Definition Player.cpp:3529
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1302
Spell const * GetProcSpell() const
Definition Unit.h:455
Unit * GetActor()
Definition Unit.h:446
uint8 GetRank() const
Definition SpellInfo.cpp:2390
uint32 ManaCostPercentage
Definition SpellInfo.h:367
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:876
uint32 ManaCost
Definition SpellInfo.h:363
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition ThreatMgr.cpp:576
bool HealthAbovePct(int32 pct) const
Definition Unit.h:1103
Creature * GetCompanionPet() const
Definition Unit.cpp:10881
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15676
uint32 GetLastExtraAttackSpell() const
Definition Unit.h:995
uint32 GetCreateHealth() const
Definition Unit.h:1097
Unit * GetComboTarget() const
Definition Unit.h:1001
float GetStat(Stats stat) const
Definition Unit.h:1043
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1102

References Player::AddSpellCooldown(), AddSpellCooldown(), AURA_STATE_HEALTHLESS_35_PERCENT, BASE_ATTACK, CalculatePct(), CastCustomSpell(), CastDelayedSpellWithPeriodicAmount(), CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, CountPctFromMaxHealth(), EFFECT_0, SpellInfo::Effects, FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_MOONKIN, FORM_NONE, FORM_TREE, ProcEventInfo::GetActor(), SpellInfo::GetAllEffectsMechanicMask(), AuraEffect::GetAmount(), GetAura(), GetAuraEffect(), AuraEffect::GetAuraType(), AuraEffect::GetBase(), Aura::GetCaster(), Aura::GetCastItemGUID(), GetComboTarget(), GetCompanionPet(), GetCreateHealth(), GetCreateMana(), AuraEffect::GetEffIndex(), Object::GetEntry(), GetFirstSchoolInMask(), Object::GetFloatValue(), Object::GetGUID(), Object::GetGUID(), AuraEffect::GetId(), Player::GetItemByGuid(), GetLastExtraAttackSpell(), SpellInfo::GetMaxDuration(), Player::GetPet(), ProcEventInfo::GetProcSpell(), SpellInfo::GetRank(), SpellInfo::GetSchoolMask(), GetShapeshiftForm(), AuraEffect::GetSpellInfo(), Aura::GetStackAmount(), GetStat(), GetThreatMgr(), GetTotalAttackPowerValue(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), SpellInfo::HasEffect(), Creature::HasMechanicTemplateImmunity(), HasSpellCooldown(), HealthAbovePct(), HealthBelowPct(), HealthBelowPctDamaged(), SpellInfo::Id, IsAlive(), Player::IsBaseRuneSlotsOnCooldown(), Player::IsClass(), IsClass(), Object::IsPlayer(), SpellInfo::IsPositive(), LOG_ERROR, SpellInfo::ManaCost, SpellInfo::ManaCostPercentage, SpellInfo::ManaCostPerlevel, MAX_RUNES, MECHANIC_FEAR, MECHANIC_SILENCE, MECHANIC_STUN, ThreatMgr::ModifyThreatByPercent(), POWER_MANA, SpellInfo::PowerType, PROC_EX_CRITICAL_HIT, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_SPELL_PHASE_HIT, RemoveAurasDueToSpell(), Player::RemoveCategoryCooldown(), Player::RemoveSpellCooldown(), roll_chance_i(), RUNE_BLOOD, SPELL_ATTR1_NO_THREAT, SPELL_AURA_ADD_TARGET_TRIGGER, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_ADD_EXTRA_ATTACKS, SPELL_HACK_AND_SLASH, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_NORMAL, SPELL_SCHOOL_SHADOW, SPELL_SWORD_SPECIALIZATION, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_PRIEST, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, sSpellMgr, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STRENGTH, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MINDAMAGE, and UNIT_FIELD_MINOFFHANDDAMAGE.

Referenced by ProcDamageAndSpellFor().

◆ HandleSafeUnitPointersOnDelete()

void Unit::HandleSafeUnitPointersOnDelete ( Unit thisUnit)
static
4390{
4391 if (thisUnit->SafeUnitPointerSet.empty())
4392 return;
4393 for (std::set<SafeUnitPointer*>::iterator itr = thisUnit->SafeUnitPointerSet.begin(); itr != thisUnit->SafeUnitPointerSet.end(); ++itr)
4394 (*itr)->UnitDeleted();
4395
4396 thisUnit->SafeUnitPointerSet.clear();
4397}

References SafeUnitPointerSet.

Referenced by ~Unit().

◆ HandleSpellClick()

bool Unit::HandleSpellClick ( Unit clicker,
int8  seatId = -1 
)

First check simple relations from clicker to clickee

Check database conditions

19548{
19549 Creature* creature = ToCreature();
19550 if (creature && creature->IsAIEnabled)
19551 {
19552 if (!creature->AI()->BeforeSpellClick(clicker))
19553 {
19554 return false;
19555 }
19556 }
19557
19558 bool result = false;
19559 uint32 spellClickEntry = GetVehicleKit() ? GetVehicleKit()->GetCreatureEntry() : GetEntry();
19560 SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(spellClickEntry);
19561 for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
19562 {
19564 if (!itr->second.IsFitToRequirements(clicker, this))
19565 continue;
19566
19568 ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(spellClickEntry, itr->second.spellId);
19569 ConditionSourceInfo info = ConditionSourceInfo(clicker, this);
19570 if (!sConditionMgr->IsObjectMeetToConditions(info, conds))
19571 continue;
19572
19573 Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
19574 Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
19575 ObjectGuid origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();
19576
19577 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->second.spellId);
19578
19579 // xinef: dont allow players to enter vehicles on arena
19580 if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE) && caster->IsPlayer() && caster->FindMap() && caster->FindMap()->IsBattleArena())
19581 continue;
19582
19583 if (seatId > -1)
19584 {
19585 uint8 i = 0;
19586 bool valid = false;
19587 while (i < MAX_SPELL_EFFECTS)
19588 {
19589 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_CONTROL_VEHICLE)
19590 {
19591 valid = true;
19592 break;
19593 }
19594 ++i;
19595 }
19596
19597 if (!valid)
19598 {
19599 LOG_ERROR("sql.sql", "Spell {} specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
19600 continue;
19601 }
19602
19603 if (IsInMap(caster))
19604 caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0 + i), seatId + 1, target, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, nullptr, nullptr, origCasterGUID);
19605 else // This can happen during Player::_LoadAuras
19606 {
19608 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
19609 bp0[j] = spellInfo->Effects[j].BasePoints;
19610
19611 bp0[i] = seatId;
19612 Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, this, clicker, bp0, nullptr, origCasterGUID);
19613 }
19614 }
19615 else
19616 {
19617 if (IsInMap(caster))
19618 caster->CastSpell(target, spellInfo, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, nullptr, nullptr, origCasterGUID);
19619 else
19620 Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, this, clicker, nullptr, nullptr, origCasterGUID);
19621 }
19622
19623 result = true;
19624 }
19625
19626 if (creature && creature->IsAIEnabled)
19627 creature->AI()->OnSpellClick(clicker, result);
19628
19629 return result;
19630}
#define sConditionMgr
Definition ConditionMgr.h:292
std::list< Condition * > ConditionList
Definition ConditionMgr.h:239
std::pair< SpellClickInfoContainer::const_iterator, SpellClickInfoContainer::const_iterator > SpellClickInfoMapBounds
Definition ObjectMgr.h:409
@ NPC_CLICK_CAST_TARGET_CLICKER
Definition SharedDefines.h:702
@ NPC_CLICK_CAST_ORIG_CASTER_OWNER
Definition SharedDefines.h:703
@ NPC_CLICK_CAST_CASTER_CLICKER
Definition SharedDefines.h:701
SpellValueMod
Definition SpellDefines.h:112
virtual void OnSpellClick(Unit *, bool &)
Definition CreatureAI.h:207
virtual bool BeforeSpellClick(Unit *)
Definition CreatureAI.h:205
bool IsBattleArena() const
Definition Map.h:302
bool HasAura(AuraType aura) const
Definition SpellInfo.cpp:893
uint32 GetCreatureEntry() const
Definition Vehicle.h:39
Map * FindMap() const
Definition Object.h:621
Definition ConditionMgr.h:184

References Creature::AI(), CreatureAI::BeforeSpellClick(), CastCustomSpell(), CastSpell(), SpellInfo::Effects, WorldObject::FindMap(), Vehicle::GetCreatureEntry(), Object::GetEntry(), Object::GetGUID(), GetOwnerGUID(), GetVehicleKit(), SpellInfo::HasAura(), IsAIEnabled, Map::IsBattleArena(), WorldObject::IsInMap(), Object::IsPlayer(), LOG_ERROR, MAX_EFFECT_MASK, MAX_SPELL_EFFECTS, NPC_CLICK_CAST_CASTER_CLICKER, NPC_CLICK_CAST_ORIG_CASTER_OWNER, NPC_CLICK_CAST_TARGET_CLICKER, CreatureAI::OnSpellClick(), sConditionMgr, sObjectMgr, SPELL_AURA_CONTROL_VEHICLE, SPELLVALUE_BASE_POINT0, sSpellMgr, Object::ToCreature(), TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE, TRIGGERED_NONE, and Aura::TryRefreshStackOrCreate().

Referenced by boss_xt002::boss_xt002AI::AttachHeart(), boss_kologarn::boss_kologarnAI::AttachLeftArm(), boss_kologarn::boss_kologarnAI::AttachRightArm(), WorldSession::HandleSpellClick(), Vehicle::InstallAccessory(), and npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI().

◆ HandleStatFlatModifier()

bool Unit::HandleStatFlatModifier ( UnitMods  unitMod,
UnitModifierFlatType  modifierType,
float  amount,
bool  apply 
)
15327{
15328 if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_FLAT_END)
15329 {
15330 LOG_ERROR("entities.unit", "ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!");
15331 return false;
15332 }
15333
15334 if (!amount)
15335 return false;
15336
15337 switch (modifierType)
15338 {
15339 case BASE_VALUE:
15340 case TOTAL_VALUE:
15341 m_auraFlatModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
15342 break;
15343 default:
15344 break;
15345 }
15346
15347 UpdateUnitMod(unitMod);
15348 return true;
15349}
void apply(T *val)
Definition ByteConverter.h:40

References BASE_VALUE, LOG_ERROR, m_auraFlatModifiersGroup, MODIFIER_TYPE_FLAT_END, TOTAL_VALUE, UNIT_MOD_END, and UpdateUnitMod().

Referenced by Player::_ApplyItemBonuses(), Player::ApplyEnchantment(), AuraEffect::HandleAuraModAttackPower(), AuraEffect::HandleAuraModIncreaseEnergy(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandleAuraModIncreaseMaxHealth(), AuraEffect::HandleAuraModRangedAttackPower(), AuraEffect::HandleAuraModResistance(), AuraEffect::HandleAuraModResistanceExclusive(), AuraEffect::HandleAuraModStat(), AuraEffect::HandleModBaseResistance(), and Player::UpdateDamageDoneMods().

◆ HasActivePowerType()

◆ HasAllAuras()

template<typename... Auras>
bool Unit::HasAllAuras ( Auras...  spellIds) const
inline

Checks if the unit has ALL specified auras.

Template Parameters
AurasCan be any type convertible to uint32.
Parameters
spellIdsList of spell id's to check for on the unit.
Returns
Returns true if the unit has ALL of the specified auras. Otherwise false.
1473 {
1474 std::vector<uint32> spellList = { static_cast<uint32>(spellIds)... };
1475 return HasAuras(SearchMethod::MatchAll, spellList);
1476 }
bool HasAuras(SearchMethod sm, std::vector< uint32 > &spellIds) const
Check if unit has ANY or ALL specified auras.
Definition Unit.cpp:5828

References HasAuras(), and MatchAll.

Referenced by achievement_staying_buffed_all_winter_10::OnCheck(), achievement_staying_buffed_all_winter_25::OnCheck(), npc_alchemist_adrianna::OnGossipHello(), and npc_nelson::npc_nelsonAI::SpellHit().

◆ HasAllowOnlyAbilityAura()

bool Unit::HasAllowOnlyAbilityAura ( ) const
inline
@ SPELL_AURA_ALLOW_ONLY_ABILITY
Definition SpellAuraDefines.h:326
bool HasAuraType(AuraType auraType) const
Definition Unit.cpp:5858

References HasAuraType(), and SPELL_AURA_ALLOW_ONLY_ABILITY.

Referenced by AuraEffect::HandleAuraAllowOnlyAbility().

◆ HasAnyAuras()

template<typename... Auras>
bool Unit::HasAnyAuras ( Auras...  spellIds) const
inline

◆ HasAOECharmAura()

bool Unit::HasAOECharmAura ( ) const
inline
@ SPELL_AURA_AOE_CHARM
Definition SpellAuraDefines.h:240

References HasAuraType(), and SPELL_AURA_AOE_CHARM.

◆ HasAttackerSpellCritChanceAura()

bool Unit::HasAttackerSpellCritChanceAura ( ) const
inline
@ SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
Definition SpellAuraDefines.h:242

References HasAuraType(), and SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE.

Referenced by SpellTakenCritChance().

◆ HasAura()

bool Unit::HasAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0 
) const
5852{
5853 if (GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask))
5854 return true;
5855 return false;
5856}

References GetAuraApplication().

Referenced by at_hol_hall_of_watchers::_OnTrigger(), boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), Pet::AddToWorld(), spell_warl_health_funnel::ApplyEffect(), Player::ApplyItemDependentAuras(), Player::ApplyItemObtainSpells(), boss_archavon::boss_archavonAI::AttackStart(), boss_emalon::boss_emalonAI::AttackStart(), boss_koralon::boss_koralonAI::AttackStart(), boss_toravon::boss_toravonAI::AttackStart(), boss_leotheras_the_blind::AttackStart(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), boss_hodir::boss_hodirAI::CanAIAttack(), boss_hazzarah::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAIAttack(), boss_chromaggus::boss_chromaggusAI::CanAIAttack(), npc_parasitic_shadowfiend::CanAIAttack(), npc_wg_siege_machine::npc_wg_siege_machineAI::CanControlVehicle(), Player::CanJoinToBattleground(), Player::CanResummonPet(), Player::CanUseAmmo(), Player::CanUseBattlegroundObject(), Player::CastItemCombatSpell(), spell_q12237_rescue_villager::CheckCast(), spell_hun_pet_heart_of_the_phoenix::CheckCast(), Spell::CheckCast(), Spell::CheckCasterAuras(), Spell::CheckItems(), spell_pal_hand_of_sacrifice::CheckTarget(), SpellInfo::CheckTarget(), spell_hun_lock_and_load::CheckTrapProc(), npc_jenny::DamageTaken(), npc_mc_core_hound::npc_mc_core_houndAI::DamageTaken(), boss_sartharion::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), boss_razorscale::boss_razorscaleAI::DamageTaken(), boss_thekal::DamageTaken(), boss_tenris_mirkblood::DamageTaken(), boss_anub_arak::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), boss_kalecgos::DoAction(), boss_illidan_stormrage::DoAction(), npc_midsummer_ribbon_pole_target::DoCleanupChecks(), Spell::DoCreateItem(), Spell::EffectDummy(), Spell::EffectHeal(), Spell::EffectInstaKill(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectSummonPlayer(), Spell::EffectTriggerSpell(), Spell::EffectWeaponDmg(), NPCStaveQuestAI::EvadeOnFeignDeath(), IceTombSummonEvent::Execute(), PartyTimeEmoteEvent::Execute(), spell_class_call_polymorph::FilterTargets(), spell_dru_wild_growth::FilterTargets(), spell_pri_circle_of_healing::FilterTargets(), Spell::finish(), lfg::LFGMgr::FinishDungeon(), GetDispellableAuraList(), Player::GetResurrectionSpellId(), go_wind_stone::go_wind_stoneAI::GossipHello(), go_soulwell::go_soulwellAI::GossipHello(), spell_braziers_hit::HandleAfterEffectApply(), spell_dk_scourge_strike::HandleAfterHit(), spell_dru_enrage::HandleApply(), BattlegroundDS::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraMounted(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattleFieldPortOpcode(), spell_thaddius_pos_neg_charge::HandleDamage(), spell_capacitus_polarity_charge::HandleDamage(), spell_mage_summon_water_elemental::HandleDummy(), spell_rog_preparation::HandleDummy(), spell_warr_charge::HandleDummy(), HandleDummyAuraProc(), spell_q12851_going_bearback::HandleEffectApply(), spell_dk_improved_blood_presence::HandleEffectApply(), spell_dk_improved_frost_presence::HandleEffectApply(), spell_dk_improved_unholy_presence::HandleEffectApply(), spell_oculus_soar_aura::HandleEffectPeriodic(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_dk_improved_blood_presence::HandleEffectRemove(), spell_dk_improved_frost_presence::HandleEffectRemove(), spell_dk_improved_unholy_presence::HandleEffectRemove(), Player::HandleFall(), gm_commandscript::HandleGMVisibleCommand(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), spell_sindragosa_frost_breath::HandleInfusion(), BattlefieldWG::HandleKill(), lookup_commandscript::HandleLookupSpellCommand(), lookup_commandscript::HandleLookupSpellIdCommand(), WorldSession::HandleMessagechatOpcode(), spell_oculus_soar_aura::HandleOnEffectApply(), spell_mark_of_frost_freeze::HandleOnHit(), OPvPCapturePointZM_Graveyard::HandleOpenGo(), spell_hadronox_summon_periodic_aura::HandlePeriodic(), spell_serpentshrine_cavern_coilfang_water::HandlePeriodic(), spell_garr_separation_anxiety_aura::HandlePeriodic(), spell_majordomo_separation_anxiety_aura::HandlePeriodic(), spell_dk_blood_caked_blade::HandleProc(), HandleProcTriggerSpell(), spell_warr_vigilance::HandleRemove(), spell_najentus_hurl_spine::HandleSchoolDamage(), spell_pal_lay_on_hands::HandleScript(), spell_hun_pet_heart_of_the_phoenix::HandleScript(), spell_q12641_death_comes_from_on_high_recall_eye::HandleScriptEffect(), spell_q12611_deathbolt::HandleScriptEffect(), spell_dru_glyph_of_starfire::HandleScriptEffect(), misc_commandscript::HandleUnFreezeCommand(), HasAuras(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InformCloud(), boss_taldaram::InitializeAI(), Player::IsDeserter(), SpellArea::IsFitToRequirements(), boss_krik_thir::boss_krik_thirAI::IsInFrenzy(), npc_anzu_spirit::IsSummonedBy(), go_wg_vehicle_teleporter::go_wg_vehicle_teleporterAI::IsValidVehicle(), lfg::LFGMgr::JoinLfg(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustDied(), boss_professor_putricide::boss_professor_putricideAI::JustDied(), boss_sindragosa::boss_sindragosaAI::JustDied(), boss_hydross_the_unstable::JustDied(), boss_alar::JustDied(), npc_sunblade_scout::JustEngagedWith(), boss_zuljin::JustEngagedWith(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::JustEngagedWith(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::JustEngagedWith(), boss_bjarngrim::JustEngagedWith(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::JustEngagedWith(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::JustEngagedWith(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::JustEngagedWith(), boss_nalorakk::JustEngagedWith(), npc_hivezara_stinger::JustEngagedWith(), boss_vem::JustEngagedWith(), npc_vekniss_stinger::JustEngagedWith(), boss_novos::JustEngagedWith(), boss_faerlina::boss_faerlinaAI::JustEngagedWith(), boss_gurtogg_bloodboil::JustEngagedWith(), boss_hydross_the_unstable::JustEngagedWith(), npc_akama_illidan::JustReachedHome(), boss_hydross_the_unstable::JustReachedHome(), Kill(), boss_hydross_the_unstable::KilledUnit(), boss_hadronox::KilledUnit(), Creature::LoadCreaturesAddon(), ModSpellCastTime(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::MoveInLineOfSight(), npc_custodian_of_time::npc_custodian_of_timeAI::MoveInLineOfSight(), boss_doomwalker::MoveInLineOfSight(), npc_daranelle::npc_daranelleAI::MoveInLineOfSight(), boss_lady_vashj::MovementInform(), boss_felmyst::MovementInform(), boss_kagani_nightstrike::MovementInform(), achievement_fa_la_la_la_ogrila::OnCheck(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), npc_aged_dying_ancient_kodo::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_innkeeper::OnGossipHello(), go_orb_of_domination::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), spell_love_is_in_the_air_romantic_picnic::OnPeriodic(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnPlayerEnter(), MidsummerPlayerScript::OnPlayerUpdateZone(), spell_azjol_nerub_web_wrap_aura::OnRemove(), spell_icc_web_wrap_aura::OnRemove(), spell_gen_damage_reduction_aura::OnRemove(), at_karazhan_atiesh_aran::OnTrigger(), at_hor_battered_hilt_start::OnTrigger(), at_hor_battered_hilt_throw::OnTrigger(), AreaTrigger_at_nats_landing::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), at_commander_dawnforge::OnTrigger(), Acore::FriendlyMissingBuffInRange::operator()(), NotInStomachSelector::operator()(), SindragosaIceTombCheck::operator()(), DefaultTargetSelector::operator()(), VampiricBiteTargetSelector::operator()(), LastPhaseIceTombTargetSelector::operator()(), NonTankLKTargetSelector::operator()(), WebTargetSelector::operator()(), ShadowOfDeathSelector::operator()(), Acore::UnitAuraCheck::operator()(), SpectralBlastCheck::operator()(), SmartScript::ProcessAction(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), Player::ReportedAfkBy(), npc_corrupted_totem::Reset(), boss_janalai::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), boss_magus_telestra::Reset(), boss_illidan_stormrage::Reset(), boss_fathomlord_karathress::Reset(), Player::RewardHonor(), RewardRage(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), boss_jormungarAI::ScheduleEvents(), boss_supremus::SchedulePhase(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), Player::SendInitialPacketsAfterAddToMap(), Player::SendQuestUpdate(), npc_corrupted_totem::SetAura(), npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData(), boss_anomalus::SetData(), npc_thassarian2::npc_thassarian2AI::sGossipHello(), npc_chesspiece::sGossipHello(), npc_omen::npc_omenAI::SpellHit(), npc_nelson::npc_nelsonAI::SpellHit(), npc_necropolis::SpellHit(), boss_sister_svalna::boss_sister_svalnaAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::SpellHit(), npc_necrotic_shard::SpellHit(), boss_magus_telestra::SpellHit(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::SpellHit(), SpellPctDamageModsDone(), SpellTakenCritChance(), boss_moam::SummonedCreatureDies(), boss_apothecary_hummel::boss_apothecary_hummelAI::SummonedCreatureDies(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), npc_mc_core_hound::npc_mc_core_houndAI::UpdateAI(), npc_cyclone::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), boss_hakkar::boss_hakkarAI::UpdateAI(), npc_onyxian_lair_guard::UpdateAI(), boss_moam::UpdateAI(), boss_ossirian::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_anomalus::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), npc_dark_fiend::UpdateAI(), Player::UpdateAreaDependentAuras(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI(), boss_netherspite::UpdatePortals(), Player::UpdateZoneDependentAuras(), and Spell::WriteAmmoToPacket().

◆ HasAuraEffect()

bool Unit::HasAuraEffect ( uint32  spellId,
uint8  effIndex,
ObjectGuid  caster = ObjectGuid::Empty 
) const
5799{
5800 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5801 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
5802 {
5803 if (itr->second->HasEffect(effIndex)
5804 && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
5805 {
5806 return true;
5807 }
5808 }
5809 return false;
5810}

References m_appliedAuras.

Referenced by AuraEffect::HandleAuraModIncreaseFlightSpeed(), spell_q12683_take_sputum_sample::HandleDummy(), AchievementCriteriaData::Meets(), and boss_headless_horseman::UpdateAI().

◆ HasAuras()

bool Unit::HasAuras ( SearchMethod  sm,
std::vector< uint32 > &  spellIds 
) const

Check if unit has ANY or ALL specified auras.

Parameters
smThe search method to use
spellIdsList of spell id's to check for on the unit.
Returns
Returns true if the search method condition is met. Otherwise false.
5829{
5830 if (sm == SearchMethod::MatchAll)
5831 {
5832 for (auto const& spellId : spellIds)
5833 if (!HasAura(spellId))
5834 return false;
5835 return true;
5836 }
5837 else if (sm == SearchMethod::MatchAny)
5838 {
5839 for (auto const& spellId : spellIds)
5840 if (HasAura(spellId))
5841 return true;
5842 return false;
5843 }
5844 else
5845 {
5846 LOG_ERROR("entities.unit", "Unit::HasAuras using non-supported SearchMethod {}", sm);
5847 return false;
5848 }
5849}

References HasAura(), LOG_ERROR, MatchAll, and MatchAny.

Referenced by HasAllAuras(), and HasAnyAuras().

◆ HasAuraState()

bool Unit::HasAuraState ( AuraStateType  flag,
SpellInfo const *  spellProto = nullptr,
Unit const *  Caster = nullptr 
) const
10763{
10764 if (Caster)
10765 {
10766 if (spellProto)
10767 {
10768 AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
10769 for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
10770 if ((*j)->IsAffectedOnSpell(spellProto))
10771 return true;
10772 }
10773 // Check per caster aura state
10774 // If aura with aurastate by caster not found return false
10775 if ((1 << (flag - 1)) & PER_CASTER_AURA_STATE_MASK)
10776 {
10777 AuraStateAurasMapBounds range = m_auraStateAuras.equal_range(flag);
10778 for (AuraStateAurasMap::const_iterator itr = range.first; itr != range.second; ++itr)
10779 if (itr->second->GetBase()->GetCasterGUID() == Caster->GetGUID())
10780 return true;
10781 return false;
10782 }
10783 }
10784
10785 return HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
10786}
@ SPELL_AURA_ABILITY_IGNORE_AURASTATE
Definition SpellAuraDefines.h:325
std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
Definition Unit.h:669

References GetAuraEffectsByType(), Object::GetGUID(), Object::HasFlag(), m_auraStateAuras, PER_CASTER_AURA_STATE_MASK, SPELL_AURA_ABILITY_IGNORE_AURASTATE, and UNIT_FIELD_AURASTATE.

Referenced by Player::_addSpell(), Pet::addSpell(), Spell::CheckCast(), spell_sha_earthliving_weapon::CheckProc(), SpellInfo::CheckTarget(), ClearAllReactives(), Spell::EffectHeal(), Spell::EffectSchoolDMG(), Spell::EffectWeaponDmg(), spell_warr_sweeping_strikes::HandleProc(), HandleProcTriggerSpell(), isFrozen(), Player::LoadFromDB(), SpellPctDamageModsDone(), SpellTakenCritChance(), and UpdateReactives().

◆ HasAuraType()

bool Unit::HasAuraType ( AuraType  auraType) const
5859{
5860 return (!m_modAuras[auraType].empty());
5861}

References m_modAuras.

Referenced by Player::CanTameExoticPets(), AuraEffect::HandleArenaPreparation(), AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraEmpathy(), AuraEffect::HandleAuraFeatherFall(), AuraEffect::HandleAuraHover(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleAuraModStalked(), AuraEffect::HandleAuraTrackStealthed(), AuraEffect::HandleAuraUntrackable(), AuraEffect::HandleAuraWaterWalk(), AuraEffect::HandleComprehendLanguage(), AuraEffect::HandleForceMoveForward(), HasAllowOnlyAbilityAura(), HasAOECharmAura(), HasAttackerSpellCritChanceAura(), HasAuraTypeWithFamilyFlags(), HasCloneCasterAura(), HasConfuseAura(), HasControlVehicleAura(), HasDecreaseSpeedAura(), HasDetectAmoreAura(), HasDetectSpellsAura(), HasFearAura(), HasFeatherFallAura(), HasFlyAura(), HasGhostAura(), HasHealthRegenInCombatAura(), HasHoverAura(), HasIgnoreHitDirectionAura(), HasIgnoreTargetResistAura(), HasIncreaseMountedFlightSpeedAura(), HasIncreaseMountedSpeedAura(), HasInterruptRegenAura(), HasInvisibilityAura(), HasInvisibilityDetectAura(), HasMountedAura(), HasNoPVPCreditAura(), HasOpenStableAura(), HasPacifyAura(), HasPacifySilenceAura(), HasPeriodicDummyAura(), HasPreventDurabilityLossAura(), HasPreventResurectionAura(), HasPreventsFleeingAura(), HasReflectSpellsAura(), HasRegenDuringCombatAura(), HasRootAura(), HasShapeshiftAura(), HasSilenceAura(), HasSpellMagnetAura(), HasSpiritOfRedemptionAura(), HasStealthAura(), HasStealthDetectAura(), HasStunAura(), HasTauntAura(), HasThreatAura(), HasTransformAura(), HasUnattackableAura(), HasWaterBreathingAura(), HasWaterWalkAura(), Player::IsFreeFlying(), and Player::SendInitialPacketsAfterAddToMap().

◆ HasAuraTypeWithAffectMask()

bool Unit::HasAuraTypeWithAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
5892{
5893 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5894 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5895 if ((*i)->IsAffectedOnSpell(affectedSpell))
5896 return true;
5897 return false;
5898}

References GetAuraEffectsByType().

Referenced by AuraEffect::CalculatePeriodic(), Spell::DoSpellHitOnUnit(), Spell::handle_immediate(), Aura::RefreshDuration(), and Aura::RefreshTimersWithMods().

◆ HasAuraTypeWithCaster()

bool Unit::HasAuraTypeWithCaster ( AuraType  auratype,
ObjectGuid  caster 
) const
5864{
5865 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5866 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5867 if (caster == (*i)->GetCasterGUID())
5868 return true;
5869 return false;
5870}

References GetAuraEffectsByType().

Referenced by BuildValuesUpdate(), IsAlwaysDetectableFor(), ThreatContainer::IsPreferredTarget(), and PatchValuesUpdate().

◆ HasAuraTypeWithFamilyFlags()

bool Unit::HasAuraTypeWithFamilyFlags ( AuraType  auraType,
uint32  familyName,
uint32  familyFlags 
) const
780{
781 if (!HasAuraType(auraType))
782 return false;
783 AuraEffectList const& auras = GetAuraEffectsByType(auraType);
784 for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
785 if (SpellInfo const* iterSpellProto = (*itr)->GetSpellInfo())
786 if (iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
787 return true;
788 return false;
789}

References GetAuraEffectsByType(), and HasAuraType().

◆ HasAuraTypeWithMiscvalue()

bool Unit::HasAuraTypeWithMiscvalue ( AuraType  auratype,
int32  miscvalue 
) const
5883{
5884 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5885 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5886 if (miscvalue == (*i)->GetMiscValue())
5887 return true;
5888 return false;
5889}

References GetAuraEffectsByType().

Referenced by Player::Regenerate(), Player::UpdateManaRegen(), and Player::UpdateStats().

◆ HasAuraTypeWithTriggerSpell()

bool Unit::HasAuraTypeWithTriggerSpell ( AuraType  auratype,
uint32  triggerSpell 
) const
5910{
5911 for (AuraEffect const* aura : GetAuraEffectsByType(auratype))
5912 {
5913 if (aura->GetSpellInfo()->Effects[aura->GetEffIndex()].TriggerSpell == triggerSpell)
5914 {
5915 return true;
5916 }
5917 }
5918
5919 return false;
5920}

References GetAuraEffectsByType().

Referenced by WorldSession::HandlePetActionHelper().

◆ HasAuraTypeWithValue()

bool Unit::HasAuraTypeWithValue ( AuraType  auratype,
int32  value 
) const
5901{
5902 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5903 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5904 if (value == (*i)->GetAmount())
5905 return true;
5906 return false;
5907}

References GetAuraEffectsByType().

◆ HasAuraWithMechanic()

bool Unit::HasAuraWithMechanic ( uint32  mechanicMask) const
5946{
5947 for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
5948 {
5949 SpellInfo const* spellInfo = iter->second->GetBase()->GetSpellInfo();
5950 if (spellInfo->Mechanic && (mechanicMask & (1 << spellInfo->Mechanic)))
5951 return true;
5952
5953 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5954 if (iter->second->HasEffect(i) && spellInfo->Effects[i].Effect && spellInfo->Effects[i].Mechanic)
5955 if (mechanicMask & (1 << spellInfo->Effects[i].Mechanic))
5956 return true;
5957 }
5958
5959 return false;
5960}

References SpellInfo::Effects, m_appliedAuras, MAX_SPELL_EFFECTS, and SpellInfo::Mechanic.

Referenced by EarthenPowerTargetSelector::operator()(), SpellPctDamageModsDone(), and SpellTakenCritChance().

◆ HasBreakableByDamageAuraType()

bool Unit::HasBreakableByDamageAuraType ( AuraType  type,
uint32  excludeAura = 0 
) const
792{
793 AuraEffectList const& auras = GetAuraEffectsByType(type);
794 for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
795 if ((!excludeAura || excludeAura != (*itr)->GetSpellInfo()->Id) && //Avoid self interrupt of channeled Crowd Control spells like Seduction
796 ((*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_TAKE_DAMAGE))
797 return true;
798 return false;
799}

References AURA_INTERRUPT_FLAG_TAKE_DAMAGE, and GetAuraEffectsByType().

Referenced by HasBreakableByDamageCrowdControlAura().

◆ HasBreakableByDamageCrowdControlAura()

bool Unit::HasBreakableByDamageCrowdControlAura ( Unit excludeCasterChannel = nullptr) const
802{
803 uint32 excludeAura = 0;
804 if (Spell* currentChanneledSpell = excludeCasterChannel ? excludeCasterChannel->GetCurrentSpell(CURRENT_CHANNELED_SPELL) : nullptr)
805 excludeAura = currentChanneledSpell->GetSpellInfo()->Id; //Avoid self interrupt of channeled Crowd Control spells like Seduction
806
812}
@ SPELL_AURA_MOD_FEAR
Definition SpellAuraDefines.h:70
@ SPELL_AURA_MOD_ROOT
Definition SpellAuraDefines.h:89
@ SPELL_AURA_TRANSFORM
Definition SpellAuraDefines.h:119
@ SPELL_AURA_MOD_CONFUSE
Definition SpellAuraDefines.h:68
@ SPELL_AURA_MOD_STUN
Definition SpellAuraDefines.h:75
bool HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura=0) const
Definition Unit.cpp:791
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1561

References CURRENT_CHANNELED_SPELL, GetCurrentSpell(), HasBreakableByDamageAuraType(), SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, and SPELL_AURA_TRANSFORM.

Referenced by PetAI::CanAttack(), npc_pet_gen_valkyr_guardian::OwnerAttacked(), CasterAI::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), and PetAI::UpdateAI().

◆ HasCloneCasterAura()

bool Unit::HasCloneCasterAura ( ) const
inline
@ SPELL_AURA_CLONE_CASTER
Definition SpellAuraDefines.h:310

References HasAuraType(), and SPELL_AURA_CLONE_CASTER.

Referenced by WorldSession::HandleMirrorImageDataRequest().

◆ HasConfuseAura()

bool Unit::HasConfuseAura ( ) const
inline

◆ HasControlVehicleAura()

bool Unit::HasControlVehicleAura ( ) const
inline

◆ HasDecreaseSpeedAura()

bool Unit::HasDecreaseSpeedAura ( ) const
inline

◆ HasDetectAmoreAura()

bool Unit::HasDetectAmoreAura ( ) const
inline
@ SPELL_AURA_DETECT_AMORE
Definition SpellAuraDefines.h:233

References HasAuraType(), and SPELL_AURA_DETECT_AMORE.

Referenced by AuraEffect::HandleDetectAmore().

◆ HasDetectSpellsAura()

bool Unit::HasDetectSpellsAura ( ) const
inline
@ SPELL_AURA_DEFLECT_SPELLS
Definition SpellAuraDefines.h:350

References HasAuraType(), and SPELL_AURA_DEFLECT_SPELLS.

◆ HasExtraUnitMovementFlag()

uint16 Unit::HasExtraUnitMovementFlag ( uint16  f) const
inline

◆ HasFearAura()

◆ HasFeatherFallAura()

bool Unit::HasFeatherFallAura ( ) const
inline
@ SPELL_AURA_FEATHER_FALL
Definition SpellAuraDefines.h:168

References HasAuraType(), and SPELL_AURA_FEATHER_FALL.

Referenced by Player::HandleFall().

◆ HasFlyAura()

◆ HasGhostAura()

bool Unit::HasGhostAura ( ) const
inline

◆ HasHealthRegenInCombatAura()

bool Unit::HasHealthRegenInCombatAura ( ) const
inline
@ SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
Definition SpellAuraDefines.h:224

References HasAuraType(), and SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT.

Referenced by Player::RegenerateAll().

◆ HasHoverAura()

bool Unit::HasHoverAura ( ) const
inline
1782{ return HasAuraType(SPELL_AURA_HOVER); };
@ SPELL_AURA_HOVER
Definition SpellAuraDefines.h:169

References HasAuraType(), and SPELL_AURA_HOVER.

Referenced by Player::HandleFall(), and Creature::UpdateMovementFlags().

◆ HasIgnoreHitDirectionAura()

bool Unit::HasIgnoreHitDirectionAura ( ) const
inline

◆ HasIgnoreTargetResistAura()

bool Unit::HasIgnoreTargetResistAura ( ) const
inline

◆ HasIncreaseMountedFlightSpeedAura()

◆ HasIncreaseMountedSpeedAura()

bool Unit::HasIncreaseMountedSpeedAura ( ) const
inline
@ SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
Definition SpellAuraDefines.h:95

References HasAuraType(), and SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED.

◆ HasInterruptRegenAura()

bool Unit::HasInterruptRegenAura ( ) const
inline
@ SPELL_AURA_INTERRUPT_REGEN
Definition SpellAuraDefines.h:157

References HasAuraType(), and SPELL_AURA_INTERRUPT_REGEN.

Referenced by Player::Regenerate().

◆ HasInvisibilityAura()

bool Unit::HasInvisibilityAura ( ) const
inline

◆ HasInvisibilityDetectAura()

bool Unit::HasInvisibilityDetectAura ( ) const
inline
@ SPELL_AURA_MOD_INVISIBILITY_DETECT
Definition SpellAuraDefines.h:82

References HasAuraType(), and SPELL_AURA_MOD_INVISIBILITY_DETECT.

Referenced by AuraEffect::HandleModInvisibilityDetect().

◆ HasLeewayMovement()

bool Unit::HasLeewayMovement ( ) const
inline
1710 {
1712 && !IsWalking();
1713 }
@ MOVEMENTFLAG_STRAFE_LEFT
Definition UnitDefines.h:371
@ MOVEMENTFLAG_STRAFE_RIGHT
Definition UnitDefines.h:372
bool IsWalking() const
Definition Unit.h:1687
bool HasMovementFlag(uint32 flag) const
Definition Object.h:345

References MovementInfo::HasMovementFlag(), IsWalking(), WorldObject::m_movementInfo, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FORWARD, MOVEMENTFLAG_STRAFE_LEFT, and MOVEMENTFLAG_STRAFE_RIGHT.

Referenced by Spell::CheckRange(), and IsWithinMeleeRange().

◆ HasMainhandWeapon()

bool Unit::HasMainhandWeapon ( ) const
inline
968{ return HasWeapon(BASE_ATTACK); }
virtual bool HasWeapon(WeaponAttackType type) const =0

References BASE_ATTACK, and HasWeapon().

◆ hasMainhandWeaponForAttack()

bool Unit::hasMainhandWeaponForAttack ( ) const
inline
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition Unit.h:973

References BASE_ATTACK, and HasWeaponForAttack().

◆ HasMainhandWeaponForAttack()

bool Unit::HasMainhandWeaponForAttack ( ) const
inline

◆ HasMountedAura()

◆ HasNegativeAuraWithAttribute()

bool Unit::HasNegativeAuraWithAttribute ( uint32  flag,
ObjectGuid  guid = ObjectGuid::Empty 
)
5935{
5936 for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
5937 {
5938 Aura const* aura = iter->second->GetBase();
5939 if (!iter->second->IsPositive() && aura->GetSpellInfo()->Attributes & flag && (!guid || aura->GetCasterGUID() == guid))
5940 return true;
5941 }
5942 return false;
5943}
uint32 Attributes
Definition SpellInfo.h:324

References SpellInfo::Attributes, Aura::GetCasterGUID(), Aura::GetSpellInfo(), and m_appliedAuras.

◆ HasNegativeAuraWithInterruptFlag()

bool Unit::HasNegativeAuraWithInterruptFlag ( uint32  flag,
ObjectGuid  guid = ObjectGuid::Empty 
)
5923{
5924 if (!(m_interruptMask & flag))
5925 return false;
5926 for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter)
5927 {
5928 if (!(*iter)->IsPositive() && (*iter)->GetBase()->GetSpellInfo()->AuraInterruptFlags & flag && (!guid || (*iter)->GetBase()->GetCasterGUID() == guid))
5929 return true;
5930 }
5931 return false;
5932}

References m_interruptableAuras, and m_interruptMask.

Referenced by ThreatContainer::IsPreferredTarget().

◆ HasNoPVPCreditAura()

bool Unit::HasNoPVPCreditAura ( ) const
inline
@ SPELL_AURA_NO_PVP_CREDIT
Definition SpellAuraDefines.h:222

References HasAuraType(), and SPELL_AURA_NO_PVP_CREDIT.

Referenced by Player::RewardHonor().

◆ HasNpcFlag()

bool Unit::HasNpcFlag ( NPCFlags  flags) const
inline

◆ HasOffhandWeapon()

bool Unit::HasOffhandWeapon ( ) const
inline
969{ return HasWeapon(OFF_ATTACK); }

References HasWeapon(), and OFF_ATTACK.

◆ HasOffhandWeaponForAttack()

◆ HasOpenStableAura()

bool Unit::HasOpenStableAura ( ) const
inline
@ SPELL_AURA_OPEN_STABLE
Definition SpellAuraDefines.h:355

References HasAuraType(), and SPELL_AURA_OPEN_STABLE.

◆ HasPacifyAura()

bool Unit::HasPacifyAura ( ) const
inline
@ SPELL_AURA_MOD_PACIFY
Definition SpellAuraDefines.h:88

References HasAuraType(), and SPELL_AURA_MOD_PACIFY.

Referenced by AuraEffect::HandleAuraModPacify(), and WorldSession::HandlePetActionHelper().

◆ HasPacifySilenceAura()

bool Unit::HasPacifySilenceAura ( ) const
inline

◆ HasPeriodicDummyAura()

bool Unit::HasPeriodicDummyAura ( ) const
inline

◆ HasPreventDurabilityLossAura()

bool Unit::HasPreventDurabilityLossAura ( ) const
inline
@ SPELL_AURA_PREVENT_DURABILITY_LOSS
Definition SpellAuraDefines.h:352

References HasAuraType(), and SPELL_AURA_PREVENT_DURABILITY_LOSS.

Referenced by Player::DurabilityPointsLoss().

◆ HasPreventResurectionAura()

bool Unit::HasPreventResurectionAura ( ) const
inline

◆ HasPreventsFleeingAura()

bool Unit::HasPreventsFleeingAura ( ) const
inline
@ SPELL_AURA_PREVENTS_FLEEING
Definition SpellAuraDefines.h:155

References HasAuraType(), and SPELL_AURA_PREVENTS_FLEEING.

Referenced by Creature::DoFleeToGetAssistance().

◆ HasRangedWeapon()

bool Unit::HasRangedWeapon ( ) const
inline
970{ return HasWeapon(RANGED_ATTACK); }

References HasWeapon(), and RANGED_ATTACK.

◆ HasRangedWeaponForAttack()

bool Unit::HasRangedWeaponForAttack ( ) const
inline

◆ HasReflectSpellsAura()

bool Unit::HasReflectSpellsAura ( ) const
inline
@ SPELL_AURA_REFLECT_SPELLS
Definition SpellAuraDefines.h:91

References HasAuraType(), and SPELL_AURA_REFLECT_SPELLS.

Referenced by Spell::DoSpellHitOnUnit().

◆ HasRegenDuringCombatAura()

bool Unit::HasRegenDuringCombatAura ( ) const
inline
@ SPELL_AURA_MOD_REGEN_DURING_COMBAT
Definition SpellAuraDefines.h:179

References HasAuraType(), and SPELL_AURA_MOD_REGEN_DURING_COMBAT.

Referenced by Player::RegenerateAll(), and Player::RegenerateHealth().

◆ HasRootAura()

bool Unit::HasRootAura ( ) const
inline

References HasAuraType(), and SPELL_AURA_MOD_ROOT.

Referenced by SetControlled().

◆ HasShapeshiftAura()

bool Unit::HasShapeshiftAura ( ) const
inline

◆ HasSharedVision()

◆ HasSilenceAura()

bool Unit::HasSilenceAura ( ) const
inline

◆ HasSpell()

virtual bool Unit::HasSpell ( uint32  ) const
inlinevirtual

◆ HasSpellCooldown()

◆ HasSpellItemCooldown()

virtual bool Unit::HasSpellItemCooldown ( uint32  ,
uint32   
) const
inlinevirtual

Reimplemented in Player.

1321{ return false; }

Referenced by Spell::CheckCast(), and ProcDamageAndSpellFor().

◆ HasSpellMagnetAura()

bool Unit::HasSpellMagnetAura ( ) const
inline

◆ HasSpiritOfRedemptionAura()

◆ HasStealthAura()

◆ HasStealthDetectAura()

bool Unit::HasStealthDetectAura ( ) const
inline
@ SPELL_AURA_MOD_STEALTH_DETECT
Definition SpellAuraDefines.h:80

References HasAuraType(), and SPELL_AURA_MOD_STEALTH_DETECT.

Referenced by AuraEffect::HandleModStealthDetect().

◆ HasStunAura()

bool Unit::HasStunAura ( ) const
inline

◆ HasTauntAura()

bool Unit::HasTauntAura ( ) const
inline
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74

References HasAuraType(), and SPELL_AURA_MOD_TAUNT.

Referenced by Creature::CanCreatureAttack(), and PetAI::SelectNextTarget().

◆ HasThreatAura()

bool Unit::HasThreatAura ( ) const
inline
@ SPELL_AURA_MOD_THREAT
Definition SpellAuraDefines.h:73

References HasAuraType(), and SPELL_AURA_MOD_THREAT.

Referenced by ApplyTotalThreatModifier().

◆ HasTransformAura()

bool Unit::HasTransformAura ( ) const
inline

◆ HasUnattackableAura()

bool Unit::HasUnattackableAura ( ) const
inline

◆ HasUnitFlag()

bool Unit::HasUnitFlag ( UnitFlags  flags) const
inline
737{ return HasFlag(UNIT_FIELD_FLAGS, flags); }

References Object::HasFlag(), and UNIT_FIELD_FLAGS.

Referenced by _IsValidAssistTarget(), _IsValidAttackTarget(), Player::ActivateTaxiPathTo(), Vehicle::AddPassenger(), AttackerStateUpdate(), boss_malygos::AttackStart(), SmartAI::AttackStart(), npc_ghostly_priest::npc_ghostly_priestAI::AttackStart(), npc_phantom_mage::npc_phantom_mageAI::AttackStart(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::AttackStart(), npc_spectral_footman::npc_spectral_footmanAI::AttackStart(), npc_tortured_rifleman::npc_tortured_riflemanAI::AttackStart(), violet_hold_trashAI::AttackStart(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::AttackStart(), npc_ravenous_worg::npc_ravenous_worgAI::AttackStart(), npc_swarm_scarab::npc_swarm_scarabAI::CanAIAttack(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), Creature::CanAssistTo(), PetAI::CanAttack(), Player::CanNoReagentCast(), CanSwim(), CanUseAttackType(), Spell::CheckEffectTarget(), boss_muru::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_malygos::DamageTaken(), npc_power_spark::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_overlord_drakuru_betrayal::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), boss_jormungarAI::DoAction(), Spell::DoSpellHitOnUnit(), RandomMovementGenerator< T >::DoUpdate(), boss_dorothee::EnterEvadeMode(), boss_roar::EnterEvadeMode(), boss_strawman::EnterEvadeMode(), boss_tinhead::EnterEvadeMode(), boss_julianne::EnterEvadeMode(), SmartAI::EnterEvadeMode(), GetReactionTo(), GetVelocity(), spell_gen_model_visible::HandleEffectApply(), spell_gen_mounted_charge::HandleScriptEffect(), IsImmuneToNPC(), IsImmuneToPC(), IsInCombat(), IsMounted(), IsPetInCombat(), isTargetableForAttack(), violet_hold_trashAI::JustEngagedWith(), boss_novos::JustSummoned(), CreatureGroup::LeaderMoveTo(), Condition::Meets(), MotionMaster::MoveCharge(), MotionMaster::MoveChase(), MotionMaster::MoveConfused(), MotionMaster::MoveDistract(), MotionMaster::MoveFall(), MotionMaster::MoveFleeing(), MotionMaster::MoveFollow(), boss_professor_putricide::boss_professor_putricideAI::MoveInLineOfSight(), boss_palehoof::boss_palehoofAI::MoveInLineOfSight(), npc_massive_jormungar::npc_massive_jormungarAI::MoveInLineOfSight(), npc_ferocious_rhino::npc_ferocious_rhinoAI::MoveInLineOfSight(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::MoveInLineOfSight(), npc_frenzied_worgen::npc_frenzied_worgenAI::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), npc_nether_drake::npc_nether_drakeAI::MoveInLineOfSight(), MotionMaster::MoveLand(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), MotionMaster::MovePoint(), MotionMaster::MoveRandom(), MotionMaster::MoveSeekAssistance(), MotionMaster::MoveSeekAssistanceDistract(), MotionMaster::MoveSplinePath(), MotionMaster::MoveTakeoff(), MotionMaster::MoveTargetedHome(), MotionMaster::MoveWaypoint(), npc_toc_druid::npc_toc_druidAI::myCanCast(), npc_toc_shaman::npc_toc_shamanAI::myCanCast(), npc_toc_paladin::npc_toc_paladinAI::myCanCast(), npc_toc_priest::npc_toc_priestAI::myCanCast(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::myCanCast(), npc_toc_warlock::npc_toc_warlockAI::myCanCast(), npc_toc_mage::npc_toc_mageAI::myCanCast(), npc_toc_boomkin::npc_toc_boomkinAI::myCanCast(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::myCanCast(), Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator()(), WorldSession::ProcessMovementInfo(), Creature::reachWithSpellAttack(), Creature::reachWithSpellCure(), Creature::RefreshSwimmingFlag(), ScriptedAI::SelectSpell(), SetCharm(), Player::SetClientControl(), SetSpeed(), boss_the_lurker_below::SummonedCreatureDies(), boss_anub_arak::SummonedCreatureDies(), Player::Update(), npc_onyxian_lair_guard::UpdateAI(), boss_anub_arak::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_toc_warrior::npc_toc_warriorAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::UpdateAI(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_novos::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), npc_power_spark::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), npc_xt002_heart::npc_xt002_heartAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), npc_ravenous_worg::npc_ravenous_worgAI::UpdateAI(), and WorldSession::VerifyMovementInfo().

◆ HasUnitFlag2()

◆ HasUnitMovementFlag()

◆ HasUnitState()

bool Unit::HasUnitState ( const uint32  f) const
inline
726{ return (m_state & f); }

References m_state.

Referenced by Spell::_cast(), Creature::_IsTargetAcceptable(), _IsValidAssistTarget(), _IsValidAttackTarget(), Player::ActivateTaxiPathTo(), AddThreat(), advisor_baseAI::advisor_baseAI(), Attack(), AttackerStateUpdate(), FollowerAI::AttackStart(), SmartAI::AttackStart(), npc_raging_spirit::npc_raging_spiritAI::AttackStart(), boss_alar::boss_alar(), boss_anetheron::boss_anetheron(), boss_anzu::boss_anzu(), boss_apothecary_hummel::boss_apothecary_hummelAI::boss_apothecary_hummelAI(), boss_archimonde::boss_archimonde(), boss_azgalor::boss_azgalor(), boss_azuregos::boss_azuregosAI::boss_azuregosAI(), boss_balinda::boss_balinda(), boss_bigbadwolf::boss_bigbadwolf(), boss_blackheart_the_inciter::boss_blackheart_the_inciter(), boss_blindeye_the_seer::boss_blindeye_the_seer(), boss_captain_skarloc::boss_captain_skarloc(), boss_curator::boss_curator(), boss_darkweaver_syth::boss_darkweaver_syth(), boss_dorothee::boss_dorothee(), boss_eck::boss_eck(), boss_exarch_maladaar::boss_exarch_maladaar(), boss_fathomguard_caribdis::boss_fathomguard_caribdis(), boss_fathomguard_sharkkis::boss_fathomguard_sharkkis(), boss_fathomguard_tidalvess::boss_fathomguard_tidalvess(), boss_ghazan::boss_ghazan(), boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurse(), boss_halazzi::boss_halazzi(), boss_hexlord_malacrass::boss_hexlord_malacrass(), boss_high_astromancer_solarian::boss_high_astromancer_solarian(), boss_high_king_maulgar::boss_high_king_maulgar(), boss_janalai::boss_janalai(), boss_jarien::boss_jarien(), boss_kazrogal::boss_kazrogal(), boss_kelidan_the_breaker::boss_kelidan_the_breaker(), boss_kiggler_the_crazed::boss_kiggler_the_crazed(), boss_kiljaeden::boss_kiljaeden(), boss_krik_thir::boss_krik_thirAI::boss_krik_thirAI(), boss_krosh_firehand::boss_krosh_firehand(), boss_lady_vashj::boss_lady_vashj(), boss_magtheridon::boss_magtheridon(), boss_maiden_of_virtue::boss_maiden_of_virtue(), boss_mekgineer_steamrigger::boss_mekgineer_steamrigger(), boss_mennu_the_betrayer::boss_mennu_the_betrayer(), boss_mor_grayhoof::boss_mor_grayhoof(), boss_moroes::boss_moroes(), boss_morogrim_tidewalker::boss_morogrim_tidewalker(), boss_murmur::boss_murmur(), boss_nazan::boss_nazan(), boss_nexusprince_shaffar::boss_nexusprince_shaffar(), boss_olm_the_summoner::boss_olm_the_summoner(), boss_omor_the_unscarred::boss_omor_the_unscarred(), boss_pandemonius::boss_pandemonius(), boss_quagmirran::boss_quagmirran(), boss_rage_winterchill::boss_rage_winterchill(), boss_roar::boss_roar(), boss_rokmar_the_crackler::boss_rokmar_the_crackler(), boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcher(), boss_sothos::boss_sothos(), boss_strawman::boss_strawman(), boss_supremus::boss_supremus(), boss_swamplord_muselek::boss_swamplord_muselek(), boss_taldaram::boss_taldaram(), boss_talon_king_ikiss::boss_talon_king_ikiss(), boss_tavarok::boss_tavarok(), boss_tenris_mirkblood::boss_tenris_mirkblood(), boss_terestian_illhoof::boss_terestian_illhoof(), boss_the_black_stalker::boss_the_black_stalker(), boss_the_maker::boss_the_maker(), boss_tinhead::boss_tinhead(), boss_vazruden::boss_vazruden(), boss_void_reaver::boss_void_reaver(), boss_warbringer_omrogg::boss_warbringer_omrogg(), boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefist(), boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmar(), PathGenerator::CalculatePath(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), boss_gurtogg_bloodboil::CanAIAttack(), PetAI::CanAttack(), Player::CanEquipItem(), CanFreeMove(), Creature::CanPeriodicallyCallForAssistance(), Creature::CanStartAttack(), spell_dk_death_grip::CheckCast(), Spell::CheckCast(), Spell::CheckPetCast(), spell_warr_retaliation::CheckProc(), SpellInfo::CheckTarget(), CreatureUnitRelocationWorker(), boss_garfrost::boss_garfrostAI::DamageTaken(), BossAI::DamageTaken(), boss_viscidus::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), DealDamage(), DisableRotate(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), UnitAI::DoSpellAttackToRandomTargetIfReady(), Spell::DoSpellHitOnUnit(), WaypointMovementGenerator< Creature >::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), Spell::EffectDistract(), Spell::EffectEnergize(), Spell::EffectHealMaxHealth(), Spell::EffectKnockBack(), CritterAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), Spell::finish(), Player::GetInitialVisiblePackets(), WorldSession::HandleAuctionListItems(), spell_dru_starfall_dummy::HandleDummy(), WorldSession::HandleEmoteOpcode(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleMoveTeleportAck(), AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), AuraEffect::HandleProcTriggerDamageAuraProc(), ArenaSpectator::HandleSpectatorSpectateCommand(), boss_venoxis::InitializeAI(), isAttackingPlayer(), boss_faction_championsAI::IsCCed(), IsImmobilizedState(), Creature::IsInEvadeMode(), IsInFlight(), IsMovementPreventedByCasting(), Creature::IsMovementPreventedByCasting(), isPossessed(), isPossessedByPlayer(), ThreatContainer::IsPreferredTarget(), isSpellBlocked(), IsStopped(), isTargetableForAttack(), Creature::IsUpdateNeeded(), CritterAI::JustEngagedWith(), boss_priestess_delrissa::JustEngagedWith(), npc_coren_direbrew_sisters::JustEngagedWith(), boss_yoggsaron_keeper::JustEngagedWith(), boss_essence_of_desire::boss_essence_of_desireAI::JustEngagedWith(), boss_priestess_lackey_commonAI::JustEngagedWith(), boss_kagani_nightstrike::JustEngagedWith(), boss_novos::JustEngagedWith(), PetAI::KilledUnit(), CreatureGroup::LeaderMoveTo(), GridObjectLoader::LoadCreatures(), MagicSpellHitResult(), MeleeSpellHitResult(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), boss_kaelthas::MovementInform(), npc_toc_druid::npc_toc_druidAI::myCanCast(), npc_toc_shaman::npc_toc_shamanAI::myCanCast(), npc_toc_paladin::npc_toc_paladinAI::myCanCast(), npc_toc_priest::npc_toc_priestAI::myCanCast(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::myCanCast(), npc_toc_warlock::npc_toc_warlockAI::myCanCast(), npc_toc_mage::npc_toc_mageAI::myCanCast(), npc_toc_hunter::npc_toc_hunterAI::myCanCast(), npc_toc_boomkin::npc_toc_boomkinAI::myCanCast(), npc_toc_warrior::npc_toc_warriorAI::myCanCast(), npc_toc_dk::npc_toc_dkAI::myCanCast(), npc_toc_rogue::npc_toc_rogueAI::myCanCast(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::myCanCast(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::myCanCast(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), npc_apothecary_baxter::npc_apothecary_baxter(), npc_batrider::npc_batrider(), npc_hyjal_frost_wyrm::npc_hyjal_frost_wyrm(), npc_hyjal_gargoyle::npc_hyjal_gargoyle(), npc_hyjal_ground_trash::npc_hyjal_ground_trash(), npc_icc_spire_frostwyrm::npc_icc_spire_frostwyrm(), npc_inner_demon::npc_inner_demon(), npc_kiljaeden_controller::npc_kiljaeden_controller(), npc_sunblade_arch_mage::npc_sunblade_arch_mage(), BossAI::OnSpellCastFinished(), Acore::FriendlyCCedInRange::operator()(), MysticBuffetTargetFilter::operator()(), SmartScript::ProcessAction(), RemoveCharmedBy(), boss_kormok::Reset(), boss_baroness_anastari::boss_baroness_anastariAI::Reset(), npc_ohgan::npc_ohganAI::Reset(), boss_thekal::Reset(), npc_zealot_lorkhan::Reset(), npc_zealot_zath::Reset(), boss_isalien::Reset(), npc_anubisath_guardian::Reset(), npc_ashtongue_channeler::Reset(), RollMeleeOutcomeAgainst(), boss_faction_championsAI::SelectEnemyCaster(), Player::SetClientControl(), SetContestedPvP(), SetControlled(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), SetInCombatState(), SetInFront(), SetStunned(), WaypointMovementGenerator< Creature >::StartMove(), lfg::LFGMgr::TeleportPlayer(), CreatureAI::TriggerAlert(), Creature::Update(), Player::Update(), Update(), TimedFleeingMovementGenerator::Update(), boss_sartharion_dragonAI::UpdateAI(), CombatAI::UpdateAI(), CasterAI::UpdateAI(), BossAI::UpdateAI(), WorldBossAI::UpdateAI(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::UpdateAI(), ironhand_guardian::ironhand_guardianAI::UpdateAI(), boss_anubshiah::boss_anubshiahAI::UpdateAI(), boss_emperor_dagran_thaurissan::boss_draganthaurissanAI::UpdateAI(), boss_eviscerator::boss_evisceratorAI::UpdateAI(), boss_gorosh_the_dervish::boss_gorosh_the_dervishAI::UpdateAI(), boss_grizzle::boss_grizzleAI::UpdateAI(), boss_hedrum::boss_hedrumAI::UpdateAI(), boss_moira_bronzebeardAI::UpdateAI(), boss_high_priestess_thaurissanAI::UpdateAI(), boss_okthor::boss_okthorAI::UpdateAI(), boss_drakkisath::boss_drakkisathAI::UpdateAI(), boss_halycon::boss_halyconAI::UpdateAI(), boss_highlord_omokk::boss_highlordomokkAI::UpdateAI(), boss_lord_valthalak::boss_lord_valthalakAI::UpdateAI(), boss_overlord_wyrmthalak::boss_overlordwyrmthalakAI::UpdateAI(), boss_quartermaster_zigris::UpdateAI(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_solakar_flamewreath::boss_solakar_flamewreathAI::UpdateAI(), boss_the_beast::boss_thebeastAI::UpdateAI(), boss_urok_doomhowl::boss_urok_doomhowlAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_chromaggus::boss_chromaggusAI::UpdateAI(), boss_ebonroc::boss_ebonrocAI::UpdateAI(), boss_firemaw::boss_firemawAI::UpdateAI(), boss_flamegor::boss_flamegorAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_nefarian::UpdateAI(), boss_razorgore::boss_razorgoreAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_garr::boss_garrAI::UpdateAI(), boss_golemagg::boss_golemaggAI::UpdateAI(), npc_core_rager::npc_core_ragerAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_flamewaker_priest::npc_flamewaker_priestAI::UpdateAI(), npc_mc_core_hound::npc_mc_core_houndAI::UpdateAI(), boss_netherspite::UpdateAI(), boss_servant_quarters::UpdateAI(), npc_kilrek::UpdateAI(), boss_priestess_lackey_commonAI::UpdateAI(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::UpdateAI(), boss_blight_worm::boss_blight_wormAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_hakkar::boss_hakkarAI::UpdateAI(), boss_hazzarah::UpdateAI(), boss_jindo::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_wushoolay::boss_wushoolayAI::UpdateAI(), npc_coren_direbrew::UpdateAI(), npc_hallows_end_soh::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_epoch::boss_epochAI::UpdateAI(), boss_infinite_corruptor::boss_infinite_corruptorAI::UpdateAI(), boss_mal_ganis::boss_mal_ganisAI::UpdateAI(), boss_meathook::boss_meathookAI::UpdateAI(), boss_salramm::boss_salrammAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_lieutenant_drake::UpdateAI(), boss_onyxia::UpdateAI(), npc_onyxian_lair_guard::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), npc_shadowpriest_sezziz::npc_shadowpriest_sezzizAI::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), boss_anub_arak::UpdateAI(), boss_hadronox::UpdateAI(), boss_sartharion::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), npc_baltharus_the_warborn_clone::npc_baltharus_the_warborn_cloneAI::UpdateAI(), boss_general_zarithrian::boss_general_zarithrianAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_eadric::boss_eadricAI::UpdateAI(), boss_paletress::boss_paletressAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), npc_argent_soldier::npc_argent_soldierAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), boss_jaraxxus::boss_jaraxxusAI::UpdateAI(), npc_fel_infernal::npc_fel_infernalAI::UpdateAI(), npc_mistress_of_pain::npc_mistress_of_painAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_trollgore::boss_trollgoreAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_ghostly_priest::npc_ghostly_priestAI::UpdateAI(), npc_phantom_mage::npc_phantom_mageAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_spectral_footman::npc_spectral_footmanAI::UpdateAI(), npc_tortured_rifleman::npc_tortured_riflemanAI::UpdateAI(), boss_frostsworn_general::boss_frostsworn_generalAI::UpdateAI(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::UpdateAI(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::UpdateAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), npc_stinky_icc::npc_stinky_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_precious_icc::npc_precious_iccAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_spinestalker::npc_spinestalkerAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::UpdateAI(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::UpdateAI(), npc_rotting_frost_giant::npc_rotting_frost_giantAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), npc_captain_arnath::npc_captain_arnathAI::UpdateAI(), npc_captain_brandon::npc_captain_brandonAI::UpdateAI(), npc_captain_grondel::npc_captain_grondelAI::UpdateAI(), npc_captain_rupert::npc_captain_rupertAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), npc_icc_skybreaker_hierophant::npc_icc_skybreaker_hierophantAI::UpdateAI(), npc_icc_skybreaker_marksman::npc_icc_skybreaker_marksmanAI::UpdateAI(), npc_icc_skybreaker_vicar::npc_icc_skybreaker_vicarAI::UpdateAI(), npc_icc_skybreaker_luminary::npc_icc_skybreaker_luminaryAI::UpdateAI(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::UpdateAI(), npc_icc_severed_essence::npc_icc_severed_essenceAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI(), boss_isle_of_conquest::boss_isle_of_conquestAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_loatheb::boss_loathebAI::UpdateAI(), boss_maexxna::boss_maexxnaAI::UpdateAI(), boss_noth::boss_nothAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_razuvious_minion::boss_razuvious_minionAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::UpdateAI(), npc_nexus_lord::UpdateAI(), npc_scion_of_eternity::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_ormorok::UpdateAI(), boss_drakos::boss_drakosAI::UpdateAI(), boss_eregos::boss_eregosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), npc_stormforged_lieutenant::UpdateAI(), boss_ionar::UpdateAI(), boss_volkhan::UpdateAI(), npc_molten_golem::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_maiden_of_grief::boss_maiden_of_griefAI::UpdateAI(), boss_sjonnir_iron_sludge::boss_sjonnir_iron_sludgeAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_steelbreaker::boss_steelbreakerAI::UpdateAI(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_auriaya::boss_auriayaAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_yoggsaron::boss_yoggsaronAI::UpdateAI(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_dalronn_the_controller::UpdateAI(), npc_enslaved_proto_drake::UpdateAI(), npc_massive_jormungar::npc_massive_jormungarAI::UpdateAI(), npc_ferocious_rhino::npc_ferocious_rhinoAI::UpdateAI(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI(), npc_frenzied_worgen::npc_frenzied_worgenAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_archavon::boss_archavonAI::UpdateAI(), boss_emalon::boss_emalonAI::UpdateAI(), boss_koralon::boss_koralonAI::UpdateAI(), boss_toravon::boss_toravonAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_erekem_guard::npc_erekem_guardAI::UpdateAI(), boss_lavanthor::boss_lavanthorAI::UpdateAI(), boss_moragg::boss_moraggAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), boss_zuramat::boss_zuramatAI::UpdateAI(), npc_dalaran_mage::npc_dalaran_mageAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), npc_overlord_drakuru_betrayal::UpdateAI(), boss_exarch_maladaar::UpdateAI(), boss_nexusprince_shaffar::UpdateAI(), npc_yor::UpdateAI(), boss_anzu::UpdateAI(), npc_maiev_illidan::UpdateAI(), boss_gathios_the_shatterer::UpdateAI(), boss_high_nethermancer_zerevor::UpdateAI(), boss_lady_malande::UpdateAI(), boss_veras_darkshadow::UpdateAI(), boss_essence_of_suffering::boss_essence_of_sufferingAI::UpdateAI(), boss_essence_of_desire::boss_essence_of_desireAI::UpdateAI(), boss_essence_of_anger::boss_essence_of_angerAI::UpdateAI(), boss_doomlord_kazzak::boss_doomlordkazzakAI::UpdateAI(), boss_doomwalker::UpdateAI(), boss_leotheras_the_blind::UpdateAI(), boss_gruul::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), boss_watchkeeper_gargolmar::UpdateAI(), boss_grand_warlock_nethekurse::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), boss_alar::UpdateAI(), advisor_baseAI::UpdateAI(), npc_maghar_captive::npc_maghar_captiveAI::UpdateAI(), npc_enslaved_netherwing_drake::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), emerald_dragonAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), PetAI::UpdateAI(), npc_orb_carrier::npc_orb_carrierAI::UpdateAI(), npc_hor_raging_ghoul::npc_hor_raging_ghoulAI::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::UpdateAI(), npc_wg_spirit_guide::npc_wg_spirit_guideAI::UpdateAI(), Player::UpdateCharmedAI(), npc_general_andorov::UpdateEscortAI(), npc_onyx_flamecaller::npc_onyx_flamecallerAI::UpdateEscortAI(), boss_bjarngrim::UpdateEscortAI(), npc_kurenai_captive::npc_kurenai_captiveAI::UpdateEscortAI(), npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI(), SmartAI::UpdatePath(), and SmartScript::UpdateTimer().

◆ HasUnitTypeMask()

◆ HasVisibleAuraType()

bool Unit::HasVisibleAuraType ( AuraType  auraType) const
5873{
5874 AuraEffectList const& mAuraList = GetAuraEffectsByType(auraType);
5875 for (AuraEffectList::const_iterator i = mAuraList.begin(); i != mAuraList.end(); ++i)
5876 if ((*i)->GetBase()->CanBeSentToClient())
5877 return true;
5878
5879 return false;
5880}

References GetAuraEffectsByType().

◆ HasWaterBreathingAura()

bool Unit::HasWaterBreathingAura ( ) const
inline
@ SPELL_AURA_WATER_BREATHING
Definition SpellAuraDefines.h:145

References HasAuraType(), and SPELL_AURA_WATER_BREATHING.

Referenced by Player::getMaxTimer().

◆ HasWaterWalkAura()

bool Unit::HasWaterWalkAura ( ) const
inline
@ SPELL_AURA_WATER_WALK
Definition SpellAuraDefines.h:167

References HasAuraType(), and SPELL_AURA_WATER_WALK.

◆ HasWeapon()

virtual bool Unit::HasWeapon ( WeaponAttackType  type) const
pure virtual

Implemented in Creature, and Player.

Referenced by HasMainhandWeapon(), HasOffhandWeapon(), and HasRangedWeapon().

◆ HasWeaponForAttack()

virtual bool Unit::HasWeaponForAttack ( WeaponAttackType  type) const
inlinevirtual

Reimplemented in Creature, and Player.

973{ return CanUseAttackType(type); }
bool CanUseAttackType(WeaponAttackType attacktype) const
Definition Unit.h:977

References CanUseAttackType().

Referenced by hasMainhandWeaponForAttack(), HasMainhandWeaponForAttack(), HasOffhandWeaponForAttack(), HasRangedWeaponForAttack(), Creature::HasWeaponForAttack(), and Player::HasWeaponForAttack().

◆ haveOffhandWeapon()

bool Unit::haveOffhandWeapon ( ) const
523{
524 if (Player const* player = ToPlayer())
525 return player->GetWeaponForAttack(OFF_ATTACK, true);
526
527 return CanDualWield();
528}
bool CanDualWield() const
Definition Unit.h:963

References CanDualWield(), OFF_ATTACK, and Object::ToPlayer().

Referenced by boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), and boss_twin_valkyrAI::myDoMeleeAttackIfReady().

◆ HealBySpell()

int32 Unit::HealBySpell ( HealInfo healInfo,
bool  critical = false 
)
11463{
11464 uint32 heal = healInfo.GetHeal();
11465 sScriptMgr->ModifyHealReceived(this, healInfo.GetTarget(), heal, healInfo.GetSpellInfo());
11466 healInfo.SetHeal(heal);
11467
11468 // calculate heal absorb and reduce healing
11469 CalcHealAbsorb(healInfo);
11470
11471 int32 gain = Unit::DealHeal(healInfo.GetHealer(), healInfo.GetTarget(), healInfo.GetHeal());
11472 healInfo.SetEffectiveHeal(gain);
11473
11474 SendHealSpellLog(healInfo, critical);
11475 return gain;
11476}
Unit * GetHealer() const
Definition Unit.h:417
void SetHeal(uint32 amount)
Definition Unit.h:407
void SetEffectiveHeal(uint32 amount)
Definition Unit.h:412
static void CalcHealAbsorb(HealInfo &healInfo)
Definition Unit.cpp:2538
static int32 DealHeal(Unit *healer, Unit *victim, uint32 addhealth)
Definition Unit.cpp:11172
void SendHealSpellLog(HealInfo const &healInfo, bool critical=false)
Definition Unit.cpp:11445

References CalcHealAbsorb(), DealHeal(), HealInfo::GetHeal(), HealInfo::GetHealer(), HealInfo::GetSpellInfo(), HealInfo::GetTarget(), SendHealSpellLog(), HealInfo::SetEffectiveHeal(), HealInfo::SetHeal(), and sScriptMgr.

Referenced by Spell::DoAllEffectOnTarget(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ HealthAbovePct()

◆ HealthAbovePctHealed()

bool Unit::HealthAbovePctHealed ( int32  pct,
uint32  heal 
) const
inline

◆ HealthBelowPct()

bool Unit::HealthBelowPct ( int32  pct) const
inline
1101{ return GetHealth() < CountPctFromMaxHealth(pct); }

References CountPctFromMaxHealth(), and GetHealth().

Referenced by boss_moira_bronzebeardAI::CastOnEmperorIfPossible(), boss_mor_grayhoof::DamageTaken(), boss_isalien::DamageTaken(), boss_viscidus::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::DamageTaken(), boss_hadronox::DamageTaken(), HandleDummyAuraProc(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), HandleProcTriggerSpell(), ScriptedAI::HealthBelowPct(), boss_kalec::JustEngagedWith(), boss_sathrovarr::JustEngagedWith(), npc_akama_illidan::JustEngagedWith(), npc_maiev_illidan::JustEngagedWith(), boss_olm_the_summoner::JustEngagedWith(), boss_priestess_lackey_commonAI::JustEngagedWith(), boss_yazzai::JustEngagedWith(), boss_grand_warlock_nethekurse::JustEngagedWith(), Player::LoadFromDB(), npc_death_knight_initiate::OnGossipHello(), npc_wild_wyrm::PassengerBoarded(), SetHealth(), SpellPctHealingModsDone(), Update(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_sentinel_leader::UpdateAI(), npc_sentinel_infiltrator::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_ormorok::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), boss_grand_warlock_nethekurse::UpdateAI(), and npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateEscortAI().

◆ HealthBelowPctDamaged()

bool Unit::HealthBelowPctDamaged ( int32  pct,
uint32  damage 
) const
inline
1102{ return int64(GetHealth()) - int64(damage) < int64(CountPctFromMaxHealth(pct)); }
std::int64_t int64
Definition Define.h:102

References CountPctFromMaxHealth(), and GetHealth().

Referenced by boss_mandokir::boss_mandokirAI::DamageDealt(), boss_lord_valthalak::boss_lord_valthalakAI::DamageTaken(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::DamageTaken(), boss_quartermaster_zigris::DamageTaken(), boss_warmaster_voone::boss_warmastervooneAI::DamageTaken(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_golemagg::boss_golemaggAI::DamageTaken(), npc_core_rager::npc_core_ragerAI::DamageTaken(), boss_attumen::DamageTaken(), boss_midnight::DamageTaken(), boss_kormok::DamageTaken(), npc_batrider::DamageTaken(), npc_coren_direbrew::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_onyxia::DamageTaken(), npc_anubisath_guardian::DamageTaken(), boss_ouro::DamageTaken(), npc_anubisath_sentinel::aqsentinelAI::DamageTaken(), npc_anubisath_defender::DamageTaken(), boss_elder_nadox::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), npc_anub_ar_crusher::DamageTaken(), boss_sartharion::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_gunship::npc_gunshipAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), npc_gunship_boarding_addAI::DamageTaken(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::DamageTaken(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::DamageTaken(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::DamageTaken(), boss_malygos::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), npc_xt002_boombot::npc_xt002_boombotAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_akama_shade::DamageTaken(), boss_vazruden::DamageTaken(), npc_millhouse_manastorm::npc_millhouse_manastormAI::DamageTaken(), npc_magister_aledis::DamageTaken(), BossAI::DamageTaken(), boss_halazzi::DamageTaken(), boss_buru::DamageTaken(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), boss_bug_trio::DamageTaken(), boss_hadronox::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), and HandleProcTriggerSpell().

◆ IncrDiminishing()

void Unit::IncrDiminishing ( DiminishingGroup  group)
15152{
15153 // Checking for existing in the table
15154 for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
15155 {
15156 if (i->DRGroup != group)
15157 continue;
15158 if (int32(i->hitCount) < GetDiminishingReturnsMaxLevel(group))
15159 i->hitCount += 1;
15160 return;
15161 }
15163}
DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
Definition SpellMgr.cpp:261
Definition Unit.h:279

References DIMINISHING_LEVEL_2, GetDiminishingReturnsMaxLevel(), GameTime::GetGameTimeMS(), and m_Diminishing.

Referenced by Spell::DoSpellHitOnUnit().

◆ InitCharmInfo()

CharmInfo * Unit::InitCharmInfo ( )
16046{
16047 if (!m_charmInfo)
16048 m_charmInfo = new CharmInfo(this);
16049
16050 return m_charmInfo;
16051}
Definition CharmInfo.h:127

References m_charmInfo.

Referenced by Guardian::Guardian(), Pet::Pet(), and SetCharmedBy().

◆ InitStatBuffMods()

void Unit::InitStatBuffMods ( )
inline
1055 {
1056 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(static_cast<uint16>(UNIT_FIELD_POSSTAT0) + i, 0);
1057 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + i, 0);
1058 }

References STAT_STRENGTH, UNIT_FIELD_NEGSTAT0, and UNIT_FIELD_POSSTAT0.

Referenced by Player::InitStatsForLevel().

◆ InitTamedPet()

bool Unit::InitTamedPet ( Pet pet,
uint8  level,
uint32  spell_id 
)
17653{
17654 Player* player = ToPlayer();
17655 PetStable& petStable = player->GetOrInitPetStable();
17656 if (petStable.CurrentPet || petStable.GetUnslottedHunterPet())
17657 return false;
17658
17659 pet->SetCreatorGUID(GetGUID());
17660 pet->SetFaction(GetFaction());
17661 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
17662
17663 if (IsPlayer())
17665
17666 if (!pet->InitStatsForLevel(level))
17667 {
17668 LOG_ERROR("entities.unit", "Pet::InitStatsForLevel() failed for creature (Entry: {})!", pet->GetEntry());
17669 return false;
17670 }
17671
17672 pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
17673 // this enables pet details window (Shift+P)
17674 pet->InitPetCreateSpells();
17675 pet->SetFullHealth();
17676 pet->FillPetInfo(&petStable.CurrentPet.emplace());
17677 return true;
17678}
@ UNIT_CREATED_BY_SPELL
Definition UpdateFields.h:138
bool InitStatsForLevel(uint8 level)
Definition Pet.cpp:1018
Definition PetDefines.h:212
PetInfo const * GetUnslottedHunterPet() const
Definition PetDefines.h:240
Optional< PetInfo > CurrentPet
Definition PetDefines.h:235
void FillPetInfo(PetStable::PetInfo *petInfo) const
Definition Pet.cpp:2459
void InitPetCreateSpells()
Definition Pet.cpp:2034
PetStable & GetOrInitPetStable()
Definition Player.cpp:15666
void SetFullHealth()
Definition Unit.h:1111
void SetFaction(uint32 faction)
Definition Unit.cpp:10246
void ReplaceAllUnitFlags(UnitFlags flags)
Remove the Unit flag specify only.
Definition Unit.h:740
CharmInfo * GetCharmInfo()
Definition Unit.h:1266
void SetCreatorGUID(ObjectGuid creator)
Definition Unit.h:706
void SetPetNumber(uint32 petnumber, bool statwindow)
Definition CharmInfo.cpp:240

References PetStable::CurrentPet, Pet::FillPetInfo(), GetCharmInfo(), Object::GetEntry(), GetFaction(), Object::GetGUID(), Player::GetOrInitPetStable(), PetStable::GetUnslottedHunterPet(), Pet::InitPetCreateSpells(), Guardian::InitStatsForLevel(), Object::IsPlayer(), LOG_ERROR, ReplaceAllUnitFlags(), SetCreatorGUID(), SetFaction(), SetFullHealth(), CharmInfo::SetPetNumber(), SetUInt32Value(), sObjectMgr, Object::ToPlayer(), UNIT_CREATED_BY_SPELL, and UNIT_FLAG_PLAYER_CONTROLLED.

Referenced by CreateTamedPetFrom(), and CreateTamedPetFrom().

◆ InterruptNonMeleeSpells()

void Unit::InterruptNonMeleeSpells ( bool  withDelayed,
uint32  spellid = 0,
bool  withInstant = true,
bool  bySelf = false 
)
4181{
4182 // generic spells are interrupted if they are not finished or delayed
4183 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id))
4184 InterruptSpell(CURRENT_GENERIC_SPELL, withDelayed, withInstant, bySelf);
4185
4186 // autorepeat spells are interrupted if they are not finished or delayed
4187 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id))
4188 InterruptSpell(CURRENT_AUTOREPEAT_SPELL, withDelayed, withInstant, bySelf);
4189
4190 // channeled spells are interrupted if they are not finished, even if they are delayed
4191 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id))
4192 InterruptSpell(CURRENT_CHANNELED_SPELL, true, true, bySelf);
4193}

References CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, InterruptSpell(), and m_currentSpells.

Referenced by _EnterVehicle(), PetAI::_stopAttack(), Player::ActivateSpec(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), CleanupBeforeRemoveFromMap(), CombatStop(), boss_julianne::DamageTaken(), boss_onyxia::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), npc_molten_golem::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_warden_mellichar::npc_warden_mellicharAI::DamageTaken(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::DamageTaken(), DealDamage(), boss_leotheras_the_blind::DemonTime(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_akilzon::DoAction(), npc_medivh_bm::DoAction(), boss_thorim_sif::boss_thorim_sifAI::DoAction(), boss_nazan::DoAction(), npc_ranshalla::npc_ranshallaAI::DoContinueEscort(), Spell::EffectKnockBack(), boss_leotheras_the_blind::ElfTime(), boss_felblood_kaelthas::GravityLapseSequence(), spell_dk_death_grip::HandleBaseDummy(), WorldSession::HandleCancelCastOpcode(), spell_magtheridon_shadow_grasp::HandleDummyRemove(), spell_novos_crystal_handler_death_aura::HandleEffectApply(), spell_hydross_cleansing_field_command::HandleEffectRemove(), AuraEffect::HandleFeignDeath(), WorldSession::HandleLootOpcode(), WorldSession::HandlePetActionHelper(), spell_the_lich_king_jump::HandleScript(), boss_shade_of_aran::JustEngagedWith(), npc_kilrek::JustEngagedWith(), boss_archimonde::JustEngagedWith(), boss_infinite_corruptor::boss_infinite_corruptorAI::JustEngagedWith(), boss_taldaram::JustEngagedWith(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::JustEngagedWith(), boss_kelidan_the_breaker::JustEngagedWith(), boss_curator::JustEngagedWith(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustEngagedWith(), boss_novos::JustEngagedWith(), boss_gal_darah::JustEngagedWith(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustEngagedWith(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustEngagedWith(), violet_hold_trashAI::JustEngagedWith(), PetAI::KilledUnit(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), boss_shade_of_aran::OnPowerUpdate(), boss_jeklik::PathEndReached(), npc_akama_illidan::PathEndReached(), PretendToDie(), boss_alar::PretendToDie(), SmartScript::ProcessAction(), RemoveAurasWithInterruptFlags(), boss_curator::Reset(), boss_malchezaar::Reset(), boss_varos::boss_varosAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_talon_king_ikiss::Reset(), boss_high_astromancer_solarian::Reset(), boss_high_botanist_freywinn::ResumeEncounter(), boss_illidan_stormrage::ScheduleAbilities(), boss_the_lurker_below::SchedulerPhaseOne(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), boss_anomalus::SetData(), setDeathState(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), StopAttackFaction(), Player::TeleportTo(), CasterAI::UpdateAI(), TotemAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), boss_paletress::boss_paletressAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), boss_malygos::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), and PetAI::UpdateAI().

◆ InterruptSpell()

void Unit::InterruptSpell ( CurrentSpellTypes  spellType,
bool  withDelayed = true,
bool  withInstant = true,
bool  bySelf = false 
)
4109{
4110 //LOG_DEBUG("entities.unit", "Interrupt spell for unit {}.", GetEntry());
4111 Spell* spell = m_currentSpells[spellType];
4112 if (spell
4113 && (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
4114 && (withInstant || spell->GetCastTime() > 0 || spell->getState() == SPELL_STATE_CASTING)) // xinef: or spell is in casting state (channeled spells only)
4115 {
4116 // for example, do not let self-stun aura interrupt itself
4117 if (!spell->IsInterruptable())
4118 return;
4119
4120 // send autorepeat cancel message for autorepeat spells
4121 if (spellType == CURRENT_AUTOREPEAT_SPELL)
4122 if (IsPlayer())
4124
4125 if (spell->getState() != SPELL_STATE_FINISHED)
4126 spell->cancel(bySelf);
4127 else
4128 {
4129 m_currentSpells[spellType] = nullptr;
4130 spell->SetReferencedFromCurrent(false);
4131 }
4132
4133 if (IsCreature() && IsAIEnabled)
4135 }
4136}
@ SPELL_FINISHED_CANCELED
Definition Spell.h:99
@ SPELL_STATE_DELAYED
Definition Spell.h:239
virtual void OnSpellCastFinished(SpellInfo const *, SpellFinishReason)
Definition CreatureAI.h:151
void SendAutoRepeatCancel(Unit *target)
Definition PlayerMisc.cpp:152
bool IsInterruptable() const
Definition Spell.h:572
int32 GetCastTime() const
Definition Spell.h:558
uint32 getState() const
Definition Spell.h:493
void cancel(bool bySelf=false)
Definition Spell.cpp:3648

References Creature::AI(), Spell::cancel(), CURRENT_AUTOREPEAT_SPELL, Spell::GetCastTime(), Spell::GetSpellInfo(), Spell::getState(), IsAIEnabled, Object::IsCreature(), Spell::IsInterruptable(), Object::IsPlayer(), m_currentSpells, CreatureAI::OnSpellCastFinished(), Player::SendAutoRepeatCancel(), Spell::SetReferencedFromCurrent(), SPELL_FINISHED_CANCELED, SPELL_STATE_CASTING, SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, Object::ToCreature(), and Object::ToPlayer().

Referenced by _UpdateAutoRepeatSpell(), Player::ActivateTaxiPathTo(), Attack(), AttackStop(), CastStop(), Spell::EffectInterruptCast(), Spell::EffectSanctuary(), AuraEffect::HandleAuraModSilence(), WorldSession::HandleCancelAuraOpcode(), WorldSession::HandleCancelAutoRepeatSpellOpcode(), WorldSession::HandleCancelCastOpcode(), WorldSession::HandleCancelChanneling(), spell_hun_scatter_shot::HandleDummy(), AuraEffect::HandleFeignDeath(), InterruptNonMeleeSpells(), SmartAI::JustEngagedWith(), Player::RemoveItemDependentAurasAndCasts(), SetCurrentCastedSpell(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::SetData(), boss_nightbane::TriggerHealthTakeOff(), and npc_belnistrasz::npc_belnistraszAI::UpdateAI().

◆ InvalidateValuesUpdateCache()

void Unit::InvalidateValuesUpdateCache ( )
inlineprivate
2207{ _valuesUpdateCache.clear(); }

References _valuesUpdateCache.

Referenced by SetUInt32Value(), and Update().

◆ IsAlive()

bool Unit::IsAlive ( ) const
inline
1773{ return (m_deathState == DeathState::Alive); };

References Alive, and m_deathState.

Referenced by _CreateAuraApplication(), CreatureAI::_EnterEvadeMode(), _EnterVehicle(), _IsValidAssistTarget(), _IsValidAttackTarget(), Player::_LoadItem(), BossAI::_Reset(), WorldBossAI::_Reset(), KillRewarder::_RewardHonor(), KillRewarder::_RewardKillCredit(), KillRewarder::_RewardXP(), PetAI::_stopAttack(), AddAura(), Battleground::AddPlayer(), Map::AddPlayerToMap(), HostileReference::AddThreat(), Spell::AddUnitTarget(), Attack(), PetAI::AttackedBy(), AttackerStateUpdate(), boss_freya::boss_freyaAI::boss_freyaAI(), boss_hodir::boss_hodirAI::boss_hodirAI(), boss_mimiron::boss_mimironAI::boss_mimironAI(), boss_thorim::boss_thorimAI::boss_thorimAI(), WorldSession::BuildPartyMemberStatsChangedPacket(), Player::BuyItemFromVendorSlot(), CalcAbsorbResist(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader(), Creature::CanAssistTo(), PetAI::CanAttack(), Player::CanCaptureTowerPoint(), CanHaveThreatList(), Player::CanInteractWithQuestGiver(), Player::CanUseAmmo(), Player::CanUseBattlegroundObject(), Player::CanUseItem(), Player::CastItemCombatSpell(), Player::CheckAreaExploreAndOutdoor(), spell_q12237_rescue_villager::CheckCast(), spell_dk_raise_ally::CheckCast(), spell_hun_check_pet_los::CheckCast(), spell_hun_pet_heart_of_the_phoenix::CheckCast(), spell_hun_bestial_wrath::CheckCast(), Spell::CheckCast(), boss_gothik::boss_gothikAI::CheckGroupSplitted(), BattlegroundRV::CheckPositionForUnit(), spell_mage_focus_magic::CheckProc(), spell_dk_blood_caked_blade::CheckProc(), spell_dk_dancing_rune_weapon::CheckProc(), spell_item_necrotic_touch::CheckProc(), spell_pal_seal_of_righteousness::CheckProc(), spell_warl_siphon_life::CheckProc(), spell_putricide_mutation_init::CheckRequirementInternal(), boss_heigan::CheckSafetyDance(), SpellInfo::CheckTarget(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::CheckTombReset(), CreatureUnitRelocationWorker(), DealDamage(), DealDamageMods(), DealMeleeDamage(), DealSpellDamage(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), Creature::DisappearAndDie(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), npc_xerestrasza::npc_xerestraszaAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), boss_sister_svalna::boss_sister_svalnaAI::DoAction(), boss_high_king_maulgar::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), boss_infinite_corruptor::boss_infinite_corruptorAI::DoAction(), boss_tharon_ja::boss_tharon_jaAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), Spell::DoAllEffectOnTarget(), spell_hun_masters_call::DoCheckCast(), RandomMovementGenerator< T >::DoInitialize(), WorldSession::DoLootRelease(), WaypointMovementGenerator< Creature >::DoUpdate(), instance_blackrock_spire::instance_blackrock_spireMapScript::Dragonspireroomcheck(), Spell::EffectAddExtraAttacks(), Spell::EffectEnergize(), Spell::EffectEnergizePct(), Spell::EffectEnvironmentalDMG(), Spell::EffectFeedPet(), Spell::EffectHeal(), Spell::EffectHealMaxHealth(), Spell::EffectHealMechanical(), Spell::EffectHealPct(), Spell::EffectHealthLeech(), Spell::EffectInstaKill(), Spell::EffectInterruptCast(), Spell::EffectPowerBurn(), Spell::EffectPowerDrain(), Spell::EffectResurrect(), Spell::EffectResurrectNew(), Spell::EffectResurrectPet(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectSelfResurrect(), Spell::EffectSkinPlayerCorpse(), Spell::EffectStuck(), Spell::EffectThreat(), Spell::EffectWeaponDmg(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode(), npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), Player::EnvironmentalDamage(), Player::EquipItem(), BattleExperienceEvent::Execute(), DelayedMovementEvent::Execute(), IceTombSummonEvent::Execute(), SACActivateEvent::Execute(), boss_sartharion_tenebron::ExecuteEvent(), AssistanceMovementGenerator::Finalize(), Creature::ForcedDespawn(), CreatureGroup::FormationReset(), boss_krik_thir::boss_krik_thirAI::GetData(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::GetData(), GetDebugInfo(), Player::GetInitialVisiblePackets(), FollowerAI::GetLeaderForFollower(), Player::getMaxTimer(), CreatureGroup::GetNewTargetForMember(), Player::GetNPCIfCanInteractWith(), GetPartyMembers(), npc_air_force_bots::npc_air_force_botsAI::GetSummonedGuard(), Pet::GivePetXP(), Player::GiveXP(), go_wind_stone::go_wind_stoneAI::GossipSelect(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), BattlegroundEY::HandleAreaTrigger(), BattlegroundWS::HandleAreaTrigger(), WorldSession::HandleAreaTriggerOpcode(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModTotalThreat(), WorldSession::HandleAutostoreLootItemOpcode(), WorldSession::HandleBattleFieldPortOpcode(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), Player::HandleDrowning(), spell_dred_raptor_call::HandleDummy(), HandleDummyAuraProc(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), WorldSession::HandleEmoteOpcode(), Player::HandleFall(), misc_commandscript::HandleFreezeCommand(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleMessagechatOpcode(), AuraEffect::HandleModTaunt(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), AuraEffect::HandleObsModPowerAuraTick(), WorldSession::HandleOpenItemOpcode(), HandleOverrideClassScriptAuraProc(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), WorldSession::HandlePetAction(), WorldSession::HandlePetCancelAuraOpcode(), WorldSession::HandlePetStopAttack(), misc_commandscript::HandlePInfoCommand(), spell_pal_seal_of_command_aura::HandleProc(), HandleProcTriggerSpell(), WorldSession::HandleReclaimCorpseOpcode(), WorldSession::HandleRepopRequestOpcode(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), WorldSession::HandleSetAmmoOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), ArenaSpectator::HandleSpectatorWatchCommand(), AuraEffect::HandleSpiritOfRedemption(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleSummonResponseOpcode(), WorldSession::HandleUnstablePet(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), boss_moroes::InitializeGuests(), Player::IsAtGroupRewardDistance(), Player::IsAtRecruitAFriendDistance(), Creature::IsInvisibleDueToDespawn(), Player::IsOutdoorPvPActive(), Player::IsPetNeedBeTemporaryUnsummoned(), isTargetableForAttack(), IsValidCombatTarget(), Spell::IsValidDeadOrAliveTarget(), ThreatCalcHelper::isValidProcess(), npc_kilrek::JustDied(), boss_rajaxx::JustDied(), boss_twilight_halion::boss_twilight_halionAI::JustDied(), boss_freya::boss_freyaAI::JustEngagedWith(), npc_underbat::JustEngagedWith(), boss_sartharion::JustEngagedWith(), boss_fathomlord_karathress::JustReachedHome(), npc_kiljaeden_controller::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), Kill(), boss_anetheron::KilledUnit(), boss_azgalor::KilledUnit(), boss_kazrogal::KilledUnit(), boss_rage_winterchill::KilledUnit(), boss_hadronox::KilledUnit(), boss_gluth::boss_gluthAI::KilledUnit(), CreatureGroup::LeaderMoveTo(), Player::LoadCorpse(), GridObjectLoader::LoadCreatures(), Player::LoadFromDB(), MagicSpellHitResult(), AchievementCriteriaData::Meets(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), npc_twiggy_flathead::npc_twiggy_flatheadAI::MoveInLineOfSight(), boss_lord_marrowgar::MoveInLineOfSight(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::MoveInLineOfSight(), boss_kelthuzad::boss_kelthuzadAI::MoveInLineOfSight(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnCreatureCreate(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_uldaman::instance_uldaman_InstanceMapScript::OnCreatureCreate(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnCreatureCreate(), go_palehoof_sphere::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), go_dragonflayer_cage::OnGossipHello(), spell_yogg_saron_brain_link_aura::OnPeriodic(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnPlayerEnter(), instance_violet_hold::instance_violet_hold_InstanceMapScript::OnPlayerEnter(), at_orb_of_command::OnTrigger(), at_ancient_leaf::OnTrigger(), at_naxxramas_hub_portal::OnTrigger(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), AreaTrigger_at_legion_teleporter::OnTrigger(), AreaTrigger_at_nats_landing::OnTrigger(), AreaTrigger_at_sentry_point::OnTrigger(), SmartTrigger::OnTrigger(), AreaTrigger_at_area_52_entrance::OnTrigger(), at_dragonspire_hall::OnTrigger(), at_blackrock_stadium::OnTrigger(), near_scarshield_infiltrator::OnTrigger(), at_scarshield_infiltrator::OnTrigger(), at_commander_dawnforge::OnTrigger(), RisenArchmageCheck::operator()(), WretchedGhoulCleaner::operator()(), ValithriaDespawner::operator()(), Acore::AnyDeadUnitObjectInRangeCheck::operator()(), Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck::operator()(), Acore::PlayerAtMinimumRangeAway::operator()(), Acore::AnyDeadUnitObjectInRangeCheck::operator()(), Acore::AnyPlayerInObjectRangeCheck::operator()(), Acore::NearestPlayerInObjectRangeCheck::operator()(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPPercentMissingInRange::operator()(), Acore::FriendlyCCedInRange::operator()(), Acore::FriendlyMissingBuffInRange::operator()(), Acore::AnyUnfriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck::operator()(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck::operator()(), Acore::AnyGroupedUnitInObjectRangeCheck::operator()(), Acore::AnyUnitInObjectRangeCheck::operator()(), Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator()(), Acore::AnyDeadUnitCheck::operator()(), Acore::AllFriendlyCreaturesInGrid::operator()(), Acore::MostHPMissingGroupInRange::operator()(), FrostwingVrykulSearcher::operator()(), Acore::AllDeadCreaturesInRange::operator()(), ShadowTrapLKTargetSelector::operator()(), NonTankLKTargetSelector::operator()(), DefileTargetSelector::operator()(), Acore::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck::operator()(), PetAI::OwnerAttacked(), npc_pet_gen_valkyr_guardian::OwnerAttacked(), PetAI::OwnerAttackedBy(), npc_eoe_wyrmrest_skytalon::PassengerBoarded(), boss_kologarn::boss_kologarnAI::PassengerBoarded(), MapMgr::PlayerCannotEnter(), ProcDamageAndSpell(), SmartScript::ProcessAction(), RemoveCharmedBy(), Group::RemoveMember(), Battleground::RemovePlayerAtLeave(), Player::RepopAtGraveyard(), boss_kiljaeden::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_fathomlord_karathress::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), Creature::Respawn(), Player::RewardPlayerAndGroupAtEvent(), BossAI::ScheduleEnrageTimer(), boss_gluth::boss_gluthAI::SelectPlayerInRoom(), Player::SendLoot(), npc_corrupted_totem::SetAura(), instance_naxxramas::SetBossState(), SetConfused(), boss_emperor_dagran_thaurissan::boss_draganthaurissanAI::SetData(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), npc_enslaved_proto_drake::SetData(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::SetData(), boss_teron_gorefiend::SetData(), Player::setDeathState(), SetFeared(), SetHover(), SetInCombatState(), SetStunned(), Battlefield::ShowNpc(), npc_dark_iron_guzzler::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_hor_lich_king::npc_hor_lich_kingAI::SpellHitTarget(), npc_oculus_drake::npc_oculus_drakeAI::SpellHitTarget(), WaypointMovementGenerator< Creature >::StartMove(), PassengerController::SummonCreatures(), boss_rend_blackhand::boss_rend_blackhandAI::SummonedCreatureDespawn(), boss_priestess_delrissa::SummonedCreatureDies(), Player::SwapItem(), lfg::LFGMgr::TeleportPlayer(), BattlegroundRV::TeleportUnitToNewZ(), Pet::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Creature::Update(), TempSummon::Update(), Puppet::Update(), Player::Update(), Totem::Update(), Update(), TimedFleeingMovementGenerator::Update(), TotemAI::UpdateAI(), go_blood_drenched_door::go_blood_drenched_doorAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_dark_iron_guzzler::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), boss_malygos::UpdateAI(), boss_sjonnir_malformed_ooze::boss_sjonnir_malformed_oozeAI::UpdateAI(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), PetAI::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_ringo::npc_ringoAI::UpdateFollowerAI(), InstanceScript::UpdateMinionState(), Creature::UpdateMovementFlags(), boss_netherspite::UpdatePortals(), boss_twin_valkyrAI::UpdateSharedHealth(), UpdateSplineMovement(), Player::UpdateZone(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ IsAlwaysDetectableFor()

bool Unit::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

14392{
14394 return true;
14395
14396 if (HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, seer->GetGUID()))
14397 return true;
14398
14399 if (Player* ownerPlayer = GetSpellModOwner())
14400 if (Player const* seerPlayer = seer->ToPlayer())
14401 {
14402 if (ownerPlayer->IsGroupVisibleFor(seerPlayer))
14403 return true;
14404 }
14405
14406 return false;
14407}
@ SPELL_AURA_MOD_STALKED
Definition SpellAuraDefines.h:131
virtual bool IsAlwaysDetectableFor(WorldObject const *) const
Definition Object.h:759

References Object::GetGUID(), GetSpellModOwner(), HasAuraTypeWithCaster(), WorldObject::IsAlwaysDetectableFor(), SPELL_AURA_MOD_STALKED, and Object::ToPlayer().

Referenced by Creature::IsAlwaysDetectableFor(), and Player::IsAlwaysDetectableFor().

◆ IsAlwaysVisibleFor()

bool Unit::IsAlwaysVisibleFor ( WorldObject const *  seer) const
overrideprotectedvirtual

: Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.

Reimplemented from WorldObject.

14373{
14375 return true;
14376
14377 // Always seen by owner
14378 if (ObjectGuid guid = GetCharmerOrOwnerGUID())
14379 if (seer->GetGUID() == guid)
14380 return true;
14381
14382 if (Player const* seerPlayer = seer->ToPlayer())
14383 if (Unit* owner = GetOwner())
14384 if (Player* ownerPlayer = owner->ToPlayer())
14385 if (ownerPlayer->IsGroupVisibleFor(seerPlayer))
14386 return true;
14387
14388 return false;
14389}
virtual bool IsAlwaysVisibleFor(WorldObject const *) const
Definition Object.h:756

References GetCharmerOrOwnerGUID(), Object::GetGUID(), GetOwner(), WorldObject::IsAlwaysVisibleFor(), and Object::ToPlayer().

◆ IsArmorer()

bool Unit::IsArmorer ( ) const
inline
@ UNIT_NPC_FLAG_REPAIR
Definition UnitDefines.h:331
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:753

References HasNpcFlag(), and UNIT_NPC_FLAG_REPAIR.

◆ isAttackingPlayer()

bool Unit::isAttackingPlayer ( ) const
10678{
10680 return true;
10681
10682 if (!m_Controlled.empty())
10683 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10684 if ((*itr)->isAttackingPlayer())
10685 return true;
10686
10687 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
10688 if (m_SummonSlot[i])
10689 if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
10690 if (summon->isAttackingPlayer())
10691 return true;
10692
10693 return false;
10694}
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2357

References Map::GetCreature(), WorldObject::GetMap(), HasUnitState(), m_Controlled, m_SummonSlot, MAX_SUMMON_SLOT, and UNIT_STATE_ATTACK_PLAYER.

◆ isAttackReady()

◆ IsAttackSpeedOverridenShapeShift()

bool Unit::IsAttackSpeedOverridenShapeShift ( ) const
19508{
19509 // Mirroring clientside gameplay logic
19510 if (ShapeshiftForm form = GetShapeshiftForm())
19511 if (SpellShapeshiftFormEntry const* entry = sSpellShapeshiftFormStore.LookupEntry(form))
19512 return entry->attackSpeed > 0;
19513
19514 return false;
19515}

References GetShapeshiftForm(), and sSpellShapeshiftFormStore.

Referenced by Player::CalculateMinMaxDamage().

◆ IsAuctioner()

bool Unit::IsAuctioner ( ) const
inline
@ UNIT_NPC_FLAG_AUCTIONEER
Definition UnitDefines.h:340

References HasNpcFlag(), and UNIT_NPC_FLAG_AUCTIONEER.

◆ IsBanker()

bool Unit::IsBanker ( ) const
inline
@ UNIT_NPC_FLAG_BANKER
Definition UnitDefines.h:336

References HasNpcFlag(), and UNIT_NPC_FLAG_BANKER.

◆ IsBattleMaster()

bool Unit::IsBattleMaster ( ) const
inline

◆ isBeingLoaded()

virtual bool Unit::isBeingLoaded ( ) const
inlinevirtual

Reimplemented in Pet, and Player.

692{ return false;}

Referenced by Player::SetMover().

◆ isBlockCritical()

bool Unit::isBlockCritical ( )
3165{
3167 return true;
3168 return false;
3169}
@ SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
Definition SpellAuraDefines.h:316

References GetTotalAuraModifier(), roll_chance_i(), and SPELL_AURA_MOD_BLOCK_CRIT_CHANCE.

Referenced by CalculateMeleeDamage(), and CalculateSpellDamageTaken().

◆ IsCharmed()

◆ IsCharmedOwnedByPlayerOrPlayer()

bool Unit::IsCharmedOwnedByPlayerOrPlayer ( ) const
inline

◆ IsClass()

◆ IsClientControlled()

bool Unit::IsClientControlled ( Player const *  exactClient = nullptr) const
21455{
21456 // Severvide method to check if unit is client controlled (optionally check for specific client in control)
21457
21458 // Applies only to player controlled units
21460 return false;
21461
21462 // These flags are meant to be used when server controls this unit, client control is taken away
21464 return false;
21465
21466 // If unit is possessed, it has lost original control...
21467 if (ObjectGuid const& guid = GetCharmerGUID())
21468 {
21469 // ... but if it is a possessing charm, then we have to check if some other player controls it
21470 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED) && guid.IsPlayer())
21471 return (exactClient ? (exactClient->GetGUID() == guid) : true);
21472 return false;
21473 }
21474
21475 // By default: players have client control over themselves
21476 if (IsPlayer())
21477 return (exactClient ? (exactClient == this) : true);
21478 return false;
21479}
@ UNIT_FLAG_CONFUSED
Definition UnitDefines.h:276
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:256
@ UNIT_FLAG_FLEEING
Definition UnitDefines.h:277

References GetCharmerGUID(), Object::GetGUID(), Object::HasFlag(), Object::IsPlayer(), UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_FLEEING, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_FLAG_POSSESSED.

Referenced by GetClientControlling(), SetCanFly(), SetDisableGravity(), SetFeatherFall(), SetHover(), SetSpeed(), and SetWaterWalking().

◆ IsContestedGuard()

bool Unit::IsContestedGuard ( ) const
inline
1015 {
1016 if (FactionTemplateEntry const* entry = GetFactionTemplateEntry())
1017 return entry->IsContestedGuardFaction();
1018
1019 return false;
1020 }

References GetFactionTemplateEntry().

Referenced by Acore::NearestVisibleDetectableContestedGuardUnitCheck::operator()().

◆ IsControllableGuardian()

bool Unit::IsControllableGuardian ( ) const
inline

◆ IsControlledByPlayer()

◆ IsCreatedByPlayer()

bool Unit::IsCreatedByPlayer ( ) const
inline
1293{ return m_CreatedByPlayer; }

References m_CreatedByPlayer.

Referenced by DealDamage().

◆ IsCritter()

◆ IsCrowdControlled()

◆ IsDamageReducedByArmor()

bool Unit::IsDamageReducedByArmor ( SpellSchoolMask  damageSchoolMask,
SpellInfo const *  spellInfo = nullptr,
uint8  effIndex = MAX_SPELL_EFFECTS 
)
static
2045{
2046 // only physical spells damage gets reduced by armor
2047 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
2048 return false;
2049 if (spellInfo)
2050 {
2051 // there are spells with no specific attribute but they have "ignores armor" in tooltip
2052 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_IGNORE_ARMOR))
2053 return false;
2054
2055 // bleeding effects are not reduced by armor
2056 if (effIndex != MAX_SPELL_EFFECTS)
2057 {
2058 if (spellInfo->Effects[effIndex].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
2059 spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
2060 if (spellInfo->GetEffectMechanicMask(effIndex) & (1 << MECHANIC_BLEED))
2061 return false;
2062 }
2063 }
2064 return true;
2065}
@ MECHANIC_BLEED
Definition SharedDefines.h:1351
@ SPELL_ATTR0_CU_IGNORE_ARMOR
Definition SpellInfo.h:191

References SpellInfo::Effects, SpellInfo::GetEffectMechanicMask(), SpellInfo::HasAttribute(), MAX_SPELL_EFFECTS, MECHANIC_BLEED, SPELL_ATTR0_CU_IGNORE_ARMOR, SPELL_AURA_PERIODIC_DAMAGE, SPELL_EFFECT_SCHOOL_DAMAGE, and SPELL_SCHOOL_MASK_NORMAL.

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ isDead()

bool Unit::isDead ( ) const
inline

References Corpse, Dead, and m_deathState.

Referenced by npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), Spell::EffectSummonPet(), Player::GiveLevel(), AuraEffect::HandleAuraDummy(), Player::HandleFall(), boss_malygos::HandleIntroSpeech(), misc_commandscript::HandleRespawnCommand(), spell_prince_taldaram_conjure_flame_sphere::HandleScript(), Creature::HasSpellFocus(), UnitAI::InitializeAI(), SmartAI::InitializeAI(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), npc_spinestalker::npc_spinestalkerAI::InitializeAI(), npc_rimefang::npc_rimefangAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), Player::isAllowedToLoot(), npc_anubisath_sentinel::aqsentinelAI::JustDied(), Player::OnGossipSelect(), AreaTrigger_at_stormwright_shelf::OnTrigger(), AreaTrigger_at_scent_larkorwi::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), Player::PrepareGossipMenu(), SmartScript::ProcessAction(), Player::RepopAtGraveyard(), npc_anubisath_sentinel::aqsentinelAI::Reset(), WorldSession::SendAttackStop(), SendMeleeAttackStop(), instance_molten_core::instance_molten_core_InstanceMapScript::SetBossState(), and npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI().

◆ IsDuringRemoveFromWorld()

◆ isDying()

bool Unit::isDying ( ) const
inline
1774{ return (m_deathState == DeathState::JustDied); };

References JustDied, and m_deathState.

Referenced by Creature::IsInvisibleDueToDespawn().

◆ IsEngaged()

◆ IsEngagedBy()

bool Unit::IsEngagedBy ( Unit const *  who) const
inline

◆ IsFalling()

◆ IsFFAPvP()

bool Unit::IsFFAPvP ( ) const
inline

◆ IsFlying()

◆ IsFriendlyTo()

bool Unit::IsFriendlyTo ( Unit const *  unit) const
10432{
10433 return GetReactionTo(unit) >= REP_FRIENDLY;
10434}

References GetReactionTo(), and REP_FRIENDLY.

Referenced by Spell::_cast(), AuraApplication::_InitFlags(), Creature::_IsTargetAcceptable(), FollowerAI::AssistPlayerInCombatAgainst(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::AttackedBy(), Creature::CanAssistTo(), spell_dk_death_coil::CheckCast(), spell_pal_holy_shock::CheckCast(), spell_pri_penance::CheckCast(), Spell::CheckCast(), Spell::DoAllEffectOnTarget(), Spell::DoSpellHitOnUnit(), Spell::EffectDispel(), Spell::EffectDispelMechanic(), Spell::EffectStealBeneficialBuff(), Spell::EffectThreat(), Aura::HandleAuraSpecificMods(), spell_dk_death_coil::HandleDummy(), spell_pal_holy_shock::HandleDummy(), spell_pri_penance::HandleDummy(), HandleDummyAuraProc(), BattlefieldWG::HandleKill(), spell_winter_veil_shoot_air_rifle::HandleScriptEffect(), WorldSession::HandleSetSelectionOpcode(), Spell::HandleThreatSpells(), GameObject::IsAlwaysVisibleFor(), SpellClickInfo::IsFitToRequirements(), npc_draenei_survivor::npc_draenei_survivorAI::MoveInLineOfSight(), Acore::AnyUnfriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck::operator()(), Acore::AllFriendlyCreaturesInGrid::operator()(), Acore::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck::operator()(), Acore::WorldObjectSpellTargetCheck::operator()(), PetSpellFail(), SmartScript::ProcessEvent(), RemoveCharmedBy(), Spell::SelectExplicitTargets(), Player::SendLoot(), Acore::MessageDistDelivererToHostile::SendPacket(), and TotemAI::UpdateAI().

◆ isFrozen()

◆ IsFullHealth()

◆ IsGossip()

bool Unit::IsGossip ( ) const
inline
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:319

References HasNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

◆ IsGuardian()

◆ IsGuildMaster()

bool Unit::IsGuildMaster ( ) const
inline
@ UNIT_NPC_FLAG_PETITIONER
Definition UnitDefines.h:337

References HasNpcFlag(), and UNIT_NPC_FLAG_PETITIONER.

◆ IsHighestExclusiveAura()

bool Unit::IsHighestExclusiveAura ( Aura const *  aura,
bool  removeOtherAuraApplications = false 
)
4439{
4440 for (uint32 i = 0 ; i < MAX_SPELL_EFFECTS; ++i)
4441 if (AuraEffect const* aurEff = aura->GetEffect(i))
4442 if (!IsHighestExclusiveAuraEffect(aura->GetSpellInfo(), aurEff->GetAuraType(), aurEff->GetAmount(), aura->GetEffectMask(), removeOtherAuraApplications))
4443 return false;
4444
4445 return true;
4446}
bool IsHighestExclusiveAuraEffect(SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint8 auraEffectMask, bool removeOtherAuraApplications=false)
Definition Unit.cpp:4448

References Aura::GetEffect(), Aura::GetEffectMask(), Aura::GetSpellInfo(), IsHighestExclusiveAuraEffect(), and MAX_SPELL_EFFECTS.

Referenced by _RemoveNoStackAurasDueToAura().

◆ IsHighestExclusiveAuraEffect()

bool Unit::IsHighestExclusiveAuraEffect ( SpellInfo const *  spellInfo,
AuraType  auraType,
int32  effectAmount,
uint8  auraEffectMask,
bool  removeOtherAuraApplications = false 
)
4449{
4450 AuraEffectList const& auras = GetAuraEffectsByType(auraType);
4451 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end();)
4452 {
4453 AuraEffect const* existingAurEff = (*itr);
4454 ++itr;
4455
4456 if (sSpellMgr->CheckSpellGroupStackRules(spellInfo, existingAurEff->GetSpellInfo()) == SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST)
4457 {
4458 int32 diff = abs(effectAmount) - abs(existingAurEff->GetAmount());
4459 if (!diff)
4460 for (int32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
4461 diff += int32((auraEffectMask & (1 << i)) >> i) - int32((existingAurEff->GetBase()->GetEffectMask() & (1 << i)) >> i);
4462
4463 if (diff > 0)
4464 {
4465 Aura const* base = existingAurEff->GetBase();
4466 // no removing of area auras from the original owner, as that completely cancels them
4467 if (removeOtherAuraApplications && (!base->IsArea() || base->GetOwner() != this))
4468 {
4469 if (AuraApplication* aurApp = existingAurEff->GetBase()->GetApplicationOfTarget(GetGUID()))
4470 {
4471 bool hasMoreThanOneEffect = base->HasMoreThanOneEffectForType(auraType);
4472 uint32 removedAuras = m_removedAurasCount;
4473 RemoveAura(aurApp);
4474 if (hasMoreThanOneEffect || m_removedAurasCount > removedAuras)
4475 itr = auras.begin();
4476 }
4477 }
4478 }
4479 else if (diff < 0)
4480 return false;
4481 }
4482 }
4483
4484 return true;
4485}
@ SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST
Definition SpellMgr.h:369
bool HasMoreThanOneEffectForType(AuraType auraType) const
Definition SpellAuras.cpp:1014
bool IsArea() const
Definition SpellAuras.cpp:1024

References AuraEffect::GetAmount(), Aura::GetApplicationOfTarget(), GetAuraEffectsByType(), AuraEffect::GetBase(), Aura::GetEffectMask(), Object::GetGUID(), Aura::GetOwner(), AuraEffect::GetSpellInfo(), Aura::HasMoreThanOneEffectForType(), Aura::IsArea(), m_removedAurasCount, MAX_SPELL_EFFECTS, RemoveAura(), SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST, and sSpellMgr.

Referenced by IsHighestExclusiveAura().

◆ IsHostileTo()

◆ IsHostileToPlayers()

bool Unit::IsHostileToPlayers ( ) const
10437{
10438 FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
10439 if (!my_faction || !my_faction->faction)
10440 return false;
10441
10442 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
10443 if (raw_faction && raw_faction->reputationListID >= 0)
10444 return false;
10445
10446 return my_faction->IsHostileToPlayers();
10447}
int32 reputationListID
Definition DBCStructure.h:909
uint32 faction
Definition DBCStructure.h:941
bool IsHostileToPlayers() const
Definition DBCStructure.h:981

References FactionTemplateEntry::faction, GetFactionTemplateEntry(), FactionTemplateEntry::IsHostileToPlayers(), FactionEntry::reputationListID, and sFactionStore.

◆ IsHovering()

bool Unit::IsHovering ( ) const
inline

◆ IsHunterPet()

◆ IsImmobilizedState()

◆ IsImmunedToDamage() [1/3]

bool Unit::IsImmunedToDamage ( Spell const *  spell) const
12975{
12976 SpellInfo const* spellInfo = spell->GetSpellInfo();
12977 if (!spellInfo)
12978 {
12979 return false;
12980 }
12981
12983 {
12984 return false;
12985 }
12986
12988 {
12989 return false;
12990 }
12991
12992 uint32 schoolMask = spell->GetSpellSchoolMask();
12993 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
12994 {
12995 return false;
12996 }
12997
12998 // If m_immuneToDamage type contain magic, IMMUNE damage.
12999 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
13000 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
13001 {
13002 if ((itr->type & schoolMask) == schoolMask)
13003 {
13004 return true;
13005 }
13006 }
13007
13008 return false;
13009}
@ SPELL_ATTR2_NO_SCHOOL_IMMUNITIES
Definition SharedDefines.h:493
@ SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS
Definition SharedDefines.h:446
@ IMMUNITY_DAMAGE
Definition SharedDefines.h:1408
@ SPELL_SCHOOL_MASK_NONE
Definition SharedDefines.h:307
std::vector< SpellImmune > SpellImmuneList
Definition SpellDefines.h:182

References Spell::GetSpellInfo(), Spell::GetSpellSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), IMMUNITY_DAMAGE, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS, SPELL_ATTR2_NO_SCHOOL_IMMUNITIES, and SPELL_SCHOOL_MASK_NONE.

◆ IsImmunedToDamage() [2/3]

bool Unit::IsImmunedToDamage ( SpellInfo const *  spellInfo) const
12943{
12944 if (!spellInfo)
12945 {
12946 return false;
12947 }
12948
12949 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
12950 {
12951 return false;
12952 }
12953
12954 if (spellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) || spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
12955 {
12956 return false;
12957 }
12958
12959 uint32 schoolMask = spellInfo->GetSchoolMask();
12960 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
12961 {
12962 return false;
12963 }
12964
12965 // If m_immuneToDamage type contain magic, IMMUNE damage.
12966 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
12967 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
12968 if ((itr->type & schoolMask) == schoolMask)
12969 return true;
12970
12971 return false;
12972}

References SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), IMMUNITY_DAMAGE, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS, SPELL_ATTR2_NO_SCHOOL_IMMUNITIES, and SPELL_SCHOOL_MASK_NONE.

◆ IsImmunedToDamage() [3/3]

bool Unit::IsImmunedToDamage ( SpellSchoolMask  meleeSchoolMask) const
12927{
12928 if (meleeSchoolMask == SPELL_SCHOOL_MASK_NONE)
12929 {
12930 return false;
12931 }
12932
12933 // If m_immuneToDamage type contain magic, IMMUNE damage.
12934 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
12935 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
12936 if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
12937 return true;
12938
12939 return false;
12940}

References IMMUNITY_DAMAGE, m_spellImmune, and SPELL_SCHOOL_MASK_NONE.

Referenced by boss_gurtogg_bloodboil::CanAIAttack(), Spell::DoSpellHitOnUnit(), IsImmunedToDamageOrSchool(), and IsImmunedToDamageOrSchool().

◆ IsImmunedToDamageOrSchool() [1/2]

bool Unit::IsImmunedToDamageOrSchool ( SpellInfo const *  spellInfo) const
13091{
13092 return IsImmunedToDamage(spellInfo) || IsImmunedToSchool(spellInfo);
13093}
bool IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:13011
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12926

References IsImmunedToDamage(), and IsImmunedToSchool().

◆ IsImmunedToDamageOrSchool() [2/2]

◆ IsImmunedToSchool() [1/3]

bool Unit::IsImmunedToSchool ( Spell const *  spell) const
13051{
13052 SpellInfo const* spellInfo = spell->GetSpellInfo();
13054 {
13055 return false;
13056 }
13057
13058 uint32 schoolMask = spell->GetSpellSchoolMask();
13059 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
13060 {
13061 return false;
13062 }
13063
13064 if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
13065 {
13066 // If m_immuneToSchool type contain this school type, IMMUNE damage.
13067 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
13068 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
13069 {
13070 if ((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
13071 {
13072 return true;
13073 }
13074 }
13075 }
13076
13077 return false;
13078}
@ IMMUNITY_SCHOOL
Definition SharedDefines.h:1407
bool CanPierceImmuneAura(SpellInfo const *aura) const
Definition SpellInfo.cpp:1323

References SpellInfo::CanPierceImmuneAura(), Spell::GetSpellInfo(), Spell::GetSpellSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), SpellInfo::Id, IMMUNITY_SCHOOL, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_SCHOOL_MASK_NONE, and sSpellMgr.

◆ IsImmunedToSchool() [2/3]

bool Unit::IsImmunedToSchool ( SpellInfo const *  spellInfo) const
13028{
13029 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
13030 return false;
13031
13032 uint32 schoolMask = spellInfo->GetSchoolMask();
13033 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
13034 {
13035 return false;
13036 }
13037
13038 if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
13039 {
13040 // If m_immuneToSchool type contain this school type, IMMUNE damage.
13041 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
13042 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
13043 if ((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
13044 return true;
13045 }
13046
13047 return false;
13048}

References SpellInfo::CanPierceImmuneAura(), SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), SpellInfo::Id, IMMUNITY_SCHOOL, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_SCHOOL_MASK_NONE, and sSpellMgr.

◆ IsImmunedToSchool() [3/3]

bool Unit::IsImmunedToSchool ( SpellSchoolMask  meleeSchoolMask) const
13012{
13013 if (meleeSchoolMask == SPELL_SCHOOL_MASK_NONE)
13014 {
13015 return false;
13016 }
13017
13018 // If m_immuneToSchool type contain this school type, IMMUNE damage.
13019 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
13020 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
13021 if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
13022 return true;
13023
13024 return false;
13025}

References IMMUNITY_SCHOOL, m_spellImmune, and SPELL_SCHOOL_MASK_NONE.

Referenced by Spell::DoSpellHitOnUnit(), IsImmunedToDamageOrSchool(), IsImmunedToDamageOrSchool(), SpellHitResult(), and SpellHitResult().

◆ IsImmunedToSpell()

bool Unit::IsImmunedToSpell ( SpellInfo const *  spellInfo,
Spell const *  spell = nullptr 
)
virtual

Reimplemented in Creature.

13096{
13097 if (!spellInfo)
13098 return false;
13099
13100 // Single spell immunity.
13101 SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
13102 for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
13103 if (itr->type == spellInfo->Id)
13104 return true;
13105
13106 // xinef: my special immunity, if spellid is not on this list it means npc is immune
13107 SpellImmuneList const& allowIdList = m_spellImmune[IMMUNITY_ALLOW_ID];
13108 if (!allowIdList.empty())
13109 {
13110 for (SpellImmuneList::const_iterator itr = allowIdList.begin(); itr != allowIdList.end(); ++itr)
13111 if (itr->type == spellInfo->Id)
13112 return false;
13113 return true;
13114 }
13115
13116 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
13117 return false;
13118
13119 if (spellInfo->Dispel)
13120 {
13121 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
13122 for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
13123 if (itr->type == spellInfo->Dispel)
13124 return true;
13125 }
13126
13127 // Spells that don't have effectMechanics.
13128 if (spellInfo->Mechanic)
13129 {
13130 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
13131 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
13132 if (itr->type == spellInfo->Mechanic)
13133 return true;
13134 }
13135
13136 bool immuneToAllEffects = true;
13137 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
13138 {
13139 // State/effect immunities applied by aura expect full spell immunity
13140 // Ignore effects with mechanic, they are supposed to be checked separately
13141 if (!spellInfo->Effects[i].IsEffect())
13142 continue;
13143
13144 // Xinef: if target is immune to one effect, and the spell has transform aura - it is immune to whole spell
13145 if (IsImmunedToSpellEffect(spellInfo, i))
13146 {
13147 if (spellInfo->HasAura(SPELL_AURA_TRANSFORM))
13148 return true;
13149 continue;
13150 }
13151
13152 immuneToAllEffects = false;
13153 break;
13154 }
13155 if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects.
13156 return true;
13157
13158 if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
13159 {
13160 SpellSchoolMask spellSchoolMask = spellInfo->GetSchoolMask();
13161 if (spell)
13162 {
13163 spellSchoolMask = spell->GetSpellSchoolMask();
13164 }
13165
13166 if (spellSchoolMask != SPELL_SCHOOL_MASK_NONE)
13167 {
13168 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
13169 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
13170 {
13171 SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->spellId);
13172 if (((itr->type & spellSchoolMask) == spellSchoolMask)
13173 && (!immuneSpellInfo || immuneSpellInfo->IsPositive()) && !spellInfo->IsPositive()
13174 && !spellInfo->CanPierceImmuneAura(immuneSpellInfo))
13175 {
13176 return true;
13177 }
13178 }
13179 }
13180 }
13181
13182 return false;
13183}
@ IMMUNITY_ALLOW_ID
Definition SharedDefines.h:1412
@ IMMUNITY_ID
Definition SharedDefines.h:1411
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1410

References SpellInfo::CanPierceImmuneAura(), SpellInfo::Dispel, SpellInfo::Effects, SpellInfo::GetSchoolMask(), Spell::GetSpellSchoolMask(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), HasSpiritOfRedemptionAura(), SpellInfo::Id, IMMUNITY_ALLOW_ID, IMMUNITY_DISPEL, IMMUNITY_ID, IMMUNITY_MECHANIC, IMMUNITY_SCHOOL, IsImmunedToSpellEffect(), SpellInfo::IsPositive(), m_spellImmune, MAX_SPELL_EFFECTS, SpellInfo::Mechanic, SPELL_ATTR0_NO_IMMUNITIES, SPELL_AURA_TRANSFORM, SPELL_SCHOOL_MASK_NONE, and sSpellMgr.

Referenced by AddAura(), Spell::DoSpellHitOnUnit(), Creature::IsImmunedToSpell(), spell_hun_lock_and_load::IsTargetValid(), boss_talon_king_ikiss::JustEngagedWith(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), SpellHitResult(), and SpellHitResult().

◆ IsImmunedToSpellEffect()

bool Unit::IsImmunedToSpellEffect ( SpellInfo const *  spellInfo,
uint32  index 
) const
virtual

Reimplemented in Creature, and Totem.

13186{
13187 if (!spellInfo || !spellInfo->Effects[index].IsEffect())
13188 return false;
13189
13190 // xinef: pet scaling auras
13191 if (spellInfo->HasAttribute(SPELL_ATTR4_OWNER_POWER_SCALING))
13192 return false;
13193
13194 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
13195 return false;
13196
13197 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
13198 uint32 effect = spellInfo->Effects[index].Effect;
13199 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
13200 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
13201 {
13202 if (itr->type == effect && (itr->spellId != 62692 || (spellInfo->Effects[index].MiscValue == POWER_MANA && !CanRestoreMana(spellInfo))))
13203 {
13204 return true;
13205 }
13206 }
13207
13208 if (uint32 mechanic = spellInfo->Effects[index].Mechanic)
13209 {
13210 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
13211 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
13212 if (itr->type == mechanic)
13213 return true;
13214 }
13215
13216 if (uint32 aura = spellInfo->Effects[index].ApplyAuraName)
13217 {
13219 for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
13220 {
13221 if (itr->type == aura && (itr->spellId != 64848 || (spellInfo->Effects[index].MiscValue == POWER_MANA && !CanRestoreMana(spellInfo))))
13222 {
13223 if (!spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
13224 {
13225 if (itr->blockType == SPELL_BLOCK_TYPE_ALL || spellInfo->IsPositive()) // xinef: added for pet scaling
13226 {
13227 return true;
13228 }
13229 }
13230 }
13231 }
13232
13233 if (!spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
13234 {
13235 // Check for immune to application of harmful magical effects
13237 for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
13238 {
13239 if (/*(spellInfo->Dispel == DISPEL_MAGIC || spellInfo->Dispel == DISPEL_CURSE || spellInfo->Dispel == DISPEL_DISEASE) &&*/ // Magic debuff, xinef: all kinds?
13240 ((*iter)->GetMiscValue() & spellInfo->GetSchoolMask()) && // Check school
13241 !spellInfo->IsPositiveEffect(index) && // Harmful
13242 spellInfo->Effects[index].Effect != SPELL_EFFECT_PERSISTENT_AREA_AURA) // Not Persistent area auras
13243 {
13244 return true;
13245 }
13246 }
13247 }
13248 }
13249
13250 return false;
13251}
@ SPELL_EFFECT_PERSISTENT_AREA_AURA
Definition SharedDefines.h:816
@ SPELL_ATTR3_ALWAYS_HIT
Definition SharedDefines.h:522
@ IMMUNITY_STATE
Definition SharedDefines.h:1406
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1405
@ SPELL_ATTR4_OWNER_POWER_SCALING
Definition SharedDefines.h:566
@ SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
Definition SpellAuraDefines.h:330
@ SPELL_BLOCK_TYPE_ALL
Definition SpellDefines.h:159
bool CanRestoreMana(SpellInfo const *spellInfo) const
Definition Unit.cpp:21339

References CanRestoreMana(), SpellInfo::Effects, GetAuraEffectsByType(), SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), IMMUNITY_EFFECT, IMMUNITY_MECHANIC, IMMUNITY_STATE, SpellInfo::IsPositive(), SpellInfo::IsPositiveEffect(), m_spellImmune, POWER_MANA, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR2_NO_SCHOOL_IMMUNITIES, SPELL_ATTR3_ALWAYS_HIT, SPELL_ATTR4_OWNER_POWER_SCALING, SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL, SPELL_BLOCK_TYPE_ALL, and SPELL_EFFECT_PERSISTENT_AREA_AURA.

Referenced by AddAura(), Spell::AddUnitTarget(), Spell::DoSpellHitOnUnit(), spell_dk_death_grip::HandleBaseDummy(), IsImmunedToSpell(), and Creature::IsImmunedToSpellEffect().

◆ IsImmuneToAll()

bool Unit::IsImmuneToAll ( ) const
inline
915{ return IsImmuneToPC() && IsImmuneToNPC(); }

References IsImmuneToNPC(), and IsImmuneToPC().

◆ IsImmuneToNPC()

◆ IsImmuneToPC()

◆ isInAccessiblePlaceFor()

bool Unit::isInAccessiblePlaceFor ( Creature const *  c) const
4254{
4255 if (c->GetMapId() == MAP_THE_RING_OF_VALOR)
4256 {
4257 // skip transport check, check for being below floor level
4258 if (this->GetPositionZ() < 28.0f)
4259 return false;
4260 if (BattlegroundMap* bgMap = c->GetMap()->ToBattlegroundMap())
4261 if (Battleground* bg = bgMap->GetBG())
4262 if (bg->GetStartTime() < 80133) // 60000ms preparation time + 20133ms elevator rise time
4263 return false;
4264 }
4265 else if (c->GetMapId() == MAP_ICECROWN_CITADEL)
4266 {
4267 // if static transport doesn't match - return false
4268 if (c->GetTransport() != this->GetTransport() && ((c->GetTransport() && c->GetTransport()->IsStaticTransport()) || (this->GetTransport() && this->GetTransport()->IsStaticTransport())))
4269 return false;
4270
4271 // special handling for ICC (map 631), for non-flying pets in Gunship Battle, for trash npcs this is done via CanAIAttack
4272 if (c->GetOwnerGUID().IsPlayer() && !c->CanFly())
4273 {
4274 if (c->GetTransport() != this->GetTransport())
4275 return false;
4276 if (this->GetTransport())
4277 {
4278 if (c->GetPositionY() < 2033.0f)
4279 {
4280 if (this->GetPositionY() > 2033.0f)
4281 return false;
4282 }
4283 else if (c->GetPositionY() < 2438.0f)
4284 {
4285 if (this->GetPositionY() < 2033.0f || this->GetPositionY() > 2438.0f)
4286 return false;
4287 }
4288 else if (this->GetPositionY() < 2438.0f)
4289 return false;
4290 }
4291 }
4292 }
4293 else
4294 {
4295 // pussywizard: prevent any bugs by passengers exiting transports or normal creatures flying away
4296 if (c->GetTransport() != this->GetTransport())
4297 return false;
4298 }
4299
4300 LiquidStatus liquidStatus = GetLiquidData().Status;
4301 bool isInWater = (liquidStatus & MAP_LIQUID_STATUS_IN_CONTACT) != 0;
4302
4303 // In water or jumping in water
4304 if (isInWater || (liquidStatus == LIQUID_MAP_ABOVE_WATER && (IsFalling() || (ToPlayer() && ToPlayer()->IsFalling()))))
4305 {
4306 return c->CanEnterWater();
4307 }
4308 else
4309 {
4310 return c->CanWalk() || c->CanFly();
4311 }
4312}
@ MAP_THE_RING_OF_VALOR
Definition AreaDefines.h:262
@ MAP_ICECROWN_CITADEL
Definition AreaDefines.h:266
#define MAP_LIQUID_STATUS_IN_CONTACT
Definition GridTerrainData.h:32
LiquidStatus
Definition GridTerrainData.h:190
@ LIQUID_MAP_ABOVE_WATER
Definition GridTerrainData.h:192
Definition Map.h:680
BattlegroundMap * ToBattlegroundMap()
Definition Map.h:380
bool IsFalling() const
Definition Unit.cpp:19942
LiquidData const & GetLiquidData() const
Definition Object.cpp:3089
LiquidStatus Status
Definition GridTerrainData.h:206

References Creature::CanEnterWater(), Creature::CanFly(), Creature::CanWalk(), WorldObject::GetLiquidData(), WorldObject::GetMap(), WorldLocation::GetMapId(), GetOwnerGUID(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), IsFalling(), ObjectGuid::IsPlayer(), GameObject::IsStaticTransport(), LIQUID_MAP_ABOVE_WATER, MAP_ICECROWN_CITADEL, MAP_LIQUID_STATUS_IN_CONTACT, MAP_THE_RING_OF_VALOR, LiquidData::Status, Map::ToBattlegroundMap(), and Object::ToPlayer().

Referenced by npc_escortAI::AssistPlayerInCombatAgainst(), Creature::CanCreatureAttack(), ChaseMovementGenerator< T >::DoUpdate(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), npc_pet_hunter_snake_trap::MoveInLineOfSight(), and HostileReference::updateOnlineStatus().

◆ isInBackInMap()

bool Unit::isInBackInMap ( Unit const *  target,
float  distance,
float  arc = M_PI 
) const

◆ IsInCombat()

bool Unit::IsInCombat ( ) const
inline

References HasUnitFlag(), and UNIT_FLAG_IN_COMBAT.

Referenced by _IsValidAttackTarget(), Player::ActivateTaxiPathTo(), npc_anubisath_sentinel::aqsentinelAI::CallBuddiesToAttack(), npc_argent_captainAI::CanAIAttack(), Player::CanEquipItem(), Creature::CanPeriodicallyCallForAssistance(), Player::CanUnequipItem(), boss_high_nethermancer_zerevor::CastDampenMagicIfPossible(), spell_hun_disengage::CheckCast(), Spell::CheckCast(), SpellInfo::CheckTarget(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::CheckTombReset(), CombatStart(), npc_centrifuge_construct::npc_centrifuge_constructAI::DamageTaken(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DoAction(), boss_the_lich_king::boss_the_lich_kingAI::DoAction(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::DoAction(), npc_risen_archmage::npc_risen_archmageAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_felblood_kaelthas::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), UnitAI::DoAddAuraToAllHostilePlayers(), Spell::DoAllEffectOnTarget(), UnitAI::DoCastToAllHostilePlayers(), Spell::DoSpellHitOnUnit(), Spell::EffectActivateRune(), npc_clintar_spirit::npc_clintar_spiritAI::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), Player::EquipItem(), CastRunesEvent::Execute(), GetVelocity(), spell_apothecary_lingering_fumes::HandleAfterCast(), WorldSession::HandleBattlefieldLeaveOpcode(), WorldSession::HandleBattleFieldPortOpcode(), spell_dred_raptor_call::HandleDummy(), spell_mc_play_dead_aura::HandleEffectRemove(), WorldSession::HandleEquipmentSetUse(), spell_chapter5_return_to_capital::HandleHit(), boss_malygos::HandleIntroSpeech(), WorldSession::HandleLogoutRequestOpcode(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), ArenaSpectator::HandleSpectatorSpectateCommand(), spell_putricide_mutated_transformation::HandleSummon(), WorldSession::HandleSummonResponseOpcode(), tele_commandscript::HandleTeleCommand(), misc_commandscript::HandleUnstuckCommand(), WorldSession::HandleUseItemOpcode(), npc_pet_mage_mirror_image::InitializeAI(), IsEngaged(), Creature::IsUpdateNeeded(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_anubrekhan::JustSummoned(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), npc_kiljaeden_controller::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), Pet::LoseHappiness(), CreatureGroup::MemberEvaded(), CreatureAI::MoveInLineOfSight(), boss_muru::MoveInLineOfSight(), boss_eye_of_cthun::MoveInLineOfSight(), boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::MoveInLineOfSight(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MoveInLineOfSight(), boss_kelthuzad::boss_kelthuzadAI::MoveInLineOfSight(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_alar::MovementInform(), npc_pet_mage_mirror_image::MySelectNextTarget(), npc_death_knight_initiate::OnGossipHello(), npc_ulduar_expedition_commander::OnGossipHello(), go_ulduar_working_harpoon::OnGossipHello(), npc_death_knight_initiate::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), icecrown_citadel_teleport::OnGossipSelect(), BossAI::OnSpellCastFinished(), at_frozen_throne_teleport::OnTrigger(), at_naxxramas_hub_portal::OnTrigger(), AreaTrigger_at_legion_teleporter::OnTrigger(), RisenArchmageCheck::operator()(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPPercentMissingInRange::operator()(), Acore::FriendlyCCedInRange::operator()(), Acore::FriendlyMissingBuffInRange::operator()(), Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator()(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::OwnerAttackedBy(), boss_kologarn::boss_kologarnAI::PassengerBoarded(), SmartScript::ProcessEvent(), Creature::Regenerate(), Player::Regenerate(), Player::RegenerateAll(), Player::RegenerateHealth(), boss_kiljaeden::Reset(), boss_gluth::boss_gluthAI::SelectPlayerInRoom(), instance_naxxramas::SetBossState(), boss_grand_warlock_nethekurse::SetData(), SetInCombatState(), SetSpeed(), boss_prince_keleseth_icc::boss_prince_kelesethAI::SpellHit(), boss_prince_taldaram_icc::boss_prince_taldaramAI::SpellHit(), boss_prince_valanar_icc::boss_prince_valanarAI::SpellHit(), boss_the_lich_king::boss_the_lich_kingAI::SpellHit(), Spell::SummonGuardian(), lfg::LFGMgr::TeleportPlayer(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Creature::Update(), TempSummon::Update(), Update(), DistractMovementGenerator::Update(), TotemAI::UpdateAI(), SimpleCharmedAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_thekal::UpdateAI(), npc_zealot_lorkhan::UpdateAI(), npc_zealot_zath::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), boss_faction_championsAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_llod_generic::npc_llod_genericAI::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_pet_shaman_earth_elemental::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), PassiveAI::UpdateAI(), PetAI::UpdateAI(), Player::UpdateContestedPvP(), Creature::UpdateEntry(), boss_bjarngrim::UpdateEscortAI(), InstanceScript::UpdateMinionState(), SmartAI::UpdatePath(), Player::UpdatePotionCooldown(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ IsInCombatWith()

bool Unit::IsInCombatWith ( Unit const *  who) const
21146{
21147 // Check target exists
21148 if (!who)
21149 return false;
21150 // Search in threat list
21151 ObjectGuid guid = who->GetGUID();
21152 for (ThreatContainer::StorageType::const_iterator i = m_ThreatMgr.GetThreatList().begin(); i != m_ThreatMgr.GetThreatList().end(); ++i)
21153 {
21154 HostileReference* ref = (*i);
21155 // Return true if the unit matches
21156 if (ref && ref->getUnitGuid() == guid)
21157 return true;
21158 }
21159 // Nothing found, false.
21160 return false;
21161}
Definition ThreatMgr.h:48
ObjectGuid getUnitGuid() const
Definition ThreatMgr.h:106
ThreatContainer::StorageType const & GetThreatList() const
Definition ThreatMgr.h:277

References Object::GetGUID(), ThreatMgr::GetThreatList(), HostileReference::getUnitGuid(), and m_ThreatMgr.

Referenced by _IsValidAttackTarget(), DealDamage(), Spell::DoAllEffectOnTarget(), TemporaryThreatModifierEvent::Execute(), IsEngagedBy(), and Acore::NearestAttackableUnitInObjectRangeCheck::operator()().

◆ IsInDisallowedMountForm()

bool Unit::IsInDisallowedMountForm ( ) const
21375{
21376 if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(getTransForm()))
21377 {
21378 if (transformSpellInfo->HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED))
21379 {
21380 return false;
21381 }
21382 }
21383
21384 if (ShapeshiftForm form = GetShapeshiftForm())
21385 {
21386 SpellShapeshiftFormEntry const* shapeshift = sSpellShapeshiftFormStore.LookupEntry(form);
21387 if (!shapeshift)
21388 {
21389 return true;
21390 }
21391
21392 if (!(shapeshift->flags1 & SHAPESHIFT_FLAG_STANCE))
21393 {
21394 return true;
21395 }
21396 }
21397
21399 {
21400 return false;
21401 }
21402
21403 CreatureDisplayInfoEntry const* display = sCreatureDisplayInfoStore.LookupEntry(GetDisplayId());
21404 if (!display)
21405 {
21406 return true;
21407 }
21408
21410 if (!displayExtra)
21411 {
21412 return true;
21413 }
21414
21415 CreatureModelDataEntry const* model = sCreatureModelDataStore.LookupEntry(display->ModelId);
21416 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(displayExtra->DisplayRaceID);
21417
21418 if (model && !(model->HasFlag(CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT)))
21419 {
21420 if (race && !(race->HasFlag(CHRRACES_FLAGS_CAN_MOUNT)))
21421 {
21422 return true;
21423 }
21424 }
21425
21426 return false;
21427}
@ CHRRACES_FLAGS_CAN_MOUNT
Definition DBCStructure.h:675
@ CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT
Definition DBCStructure.h:771
@ SPELL_ATTR0_ALLOW_WHILE_MOUNTED
Definition SharedDefines.h:417
@ SHAPESHIFT_FLAG_STANCE
Definition UnitDefines.h:104
uint32 getTransForm() const
Definition Unit.h:1947
bool HasFlag(ChrRacesFlags flag) const
Definition DBCStructure.h:700
uint32 ExtendedDisplayInfoID
Definition DBCStructure.h:725
uint32 DisplayRaceID
Definition DBCStructure.h:741
bool HasFlag(CreatureModelDataFlags flag) const
Definition DBCStructure.h:804
uint32 flags1
Definition DBCStructure.h:1822

References CHRRACES_FLAGS_CAN_MOUNT, CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT, CreatureDisplayInfoExtraEntry::DisplayRaceID, CreatureDisplayInfoEntry::ExtendedDisplayInfoID, SpellShapeshiftFormEntry::flags1, GetDisplayId(), GetNativeDisplayId(), GetShapeshiftForm(), getTransForm(), ChrRacesEntry::HasFlag(), CreatureModelDataEntry::HasFlag(), CreatureDisplayInfoEntry::ModelId, sChrRacesStore, sCreatureDisplayInfoExtraStore, sCreatureDisplayInfoStore, sCreatureModelDataStore, SHAPESHIFT_FLAG_STANCE, SPELL_ATTR0_ALLOW_WHILE_MOUNTED, sSpellMgr, and sSpellShapeshiftFormStore.

Referenced by Player::ActivateTaxiPathTo(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), Spell::CheckCast(), Player::ContinueTaxiFlight(), and Player::ProcessDelayedOperations().

◆ IsInFeralForm()

bool Unit::IsInFeralForm ( ) const
inline

◆ IsInFlight()

bool Unit::IsInFlight ( ) const
inline

References HasUnitState(), and UNIT_STATE_IN_FLIGHT.

Referenced by Player::CheckAreaExploreAndOutdoor(), Spell::CheckCast(), SpellInfo::CheckTarget(), CreatureUnitRelocationWorker(), DealDamageMods(), DealMeleeDamage(), DealSpellDamage(), go_commandscript::DoTeleport(), go_commandscript::DoTeleportToTransport(), Spell::EffectJump(), Spell::EffectJumpDest(), Spell::EffectLeap(), Spell::EffectStuck(), Spell::EffectTeleportUnits(), Spell::EffectTeleUnitsFaceCaster(), Player::GetNPCIfCanInteractWith(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleCancelMountAuraOpcode(), misc_commandscript::HandleDismountCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleLogoutRequestOpcode(), Battlefield::HandlePlayerEnterZone(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), misc_commandscript::HandleUnstuckCommand(), Battlefield::InvitePlayerToWar(), Player::IsFalling(), Player::IsOutdoorPvPActive(), IsValidCombatTarget(), item_only_for_flight::OnUse(), WorldSession::ProcessMovementInfo(), Player::ProcessTerrainStatusUpdate(), SetStunned(), Player::TeleportTo(), and Player::UpdatePvPState().

◆ isInFrontInMap()

bool Unit::isInFrontInMap ( Unit const *  target,
float  distance,
float  arc = M_PI 
) const
4244{
4245 return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
4246}

References Position::HasInArc(), and WorldObject::IsWithinDistInMap().

◆ IsInnkeeper()

bool Unit::IsInnkeeper ( ) const
inline
@ UNIT_NPC_FLAG_INNKEEPER
Definition UnitDefines.h:335

References HasNpcFlag(), and UNIT_NPC_FLAG_INNKEEPER.

Referenced by npc_innkeeper::OnGossipHello().

◆ IsInPartyWith()

bool Unit::IsInPartyWith ( Unit const *  unit) const
19037{
19038 if (this == unit)
19039 return true;
19040
19041 Unit const* u1 = GetCharmerOrOwnerOrSelf();
19042 Unit const* u2 = unit->GetCharmerOrOwnerOrSelf();
19043 if (u1 == u2)
19044 return true;
19045
19046 if (u1->IsPlayer() && u2->IsPlayer())
19047 return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
19048 // Xinef: we assume that npcs with the same faction are in party
19049 else if (u1->IsCreature() && u2->IsCreature() && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
19050 return u1->GetFaction() == u2->GetFaction();
19051 // Xinef: creature type_flag should work for party check only if player group is not a raid
19054 return true;
19055 else
19056 return false;
19057}
bool isRaidGroup() const
Definition Group.cpp:2281
bool IsInSameGroupWith(Player const *p) const
Definition Player.cpp:2295

References CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, GetCharmerOrOwnerOrSelf(), Creature::GetCreatureTemplate(), GetFaction(), Player::GetGroup(), IsControlledByPlayer(), Object::IsCreature(), Player::IsInSameGroupWith(), Object::IsPlayer(), Group::isRaidGroup(), Object::ToCreature(), Object::ToPlayer(), and CreatureTemplate::type_flags.

Referenced by SpellInfo::CheckExplicitTarget(), SpellClickInfo::IsFitToRequirements(), Condition::Meets(), Acore::AnyGroupedUnitInObjectRangeCheck::operator()(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ IsInRaidWith()

bool Unit::IsInRaidWith ( Unit const *  unit) const
19060{
19061 if (this == unit)
19062 return true;
19063
19064 Unit const* u1 = GetCharmerOrOwnerOrSelf();
19065 Unit const* u2 = unit->GetCharmerOrOwnerOrSelf();
19066 if (u1 == u2)
19067 return true;
19068
19069 if (u1->IsPlayer() && u2->IsPlayer())
19070 return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
19071 // Xinef: we assume that npcs with the same faction are in party
19072 else if (u1->IsCreature() && u2->IsCreature() && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
19073 return u1->GetFaction() == u2->GetFaction();
19076 return true;
19077 else
19078 return false;
19079}

References CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, GetCharmerOrOwnerOrSelf(), Creature::GetCreatureTemplate(), GetFaction(), IsControlledByPlayer(), Object::IsCreature(), Player::IsInSameRaidWith(), Object::IsPlayer(), Object::ToCreature(), Object::ToPlayer(), and CreatureTemplate::type_flags.

Referenced by Corpse::BuildValuesUpdate(), SpellInfo::CheckExplicitTarget(), spell_dru_t10_restoration_4p_bonus::FilterTargets(), GetReactionTo(), WorldSession::HandleLootMasterGiveOpcode(), SpellClickInfo::IsFitToRequirements(), Condition::Meets(), Acore::AnyGroupedUnitInObjectRangeCheck::operator()(), Acore::WorldObjectSpellTargetCheck::operator()(), and PatchValuesUpdate().

◆ IsInSanctuary()

bool Unit::IsInSanctuary ( ) const
inline

◆ IsInWater()

◆ IsLevitating()

◆ IsMounted()

◆ IsMovementPreventedByCasting()

bool Unit::IsMovementPreventedByCasting ( ) const
virtual

Reimplemented in Creature.

4220{
4221 // can always move when not casting
4223 {
4224 return false;
4225 }
4226
4227 // channeled spells during channel stage (after the initial cast timer) allow movement with a specific spell attribute
4229 {
4230 if (spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive())
4231 {
4232 if (spell->GetSpellInfo()->IsActionAllowedChannel())
4233 {
4234 return false;
4235 }
4236 }
4237 }
4238
4239 // prohibit movement for all other spell casts
4240 return true;
4241}
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185

References CURRENT_CHANNELED_SPELL, HasUnitState(), m_currentSpells, SPELL_STATE_FINISHED, and UNIT_STATE_CASTING.

Referenced by TimedFleeingMovementGenerator::Update().

◆ isMoving()

◆ IsNeutralToAll()

bool Unit::IsNeutralToAll ( ) const
10450{
10451 FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
10452 if (!my_faction || !my_faction->faction)
10453 return true;
10454
10455 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
10456 if (raw_faction && raw_faction->reputationListID >= 0)
10457 return false;
10458
10459 return my_faction->IsNeutralToAll();
10460}
bool IsNeutralToAll() const
Definition DBCStructure.h:984

References FactionTemplateEntry::faction, GetFactionTemplateEntry(), FactionTemplateEntry::IsNeutralToAll(), FactionEntry::reputationListID, and sFactionStore.

Referenced by Creature::_IsTargetAcceptable(), Creature::CanStartAttack(), AggressorAI::Permissible(), and ReactorAI::Permissible().

◆ IsNonMeleeSpellCast()

bool Unit::IsNonMeleeSpellCast ( bool  withDelayed,
bool  skipChanneled = false,
bool  skipAutorepeat = false,
bool  isAutoshoot = false,
bool  skipInstant = true 
) const
4151{
4152 // We don't do loop here to explicitly show that melee spell is excluded.
4153 // Maybe later some special spells will be excluded too.
4154
4155 // generic spells are cast when they are not finished and not delayed
4158 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED))
4159 {
4160 if (!skipInstant || m_currentSpells[CURRENT_GENERIC_SPELL]->GetCastTime())
4161 {
4162 if (!isAutoshoot || !m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
4163 return true;
4164 }
4165 }
4166 // channeled spells may be delayed, but they are still considered cast
4167 if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
4169 {
4170 if (!isAutoshoot || !m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
4171 return true;
4172 }
4173 // autorepeat spells may be finished or delayed, but they are still considered cast
4174 if (!skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
4175 return true;
4176
4177 return false;
4178}
@ SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS
Definition SharedDefines.h:484

References CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, m_currentSpells, SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_STATE_DELAYED, and SPELL_STATE_FINISHED.

Referenced by Spell::_cast(), _UpdateAutoRepeatSpell(), Player::ActivateSpec(), Player::ActivateTaxiPathTo(), Player::CanEquipItem(), Player::CanExecutePendingSpellCastRequest(), CombatStop(), npc_molten_golem::DamageTaken(), ScriptedAI::DoCastSpell(), Spell::EffectKnockBack(), Spell::finish(), WorldSession::HandleCancelCastOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), isSpellBlocked(), boss_shade_of_aran::JustEngagedWith(), boss_pandemonius::JustEngagedWith(), MeleeSpellHitResult(), Spell::prepare(), SmartScript::ProcessEvent(), RollMeleeOutcomeAgainst(), setDeathState(), StopAttackFaction(), boss_netherspite::SwitchToPortalPhase(), Player::TeleportTo(), TotemAI::UpdateAI(), npc_chesspiece::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_warmage_violetstand::UpdateAI(), and npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI().

◆ IsOnVehicle()

◆ IsPet()

bool Unit::IsPet ( ) const
inline
787{ return m_unitTypeMask & UNIT_MASK_PET; }
@ UNIT_MASK_PET
Definition UnitDefines.h:160

References m_unitTypeMask, and UNIT_MASK_PET.

Referenced by Spell::_cast(), Spell::AddUnitTarget(), spell_warl_demonic_pact_aura::AfterCheckProc(), Creature::AllLootRemovedFromCorpse(), BeforeVisibilityDestroy< Creature >(), Creature::CallAssistance(), Creature::CallForHelp(), boss_renataki::boss_renatakiAI::CanAlwaysBeDetectable(), boss_renataki::boss_renatakiAI::CanSeeAlways(), Creature::CanSwim(), ClearInCombat(), CombatStart(), Creature::CreateFromProto(), Player::CreatePet(), DealDamage(), MotionTransport::DelayedTeleportTransport(), ChaseMovementGenerator< T >::DispatchSplineToPosition(), PetAI::DoAttack(), ChaseMovementGenerator< T >::DoUpdate(), Spell::EffectDismissPet(), Spell::EffectForceDeselect(), Spell::EffectRenamePet(), Spell::EffectSanctuary(), Spell::EffectSchoolDMG(), Spell::EffectTameCreature(), Acore::XP::Gain(), Creature::GetAggroRange(), GetCastingTimeForBonus(), GetCombatRatingReduction(), GetCreatePowers(), GetNextRandomRaidMemberOrPet(), GetRandomContactPoint(), GetVelocity(), AuraEffect::HandleAuraModResistance(), AuraEffect::HandleAuraModResistanceExclusive(), AuraEffect::HandleAuraModStat(), debug_commandscript::HandleDebugThreatListCommand(), AuraEffect::HandleFeignDeath(), modify_commandscript::HandleModifyTalentCommand(), AuraEffect::HandleModPossessPet(), AuraEffect::HandleModResistancePercent(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcDeleteCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_commandscript::HandleNpcSetModelCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), npc_commandscript::HandleNpcTameCommand(), WorldSession::HandlePetAbandon(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), pet_commandscript::HandlePetCreateCommand(), WorldSession::HandlePetRename(), WorldSession::HandlePetSetAction(), misc_commandscript::HandleRespawnCommand(), Creature::InitEntry(), TempSummon::InitStats(), Guardian::InitStatsForLevel(), DisableMgr::IsDisabledFor(), Creature::isElite(), Minion::IsGuardianPet(), Player::isHonorOrXPTarget(), Creature::isWorldBoss(), npc_webbed_creature::npc_webbed_creatureAI::JustDied(), npc_underbat::JustEngagedWith(), npc_vekniss_stinger::JustEngagedWith(), boss_murmur::JustEngagedWith(), Kill(), spell_hun_target_self_and_pet::Load(), ModSpellCastTime(), CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::MoveInLineOfSight(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::MoveInLineOfSight(), Acore::MostHPMissingGroupInRange::operator()(), PetAI::ReceiveEmote(), RollMeleeOutcomeAgainst(), FactorySelector::SelectAI(), Creature::SelectLevel(), WorldSession::SendPetNameQuery(), Spell::SendSpellGo(), Spell::SendSpellStart(), SetCharm(), Creature::SetDisplayId(), SetHealth(), SetInCombatState(), SetMinion(), Creature::SetObjectScale(), setPowerType(), SpellDamageBonusDone(), SpellPctDamageModsDone(), ToPet(), TempSummon::UnSummon(), Update(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_hazzarah::UpdateAI(), PetAI::UpdateAI(), Player::UpdateAreaDependentAuras(), UpdateAuraForGroup(), Creature::UpdateEntry(), Creature::UpdateMoveInLineOfSightState(), UpdateSpeed(), and UpdateSplinePosition().

◆ IsPetAura()

bool Unit::IsPetAura ( Aura const *  aura)
17594{
17595 Unit* owner = GetOwner();
17596
17597 if (!owner || !owner->IsPlayer())
17598 return false;
17599
17600 // if the owner has that pet aura, return true
17601 for (PetAura const* petAura : owner->m_petAuras)
17602 if (petAura->GetAura(GetEntry()) == aura->GetId())
17603 return true;
17604
17605 return false;
17606}
Definition SpellMgr.h:463
uint32 GetId(std::string const &username)
Definition AccountMgr.cpp:236

References Object::GetEntry(), Aura::GetId(), GetOwner(), Object::IsPlayer(), and m_petAuras.

Referenced by Pet::_SaveAuras(), and Spell::EffectSummonPet().

◆ IsPetInCombat()

bool Unit::IsPetInCombat ( ) const
inline

◆ IsPolymorphed()

bool Unit::IsPolymorphed ( ) const
16987{
16988 uint32 transformId = getTransForm();
16989 if (!transformId)
16990 return false;
16991
16992 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(transformId);
16993 if (!spellInfo)
16994 return false;
16995
16996 return spellInfo->GetSpellSpecific() == SPELL_SPECIFIC_MAGE_POLYMORPH;
16997}
@ SPELL_SPECIFIC_MAGE_POLYMORPH
Definition SpellInfo.h:160
SpellSpecificType GetSpellSpecific() const
Definition SpellInfo.cpp:2029

References SpellInfo::GetSpellSpecific(), getTransForm(), SPELL_SPECIFIC_MAGE_POLYMORPH, and sSpellMgr.

Referenced by Attack(), AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraTransform(), Player::RegenerateAll(), Creature::RegenerateHealth(), Player::RegenerateHealth(), and Creature::Update().

◆ isPossessed()

◆ isPossessedByPlayer()

bool Unit::isPossessedByPlayer ( ) const
inline

◆ isPossessing() [1/2]

bool Unit::isPossessing ( ) const
inline
1299 {
1300 if (Unit* u = GetCharm())
1301 return u->isPossessed();
1302 else
1303 return false;
1304 }

References GetCharm().

Referenced by WorldSession::HandleCastSpellOpcode(), and misc_commandscript::HandleUnbindSightCommand().

◆ isPossessing() [2/2]

bool Unit::isPossessing ( Unit u) const
inline
1305{ return u->isPossessed() && GetCharmGUID() == u->GetGUID(); }
bool isPossessed() const
Definition Unit.h:1296

References GetCharmGUID(), Object::GetGUID(), and isPossessed().

◆ IsPvP()

◆ IsQuestGiver()

bool Unit::IsQuestGiver ( ) const
inline
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:320

References HasNpcFlag(), and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_lokhtos_darkbargainer::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_augustus_the_touched::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_cos_chromie_middle::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_braug_dimspirit::OnGossipHello(), npc_steward_of_time::OnGossipHello(), npc_stone_watcher_of_norgannon::OnGossipHello(), npc_rivern_frostwind::OnGossipHello(), npc_fos_leader::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_oculus_drakegiver::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_avatar_of_freya::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_queue::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), npc_taxi::OnGossipHello(), npc_riggle_bassbait::OnGossipHello(), and npc_sayge::OnGossipHello().

◆ IsRooted()

◆ IsScriptOverriden()

AuraEffect * Unit::IsScriptOverriden ( SpellInfo const *  spell,
int32  script 
) const
5963{
5965 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
5966 {
5967 if ((*i)->GetMiscValue() == script)
5968 if ((*i)->IsAffectedOnSpell(spell))
5969 return (*i);
5970 }
5971 return nullptr;
5972}
@ SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
Definition SpellAuraDefines.h:175

References GetAuraEffectsByType(), and SPELL_AURA_OVERRIDE_CLASS_SCRIPTS.

Referenced by Spell::CheckCast(), Spell::EffectWeaponDmg(), and AuraEffect::HandleAuraModShapeshift().

◆ IsServiceProvider()

bool Unit::IsServiceProvider ( ) const
inline

◆ IsSitState()

bool Unit::IsSitState ( ) const
16948{
16949 uint8 s = getStandState();
16950 return
16954}
@ UNIT_STAND_STATE_SIT_HIGH_CHAIR
Definition UnitDefines.h:38
@ UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
Definition UnitDefines.h:37
@ UNIT_STAND_STATE_SIT_LOW_CHAIR
Definition UnitDefines.h:36
@ UNIT_STAND_STATE_SIT_CHAIR
Definition UnitDefines.h:34

References getStandState(), UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_SIT_CHAIR, UNIT_STAND_STATE_SIT_HIGH_CHAIR, UNIT_STAND_STATE_SIT_LOW_CHAIR, and UNIT_STAND_STATE_SIT_MEDIUM_CHAIR.

Referenced by _ApplyAura(), AttackerStateUpdate(), IsStandState(), Spell::prepare(), and SpellTakenCritChance().

◆ isSpellBlocked()

bool Unit::isSpellBlocked ( Unit victim,
SpellInfo const *  spellProto,
WeaponAttackType  attackType = BASE_ATTACK 
)
3139{
3140 // These spells can't be blocked
3141 if (spellProto && spellProto->HasAttribute(SPELL_ATTR0_NO_ACTIVE_DEFENSE))
3142 return false;
3143
3144 if (victim->HasIgnoreHitDirectionAura() || victim->HasInArc(M_PI, this))
3145 {
3146 // Check creatures flags_extra for disable block
3147 if (victim->IsCreature() &&
3149 return false;
3150
3151 float blockChance = victim->GetUnitBlockChance();
3152 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(victim->GetMaxSkillValueForLevel())) * 0.04f;
3153
3154 // xinef: cant block while casting or while stunned
3155 if (blockChance < 0.0f || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3156 blockChance = 0.0f;
3157
3158 if (roll_chance_f(blockChance))
3159 return true;
3160 }
3161 return false;
3162}
@ CREATURE_FLAG_EXTRA_NO_BLOCK
Definition CreatureData.h:49
@ SPELL_ATTR0_NO_ACTIVE_DEFENSE
Definition SharedDefines.h:414
@ UNIT_STATE_CONTROLLED
Definition UnitDefines.h:215
bool HasIgnoreHitDirectionAura() const
Definition Unit.h:1792
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const *target=nullptr) const
Definition Unit.cpp:3815
float GetUnitBlockChance() const
Definition Unit.cpp:3731

References CREATURE_FLAG_EXTRA_NO_BLOCK, GetMaxSkillValueForLevel(), GetUnitBlockChance(), GetWeaponSkillValue(), SpellInfo::HasAttribute(), Creature::HasFlagsExtra(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), Object::IsCreature(), IsNonMeleeSpellCast(), roll_chance_f(), SPELL_ATTR0_NO_ACTIVE_DEFENSE, Object::ToCreature(), and UNIT_STATE_CONTROLLED.

Referenced by CalculateSpellDamageTaken().

◆ IsSpiritGuide()

bool Unit::IsSpiritGuide ( ) const
inline

◆ IsSpiritHealer()

bool Unit::IsSpiritHealer ( ) const
inline

◆ IsSpiritService()

◆ IsStandState()

◆ IsStandUpOnMovementState()

◆ IsStopped()

bool Unit::IsStopped ( ) const
inline
1742{ return !(HasUnitState(UNIT_STATE_MOVING)); }
@ UNIT_STATE_MOVING
Definition UnitDefines.h:214

References HasUnitState(), and UNIT_STATE_MOVING.

Referenced by RotateMovementGenerator::Initialize(), IdleMovementGenerator::Reset(), and SetFacingToObject().

◆ IsSummon()

bool Unit::IsSummon ( ) const
inline
@ UNIT_MASK_SUMMON
Definition UnitDefines.h:156

References m_unitTypeMask, and UNIT_MASK_SUMMON.

Referenced by Creature::CanPeriodicallyCallForAssistance(), spell_item_unsated_craving::CheckProc(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), Spell::EffectScriptEffect(), boss_skeram::EnterEvadeMode(), npc_phantom_hallucination::npc_phantom_hallucinationAI::EnterEvadeMode(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::EnterEvadeMode(), SuckBackEvent::Execute(), Spell::finish(), GetAllMinionsByEntry(), SmartScript::GetTargets(), WorldSession::HandleDismissCritter(), spell_pri_lightwell::HandleScriptEffect(), TempSummon::InitStats(), SpellClickInfo::IsFitToRequirements(), boss_skeram::JustDied(), boss_tyrannus::boss_tyrannusAI::JustDied(), boss_freya_iron_root::boss_freya_iron_rootAI::JustDied(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::JustDied(), npc_counselor_talbot::npc_counselor_talbotAI::JustDied(), boss_essence_of_anger::boss_essence_of_angerAI::JustDied(), npc_pet_dk_ghoul::JustDied(), boss_skeram::JustEngagedWith(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::JustEngagedWith(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_leryssa::npc_leryssaAI::MovementInform(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_batrider::npc_batrider(), BattlefieldWG::OnCreatureCreate(), InstanceScript::OnCreatureCreate(), instance_blackfathom_deeps::instance_blackfathom_deeps_InstanceMapScript::OnCreatureCreate(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnCreatureCreate(), npc_wormhole::OnGossipHello(), instance_blackfathom_deeps::instance_blackfathom_deeps_InstanceMapScript::OnUnitDeath(), RemoveAllControlled(), RemoveAllMinionsByEntry(), npc_stormforged_lieutenant::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), Creature::SaveRespawnTime(), Creature::SearchFormation(), Spell::SelectImplicitCasterObjectTargets(), Creature::SelectVictim(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), ToTempSummon(), ToTempSummon(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_skeram::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI::UpdateAI(), npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI(), and Player::VehicleSpellInitialize().

◆ isSwimming()

◆ IsTabardDesigner()

bool Unit::IsTabardDesigner ( ) const
inline

◆ isTargetableForAttack()

◆ IsTaxi()

bool Unit::IsTaxi ( ) const
inline

◆ IsTotem()

◆ IsTrainer()

◆ IsTriggeredAtSpellProcEvent()

bool Unit::IsTriggeredAtSpellProcEvent ( Unit victim,
Aura aura,
WeaponAttackType  attType,
bool  isVictim,
bool  active,
SpellProcEventEntry const *&  spellProcEvent,
ProcEventInfo const &  eventInfo 
)
private
17681{
17682 SpellInfo const* spellProto = aura->GetSpellInfo();
17683 SpellInfo const* procSpell = eventInfo.GetSpellInfo();
17684
17685 // let the aura be handled by new proc system if it has new entry
17686 if (sSpellMgr->GetSpellProcEntry(spellProto->Id))
17687 return false;
17688
17689 // Get proc Event Entry
17690 spellProcEvent = sSpellMgr->GetSpellProcEvent(spellProto->Id);
17691
17692 // Get EventProcFlag
17693 uint32 EventProcFlag;
17694 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
17695 EventProcFlag = spellProcEvent->procFlags;
17696 else
17697 EventProcFlag = spellProto->ProcFlags; // else get from spell proto
17698 // Continue if no trigger exist
17699 if (!EventProcFlag)
17700 return false;
17701
17702 // Additional checks for triggered spells (ignore trap casts)
17703 if (eventInfo.GetHitMask() & PROC_EX_INTERNAL_TRIGGERED && !(EventProcFlag & PROC_FLAG_DONE_TRAP_ACTIVATION))
17704 {
17706 return false;
17707 }
17708
17709 // Xinef: additional check for player auras - only player spells can trigger player proc auras
17710 // Xinef: skip victim auras
17711 // Excluded player shoot spells
17712 // Excluded player item spells
17713 if (!isVictim && IsPlayer() && !(EventProcFlag & (PROC_FLAG_KILL | PROC_FLAG_DEATH)))
17714 {
17715 if (procSpell && procSpell->SpellFamilyName == SPELLFAMILY_GENERIC && procSpell->GetCategory() != 76 &&
17716 (!eventInfo.GetProcSpell() || !eventInfo.GetProcSpell()->m_CastItem) &&
17717 (!eventInfo.GetTriggerAuraSpell() || eventInfo.GetTriggerAuraSpell()->SpellFamilyName == SPELLFAMILY_GENERIC))
17718 {
17719 return false;
17720 }
17721 }
17722
17723 // Check spellProcEvent data requirements
17724 if (!sSpellMgr->IsSpellProcEventCanTriggeredBy(spellProto, spellProcEvent, EventProcFlag, eventInfo, active))
17725 return false;
17726 // In most cases req get honor or XP from kill
17727 if (EventProcFlag & PROC_FLAG_KILL && IsPlayer())
17728 {
17729 bool allow = false;
17730
17731 if (victim)
17732 allow = ToPlayer()->isHonorOrXPTarget(victim);
17733
17734 // Shadow Word: Death - can trigger from every kill
17735 if (aura->GetId() == 32409 || aura->GetId() == 18372 || aura->GetId() == 18213)
17736 allow = true;
17737 if (!allow)
17738 return false;
17739 }
17740 // Aura added by spell can`t trigger from self (prevent drop charges/do triggers)
17741 // But except periodic and kill triggers (can triggered from self)
17742 if (procSpell && procSpell->Id == spellProto->Id
17743 && !(spellProto->ProcFlags & (PROC_FLAG_TAKEN_PERIODIC | PROC_FLAG_KILL)))
17744 return false;
17745
17746 // Check if current equipment allows aura to proc
17747 if (!isVictim && IsPlayer() && !spellProto->HasAttribute(SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT))
17748 {
17749 Player* player = ToPlayer();
17750 if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
17751 {
17752 Item* item = nullptr;
17753 if (attType == BASE_ATTACK)
17755 else if (attType == OFF_ATTACK)
17757 else
17759
17760 if (player->IsInFeralForm())
17761 return false;
17762
17763 if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_WEAPON || !((1 << item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
17764 return false;
17765 }
17766 else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
17767 {
17768 // Check if player is wearing shield
17770 if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_ARMOR || !((1 << item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
17771 return false;
17772 }
17773 }
17774 // Get chance from spell
17775 float chance = float(spellProto->ProcChance);
17776 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
17777 if (spellProcEvent && spellProcEvent->customChance)
17778 chance = spellProcEvent->customChance;
17779 // If PPM exist calculate chance from PPM
17780 if (spellProcEvent && spellProcEvent->ppmRate != 0)
17781 {
17782 uint32 attackSpeed = 0;
17783 Unit* attacker = nullptr;
17784 if (!isVictim)
17785 attacker = this;
17786 else if (victim)
17787 attacker = victim;
17788
17789 if (attacker)
17790 {
17791 if (!procSpell || procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE || procSpell->IsRangedWeaponSpell())
17792 {
17793 attackSpeed = attacker->GetAttackTime(attType);
17794 }
17795 else //spells user their casttime for ppm calculations
17796 {
17797 if (procSpell->CastTimeEntry)
17798 attackSpeed = procSpell->CastTimeEntry->CastTime;
17799
17800 //instants and fast spells use 1.5s castspeed
17801 if (attackSpeed < 1500)
17802 attackSpeed = 1500;
17803 }
17804 }
17805 chance = GetPPMProcChance(attackSpeed, spellProcEvent->ppmRate, spellProto);
17806 }
17807
17808 // Custom chances
17809 switch (spellProto->SpellFamilyName)
17810 {
17812 {
17813 // Recklessness, allow to proc only once for whirlwind
17814 if (spellProto->Id == 1719 && procSpell && procSpell->Id == 44949)
17815 return false;
17816 }
17817 }
17818
17819 if (eventInfo.GetProcChance())
17820 {
17821 chance = *eventInfo.GetProcChance();
17822 }
17823
17824 // Apply chance modifer aura
17825 if (Player* modOwner = GetSpellModOwner())
17826 {
17827 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance);
17828 }
17829
17830 return roll_chance_f(chance);
17831}
@ ITEM_CLASS_ARMOR
Definition ItemTemplate.h:295
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:679
@ SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT
Definition SharedDefines.h:505
@ SPELL_ATTR3_CAN_PROC_FROM_PROCS
Definition SharedDefines.h:530
@ SPELLMOD_CHANCE_OF_SUCCESS
Definition SpellDefines.h:94
@ PROC_EX_INTERNAL_TRIGGERED
Definition SpellMgr.h:221
@ PROC_FLAG_DEATH
Definition SpellMgr.h:143
@ PROC_FLAG_TAKEN_PERIODIC
Definition SpellMgr.h:135
@ PROC_FLAG_KILL
Definition SpellMgr.h:108
@ PROC_FLAG_DONE_TRAP_ACTIVATION
Definition SpellMgr.h:138
Item * GetUseableItemByPos(uint8 bag, uint8 slot) const
Definition Player.h:1245
bool isHonorOrXPTarget(Unit *victim) const
Definition Player.cpp:12661
uint32 GetCategory() const
Definition SpellInfo.cpp:871
uint32 ProcFlags
Definition SpellInfo.h:355
int32 EquippedItemSubClassMask
Definition SpellInfo.h:376
SpellCastTimesEntry const * CastTimeEntry
Definition SpellInfo.h:347
uint32 DmgClass
Definition SpellInfo.h:389
bool IsRangedWeaponSpell() const
Definition SpellInfo.cpp:1276
float GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
Definition Unit.cpp:13613
uint32 Class
Definition ItemTemplate.h:621
int32 CastTime
Definition DBCStructure.h:1760

References BASE_ATTACK, SpellCastTimesEntry::CastTime, SpellInfo::CastTimeEntry, ItemTemplate::Class, SpellProcEventEntry::customChance, SpellInfo::DmgClass, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, GetAttackTime(), SpellInfo::GetCategory(), ProcEventInfo::GetHitMask(), Aura::GetId(), GetPPMProcChance(), ProcEventInfo::GetProcChance(), ProcEventInfo::GetProcSpell(), ProcEventInfo::GetSpellInfo(), Aura::GetSpellInfo(), GetSpellModOwner(), Item::GetTemplate(), ProcEventInfo::GetTriggerAuraSpell(), Player::GetUseableItemByPos(), SpellInfo::HasAttribute(), SpellInfo::Id, INVENTORY_SLOT_BAG_0, Item::IsBroken(), Player::isHonorOrXPTarget(), IsInFeralForm(), Object::IsPlayer(), SpellInfo::IsRangedWeaponSpell(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, Spell::m_CastItem, OFF_ATTACK, SpellProcEventEntry::ppmRate, PROC_EX_INTERNAL_TRIGGERED, PROC_FLAG_DEATH, PROC_FLAG_DONE_TRAP_ACTIVATION, PROC_FLAG_KILL, PROC_FLAG_TAKEN_PERIODIC, SpellInfo::ProcChance, SpellInfo::ProcFlags, SpellProcEventEntry::procFlags, roll_chance_f(), SPELL_ATTR3_CAN_PROC_FROM_PROCS, SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT, SPELL_DAMAGE_CLASS_MELEE, SPELLFAMILY_GENERIC, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyName, SPELLMOD_CHANCE_OF_SUCCESS, sSpellMgr, ItemTemplate::SubClass, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ isTurning()

bool Unit::isTurning ( ) const
inline

◆ IsUnderLastManaUseEffect()

bool Unit::IsUnderLastManaUseEffect ( ) const

◆ IsUnderWater()

bool Unit::IsUnderWater ( ) const
virtual
4405{
4407}
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195

References WorldObject::GetLiquidData(), LIQUID_MAP_UNDER_WATER, and LiquidData::Status.

Referenced by Creature::setDeathState().

◆ IsValidAssistTarget()

bool Unit::IsValidAssistTarget ( Unit const *  target) const
14181{
14182 return _IsValidAssistTarget(target, nullptr);
14183}
bool _IsValidAssistTarget(Unit const *target, SpellInfo const *bySpell) const
Definition Unit.cpp:14186

References _IsValidAssistTarget().

Referenced by SmartAI::AssistPlayerInCombatAgainst().

◆ IsValidAttackTarget()

bool Unit::IsValidAttackTarget ( Unit const *  target,
SpellInfo const *  bySpell = nullptr 
) const
14043{
14044 return _IsValidAttackTarget(target, bySpell);
14045}

References _IsValidAttackTarget().

Referenced by npc_escortAI::AssistPlayerInCombatAgainst(), Creature::CanCreatureAttack(), spell_pal_holy_shock::CheckCast(), spell_pri_penance::CheckCast(), CreatureGroup::GetNewTargetForMember(), WorldSession::HandleAttackSwingOpcode(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), npc_pet_dk_army_of_the_dead::IsSummonedBy(), CreatureGroup::MemberEngagingTarget(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MoveInLineOfSight(), boss_doomwalker::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), Acore::NearestHostileUnitCheck::operator()(), MalleableGooSelector::operator()(), Acore::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck::operator()(), SelectNearbyNoTotemTarget(), SelectNearbyTarget(), CreatureAI::SetGazeOn(), StopAttackingInvalidTarget(), SimpleCharmedAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), PossessedAI::UpdateAI(), Player::UpdateCharmedAI(), Player::UpdateFFAPvPFlag(), and Player::UpdateFFAPvPState().

◆ IsVehicle()

bool Unit::IsVehicle ( ) const
inline

References m_unitTypeMask, and UNIT_MASK_VEHICLE.

Referenced by Battleground::AddCreature(), Creature::AddToWorld(), ApplyResilience(), CanHaveThreatList(), spell_wintergrasp_water::CheckCast(), Spell::CheckEffectTarget(), SpellInfo::CheckTarget(), Map::CreatureRelocation(), DealDamage(), DealMeleeDamage(), MotionTransport::DelayedTeleportTransport(), Spell::EffectDummy(), Spell::EffectKnockBack(), Spell::EffectSummonType(), CreatureAI::EnterEvadeMode(), SmartScript::GetTargets(), GetVelocity(), AuraEffect::HandleAuraControlVehicle(), debug_commandscript::HandleDebugEnterVehicleCommand(), debug_commandscript::HandleDebugSetVehicleIdCommand(), spell_q13280_13283_plant_battle_standard::HandleDummy(), BattlefieldWG::HandleKill(), BattlegroundIC::HandleKillUnit(), WorldSession::HandlePetActionHelper(), spell_q12919_gymers_throw::HandleScript(), spell_putricide_mutated_transformation::HandleSummon(), TempSummon::InitStats(), KillRewarder::KillRewarder(), spell_igb_overheat_aura::Load(), MagicSpellHitResult(), npc_brann_radio::npc_brann_radioAI::MoveInLineOfSight(), BattlefieldWG::OnUnitDeath(), OutDebugInfo(), VehicleAI::Permissible(), Map::PlayerRelocation(), SmartScript::ProcessAction(), RemoveCharmedBy(), RemoveFromWorld(), Spell::SelectImplicitCasterObjectTargets(), SetCharmedBy(), SetOwnerGUID(), SetSpeed(), Player::StopCastingCharm(), Map::SummonCreature(), UpdateCharmAI(), Creature::UpdateEntry(), UpdateHeight(), UpdateOrientation(), and UpdateSpeed().

◆ IsVendor()

◆ IsVisible()

bool Unit::IsVisible ( ) const
inline
@ SEC_PLAYER
Definition Common.h:57
@ SERVERSIDE_VISIBILITY_GM
Definition SharedDefines.h:1284
T_VALUES GetValue(FLAG_TYPE flag) const
Definition Object.h:393

References FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::GetValue(), WorldObject::m_serverSideVisibility, SEC_PLAYER, and SERVERSIDE_VISIBILITY_GM.

Referenced by npc_ghostly_priest::npc_ghostly_priestAI::AttackStart(), npc_phantom_mage::npc_phantom_mageAI::AttackStart(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::AttackStart(), npc_spectral_footman::npc_spectral_footmanAI::AttackStart(), npc_tortured_rifleman::npc_tortured_riflemanAI::AttackStart(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::CanAIAttack(), boss_professor_putricide::boss_professor_putricideAI::CanAIAttack(), boss_sindragosa::boss_sindragosaAI::CanAIAttack(), boss_the_lich_king::boss_the_lich_kingAI::CanAIAttack(), SpellInfo::CheckTarget(), AuraEffect::HandlePhase(), Player::IsVisibleGloballyFor(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), Acore::AllFriendlyCreaturesInGrid::operator()(), boss_sapphiron::boss_sapphironAI::Reset(), npc_pos_leader::npc_pos_leaderAI::SetData(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), and boss_vazruden_the_herald::UpdateAI().

◆ IsWalking()

◆ IsWithinBoundaryRadius()

bool Unit::IsWithinBoundaryRadius ( const Unit obj) const
705{
706 if (!obj || !IsInMap(obj) || !InSamePhase(obj))
707 return false;
708
709 float objBoundaryRadius = std::max(obj->GetBoundaryRadius(), MIN_MELEE_REACH);
710
711 return IsInDist(obj, objBoundaryRadius);
712}
float GetBoundaryRadius() const
Definition Unit.h:866
bool IsInDist(float x, float y, float z, float dist) const
Definition Position.h:221

References GetBoundaryRadius(), WorldObject::InSamePhase(), Position::IsInDist(), WorldObject::IsInMap(), and MIN_MELEE_REACH.

Referenced by Spell::CheckRange(), Acore::WorldObjectSpellConeTargetCheck::operator()(), and Player::Update().

◆ IsWithinCombatRange()

bool Unit::IsWithinCombatRange ( Unit const *  obj,
float  dist2compare 
) const

◆ IsWithinMeleeRange()

bool Unit::IsWithinMeleeRange ( Unit const *  obj,
float  dist = 0.f 
) const
666{
667 if (!obj || !IsInMap(obj) || !InSamePhase(obj))
668 return false;
669
670 float dx = GetPositionX() - obj->GetPositionX();
671 float dy = GetPositionY() - obj->GetPositionY();
672 float dz = GetPositionZ() - obj->GetPositionZ();
673 float distsq = dx * dx + dy * dy + dz * dz;
674
675 float maxdist = dist + GetMeleeRange(obj);
676
677 if ((IsPlayer() || obj->IsPlayer()) && HasLeewayMovement() && obj->HasLeewayMovement())
678 maxdist += LEEWAY_BONUS_RANGE;
679
680 return distsq < maxdist * maxdist;
681}
#define LEEWAY_BONUS_RANGE
Definition ObjectDefines.h:51
bool HasLeewayMovement() const
Definition Unit.h:1709

References GetMeleeRange(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), HasLeewayMovement(), WorldObject::InSamePhase(), WorldObject::IsInMap(), Object::IsPlayer(), and LEEWAY_BONUS_RANGE.

Referenced by boss_marli::_chargePlayer(), boss_swamplord_muselek::AttackStart(), SmartAI::AttackStart(), boss_ragnaros::boss_ragnarosAI::CanAIAttack(), boss_ouro::CanAIAttack(), boss_alar::CanAIAttack(), PetAI::CanAttack(), Spell::CheckRange(), SmartAI::DistanceYourself(), UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), ChaseMovementGenerator< T >::DoUpdate(), spell_shazzrah_gate_dummy::FilterTargets(), boss_supremus::FindHatefulStrikeTarget(), boss_thaddius::boss_thaddiusAI::IsAnyPlayerInMeleeRange(), boss_ouro::IsPlayerWithinMeleeRange(), ThreatContainer::IsPreferredTarget(), boss_ragnaros::boss_ragnarosAI::IsVictimWithinMeleeRange(), npc_overlord_drakuru_betrayal::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_vem::JustEngagedWith(), CreatureAI::MoveCircleChecks(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), SpellTargetSelector::operator()(), MysticBuffetTargetFilter::operator()(), SmartScript::ProcessEvent(), ThreatContainer::SelectNextVictim(), boss_murmur::ShouldCastResonance(), boss_quartermaster_zigris::SpellHitTarget(), Player::Update(), boss_quartermaster_zigris::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_skeram::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_dark_rune_guardian::npc_ulduar_dark_rune_guardianAI::UpdateAI(), npc_ulduar_dark_rune_sentinel::npc_ulduar_dark_rune_sentinelAI::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_the_lurker_below::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), PetAI::UpdateAI(), npc_dark_fiend::UpdateAI(), npc_zuljin_vortex::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), and boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI().

◆ IsWithinRange()

bool Unit::IsWithinRange ( Unit const *  obj,
float  dist 
) const
690{
691 if (!obj || !IsInMap(obj) || !InSamePhase(obj))
692 {
693 return false;
694 }
695
696 auto dx = GetPositionX() - obj->GetPositionX();
697 auto dy = GetPositionY() - obj->GetPositionY();
698 auto dz = GetPositionZ() - obj->GetPositionZ();
699 auto distsq = dx * dx + dy * dy + dz * dz;
700
701 return distsq <= dist * dist;
702}

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::InSamePhase(), and WorldObject::IsInMap().

Referenced by boss_swamplord_muselek::CanShootVictim(), npc_sunblade_scout::JustEngagedWith(), and npc_amanishi_scout::JustEngagedWith().

◆ JumpTo() [1/2]

void Unit::JumpTo ( float  speedXY,
float  speedZ,
bool  forward = true 
)
19518{
19519 float angle = forward ? 0 : M_PI;
19520 if (IsCreature())
19521 GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ);
19522 else
19523 {
19524 float vcos = cos(angle + GetOrientation());
19525 float vsin = std::sin(angle + GetOrientation());
19526
19527 WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8 + 4 + 4 + 4 + 4 + 4));
19528 data << GetPackGUID();
19529 data << uint32(0); // Sequence
19530 data << float(vcos); // x direction
19531 data << float(vsin); // y direction
19532 data << float(speedXY); // Horizontal speed
19533 data << float(-speedZ); // Z Movement speed (vertical)
19534
19535 ToPlayer()->SendDirectMessage(&data);
19536 }
19537}
void MoveJumpTo(float angle, float speedXY, float speedZ)
The unit will jump in a specific direction.
Definition MotionMaster.cpp:636
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5685
@ SMSG_MOVE_KNOCK_BACK
Definition Opcodes.h:269

References GetMotionMaster(), Position::GetOrientation(), Object::GetPackGUID(), Object::IsCreature(), MotionMaster::MoveJumpTo(), Player::SendDirectMessage(), SMSG_MOVE_KNOCK_BACK, and Object::ToPlayer().

Referenced by Spell::EffectLeapBack().

◆ JumpTo() [2/2]

void Unit::JumpTo ( WorldObject obj,
float  speedZ 
)
19540{
19541 float x, y, z;
19542 obj->GetContactPoint(this, x, y, z);
19543 float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
19544 GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
19545}
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:254
void GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
Definition Object.cpp:2753

References WorldObject::GetContactPoint(), Position::GetExactDist2d(), GetMotionMaster(), and MotionMaster::MoveJump().

◆ Kill()

void Unit::Kill ( Unit killer,
Unit victim,
bool  durabilityLoss = true,
WeaponAttackType  attackType = BASE_ATTACK,
SpellInfo const *  spellProto = nullptr,
Spell const *  spell = nullptr 
)
static
Todo:
: do instance binding anyway if the charmer/owner is offline
17974{
17975 // Prevent killing unit twice (and giving reward from kill twice)
17976 if (!victim->GetHealth())
17977 return;
17978
17979 if (killer && !killer->IsInMap(victim))
17980 killer = nullptr;
17981
17982 // find player: owner of controlled `this` or `this` itself maybe
17983 Player* player = killer ? killer->GetCharmerOrOwnerPlayerOrPlayerItself() : nullptr;
17984 Creature* creature = victim->ToCreature();
17985
17986 bool isRewardAllowed = true;
17987 if (creature)
17988 {
17989 isRewardAllowed = (creature->IsDamageEnoughForLootingAndReward() && !creature->IsLootRewardDisabled());
17990 if (!isRewardAllowed)
17991 creature->SetLootRecipient(nullptr);
17992 }
17993
17994 // pussywizard: remade this if section (player is on the same map
17995 if (isRewardAllowed && creature)
17996 {
17997 Player* lr = creature->GetLootRecipient();
17998 if (lr && lr->IsInMap(creature))
17999 player = creature->GetLootRecipient();
18000 else if (Group* lrg = creature->GetLootRecipientGroup())
18001 for (GroupReference* itr = lrg->GetFirstMember(); itr != nullptr; itr = itr->next())
18002 if (Player* member = itr->GetSource())
18003 if (member->IsAtLootRewardDistance(creature))
18004 {
18005 player = member;
18006 break;
18007 }
18008 }
18009
18010 // Exploit fix
18011 if (creature && creature->IsPet() && creature->GetOwnerGUID().IsPlayer())
18012 isRewardAllowed = false;
18013
18014 // Reward player, his pets, and group/raid members
18015 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
18016 if (isRewardAllowed && player && player != victim)
18017 {
18018 WorldPacket data(SMSG_PARTYKILLLOG, (8 + 8)); // send event PARTY_KILL
18019 data << player->GetGUID(); // player with killing blow
18020 data << victim->GetGUID(); // victim
18021
18022 Player* looter = player;
18023 Group* group = player->GetGroup();
18024 bool hasLooterGuid = false;
18025
18026 if (group)
18027 {
18028 group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
18029
18030 if (creature)
18031 {
18032 group->UpdateLooterGuid(creature, true);
18033 if (group->GetLooterGuid() && group->GetLootMethod() != FREE_FOR_ALL)
18034 {
18035 looter = ObjectAccessor::FindPlayer(group->GetLooterGuid());
18036 if (looter)
18037 {
18038 hasLooterGuid = true;
18039 creature->SetLootRecipient(looter); // update creature loot recipient to the allowed looter.
18040 }
18041 }
18042 }
18043 }
18044 else
18045 {
18046 player->SendDirectMessage(&data);
18047
18048 if (creature)
18049 {
18050 WorldPacket data2(SMSG_LOOT_LIST, 8 + 1 + 1);
18051 data2 << creature->GetGUID();
18052 data2 << uint8(0); // unk1
18053 data2 << uint8(0); // no group looter
18054 player->SendMessageToSet(&data2, true);
18055 }
18056 }
18057
18058 // Generate loot before updating looter
18059 if (creature)
18060 {
18061 Loot* loot = &creature->loot;
18062 loot->clear();
18063
18064 if (uint32 lootid = creature->GetCreatureTemplate()->lootid)
18065 loot->FillLoot(lootid, LootTemplates_Creature, looter, false, false, creature->GetLootMode(), creature);
18066
18067 if (creature->GetLootMode())
18069
18070 if (group)
18071 {
18072 if (hasLooterGuid)
18073 group->SendLooter(creature, looter);
18074 else
18075 group->SendLooter(creature, nullptr);
18076
18077 // Update round robin looter only if the creature had loot
18078 if (!creature->loot.empty())
18079 group->UpdateLooterGuid(creature);
18080 }
18081 }
18082
18083 player->RewardPlayerAndGroupAtKill(victim, false);
18084 }
18085
18086 // Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (and its owner - for pets and totems) regardless of who tapped the victim
18087 if (killer && (killer->IsPet() || killer->IsTotem()))
18088 if (Unit* owner = killer->GetOwner())
18089 {
18090 Unit::ProcDamageAndSpell(owner, victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
18091 sScriptMgr->OnPlayerCreatureKilledByPet( killer->GetCharmerOrOwnerPlayerOrPlayerItself(), victim->ToCreature());
18092 }
18093
18094 if (killer != victim)
18095 {
18096 Unit::ProcDamageAndSpell(killer, victim, killer ? PROC_FLAG_KILL : 0, PROC_FLAG_KILLED, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
18097 }
18098
18099 // Proc auras on death - must be before aura/combat remove
18100 Unit::ProcDamageAndSpell(victim, nullptr, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
18101
18102 // update get killing blow achievements, must be done before setDeathState to be able to require auras on target
18103 // and before Spirit of Redemption as it also removes auras
18104 if (killer)
18105 if (Player* killerPlayer = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
18106 killerPlayer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, victim);
18107
18108 // Spirit of Redemption
18109 // if talent known but not triggered (check priest class for speedup check)
18110 bool spiritOfRedemption = false;
18112 {
18113 if (AuraEffect* aurEff = victim->GetAuraEffectDummy(20711))
18114 {
18115 // Xinef: aura_spirit_of_redemption is triggered by 27827 shapeshift
18116 if (victim->HasSpiritOfRedemptionAura() || victim->HasAura(27827))
18117 {
18118 /*LOG_INFO("misc", "Player ({}) died with spirit of redemption. Killer (Entry: {}, Name: {}), Map: {}, x: {}, y: {}, z: {}",
18119 victim->GetGUID().ToString(), killer ? killer->GetEntry() : 1, killer ? killer->GetName() : "", victim->GetMapId(), victim->GetPositionX(),
18120 victim->GetPositionY(), victim->GetPositionZ());
18121
18122 ACE_Stack_Trace trace(0, 50);
18123 LOG_INFO("misc", "TRACE: {}\n\n", trace);*/
18124 }
18125 else
18126 {
18127 // save value before aura remove
18128 uint32 ressSpellId = victim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
18129 if (!ressSpellId)
18130 ressSpellId = victim->ToPlayer()->GetResurrectionSpellId();
18131
18132 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
18133 victim->RemoveAllAurasOnDeath();
18134
18135 // Stop attacks
18136 victim->CombatStop();
18138
18139 // restore for use at real death
18140 victim->SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
18141
18142 // FORM_SPIRITOFREDEMPTION and related auras
18143 victim->CastSpell(victim, 27827, true, nullptr, aurEff);
18144 spiritOfRedemption = true;
18145 }
18146 }
18147 }
18148
18149 if (!spiritOfRedemption)
18150 {
18151 LOG_DEBUG("entities.unit", "SET DeathState::JustDied");
18153 }
18154
18155 // Inform pets (if any) when player kills target)
18156 // MUST come after victim->setDeathState(DeathState::JustDied); or pet next target
18157 // selection will get stuck on same target and break pet react state
18158 if (player)
18159 {
18160 Pet* pet = player->GetPet();
18161 if (pet && pet->IsAlive() && pet->isControlled())
18162 pet->AI()->KilledUnit(victim);
18163 }
18164
18165 // 10% durability loss on death
18166 // clean InHateListOf
18167 if (Player* plrVictim = victim->ToPlayer())
18168 {
18169 // remember victim PvP death for corpse type and corpse reclaim delay
18170 // at original death (not at SpiritOfRedemtionTalent timeout)
18171 plrVictim->SetPvPDeath(player != nullptr);
18172
18173 // only if not player and not controlled by player pet. And not at BG
18174 if ((durabilityLoss && !player && !plrVictim->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
18175 {
18176 LOG_DEBUG("entities.unit", "We are dead, losing {} percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH) / 100.0f);
18177 plrVictim->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH) / 100.0f, false);
18178 // durability lost message
18179 plrVictim->SendDurabilityLoss();
18180 }
18181 // Call KilledUnit for creatures
18182 if (killer && killer->IsCreature() && killer->IsAIEnabled)
18183 killer->ToCreature()->AI()->KilledUnit(victim);
18184
18185 // last damage from non duel opponent or opponent controlled creature
18186 if (plrVictim->duel)
18187 {
18188 plrVictim->duel->Opponent->CombatStopWithPets(true);
18189 plrVictim->CombatStopWithPets(true);
18190 plrVictim->DuelComplete(DUEL_INTERRUPTED);
18191 }
18192 }
18193 else // creature died
18194 {
18195 LOG_DEBUG("entities.unit", "DealDamageNotPlayer");
18196
18197 if (!creature->IsPet() && creature->GetLootMode() > 0)
18198 {
18199 creature->GetThreatMgr().ClearAllThreat();
18200
18201 // must be after setDeathState which resets dynamic flags
18202 if (!creature->loot.isLooted())
18203 {
18205 }
18206 else
18207 {
18208 creature->AllLootRemovedFromCorpse();
18209 }
18210 }
18211
18212 // Call KilledUnit for creatures, this needs to be called after the lootable flag is set
18213 if (killer && killer->IsCreature() && killer->IsAIEnabled)
18214 killer->ToCreature()->AI()->KilledUnit(victim);
18215
18216 // Call creature just died function
18217 if (CreatureAI* ai = creature->AI())
18218 {
18219 ai->JustDied(killer);
18220 }
18221
18222 if (TempSummon* summon = creature->ToTempSummon())
18223 {
18224 if (WorldObject* summoner = summon->GetSummoner())
18225 {
18226 if (summoner->ToCreature() && summoner->ToCreature()->IsAIEnabled)
18227 {
18228 summoner->ToCreature()->AI()->SummonedCreatureDies(creature, killer);
18229 }
18230 else if (summoner->ToGameObject() && summoner->ToGameObject()->AI())
18231 {
18232 summoner->ToGameObject()->AI()->SummonedCreatureDies(creature, killer);
18233 }
18234 }
18235 }
18236
18237 // Dungeon specific stuff, only applies to players killing creatures
18238 if (creature->GetInstanceId())
18239 {
18240 Map* instanceMap = creature->GetMap();
18241 //Player* creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
18243
18244 if (instanceMap->IsDungeon() && player)
18245 if (instanceMap->IsRaidOrHeroicDungeon())
18247 instanceMap->ToInstanceMap()->PermBindAllPlayers();
18248 }
18249 }
18250
18251 // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
18252 // handle player kill only if not suicide (spirit of redemption for example)
18253 if (player && killer != victim)
18254 {
18255 if (OutdoorPvP* pvp = player->GetOutdoorPvP())
18256 pvp->HandleKill(player, victim);
18257
18258 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
18259 bf->HandleKill(player, victim);
18260 }
18261
18262 //if (victim->IsPlayer())
18263 // if (OutdoorPvP* pvp = victim->ToPlayer()->GetOutdoorPvP())
18264 // pvp->HandlePlayerActivityChangedpVictim->ToPlayer();
18265
18266 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
18267 if (player)
18268 if (Battleground* bg = player->GetBattleground())
18269 {
18270 if (victim->IsPlayer())
18271 bg->HandleKillPlayer(victim->ToPlayer(), player);
18272 else
18273 bg->HandleKillUnit(victim->ToCreature(), player);
18274 }
18275
18276 // achievement stuff
18277 if (killer && victim->IsPlayer())
18278 {
18279 if (killer->IsCreature())
18281 else if (victim != killer && killer->IsPlayer())
18283 }
18284
18285 // Hook for OnPVPKill Event
18286 if (killer)
18287 {
18288 if (Player* killerPlr = killer->ToPlayer())
18289 {
18290 if (Player* killedPlr = victim->ToPlayer())
18291 sScriptMgr->OnPlayerPVPKill(killerPlr, killedPlr);
18292 else if (Creature* killedCre = victim->ToCreature())
18293 sScriptMgr->OnPlayerCreatureKill(killerPlr, killedCre);
18294 }
18295 else if (Creature* killerCre = killer->ToCreature())
18296 {
18297 if (Player* killed = victim->ToPlayer())
18298 sScriptMgr->OnPlayerKilledByCreature(killerCre, killed);
18299 }
18300 }
18301
18302 sScriptMgr->OnUnitDeath(victim, killer);
18303}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ CREATURE_FLAG_EXTRA_INSTANCE_BIND
Definition CreatureData.h:45
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
Definition DBCEnums.h:138
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
Definition DBCEnums.h:137
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition DBCEnums.h:170
LootStore LootTemplates_Creature("creature_loot_template", "creature entry", true)
@ FREE_FOR_ALL
Definition LootMgr.h:58
@ PLAYER_FLAGS_IS_OUT_OF_BOUNDS
Definition Player.h:474
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3361
@ DUEL_INTERRUPTED
Definition SharedDefines.h:3868
@ PROC_FLAG_KILLED
Definition SpellMgr.h:107
@ PLAYER_SELF_RES_SPELL
Definition UpdateFields.h:370
@ RATE_DURABILITY_LOSS_ON_DEATH
Definition WorldConfig.h:480
@ CONFIG_DURABILITY_LOSS_IN_PVP
Definition WorldConfig.h:25
Definition Battlefield.h:205
Definition CreatureAI.h:71
virtual void KilledUnit(Unit *)
Definition CreatureAI.h:132
Loot loot
Definition Creature.h:228
uint16 GetLootMode() const
Definition Creature.h:242
void AllLootRemovedFromCorpse()
Definition Creature.cpp:2954
bool IsLootRewardDisabled() const
Definition Creature.h:364
Player * GetLootRecipient() const
Definition Creature.cpp:1267
bool IsDamageEnoughForLootingAndReward() const
Definition Creature.cpp:3675
Group * GetLootRecipientGroup() const
Definition Creature.cpp:1274
GroupReference * next()
Definition GroupReference.h:36
void BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)
Definition Group.cpp:1757
uint8 GetMemberGroup(ObjectGuid guid) const
Definition Group.cpp:2394
ObjectGuid GetLooterGuid() const
Definition Group.cpp:2331
LootMethod GetLootMethod() const
Definition Group.cpp:2326
void UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false)
Definition Group.cpp:1868
void SendLooter(Creature *creature, Player *pLooter)
Definition Group.cpp:967
void PermBindAllPlayers()
Definition Map.cpp:2195
Definition Map.h:163
bool IsRaidOrHeroicDungeon() const
Definition Map.h:298
InstanceMap * ToInstanceMap()
Definition Map.h:377
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:124
Definition OutdoorPvP.h:186
TeamId GetTeamId(bool original=false) const
Definition Player.h:2101
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12184
uint32 GetResurrectionSpellId()
Definition Player.cpp:12604
OutdoorPvP * GetOutdoorPvP() const
Definition Player.cpp:12505
void RewardPlayerAndGroupAtKill(Unit *victim, bool isBattleGround)
Definition Player.cpp:12718
void RemoveAllAurasOnDeath()
Definition Unit.cpp:5479
AuraEffect * GetAuraEffectDummy(uint32 spellid) const
Definition Unit.cpp:5680
uint32 GetInstanceId() const
Definition Object.h:509
uint32 GetZoneId() const
Definition Object.cpp:3056
@ SMSG_PARTYKILLLOG
Definition Opcodes.h:531
@ SMSG_LOOT_LIST
Definition Opcodes.h:1047
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245
uint32 mingold
Definition CreatureData.h:227
uint32 maxgold
Definition CreatureData.h:228
uint32 lootid
Definition CreatureData.h:220
Definition LootMgr.h:313
bool empty() const
Definition LootMgr.h:367
bool isLooted() const
Definition LootMgr.h:368
void clear()
Definition LootMgr.h:343
void generateMoneyLoot(uint32 minAmount, uint32 maxAmount)
Definition LootMgr.cpp:838
bool FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, WorldObject *lootSource=nullptr)
Definition LootMgr.cpp:571

References ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, Creature::AI(), Creature::AllLootRemovedFromCorpse(), Group::BroadcastPacket(), CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_PRIEST, Loot::clear(), ThreatMgr::ClearAllThreat(), CombatStop(), CONFIG_DURABILITY_LOSS_IN_PVP, CREATURE_FLAG_EXTRA_INSTANCE_BIND, HostileRefMgr::deleteReferences(), DUEL_INTERRUPTED, Loot::empty(), Loot::FillLoot(), ObjectAccessor::FindPlayer(), FREE_FOR_ALL, Loot::generateMoneyLoot(), GetAuraEffectDummy(), Player::GetBattleground(), GetCharmerOrOwnerPlayerOrPlayerItself(), Creature::GetCreatureTemplate(), Object::GetEntry(), Player::GetGroup(), Object::GetGUID(), GetHealth(), getHostileRefMgr(), WorldObject::GetInstanceId(), Group::GetLooterGuid(), Group::GetLootMethod(), Creature::GetLootMode(), Creature::GetLootRecipient(), Creature::GetLootRecipientGroup(), WorldObject::GetMap(), Group::GetMemberGroup(), Player::GetOutdoorPvP(), GetOwner(), GetOwnerGUID(), Player::GetPet(), Player::GetResurrectionSpellId(), Player::GetTeamId(), GetThreatMgr(), Object::GetUInt32Value(), WorldObject::GetZoneId(), HasAura(), Creature::HasFlagsExtra(), Player::HasPlayerFlag(), HasSpiritOfRedemptionAura(), Player::InBattleground(), IsAIEnabled, IsAlive(), IsClass(), Pet::isControlled(), Object::IsCreature(), Creature::IsDamageEnoughForLootingAndReward(), Map::IsDungeon(), WorldObject::IsInMap(), Loot::isLooted(), Creature::IsLootRewardDisabled(), IsPet(), Object::IsPlayer(), ObjectGuid::IsPlayer(), Map::IsRaidOrHeroicDungeon(), IsTotem(), JustDied, CreatureAI::KilledUnit(), LOG_DEBUG, Creature::loot, CreatureTemplate::lootid, LootTemplates_Creature, CreatureTemplate::maxgold, CreatureTemplate::mingold, GroupReference::next(), InstanceMap::PermBindAllPlayers(), PLAYER_FLAGS_IS_OUT_OF_BOUNDS, PLAYER_SELF_RES_SPELL, PROC_EX_NONE, PROC_FLAG_DEATH, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_FLAG_NONE, ProcDamageAndSpell(), RATE_DURABILITY_LOSS_ON_DEATH, RemoveAllAurasOnDeath(), Player::RewardPlayerAndGroupAtKill(), sBattlefieldMgr, Player::SendDirectMessage(), Group::SendLooter(), Player::SendMessageToSet(), setDeathState(), Object::SetDynamicFlag(), Creature::SetLootRecipient(), SetUInt32Value(), SMSG_LOOT_LIST, SMSG_PARTYKILLLOG, sScriptMgr, sWorld, Object::ToCreature(), Map::ToInstanceMap(), Object::ToPlayer(), ToTempSummon(), UNIT_DYNFLAG_LOOTABLE, Player::UpdateAchievementCriteria(), and Group::UpdateLooterGuid().

Referenced by boss_headless_horseman_head::DamageTaken(), boss_viscidus::DamageTaken(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), DealDamage(), boss_jedoga_shadowseeker::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_illidari_council::DoAction(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode(), LichKingDeathEvent::Execute(), DeathEvent::Execute(), BattlegroundIC::HandleCapturedNodes(), misc_commandscript::HandleDieCommand(), spell_ooze_zap_channel_end::HandleDummy(), spell_pos_rimefang_frost_nova::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_item_chicken_cover::HandleDummy(), spell_yogg_saron_titanic_storm::HandleDummyEffect(), spell_item_rocket_chicken::HandleDummyTick(), spell_ulduar_arachnopod_damaged_aura::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_teron_gorefiend_spiritual_vengeance::HandleEffectRemove(), spell_chapter2_persuasive_strike::HandleHit(), spell_voa_overcharge_aura::HandlePeriodicDummy(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_felmyst_fog_of_corruption_charm_aura::HandleRemove(), spell_leotheras_clear_consuming_madness::HandleScriptEffect(), boss_twin_valkyrAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_sister_svalna::boss_sister_svalnaAI::JustDied(), boss_ignis::boss_ignisAI::JustDied(), boss_essence_of_anger::boss_essence_of_angerAI::JustDied(), boss_ahune::JustDied(), npc_frozen_core::JustDied(), boss_twinemperorsAI::JustDied(), boss_halion::boss_halionAI::JustDied(), boss_twilight_halion::boss_twilight_halionAI::JustDied(), instance_nexus::instance_nexus_InstanceMapScript::KillAllFrayers(), KillSelf(), boss_buru::ManipulateEggs(), npc_burning_spirit::npc_burning_spiritAI::MovementInform(), spell_q12779_an_end_to_all_things_devour_aura::OnRemove(), spell_yogg_saron_insane_aura::OnRemove(), WretchedGhoulCleaner::operator()(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::PassengerBoarded(), SmartScript::ProcessAction(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::RandomizeCompositionsAndShow(), npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::SpellHit(), boss_sister_svalna::boss_sister_svalnaAI::SpellHitTarget(), npc_oculus_drake::npc_oculus_drakeAI::SpellHitTarget(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::Update(), SimpleCharmedAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_sjonnir_malformed_ooze::boss_sjonnir_malformed_oozeAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), and npc_emily::npc_emilyAI::WaypointReached().

◆ KillSelf()

void Unit::KillSelf ( bool  durabilityLoss = true,
WeaponAttackType  attackType = BASE_ATTACK,
SpellInfo const *  spellProto = nullptr,
Spell const *  spell = nullptr 
)
inline
1219{ Kill(this, this, durabilityLoss, attackType, spellProto, spell); };

References Kill().

Referenced by boss_felblood_kaelthas::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::DoAction(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), boss_kalecgos::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_illidari_council::DoAction(), npc_xt002_boombot::npc_xt002_boombotAI::Explode(), npc_raging_flames::FixateRandomTarget(), spell_chapter2_persuasive_strike::HandleHit(), npc_rancid_mushroom::InitializeAI(), boss_warlord_kalithresh::JustDied(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_wild_wyrm::MovementInform(), npc_pet_gen_plump_turkey::MovementInform(), npc_announcer_toc5::npc_announcer_toc5AI::MovementInform(), boss_glob_of_viscidus::MovementInform(), SmartScript::ProcessAction(), npc_singularity::Reset(), boss_archimonde::Reset(), npc_necropolis_health::SpellHit(), npc_dark_iron_guzzler::SpellHit(), boss_faerlina::boss_faerlinaAI::SpellHit(), npc_necrotic_shard::SpellHit(), boss_victor_nefarius::boss_victor_nefariusAI::SummonedCreatureDies(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDies(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonedCreatureDies(), boss_vazruden_the_herald::SummonedCreatureDies(), npc_warden_mellichar::npc_warden_mellicharAI::SummonedCreatureDies(), npc_brewfest_super_brew_trigger::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_sjonnir_malformed_ooze::boss_sjonnir_malformed_oozeAI::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), and npc_frost_tomb::UpdateAI().

◆ KnockbackFrom()

void Unit::KnockbackFrom ( float  x,
float  y,
float  speedXY,
float  speedZ 
)
19406{
19407 Player* player = ToPlayer();
19408 if (!player)
19409 {
19410 if (Unit* charmer = GetCharmer())
19411 {
19412 player = charmer->ToPlayer();
19413 if (player && player->m_mover != this)
19414 player = nullptr;
19415 }
19416 }
19417
19418 if (!player)
19419 {
19420 GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
19421 }
19422 else
19423 {
19424 float vcos, vsin;
19425 GetSinCos(x, y, vsin, vcos);
19426
19427 WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8 + 4 + 4 + 4 + 4 + 4));
19428 data << GetPackGUID();
19429 data << player->GetSession()->GetOrderCounter(); // movement counter
19430 data << float(vcos); // x direction
19431 data << float(vsin); // y direction
19432 data << float(speedXY); // Horizontal speed
19433 data << float(-speedZ); // Z Movement speed (vertical)
19434
19435 player->SendDirectMessage(&data);
19436 player->GetSession()->IncrementOrderCounter();
19437
19438 player->SetCanKnockback(true);
19439 }
19440}
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
Definition MotionMaster.cpp:607
SafeUnitPointer m_mover
Definition Player.h:2342
void SetCanKnockback(bool value)
Definition Player.h:2509
WorldSession * GetSession() const
Definition Player.h:1993
uint32 GetOrderCounter() const
Definition WorldSession.h:605
void IncrementOrderCounter()
Definition WorldSession.h:606
void GetSinCos(float x, float y, float &vsin, float &vcos) const
Definition Position.cpp:99

References GetCharmer(), GetMotionMaster(), WorldSession::GetOrderCounter(), Object::GetPackGUID(), Player::GetSession(), Position::GetSinCos(), WorldSession::IncrementOrderCounter(), Player::m_mover, MotionMaster::MoveKnockbackFrom(), Player::SendDirectMessage(), Player::SetCanKnockback(), SMSG_MOVE_KNOCK_BACK, and Object::ToPlayer().

Referenced by _ExitVehicle(), boss_maexxna::boss_maexxnaAI::DoCastWebWrap(), Spell::EffectKnockBack(), spell_warhead_detonate::HandleDummy(), npc_vekjik::OnGossipSelect(), and npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI().

◆ MagicSpellHitResult()

SpellMissInfo Unit::MagicSpellHitResult ( Unit victim,
SpellInfo const *  spell 
)
3366{
3367 // Can`t miss on dead target (on skinning for example)
3368 if (!victim->IsAlive() && !victim->IsPlayer())
3369 return SPELL_MISS_NONE;
3370
3371 // vehicles cant miss
3372 if (IsVehicle())
3373 return SPELL_MISS_NONE;
3374
3375 // Spells with SPELL_ATTR3_ALWAYS_HIT will additionally fully ignore
3376 // resist and deflect chances
3377 // xinef: skip all calculations, proof: Toxic Tolerance quest
3378 if (spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
3379 return SPELL_MISS_NONE;
3380
3381 if (spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_MISS))
3382 {
3383 return SPELL_MISS_NONE;
3384 }
3385
3386 SpellSchoolMask schoolMask = spellInfo->GetSchoolMask();
3387 int32 thisLevel = getLevelForTarget(victim);
3388 if (IsCreature() && ToCreature()->IsTrigger())
3389 thisLevel = std::max<int32>(thisLevel, spellInfo->SpellLevel);
3390 int32 levelDiff = int32(victim->getLevelForTarget(this)) - thisLevel;
3391
3392 int32 MISS_CHANCE_MULTIPLIER;
3393 if (sWorld->getBoolConfig(CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS) && !IsPlayer()) // keep it as it was originally (7 and 11)
3394 {
3395 MISS_CHANCE_MULTIPLIER = victim->IsPlayer() ? 7 : 11;
3396 }
3397 else
3398 {
3399 MISS_CHANCE_MULTIPLIER = sWorld->getRate(
3400 victim->IsPlayer()
3403 }
3404
3405 // Base hit chance from attacker and victim levels
3406 int32 modHitChance = levelDiff < 3
3407 ? 96 - levelDiff
3408 : 94 - (levelDiff - 2) * MISS_CHANCE_MULTIPLIER;
3409
3410 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
3411 if (Player* modOwner = GetSpellModOwner())
3412 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
3413
3414 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
3416
3417 // Spells with SPELL_ATTR3_ALWAYS_HIT will ignore target's avoidance effects
3418 // xinef: imo it should completly ignore all calculations, eg: 14792. Hits 80 level players on blizz without any problems
3419 //if (!spell->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
3420 {
3421 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
3423 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
3424 if (spellInfo->IsAffectingArea())
3425 modHitChance -= victim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
3426
3427 // Decrease hit chance from victim rating bonus
3428 if (victim->IsPlayer())
3429 modHitChance -= int32(victim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_SPELL));
3430 }
3431
3432 int32 HitChance = modHitChance * 100;
3433 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
3434 // Xinef: Totems should inherit casters ratings?
3435 if (IsTotem())
3436 {
3437 if (Unit* owner = GetOwner())
3438 HitChance += int32(owner->m_modSpellHitChance * 100.0f);
3439 }
3440 else
3441 HitChance += int32(m_modSpellHitChance * 100.0f);
3442
3443 if (HitChance < 100)
3444 HitChance = 100;
3445 else if (HitChance > 10000)
3446 HitChance = 10000;
3447
3448 int32 tmp = 10000 - HitChance;
3449
3450 int32 rand = irand(1, 10000); // Needs to be 1 to 10000 to avoid the 1/10000 chance to miss on 100% hit rating
3451
3452 if (rand < tmp)
3453 return SPELL_MISS_MISS;
3454
3455 // Chance resist mechanic (select max value from every mechanic spell effect)
3456 int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
3457 tmp += resist_chance;
3458
3459 // Chance resist debuff
3460 if (!spellInfo->IsPositive() && !spellInfo->HasAttribute(SPELL_ATTR4_NO_CAST_LOG))
3461 {
3462 bool bNegativeAura = true;
3463 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3464 {
3465 // Xinef: Check if effect exists!
3466 if (spellInfo->Effects[i].IsEffect() && spellInfo->Effects[i].ApplyAuraName == 0)
3467 {
3468 bNegativeAura = false;
3469 break;
3470 }
3471 }
3472
3473 if (bNegativeAura)
3474 {
3475 tmp += victim->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spellInfo->Dispel)) * 100;
3476 tmp += victim->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spellInfo->Dispel)) * 100;
3477 }
3478
3479 // Players resistance for binary spells
3480 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL) && (spellInfo->GetSchoolMask() & (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_HOLY)) == 0)
3481 tmp += int32(Unit::GetEffectiveResistChance(this, spellInfo->GetSchoolMask(), victim) * 10000.0f); // 100 for spell calculations, and 100 for return value percentage
3482 }
3483
3484 // Roll chance
3485 if (rand < tmp)
3486 return SPELL_MISS_RESIST;
3487
3488 // cast by caster in front of victim
3489 if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasIgnoreHitDirectionAura()))
3490 {
3491 int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
3492 tmp += deflect_chance;
3493 if (rand < tmp)
3494 return SPELL_MISS_DEFLECT;
3495 }
3496
3497 return SPELL_MISS_NONE;
3498}
@ SPELL_ATTR7_NO_ATTACK_MISS
Definition SharedDefines.h:677
@ SPELL_MISS_NONE
Definition SharedDefines.h:1530
@ SPELL_MISS_RESIST
Definition SharedDefines.h:1532
@ SPELL_MISS_MISS
Definition SharedDefines.h:1531
@ SPELL_MISS_DEFLECT
Definition SharedDefines.h:1539
@ SPELL_AURA_MOD_DEBUFF_RESISTANCE
Definition SpellAuraDefines.h:241
@ SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
Definition SpellAuraDefines.h:262
@ SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
Definition SpellAuraDefines.h:249
@ SPELL_AURA_MOD_AOE_AVOIDANCE
Definition SpellAuraDefines.h:223
@ SPELLMOD_RESIST_MISS_CHANCE
Definition SpellDefines.h:92
@ CR_HIT_TAKEN_SPELL
Definition Unit.h:237
@ CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS
Definition WorldConfig.h:132
@ RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER
Definition WorldConfig.h:488
@ RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE
Definition WorldConfig.h:487
float GetRatingBonusValue(CombatRating cr) const
Definition Player.cpp:5191
int32 GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6227
int32 GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6217
int32 GetMechanicResistChance(SpellInfo const *spell)
Definition Unit.cpp:3171

References CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS, CR_HIT_TAKEN_SPELL, SpellInfo::Dispel, SpellInfo::Effects, GetEffectiveResistChance(), getLevelForTarget(), GetMaxNegativeAuraModifierByMiscValue(), GetMaxPositiveAuraModifierByMiscValue(), GetMechanicResistChance(), GetOwner(), Player::GetRatingBonusValue(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), SpellInfo::Id, irand(), SpellInfo::IsAffectingArea(), IsAlive(), Object::IsCreature(), Object::IsPlayer(), SpellInfo::IsPositive(), IsTotem(), IsVehicle(), m_modSpellHitChance, MAX_SPELL_EFFECTS, RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE, RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER, SPELL_ATTR0_CU_BINARY_SPELL, SPELL_ATTR3_ALWAYS_HIT, SPELL_ATTR4_NO_CAST_LOG, SPELL_ATTR7_NO_ATTACK_MISS, SPELL_AURA_DEFLECT_SPELLS, SPELL_AURA_MOD_AOE_AVOIDANCE, SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, SPELL_AURA_MOD_DEBUFF_RESISTANCE, SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, SPELL_MISS_DEFLECT, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_RESIST, SPELL_SCHOOL_MASK_HOLY, SPELL_SCHOOL_MASK_NORMAL, SpellInfo::SpellLevel, SPELLMOD_RESIST_MISS_CHANCE, sWorld, Object::ToCreature(), Object::ToPlayer(), and UNIT_STATE_STUNNED.

Referenced by SpellHitResult(), and SpellHitResult().

◆ MeleeDamageBonusDone()

uint32 Unit::MeleeDamageBonusDone ( Unit pVictim,
uint32  damage,
WeaponAttackType  attType,
SpellInfo const *  spellProto = nullptr,
SpellSchoolMask  damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL 
)
13254{
13255 if (!victim || pdamage == 0)
13256 return 0;
13257
13258 if (IsCreature())
13259 {
13260 // Dancing Rune Weapon...
13261 if (GetEntry() == 27893)
13262 {
13263 if (Unit* owner = GetOwner())
13264 return owner->MeleeDamageBonusDone(victim, pdamage, attType, spellProto, damageSchoolMask) / 2;
13265 }
13266 }
13267
13268 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
13269
13270 // Done fixed damage bonus auras
13271 int32 DoneFlatBenefit = 0;
13272
13273 // ..done
13274 DoneFlatBenefit += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, creatureTypeMask);
13275
13276 // ..done
13277 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
13278
13279 // ..done (base at attack power for marked target and base at attack power for creature type)
13280 int32 APbonus = 0;
13281
13282 if (attType == RANGED_ATTACK)
13283 {
13284 APbonus += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
13285
13286 // ..done (base at attack power and creature type)
13288 }
13289 else
13290 {
13291 APbonus += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
13292
13293 // ..done (base at attack power and creature type)
13295 }
13296
13297 if (APbonus != 0) // Can be negative
13298 {
13299 bool normalized = false;
13300 if (spellProto)
13301 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
13302 if (spellProto->Effects[i].Effect == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
13303 {
13304 normalized = true;
13305 break;
13306 }
13307 DoneFlatBenefit += int32(APbonus / 14.0f * GetAPMultiplier(attType, normalized));
13308 }
13309
13310 // Done total percent damage auras
13311 float DoneTotalMod = 1.0f;
13312
13313 // mods for SPELL_SCHOOL_MASK_NORMAL are already factored in base melee damage calculation
13314 if (!(damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL))
13315 {
13316 // Some spells don't benefit from pct done mods
13317 DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, [spellProto, this, damageSchoolMask](AuraEffect const* aurEff)
13318 {
13319 if (!spellProto || (spellProto->ValidateAttribute6SpellDamageMods(this, aurEff, false)))
13320 {
13321 if ((aurEff->GetMiscValue() & damageSchoolMask))
13322 {
13323 if (aurEff->GetSpellInfo()->EquippedItemClass == -1)
13324 return true;
13325 else if (!aurEff->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM) && (aurEff->GetSpellInfo()->EquippedItemSubClassMask == 0))
13326 return true;
13327 else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements(aurEff->GetSpellInfo()))
13328 return true;
13329 }
13330 }
13331 return false;
13332 });
13333 }
13334
13335 DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, [creatureTypeMask, spellProto, this](AuraEffect const* aurEff)
13336 {
13337 return (creatureTypeMask & aurEff->GetMiscValue() && (!spellProto || spellProto->ValidateAttribute6SpellDamageMods(this, aurEff, false)));
13338 });
13339
13340 // bonus against aurastate
13341 DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE, [victim, spellProto, this](AuraEffect const* aurEff)
13342 {
13343 return (victim->HasAuraState(AuraStateType(aurEff->GetMiscValue())) && (!spellProto || spellProto->ValidateAttribute6SpellDamageMods(this, aurEff, false)));
13344 });
13345
13346 // done scripted mod (take it from owner)
13347 Unit* owner = GetOwner() ? GetOwner() : this;
13348 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
13349 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
13350 {
13351 if (spellProto && !spellProto->ValidateAttribute6SpellDamageMods(this, *i, false))
13352 continue;
13353
13354 if (!(*i)->IsAffectedOnSpell(spellProto))
13355 continue;
13356
13357 switch ((*i)->GetMiscValue())
13358 {
13359 // Tundra Stalker
13360 // Merciless Combat
13361 case 7277:
13362 {
13363 // Merciless Combat
13364 if ((*i)->GetSpellInfo()->SpellIconID == 2656)
13365 {
13366 if (!victim->HealthAbovePct(35))
13367 AddPct(DoneTotalMod, (*i)->GetAmount());
13368 }
13369 // Tundra Stalker
13370 else
13371 {
13372 // Frost Fever (target debuff)
13373 if (victim->HasAura(55095))
13374 AddPct(DoneTotalMod, (*i)->GetAmount());
13375 }
13376 break;
13377 }
13378 // Rage of Rivendare
13379 case 7293:
13380 {
13381 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0))
13382 AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f);
13383 break;
13384 }
13385 // Marked for Death
13386 case 7598:
13387 case 7599:
13388 case 7600:
13389 case 7601:
13390 case 7602:
13391 {
13392 if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
13393 AddPct(DoneTotalMod, (*i)->GetAmount());
13394 break;
13395 }
13396 // Dirty Deeds
13397 case 6427:
13398 case 6428:
13399 {
13400 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
13401 {
13402 // effect 0 has expected value but in negative state
13403 int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
13404 AddPct(DoneTotalMod, bonus);
13405 }
13406 break;
13407 }
13408 }
13409 }
13410
13411 // Custom scripted damage
13412 if (spellProto)
13413 switch (spellProto->SpellFamilyName)
13414 {
13416 // Glacier Rot
13417 if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
13419 if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
13420 AddPct(DoneTotalMod, aurEff->GetAmount());
13421 break;
13422 }
13423
13424 // Some spells don't benefit from done mods
13425 if (spellProto)
13426 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
13427 {
13428 DoneFlatBenefit = 0;
13429 DoneTotalMod = 1.0f;
13430 }
13431
13432 float tmpDamage = float(int32(pdamage) + DoneFlatBenefit) * DoneTotalMod;
13433
13434 // apply spellmod to Done damage
13435 if (spellProto)
13436 if (Player* modOwner = GetSpellModOwner())
13437 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
13438
13439 // bonus result can be negative
13440 return uint32(std::max(tmpDamage, 0.0f));
13441}
@ SPELL_EFFECT_NORMALIZED_WEAPON_DMG
Definition SharedDefines.h:910
@ SPELL_ATTR3_IGNORE_CASTER_MODIFIERS
Definition SharedDefines.h:533
@ SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
Definition SpellAuraDefines.h:165
@ SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
Definition SpellAuraDefines.h:231
@ SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
Definition SpellAuraDefines.h:194
@ SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
Definition SpellAuraDefines.h:142
@ SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE
Definition SpellAuraDefines.h:366
@ SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
Definition SpellAuraDefines.h:122
@ SPELLMOD_DAMAGE
Definition SpellDefines.h:76
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition Unit.cpp:17475
AuraEffect * GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
Definition Unit.h:1422

References SpellInfo::Effects, GetAPMultiplier(), GetCreatureTypeMask(), Object::GetEntry(), GetOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), GetTotalAuraMultiplier(), Object::IsCreature(), MAX_SPELL_EFFECTS, RANGED_ATTACK, SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS, SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, SPELL_EFFECT_NORMALIZED_WEAPON_DMG, SPELL_SCHOOL_MASK_NORMAL, and SpellInfo::ValidateAttribute6SpellDamageMods().

Referenced by CalculateMeleeDamage(), and Spell::EffectWeaponDmg().

◆ MeleeDamageBonusTaken()

uint32 Unit::MeleeDamageBonusTaken ( Unit attacker,
uint32  pdamage,
WeaponAttackType  attType,
SpellInfo const *  spellProto = nullptr,
SpellSchoolMask  damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL 
)
13444{
13445 if (pdamage == 0)
13446 return 0;
13447
13448 int32 TakenFlatBenefit = 0;
13449
13450 // ..taken
13451 TakenFlatBenefit += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, damageSchoolMask);
13452
13453 if (attType != RANGED_ATTACK)
13455 else
13457
13458 // Taken total percent damage auras
13459 float TakenTotalMod = 1.0f;
13460
13462
13463 // .. taken pct (special attacks)
13464 if (spellProto)
13465 {
13466 // From caster spells
13467 TakenTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_FROM_CASTER, [attacker, spellProto](AuraEffect const* aurEff)
13468 {
13469 return attacker->GetGUID() == aurEff->GetCasterGUID() && aurEff->IsAffectedOnSpell(spellProto);
13470 });
13471
13472 // Mod damage from spell mechanic
13473 uint32 mechanicMask = spellProto->GetAllEffectsMechanicMask();
13474
13475 // Shred, Maul - "Effects which increase Bleed damage also increase Shred damage"
13476 if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800)
13477 mechanicMask |= (1 << MECHANIC_BLEED);
13478
13479 if (mechanicMask)
13480 {
13481 TakenTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, [mechanicMask](AuraEffect const* aurEff) -> bool
13482 {
13483 if (mechanicMask & uint32(1 << (aurEff->GetMiscValue())))
13484 return true;
13485 return false;
13486 });
13487 }
13488 }
13489
13490 TakenTotalMod = processDummyAuras(TakenTotalMod);
13491
13492 // .. taken pct: class scripts
13493 /*AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
13494 for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
13495 {
13496 switch ((*i)->GetMiscValue())
13497 {
13498 }
13499 }*/
13500
13501 if (attType != RANGED_ATTACK)
13502 {
13504 }
13505 else
13506 {
13508 }
13509
13510 // No positive taken bonus, custom attr
13511 if (spellProto)
13512 if (spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS) && TakenTotalMod > 1.0f)
13513 {
13514 TakenFlatBenefit = 0;
13515 TakenTotalMod = 1.0f;
13516 }
13517
13518 // xinef: sanctified wrath talent
13519 if (TakenTotalMod < 1.0f && attacker->HasIgnoreTargetResistAura())
13520 {
13521 float ignoreModifier = 1.0f - TakenTotalMod;
13522 bool addModifier = false;
13524 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
13525 if ((*j)->GetMiscValue() & damageSchoolMask)
13526 {
13527 ApplyPct(ignoreModifier, (*j)->GetAmount());
13528 addModifier = true;
13529 }
13530
13531 if (addModifier)
13532 TakenTotalMod += ignoreModifier;
13533 }
13534
13535 float tmpDamage = (float(pdamage) + TakenFlatBenefit) * TakenTotalMod;
13536
13537 // bonus result can be negative
13538 return uint32(std::max(tmpDamage, 0.0f));
13539}
@ SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
Definition SpellAuraDefines.h:176
@ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
Definition SpellAuraDefines.h:150
@ SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
Definition SpellAuraDefines.h:188
@ SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
Definition SpellAuraDefines.h:189
@ SPELL_AURA_MOD_DAMAGE_TAKEN
Definition SpellAuraDefines.h:77
@ SPELL_AURA_MOD_DAMAGE_FROM_CASTER
Definition SpellAuraDefines.h:334
@ SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
Definition SpellAuraDefines.h:318
@ SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
Definition SpellAuraDefines.h:177
@ SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS
Definition SpellInfo.h:197
float processDummyAuras(float TakenTotalMod) const
Definition Unit.cpp:12114
bool HasIgnoreTargetResistAura() const
Definition Unit.h:1808

References ApplyPct(), SpellInfo::GetAllEffectsMechanicMask(), GetAuraEffectsByType(), AuraEffect::GetCasterGUID(), Object::GetGUID(), AuraEffect::GetMiscValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), GetTotalAuraMultiplier(), GetTotalAuraMultiplierByMiscMask(), SpellInfo::HasAttribute(), HasIgnoreTargetResistAura(), AuraEffect::IsAffectedOnSpell(), MECHANIC_BLEED, processDummyAuras(), RANGED_ATTACK, SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS, SPELL_AURA_MOD_DAMAGE_FROM_CASTER, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_DAMAGE_TAKEN, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN, SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT, SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN, SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by CalculateMeleeDamage(), and Spell::EffectWeaponDmg().

◆ MeleeSpellHitResult()

SpellMissInfo Unit::MeleeSpellHitResult ( Unit victim,
SpellInfo const *  spell 
)
3193{
3194 // Spells with SPELL_ATTR3_ALWAYS_HIT will additionally fully ignore
3195 // resist and deflect chances
3196 if (spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
3197 return SPELL_MISS_NONE;
3198
3199 WeaponAttackType attType = BASE_ATTACK;
3200
3201 // Check damage class instead of attack type to correctly handle judgements
3202 // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
3203 if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
3204 attType = RANGED_ATTACK;
3205
3206 int32 attackerWeaponSkill;
3207 // skill value for these spells (for example judgements) is 5* level
3208 if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !spellInfo->IsRangedWeaponSpell())
3209 attackerWeaponSkill = GetLevel() * 5;
3210 // bonus from skills is 0.04% per skill Diff
3211 else
3212 attackerWeaponSkill = int32(GetWeaponSkillValue(attType, victim));
3213
3214 int32 skillDiff = attackerWeaponSkill - int32(victim->GetMaxSkillValueForLevel(this));
3215
3216 uint32 roll = urand (0, 10000);
3217
3218 uint32 missChance = uint32(MeleeSpellMissChance(victim, attType, skillDiff, spellInfo->Id) * 100.0f);
3219 // Roll miss
3220 uint32 tmp = missChance;
3221 if (roll < tmp)
3222 return SPELL_MISS_MISS;
3223
3224 bool canDodge = !spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_DODGE);
3225 bool canParry = !spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_PARRY);
3226 bool canBlock = spellInfo->HasAttribute(SPELL_ATTR3_COMPLETELY_BLOCKED) && !spellInfo->HasAttribute(SPELL_ATTR0_CU_DIRECT_DAMAGE);
3227
3228 // Same spells cannot be parry/dodge
3229 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_ACTIVE_DEFENSE))
3230 return SPELL_MISS_NONE;
3231
3232 // Chance resist mechanic
3233 int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
3234 tmp += resist_chance;
3235 if (roll < tmp)
3236 return SPELL_MISS_RESIST;
3237
3238 // Ranged attacks can only miss, resist and deflect
3239 if (attType == RANGED_ATTACK)
3240 {
3241 // only if in front
3242 if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasIgnoreHitDirectionAura()))
3243 {
3244 int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
3245 tmp += deflect_chance;
3246 if (roll < tmp)
3247 return SPELL_MISS_DEFLECT;
3248 }
3249
3250 canDodge = false;
3251 canParry = false;
3252 }
3253
3254 // Check for attack from behind
3255 // xinef: if from behind or spell requires cast from behind
3256 if (!victim->HasInArc(M_PI, this))
3257 {
3258 if (!victim->HasIgnoreHitDirectionAura() || spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET))
3259 {
3260 // Can`t dodge from behind in PvP (but its possible in PvE)
3261 if (victim->IsPlayer())
3262 {
3263 canDodge = false;
3264 }
3265
3266 // Can`t parry or block
3267 canParry = false;
3268 canBlock = false;
3269 }
3270 }
3271
3272 // Check creatures flags_extra for disable parry
3273 if (victim->IsCreature())
3274 {
3275 uint32 flagEx = victim->ToCreature()->GetCreatureTemplate()->flags_extra;
3276 // Xinef: no dodge flag
3277 if (flagEx & CREATURE_FLAG_EXTRA_NO_DODGE)
3278 canDodge = false;
3279 if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY)
3280 canParry = false;
3281 // Check creatures flags_extra for disable block
3282 if (flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK)
3283 canBlock = false;
3284 }
3285 // Ignore combat result aura
3287 for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3288 {
3289 if (!(*i)->IsAffectedOnSpell(spellInfo))
3290 continue;
3291 switch ((*i)->GetMiscValue())
3292 {
3293 case MELEE_HIT_DODGE:
3294 canDodge = false;
3295 break;
3296 case MELEE_HIT_BLOCK:
3297 canBlock = false;
3298 break;
3299 case MELEE_HIT_PARRY:
3300 canParry = false;
3301 break;
3302 default:
3303 LOG_DEBUG("entities.unit", "Spell {} SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state {}", (*i)->GetId(), (*i)->GetMiscValue());
3304 break;
3305 }
3306 }
3307
3308 if (canDodge)
3309 {
3310 // Roll dodge
3311 int32 dodgeChance = int32(victim->GetUnitDodgeChance() * 100.0f) - skillDiff * 4;
3312 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
3314 dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
3315 // Reduce dodge chance by attacker expertise rating
3316 if (IsPlayer())
3317 dodgeChance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
3318 else
3320
3321 // xinef: cant dodge while casting or while stunned
3322 if (dodgeChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3323 dodgeChance = 0;
3324
3325 tmp += dodgeChance;
3326 if (roll < tmp)
3327 return SPELL_MISS_DODGE;
3328 }
3329
3330 if (canParry)
3331 {
3332 // Roll parry
3333 int32 parryChance = int32(victim->GetUnitParryChance() * 100.0f) - skillDiff * 4;
3334 // Reduce parry chance by attacker expertise rating
3335 if (IsPlayer())
3336 parryChance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
3337 else
3339
3340 // xinef: cant parry while casting or while stunned
3341 if (parryChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3342 parryChance = 0;
3343
3344 tmp += parryChance;
3345 if (roll < tmp)
3346 return SPELL_MISS_PARRY;
3347 }
3348
3349 if (canBlock)
3350 {
3351 int32 blockChance = int32(victim->GetUnitBlockChance() * 100.0f) - skillDiff * 4;
3352
3353 // xinef: cant block while casting or while stunned
3354 if (blockChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3355 blockChance = 0;
3356
3357 tmp += blockChance;
3358 if (roll < tmp)
3359 return SPELL_MISS_BLOCK;
3360 }
3361
3362 return SPELL_MISS_NONE;
3363}
@ CREATURE_FLAG_EXTRA_NO_PARRY
Definition CreatureData.h:47
@ CREATURE_FLAG_EXTRA_NO_DODGE
Definition CreatureData.h:68
@ SPELL_ATTR7_NO_ATTACK_PARRY
Definition SharedDefines.h:676
@ SPELL_ATTR7_NO_ATTACK_DODGE
Definition SharedDefines.h:675
@ SPELL_ATTR3_COMPLETELY_BLOCKED
Definition SharedDefines.h:507
@ SPELL_MISS_PARRY
Definition SharedDefines.h:1534
@ SPELL_MISS_DODGE
Definition SharedDefines.h:1533
@ SPELL_MISS_BLOCK
Definition SharedDefines.h:1535
@ SPELL_AURA_MOD_EXPERTISE
Definition SpellAuraDefines.h:303
@ SPELL_AURA_IGNORE_COMBAT_RESULT
Definition SpellAuraDefines.h:265
@ SPELL_AURA_MOD_ENEMY_DODGE
Definition SpellAuraDefines.h:314
@ SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
Definition SpellAuraDefines.h:311
@ SPELL_ATTR0_CU_DIRECT_DAMAGE
Definition SpellInfo.h:184
@ SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET
Definition SpellInfo.h:193
float GetUnitDodgeChance() const
Definition Unit.cpp:3669
float GetUnitParryChance() const
Definition Unit.cpp:3686
float MeleeSpellMissChance(Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
Definition Unit.cpp:19250
uint32 flags_extra
Definition CreatureData.h:242

References BASE_ATTACK, CREATURE_FLAG_EXTRA_NO_BLOCK, CREATURE_FLAG_EXTRA_NO_DODGE, CREATURE_FLAG_EXTRA_NO_PARRY, SpellInfo::DmgClass, CreatureTemplate::flags_extra, GetAuraEffectsByType(), Creature::GetCreatureTemplate(), GetLevel(), GetMaxSkillValueForLevel(), GetMechanicResistChance(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscValue(), GetTotalAuraMultiplier(), GetUnitBlockChance(), GetUnitDodgeChance(), GetUnitParryChance(), GetWeaponSkillValue(), SpellInfo::HasAttribute(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), SpellInfo::Id, Object::IsCreature(), IsNonMeleeSpellCast(), Object::IsPlayer(), SpellInfo::IsRangedWeaponSpell(), LOG_DEBUG, MELEE_HIT_BLOCK, MELEE_HIT_DODGE, MELEE_HIT_PARRY, MeleeSpellMissChance(), RANGED_ATTACK, SPELL_ATTR0_CU_DIRECT_DAMAGE, SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET, SPELL_ATTR0_NO_ACTIVE_DEFENSE, SPELL_ATTR3_ALWAYS_HIT, SPELL_ATTR3_COMPLETELY_BLOCKED, SPELL_ATTR7_NO_ATTACK_DODGE, SPELL_ATTR7_NO_ATTACK_PARRY, SPELL_AURA_DEFLECT_SPELLS, SPELL_AURA_IGNORE_COMBAT_RESULT, SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, SPELL_AURA_MOD_ENEMY_DODGE, SPELL_AURA_MOD_EXPERTISE, SPELL_DAMAGE_CLASS_RANGED, SPELL_MISS_BLOCK, SPELL_MISS_DEFLECT, SPELL_MISS_DODGE, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_RESIST, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CONTROLLED, UNIT_STATE_STUNNED, urand(), and VICTIMSTATE_DODGE.

Referenced by SpellHitResult(), and SpellHitResult().

◆ MeleeSpellMissChance()

float Unit::MeleeSpellMissChance ( Unit const *  victim,
WeaponAttackType  attType,
int32  skillDiff,
uint32  spellId 
) const
19251{
19252 SpellInfo const* spellInfo = spellId ? sSpellMgr->GetSpellInfo(spellId) : nullptr;
19253 if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_MISS))
19254 {
19255 return 0.0f;
19256 }
19257
19258 //calculate miss chance
19259 float missChance = victim->GetUnitMissChance(attType);
19260
19261 // Check if dual wielding, add additional miss penalty - when mainhand has on next swing spell, offhand doesnt suffer penalty
19262 if (!spellId && (attType != RANGED_ATTACK) && HasOffhandWeaponForAttack() && (!m_currentSpells[CURRENT_MELEE_SPELL] || !m_currentSpells[CURRENT_MELEE_SPELL]->IsNextMeleeSwingSpell()))
19263 {
19264 missChance += 19;
19265 }
19266
19267 // bonus from skills is 0.04%
19268 //miss_chance -= skillDiff * 0.04f;
19269 int32 diff = -skillDiff;
19270 if (victim->IsPlayer())
19271 missChance += diff > 0 ? diff * 0.04f : diff * 0.02f;
19272 else
19273 missChance += diff > 10 ? 1 + (diff - 10) * 0.4f : diff * 0.1f;
19274
19275 // Calculate hit chance
19276 float hitChance = 100.0f;
19277
19278 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
19279 if (spellId)
19280 {
19281 if (Player* modOwner = GetSpellModOwner())
19282 modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, hitChance);
19283 }
19284
19285 missChance -= hitChance - 100.0f;
19286
19287 if (attType == RANGED_ATTACK)
19288 missChance -= m_modRangedHitChance;
19289 else
19290 missChance -= m_modMeleeHitChance;
19291
19292 // Limit miss chance from 0 to 60%
19293 if (missChance < 0.0f)
19294 return 0.0f;
19295 if (missChance > 60.0f)
19296 return 60.0f;
19297 return missChance;
19298}

References CURRENT_MELEE_SPELL, GetSpellModOwner(), GetUnitMissChance(), SpellInfo::HasAttribute(), HasOffhandWeaponForAttack(), Object::IsPlayer(), m_currentSpells, m_modMeleeHitChance, m_modRangedHitChance, RANGED_ATTACK, SPELL_ATTR7_NO_ATTACK_MISS, SPELLMOD_RESIST_MISS_CHANCE, and sSpellMgr.

Referenced by MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ ModifyAuraState()

void Unit::ModifyAuraState ( AuraStateType  flag,
bool  apply 
)
10713{
10714 if (apply)
10715 {
10716 if (!HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1)))
10717 {
10718 SetFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
10719 Unit::AuraMap& tAuras = GetOwnedAuras();
10720 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
10721 {
10722 if ((*itr).second->IsRemoved())
10723 continue;
10724
10725 if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
10726 if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
10727 (*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, true);
10728 }
10729 }
10730 }
10731 else
10732 {
10733 if (HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1)))
10734 {
10735 RemoveFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
10736
10737 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
10738 {
10739 Unit::AuraMap& tAuras = GetOwnedAuras();
10740 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
10741 {
10742 if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
10743 if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
10744 (*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, false);
10745 }
10746 }
10747 }
10748 }
10749}
@ AURA_STATE_ENRAGE
Definition SharedDefines.h:1320
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:827
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:842
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:660
AuraMap & GetOwnedAuras()
Definition Unit.h:1358

References AURA_EFFECT_HANDLE_REAL, AURA_STATE_ENRAGE, Object::GetGUID(), GetOwnedAuras(), Object::HasFlag(), Object::RemoveFlag(), Object::SetFlag(), and UNIT_FIELD_AURASTATE.

Referenced by _ApplyAura(), _UnapplyAura(), ClearAllReactives(), Spell::finish(), debug_commandscript::HandleDebugSetAuraStateCommand(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), ProcDamageAndSpellFor(), Update(), and UpdateReactives().

◆ ModifyHealth()

int32 Unit::ModifyHealth ( int32  val)
14278{
14279 int32 gain = 0;
14280
14281 if (dVal == 0)
14282 return 0;
14283
14284 int32 curHealth = (int32)GetHealth();
14285
14286 int32 val = dVal + curHealth;
14287 if (val <= 0)
14288 {
14289 SetHealth(0);
14290 return -curHealth;
14291 }
14292
14293 int32 maxHealth = (int32)GetMaxHealth();
14294
14295 if (val < maxHealth)
14296 {
14297 SetHealth(val);
14298 gain = val - curHealth;
14299 }
14300 else if (curHealth != maxHealth)
14301 {
14302 SetHealth(maxHealth);
14303 gain = maxHealth - curHealth;
14304 }
14305
14306 return gain;
14307}

References GetHealth(), GetMaxHealth(), and SetHealth().

Referenced by DealDamage(), DealHeal(), boss_xt002::boss_xt002AI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), boss_hadronox::KilledUnit(), boss_gluth::boss_gluthAI::KilledUnit(), Creature::RegenerateHealth(), Player::RegenerateHealth(), npc_injured_patient::npc_injured_patientAI::Reset(), Spell::TakePower(), Aura::Update(), and npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI().

◆ ModifyPower()

int32 Unit::ModifyPower ( Powers  power,
int32  val,
bool  withPowerUpdate = true 
)
14336{
14337 if (dVal == 0)
14338 return 0;
14339
14340 int32 gain = 0;
14341
14342 int32 curPower = (int32)GetPower(power);
14343
14344 int32 val = dVal + curPower;
14345 if (val <= 0)
14346 {
14347 SetPower(power, 0, withPowerUpdate);
14348 return -curPower;
14349 }
14350
14351 int32 maxPower = (int32)GetMaxPower(power);
14352
14353 if (val < maxPower)
14354 {
14355 SetPower(power, val, withPowerUpdate);
14356 gain = val - curPower;
14357 }
14358 else if (curPower != maxPower)
14359 {
14360 SetPower(power, maxPower, withPowerUpdate);
14361 gain = maxPower - curPower;
14362 }
14363
14364 if (GetAI())
14365 {
14366 GetAI()->OnPowerUpdate(power, gain, dVal, curPower);
14367 }
14368
14369 return gain;
14370}
virtual void OnPowerUpdate(Powers, int32, int32, uint32)
Called when the creature power updates.
Definition UnitAI.h:374
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15814

References GetAI(), GetMaxPower(), GetPower(), UnitAI::OnPowerUpdate(), and SetPower().

Referenced by CalcAbsorbResist(), spell_igb_cannon_blast::CalculatePower(), Spell::EffectPowerBurn(), Spell::EffectPowerDrain(), Spell::EffectSchoolDMG(), EnergizeBySpell(), AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_kelthuzad_detonate_mana_aura::HandleScript(), boss_pathaleon_the_calculator::JustEngagedWith(), boss_curator::JustEngagedWith(), Pet::LoseHappiness(), Creature::Regenerate(), RewardRage(), Pet::setDeathState(), Spell::TakePower(), Spell::TakeRunePower(), Aura::Update(), and boss_faction_championsAI::UpdateAI().

◆ ModifyRedirectThreat()

void Unit::ModifyRedirectThreat ( int32  amount)
inline
void ModifyThreatPct(int32 amount)
Definition ThreatMgr.h:311

References _redirectThreatInfo, and RedirectThreatInfo::ModifyThreatPct().

Referenced by spell_warr_vigilance::HandleAfterApply().

◆ ModSpellCastTime()

void Unit::ModSpellCastTime ( SpellInfo const *  spellProto,
int32 castTime,
Spell spell = nullptr 
)
Todo:
:(MadAgos) Eventually check and delete the bool argument
15092{
15093 if (!spellInfo || castTime < 0)
15094 return;
15095
15096 if (spellInfo->IsChanneled() && spellInfo->HasAura(SPELL_AURA_MOUNTED))
15097 return;
15098
15099 // called from caster
15100 if (Player* modOwner = GetSpellModOwner())
15102 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell, bool(modOwner != this && !IsPet()));
15103
15104 switch (spellInfo->DmgClass)
15105 {
15107 if (spellInfo->AttributesEx5 & SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC) // required double check
15108 castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
15109 else if (spellInfo->SpellVisual[0] == 3881 && HasAura(67556)) // cooking with Chef Hat.
15110 castTime = 500;
15111 break;
15113 break; // no known cases
15115 castTime = CanInstantCast() ? 0 : int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
15116 break;
15118 castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
15119 break;
15120 default:
15121 break;
15122 }
15123}
@ SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC
Definition SharedDefines.h:591
@ SPELLMOD_CASTING_TIME
Definition SpellDefines.h:86
bool CanInstantCast() const
Definition Unit.h:1572

References SpellInfo::AttributesEx5, CanInstantCast(), SpellInfo::DmgClass, Object::GetFloatValue(), GetSpellModOwner(), SpellInfo::HasAura(), HasAura(), SpellInfo::Id, SpellInfo::IsChanneled(), IsPet(), m_modAttackSpeedPct, RANGED_ATTACK, SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC, SPELL_AURA_MOUNTED, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELLMOD_CASTING_TIME, SpellInfo::SpellVisual, and UNIT_MOD_CAST_SPEED.

Referenced by SpellInfo::CalcCastTime().

◆ ModSpellDuration()

int32 Unit::ModSpellDuration ( SpellInfo const *  spellProto,
Unit const *  target,
int32  duration,
bool  positive,
uint32  effectMask 
)
14992{
14993 // don't mod permanent auras duration
14994 if (duration < 0)
14995 return duration;
14996
14997 // some auras are not affected by duration modifiers
14998 if (spellProto->HasAttribute(SPELL_ATTR7_NO_TARGET_DURATION_MOD))
14999 return duration;
15000
15001 // cut duration only of negative effects
15002 // xinef: also calculate self casts, spell can be reflected for example
15003 if (!positive)
15004 {
15005 int32 mechanic = spellProto->GetSpellMechanicMaskByEffectMask(effectMask);
15006
15007 int32 durationMod;
15008 int32 durationMod_always = 0;
15009 int32 durationMod_not_stack = 0;
15010
15011 for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i)
15012 {
15013 if (!(mechanic & 1 << i))
15014 continue;
15015
15016 // Xinef: spells affecting movement imparing effects should not reduce duration if disoriented mechanic is present
15017 if (i == MECHANIC_SNARE && (mechanic & (1 << MECHANIC_DISORIENTED)))
15018 continue;
15019
15020 // Find total mod value (negative bonus)
15021 int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i);
15022 // Find max mod (negative bonus)
15023 int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i);
15024 // Check if mods applied before were weaker
15025 if (new_durationMod_always < durationMod_always)
15026 durationMod_always = new_durationMod_always;
15027 if (new_durationMod_not_stack < durationMod_not_stack)
15028 durationMod_not_stack = new_durationMod_not_stack;
15029 }
15030
15031 // Select strongest negative mod
15032 if (durationMod_always > durationMod_not_stack)
15033 durationMod = durationMod_not_stack;
15034 else
15035 durationMod = durationMod_always;
15036
15037 if (durationMod != 0)
15038 AddPct(duration, durationMod);
15039
15040 // there are only negative mods currently
15041 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
15042 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
15043
15044 durationMod = 0;
15045 if (durationMod_always > durationMod_not_stack)
15046 durationMod += durationMod_not_stack;
15047 else
15048 durationMod += durationMod_always;
15049
15050 if (durationMod != 0)
15051 AddPct(duration, durationMod);
15052 }
15053 else
15054 {
15055 // else positive mods here, there are no currently
15056 // when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
15057 }
15058
15059 // Glyphs which increase duration of selfcasted buffs
15060 if (target == this)
15061 {
15062 switch (spellProto->SpellFamilyName)
15063 {
15064 case SPELLFAMILY_DRUID:
15065 if (spellProto->SpellFamilyFlags[0] & 0x100)
15066 {
15067 // Glyph of Thorns
15068 if (AuraEffect* aurEff = GetAuraEffect(57862, 0))
15069 duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
15070 }
15071 break;
15073 if ((spellProto->SpellFamilyFlags[0] & 0x00000002) && spellProto->SpellIconID == 298)
15074 {
15075 // Glyph of Blessing of Might
15076 if (AuraEffect* aurEff = GetAuraEffect(57958, 0))
15077 duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
15078 }
15079 else if ((spellProto->SpellFamilyFlags[0] & 0x00010000) && spellProto->SpellIconID == 306)
15080 {
15081 // Glyph of Blessing of Wisdom
15082 if (AuraEffect* aurEff = GetAuraEffect(57979, 0))
15083 duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
15084 }
15085 break;
15086 }
15087 }
15088 return std::max(duration, 0);
15089}
constexpr auto MINUTE
Definition Common.h:47
@ SPELL_ATTR7_NO_TARGET_DURATION_MOD
Definition SharedDefines.h:653
@ MECHANIC_ENRAGED
Definition SharedDefines.h:1367
@ MECHANIC_DISORIENTED
Definition SharedDefines.h:1338
@ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK
Definition SpellAuraDefines.h:309
@ SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
Definition SpellAuraDefines.h:297
@ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
Definition SpellAuraDefines.h:308
@ SPELL_AURA_MECHANIC_DURATION_MOD
Definition SpellAuraDefines.h:295

References AddPct(), SpellInfo::Dispel, AuraEffect::GetAmount(), GetAuraEffect(), GetMaxNegativeAuraModifierByMiscValue(), SpellInfo::GetSpellMechanicMaskByEffectMask(), GetTotalAuraModifierByMiscValue(), SpellInfo::HasAttribute(), IN_MILLISECONDS, MECHANIC_DISORIENTED, MECHANIC_ENRAGED, MECHANIC_SNARE, MINUTE, SPELL_ATTR7_NO_TARGET_DURATION_MOD, SPELL_AURA_MECHANIC_DURATION_MOD, SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, SPELLFAMILY_DRUID, SPELLFAMILY_PALADIN, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, and SpellInfo::SpellIconID.

Referenced by Spell::DoSpellHitOnUnit(), and Spell::EffectInterruptCast().

◆ MonsterMoveWithSpeed()

void Unit::MonsterMoveWithSpeed ( float  x,
float  y,
float  z,
float  speed 
)
531{
532 Movement::MoveSplineInit init(this);
533 init.MoveTo(x, y, z);
534 init.SetVelocity(speed);
535 init.Launch();
536}

References Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MoveTo(), and Movement::MoveSplineInit::SetVelocity().

Referenced by CinematicMgr::UpdateCinematicLocation().

◆ Mount()

void Unit::Mount ( uint32  mount,
uint32  vehicleId = 0,
uint32  creatureEntry = 0 
)
13628{
13629 if (mount)
13631
13633
13634 if (Player* player = ToPlayer())
13635 {
13636 sScriptMgr->AnticheatSetUnderACKmount(player);
13637
13638 // mount as a vehicle
13639 if (VehicleId)
13640 {
13641 if (CreateVehicleKit(VehicleId, creatureEntry))
13642 {
13643 GetVehicleKit()->Reset();
13644
13645 // Send others that we now have a vehicle
13647 data << GetPackGUID();
13648 data << uint32(VehicleId);
13649 SendMessageToSet(&data, true);
13650
13652 player->SendDirectMessage(&data);
13653
13654 // mounts can also have accessories
13656 }
13657 }
13658
13659 // unsummon pet
13660 Pet* pet = player->GetPet();
13661 if (pet)
13662 {
13664 // don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
13665 if (bg && bg->isArena())
13667 else
13668 player->UnsummonPetTemporaryIfAny();
13669 }
13670
13671 // xinef: if we have charmed npc, stun him also
13672 if (Unit* charm = player->GetCharm())
13673 if (charm->IsCreature())
13674 charm->SetUnitFlag(UNIT_FLAG_STUNNED);
13675
13676 WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
13677 data << GetPackGUID();
13678 data << player->GetSession()->GetOrderCounter(); // movement counter
13679 data << player->GetCollisionHeight();
13680 player->SendDirectMessage(&data);
13681 player->GetSession()->IncrementOrderCounter();
13682 }
13683
13685}
@ AURA_INTERRUPT_FLAG_MOUNT
Definition SpellDefines.h:60
bool isArena() const
Definition Battleground.h:404
bool CreateVehicleKit(uint32 id, uint32 creatureEntry)
Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
Definition Unit.cpp:18977
void Reset(bool evading=false)
Definition Vehicle.cpp:121
void InstallAllAccessories(bool evading)
Definition Vehicle.cpp:88

References AURA_INTERRUPT_FLAG_MOUNT, CreateVehicleKit(), Player::GetBattleground(), GetCharm(), Object::GetPackGUID(), GetVehicleKit(), WorldPacket::Initialize(), Vehicle::InstallAllAccessories(), Battleground::isArena(), RemoveAurasWithInterruptFlags(), Vehicle::Reset(), WorldObject::SendMessageToSet(), SetUInt32Value(), SetUnitFlag(), SMSG_MOVE_SET_COLLISION_HGT, SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, SMSG_PLAYER_VEHICLE_DATA, sScriptMgr, Object::ToPlayer(), UNIT_FIELD_MOUNTDISPLAYID, UNIT_FLAG_MOUNT, and UNIT_FLAG_STUNNED.

Referenced by AuraEffect::HandleAuraMounted(), spell_mount_check_aura::HandleEffectPeriodic(), modify_commandscript::HandleModifyMountCommand(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::InitializeAI(), boss_captain_skarloc::InitializeAI(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::JustRespawned(), Creature::LoadCreaturesAddon(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::MountSelf(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_scarlet_courier::npc_scarlet_courierAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), boss_mandokir::boss_mandokirAI::Reset(), and WorldSession::SendDoFlight().

◆ NearTeleportTo() [1/2]

void Unit::NearTeleportTo ( float  x,
float  y,
float  z,
float  orientation,
bool  casting = false,
bool  vehicleTeleport = false,
bool  withPet = false,
bool  removeTransport = false 
)
19975{
19976 DisableSpline();
19977 if (IsPlayer())
19978 ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | (removeTransport ? 0 : TELE_TO_NOT_LEAVE_TRANSPORT) | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0) | (vehicleTeleport ? TELE_TO_NOT_LEAVE_VEHICLE : 0) | (withPet ? TELE_TO_WITH_PET : 0));
19979 else
19980 {
19981 Position pos = {x, y, z, orientation};
19982 SendTeleportPacket(pos);
19983 UpdatePosition(x, y, z, orientation, true);
19986 }
19987}
@ TELE_TO_WITH_PET
Definition Player.h:814
@ TELE_TO_NOT_LEAVE_VEHICLE
Definition Player.h:813
@ TELE_TO_SPELL
Definition Player.h:812
@ TELE_TO_NOT_LEAVE_COMBAT
Definition Player.h:810
@ TELE_TO_NOT_UNSUMMON_PET
Definition Player.h:811
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition Player.h:809
void ReinitializeMovement()
Definition MotionMaster.cpp:940
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1353
void SendTeleportPacket(Position &pos)
Definition Unit.cpp:19996
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19392
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:20015

References DisableSpline(), WorldLocation::GetMapId(), GetMotionMaster(), Object::IsPlayer(), MotionMaster::ReinitializeMovement(), SendTeleportPacket(), TELE_TO_NOT_LEAVE_COMBAT, TELE_TO_NOT_LEAVE_TRANSPORT, TELE_TO_NOT_LEAVE_VEHICLE, TELE_TO_NOT_UNSUMMON_PET, TELE_TO_SPELL, TELE_TO_WITH_PET, Player::TeleportTo(), Object::ToPlayer(), UpdateObjectVisibility(), and UpdatePosition().

◆ NearTeleportTo() [2/2]

void Unit::NearTeleportTo ( Position pos,
bool  casting = false,
bool  vehicleTeleport = false,
bool  withPet = false,
bool  removeTransport = false 
)
19970{
19971 NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), casting, vehicleTeleport, withPet, removeTransport);
19972}
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:19969

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and NearTeleportTo().

Referenced by boss_viscidus::DamageTaken(), npc_madrigosa::DoAction(), npc_akama_illidan::DoAction(), Spell::EffectLeap(), Spell::EffectResurrectPet(), Spell::EffectStuck(), Spell::EffectSummonPet(), Spell::EffectTeleportUnits(), Spell::EffectTeleUnitsFaceCaster(), npc_giant_claw_tentacle::Emerge(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), BattlegroundBE::HandleAreaTrigger(), BattlegroundDS::HandleAreaTrigger(), BattlegroundNA::HandleAreaTrigger(), BattlegroundRL::HandleAreaTrigger(), BattlegroundRV::HandleAreaTrigger(), spell_moroes_vanish::HandleDummy(), spell_class_call_handler::HandleOnHitRogue(), npc_echo_of_medivh::HandlePieceJustDied(), BattlegroundBE::HandlePlayerUnderMap(), BattlegroundDS::HandlePlayerUnderMap(), BattlegroundNA::HandlePlayerUnderMap(), BattlegroundRL::HandlePlayerUnderMap(), BattlegroundRV::HandlePlayerUnderMap(), npc_pet_mage_mirror_image::InitializeAI(), boss_urom::boss_uromAI::JustDied(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustDied(), boss_noth::boss_nothAI::JustDied(), boss_grandmaster_vorpil::JustEngagedWith(), NearTeleportTo(), npc_ball_of_flame::npc_ball_of_flameAI::npc_ball_of_flameAI(), npc_chesspiece::OnCharmed(), npc_vh_sinclari::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), npc_chesspiece::Reset(), boss_gothik::boss_gothikAI::Reset(), Map::ScriptsProcess(), npc_simon_bunny::npc_simon_bunnyAI::SetUpPreGame(), boss_urom::boss_uromAI::SpellHit(), boss_majordomo::boss_majordomoAI::SpellHit(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget(), npc_nerubian_burrower::npc_nerubian_burrowerAI::SpellHitTarget(), npc_pos_leader_second::npc_pos_leader_secondAI::SpellHitTarget(), boss_cyanigosa::boss_cyanigosaAI::SpellHitTarget(), BattlegroundRV::TeleportUnitToNewZ(), Vehicle::TeleportVehicle(), npc_doomfire_spirit::TryTeleportInDirection(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), npc_coldflame::npc_coldflameAI::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_minigob_manabonk::UpdateAI().

◆ OutDebugInfo()

void Unit::OutDebugInfo ( ) const
20225{
20226 LOG_ERROR("entities.unit", "Unit::OutDebugInfo");
20227 LOG_INFO("entities.unit", "GUID {}, name {}", GetGUID().ToString(), GetName());
20228 LOG_INFO("entities.unit", "OwnerGUID {}, MinionGUID {}, CharmerGUID {}, CharmedGUID {}",
20230 LOG_INFO("entities.unit", "In world {}, unit type mask {}", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
20231 if (IsInWorld())
20232 LOG_INFO("entities.unit", "Mapid {}", GetMapId());
20233
20234 LOG_INFO("entities.unit", "Summon Slot: ");
20235 for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
20236 LOG_INFO("entities.unit", "{}, ", m_SummonSlot[i].ToString());
20237 LOG_INFO("server.loading", " ");
20238
20239 LOG_INFO("entities.unit", "Controlled List: ");
20240 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
20241 LOG_INFO("entities.unit", "{}, ", (*itr)->GetGUID().ToString());
20242 LOG_INFO("server.loading", " ");
20243
20244 LOG_INFO("entities.unit", "Aura List: ");
20245 for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr)
20246 LOG_INFO("entities.unit", "{}, ", itr->first);
20247 LOG_INFO("server.loading", " ");
20248
20249 if (IsVehicle())
20250 {
20251 LOG_INFO("entities.unit", "Passenger List: ");
20252 for (SeatMap::iterator itr = GetVehicleKit()->Seats.begin(); itr != GetVehicleKit()->Seats.end(); ++itr)
20253 if (Unit* passenger = ObjectAccessor::GetUnit(*GetVehicleBase(), itr->second.Passenger.Guid))
20254 LOG_INFO("entities.unit", "{}, ", passenger->GetGUID().ToString());
20255 LOG_INFO("server.loading", " ");
20256 }
20257
20258 if (GetVehicle())
20259 LOG_INFO("entities.unit", "On vehicle {}.", GetVehicleBase()->GetEntry());
20260}
Seats
Definition boss_flame_leviathan.cpp:168
SeatMap Seats
Definition Vehicle.h:57

References GetCharmerGUID(), GetCharmGUID(), Object::GetEntry(), Object::GetGUID(), WorldLocation::GetMapId(), GetMinionGUID(), WorldObject::GetName(), GetOwnerGUID(), ObjectAccessor::GetUnit(), GetVehicle(), GetVehicleBase(), GetVehicleKit(), Object::IsInWorld(), IsVehicle(), LOG_ERROR, LOG_INFO, m_appliedAuras, m_Controlled, m_SummonSlot, m_unitTypeMask, MAX_SUMMON_SLOT, Vehicle::Seats, and Position::ToString().

Referenced by SetMinion().

◆ PatchValuesUpdate()

void Unit::PatchValuesUpdate ( ByteBuffer valuesUpdateBuf,
BuildValuesCachePosPointers posPointers,
Player target 
)
private
20951{
20952 Creature const* creature = ToCreature();
20953
20954 // UNIT_NPC_FLAGS
20955 if (creature && posPointers.UnitNPCFlagsPos >= 0)
20956 {
20957 uint32 appendValue = m_uint32Values[UNIT_NPC_FLAGS];
20958
20959 if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && appendValue & UNIT_NPC_FLAG_FLIGHTMASTER)
20960 appendValue |= UNIT_NPC_FLAG_GOSSIP; // flight masters need NPC gossip flag to show instant flight toggle option
20961
20962 if (!target->CanSeeSpellClickOn(creature))
20963 appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
20964
20965 if (!target->CanSeeVendor(creature))
20966 {
20967 appendValue &= ~UNIT_NPC_FLAG_REPAIR;
20968 appendValue &= ~UNIT_NPC_FLAG_VENDOR_MASK;
20969 }
20970
20971 if (!target->CanSeeTrainer(creature))
20972 appendValue &= ~UNIT_NPC_FLAG_TRAINER;
20973
20974 valuesUpdateBuf.put(posPointers.UnitNPCFlagsPos, appendValue);
20975 }
20976
20977 // UNIT_FIELD_AURASTATE
20978 if (posPointers.UnitFieldAuraStatePos >= 0)
20979 valuesUpdateBuf.put(posPointers.UnitFieldAuraStatePos, uint32(BuildAuraStateUpdateForTarget(target)));
20980
20981 // UNIT_FIELD_FLAGS
20982 if (posPointers.UnitFieldFlagsPos >= 0)
20983 {
20984 uint32 appendValue = m_uint32Values[UNIT_FIELD_FLAGS];
20985 if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
20986 appendValue &= ~UNIT_FLAG_NOT_SELECTABLE;
20987
20988 valuesUpdateBuf.put(posPointers.UnitFieldFlagsPos, appendValue);
20989 }
20990
20991 // UNIT_FIELD_DISPLAYID
20992 // Use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures.
20993 if (posPointers.UnitFieldDisplayPos >= 0)
20994 {
20996 if (creature)
20997 {
20998 CreatureTemplate const* cinfo = creature->GetCreatureTemplate();
20999
21000 // this also applies for transform auras
21001 if (SpellInfo const* transform = sSpellMgr->GetSpellInfo(getTransForm()))
21002 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
21003 if (transform->Effects[i].IsAura(SPELL_AURA_TRANSFORM))
21004 if (CreatureTemplate const* transformInfo = sObjectMgr->GetCreatureTemplate(transform->Effects[i].MiscValue))
21005 {
21006 cinfo = transformInfo;
21007 break;
21008 }
21009
21011 {
21012 if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
21013 displayId = cinfo->GetFirstVisibleModel()->CreatureDisplayID;
21014 else
21015 displayId = cinfo->GetFirstInvisibleModel()->CreatureDisplayID;
21016 }
21017 }
21018
21019 valuesUpdateBuf.put(posPointers.UnitFieldDisplayPos, uint32(displayId));
21020 }
21021
21022 // UNIT_DYNAMIC_FLAGS
21023 // Hide lootable animation for unallowed players.
21024 if (posPointers.UnitDynamicFlagsPos >= 0)
21025 {
21027
21028 if (creature)
21029 {
21030 if (creature->hasLootRecipient())
21031 {
21032 dynamicFlags |= UNIT_DYNFLAG_TAPPED;
21033 if (creature->isTappedBy(target))
21034 dynamicFlags |= UNIT_DYNFLAG_TAPPED_BY_PLAYER;
21035 }
21036
21037 if (!target->isAllowedToLoot(creature))
21038 dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
21039 }
21040
21041 // unit UNIT_DYNFLAG_TRACK_UNIT should only be sent to caster of SPELL_AURA_MOD_STALKED auras
21042 if (dynamicFlags & UNIT_DYNFLAG_TRACK_UNIT)
21044 dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
21045
21046 valuesUpdateBuf.put(posPointers.UnitDynamicFlagsPos, dynamicFlags);
21047 }
21048
21049 // UNIT_FIELD_BYTES_2
21050 if (posPointers.UnitFieldBytes2Pos >= 0)
21051 {
21052 if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
21053 {
21055 FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
21056 if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
21057 // Allow targetting opposite faction in party when enabled in config
21058 valuesUpdateBuf.put(posPointers.UnitFieldBytes2Pos, (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8))); // this flag is at uint8 offset 1 !!
21059 }// pussywizard / Callmephil
21060 else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
21061 (this->IsPlayer() || this->IsCreature() || this->IsDynamicObject()))
21062 {
21063 valuesUpdateBuf.put(posPointers.UnitFieldBytes2Pos, (m_uint32Values[UNIT_FIELD_BYTES_2] & 0xFFFFF2FF)); // clear UNIT_BYTE2_FLAG_PVP, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY
21064 }
21065 }
21066
21067 // UNIT_FIELD_FACTIONTEMPLATE
21068 if (posPointers.UnitFieldFactionTemplatePos >= 0)
21069 {
21070 if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
21071 {
21073 FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
21074 if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
21075 // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
21076 valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
21077 }// pussywizard / Callmephil
21078 else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
21079 (this->IsPlayer() || this->IsCreature() || this->IsDynamicObject()))
21080 {
21081 valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
21082 }
21083 else if (target->IsGMSpectator() && IsControlledByPlayer())
21084 {
21085 valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
21086 }
21087 }
21088
21089 sScriptMgr->OnPatchValuesUpdate(this, valuesUpdateBuf, posPointers, target);
21090}
@ CREATURE_FLAG_EXTRA_TRIGGER
Definition CreatureData.h:52
@ UNIT_DYNFLAG_TRACK_UNIT
Definition SharedDefines.h:3362
@ CONFIG_INSTANT_TAXI
Definition WorldConfig.h:341
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
Definition WorldConfig.h:34
void put(std::size_t pos, T value)
Definition ByteBuffer.h:137
bool isTappedBy(Player const *player) const
Definition Creature.cpp:1342
bool isAllowedToLoot(Creature const *creature)
Definition PlayerStorage.cpp:5617
bool CanSeeTrainer(Creature const *creature) const
Definition Player.cpp:14388
bool CanSeeVendor(Creature const *creature) const
Definition Player.cpp:14372
bool IsGMSpectator() const
Definition Player.h:1160
bool IsSpectator() const
Definition Player.h:2583
bool CanSeeSpellClickOn(Creature const *creature) const
Definition Player.cpp:14282
uint32 BuildAuraStateUpdateForTarget(Unit *target) const
Definition Unit.cpp:10751
bool IsGMAccount() const
Definition WorldSession.cpp:206
int32 UnitFieldFlagsPos
Definition UnitUtils.h:99
int32 UnitFieldDisplayPos
Definition UnitUtils.h:100
int32 UnitDynamicFlagsPos
Definition UnitUtils.h:101
int32 UnitFieldAuraStatePos
Definition UnitUtils.h:98
int32 UnitFieldFactionTemplatePos
Definition UnitUtils.h:103
int32 UnitFieldBytes2Pos
Definition UnitUtils.h:102
int32 UnitNPCFlagsPos
Definition UnitUtils.h:97
uint32 CreatureDisplayID
Definition CreatureData.h:179
CreatureModel const * GetFirstInvisibleModel() const
Definition Creature.cpp:154
CreatureModel const * GetFirstVisibleModel() const
Definition Creature.cpp:164

References BuildAuraStateUpdateForTarget(), Player::CanSeeSpellClickOn(), Player::CanSeeTrainer(), Player::CanSeeVendor(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_INSTANT_TAXI, CREATURE_FLAG_EXTRA_TRIGGER, CreatureModel::CreatureDisplayID, WorldObject::FindMap(), Creature::GetCreatureTemplate(), GetFaction(), GetFactionTemplateEntry(), CreatureTemplate::GetFirstInvisibleModel(), CreatureTemplate::GetFirstVisibleModel(), Object::GetGUID(), Player::GetSession(), getTransForm(), HasAuraTypeWithCaster(), CreatureTemplate::HasFlagsExtra(), Creature::hasLootRecipient(), Player::isAllowedToLoot(), Map::IsBattleArena(), IsControlledByPlayer(), FactionTemplateEntry::IsFriendlyTo(), Player::IsGameMaster(), WorldSession::IsGMAccount(), Player::IsGMSpectator(), IsInRaidWith(), Player::IsSpectator(), Creature::isTappedBy(), Object::m_uint32Values, MAX_SPELL_EFFECTS, ByteBuffer::put(), sObjectMgr, SPELL_AURA_MOD_STALKED, SPELL_AURA_TRANSFORM, sScriptMgr, sSpellMgr, sWorld, Object::ToCreature(), UNIT_BYTE2_FLAG_SANCTUARY, UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE, UNIT_DYNFLAG_TAPPED, UNIT_DYNFLAG_TAPPED_BY_PLAYER, UNIT_DYNFLAG_TRACK_UNIT, UNIT_FIELD_BYTES_2, UNIT_FIELD_DISPLAYID, UNIT_FIELD_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAGS, BuildValuesCachePosPointers::UnitDynamicFlagsPos, BuildValuesCachePosPointers::UnitFieldAuraStatePos, BuildValuesCachePosPointers::UnitFieldBytes2Pos, BuildValuesCachePosPointers::UnitFieldDisplayPos, BuildValuesCachePosPointers::UnitFieldFactionTemplatePos, BuildValuesCachePosPointers::UnitFieldFlagsPos, and BuildValuesCachePosPointers::UnitNPCFlagsPos.

Referenced by BuildValuesUpdate().

◆ PauseMovement()

void Unit::PauseMovement ( uint32  timer = 0,
uint8  slot = 0 
)
virtual

Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.

16899{
16900 if (slot >= MAX_MOTION_SLOT)
16901 return;
16902
16903 if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
16904 movementGenerator->Pause(timer);
16905
16906 StopMoving();
16907}
@ MAX_MOTION_SLOT
Definition MotionMaster.h:66
Definition MovementGenerator.h:28
void StopMoving()
Definition Unit.cpp:16879

References GetMotionMaster(), MAX_MOTION_SLOT, and StopMoving().

Referenced by WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleGossipHelloOpcode(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::SendListInventory(), boss_shade_of_aran::SetGUID(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), and npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI().

◆ PetSpellFail()

void Unit::PetSpellFail ( SpellInfo const *  spellInfo,
Unit target,
uint32  result 
)
20335{
20336 CharmInfo* charmInfo = GetCharmInfo();
20337 if (!charmInfo || !IsCreature())
20338 return;
20339
20340 if ((sDisableMgr->IsPathfindingEnabled(GetMap()) || result != SPELL_FAILED_LINE_OF_SIGHT) && target)
20341 {
20342 if ((result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE) || !ToCreature()->HasReactState(REACT_PASSIVE))
20343 if (Unit* owner = GetOwner())
20344 {
20345 if (spellInfo->IsPositive() && IsFriendlyTo(target))
20346 {
20347 AttackStop();
20348 charmInfo->SetIsAtStay(false);
20349 charmInfo->SetIsCommandAttack(true);
20350 charmInfo->SetIsReturning(false);
20351 charmInfo->SetIsFollowing(false);
20352
20353 GetMotionMaster()->MoveFollow(target, PET_FOLLOW_DIST, rand_norm() * 2 * M_PI);
20354 }
20355 else if (owner->IsValidAttackTarget(target))
20356 {
20357 AttackStop();
20358 charmInfo->SetIsAtStay(false);
20359 charmInfo->SetIsCommandAttack(true);
20360 charmInfo->SetIsReturning(false);
20361 charmInfo->SetIsFollowing(false);
20362
20363 if (!ToCreature()->HasReactState(REACT_PASSIVE))
20364 ToCreature()->AI()->AttackStart(target);
20365 else
20366 GetMotionMaster()->MoveChase(target);
20367 }
20368 }
20369
20370 // can be extended in future
20371 if (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE)
20372 {
20373 charmInfo->SetForcedSpell(spellInfo->IsPositive() ? -int32(spellInfo->Id) : spellInfo->Id);
20374 charmInfo->SetForcedTargetGUID(target->GetGUID());
20375 }
20376 else
20377 {
20378 charmInfo->SetForcedSpell(0);
20380 }
20381 }
20382}
#define sDisableMgr
Definition DisableMgr.h:88
constexpr float PET_FOLLOW_DIST
Definition PetDefines.h:206
@ SPELL_FAILED_OUT_OF_RANGE
Definition SharedDefines.h:1057
@ SPELL_FAILED_LINE_OF_SIGHT
Definition SharedDefines.h:1007
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:314
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:446
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
void SetIsAtStay(bool val)
Definition CharmInfo.cpp:365
void SetIsFollowing(bool val)
Definition CharmInfo.cpp:375
void SetIsReturning(bool val)
Definition CharmInfo.cpp:385
void SetForcedSpell(uint32 id)
Definition CharmInfo.h:177
void SetForcedTargetGUID(ObjectGuid guid=ObjectGuid::Empty)
Definition CharmInfo.h:179
void SetIsCommandAttack(bool val)
Definition CharmInfo.cpp:303

References Creature::AI(), UnitAI::AttackStart(), AttackStop(), ObjectGuid::Empty, GetCharmInfo(), Object::GetGUID(), WorldObject::GetMap(), GetMotionMaster(), GetOwner(), SpellInfo::Id, Object::IsCreature(), IsFriendlyTo(), SpellInfo::IsPositive(), MotionMaster::MoveChase(), MotionMaster::MoveFollow(), PET_FOLLOW_DIST, rand_norm(), REACT_PASSIVE, sDisableMgr, CharmInfo::SetForcedSpell(), CharmInfo::SetForcedTargetGUID(), CharmInfo::SetIsAtStay(), CharmInfo::SetIsCommandAttack(), CharmInfo::SetIsFollowing(), CharmInfo::SetIsReturning(), SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_OUT_OF_RANGE, and Object::ToCreature().

Referenced by WorldSession::HandlePetActionHelper(), and WorldSession::HandlePetCastSpellOpcode().

◆ ProcDamageAndSpell()

void Unit::ProcDamageAndSpell ( Unit actor,
Unit victim,
uint32  procAttacker,
uint32  procVictim,
uint32  procEx,
uint32  amount,
WeaponAttackType  attType = BASE_ATTACK,
SpellInfo const *  procSpellInfo = nullptr,
SpellInfo const *  procAura = nullptr,
int8  procAuraEffectIndex = -1,
Spell const *  procSpell = nullptr,
DamageInfo damageInfo = nullptr,
HealInfo healInfo = nullptr,
uint32  procPhase = 2 
)
static
6617{
6618 // Not much to do if no flags are set.
6619 if (procAttacker && actor)
6620 actor->ProcDamageAndSpellFor(false, victim, procAttacker, procExtra, attType, procSpellInfo, amount, procAura, procAuraEffectIndex, procSpell, damageInfo, healInfo, procPhase);
6621 // Now go on with a victim's events'n'auras
6622 // Not much to do if no flags are set or there is no victim
6623 if (victim && victim->IsAlive() && procVictim)
6624 victim->ProcDamageAndSpellFor(true, actor, procVictim, procExtra, attType, procSpellInfo, amount, procAura, procAuraEffectIndex, procSpell, damageInfo, healInfo, procPhase);
6625}

References IsAlive(), and ProcDamageAndSpellFor().

Referenced by Spell::_cast(), Spell::_handle_finish_phase(), AttackerStateUpdate(), Spell::DoAllEffectOnTarget(), ReflectEvent::Execute(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), and Kill().

◆ ProcDamageAndSpellFor()

void Unit::ProcDamageAndSpellFor ( bool  isVictim,
Unit target,
uint32  procFlag,
uint32  procExtra,
WeaponAttackType  attType,
SpellInfo const *  procSpellInfo,
uint32  damage,
SpellInfo const *  procAura = nullptr,
int8  procAuraEffectIndex = -1,
Spell const *  procSpell = nullptr,
DamageInfo damageInfo = nullptr,
HealInfo healInfo = nullptr,
uint32  procPhase = 2 
)
16289{
16290 // Player is loaded now - do not allow passive spell casts to proc
16291 if (IsPlayer() && ToPlayer()->GetSession()->PlayerLoading())
16292 return;
16293 // For melee/ranged based attack need update skills and set some Aura states if victim present
16294 if (procFlag & MELEE_BASED_TRIGGER_MASK && target && procPhase == PROC_SPELL_PHASE_HIT)
16295 {
16296 // Xinef: Shaman in ghost wolf form cant proc anything melee based
16297 if (!isVictim && GetShapeshiftForm() == FORM_GHOSTWOLF)
16298 return;
16299
16300 // Update skills here for players
16301 // only when you are not fighting other players or their pets/totems (pvp)
16302 if (IsPlayer() && !target->IsCharmedOwnedByPlayerOrPlayer())
16303 {
16304 // On melee based hit/miss/resist/parry/dodge need to update skill (for victim and attacker)
16306 {
16307 ToPlayer()->UpdateCombatSkills(target, attType, isVictim, procSpell ? procSpell->m_weaponItem : nullptr);
16308 }
16309 // Update defence if player is victim and we block - TODO: confirm that blocked attacks only have a chance to increase defence skill
16310 else if (isVictim && procExtra & (PROC_EX_BLOCK))
16311 {
16312 ToPlayer()->UpdateCombatSkills(target, attType, true);
16313 }
16314 }
16315 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
16317 {
16318 // for victim
16319 if (isVictim)
16320 {
16321 // if victim and dodge attack
16322 if (procExtra & PROC_EX_DODGE)
16323 {
16324 // Update AURA_STATE on dodge
16325 if (!IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY_REACTIVE)) // skip Rogue Riposte
16326 {
16329 }
16330 }
16331 // if victim and parry attack
16332 if (procExtra & PROC_EX_PARRY)
16333 {
16334 // For Hunters only Counterattack (skip Mongoose bite)
16336 {
16339 }
16340 else
16341 {
16344 }
16345 }
16346 // if and victim block attack
16347 if (procExtra & PROC_EX_BLOCK)
16348 {
16351 }
16352 }
16353 else // For attacker
16354 {
16355 // Overpower on victim dodge
16356 if (procExtra & PROC_EX_DODGE)
16357 {
16359 {
16360 AddComboPoints(target, 1);
16362 }
16363 }
16364
16365 // Wolverine Bite
16366 if ((procExtra & PROC_HIT_CRITICAL) && IsHunterPet())
16367 {
16368 AddComboPoints(target, 1);
16370 }
16371 }
16372 }
16373 }
16374
16375 Unit* actor = isVictim ? target : this;
16376 Unit* actionTarget = !isVictim ? target : this;
16377
16378 ProcEventInfo eventInfo = ProcEventInfo(actor, actionTarget, target, procFlag, 0, procPhase, procExtra, procSpell, damageInfo, healInfo, procAura, procAuraEffectIndex);
16379
16380 ProcTriggeredList procTriggered;
16381 // Fill procTriggered list
16382 for (AuraApplicationMap::const_iterator itr = GetAppliedAuras().begin(); itr != GetAppliedAuras().end(); ++itr)
16383 {
16384 // Do not allow auras to proc from effect triggered by itself
16385 if (procAura && procAura->Id == itr->first)
16386 continue;
16387
16388 // Xinef: Generic Item Equipment cooldown, -1 is a special marker
16389 if (itr->second->GetBase()->GetCastItemGUID() && HasSpellItemCooldown(itr->first, uint32(-1)))
16390 continue;
16391
16392 ProcTriggeredData triggerData(itr->second->GetBase());
16393 // Defensive procs are active on absorbs (so absorption effects are not a hindrance)
16394 bool active = damage || (procExtra & PROC_EX_BLOCK && isVictim);
16395 if (isVictim)
16396 procExtra &= ~PROC_EX_INTERNAL_REQ_FAMILY;
16397
16398 SpellInfo const* spellProto = itr->second->GetBase()->GetSpellInfo();
16399
16400 // only auras that have trigger spell should proc from fully absorbed damage
16401 if (procExtra & PROC_EX_ABSORB && isVictim)
16402 if (damage || spellProto->Effects[EFFECT_0].TriggerSpell || spellProto->Effects[EFFECT_1].TriggerSpell || spellProto->Effects[EFFECT_2].TriggerSpell)
16403 active = true;
16404
16405 // xinef: fix spell procing from damaging / healing casts if spell has DoT / HoT effect only
16406 // only player spells are taken into account
16407 if (!active && !isVictim && !(procFlag & PROC_FLAG_DONE_PERIODIC) && procSpellInfo && procSpellInfo->SpellFamilyName && (procSpellInfo->HasAura(SPELL_AURA_PERIODIC_DAMAGE) || procSpellInfo->HasAura(SPELL_AURA_PERIODIC_HEAL)))
16408 active = true;
16409
16410 // AuraScript Hook
16411 if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
16412 {
16413 continue;
16414 }
16415
16416 bool isTriggeredAtSpellProcEvent = IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo);
16417
16418 // AuraScript Hook
16419 if (!triggerData.aura->CallScriptAfterCheckProcHandlers(itr->second, eventInfo, isTriggeredAtSpellProcEvent))
16420 {
16421 continue;
16422 }
16423
16424 // do checks using conditions table
16425 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id);
16426 ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
16427 if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
16428 {
16429 continue;
16430 }
16431
16432 bool hasTriggeredProc = false;
16433 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
16434 {
16435 if (itr->second->HasEffect(i))
16436 {
16437 AuraEffect* aurEff = itr->second->GetBase()->GetEffect(i);
16438
16439 // Skip this auras
16440 if (isNonTriggerAura[aurEff->GetAuraType()])
16441 continue;
16442
16443 // If not trigger by default and spellProcEvent == nullptr - skip
16444 if (!isTriggerAura[aurEff->GetAuraType()] && !triggerData.spellProcEvent)
16445 continue;
16446
16447 switch (aurEff->GetAuraType())
16448 {
16451 case SPELL_AURA_DUMMY:
16453 if (uint32 triggerSpellId = aurEff->GetSpellInfo()->Effects[i].TriggerSpell)
16454 {
16455 triggerData.triggerSpelId[i] = triggerSpellId;
16456 hasTriggeredProc = true;
16457 }
16458 break;
16459 default:
16460 break;
16461 }
16462
16463 // Some spells must always trigger
16464 //if (isAlwaysTriggeredAura[aurEff->GetAuraType()])
16465 triggerData.effMask |= 1 << i;
16466 }
16467 }
16468
16469 if (triggerData.effMask)
16470 {
16471 // If there is aura that triggers another proc aura, make sure that the triggered one is going to be proccessed on top of it
16472 if (hasTriggeredProc)
16473 {
16474 bool proccessed = false;
16475 for (uint8 i = 0; i < EFFECT_ALL; ++i)
16476 {
16477 if (uint32 triggeredSpellId = triggerData.triggerSpelId[i])
16478 {
16479 auto iter = std::find(procTriggered.begin(), procTriggered.end(), triggeredSpellId);
16480 if (iter != procTriggered.end())
16481 {
16482 std::advance(iter, 1);
16483 procTriggered.insert(iter, triggerData);
16484 proccessed = true;
16485 break;
16486 }
16487 }
16488 }
16489
16490 if (!proccessed)
16491 {
16492 procTriggered.push_front(triggerData);
16493 }
16494 }
16495 else
16496 {
16497 procTriggered.push_front(triggerData);
16498 }
16499 }
16500 }
16501
16502 // Nothing found
16503 if (procTriggered.empty())
16504 return;
16505
16506 // Note: must SetCantProc(false) before return
16508 SetCantProc(true);
16509
16510 // Handle effects proceed this time
16511 for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
16512 {
16513 // look for aura in auras list, it may be removed while proc event processing
16514 if (i->aura->IsRemoved())
16515 continue;
16516
16517 bool useCharges = i->aura->IsUsingCharges();
16518 // no more charges to use, prevent proc
16519 if (useCharges && !i->aura->GetCharges())
16520 continue;
16521
16522 bool takeCharges = false;
16523 SpellInfo const* spellInfo = i->aura->GetSpellInfo();
16524
16525 AuraApplication* aurApp = i->aura->GetApplicationOfTarget(GetGUID());
16526
16527 bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo);
16528
16529 // For players set spell cooldown if need
16530 uint32 cooldown = 0;
16531 if (prepare && i->spellProcEvent && i->spellProcEvent->cooldown)
16532 cooldown = i->spellProcEvent->cooldown;
16533
16534 // Xinef: set cooldown for actual proc
16535 eventInfo.SetProcCooldown(cooldown);
16536
16537 // Note: must SetCantProc(false) before return
16539 SetCantProc(true);
16540
16541 bool handled = i->aura->CallScriptProcHandlers(aurApp, eventInfo);
16542
16543 // "handled" is needed as long as proc can be handled in multiple places
16544 if (!handled && HandleAuraProc(target, damage, i->aura, procSpellInfo, procFlag, procExtra, cooldown, &handled))
16545 {
16546 uint32 Id = i->aura->GetId();
16547 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered with value by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), Id);
16548 takeCharges = true;
16549 }
16550
16551 if (!handled)
16552 for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
16553 {
16554 if (!(i->effMask & (1 << effIndex)))
16555 continue;
16556
16557 AuraEffect* triggeredByAura = i->aura->GetEffect(effIndex);
16558 ASSERT(triggeredByAura);
16559
16560 bool prevented = i->aura->CallScriptEffectProcHandlers(triggeredByAura, aurApp, eventInfo);
16561 if (prevented)
16562 {
16563 takeCharges = true;
16564 continue;
16565 }
16566
16567 switch (triggeredByAura->GetAuraType())
16568 {
16570 {
16571 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16572 // Don`t drop charge or add cooldown for not started trigger
16573 if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, procPhase, eventInfo))
16574 takeCharges = true;
16575 break;
16576 }
16578 {
16579 // target has to be valid
16580 if (!eventInfo.GetProcTarget())
16581 break;
16582
16583 triggeredByAura->HandleProcTriggerDamageAuraProc(aurApp, eventInfo); // this function is part of the new proc system
16584 takeCharges = true;
16585 break;
16586 }
16588 case SPELL_AURA_DUMMY:
16589 {
16590 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} dummy aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16591 if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, eventInfo))
16592 takeCharges = true;
16593 break;
16594 }
16599 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} aura of spell {})", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId());
16600 takeCharges = true;
16601 break;
16603 {
16604 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16605 if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpellInfo, cooldown))
16606 takeCharges = true;
16607 break;
16608 }
16610 {
16611 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting mending (triggered by {} dummy aura of spell {})",
16612 (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16613 if (damage > 0)
16614 {
16616 takeCharges = true;
16617 }
16618 break;
16619 }
16621 {
16622 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting mending (triggered by {} dummy aura of spell {})",
16623 (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16624 HandleAuraRaidProcFromCharge(triggeredByAura);
16625 takeCharges = true;
16626 break;
16627 }
16629 {
16630 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered with value by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16631
16632 if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, procPhase, eventInfo))
16633 takeCharges = true;
16634 break;
16635 }
16637 // Skip melee hits or instant cast spells
16638 // xinef: check channeled spells which are affected by haste also
16639 if (procSpellInfo && (procSpellInfo->SpellFamilyName || !IsPlayer()) &&
16640 (procSpellInfo->CalcCastTime() > 0 /*||
16641 (procSpell->IsChanneled() && procSpell->GetDuration() > 0 && (HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, procSpell) || procSpell->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC)))*/))
16642 takeCharges = true;
16643 break;
16645 // Skip Melee hits and spells ws wrong school
16646 if (procSpellInfo && (triggeredByAura->GetMiscValue() & procSpellInfo->SchoolMask)) // School check
16647 takeCharges = true;
16648 break;
16650 // Skip Melee hits and targets with magnet aura
16651 if (procSpellInfo && (triggeredByAura->GetBase()->GetUnitOwner()->ToUnit() == ToUnit())) // Magnet
16652 takeCharges = true;
16653 break;
16656 // Skip melee hits and spells ws wrong school or zero cost
16657 if (procSpellInfo &&
16658 (procSpellInfo->ManaCost != 0 || procSpellInfo->ManaCostPercentage != 0 || (procSpellInfo->SpellFamilyFlags[1] & 0x2)) && // Cost check, mutilate include
16659 (triggeredByAura->GetMiscValue() & procSpellInfo->SchoolMask)) // School check
16660 takeCharges = true;
16661 break;
16664 // Compare mechanic
16665 if (procSpellInfo && procSpellInfo->Mechanic == uint32(triggeredByAura->GetMiscValue()))
16666 takeCharges = true;
16667 break;
16669 // Compare casters
16670 if (target && triggeredByAura->GetCasterGUID() == target->GetGUID())
16671 takeCharges = true;
16672 break;
16673 // CC Auras which use their amount amount to drop
16674 // Are there any more auras which need this?
16680 {
16681 // Spell own direct damage at apply wont break the CC
16682 // Xinef: Or when the aura is at full duration (assume that such auras should be added at the end, skipping all damage procs etc.)
16683 if (procSpellInfo)
16684 if ((!i->aura->IsPermanent() && i->aura->GetDuration() == i->aura->GetMaxDuration()) || procSpellInfo->Id == triggeredByAura->GetId() ||
16685 procSpellInfo->HasAttribute(SPELL_ATTR4_REACTIVE_DAMAGE_PROC))
16686 break;
16687
16688 // chargeable mods are breaking on hit
16689 if (useCharges)
16690 takeCharges = true;
16691 else if (triggeredByAura->GetAmount()) // aura must have amount
16692 {
16693 int32 damageLeft = triggeredByAura->GetAmount();
16694 // No damage left
16695 if (damageLeft < int32(damage))
16696 i->aura->Remove();
16697 else
16698 triggeredByAura->SetAmount(damageLeft - damage);
16699 }
16700 break;
16701 }
16703 if (procSpellInfo && procSpellInfo->Id == 20647) // hack for warriors execute, both dummy and damage spell are affected by ignore aurastate aura
16704 break;
16705 takeCharges = true;
16706 break;
16709 {
16710 if (triggeredByAura->GetSpellModifier())
16711 {
16712 // Do proc if mod is consumed by spell
16713 if (!procSpell || procSpell->m_appliedMods.find(i->aura) != procSpell->m_appliedMods.end())
16714 {
16715 takeCharges = true;
16716 }
16717 }
16718 break;
16719 }
16720 default:
16721 takeCharges = true;
16722 break;
16723 }
16724 i->aura->CallScriptAfterEffectProcHandlers(triggeredByAura, aurApp, eventInfo);
16725 }
16726 // Remove charge (aura can be removed by triggers)
16727 // xinef: take into account attribute6 of proc spell
16728 if (prepare && useCharges && takeCharges)
16729 if (!procSpellInfo || isVictim || !procSpellInfo->HasAttribute(SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES))
16730 i->aura->DropCharge();
16731
16732 i->aura->CallScriptAfterProcHandlers(aurApp, eventInfo);
16733
16735 SetCantProc(false);
16736 }
16737
16738 // Cleanup proc requirements
16740 SetCantProc(false);
16741}
@ CONDITION_SOURCE_TYPE_SPELL_PROC
Definition ConditionMgr.h:149
@ EFFECT_2
Definition SharedDefines.h:33
@ SPELL_ATTR3_INSTANT_TARGET_PROCS
Definition SharedDefines.h:523
#define EFFECT_ALL
Definition SharedDefines.h:38
@ SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES
Definition SharedDefines.h:620
@ SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE
Definition SpellAuraDefines.h:288
@ SPELL_AURA_ADD_PCT_MODIFIER
Definition SpellAuraDefines.h:171
@ SPELL_AURA_OBS_MOD_POWER
Definition SpellAuraDefines.h:84
@ SPELL_AURA_ADD_FLAT_MODIFIER
Definition SpellAuraDefines.h:170
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE
Definition SpellAuraDefines.h:120
@ SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
Definition SpellAuraDefines.h:135
@ SPELL_AURA_MOD_POWER_COST_SCHOOL
Definition SpellAuraDefines.h:136
@ SPELL_AURA_MECHANIC_IMMUNITY
Definition SpellAuraDefines.h:140
@ SPELL_AURA_RAID_PROC_FROM_CHARGE
Definition SpellAuraDefines.h:286
@ SPELL_AURA_PROC_TRIGGER_DAMAGE
Definition SpellAuraDefines.h:106
@ SPELL_AURA_REFLECT_SPELLS_SCHOOL
Definition SpellAuraDefines.h:137
@ SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
Definition SpellAuraDefines.h:128
@ PROC_HIT_CRITICAL
Definition SpellMgr.h:253
#define MELEE_BASED_TRIGGER_MASK
Definition SpellMgr.h:182
@ PROC_EX_INTERNAL_CANT_PROC
Definition SpellMgr.h:218
@ PROC_FLAG_DONE_PERIODIC
Definition SpellMgr.h:134
static bool isNonTriggerAura[TOTAL_AURAS]
Definition Unit.cpp:107
static bool isTriggerAura[TOTAL_AURAS]
Definition Unit.cpp:105
std::list< ProcTriggeredData > ProcTriggeredList
Definition Unit.cpp:16088
@ REACTIVE_OVERPOWER
Definition Unit.h:610
@ REACTIVE_DEFENSE
Definition Unit.h:608
@ REACTIVE_HUNTER_PARRY
Definition Unit.h:609
@ REACTIVE_WOLVERINE_BITE
Definition Unit.h:611
void HandleProcTriggerDamageAuraProc(AuraApplication *aurApp, ProcEventInfo &eventInfo)
Definition SpellAuraEffects.cpp:7271
SpellModifier * GetSpellModifier() const
Definition SpellAuraEffects.h:52
Unit * GetUnitOwner() const
Definition SpellAuras.h:108
void UpdateCombatSkills(Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr)
Definition PlayerUpdates.cpp:1031
Definition Unit.h:427
void SetProcCooldown(uint32 cooldown)
Definition Unit.h:461
Unit * GetActionTarget() const
Definition Unit.h:447
Unit * GetProcTarget() const
Definition Unit.h:448
bool HandleProcTriggerSpell(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo &eventInfo)
Definition Unit.cpp:9148
bool HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura)
Definition Unit.cpp:17833
bool IsHunterPet() const
Definition Unit.h:788
bool IsTriggeredAtSpellProcEvent(Unit *victim, Aura *aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *&spellProcEvent, ProcEventInfo const &eventInfo)
Definition Unit.cpp:17680
bool HandleAuraProc(Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled)
Definition Unit.cpp:8953
virtual bool HasSpellItemCooldown(uint32, uint32) const
Definition Unit.h:1321
bool HandleDummyAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const &eventInfo)
Definition Unit.cpp:6827
void StartReactiveTimer(ReactiveType reactive)
Definition Unit.h:1834
bool HandleOverrideClassScriptAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 cooldown)
Definition Unit.cpp:10051
bool HandleAuraRaidProcFromCharge(AuraEffect *triggeredByAura)
Definition Unit.cpp:17922
Definition Unit.cpp:16069

References AddComboPoints(), ASSERT, ProcTriggeredData::aura, AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, SpellInfo::CalcCastTime(), Aura::CallScriptAfterCheckProcHandlers(), Aura::CallScriptCheckProcHandlers(), CLASS_CONTEXT_ABILITY_REACTIVE, CLASS_HUNTER, CLASS_ROGUE, CLASS_WARRIOR, CONDITION_SOURCE_TYPE_SPELL_PROC, EFFECT_0, EFFECT_1, EFFECT_2, EFFECT_ALL, SpellInfo::Effects, ProcTriggeredData::effMask, FORM_GHOSTWOLF, ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), AuraEffect::GetAmount(), GetAppliedAuras(), AuraEffect::GetAuraType(), AuraEffect::GetBase(), AuraEffect::GetCasterGUID(), Aura::GetEffect(), Object::GetGUID(), Object::GetGUID(), AuraEffect::GetId(), AuraEffect::GetMiscValue(), ProcEventInfo::GetProcTarget(), GetShapeshiftForm(), AuraEffect::GetSpellInfo(), AuraEffect::GetSpellModifier(), Aura::GetUnitOwner(), HandleAuraProc(), HandleAuraRaidProcFromCharge(), HandleAuraRaidProcFromChargeWithValue(), HandleDummyAuraProc(), HandleOverrideClassScriptAuraProc(), AuraEffect::HandleProcTriggerDamageAuraProc(), HandleProcTriggerSpell(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), HasSpellItemCooldown(), SpellInfo::Id, IsCharmedOwnedByPlayerOrPlayer(), IsClass(), IsHunterPet(), isNonTriggerAura, Object::IsPlayer(), isTriggerAura, IsTriggeredAtSpellProcEvent(), LOG_DEBUG, Spell::m_appliedMods, Spell::m_weaponItem, SpellInfo::ManaCost, SpellInfo::ManaCostPercentage, MAX_SPELL_EFFECTS, SpellInfo::Mechanic, MELEE_BASED_TRIGGER_MASK, ModifyAuraState(), PROC_EX_ABSORB, PROC_EX_BLOCK, PROC_EX_CRITICAL_HIT, PROC_EX_DODGE, PROC_EX_INTERNAL_CANT_PROC, PROC_EX_INTERNAL_TRIGGERED, PROC_EX_MISS, PROC_EX_NORMAL_HIT, PROC_EX_PARRY, PROC_EX_RESIST, PROC_FLAG_DONE_PERIODIC, PROC_HIT_CRITICAL, PROC_SPELL_PHASE_HIT, REACTIVE_DEFENSE, REACTIVE_HUNTER_PARRY, REACTIVE_OVERPOWER, REACTIVE_WOLVERINE_BITE, SpellInfo::SchoolMask, sConditionMgr, AuraEffect::SetAmount(), SetCantProc(), ProcEventInfo::SetProcCooldown(), SPELL_ATTR3_INSTANT_TARGET_PROCS, SPELL_ATTR4_REACTIVE_DAMAGE_PROC, SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES, SPELL_AURA_ABILITY_IGNORE_AURASTATE, SPELL_AURA_ADD_FLAT_MODIFIER, SPELL_AURA_ADD_PCT_MODIFIER, SPELL_AURA_DUMMY, SPELL_AURA_MANA_SHIELD, SPELL_AURA_MECHANIC_IMMUNITY, SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_DAMAGE_FROM_CASTER, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_MECHANIC_RESISTANCE, SPELL_AURA_MOD_MELEE_HASTE, SPELL_AURA_MOD_POWER_COST_SCHOOL, SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_SPELL_CRIT_CHANCE, SPELL_AURA_MOD_STUN, SPELL_AURA_OBS_MOD_POWER, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PROC_TRIGGER_DAMAGE, SPELL_AURA_PROC_TRIGGER_SPELL, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE, SPELL_AURA_RAID_PROC_FROM_CHARGE, SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE, SPELL_AURA_REFLECT_SPELLS_SCHOOL, SPELL_AURA_SPELL_MAGNET, SPELL_AURA_TRANSFORM, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, ProcTriggeredData::spellProcEvent, StartReactiveTimer(), Object::ToPlayer(), Object::ToUnit(), ProcTriggeredData::triggerSpelId, and Player::UpdateCombatSkills().

Referenced by CalcAbsorbResist(), and ProcDamageAndSpell().

◆ processDummyAuras()

float Unit::processDummyAuras ( float  TakenTotalMod) const
private
12115{
12116 // note: old code coming from TC, just extracted here to remove the code duplication + solve potential crash
12117 // see: https://github.com/TrinityCore/TrinityCore/commit/c85710e148d75450baedf6632b9ca6fd40b4148e
12118
12119 // .. taken pct: dummy auras
12120 auto const& mDummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
12121 for (auto i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
12122 {
12123 if (!(*i) || !(*i)->GetSpellInfo())
12124 {
12125 continue;
12126 }
12127
12128 if (auto spellIconId = (*i)->GetSpellInfo()->SpellIconID)
12129 {
12130 switch (spellIconId)
12131 {
12132 // Cheat Death
12133 case 2109:
12134 if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
12135 {
12136 // Patch 2.4.3: The resilience required to reach the 90% damage reduction cap
12137 // is 22.5% critical strike damage reduction, or 444 resilience.
12138 // To calculate for 90%, we multiply the 100% by 4 (22.5% * 4 = 90%)
12139 float mod = -1.0f * GetMeleeCritDamageReduction(400);
12140 AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount())));
12141 }
12142 break;
12143 }
12144 }
12145 }
12146 return TakenTotalMod;
12147}

References AddPct(), GetAuraEffectsByType(), GetMeleeCritDamageReduction(), SPELL_AURA_DUMMY, and SPELL_SCHOOL_MASK_NORMAL.

Referenced by MeleeDamageBonusTaken(), and SpellDamageBonusTaken().

◆ ProcessPositionDataChanged()

void Unit::ProcessPositionDataChanged ( PositionFullTerrainStatus const &  data)
overridevirtual

Reimplemented from WorldObject.

4315{
4318}
virtual void ProcessTerrainStatusUpdate()
Definition Unit.cpp:4320
virtual void ProcessPositionDataChanged(PositionFullTerrainStatus const &data)
Definition Object.cpp:1164

References WorldObject::ProcessPositionDataChanged(), and ProcessTerrainStatusUpdate().

Referenced by Creature::Create().

◆ ProcessTerrainStatusUpdate()

void Unit::ProcessTerrainStatusUpdate ( )
virtual

Reimplemented in Player.

4321{
4322 if (IsCreature())
4324
4325 if (IsFlying() || (!IsControlledByPlayer()))
4326 return;
4327
4328 LiquidData const& liquidData = GetLiquidData();
4329
4330 // remove appropriate auras if we are swimming/not swimming respectively - exact mirror of client logic
4331 if (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING && (liquidData.Level - GetPositionZ()) > GetCollisionHeight() * 0.75f) // Shallow water at ~75% of collision height)
4333 else
4335
4336 // liquid aura handling
4337 LiquidTypeEntry const* curLiquid = nullptr;
4338 if ((liquidData.Status & MAP_LIQUID_STATUS_SWIMMING))
4339 curLiquid = sLiquidTypeStore.LookupEntry(liquidData.Entry);
4340
4341 if (curLiquid != _lastLiquid)
4342 {
4345
4346 // Set _lastLiquid before casting liquid spell to avoid infinite loops
4347 _lastLiquid = curLiquid;
4348
4350 if (curLiquid && curLiquid->SpellId && (!player || !player->IsGameMaster()))
4351 CastSpell(this, curLiquid->SpellId, true);
4352 }
4353}
DBCStorage< LiquidTypeEntry > sLiquidTypeStore(LiquidTypefmt)
@ AURA_INTERRUPT_FLAG_NOT_ABOVEWATER
Definition SpellDefines.h:50
@ AURA_INTERRUPT_FLAG_NOT_UNDERWATER
Definition SpellDefines.h:51
void UpdateMovementFlags()
Definition Creature.cpp:3269
bool IsFlying() const
Definition Unit.h:1693
Definition GridTerrainData.h:199
float Level
Definition GridTerrainData.h:204
uint32 Entry
Definition GridTerrainData.h:202
Definition DBCStructure.h:1283
uint32 SpellId
Definition DBCStructure.h:1289

References _lastLiquid, AURA_INTERRUPT_FLAG_NOT_ABOVEWATER, AURA_INTERRUPT_FLAG_NOT_UNDERWATER, CastSpell(), LiquidData::Entry, GetCharmerOrOwnerPlayerOrPlayerItself(), GetCollisionHeight(), WorldObject::GetLiquidData(), Position::GetPositionZ(), IsControlledByPlayer(), Object::IsCreature(), IsFlying(), Player::IsGameMaster(), LiquidData::Level, MAP_LIQUID_STATUS_SWIMMING, RemoveAurasDueToSpell(), RemoveAurasWithInterruptFlags(), sLiquidTypeStore, LiquidTypeEntry::SpellId, LiquidData::Status, Object::ToCreature(), and Creature::UpdateMovementFlags().

Referenced by ProcessPositionDataChanged(), and Player::ProcessTerrainStatusUpdate().

◆ ProhibitSpellSchool()

virtual void Unit::ProhibitSpellSchool ( SpellSchoolMask  ,
uint32   
)
inlinevirtual

Reimplemented in Creature, and Player.

1569{ }

Referenced by Spell::EffectInterruptCast().

◆ propagateSpeedChange()

void Unit::propagateSpeedChange ( )
inline
void propagateSpeedChange()
Definition MotionMaster.cpp:926

References GetMotionMaster(), and MotionMaster::propagateSpeedChange().

Referenced by SetSpeed(), and SetWalk().

◆ RecalculateObjectScale()

void Unit::RecalculateObjectScale ( )
virtual
17000{
17002 float scale = GetNativeObjectScale() + CalculatePct(1.0f, scaleAuras);
17003 float scaleMin = IsPlayer() ? 0.1f : 0.01f;
17004 SetObjectScale(std::max(scale, scaleMin));
17005}
@ SPELL_AURA_MOD_SCALE_2
Definition SpellAuraDefines.h:302
@ SPELL_AURA_MOD_SCALE
Definition SpellAuraDefines.h:124
virtual void SetObjectScale(float scale)
Definition Object.h:120
virtual float GetNativeObjectScale() const
Definition Unit.h:1951

References CalculatePct(), GetNativeObjectScale(), GetTotalAuraModifier(), Object::IsPlayer(), Object::SetObjectScale(), SPELL_AURA_MOD_SCALE, and SPELL_AURA_MOD_SCALE_2.

Referenced by AuraEffect::HandleAuraModScale().

◆ RemoveAllAttackers()

void Unit::RemoveAllAttackers ( )

Remove all units in m_attackers list and send them AttackStop()

10700{
10701 while (!m_attackers.empty())
10702 {
10703 AttackerSet::iterator iter = m_attackers.begin();
10704 if (!(*iter)->AttackStop())
10705 {
10706 LOG_ERROR("entities.unit", "WORLD: Unit has an attacker that isn't attacking it!");
10707 m_attackers.erase(iter);
10708 }
10709 }
10710}

References LOG_ERROR, and m_attackers.

Referenced by CombatStop(), Spell::EffectSanctuary(), boss_kaelthas::ExecuteMiddleEvent(), AuraEffect::HandleFeignDeath(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), boss_attumen::SpellHit(), and npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::UpdateAI().

◆ RemoveAllAuras()

void Unit::RemoveAllAuras ( )
5450{
5451 // this may be a dead loop if some events on aura remove will continiously apply aura on remove
5452 // we want to have all auras removed, so use your brain when linking events
5453 while (!m_appliedAuras.empty() || !m_ownedAuras.empty())
5454 {
5455 AuraApplicationMap::iterator aurAppIter;
5456 for (aurAppIter = m_appliedAuras.begin(); aurAppIter != m_appliedAuras.end();)
5458
5459 AuraMap::iterator aurIter;
5460 for (aurIter = m_ownedAuras.begin(); aurIter != m_ownedAuras.end();)
5461 RemoveOwnedAura(aurIter);
5462 }
5463}

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, m_appliedAuras, m_ownedAuras, and RemoveOwnedAura().

Referenced by CleanupBeforeRemoveFromMap(), boss_muru::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_overlord_drakuru_betrayal::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), npc_molten_golem::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_taldaram::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), npc_anubarak_spike::npc_anubarak_spikeAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_spark_of_ionar::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::DoAction(), npc_taretha::npc_tarethaAI::DoAction(), boss_razorgore::boss_razorgoreAI::DoChangePhase(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), boss_mimiron::boss_mimironAI::EnterEvadeMode(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::EnterEvadeMode(), npc_ulduar_vx001::npc_ulduar_vx001AI::EnterEvadeMode(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), npc_crystalline_frayer::EnterSeedPod(), LichKingDeathEvent::Execute(), spell_herald_volzaj_insanity::HandleDummyEffect(), misc_commandscript::HandleUnAuraCommand(), boss_ick::boss_ickAI::JustDied(), boss_venoxis::JustDied(), boss_taldaram::JustEngagedWith(), boss_mimiron::boss_mimironAI::JustEngagedWith(), boss_high_botanist_freywinn::JustEngagedWith(), boss_novos::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_commander_stoutbeard::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_steelbreaker::boss_steelbreakerAI::JustReachedHome(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustReachedHome(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustReachedHome(), boss_urom::boss_uromAI::LeaveCombat(), boss_taldaram::MovementInform(), npc_hallows_end_soh::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), spell_kaelthas_flame_strike::OnRemove(), PretendToDie(), boss_alar::PretendToDie(), Creature::RemoveCorpse(), boss_venoxis::Reset(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), npc_crystalline_frayer::Reset(), boss_bjarngrim::Reset(), boss_loken::Reset(), boss_hodir::boss_hodirAI::Reset(), boss_xt002::boss_xt002AI::Reset(), boss_skadi_grauf::boss_skadi_graufAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), Pet::SavePetToDB(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), npc_harrison_jones::SpellHit(), npc_frost_sphere::npc_frost_sphereAI::SpellHit(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_soh_fire_trigger::SpellHit(), npc_hallows_end_train_fire::SpellHit(), boss_headless_horseman_head::SpellHit(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_malygos::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), and npc_aeranas::npc_aeranasAI::UpdateAI().

◆ RemoveAllAurasExceptType()

void Unit::RemoveAllAurasExceptType ( AuraType  type)
5524{
5525 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5526 {
5527 Aura const* aura = iter->second->GetBase();
5528 if (aura->GetSpellInfo()->HasAura(type))
5529 ++iter;
5530 else
5532 }
5533
5534 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5535 {
5536 Aura* aura = iter->second;
5537 if (aura->GetSpellInfo()->HasAura(type))
5538 ++iter;
5539 else
5541 }
5542}

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, Aura::GetSpellInfo(), SpellInfo::HasAura(), m_appliedAuras, m_ownedAuras, and RemoveOwnedAura().

Referenced by npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), and npc_iron_watcher::npc_iron_watcherAI::SpellHit().

◆ RemoveAllAurasOnDeath()

void Unit::RemoveAllAurasOnDeath ( )
5480{
5481 // used just after dieing to remove all visible auras
5482 // and disable the mods for the passive ones
5483 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5484 {
5485 Aura const* aura = iter->second->GetBase();
5488 else
5489 ++iter;
5490 }
5491
5492 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5493 {
5494 Aura* aura = iter->second;
5497 else
5498 ++iter;
5499 }
5500}
@ SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD
Definition SharedDefines.h:654
@ AURA_REMOVE_BY_DEATH
Definition SpellAuraDefines.h:396
bool IsDeathPersistent() const
Definition SpellAuras.cpp:1039

References _UnapplyAura(), AURA_REMOVE_BY_DEATH, Aura::GetSpellInfo(), SpellInfo::HasAttribute(), Aura::IsDeathPersistent(), Aura::IsPassive(), m_appliedAuras, m_ownedAuras, RemoveOwnedAura(), and SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD.

Referenced by spell_dk_death_pact::FilterTargets(), Kill(), Player::LoadFromDB(), and setDeathState().

◆ RemoveAllAurasRequiringDeadTarget()

void Unit::RemoveAllAurasRequiringDeadTarget ( )
5503{
5504 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5505 {
5506 Aura const* aura = iter->second->GetBase();
5507 if (!aura->IsPassive() && aura->GetSpellInfo()->IsRequiringDeadTarget())
5509 else
5510 ++iter;
5511 }
5512
5513 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5514 {
5515 Aura* aura = iter->second;
5516 if (!aura->IsPassive() && aura->GetSpellInfo()->IsRequiringDeadTarget())
5518 else
5519 ++iter;
5520 }
5521}
bool IsRequiringDeadTarget() const
Definition SpellInfo.cpp:1222

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, Aura::GetSpellInfo(), Aura::IsPassive(), SpellInfo::IsRequiringDeadTarget(), m_appliedAuras, m_ownedAuras, and RemoveOwnedAura().

Referenced by Player::LoadFromDB().

◆ RemoveAllControlled()

void Unit::RemoveAllControlled ( bool  onDeath = false)
11308{
11309 // possessed pet and vehicle
11310 if (IsPlayer())
11312
11313 while (!m_Controlled.empty())
11314 {
11315 Unit* target = *m_Controlled.begin();
11316 m_Controlled.erase(m_Controlled.begin());
11317 if (target->GetCharmerGUID() == GetGUID())
11318 {
11319 target->RemoveCharmAuras();
11320 }
11321 else if (target->GetOwnerGUID() == GetGUID() && target->IsSummon())
11322 {
11323 if (!(onDeath && !IsPlayer() && target->IsGuardian()))
11324 {
11325 target->ToTempSummon()->UnSummon();
11326 }
11327 }
11328 else
11329 {
11330 LOG_ERROR("entities.unit", "Unit {} is trying to release unit {} which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
11331 }
11332 }
11333}
void StopCastingCharm(Aura *except=nullptr)
Definition Player.cpp:9327
bool IsGuardian() const
Definition Unit.h:785
void RemoveCharmAuras()
Definition Unit.cpp:11415

References GetCharmerGUID(), Object::GetEntry(), Object::GetGUID(), GetOwnerGUID(), IsGuardian(), Object::IsPlayer(), IsSummon(), LOG_ERROR, m_Controlled, RemoveCharmAuras(), Player::StopCastingCharm(), Object::ToPlayer(), ToTempSummon(), and TempSummon::UnSummon().

Referenced by Player::ActivateSpec(), RemoveFromWorld(), and setDeathState().

◆ RemoveAllDynObjects()

void Unit::RemoveAllDynObjects ( )
6402{
6403 while (!m_dynObj.empty())
6404 m_dynObj.front()->Remove();
6405}

References m_dynObj.

Referenced by RemoveFromWorld(), Player::TeleportTo(), and npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI().

◆ RemoveAllGameObjects()

void Unit::RemoveAllGameObjects ( )
6502{
6503 while(!m_gameObj.empty())
6504 {
6505 GameObject* go = ObjectAccessor::GetGameObject(*this, *m_gameObj.begin());
6506 if (go)
6507 {
6509 go->SetRespawnTime(0);
6510 go->Delete();
6511 }
6512 m_gameObj.erase(m_gameObj.begin());
6513 }
6514}
void Delete()
Definition GameObject.cpp:962
void SetRespawnTime(int32 respawn)
Definition GameObject.cpp:1268

References GameObject::Delete(), ObjectGuid::Empty, ObjectAccessor::GetGameObject(), m_gameObj, GameObject::SetOwnerGUID(), and GameObject::SetRespawnTime().

Referenced by CleanupBeforeRemoveFromMap(), npc_ice_tomb::npc_ice_tombAI::JustDied(), RemoveFromWorld(), npc_brewfest_super_brew_trigger::UpdateAI(), and boss_sapphiron::boss_sapphironAI::UpdateAI().

◆ RemoveAllMinionsByEntry()

void Unit::RemoveAllMinionsByEntry ( uint32  entry)
11079{
11080 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
11081 {
11082 Unit* unit = *itr;
11083 ++itr;
11084 if (unit->GetEntry() == entry && unit->IsCreature()
11085 && unit->ToCreature()->IsSummon()) // minion, actually
11086 unit->ToTempSummon()->UnSummon();
11087 // i think this is safe because i have never heard that a despawned minion will trigger a same minion
11088 }
11089}

References Object::GetEntry(), Object::IsCreature(), IsSummon(), m_Controlled, Object::ToCreature(), ToTempSummon(), and TempSummon::UnSummon().

Referenced by Spell::EffectSummonType(), npc_nelson::npc_nelsonAI::Reset(), SetMinion(), and npc_nelson::npc_nelsonAI::UpdateAI().

◆ RemoveAppliedAuras() [1/2]

void Unit::RemoveAppliedAuras ( std::function< bool(AuraApplication const *)> const &  check)
4994{
4995 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
4996 {
4997 if (check(iter->second))
4998 {
4999 RemoveAura(iter);
5000 continue;
5001 }
5002 ++iter;
5003 }
5004}

References m_appliedAuras, and RemoveAura().

Referenced by _RemoveNoStackAurasDueToAura(), and RemoveArenaAuras().

◆ RemoveAppliedAuras() [2/2]

void Unit::RemoveAppliedAuras ( uint32  spellId,
std::function< bool(AuraApplication const *)> const &  check 
)
5020{
5021 for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
5022 {
5023 if (check(iter->second))
5024 {
5025 RemoveAura(iter);
5026 continue;
5027 }
5028 ++iter;
5029 }
5030}

References m_appliedAuras, and RemoveAura().

◆ RemoveAreaAurasDueToLeaveWorld()

void Unit::RemoveAreaAurasDueToLeaveWorld ( )
5417{
5418 // make sure that all area auras not applied on self are removed - prevent access to deleted pointer later
5419 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5420 {
5421 Aura* aura = iter->second;
5422 ++iter;
5423 Aura::ApplicationMap const& appMap = aura->GetApplicationMap();
5424 for (Aura::ApplicationMap::const_iterator itr = appMap.begin(); itr != appMap.end();)
5425 {
5426 AuraApplication* aurApp = itr->second;
5427 ++itr;
5428 Unit* target = aurApp->GetTarget();
5429 if (target == this)
5430 continue;
5431 target->RemoveAura(aurApp);
5432 // things linked on aura remove may apply new area aura - so start from the beginning
5433 iter = m_ownedAuras.begin();
5434 }
5435 }
5436
5437 // remove area auras owned by others
5438 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5439 {
5440 if (iter->second->GetBase()->GetOwner() != this)
5441 {
5442 RemoveAura(iter);
5443 }
5444 else
5445 ++iter;
5446 }
5447}
ApplicationMap const & GetApplicationMap()
Definition SpellAuras.h:182
std::map< ObjectGuid, AuraApplication * > ApplicationMap
Definition SpellAuras.h:90

References Aura::GetApplicationMap(), AuraApplication::GetTarget(), m_appliedAuras, m_ownedAuras, and RemoveAura().

Referenced by RemoveFromWorld().

◆ RemoveArenaAuras()

void Unit::RemoveArenaAuras ( )
5466{
5467 // in join, remove positive buffs, on end, remove negative
5468 // used to remove positive visible auras in arenas
5469 RemoveAppliedAuras([](AuraApplication const* aurApp)
5470 {
5471 Aura const* aura = aurApp->GetBase();
5472 return (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_ALLOW_ENETRING_ARENA) // don't remove stances, shadowform, pally/hunter auras
5473 && !aura->IsPassive() // don't remove passive auras
5474 && (aurApp->IsPositive() || !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD))) || // not negative death persistent auras
5475 aura->GetSpellInfo()->HasAttribute(SPELL_ATTR5_REMOVE_ENTERING_ARENA); // special marker, always remove
5476 });
5477}
@ SPELL_ATTR5_REMOVE_ENTERING_ARENA
Definition SharedDefines.h:580
@ SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD
Definition SharedDefines.h:524
@ SPELL_ATTR4_ALLOW_ENETRING_ARENA
Definition SharedDefines.h:562
bool IsPositive() const
Definition SpellAuras.h:68

References AuraApplication::GetBase(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), Aura::IsPassive(), AuraApplication::IsPositive(), RemoveAppliedAuras(), SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD, SPELL_ATTR4_ALLOW_ENETRING_ARENA, and SPELL_ATTR5_REMOVE_ENTERING_ARENA.

Referenced by Battleground::AddPlayer().

◆ RemoveAura() [1/4]

void Unit::RemoveAura ( Aura aur,
AuraRemoveMode  mode = AURA_REMOVE_BY_DEFAULT 
)
4973{
4974 if (aura->IsRemoved())
4975 return;
4976 if (AuraApplication* aurApp = aura->GetApplicationOfTarget(GetGUID()))
4977 RemoveAura(aurApp, mode);
4978}

References Aura::GetApplicationOfTarget(), Object::GetGUID(), Aura::IsRemoved(), and RemoveAura().

◆ RemoveAura() [2/4]

void Unit::RemoveAura ( AuraApplication aurApp,
AuraRemoveMode  mode = AURA_REMOVE_BY_DEFAULT 
)
4930{
4931 // we've special situation here, RemoveAura called while during aura removal
4932 // this kind of call is needed only when aura effect removal handler
4933 // or event triggered by it expects to remove
4934 // not yet removed effects of an aura
4935 if (aurApp->GetRemoveMode())
4936 {
4937 // remove remaining effects of an aura
4938 for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
4939 {
4940 if (aurApp->HasEffect(itr))
4941 aurApp->_HandleEffect(itr, false);
4942 }
4943 return;
4944 }
4945 // no need to remove
4946 if (aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) != aurApp || aurApp->GetBase()->IsRemoved())
4947 return;
4948
4949 uint32 spellId = aurApp->GetBase()->GetId();
4950 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4951
4952 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4953 {
4954 if (aurApp == iter->second)
4955 {
4956 // Prevent Arena Preparation aura from being removed by player actions
4957 // It's an invisibility spell so any interaction/spell cast etc. removes it.
4958 // Should only be removed by the arena script, once the match starts.
4960 {
4961 return;
4962 }
4963
4964 RemoveAura(iter, mode);
4965 return;
4966 }
4967 else
4968 ++iter;
4969 }
4970}
@ SPELL_AURA_ARENA_PREPARATION
Definition SpellAuraDefines.h:278

References AuraApplication::_HandleEffect(), Aura::GetApplicationOfTarget(), AuraApplication::GetBase(), Object::GetGUID(), Aura::GetId(), AuraApplication::GetRemoveMode(), AuraApplication::HasEffect(), Aura::HasEffectType(), Aura::IsRemoved(), m_appliedAuras, MAX_SPELL_EFFECTS, RemoveAura(), and SPELL_AURA_ARENA_PREPARATION.

◆ RemoveAura() [3/4]

void Unit::RemoveAura ( AuraApplicationMap::iterator &  i,
AuraRemoveMode  mode = AURA_REMOVE_BY_DEFAULT 
)
4900{
4901 AuraApplication* aurApp = i->second;
4902 // Do not remove aura which is already being removed
4903 if (aurApp->GetRemoveMode())
4904 return;
4905 Aura* aura = aurApp->GetBase();
4906 _UnapplyAura(i, mode);
4907 // Remove aura - for Area and Target auras
4908 if (aura->GetOwner() == this)
4909 aura->Remove(mode);
4910}

References _UnapplyAura(), AuraApplication::GetBase(), Aura::GetOwner(), AuraApplication::GetRemoveMode(), and Aura::Remove().

Referenced by boss_marli::_schedulePhaseTroll(), ApplySpellDispelImmunity(), Player::CheckAreaExploreAndOutdoor(), boss_headless_horseman::DamageTaken(), npc_power_spark::DamageTaken(), boss_viscidus::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_hor_lich_king::npc_hor_lich_kingAI::DoAction(), boss_victor_nefarius::boss_victor_nefariusAI::DoAction(), npc_harrison_jones::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_pilgrims_bounty_chair::DoAction(), boss_paletress::boss_paletressAI::DoAction(), boss_vezax::boss_vezaxAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::DoAction(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::DoAction(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::DoAction(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), Player::DuelComplete(), Spell::EffectDispelMechanic(), Spell::EffectForceCast(), Spell::EffectHeal(), Spell::EffectSummonPet(), Spell::EffectTriggerSpell(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), Spell::finish(), GetDiseasesByCaster(), AuraEffect::HandleAuraLinked(), AuraEffect::HandleAuraModSchoolImmunity(), Aura::HandleAuraSpecificMods(), deserter_commandscript::HandleDeserterRemove(), deserter_commandscript::HandleDeserterRemoveAll(), spell_valanar_kinetic_bomb_aura::HandleDummyTick(), spell_warl_demonic_circle_summon::HandleDummyTick(), spell_bloodspore_haze::HandleEffectHit(), spell_midsummer_ribbon_pole::HandleEffectPeriodic(), spell_dk_improved_blood_presence::HandleEffectRemove(), spell_dk_improved_frost_presence::HandleEffectRemove(), spell_dk_improved_unholy_presence::HandleEffectRemove(), spell_dk_presence::HandleEffectRemove(), spell_pal_blessing_of_sanctuary::HandleEffectRemove(), spell_sha_chain_heal::HandleHeal(), spell_sindragosa_frost_breath::HandleInfusion(), spell_warl_demonic_circle_summon::HandleRemove(), spell_putricide_eat_ooze::HandleScript(), spell_handover_reins::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), IsHighestExclusiveAuraEffect(), npc_zulian_prowler::npc_zulian_prowlerAI::JustEngagedWith(), boss_jaraxxus::boss_jaraxxusAI::JustEngagedWith(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::JustEngagedWith(), npc_ulduar_snow_mound::MoveInLineOfSight(), boss_loken::OnAuraRemove(), spell_blood_queen_vampiric_bite::OnCast(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), npc_essence_of_twin::OnGossipHello(), spell_love_is_in_the_air_romantic_picnic::OnPeriodic(), spell_yogg_saron_empowered_aura::OnPeriodic(), npc_thrall_bfu::OnQuestReward(), npc_vortex_ride::PassengerBoarded(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::PassengerBoarded(), npc_eastvale_peasent::PathEndReached(), BattlefieldWG::PromotePlayer(), RemoveAppliedAuras(), RemoveAppliedAuras(), RemoveAreaAurasDueToLeaveWorld(), RemoveAura(), RemoveAura(), RemoveAura(), RemoveAurasByShapeShift(), RemoveAurasByType(), RemoveAurasDueToItemSpell(), RemoveAurasDueToSpell(), RemoveAurasWithAttribute(), RemoveAurasWithFamily(), RemoveAurasWithInterruptFlags(), RemoveAurasWithMechanic(), RemoveMovementImpairingAuras(), BattlegroundIC::RemovePlayer(), BattlegroundMap::RemovePlayerFromMap(), boss_bjarngrim::RemoveStanceAura(), boss_gyth::boss_gythAI::Reset(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_marli::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_varos::boss_varosAI::Reset(), NPCStaveQuestAI::ResetState(), boss_sartharion::SendLavaWaves(), boss_anomalus::SetData(), boss_hodir::boss_hodirAI::SmallIcicles(), boss_malygos::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_nelson::npc_nelsonAI::SpellHit(), boss_headless_horseman::SpellHit(), boss_viscidus::SpellHit(), spell_pal_hand_of_sacrifice_aura::Split(), boss_sartharion_shadron::SummonedCreatureDies(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_headless_horseman::UpdateAI(), npc_onyxian_lair_guard::UpdateAI(), boss_viscidus::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), Spell::UpdateChanneledTargetList(), and boss_bjarngrim::WaypointReached().

◆ RemoveAura() [4/4]

void Unit::RemoveAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4913{
4914 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4915 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4916 {
4917 Aura const* aura = iter->second->GetBase();
4918 if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
4919 && (!caster || aura->GetCasterGUID() == caster))
4920 {
4921 RemoveAura(iter, removeMode);
4922 return;
4923 }
4924 else
4925 ++iter;
4926 }
4927}

References Aura::GetCasterGUID(), Aura::GetEffectMask(), m_appliedAuras, and RemoveAura().

◆ RemoveAuraFromStack()

void Unit::RemoveAuraFromStack ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
5049{
5050 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5051 for (AuraMap::iterator iter = range.first; iter != range.second;)
5052 {
5053 Aura* aura = iter->second;
5054 if ((aura->GetType() == UNIT_AURA_TYPE)
5055 && (!casterGUID || aura->GetCasterGUID() == casterGUID))
5056 {
5057 aura->ModStackAmount(-1, removeMode);
5058 return;
5059 }
5060 else
5061 ++iter;
5062 }
5063}
@ UNIT_AURA_TYPE
Definition SpellAuraDefines.h:385
bool ModStackAmount(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, bool periodicReset=false)
Definition SpellAuras.cpp:963
AuraObjectType GetType() const
Definition SpellAuras.cpp:420

References Aura::GetCasterGUID(), Aura::GetType(), m_ownedAuras, Aura::ModStackAmount(), and UNIT_AURA_TYPE.

Referenced by Spell::EffectSchoolDMG(), HandleAuraProc(), HandleDummyAuraProc(), spell_putricide_gaseous_bloat_aura::HandleExtraEffect(), spell_oculus_evasive_maneuvers_aura::HandleProc(), spell_dk_scent_of_blood::HandleProc(), spell_item_brittle_armor::HandleScript(), spell_item_mercurial_shield::HandleScript(), boss_selin_fireheart::JustEngagedWith(), and boss_viscidus::SpellHit().

◆ RemoveAurasByShapeShift()

void Unit::RemoveAurasByShapeShift ( )
5401{
5402 uint32 mechanic_mask = (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT);
5403 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5404 {
5405 Aura const* aura = iter->second->GetBase();
5406 if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask) &&
5408 {
5409 RemoveAura(iter);
5410 continue;
5411 }
5412 ++iter;
5413 }
5414}
@ SPELL_ATTR0_CU_AURA_CC
Definition SpellInfo.h:181
uint32 GetAllEffectsMechanicMask() const
Definition SpellInfo.cpp:1883

References SpellInfo::GetAllEffectsMechanicMask(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), m_appliedAuras, MECHANIC_ROOT, MECHANIC_SNARE, RemoveAura(), SPELL_ATTR0_CU_AURA_CC, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by AuraEffect::HandleAuraModShapeshift().

◆ RemoveAurasByType()

void Unit::RemoveAurasByType ( AuraType  auraType,
ObjectGuid  casterGUID = ObjectGuid::Empty,
Aura except = nullptr,
bool  negative = true,
bool  positive = true 
)
5241{
5242 // simple check if list is empty
5243 if (m_modAuras[auraType].empty())
5244 return;
5245
5246 for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
5247 {
5248 Aura* aura = (*iter)->GetBase();
5250
5251 ++iter;
5252 if (aura != except && (!casterGUID || aura->GetCasterGUID() == casterGUID)
5253 && ((negative && !aurApp->IsPositive()) || (positive && aurApp->IsPositive())))
5254 {
5255 uint32 removedAuras = m_removedAurasCount;
5256 RemoveAura(aurApp);
5257 if (m_removedAurasCount > removedAuras)
5258 iter = m_modAuras[auraType].begin();
5259 }
5260 }
5261}

References Aura::GetApplicationOfTarget(), Aura::GetCasterGUID(), Object::GetGUID(), AuraApplication::IsPositive(), m_modAuras, m_removedAurasCount, and RemoveAura().

Referenced by _EnterVehicle(), Spell::_handle_finish_phase(), Player::ActivateTaxiPathTo(), Attack(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), spell_gen_summon_tournament_mount::CheckIfLanceEquipped(), ClearComboPoints(), Player::ContinueTaxiFlight(), boss_kologarn_arms::boss_kologarn_armsAI::DamageTaken(), Spell::DoSpellHitOnUnit(), Spell::EffectPowerBurn(), Spell::EffectTriggerSpell(), BattlegroundWS::EventPlayerClickedOnFlag(), ExitVehicle(), WorldSession::HandleAuctionHelloOpcode(), WorldSession::HandleAuctionListBidderItems(), WorldSession::HandleAuctionListItems(), WorldSession::HandleAuctionListOwnerItems(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), spell_warl_seduction::HandleAuraApply(), AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraModStateImmunity(), AuraEffect::HandleAuraMounted(), AuraEffect::HandleAuraTransform(), WorldSession::HandleBankerActivateOpcode(), WorldSession::HandleBinderActivateOpcode(), WorldSession::HandleBuybackItem(), WorldSession::HandleBuyStableSlot(), WorldSession::HandleCancelMountAuraOpcode(), misc_commandscript::HandleDismountCommand(), spell_item_reindeer_transformation::HandleDummy(), spell_item_brewfest_mount_transformation::HandleDummy(), HandleDummyAuraProc(), spell_rog_vanish::HandleEffect(), spell_hydross_mark_of_hydross::HandleEffectApply(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandleListStabledPetsOpcode(), AuraEffect::HandleModMechanicImmunity(), AuraEffect::HandleModStateImmunityMask(), WorldSession::HandleMoveWorldportAck(), spell_oculus_rider_aura::HandleOnEffectApply(), spell_algalon_remove_phase_aura::HandlePeriodic(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::HandleRepairItemOpcode(), WorldSession::HandleSaveGuildEmblemOpcode(), spell_gen_mine_sweeper::HandleSchoolDMG(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSpiritHealerActivateOpcode(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleTabardVendorActivateOpcode(), WorldSession::HandleTalentWipeConfirmOpcode(), WorldSession::HandleTaxiQueryAvailableNodes(), WorldSession::HandleTrainerBuySpellOpcode(), WorldSession::HandleUnstablePet(), boss_gurtogg_bloodboil::JustEngagedWith(), Player::LeaveBattleground(), Player::LoadFromDB(), WorldSession::LogoutPlayer(), spell_gen_aura_service_uniform::OnApply(), Player::ProcessDelayedOperations(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), Vehicle::RemoveAllPassengers(), RemoveBindSightAuras(), RemoveCharmAuras(), Battleground::RemovePlayerAtLeave(), WorldSession::SendDoFlight(), WorldSession::SendListInventory(), Player::SendLoot(), WorldSession::SendTrainerList(), SetCharmedBy(), Player::StopCastingCharm(), Player::TeleportTo(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), GameObject::Use(), and npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::WaypointReached().

◆ RemoveAurasDueToItemSpell()

void Unit::RemoveAurasDueToItemSpell ( uint32  spellId,
ObjectGuid  castItemGuid 
)
5216{
5217 for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
5218 {
5219 if (iter->second->GetBase()->GetCastItemGUID() == castItemGuid)
5220 {
5221 RemoveAura(iter);
5222 iter = m_appliedAuras.lower_bound(spellId);
5223 }
5224 else
5225 ++iter;
5226 }
5227
5228 for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
5229 {
5230 if (iter->second->GetCastItemGUID() == castItemGuid)
5231 {
5233 iter = m_ownedAuras.lower_bound(spellId);
5234 }
5235 else
5236 ++iter;
5237 }
5238}

References AURA_REMOVE_BY_DEFAULT, m_appliedAuras, m_ownedAuras, RemoveAura(), and RemoveOwnedAura().

Referenced by Player::ApplyEnchantment(), and Player::ApplyEquipSpell().

◆ RemoveAurasDueToSpell()

void Unit::RemoveAurasDueToSpell ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
5033{
5034 for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
5035 {
5036 Aura const* aura = iter->second->GetBase();
5037 if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
5038 && (!casterGUID || aura->GetCasterGUID() == casterGUID))
5039 {
5040 RemoveAura(iter, removeMode);
5041 iter = m_appliedAuras.lower_bound(spellId);
5042 }
5043 else
5044 ++iter;
5045 }
5046}

References Aura::GetCasterGUID(), Aura::GetEffectMask(), m_appliedAuras, and RemoveAura().

Referenced by Spell::_cast(), Player::_removeTalentAurasAndSpells(), Player::ActivateSpec(), Vehicle::AddPassenger(), spell_commander_sarannis_arcane_devastation::AfterApply(), spell_dru_feral_swiftness::AfterRemove(), spell_dru_barkskin::AfterRemove(), spell_dru_savage_roar_aura::AfterRemove(), spell_dru_survival_instincts_aura::AfterRemove(), Player::ApplyEquipSpell(), boss_hakkar::boss_hakkarAI::ApplyHakkarPowerStacks(), Player::ApplyItemObtainSpells(), boss_buru::ChaseNewVictim(), spell_eredar_twins_handle_touch::CheckCast(), boss_volazj::CheckPhaseMinions(), spell_botanica_shift_form_aura::CheckProc(), spell_mage_burning_determination::CheckProc(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), Player::CleanupAfterTaxiFlight(), AuraEffect::CleanupTriggeredSpells(), npc_kerlonian::npc_kerlonianAI::ClearSleeping(), spell_ruby_sanctum_rallying_shout::CountAllies(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_apothecary_hummel::boss_apothecary_hummelAI::DamageTaken(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), npc_wild_wyrm::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_buru::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_leotheras_the_blind::DemonTime(), WorldState::DispelAdalsSongOfBattle(), WorldState::DispelMagtheridonTeam(), npc_drakonid_spawner::DoAction(), npc_twilight_volunteer::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_frozen_core::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_ambassador_hellmaw::DoAction(), boss_illidan_stormrage::DoAction(), npc_maiev_illidan::DoAction(), npc_pet_gen_argent_pony_bridle::DoAction(), boss_alar::DoDiveBomb(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), Spell::DoTriggersOnSpellHit(), Spell::EffectApplyGlyph(), Spell::EffectHeal(), Spell::EffectRemoveAura(), Spell::EffectSchoolDMG(), npc_giant_claw_tentacle::Emerge(), boss_ahune::Emerge(), boss_zuljin::EnterPhase(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), npc_unworthy_initiate::npc_unworthy_initiateAI::EventStart(), BattleExperienceEvent::Execute(), SendEncounterUnit::Execute(), FrostBombExplosion::Execute(), AuraRemoveEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), spell_sindragosa_ice_tomb_trap_aura::ExtraRemoveEffect(), spell_mother_shahraz_fatal_attraction_dummy::FilterTargets(), spell_warr_improved_spell_reflection_trigger::FilterTargets(), lfg::LFGMgr::FinishDungeon(), spell_dru_berserk::HandleAfterCast(), spell_capacitus_polarity_charge_aura::HandleAfterRemove(), spell_amanitar_remove_mushroom_power::HandleApply(), BattlegroundDS::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraControlVehicle(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModShapeshift(), Aura::HandleAuraSpecificMods(), spell_moroes_vanish::HandleDummy(), spell_fight_fire_bomber::HandleDummy(), spell_q13007_iron_colossus::HandleDummy(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_ahn_kahet_swarmer_aura::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_putricide_ooze_eruption_searcher::HandleDummy(), spell_warhead_detonate::HandleDummy(), spell_dru_starfall_dummy::HandleDummy(), HandleDummyAuraProc(), spell_magtheridon_shadow_grasp_visual::HandleDummyRemove(), spell_shadowfang_keep_forsaken_skills_aura::HandleDummyTick(), spell_oculus_soar_aura::HandleEffectPeriodic(), spell_q12730_quenching_mist::HandleEffectPeriodic(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_reliquary_of_souls_aura_of_suffering_aura::HandleEffectRemove(), spell_serpentshrine_cavern_coilfang_water::HandleEffectRemove(), spell_q10769_dissension_amongst_the_ranks_aura::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), spell_midsummer_fling_torch::HandleFinish(), gm_commandscript::HandleGMVisibleCommand(), group_commandscript::HandleGroupReviveCommand(), spell_oculus_drake_flag_aura::HandleOnEffectApply(), spell_oculus_rider_aura::HandleOnEffectRemove(), spell_transitus_shield_beam_aura::HandleOnEffectRemove(), OPvPCapturePointZM_Graveyard::HandleOpenGo(), spell_hadronox_summon_periodic_aura::HandlePeriodic(), spell_algalon_phase_punch_aura::HandlePeriodic(), spell_algalon_remove_phase_aura::HandlePeriodic(), spell_serpentshrine_cavern_coilfang_water::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldState::HandlePlayerLeaveZone(), OutdoorPvPEP::HandlePlayerLeaveZone(), OutdoorPvPHP::HandlePlayerLeaveZone(), OutdoorPvPNA::HandlePlayerLeaveZone(), OutdoorPvPSI::HandlePlayerLeaveZone(), OutdoorPvPTF::HandlePlayerLeaveZone(), OutdoorPvPZM::HandlePlayerLeaveZone(), spell_gen_consume::HandleProc(), spell_pri_t4_4p_bonus::HandleProc(), spell_item_blood_draining_enchant::HandleProc(), HandleProcTriggerSpell(), spell_icc_harvest_blight_specimen::HandleQuestComplete(), spell_felmyst_fog_of_corruption_charm_aura::HandleRemove(), spell_kiljaeden_vengeance_of_the_blue_flight_aura::HandleRemove(), spell_dru_enrage::HandleRemove(), spell_pal_divine_intervention::HandleRemove(), spell_pal_avenging_wrath::HandleRemove(), spell_rog_killing_spree_aura::HandleRemove(), spell_warr_vigilance::HandleRemove(), WorldSession::HandleRemoveGlyph(), spell_najentus_hurl_spine::HandleSchoolDamage(), spell_putricide_clear_aura_effect_value::HandleScript(), spell_the_lich_king_jump::HandleScript(), spell_the_lich_king_jump_remove_aura::HandleScript(), spell_icc_harvest_blight_specimen::HandleScript(), spell_festergut_pungent_blight::HandleScript(), spell_festergut_gastric_bloat::HandleScript(), spell_putricide_unbound_plague::HandleScript(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_eject_passenger_wild_wyrm::HandleScript(), spell_q10651_q10692_book_of_fel_names::HandleScript(), spell_q12641_death_comes_from_on_high_recall_eye::HandleScriptEffect(), spell_halion_clear_debuffs::HandleScriptEffect(), spell_q12823_remove_collapsing_cave_aura::HandleScriptEffect(), spell_illidari_council_judgement::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), ArenaSpectator::HandleSpectatorWatchCommand(), AuraEffect::HandleSpiritOfRedemption(), spell_capacitus_polarity_charge::HandleTargets(), misc_commandscript::HandleUnAuraCommand(), misc_commandscript::HandleUnFreezeCommand(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), npc_underbog_mushroom::InitializeAI(), npc_demon_chain::JustDied(), boss_azuregos::boss_azuregosAI::JustDied(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::JustDied(), boss_zuljin::JustEngagedWith(), boss_bronjahm::boss_bronjahmAI::JustEngagedWith(), boss_doomwalker::JustEngagedWith(), boss_gruul::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_pet_shaman_fire_elemental::JustEngagedWith(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), boss_jeklik::JustEngagedWith(), boss_buru::JustEngagedWith(), boss_gal_darah::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustEngagedWith(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustEngagedWith(), boss_gurtogg_bloodboil::JustEngagedWith(), boss_hydross_the_unstable::JustReachedHome(), boss_tenris_mirkblood::KilledUnit(), boss_felblood_kaelthas::LapseAction(), npc_crystalline_frayer::LeaveSeedPod(), boss_garfrost::boss_garfrostAI::MovementInform(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::MovementInform(), boss_felmyst::MovementInform(), boss_shade_of_akama::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), boss_skadi_grauf::boss_skadi_graufAI::MovementInform(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), spell_halion_twilight_realm_aura::OnApply(), spell_halion_leave_twilight_realm_aura::OnApply(), spell_systems_shutdown_aura::OnApply(), npc_chesspiece::OnCharmed(), npc_aged_dying_ancient_kodo::OnGossipHello(), spell_claw_rage_aura::OnPeriodic(), spell_yogg_saron_empowered_aura::OnPeriodic(), spell_gen_curse_of_pain::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), BattlefieldWG::OnPlayerLeaveZone(), lfg::LFGPlayerScript::OnPlayerMapChanged(), MidsummerPlayerScript::OnPlayerUpdateZone(), boss_shade_of_aran::OnPowerUpdate(), spell_halion_combustion_consumption_aura::OnRemove(), spell_halion_leave_twilight_realm_aura::OnRemove(), spell_algalon_phase_punch_aura::OnRemove(), spell_load_into_catapult_aura::OnRemove(), spell_gen_damage_reduction_aura::OnRemove(), spell_hun_ascpect_of_the_viper::OnRemove(), spell_hun_viper_attack_speed::OnRemove(), spell_item_with_mount_speed::OnRemove(), spell_item_desperate_defense::OnRemove(), spell_item_shadowmourne::OnRemove(), spell_item_shadowmourne_soul_fragment::OnRemove(), spell_mage_combustion_proc::OnRemove(), spell_item_shadowmourne_soul_fragment::OnStackChange(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::PassengerBoarded(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::PassengerBoarded(), npc_wild_wyrm::PassengerBoarded(), npc_preparations_for_war_vehicle::PassengerBoarded(), boss_jeklik::PathEndReached(), spell_quest_test_flight_charging::PerformKick(), SmartScript::ProcessAction(), ProcessTerrainStatusUpdate(), spell_gen_defend::RefreshVisualShields(), RemoveAurasDueToSpellByDispel(), BattlefieldWG::RemoveAurasFromPlayer(), boss_festergut::boss_festergutAI::RemoveBlight(), spell_warl_health_funnel::RemoveEffect(), RemoveGameObject(), BattlegroundAV::RemovePlayer(), Battleground::RemovePlayerFromResurrectQueue(), boss_keristrasza::RemovePrison(), Pet::removeSpell(), Player::removeSpell(), spell_gen_eject_all_passengers::RemoveVehicleAuras(), spell_gen_defend::RemoveVisualShields(), boss_malchezaar::Reset(), boss_baroness_anastari::boss_baroness_anastariAI::Reset(), boss_kiljaeden::Reset(), boss_twilight_corrupter::Reset(), boss_nalorakk::Reset(), boss_mandokir::boss_mandokirAI::Reset(), boss_thekal::Reset(), boss_cthun::Reset(), boss_viscidus::Reset(), boss_halion::boss_halionAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), boss_leotheras_the_blind::Reset(), boss_lethon::boss_lethonAI::Reset(), boss_taerar::boss_taerarAI::Reset(), boss_high_botanist_freywinn::ResumeEncounter(), Player::ResurrectPlayer(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), boss_magtheridon::ScheduleCombatEvents(), boss_supremus::SchedulePhase(), boss_laj::ScheduleTasks(), Player::SendQuestUpdate(), npc_corrupted_totem::SetAura(), OPvPCapturePointZM_Graveyard::SetBeaconState(), boss_hydross_the_unstable::SetForm(), Player::SetGMVisible(), boss_mandokir::boss_mandokirAI::SetGUID(), Player::SetIsSpectator(), SetModelVisible(), npc_akama_shade::sGossipSelect(), boss_viscidus::SoftReset(), boss_ossirian::SpellHit(), npc_omen::npc_omenAI::SpellHit(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), boss_sister_svalna::boss_sister_svalnaAI::SpellHit(), boss_faerlina::boss_faerlinaAI::SpellHit(), advisor_baseAI::SpellHit(), boss_anub_arak::SpellHitTarget(), boss_moorabi::boss_moorabiAI::SpellHitTarget(), boss_ahune::Submerge(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_cthun::SummonedCreatureDies(), npc_kiljaeden_controller::SummonedCreatureDies(), boss_anub_arak::SummonedCreatureDies(), boss_anzu::SummonedCreatureDies(), boss_viscidus::SummonedCreatureDies(), boss_terestian_illhoof::SummonKilrek(), Player::SummonPet(), boss_netherspite::SwitchToBanishPhase(), boss_netherspite::SwitchToPortalPhase(), Totem::UnSummon(), spell_black_temple_spell_absorption_aura::Update(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_moam::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), boss_volazj::UpdateAI(), boss_anub_arak::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_healthy_spore::boss_freya_healthy_sporeAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), boss_anzu::UpdateAI(), npc_pet_gen_soul_trader_beacon::UpdateAI(), npc_pet_gen_argent_pony_bridle::UpdateAI(), npc_pet_darting_hatchling::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), and Player::UpdateTitansGrip().

◆ RemoveAurasDueToSpellByDispel()

void Unit::RemoveAurasDueToSpellByDispel ( uint32  spellId,
uint32  dispellerSpellId,
ObjectGuid  casterGUID,
Unit dispeller,
uint8  chargesRemoved = 1 
)
5066{
5067 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5068 for (AuraMap::iterator iter = range.first; iter != range.second;)
5069 {
5070 Aura* aura = iter->second;
5071 if (aura->GetCasterGUID() == casterGUID)
5072 {
5073 DispelInfo dispelInfo(dispeller, dispellerSpellId, chargesRemoved);
5074
5075 // Call OnDispel hook on AuraScript
5076 aura->CallScriptDispel(&dispelInfo);
5077
5079 aura->ModCharges(-dispelInfo.GetRemovedCharges(), AURA_REMOVE_BY_ENEMY_SPELL);
5080 else
5081 aura->ModStackAmount(-dispelInfo.GetRemovedCharges(), AURA_REMOVE_BY_ENEMY_SPELL);
5082
5083 // Call AfterDispel hook on AuraScript
5084 aura->CallScriptAfterDispel(&dispelInfo);
5085
5086 switch (aura->GetSpellInfo()->SpellFamilyName)
5087 {
5088 case SPELLFAMILY_HUNTER:
5089 {
5090 // Noxious Stings
5091 if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x1000)
5092 {
5093 if (Unit* caster = aura->GetCaster())
5094 {
5095 if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_HUNTER, 3521, 1))
5096 {
5097 if (Aura* noxious = Aura::TryCreate(aura->GetSpellInfo(), aura->GetEffectMask(), dispeller, caster))
5098 {
5099 noxious->SetDuration(aura->GetDuration() * aureff->GetAmount() / 100);
5100 if (aura->GetUnitOwner())
5101 if (const std::vector<int32>* spell_triggered = sSpellMgr->GetSpellLinked(-int32(aura->GetId())))
5102 for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
5103 aura->GetUnitOwner()->RemoveAurasDueToSpell(*itr);
5104 }
5105 }
5106 }
5107 }
5108 break;
5109 }
5111 {
5112 // Icy Clutch, remove with Frost Fever
5113 if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x4000000)
5114 {
5115 if (AuraEffect* aureff = GetAuraEffect(SPELL_AURA_MOD_DECREASE_SPEED, SPELLFAMILY_DEATHKNIGHT, 0, 0x40000, 0, casterGUID))
5116 RemoveAurasDueToSpell(aureff->GetId());
5117 }
5118 }
5119 default:
5120 break;
5121 }
5122 return;
5123 }
5124 else
5125 ++iter;
5126 }
5127}
void CallScriptDispel(DispelInfo *dispelInfo)
Definition SpellAuras.cpp:2314
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition SpellAuras.cpp:291
bool ModCharges(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition SpellAuras.cpp:915
void CallScriptAfterDispel(DispelInfo *dispelInfo)
Definition SpellAuras.cpp:2327
Definition Unit.h:303

References AURA_REMOVE_BY_ENEMY_SPELL, Aura::CallScriptAfterDispel(), Aura::CallScriptDispel(), GetAuraEffect(), Aura::GetCaster(), Aura::GetCasterGUID(), Aura::GetDuration(), Aura::GetEffectMask(), Aura::GetId(), DispelInfo::GetRemovedCharges(), Aura::GetSpellInfo(), Aura::GetUnitOwner(), SpellInfo::HasAttribute(), m_ownedAuras, Aura::ModCharges(), Aura::ModStackAmount(), RemoveAurasDueToSpell(), SPELL_ATTR7_DISPEL_REMOVES_CHARGES, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, sSpellMgr, and Aura::TryCreate().

Referenced by Spell::EffectDispel().

◆ RemoveAurasDueToSpellBySteal()

void Unit::RemoveAurasDueToSpellBySteal ( uint32  spellId,
ObjectGuid  casterGUID,
Unit stealer 
)
5130{
5131 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5132 for (AuraMap::iterator iter = range.first; iter != range.second;)
5133 {
5134 Aura* aura = iter->second;
5135 if (aura->GetCasterGUID() == casterGUID)
5136 {
5137 int32 damage[MAX_SPELL_EFFECTS];
5138 int32 baseDamage[MAX_SPELL_EFFECTS];
5139 uint8 effMask = 0;
5140 uint8 recalculateMask = 0;
5141 Unit* caster = aura->GetCaster();
5142 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5143 {
5144 if (aura->GetEffect(i))
5145 {
5146 baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
5147 damage[i] = aura->GetEffect(i)->GetAmount();
5148 effMask |= (1 << i);
5149 if (aura->GetEffect(i)->CanBeRecalculated())
5150 recalculateMask |= (1 << i);
5151 }
5152 else
5153 {
5154 baseDamage[i] = 0;
5155 damage[i] = 0;
5156 }
5157 }
5158
5160 // Cast duration to unsigned to prevent permanent aura's such as Righteous Fury being permanently added to caster
5161 uint32 dur = std::min(2u * MINUTE * IN_MILLISECONDS, uint32(aura->GetDuration()));
5162
5163 if (Aura* oldAura = stealer->GetAura(aura->GetId(), aura->GetCasterGUID()))
5164 {
5165 if (stealCharge)
5166 oldAura->ModCharges(1);
5167 else
5168 oldAura->ModStackAmount(1);
5169 oldAura->SetDuration(int32(dur));
5170 }
5171 else
5172 {
5173 // single target state must be removed before aura creation to preserve existing single target aura
5174 if (aura->IsSingleTarget())
5175 aura->UnregisterSingleTarget();
5176
5177 // Xinef: if stealer has same aura
5178 Aura* curAura = stealer->GetAura(aura->GetId());
5179 if (!curAura || (!curAura->IsPermanent() && curAura->GetDuration() < (int32)dur))
5180 if (Aura* newAura = Aura::TryRefreshStackOrCreate(aura->GetSpellInfo(), effMask, stealer, nullptr, &baseDamage[0], nullptr, stealer->GetGUID()))
5181 {
5182 // created aura must not be single target aura,, so stealer won't loose it on recast
5183 if (newAura->IsSingleTarget())
5184 {
5185 newAura->UnregisterSingleTarget();
5186 // bring back single target aura status to the old aura
5187 aura->SetIsSingleTarget(true);
5188 caster->GetSingleCastAuras().push_back(aura);
5189 }
5190 // FIXME: using aura->GetMaxDuration() maybe not blizzlike but it fixes stealing of spells like Innervate
5191 newAura->SetLoadedState(aura->GetMaxDuration(), int32(dur), stealCharge ? 1 : aura->GetCharges(), 1, recalculateMask, &damage[0]);
5192
5193 // Reset periodic timers so stolen HoTs tick properly
5194 // For stolen auras we need fresh tick counters since no ticks have occurred yet
5195 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5196 if (AuraEffect* aurEff = newAura->GetEffect(i))
5197 aurEff->ResetPeriodic(true);
5198
5199 newAura->ApplyForTargets();
5200 }
5201 }
5202
5203 if (stealCharge)
5205 else
5207
5208 return;
5209 }
5210 else
5211 ++iter;
5212 }
5213}
bool CanBeRecalculated() const
Definition SpellAuraEffects.h:78
int32 GetBaseAmount() const
Definition SpellAuraEffects.h:57
void UnregisterSingleTarget()
Definition SpellAuras.cpp:1119
bool IsPermanent() const
Definition SpellAuras.h:139

References AURA_REMOVE_BY_ENEMY_SPELL, AuraEffect::CanBeRecalculated(), AuraEffect::GetAmount(), GetAura(), AuraEffect::GetBaseAmount(), Aura::GetCaster(), Aura::GetCasterGUID(), Aura::GetCharges(), Aura::GetDuration(), Aura::GetEffect(), Object::GetGUID(), Aura::GetId(), Aura::GetMaxDuration(), GetSingleCastAuras(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), IN_MILLISECONDS, Aura::IsPermanent(), Aura::IsSingleTarget(), m_ownedAuras, MAX_SPELL_EFFECTS, MINUTE, Aura::ModCharges(), Aura::ModStackAmount(), Aura::SetIsSingleTarget(), SPELL_ATTR7_DISPEL_REMOVES_CHARGES, Aura::TryRefreshStackOrCreate(), and Aura::UnregisterSingleTarget().

Referenced by Spell::EffectStealBeneficialBuff().

◆ RemoveAurasWithAttribute()

void Unit::RemoveAurasWithAttribute ( uint32  flags)
5264{
5265 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5266 {
5267 SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
5268 if (spell->Attributes & flags)
5269 RemoveAura(iter);
5270 else
5271 ++iter;
5272 }
5273}

References SpellInfo::Attributes, m_appliedAuras, and RemoveAura().

◆ RemoveAurasWithFamily()

void Unit::RemoveAurasWithFamily ( SpellFamilyNames  family,
uint32  familyFlag1,
uint32  familyFlag2,
uint32  familyFlag3,
ObjectGuid  casterGUID 
)
5347{
5348 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5349 {
5350 Aura const* aura = iter->second->GetBase();
5351 if (!casterGUID || aura->GetCasterGUID() == casterGUID)
5352 {
5353 SpellInfo const* spell = aura->GetSpellInfo();
5354 if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
5355 {
5356 RemoveAura(iter);
5357 continue;
5358 }
5359 }
5360 ++iter;
5361 }
5362}

References Aura::GetCasterGUID(), Aura::GetSpellInfo(), flag96::HasFlag(), m_appliedAuras, RemoveAura(), SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by spell_warl_demonic_aegis::HandleAuraApply(), and Aura::HandleAuraSpecificMods().

◆ RemoveAurasWithInterruptFlags()

void Unit::RemoveAurasWithInterruptFlags ( uint32  flag,
uint32  except = 0,
bool  isAutoshot = false 
)
5312{
5313 if (!(m_interruptMask & flag))
5314 return;
5315
5316 // interrupt auras
5317 for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();)
5318 {
5319 Aura* aura = (*iter)->GetBase();
5320 ++iter;
5321 if ((aura->GetSpellInfo()->AuraInterruptFlags & flag) && (!except || aura->GetId() != except))
5322 {
5323 uint32 removedAuras = m_removedAurasCount;
5324 RemoveAura(aura);
5325 if (m_removedAurasCount > removedAuras + 1)
5326 iter = m_interruptableAuras.begin();
5327 }
5328 }
5329
5330 // interrupt channeled spell
5332 {
5333 if (spell->getState() == SPELL_STATE_CASTING && (spell->m_spellInfo->ChannelInterruptFlags & flag) && spell->m_spellInfo->Id != except)
5334 {
5335 // Do not interrupt if auto shot
5336 if (!(isAutoshot && spell->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS)))
5337 {
5338 InterruptNonMeleeSpells(false, spell->m_spellInfo->Id);
5339 }
5340 }
5341 }
5342
5344}

References SpellInfo::AuraInterruptFlags, CURRENT_CHANNELED_SPELL, Aura::GetId(), Aura::GetSpellInfo(), InterruptNonMeleeSpells(), m_currentSpells, m_interruptableAuras, m_interruptMask, m_removedAurasCount, RemoveAura(), SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_STATE_CASTING, and UpdateInterruptMask().

Referenced by _EnterVehicle(), AttackerStateUpdate(), ClearInPetCombat(), CombatStart(), CombatStartOnCast(), DealDamage(), Dismount(), Spell::DoAllEffectOnTarget(), Spell::DoSpellHitOnUnit(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundAB::EventPlayerClickedOnFlag(), spell_rog_killing_spree::FilterTargets(), AuraEffect::HandleAuraModSchoolImmunity(), AuraEffect::HandleFeignDeath(), WorldSession::HandleGossipHelloOpcode(), AuraEffect::HandleModInvisibility(), AuraEffect::HandleModStealth(), AuraEffect::HandleModUnattackable(), WorldSession::HandleMoverRelocation(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePhase(), Player::LoadFromDB(), WorldSession::LogoutPlayer(), Mount(), Spell::prepare(), WorldSession::ProcessMovementInfo(), ProcessTerrainStatusUpdate(), Player::SetInWater(), SetStandState(), Player::TeleportTo(), and UpdatePosition().

◆ RemoveAurasWithMechanic()

void Unit::RemoveAurasWithMechanic ( uint32  mechanic_mask,
AuraRemoveMode  removemode = AURA_REMOVE_BY_DEFAULT,
uint32  except = 0 
)
5384{
5385 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5386 {
5387 Aura const* aura = iter->second->GetBase();
5388 if (!except || aura->GetId() != except)
5389 {
5390 if (aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask)
5391 {
5392 RemoveAura(iter, removemode);
5393 continue;
5394 }
5395 }
5396 ++iter;
5397 }
5398}

References SpellInfo::GetAllEffectsMechanicMask(), Aura::GetId(), Aura::GetSpellInfo(), m_appliedAuras, and RemoveAura().

Referenced by HandleDummyAuraProc(), AuraEffect::HandleModMechanicImmunity(), AuraEffect::HandleModStateImmunityMask(), spell_rog_vanish_purge::HandleRootRemove(), spell_rog_vanish_purge::HandleSnareRemove(), and RemoveMovementImpairingAuras().

◆ RemoveBindSightAuras()

void Unit::RemoveBindSightAuras ( )
11411{
11413}
@ SPELL_AURA_BIND_SIGHT
Definition SpellAuraDefines.h:64

References RemoveAurasByType(), and SPELL_AURA_BIND_SIGHT.

Referenced by RemoveFromWorld().

◆ RemoveCharmAuras()

void Unit::RemoveCharmAuras ( )

◆ RemoveCharmedBy()

void Unit::RemoveCharmedBy ( Unit charmer)
18815{
18816 if (!IsCharmed())
18817 return;
18818
18819 if (!charmer)
18820 charmer = GetCharmer();
18821 if (charmer != GetCharmer()) // one aura overrides another?
18822 {
18823 // LOG_FATAL("entities.unit", "Unit::RemoveCharmedBy: this: {} true charmer: {} false charmer: {}",
18824 // GetGUID().ToString(), GetCharmerGUID().ToString(), charmer->GetGUID().ToString());
18825 // ABORT();
18826 return;
18827 }
18828
18829 CharmType type;
18831 type = CHARM_TYPE_POSSESS;
18832 else if (charmer && charmer->IsOnVehicle(this))
18833 type = CHARM_TYPE_VEHICLE;
18834 else
18835 type = CHARM_TYPE_CHARM;
18836
18837 if (_oldFactionId)
18838 {
18840 _oldFactionId = 0;
18841 }
18842 else
18844
18845 CastStop();
18846 AttackStop();
18847
18848 // xinef: update speed after charming
18849 UpdateSpeed(MOVE_RUN, false);
18850
18851 // xinef: do not break any controlled motion slot
18852 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE)
18853 {
18854 StopMoving();
18856 }
18857 // xinef: if we have any controlled movement, clear active and idle only
18858 else
18860
18862
18863 // xinef: remove stunned flag if owner was mounted
18866
18867 // If charmer still exists
18868 if (!charmer)
18869 return;
18870
18871 ASSERT(type != CHARM_TYPE_POSSESS || charmer->IsPlayer());
18872 ASSERT(type != CHARM_TYPE_VEHICLE || (IsCreature() && IsVehicle()));
18873
18874 charmer->SetCharm(this, false);
18875
18877
18878 Player* playerCharmer = charmer->ToPlayer();
18879 if (playerCharmer)
18880 {
18881 switch (type)
18882 {
18883 case CHARM_TYPE_VEHICLE:
18884 playerCharmer->SetClientControl(this, false);
18885 playerCharmer->SetClientControl(charmer, true); // verified
18888 break;
18889 case CHARM_TYPE_POSSESS:
18890 playerCharmer->SetClientControl(this, false);
18891 playerCharmer->SetClientControl(charmer, true); // verified
18896 break;
18897 case CHARM_TYPE_CHARM:
18899 {
18901 if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
18902 {
18904 if (GetCharmInfo())
18905 GetCharmInfo()->SetPetNumber(0, true);
18906 else
18907 LOG_ERROR("entities.unit", "Aura::HandleModCharm: target={} has a charm aura but no charm info!", GetGUID().ToString());
18908 }
18909 }
18910 break;
18911 default:
18912 break;
18913 }
18914 }
18915
18916 if (Player* player = ToPlayer())
18917 {
18918 sScriptMgr->AnticheatSetUnderACKmount(player);
18919 }
18920
18921 // xinef: restore threat
18922 for (CharmThreatMap::const_iterator itr = _charmThreatInfo.begin(); itr != _charmThreatInfo.end(); ++itr)
18923 {
18924 if (Unit* target = ObjectAccessor::GetUnit(*this, itr->first))
18925 if (!IsFriendlyTo(target))
18926 AddThreat(target, itr->second);
18927 }
18928
18929 _charmThreatInfo.clear();
18930
18931 if (Creature* creature = ToCreature())
18932 {
18933 // Vehicle should not attack its passenger after he exists the seat
18934 if (type != CHARM_TYPE_VEHICLE && charmer->IsAlive() && !charmer->IsFriendlyTo(creature))
18935 if (Attack(charmer, true))
18936 GetMotionMaster()->MoveChase(charmer);
18937
18938 // Creature will restore its old AI on next update
18939 if (creature->AI())
18940 creature->AI()->OnCharmed(false);
18941
18942 // Xinef: Remove movement flag flying
18944 }
18945 else
18946 ToPlayer()->SetClientControl(this, true); // verified
18947
18948 // a guardian should always have charminfo
18949 if (playerCharmer && this != charmer->GetFirstControlled())
18950 playerCharmer->SendRemoveControlBar();
18951
18952 // xinef: Always delete charm info (restores react state)
18953 if (IsPlayer() || (IsCreature() && !ToCreature()->IsGuardian()))
18955}
CharmType
Definition CharmInfo.h:44
@ CHARM_TYPE_CHARM
Definition CharmInfo.h:45
@ CHARM_TYPE_POSSESS
Definition CharmInfo.h:46
@ CHARM_TYPE_VEHICLE
Definition CharmInfo.h:47
@ MOTION_SLOT_CONTROLLED
Definition MotionMaster.h:65
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
@ NULL_MOTION_TYPE
Definition MotionMaster.h:58
@ CREATURE_TYPE_DEMON
Definition SharedDefines.h:2631
@ CLASS_CONTEXT_PET_CHARM
Definition UnitDefines.h:241
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:198
@ MOVE_RUN
Definition UnitDefines.h:354
void InitDefault()
Definition MotionMaster.cpp:88
void MovementExpiredOnSlot(MovementSlot slot, bool reset=true)
Definition MotionMaster.h:219
void MovementExpired(bool reset=true)
Definition MotionMaster.h:205
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:739
void SendRemoveControlBar()
Definition Player.cpp:9728
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition Player.cpp:12844
void DeleteCharmInfo()
Definition Unit.cpp:16053
void RestoreFaction()
Definition Unit.cpp:18957
void SetCharm(Unit *target, bool apply)
Definition Unit.cpp:11091
void StopAttackingInvalidTarget()
Definition Unit.cpp:20193
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Interrupt the unit cast for all the current spells.
Definition Unit.cpp:1187
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10462
CharmThreatMap _charmThreatInfo
Definition Unit.h:2178
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:763
void UpdateSpeed(UnitMoveType mtype, bool forced)
Definition Unit.cpp:14427
uint32 unit_class
Definition CreatureData.h:213

References _charmThreatInfo, _oldFactionId, AddThreat(), ASSERT, Attack(), AttackStop(), CastStop(), CHARM_TYPE_CHARM, CHARM_TYPE_POSSESS, CHARM_TYPE_VEHICLE, CLASS_CONTEXT_PET_CHARM, CLASS_WARLOCK, ClearUnitState(), CREATURE_TYPE_DEMON, DeleteCharmInfo(), GetCharmer(), GetCharmInfo(), Creature::GetCreatureTemplate(), GetFirstControlled(), Object::GetGUID(), GetMotionMaster(), ObjectAccessor::GetUnit(), HasUnitState(), MotionMaster::InitDefault(), IsAlive(), IsCharmed(), IsClass(), Object::IsCreature(), IsFriendlyTo(), IsGuardian(), IsOnVehicle(), Object::IsPlayer(), IsVehicle(), LOG_ERROR, MOTION_SLOT_ACTIVE, MOTION_SLOT_CONTROLLED, MOVE_RUN, MotionMaster::MoveChase(), MotionMaster::MovementExpired(), MotionMaster::MovementExpiredOnSlot(), MOVEMENTFLAG_FLYING, NULL_MOTION_TYPE, RemoveUnitFlag(), RemoveUnitMovementFlag(), RestoreFaction(), Player::SendRemoveControlBar(), Object::SetByteValue(), SetCharm(), Player::SetClientControl(), SetFaction(), CharmInfo::SetPetNumber(), sScriptMgr, StopAttackingInvalidTarget(), StopMoving(), Object::ToCreature(), Object::ToPlayer(), Position::ToString(), CreatureTemplate::type, CreatureTemplate::unit_class, UNIT_FIELD_BYTES_0, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_POSSESSED, UNIT_FLAG_STUNNED, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_POSSESSED, UNIT_STATE_STUNNED, and UpdateSpeed().

Referenced by AuraEffect::HandleCharmConvert(), AuraEffect::HandleModCharm(), AuraEffect::HandleModPossess(), AuraEffect::HandleModPossessPet(), npc_chesspiece::JustDied(), Puppet::RemoveFromWorld(), Vehicle::RemovePassenger(), and npc_chesspiece::sGossipSelect().

◆ RemoveComboPointHolder()

void Unit::RemoveComboPointHolder ( Unit unit)
inline
1009{ m_ComboPointHolders.erase(unit); }

References m_ComboPointHolders.

Referenced by AddComboPoints(), and ClearComboPoints().

◆ RemoveDynObject()

bool Unit::RemoveDynObject ( uint32  spellId)
6380{
6381 if (m_dynObj.empty())
6382 return false;
6383
6384 bool result = false;
6385 for (DynObjectList::iterator i = m_dynObj.begin(); i != m_dynObj.end();)
6386 {
6387 DynamicObject* dynObj = *i;
6388 if (dynObj->GetSpellId() == spellId)
6389 {
6390 dynObj->Remove();
6391 i = m_dynObj.begin();
6392 result = true;
6393 }
6394 else
6395 ++i;
6396 }
6397
6398 return result;
6399}
void Remove()
Definition DynamicObject.cpp:180

References DynamicObject::GetSpellId(), m_dynObj, and DynamicObject::Remove().

Referenced by Spell::cancel(), Spell::EffectAddFarsight(), and spell_item_shifting_naaru_silver::OnBaseRemove().

◆ RemoveEvadeAuras()

void Unit::RemoveEvadeAuras ( )
5568{
5569 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5570 {
5571 Aura const* aura = iter->second->GetBase();
5572 SpellInfo const* spellInfo = aura->GetSpellInfo();
5574 || spellInfo->HasAura(SPELL_AURA_CLONE_CASTER) || (aura->IsPassive() && GetOwnerGUID().IsPlayer()))
5575 ++iter;
5576 else
5578 }
5579
5580 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5581 {
5582 Aura* aura = iter->second;
5583 SpellInfo const* spellInfo = aura->GetSpellInfo();
5585 || spellInfo->HasAura(SPELL_AURA_CLONE_CASTER) || (aura->IsPassive() && GetOwnerGUID().IsPlayer()))
5586 ++iter;
5587 else
5589 }
5590}
@ SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT
Definition SharedDefines.h:455
@ SPELL_ATTR0_CU_IGNORE_EVADE
Definition SpellInfo.h:187

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, GetOwnerGUID(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), Aura::IsPassive(), ObjectGuid::IsPlayer(), m_appliedAuras, m_ownedAuras, RemoveOwnedAura(), SPELL_ATTR0_CU_IGNORE_EVADE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_AURA_CLONE_CASTER, and SPELL_AURA_CONTROL_VEHICLE.

Referenced by CreatureAI::_EnterEvadeMode(), and npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode().

◆ RemoveExtraUnitMovementFlag()

void Unit::RemoveExtraUnitMovementFlag ( uint16  f)
inline

◆ removeFollower()

void Unit::removeFollower ( FollowerReference )
inline
1874{ /* nothing to do yet */ }

Referenced by FollowerReference::targetObjectDestroyLink().

◆ RemoveFromWorld()

void Unit::RemoveFromWorld ( )
overridevirtual

Reimplemented from Object.

15931{
15932 // cleanup
15933 ASSERT(GetGUID());
15934
15935 if (IsInWorld())
15936 {
15938 if (IsVehicle())
15940
15944
15947
15948 ExitVehicle(); // Remove applied auras with SPELL_AURA_CONTROL_VEHICLE
15951
15953
15954 if (GetCharmerGUID())
15955 {
15956 LOG_FATAL("entities.unit", "Unit {} has charmer guid when removed from world", GetEntry());
15957 ABORT();
15958 }
15959
15960 if (Unit* owner = GetOwner())
15961 {
15962 if (owner->m_Controlled.find(this) != owner->m_Controlled.end())
15963 {
15965 owner->SetMinion((Minion*)this, false);
15966 LOG_INFO("entities.unit", "Unit {} is in controlled list of {} when removed from world", GetEntry(), owner->GetEntry());
15967 //ABORT();
15968 }
15969 }
15970
15973 }
15974}
void RemoveNotOwnSingleTargetAuras()
Definition Unit.cpp:5275
void UnsummonAllTotems(bool onDeath=false)
Definition Unit.cpp:11423
void RemoveAllDynObjects()
Definition Unit.cpp:6401
void RemoveAreaAurasDueToLeaveWorld()
Definition Unit.cpp:5416
void RemoveBindSightAuras()
Definition Unit.cpp:11410
void RemoveAllControlled(bool onDeath=false)
Definition Unit.cpp:11307
void RemoveFromWorld() override
Definition Object.cpp:1200

References ABORT, ASSERT, ExitVehicle(), GetCharmerGUID(), Object::GetEntry(), Object::GetGUID(), GetOwner(), HasUnitTypeMask(), Object::IsInWorld(), IsVehicle(), LOG_FATAL, LOG_INFO, m_duringRemoveFromWorld, RemoveAllControlled(), RemoveAllDynObjects(), RemoveAllGameObjects(), RemoveAreaAurasDueToLeaveWorld(), RemoveBindSightAuras(), RemoveCharmAuras(), WorldObject::RemoveFromWorld(), RemoveNotOwnSingleTargetAuras(), RemoveVehicleKit(), UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, and UnsummonAllTotems().

Referenced by CleanupBeforeRemoveFromMap(), Creature::RemoveFromWorld(), Pet::RemoveFromWorld(), and Player::RemoveFromWorld().

◆ RemoveGameObject() [1/2]

void Unit::RemoveGameObject ( GameObject gameObj,
bool  del 
)
6436{
6437 if (!gameObj || gameObj->GetOwnerGUID() != GetGUID())
6438 return;
6439
6441
6442 for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
6443 {
6444 if (m_ObjectSlot[i] == gameObj->GetGUID())
6445 {
6446 m_ObjectSlot[i].Clear();
6447 break;
6448 }
6449 }
6450
6451 // GO created by some spell
6452 if (uint32 spellid = gameObj->GetSpellId())
6453 {
6454 RemoveAurasDueToSpell(spellid);
6455
6456 if (IsPlayer())
6457 {
6458 SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(spellid);
6459 // Need activate spell use for owner
6460 if (createBySpell && createBySpell->IsCooldownStartedOnEvent())
6461 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
6462 ToPlayer()->SendCooldownEvent(createBySpell);
6463 }
6464 }
6465
6466 m_gameObj.remove(gameObj->GetGUID());
6467
6468 if (del)
6469 {
6470 gameObj->SetRespawnTime(0);
6471 gameObj->Delete();
6472 }
6473}
void Clear()
Definition ObjectGuid.h:138
void SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
Definition Player.cpp:11074

References ObjectGuid::Clear(), GameObject::Delete(), ObjectGuid::Empty, Object::GetGUID(), Object::GetGUID(), GameObject::GetOwnerGUID(), GameObject::GetSpellId(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsPlayer(), m_gameObj, m_ObjectSlot, MAX_GAMEOBJECT_SLOT, RemoveAurasDueToSpell(), Player::SendCooldownEvent(), GameObject::SetOwnerGUID(), GameObject::SetRespawnTime(), sSpellMgr, and Object::ToPlayer().

Referenced by Spell::cancel(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), Spell::EffectSummonObject(), gobject_commandscript::HandleGameObjectDeleteCommand(), spell_warl_demonic_circle_summon::HandleRemove(), boss_kologarn::boss_kologarnAI::JustDied(), npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData(), GameObject::Update(), and npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI().

◆ RemoveGameObject() [2/2]

void Unit::RemoveGameObject ( uint32  spellid,
bool  del 
)
6476{
6477 if (m_gameObj.empty())
6478 return;
6479
6480 for (GameObjectList::iterator itr = m_gameObj.begin(); itr != m_gameObj.end();)
6481 {
6482 if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
6483 {
6484 if (spellid > 0 && go->GetSpellId() != spellid)
6485 {
6486 ++itr;
6487 continue;
6488 }
6489
6490 go->SetOwnerGUID(ObjectGuid::Empty);
6491 if (del)
6492 {
6493 go->SetRespawnTime(0);
6494 go->Delete();
6495 }
6496 }
6497 m_gameObj.erase(itr++);
6498 }
6499}

References ObjectGuid::Empty, ObjectAccessor::GetGameObject(), and m_gameObj.

◆ removeHatedBy()

void Unit::removeHatedBy ( HostileReference )
inline
946{ /* nothing to do yet */ }

Referenced by HostileReference::targetObjectDestroyLink().

◆ RemoveMovementImpairingAuras()

void Unit::RemoveMovementImpairingAuras ( bool  withRoot)
5365{
5366 if (withRoot)
5368
5369 // Snares
5370 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5371 {
5372 Aura const* aura = iter->second->GetBase();
5374 {
5375 RemoveAura(iter);
5376 continue;
5377 }
5378
5379 ++iter;
5380 }
5381}
bool HasEffectMechanic(Mechanics mechanic) const
Definition SpellInfo.cpp:884

References Aura::GetSpellInfo(), SpellInfo::HasEffectMechanic(), m_appliedAuras, SpellInfo::Mechanic, MECHANIC_ROOT, MECHANIC_SNARE, RemoveAura(), and RemoveAurasWithMechanic().

Referenced by Spell::CheckCast(), Spell::EffectTriggerSpell(), HandleDummyAuraProc(), AuraEffect::HandleModMechanicImmunity(), and spell_gen_remove_impairing_auras::HandleScriptEffect().

◆ RemoveNotOwnSingleTargetAuras()

void Unit::RemoveNotOwnSingleTargetAuras ( )
5276{
5277 // single target auras from other casters
5278 // Iterate m_ownedAuras - aura is marked as single target in Unit::AddAura (and pushed to m_ownedAuras).
5279 // m_appliedAuras will NOT contain the aura before first Unit::Update after adding it to m_ownedAuras.
5280 // Quickly removing such an aura will lead to it not being unregistered from caster's single cast auras container
5281 // leading to assertion failures if the aura was cast on a player that can
5282 // (and is changing map at the point where this function is called).
5283 // Such situation occurs when player is logging in inside an instance and fails the entry check for any reason.
5284 // The aura that was loaded from db (indirectly, via linked casts) gets removed before it has a chance
5285 // to register in m_appliedAuras
5286 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5287 {
5288 Aura const* aura = iter->second;
5289
5290 if (aura->GetCasterGUID() != GetGUID() && aura->IsSingleTarget())
5291 RemoveOwnedAura(iter);
5292 else
5293 ++iter;
5294 }
5295
5296 // single target auras at other targets
5297 AuraList& scAuras = GetSingleCastAuras();
5298 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
5299 {
5300 Aura* aura = *iter;
5301 if (aura->GetUnitOwner() != this)
5302 {
5303 aura->Remove();
5304 iter = scAuras.begin();
5305 }
5306 else
5307 ++iter;
5308 }
5309}

References Aura::GetCasterGUID(), Object::GetGUID(), GetSingleCastAuras(), Aura::GetUnitOwner(), Aura::IsSingleTarget(), m_ownedAuras, Aura::Remove(), and RemoveOwnedAura().

Referenced by RemoveFromWorld().

◆ RemoveNpcFlag()

void Unit::RemoveNpcFlag ( NPCFlags  flags)
inline
755{ RemoveFlag(UNIT_NPC_FLAGS, flags); }

References Object::RemoveFlag(), and UNIT_NPC_FLAGS.

Referenced by Vehicle::AddPassenger(), boss_vaelastrasz::boss_vaelAI::BeginSpeech(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_fos_leader::npc_fos_leaderAI::DoAction(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_akama_illidan::DoAction(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::EndBattle(), spell_q12096_q12092_dummy::HandleDummy(), npc_hyjal_jaina::hyjalJainaAI::IsSummonedBy(), npc_precious::npc_preciousAI::JustEngagedWith(), npc_artorius::npc_artoriusAI::JustEngagedWith(), npc_simone::npc_simoneAI::JustEngagedWith(), npc_nelson::npc_nelsonAI::JustEngagedWith(), npc_franklin::npc_franklinAI::JustEngagedWith(), npc_akama_illidan::JustReachedHome(), npc_fos_leader_second::npc_fos_leader_secondAI::npc_fos_leader_secondAI(), npc_pos_leader_second::npc_pos_leader_secondAI::npc_pos_leader_secondAI(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate(), npc_announcer_toc10::OnGossipHello(), npc_hyjal_jaina::OnGossipSelect(), npc_hyjal_thrall::OnGossipSelect(), boss_doomrel::OnGossipSelect(), boss_majordomo::OnGossipSelect(), npc_zulaman_hostage::OnGossipSelect(), npc_arthas::OnGossipSelect(), npc_ulduar_keeper::OnGossipSelect(), npc_announcer_toc5::OnGossipSelect(), npc_announcer_toc10::OnGossipSelect(), npc_hor_leader::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_hor_leader_second::OnGossipSelect(), npc_battle_at_valhalas::OnQuestAccept(), npc_riggle_bassbait::OnQuestReward(), NPCStaveQuestAI::PrepareForEncounter(), RemoveVehicleKit(), boss_majordomo::boss_majordomoAI::Reset(), npc_arthas::npc_arthasAI::Reset(), npc_plucky::npc_pluckyAI::Reset(), npc_xerestrasza::npc_xerestraszaAI::Reset(), npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_lake_frog::npc_lake_frogAI::Reset(), npc_akama_illidan::Reset(), npc_akama_shade::Reset(), npc_aeranas::npc_aeranasAI::Reset(), npc_magister_aledis::Reset(), npc_chicken_cluck::npc_chicken_cluckAI::Reset(), instance_violet_hold::instance_violet_hold_InstanceMapScript::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::sGossipSelect(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::sGossipSelect(), boss_apothecary_hummel::boss_apothecary_hummelAI::sGossipSelect(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), npc_thassarian2::npc_thassarian2AI::sGossipSelect(), npc_general_andorov::sGossipSelect(), npc_akama_shade::sGossipSelect(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_chesspiece::SpellHitTarget(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), npc_deathstalker_fearleia::sQuestAccept(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::StartBattle(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::StartEvent(), npc_magister_aledis::StartFight(), npc_cork_gizelton::npc_cork_gizeltonAI::SummonHelpers(), npc_plucky::npc_pluckyAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), and Vehicle::Vehicle().

◆ RemoveOwnedAura() [1/3]

void Unit::RemoveOwnedAura ( Aura aura,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4862{
4863 if (aura->IsRemoved())
4864 return;
4865
4866 ASSERT(aura->GetOwner() == this);
4867
4868 uint32 spellId = aura->GetId();
4869 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
4870
4871 for (AuraMap::iterator itr = range.first; itr != range.second; ++itr)
4872 {
4873 if (itr->second == aura)
4874 {
4875 RemoveOwnedAura(itr, removeMode);
4876 return;
4877 }
4878 }
4879
4880 ABORT();
4881}

References ABORT, ASSERT, Aura::GetId(), Aura::GetOwner(), Aura::IsRemoved(), m_ownedAuras, and RemoveOwnedAura().

◆ RemoveOwnedAura() [2/3]

void Unit::RemoveOwnedAura ( AuraMap::iterator &  i,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4829{
4830 Aura* aura = i->second;
4831 ASSERT(!aura->IsRemoved());
4832
4833 // if unit currently update aura list then make safe update iterator shift to next
4836
4837 m_ownedAuras.erase(i);
4838 m_removedAuras.push_back(aura);
4839
4840 // Unregister single target aura
4841 if (aura->IsSingleTarget())
4842 aura->UnregisterSingleTarget();
4843
4844 aura->_Remove(removeMode);
4845
4846 i = m_ownedAuras.begin();
4847}
void _Remove(AuraRemoveMode removeMode)
Definition SpellAuras.cpp:513

References Aura::_Remove(), ASSERT, Aura::IsRemoved(), Aura::IsSingleTarget(), m_auraUpdateIterator, m_ownedAuras, m_removedAuras, and Aura::UnregisterSingleTarget().

Referenced by Player::_removeTalentAurasAndSpells(), _UpdateSpells(), Player::ActivateSpec(), Spell::EffectApplyGlyph(), WorldSession::HandleCancelAuraOpcode(), WorldSession::HandlePetCancelAuraOpcode(), WorldSession::HandleRemoveGlyph(), AuraEffect::HandleShapeshiftBoosts(), boss_zuljin::JustEngagedWith(), spell_gen_animal_blood::OnApply(), spell_contagion_of_rot::OnApply(), UnitAura::Remove(), RemoveAllAuras(), RemoveAllAurasExceptType(), RemoveAllAurasOnDeath(), RemoveAllAurasRequiringDeadTarget(), RemoveAurasDueToItemSpell(), RemoveEvadeAuras(), Player::RemoveItemDependentAurasAndCasts(), RemoveNotOwnSingleTargetAuras(), RemoveOwnedAura(), RemoveOwnedAura(), RemoveOwnedAuras(), RemoveOwnedAuras(), Player::removeSpell(), boss_falric::boss_falricAI::UpdateAI(), and Player::UpdateAreaDependentAuras().

◆ RemoveOwnedAura() [3/3]

void Unit::RemoveOwnedAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4850{
4851 for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);)
4852 if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || itr->second->GetCasterGUID() == casterGUID))
4853 {
4854 RemoveOwnedAura(itr, removeMode);
4855 itr = m_ownedAuras.lower_bound(spellId);
4856 }
4857 else
4858 ++itr;
4859}

References m_ownedAuras, and RemoveOwnedAura().

◆ RemoveOwnedAuras() [1/2]

void Unit::RemoveOwnedAuras ( std::function< bool(Aura const *)> const &  check)
4981{
4982 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
4983 {
4984 if (check(iter->second))
4985 {
4986 RemoveOwnedAura(iter);
4987 continue;
4988 }
4989 ++iter;
4990 }
4991}

References m_ownedAuras, and RemoveOwnedAura().

Referenced by _RemoveNoStackAurasDueToAura().

◆ RemoveOwnedAuras() [2/2]

void Unit::RemoveOwnedAuras ( uint32  spellId,
std::function< bool(Aura const *)> const &  check 
)
5007{
5008 for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
5009 {
5010 if (check(iter->second))
5011 {
5012 RemoveOwnedAura(iter);
5013 continue;
5014 }
5015 ++iter;
5016 }
5017}

References m_ownedAuras, and RemoveOwnedAura().

◆ RemovePetAura()

void Unit::RemovePetAura ( PetAura const *  petSpell)
17567{
17568 if (!IsPlayer())
17569 return;
17570
17571 m_petAuras.erase(petSpell);
17572 if (Pet* pet = ToPlayer()->GetPet())
17573 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
17574 if (Unit* charm = GetCharm())
17575 charm->RemoveAurasDueToSpell(petSpell->GetAura(charm->GetEntry()));
17576}

References PetAura::GetAura(), GetCharm(), Object::IsPlayer(), m_petAuras, and Object::ToPlayer().

Referenced by Player::_removeTalentAurasAndSpells(), Pet::CastPetAuras(), AuraEffect::HandleAuraDummy(), and Player::removeSpell().

◆ RemovePlayerFromVision()

void Unit::RemovePlayerFromVision ( Player player)
Todo:
: This isn't right, if a previously active object was set to active with e.g. Mind Vision this will make them no longer active
11401{
11402 m_sharedVision.remove(player);
11403 player->m_isInSharedVisionOf.erase(this);
11404
11406 if (m_sharedVision.empty())
11407 setActive(false);
11408}

References Player::m_isInSharedVisionOf, m_sharedVision, and WorldObject::setActive().

Referenced by Player::SetViewpoint(), and Player::~Player().

◆ RemovePointedBy()

void Unit::RemovePointedBy ( SafeUnitPointer sup)
inline

◆ RemoveStandFlags()

void Unit::RemoveStandFlags ( uint8  flags)
inline
@ UNIT_BYTES_1_OFFSET_VIS_FLAG
Definition UnitDefines.h:25
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:912

References Object::RemoveByteFlag(), UNIT_BYTES_1_OFFSET_VIS_FLAG, and UNIT_FIELD_BYTES_1.

Referenced by AuraEffect::HandleModStealth(), Player::InitStatsForLevel(), and npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI().

◆ RemoveUnitFlag()

void Unit::RemoveUnitFlag ( UnitFlags  flags)
inline

UnitFlags available in UnitDefines.h.

739{ RemoveFlag(UNIT_FIELD_FLAGS, flags); }

References Object::RemoveFlag(), and UNIT_FIELD_FLAGS.

Referenced by at_hol_hall_of_watchers::_OnTrigger(), spell_the_lich_king_trigger_vile_spirit::ActivateSpirit(), Player::BuildPlayerRepop(), boss_thekal::CheckPhaseTransition(), Player::CleanupAfterTaxiFlight(), ClearInCombat(), ClearInPetCombat(), boss_alar::DamageTaken(), DisableRotate(), boss_thorim::boss_thorimAI::DisableThorim(), Dismount(), boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), boss_thekal::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_the_lurker_below::DoAction(), npc_frozen_core::DoAction(), boss_broggok::DoAction(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), boss_cthun::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), HomeMovementGenerator< Creature >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), FlightPathMovementGenerator::DoFinalize(), FleeingMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), WorldSession::DoLootRelease(), Spell::EffectResurrectPet(), Spell::EffectSkinning(), npc_giant_claw_tentacle::Emerge(), boss_ahune::Emerge(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_bronjahm::boss_bronjahmAI::EnterEvadeMode(), npc_ghostly_priest::npc_ghostly_priestAI::EnterEvadeMode(), npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::EnterEvadeMode(), npc_spectral_footman::npc_spectral_footmanAI::EnterEvadeMode(), npc_tortured_rifleman::npc_tortured_riflemanAI::EnterEvadeMode(), boss_kelthuzad::boss_kelthuzadAI::EnterEvadeMode(), boss_malygos::EnterEvadeMode(), boss_ymiron::boss_ymironAI::EnterEvadeMode(), npc_overlord_drakuru_betrayal::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_future_you::npc_future_youAI::EnterEvadeMode(), SACActivateEvent::Execute(), boss_ingvar_the_plunderer::FeignDeath(), TimedFleeingMovementGenerator::Finalize(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleArenaPreparation(), AuraEffect::HandleAuraModFaction(), AuraEffect::HandleAuraModPacify(), AuraEffect::HandleAuraModSilence(), spell_q13007_iron_colossus::HandleDummy(), spell_gen_model_visible::HandleEffectRemove(), spell_gen_feign_death_all_flags::HandleEffectRemove(), spell_gen_feign_death_no_dyn_flag::HandleEffectRemove(), spell_gen_feign_death_no_prevent_emotes::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), AuraEffect::HandleFeignDeath(), WorldSession::HandleLogoutCancelOpcode(), spell_oculus_drake_flag_aura::HandleOnEffectApply(), spell_oculus_rider_aura::HandleOnEffectRemove(), WorldSession::HandlePlayerLoginToCharInWorld(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), boss_vaelastrasz::boss_vaelAI::Initialize(), boss_kiljaeden::InitializeAI(), boss_jarien::IsSummonedBy(), boss_sothos::IsSummonedBy(), boss_apothecary_hummel::boss_apothecary_hummelAI::JustDied(), boss_volazj::JustDied(), boss_ichoron::boss_ichoronAI::JustDied(), boss_taerar::boss_taerarAI::JustDied(), boss_noth::boss_nothAI::JustDied(), boss_ymiron::boss_ymironAI::JustEngagedWith(), boss_novos::JustEngagedWith(), boss_hazzarah::JustSummoned(), npc_crystalline_frayer::LeaveSeedPod(), boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight(), boss_taldaram::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), boss_shade_of_akama::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), instance_dire_maul::instance_dire_maul_InstanceMapScript::OnCreatureCreate(), npc_death_knight_initiate::OnGossipSelect(), npc_bessy::OnQuestAccept(), spell_halion_twilight_phasing_aura::OnRemove(), boss_nightbane::PathEndReached(), boss_nefarian::PathEndReached(), RemoveCharmedBy(), Vehicle::RemovePassenger(), boss_keristrasza::RemovePrison(), boss_lord_valthalak::boss_lord_valthalakAI::Reset(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), boss_crone::Reset(), boss_julianne::Reset(), boss_kalecgos::Reset(), boss_kiljaeden::Reset(), boss_muru::Reset(), npc_harrison_jones::Reset(), npc_amanishi_lookout::Reset(), boss_eye_of_cthun::Reset(), boss_volazj::Reset(), boss_anub_arak::Reset(), boss_general_zarithrian::boss_general_zarithrianAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_novos::Reset(), boss_bronjahm::boss_bronjahmAI::Reset(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_gothik::boss_gothikAI::Reset(), boss_kelthuzad::boss_kelthuzadAI::Reset(), boss_malygos::Reset(), npc_crystalline_frayer::Reset(), boss_eregos::boss_eregosAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), boss_mimiron::boss_mimironAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), boss_xt002::boss_xt002AI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_skadi::boss_skadiAI::Reset(), boss_svala::boss_svalaAI::Reset(), boss_ymiron::boss_ymironAI::Reset(), boss_ichoron::boss_ichoronAI::Reset(), npc_wounded_skirmisher::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), npc_overlord_drakuru_betrayal::Reset(), boss_leotheras_the_blind::Reset(), npc_shattered_hand_scout::Reset(), boss_kaelthas::Reset(), advisor_baseAI::Reset(), emerald_dragonAI::Reset(), npc_doctor::npc_doctorAI::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), Resurrect(), boss_magtheridon::ScheduleCombatEvents(), boss_the_lurker_below::SchedulerPhaseTwo(), Player::SetBeastMaster(), SetCharm(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SetData(), npc_ulduar_vx001::npc_ulduar_vx001AI::SetData(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SetData(), Pet::setDeathState(), SetImmuneToNPC(), SetImmuneToPC(), Player::SetIsSpectator(), SetStunned(), SetSwim(), Battlefield::ShowNpc(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SpellHit(), npc_ulduar_vx001::npc_ulduar_vx001AI::SpellHit(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SpellHit(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), npc_draenei_survivor::npc_draenei_survivorAI::SpellHit(), advisor_baseAI::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), boss_headless_horseman_head::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), boss_lord_valthalak::boss_lord_valthalakAI::StartFighting(), boss_noth::boss_nothAI::StartGroundPhase(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_volazj::UpdateAI(), boss_anub_arak::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_malygos::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), and npc_general_andorov::WaypointReached().

◆ RemoveUnitFlag2()

◆ RemoveUnitMovementFlag()

◆ RemoveVehicleKit()

void Unit::RemoveVehicleKit ( )
18990{
18991 if (!m_vehicleKit)
18992 return;
18993
18995 delete m_vehicleKit;
18996
18997 m_vehicleKit = nullptr;
18998
18999 m_updateFlag &= ~UPDATEFLAG_VEHICLE;
19000 m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
19002}
@ UNIT_NPC_FLAG_SPELLCLICK
Definition UnitDefines.h:343
@ UNIT_NPC_FLAG_PLAYER_VEHICLE
Definition UnitDefines.h:344
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:755

References m_unitTypeMask, Object::m_updateFlag, m_vehicleKit, RemoveNpcFlag(), Vehicle::Uninstall(), UNIT_NPC_FLAG_PLAYER_VEHICLE, and UNIT_NPC_FLAG_SPELLCLICK.

Referenced by Dismount(), AuraEffect::HandleAuraSetVehicle(), npc_gunship::npc_gunshipAI::JustDied(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), spell_blood_queen_frenzied_bloodthirst_aura::OnRemove(), and RemoveFromWorld().

◆ RemoveVisibleAura()

void Unit::RemoveVisibleAura ( uint8  slot)
inline
1533{ m_visibleAuras.erase(slot); UpdateAuraForGroup(slot);}
void UpdateAuraForGroup(uint8 slot)
Definition Unit.cpp:17426

References m_visibleAuras, and UpdateAuraForGroup().

Referenced by AuraApplication::_Remove().

◆ ReplaceAllDynamicFlags()

◆ ReplaceAllNpcFlags()

void Unit::ReplaceAllNpcFlags ( NPCFlags  flags)
inline

References SetUInt32Value(), and UNIT_NPC_FLAGS.

Referenced by Pet::CreateBaseAtTamed(), npc_wild_wyrm::DamageTaken(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), Spell::EffectSummonType(), SmartAI::EndPath(), modify_commandscript::HandleModifyFactionCommand(), npc_commandscript::HandleNpcSetFlagCommand(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_akama_illidan::JustSummoned(), Pet::LoadPetFromDB(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_shandy_dalaran::OnGossipSelect(), go_crystalline_tear::OnQuestAccept(), boss_yoggsaron_descend_portal::boss_yoggsaron_descend_portalAI::OnSpellClick(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), boss_doomrel::boss_doomrelAI::Reset(), npc_eris_hevenfire::npc_eris_hevenfireAI::Reset(), npc_taretha::npc_tarethaAI::Reset(), brann_bronzebeard::brann_bronzebeardAI::Reset(), npc_hidden_cultist::npc_hidden_cultistAI::Reset(), npc_pet_gen_argent_pony_bridle::Reset(), Creature::setDeathState(), npc_eris_hevenfire::npc_eris_hevenfireAI::SetGUID(), npc_captain_saeed::npc_captain_saeedAI::SetGUID(), npc_akama_illidan::sGossipSelect(), npc_escortAI::Start(), FollowerAI::StartFollow(), SmartAI::StartPath(), Player::SummonPet(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_pet_gen_argent_pony_bridle::UpdateAI(), Creature::UpdateEntry(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), GameEventMgr::UpdateEventNPCFlags(), and npc_captain_saeed::npc_captain_saeedAI::WaypointReached().

◆ ReplaceAllUnitFlags()

◆ ReplaceAllUnitFlags2()

void Unit::ReplaceAllUnitFlags2 ( UnitFlags2  flags)
inline

◆ resetAttackTimer()

◆ ResetRedirectThreat()

◆ RespondsToCallForHelp()

bool Unit::RespondsToCallForHelp ( ) const
inline
1022 {
1023 if (FactionTemplateEntry const* entry = GetFactionTemplateEntry())
1024 return entry->FactionRespondsToCallForHelp();
1025
1026 return false;
1027 }

References GetFactionTemplateEntry().

Referenced by Creature::CanAssistTo().

◆ RestoreDisplayId()

void Unit::RestoreDisplayId ( )
17021{
17022 AuraEffect* handledAura = nullptr;
17023 AuraEffect* handledAuraForced = nullptr;
17024 // try to receive model from transform auras
17026 if (!transforms.empty())
17027 {
17028 // iterate over already applied transform auras - from newest to oldest
17029 for (auto i = transforms.rbegin(); i != transforms.rend(); ++i)
17030 {
17031 if (AuraApplication const* aurApp = (*i)->GetBase()->GetApplicationOfTarget(GetGUID()))
17032 {
17033 if (!handledAura)
17034 handledAura = (*i);
17035 // xinef: prefer negative/forced auras
17036 if ((*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || !aurApp->IsPositive())
17037 {
17038 handledAuraForced = (*i);
17039 break;
17040 }
17041 }
17042 }
17043 }
17044
17045 // Xinef: include clone auras (eg mirror images)
17046 if (!handledAuraForced && !handledAura)
17047 {
17049 if (!cloneAuras.empty())
17050 for (Unit::AuraEffectList::const_iterator i = cloneAuras.begin(); i != cloneAuras.end(); ++i)
17051 handledAura = *i;
17052 }
17053
17055
17056 // xinef: order of execution is important!
17057 // first forced transform auras, then shapeshifts, then normal transform
17058 // transform aura was found
17059 if (handledAuraForced)
17060 {
17061 handledAuraForced->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
17062 return;
17063 }
17064 else if (!shapeshiftAura.empty()) // we've found shapeshift
17065 {
17066 // only one such aura possible at a time
17067 if (uint32 modelId = GetModelForForm(GetShapeshiftForm(), shapeshiftAura.front()->GetId()))
17068 {
17069 SetDisplayId(modelId);
17070 return;
17071 }
17072 }
17073 else if (handledAura)
17074 {
17075 handledAura->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
17076 return;
17077 }
17078
17079 // no auras found - set modelid to default
17081}
@ AURA_EFFECT_HANDLE_SEND_FOR_CLIENT
Definition SpellAuraDefines.h:43
void HandleEffect(AuraApplication *aurApp, uint8 mode, bool apply)
Definition SpellAuraEffects.cpp:756
uint32 GetModelForForm(ShapeshiftForm form, uint32 spellId)
Definition Unit.cpp:19460

References AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, Aura::GetApplicationOfTarget(), GetAuraEffectsByType(), AuraApplication::GetBase(), Object::GetGUID(), GetModelForForm(), GetNativeDisplayId(), GetShapeshiftForm(), AuraEffect::HandleEffect(), SetDisplayId(), SPELL_ATTR0_NO_IMMUNITIES, SPELL_AURA_CLONE_CASTER, SPELL_AURA_MOD_SHAPESHIFT, and SPELL_AURA_TRANSFORM.

Referenced by AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraTransform(), spell_gen_aura_service_uniform::OnRemove(), and Player::SetIsSpectator().

◆ RestoreFaction()

void Unit::RestoreFaction ( )
18958{
18959 if (IsPlayer())
18961 else
18962 {
18964 {
18965 if (Unit* owner = GetOwner())
18966 {
18967 SetFaction(owner->GetFaction());
18968 return;
18969 }
18970 }
18971
18972 if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature
18973 SetFaction(cinfo->faction);
18974 }
18975}
void SetFactionForRace(uint8 race)
Definition Player.cpp:5842

References GetOwner(), getRace(), HasUnitTypeMask(), Object::IsPlayer(), SetFaction(), Player::SetFactionForRace(), Object::ToCreature(), Object::ToPlayer(), and UNIT_MASK_MINION.

Referenced by npc_magister_aledis::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_thekal::DoAction(), AuraEffect::HandleAuraModFaction(), npc_commandscript::HandleNpcSetOriginalFaction(), npc_enslaved_netherwing_drake::JustDied(), npc_escortAI::JustRespawned(), SmartAI::JustRespawned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), RemoveCharmedBy(), npc_death_knight_initiate::npc_death_knight_initiateAI::Reset(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::Reset(), boss_azuregos::boss_azuregosAI::Reset(), npc_ahnqiraji_critter::Reset(), npc_hidden_cultist::npc_hidden_cultistAI::Reset(), npc_magister_aledis::Reset(), npc_captain_saeed::npc_captain_saeedAI::Reset(), npc_bessy::npc_bessyAI::Reset(), and npc_enslaved_netherwing_drake::Reset().

◆ ResumeMovement()

void Unit::ResumeMovement ( uint32  timer = 0,
uint8  slot = 0 
)
16910{
16911 if (slot >= MAX_MOTION_SLOT)
16912 return;
16913
16914 if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
16915 movementGenerator->Resume(timer);
16916}

References GetMotionMaster(), and MAX_MOTION_SLOT.

Referenced by boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), and npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI().

◆ RewardRage()

void Unit::RewardRage ( uint32  damage,
uint32  weaponSpeedHitFactor,
bool  attacker 
)
20127{
20128 // Rage formulae https://wowwiki-archive.fandom.com/wiki/Rage#Formulae
20129 float addRage;
20130
20131 float rageconversion = ((0.0091107836f * GetLevel() * GetLevel()) + 3.225598133f * GetLevel()) + 4.2652911f;
20132
20133 // Unknown if correct, but lineary adjust rage conversion above level 70
20134 if (GetLevel() > 70)
20135 rageconversion += 13.27f * (GetLevel() - 70);
20136
20137 if (attacker)
20138 {
20139 // see Bornak's bluepost explanation (05/29/2009)
20140 float rageFromDamageDealt = damage / rageconversion * 7.5f;
20141 addRage = (rageFromDamageDealt + weaponSpeedHitFactor) / 2.0f;
20142 addRage = std::min(addRage, rageFromDamageDealt * 2.0f);
20144 }
20145 else
20146 {
20147 addRage = damage / rageconversion * 2.5f;
20148
20149 // Berserker Rage effect
20150 if (HasAura(18499))
20151 addRage *= 3.0f;
20152 }
20153
20154 addRage *= sWorld->getRate(RATE_POWER_RAGE_INCOME);
20155
20156 ModifyPower(POWER_RAGE, uint32(addRage * 10));
20157}
@ SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT
Definition SpellAuraDefines.h:276
@ RATE_POWER_RAGE_INCOME
Definition WorldConfig.h:392

References AddPct(), GetLevel(), GetTotalAuraModifier(), HasAura(), ModifyPower(), POWER_RAGE, RATE_POWER_RAGE_INCOME, SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT, and sWorld.

Referenced by DealDamage(), and DealMeleeDamage().

◆ RollMeleeOutcomeAgainst() [1/2]

MeleeHitOutcome Unit::RollMeleeOutcomeAgainst ( Unit const *  victim,
WeaponAttackType  attType 
) const
2822{
2823 // This is only wrapper
2824
2825 // Miss chance based on melee
2826 //float miss_chance = MeleeMissChanceCalc(victim, attType);
2827 float miss_chance = MeleeSpellMissChance(victim, attType, int32(GetWeaponSkillValue(attType, victim)) - int32(victim->GetMaxSkillValueForLevel(this)), 0);
2828
2829 // Critical hit chance
2830 float crit_chance = GetUnitCriticalChance(attType, victim);
2831 if (crit_chance < 0)
2832 crit_chance = 0;
2833
2834 float dodge_chance = victim->GetUnitDodgeChance();
2835 float block_chance = victim->GetUnitBlockChance();
2836 float parry_chance = victim->GetUnitParryChance();
2837
2838 // Useful if want to specify crit & miss chances for melee, else it could be removed
2839 //LOG_DEBUG("entities.unit", "MELEE OUTCOME: miss {} crit {} dodge {} parry {} block {}", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance);
2840
2841 return RollMeleeOutcomeAgainst(victim, attType, int32(crit_chance * 100), int32(miss_chance * 100), int32(dodge_chance * 100), int32(parry_chance * 100), int32(block_chance * 100));
2842}
float GetUnitCriticalChance(WeaponAttackType attackType, Unit const *victim) const
Definition Unit.cpp:3757

References GetMaxSkillValueForLevel(), GetUnitBlockChance(), GetUnitCriticalChance(), GetUnitDodgeChance(), GetUnitParryChance(), GetWeaponSkillValue(), MeleeSpellMissChance(), and RollMeleeOutcomeAgainst().

Referenced by CalculateMeleeDamage(), and RollMeleeOutcomeAgainst().

◆ RollMeleeOutcomeAgainst() [2/2]

MeleeHitOutcome Unit::RollMeleeOutcomeAgainst ( Unit const *  victim,
WeaponAttackType  attType,
int32  crit_chance,
int32  miss_chance,
int32  dodge_chance,
int32  parry_chance,
int32  block_chance 
) const
2845{
2846 if (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks())
2847 {
2848 return MELEE_HIT_EVADE;
2849 }
2850
2851 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(victim);
2852 int32 victimMaxSkillValueForLevel = victim->GetMaxSkillValueForLevel(this);
2853
2854 int32 attackerWeaponSkill = GetWeaponSkillValue(attType, victim);
2855 int32 victimDefenseSkill = victim->GetDefenseSkillValue(this);
2856
2857 sScriptMgr->OnBeforeRollMeleeOutcomeAgainst(this, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
2858
2859 // bonus from skills is 0.04%
2860 int32 skillBonus = 4 * (attackerWeaponSkill - victimMaxSkillValueForLevel);
2861 int32 sum = 0, tmp = 0;
2862 int32 roll = urand (0, 10000);
2863
2864 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: skill bonus of {} for attacker", skillBonus);
2865 //LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: rolled {}, miss {}, dodge {}, parry {}, block {}, crit {}",
2866 // roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2867
2868 tmp = miss_chance;
2869
2870 if (tmp > 0 && roll < (sum += tmp))
2871 {
2872 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: MISS");
2873 return MELEE_HIT_MISS;
2874 }
2875
2876 // Dodge chance
2877
2878 // only players can't dodge if attacker is behind
2879 if (victim->IsPlayer() && !victim->HasInArc(M_PI, this) && !victim->HasIgnoreHitDirectionAura())
2880 {
2881 //LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2882 }
2883 // Xinef: do not allow to dodge with CREATURE_FLAG_EXTRA_NO_DODGE flag
2884 else if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_DODGE)))
2885 {
2886 // Reduce dodge chance by attacker expertise rating
2887 if (IsPlayer())
2888 dodge_chance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100);
2889 else
2890 dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
2891
2892 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2894 dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
2895
2896 tmp = dodge_chance;
2897
2898 // xinef: if casting or stunned - cant dodge
2899 if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
2900 tmp = 0;
2901
2902 if ((tmp > 0) // check if unit _can_ dodge
2903 && ((tmp -= skillBonus) > 0)
2904 && roll < (sum += tmp))
2905 {
2906 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: DODGE <{}, {})", sum - tmp, sum);
2907 return MELEE_HIT_DODGE;
2908 }
2909 }
2910
2911 // parry & block chances
2912
2913 // check if attack comes from behind, nobody can parry or block if attacker is behind
2914 if (!victim->HasInArc(M_PI, this) && !victim->HasIgnoreHitDirectionAura())
2915 {
2916 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind.");
2917 }
2918 else
2919 {
2920 // Reduce parry chance by attacker expertise rating
2921 if (IsPlayer())
2922 parry_chance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100);
2923 else
2924 parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
2925
2926 if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_PARRY)))
2927 {
2928 tmp = parry_chance;
2929
2930 // xinef: cant parry while casting or while stunned
2931 if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
2932 tmp = 0;
2933
2934 if (tmp > 0 // check if unit _can_ parry
2935 && (tmp -= skillBonus) > 0
2936 && roll < (sum += tmp))
2937 {
2938 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: PARRY <{}, {})", sum - tmp, sum);
2939 return MELEE_HIT_PARRY;
2940 }
2941 }
2942
2943 if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_BLOCK)))
2944 {
2945 tmp = block_chance;
2946
2947 // xinef: cant block while casting or while stunned
2948 if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
2949 tmp = 0;
2950
2951 if (tmp > 0 // check if unit _can_ block
2952 && (tmp -= skillBonus) > 0
2953 && roll < (sum += tmp))
2954 {
2955 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: BLOCK <{}, {})", sum - tmp, sum);
2956 return MELEE_HIT_BLOCK;
2957 }
2958 }
2959 }
2960
2961 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2962 if (attType != RANGED_ATTACK &&
2963 (IsPlayer() || IsPet()) &&
2964 !victim->IsPlayer() && !victim->IsPet() &&
2965 GetLevel() < victim->getLevelForTarget(this))
2966 {
2967 // cap possible value (with bonuses > max skill)
2968 int32 skill = attackerWeaponSkill;
2969 int32 maxskill = attackerMaxSkillValueForLevel;
2970 skill = (skill > maxskill) ? maxskill : skill;
2971
2972 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2973 tmp = tmp > 4000 ? 4000 : tmp;
2974 if (roll < (sum += tmp))
2975 {
2976 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: GLANCING <{}, {})", sum - 4000, sum);
2977 return MELEE_HIT_GLANCING;
2978 }
2979 }
2980
2981 // mobs can score crushing blows if they're 4 or more levels above victim
2982 if (getLevelForTarget(victim) >= victim->getLevelForTarget(this) + 4 &&
2983 // can be from by creature (if can) or from controlled player that considered as creature
2986 {
2987 // when their weapon skill is 15 or more above victim's defense skill
2988 tmp = victimDefenseSkill;
2989 int32 tmpmax = victimMaxSkillValueForLevel;
2990 // having defense above your maximum (from items, talents etc.) has no effect
2991 tmp = tmp > tmpmax ? tmpmax : tmp;
2992 // tmp = mob's level * 5 - player's current defense skill
2993 tmp = attackerMaxSkillValueForLevel - tmp;
2994 if (tmp >= 15)
2995 {
2996 // add 2% chance per lacking skill point, min. is 15%
2997 tmp = tmp * 200 - 1500;
2998 if (roll < (sum += tmp))
2999 {
3000 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRUSHING <{}, {})", sum - tmp, sum);
3001 return MELEE_HIT_CRUSHING;
3002 }
3003 }
3004 }
3005
3006 // Critical chance
3007 tmp = crit_chance;
3008
3009 if (tmp > 0 && roll < (sum += tmp))
3010 {
3011 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT <{}, {})", sum - tmp, sum);
3012 if (IsCreature() && (ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_CRIT)))
3013 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT DISABLED)");
3014 else
3015 return MELEE_HIT_CRIT;
3016 }
3017
3018 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: NORMAL");
3019 return MELEE_HIT_NORMAL;
3020}
@ CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS
Definition CreatureData.h:50
@ CREATURE_FLAG_EXTRA_NO_CRIT
Definition CreatureData.h:62

References CREATURE_FLAG_EXTRA_NO_BLOCK, CREATURE_FLAG_EXTRA_NO_CRIT, CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS, CREATURE_FLAG_EXTRA_NO_DODGE, CREATURE_FLAG_EXTRA_NO_PARRY, GetDefenseSkillValue(), GetLevel(), getLevelForTarget(), GetMaxSkillValueForLevel(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscValue(), GetTotalAuraMultiplier(), GetWeaponSkillValue(), Creature::HasFlagsExtra(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsNonMeleeSpellCast(), IsPet(), Object::IsPlayer(), LOG_DEBUG, MELEE_HIT_BLOCK, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_DODGE, MELEE_HIT_EVADE, MELEE_HIT_GLANCING, MELEE_HIT_MISS, MELEE_HIT_NORMAL, MELEE_HIT_PARRY, RANGED_ATTACK, SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, SPELL_AURA_MOD_ENEMY_DODGE, SPELL_AURA_MOD_EXPERTISE, sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CONTROLLED, urand(), and VICTIMSTATE_DODGE.

◆ Say() [1/2]

◆ Say() [2/2]

void Unit::Say ( uint32  textId,
WorldObject const *  target = nullptr 
)
virtual

Reimplemented in Player.

21305{
21306 Talk(textId, CHAT_MSG_MONSTER_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
21307}

References CHAT_MSG_MONSTER_SAY, CONFIG_LISTEN_RANGE_SAY, and sWorld.

◆ SelectNearbyNoTotemTarget()

Unit * Unit::SelectNearbyNoTotemTarget ( Unit exclude = nullptr,
float  dist = NOMINAL_MELEE_RANGE 
) const
17265{
17266 std::list<Unit*> targets;
17267 Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck u_check(this, this, dist);
17269 Cell::VisitObjects(this, searcher, dist);
17270
17271 // remove current target
17272 if (GetVictim())
17273 targets.remove(GetVictim());
17274
17275 if (exclude)
17276 targets.remove(exclude);
17277
17278 // remove not LoS targets
17279 for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
17280 {
17281 if (!IsWithinLOSInMap(*tIter) || !IsValidAttackTarget(*tIter))
17282 {
17283 std::list<Unit*>::iterator tIter2 = tIter;
17284 ++tIter;
17285 targets.erase(tIter2);
17286 }
17287 else
17288 ++tIter;
17289 }
17290
17291 // no appropriate targets
17292 if (targets.empty())
17293 return nullptr;
17294
17295 // select random
17297}
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:14042
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
Definition GridNotifiers.h:414

References GetVictim(), IsValidAttackTarget(), WorldObject::IsWithinLOSInMap(), Acore::Containers::SelectRandomContainerElement(), and Cell::VisitObjects().

Referenced by spell_rog_blade_flurry::CheckProc(), and spell_warr_sweeping_strikes::CheckProc().

◆ SelectNearbyTarget()

Unit * Unit::SelectNearbyTarget ( Unit exclude = nullptr,
float  dist = NOMINAL_MELEE_RANGE 
) const
17230{
17231 std::list<Unit*> targets;
17232 Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
17234 Cell::VisitObjects(this, searcher, dist);
17235
17236 // remove current target
17237 if (GetVictim())
17238 targets.remove(GetVictim());
17239
17240 if (exclude)
17241 targets.remove(exclude);
17242
17243 // remove not LoS targets
17244 for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
17245 {
17246 if (!IsWithinLOSInMap(*tIter) || !IsValidAttackTarget(*tIter))
17247 {
17248 std::list<Unit*>::iterator tIter2 = tIter;
17249 ++tIter;
17250 targets.erase(tIter2);
17251 }
17252 else
17253 ++tIter;
17254 }
17255
17256 // no appropriate targets
17257 if (targets.empty())
17258 return nullptr;
17259
17260 // select random
17262}
Definition GridNotifiers.h:852

References GetVictim(), IsValidAttackTarget(), WorldObject::IsWithinLOSInMap(), Acore::Containers::SelectRandomContainerElement(), and Cell::VisitObjects().

Referenced by npc_pet_dk_army_of_the_dead::IsSummonedBy(), boss_yazzai::JustEngagedWith(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_curator::JustSummoned(), npc_hodirs_fury::npc_hodirs_furyAI::UpdateAI(), npc_storm_beacon_spawn::npc_storm_beacon_spawnAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), boss_thorim_trap::boss_thorim_trapAI::UpdateAI(), npc_llod_generic::npc_llod_genericAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), Player::UpdateCharmedAI(), and boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI().

◆ SendAttackStateUpdate() [1/2]

void Unit::SendAttackStateUpdate ( CalcDamageInfo damageInfo)

Probably used for debugging purposes, as it is not known to appear on retail servers

6718{
6719 LOG_DEBUG("entities.unit", "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
6720
6721 uint32 tmpDamage[MAX_ITEM_PROTO_DAMAGES] = { };
6722 uint32 tmpAbsorb[MAX_ITEM_PROTO_DAMAGES] = { };
6723 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
6724 {
6725 //IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
6726 tmpDamage[i] = damageInfo->damages[i].damage;
6727 tmpAbsorb[i] = damageInfo->damages[i].absorb;
6728 if (damageInfo->target->IsPlayer() && damageInfo->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
6729 {
6730 tmpAbsorb[i] = tmpDamage[i];
6731 tmpDamage[i] = 0;
6732 }
6733 }
6734
6735 uint32 count = 1;
6736 if (tmpDamage[1] || tmpAbsorb[1] || damageInfo->damages[1].resist)
6737 {
6738 ++count;
6739 }
6740
6741 std::size_t const maxsize = 4 + 5 + 5 + 4 + 4 + 1 + count * (4 + 4 + 4 + 4 + 4) + 1 + 4 + 4 + 4 + 4 + 4 * 12;
6742 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, maxsize); // we guess size
6743 data << uint32(damageInfo->HitInfo);
6744 data << damageInfo->attacker->GetPackGUID();
6745 data << damageInfo->target->GetPackGUID();
6746 data << uint32(tmpDamage[0] + tmpDamage[1]); // Full damage
6747 int32 overkill = tmpDamage[0] + tmpDamage[1] - damageInfo->target->GetHealth();
6748 data << uint32(overkill < 0 ? 0 : overkill); // Overkill
6749 data << uint8(count); // Sub damage count
6750
6751 for (uint32 i = 0; i < count; ++i)
6752 {
6753 data << uint32(damageInfo->damages[i].damageSchoolMask); // School of sub damage
6754 data << float(tmpDamage[i]); // sub damage
6755 data << uint32(tmpDamage[i]); // Sub Damage
6756 }
6757
6759 {
6760 for (uint32 i = 0; i < count; ++i)
6761 {
6762 data << uint32(tmpAbsorb[i]); // Absorb
6763 }
6764 }
6765
6767 {
6768 for (uint32 i = 0; i < count; ++i)
6769 {
6770 data << uint32(damageInfo->damages[i].resist); // Resist
6771 }
6772 }
6773
6774 data << uint8(damageInfo->TargetState);
6775 data << uint32(0); // Unknown attackerstate
6776 data << uint32(0); // Melee spellid
6777
6778 if (damageInfo->HitInfo & HITINFO_BLOCK)
6779 data << uint32(damageInfo->blocked_amount);
6780
6781 if (damageInfo->HitInfo & HITINFO_RAGE_GAIN)
6782 data << uint32(0);
6783
6785 if (damageInfo->HitInfo & HITINFO_UNK1)
6786 {
6787 data << uint32(0);
6788 data << float(0);
6789 data << float(0);
6790 data << float(0);
6791 data << float(0);
6792 data << float(0);
6793 data << float(0);
6794 data << float(0);
6795 data << float(0);
6796 data << float(0); // Found in a loop with 1 iteration
6797 data << float(0); // ditto ^
6798 data << uint32(0);
6799 }
6800
6801 SendMessageToSet(&data, true);
6802}
@ HITINFO_RAGE_GAIN
Definition Unit.h:122
@ HITINFO_UNK1
Definition Unit.h:99
@ SMSG_ATTACKERSTATEUPDATE
Definition Opcodes.h:360

References CalcDamageInfo::absorb, CalcDamageInfo::attacker, CalcDamageInfo::blocked_amount, CHEAT_GOD, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, Player::GetCommandStatus(), GetHealth(), Object::GetPackGUID(), CalcDamageInfo::HitInfo, HITINFO_BLOCK, HITINFO_FULL_ABSORB, HITINFO_FULL_RESIST, HITINFO_PARTIAL_ABSORB, HITINFO_PARTIAL_RESIST, HITINFO_RAGE_GAIN, HITINFO_UNK1, Object::IsPlayer(), LOG_DEBUG, MAX_ITEM_PROTO_DAMAGES, CalcDamageInfo::resist, WorldObject::SendMessageToSet(), SMSG_ATTACKERSTATEUPDATE, CalcDamageInfo::target, CalcDamageInfo::TargetState, and Object::ToPlayer().

Referenced by AttackerStateUpdate(), misc_commandscript::HandleDamageCommand(), spell_dk_dancing_rune_weapon::HandleProc(), and SendAttackStateUpdate().

◆ SendAttackStateUpdate() [2/2]

void Unit::SendAttackStateUpdate ( uint32  HitInfo,
Unit target,
uint8  SwingType,
SpellSchoolMask  damageSchoolMask,
uint32  Damage,
uint32  AbsorbDamage,
uint32  Resist,
VictimState  TargetState,
uint32  BlockedAmount 
)
6805{
6806 CalcDamageInfo dmgInfo;
6807 dmgInfo.HitInfo = HitInfo;
6808 dmgInfo.attacker = this;
6809 dmgInfo.target = target;
6810
6811 dmgInfo.damages[0].damage = Damage - AbsorbDamage - Resist - BlockedAmount;
6812 dmgInfo.damages[0].damageSchoolMask = damageSchoolMask;
6813 dmgInfo.damages[0].absorb = AbsorbDamage;
6814 dmgInfo.damages[0].resist = Resist;
6815
6816 dmgInfo.damages[1].damage = 0;
6817 dmgInfo.damages[1].damageSchoolMask = 0;
6818 dmgInfo.damages[1].absorb = 0;
6819 dmgInfo.damages[1].resist = 0;
6820
6821 dmgInfo.TargetState = TargetState;
6822 dmgInfo.blocked_amount = BlockedAmount;
6823 SendAttackStateUpdate(&dmgInfo);
6824}
HitInfo
Definition Unit.h:97

References CalcDamageInfo::absorb, CalcDamageInfo::attacker, CalcDamageInfo::blocked_amount, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, CalcDamageInfo::HitInfo, CalcDamageInfo::resist, SendAttackStateUpdate(), CalcDamageInfo::target, and CalcDamageInfo::TargetState.

◆ SendChangeCurrentVictimOpcode()

void Unit::SendChangeCurrentVictimOpcode ( HostileReference pHostileReference)
20089{
20090 if (!GetThreatMgr().isThreatListEmpty())
20091 {
20092 uint32 count = GetThreatMgr().GetThreatList().size();
20093
20094 LOG_DEBUG("entities.unit", "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
20095 WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
20096 data << GetPackGUID();
20097 data << pHostileReference->getUnitGuid().WriteAsPacked();
20098 data << uint32(count);
20100 for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
20101 {
20102 data << (*itr)->getUnitGuid().WriteAsPacked();
20103 data << uint32((*itr)->GetThreat() * 100);
20104 }
20105 SendMessageToSet(&data, false);
20106 }
20107}
PackedGuid WriteAsPacked() const
Definition ObjectGuid.h:316
std::list< HostileReference * > StorageType
Definition ThreatMgr.h:147
@ SMSG_HIGHEST_THREAT_UPDATE
Definition Opcodes.h:1184

References Object::GetPackGUID(), ThreatMgr::GetThreatList(), GetThreatMgr(), HostileReference::getUnitGuid(), LOG_DEBUG, WorldObject::SendMessageToSet(), SMSG_HIGHEST_THREAT_UPDATE, and ObjectGuid::WriteAsPacked().

Referenced by ThreatMgr::setCurrentVictim().

◆ SendClearTarget()

void Unit::SendClearTarget ( )
20317{
20319 data << GetPackGUID();
20320 SendMessageToSet(&data, false);
20321}
@ SMSG_BREAK_TARGET
Definition Opcodes.h:368

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), and SMSG_BREAK_TARGET.

Referenced by Vehicle::AddPassenger(), and Spell::EffectForceDeselect().

◆ SendClearThreatListOpcode()

void Unit::SendClearThreatListOpcode ( )
20110{
20111 LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_CLEAR Message");
20113 data << GetPackGUID();
20114 SendMessageToSet(&data, false);
20115}
@ SMSG_THREAT_CLEAR
Definition Opcodes.h:1187

References Object::GetPackGUID(), LOG_DEBUG, WorldObject::SendMessageToSet(), and SMSG_THREAT_CLEAR.

Referenced by ThreatMgr::ClearAllThreat().

◆ SendComboPoints()

void Unit::SendComboPoints ( )
17127{
17128 if (m_cleanupDone)
17129 {
17130 return;
17131 }
17132
17134 if (Player* playerMe = ToPlayer())
17135 {
17136 WorldPacket data(SMSG_UPDATE_COMBO_POINTS, packGUID.size() + 1);
17137 data << packGUID;
17138 data << uint8(m_comboPoints);
17139 playerMe->SendDirectMessage(&data);
17140 }
17141
17142 ObjectGuid ownerGuid = GetCharmerOrOwnerGUID();
17143 Player* owner = nullptr;
17144 if (ownerGuid.IsPlayer())
17145 {
17146 owner = ObjectAccessor::GetPlayer(*this, ownerGuid);
17147 }
17148
17149 if (m_movedByPlayer || owner)
17150 {
17151 WorldPacket data(SMSG_PET_UPDATE_COMBO_POINTS, GetPackGUID().size() + packGUID.size() + 1);
17152 data << GetPackGUID();
17153 data << packGUID;
17154 data << uint8(m_comboPoints);
17155
17156 if (m_movedByPlayer)
17158
17159 if (owner && owner != m_movedByPlayer)
17160 owner->SendDirectMessage(&data);
17161 }
17162}
Definition ObjectGuid.h:263
std::size_t size() const
Definition ObjectGuid.h:274
@ SMSG_PET_UPDATE_COMBO_POINTS
Definition Opcodes.h:1200
@ SMSG_UPDATE_COMBO_POINTS
Definition Opcodes.h:955

References GetCharmerOrOwnerGUID(), Object::GetPackGUID(), ObjectAccessor::GetPlayer(), ObjectGuid::IsPlayer(), m_cleanupDone, m_comboPoints, m_comboTarget, m_movedByPlayer, Player::SendDirectMessage(), PackedGuid::size(), SMSG_PET_UPDATE_COMBO_POINTS, SMSG_UPDATE_COMBO_POINTS, and Object::ToPlayer().

Referenced by AddComboPoints(), and ClearComboPoints().

◆ SendEnergizeSpellLog()

void Unit::SendEnergizeSpellLog ( Unit victim,
uint32  SpellID,
uint32  Damage,
Powers  powertype 
)
11479{
11480 WorldPacket data(SMSG_SPELLENERGIZELOG, (8 + 8 + 4 + 4 + 4 + 1));
11481 data << victim->GetPackGUID();
11482 data << GetPackGUID();
11483 data << uint32(spellID);
11484 data << uint32(powerType);
11485 data << uint32(damage);
11486 SendMessageToSet(&data, true);
11487}
@ SMSG_SPELLENERGIZELOG
Definition Opcodes.h:367

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), and SMSG_SPELLENERGIZELOG.

Referenced by EnergizeBySpell(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ SendHealSpellLog()

void Unit::SendHealSpellLog ( HealInfo const &  healInfo,
bool  critical = false 
)
11446{
11447 uint32 overheal = healInfo.GetHeal() - healInfo.GetEffectiveHeal();
11448
11449 // we guess size
11450 WorldPacket data(SMSG_SPELLHEALLOG, (8 + 8 + 4 + 4 + 4 + 4 + 1 + 1));
11451 data << healInfo.GetTarget()->GetPackGUID();
11452 data << GetPackGUID();
11453 data << uint32(healInfo.GetSpellInfo()->Id);
11454 data << uint32(healInfo.GetHeal());
11455 data << uint32(overheal);
11456 data << uint32(healInfo.GetAbsorb()); // Absorb amount
11457 data << uint8(critical ? 1 : 0);
11458 data << uint8(0); // unused
11459 SendMessageToSet(&data, true);
11460}
@ SMSG_SPELLHEALLOG
Definition Opcodes.h:366

References HealInfo::GetAbsorb(), HealInfo::GetEffectiveHeal(), HealInfo::GetHeal(), Object::GetPackGUID(), HealInfo::GetSpellInfo(), HealInfo::GetTarget(), SpellInfo::Id, WorldObject::SendMessageToSet(), and SMSG_SPELLHEALLOG.

Referenced by HealBySpell().

◆ SendMeleeAttackStart()

void Unit::SendMeleeAttackStart ( Unit victim,
Player sendTo = nullptr 
)
3100{
3101 WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
3102 data << GetGUID();
3103 data << victim->GetGUID();
3104 if (sendTo)
3105 sendTo->SendDirectMessage(&data);
3106 else
3107 SendMessageToSet(&data, true);
3108 LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTART");
3109}
@ SMSG_ATTACKSTART
Definition Opcodes.h:353

References Object::GetGUID(), Object::GetGUID(), LOG_DEBUG, Player::SendDirectMessage(), WorldObject::SendMessageToSet(), and SMSG_ATTACKSTART.

Referenced by Attack(), Player::GetInitialVisiblePackets(), and boss_leotheras_the_blind::Reset().

◆ SendMeleeAttackStop()

void Unit::SendMeleeAttackStop ( Unit victim = nullptr)

Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.

3116{
3117 // pussywizard: calling SendMeleeAttackStop without clearing UNIT_STATE_MELEE_ATTACKING and then AttackStart the same player may spoil npc rotating!
3118 // pussywizard: this happens in some boss scripts, just add clearing here
3119 // ClearUnitState(UNIT_STATE_MELEE_ATTACKING); // commented out for now
3120
3121 WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4));
3122 data << GetPackGUID();
3123
3124 if (victim)
3125 {
3126 data << victim->GetPackGUID();
3127 data << (uint32)victim->isDead();
3128 }
3129 SendMessageToSet(&data, true);
3130 LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTOP");
3131
3132 if (victim)
3133 LOG_DEBUG("entities.unit", "{} {} stopped attacking {} {}", (IsPlayer() ? "Player" : "Creature"), GetGUID().ToString(), (victim->IsPlayer() ? "player" : "creature"), victim->GetGUID().ToString());
3134 else
3135 LOG_DEBUG("entities.unit", "{} {} stopped attacking", (IsPlayer() ? "Player" : "Creature"), GetGUID().ToString());
3136}
bool isDead() const
Definition Unit.h:1775
@ SMSG_ATTACKSTOP
Definition Opcodes.h:354

References Object::GetGUID(), Object::GetGUID(), Object::GetPackGUID(), isDead(), Object::IsPlayer(), LOG_DEBUG, WorldObject::SendMessageToSet(), SMSG_ATTACKSTOP, and ObjectGuid::ToString().

Referenced by Attack(), AttackStop(), boss_garfrost::boss_garfrostAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), spell_svalna_revive_champion::Land(), boss_leotheras_the_blind::Reset(), SetControlled(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), and boss_razorscale::boss_razorscaleAI::UpdateAI().

◆ SendMonsterMove()

void Unit::SendMonsterMove ( float  NewPosX,
float  NewPosY,
float  NewPosZ,
uint32  TransitTime,
SplineFlags  sf = SPLINEFLAG_WALK_MODE 
)
539{
540 WorldPacket data(SMSG_MONSTER_MOVE, 1 + 12 + 4 + 1 + 4 + 4 + 4 + 12 + GetPackGUID().size());
541 data << GetPackGUID();
542
543 data << uint8(0); // new in 3.1
544 data << GetPositionX() << GetPositionY() << GetPositionZ();
545 data << GameTime::GetGameTimeMS().count();
546 data << uint8(0);
547 data << uint32(sf);
548 data << TransitTime; // Time in between points
549 data << uint32(1); // 1 single waypoint
550 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
551
552 SendMessageToSet(&data, true);
553}
@ SMSG_MONSTER_MOVE
Definition Opcodes.h:251

References GameTime::GetGameTimeMS(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::SendMessageToSet(), and SMSG_MONSTER_MOVE.

Referenced by npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::npc_ulduar_magnetic_coreAI().

◆ SendMovementFeatherFall()

void Unit::SendMovementFeatherFall ( Player sendTo)
20797{
20798 if (!movespline->Initialized())
20799 return;
20801 data << GetPackGUID();
20802 sendTo->SendDirectMessage(&data);
20803}
@ SMSG_SPLINE_MOVE_FEATHER_FALL
Definition Opcodes.h:803

References Object::GetPackGUID(), Movement::MoveSpline::Initialized(), movespline, Player::SendDirectMessage(), and SMSG_SPLINE_MOVE_FEATHER_FALL.

◆ SendMovementFlagUpdate()

void Unit::SendMovementFlagUpdate ( bool  self = false)
16934{
16935 if (IsRooted())
16936 {
16937 // each case where this occurs has to be examined and reported and dealt with.
16938 LOG_ERROR("Unit", "Attempted sending heartbeat with root flag for guid {}", GetGUID().ToString());
16939 return;
16940 }
16941
16942 WorldPacket data;
16943 BuildHeartBeatMsg(&data);
16944 SendMessageToSet(&data, self);
16945}
bool IsRooted() const
Definition Unit.h:1695
void BuildHeartBeatMsg(WorldPacket *data) const
Definition Object.cpp:2076

References BuildHeartBeatMsg(), Object::GetGUID(), IsRooted(), LOG_ERROR, WorldObject::SendMessageToSet(), and Position::ToString().

Referenced by boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_madrigosa::DoAction(), boss_nightbane::EnterEvadeMode(), boss_kaelthas::ExecuteMiddleEvent(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), debug_commandscript::HandleDebugMoveflagsCommand(), boss_felmyst::InitializeAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), boss_harbinger_skyriss::JustSummoned(), MotionMaster::MoveFall(), npc_twilight_volunteer::MovementInform(), boss_volkhan::MovementInform(), boss_felmyst::MovementInform(), npc_eoe_wyrmrest_skytalon::PassengerBoarded(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_dancing_flames::npc_dancing_flamesAI::Reset(), boss_felmyst::ScheduleGroundAbilities(), SetCharm(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_felmyst::StartIntro(), boss_nightbane::TriggerHealthTakeOff(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_anub_arak::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), boss_koralon::boss_koralonAI::UpdateAI(), and brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI().

◆ SendMovementHover()

void Unit::SendMovementHover ( Player sendTo)
20806{
20807 if (!movespline->Initialized())
20808 return;
20810 data << GetPackGUID();
20811 sendTo->SendDirectMessage(&data);
20812}
@ SMSG_SPLINE_MOVE_SET_HOVER
Definition Opcodes.h:805

References Object::GetPackGUID(), Movement::MoveSpline::Initialized(), movespline, Player::SendDirectMessage(), and SMSG_SPLINE_MOVE_SET_HOVER.

◆ SendMovementWaterWalking()

void Unit::SendMovementWaterWalking ( Player sendTo)
20788{
20789 if (!movespline->Initialized())
20790 return;
20792 data << GetPackGUID();
20793 sendTo->SendDirectMessage(&data);
20794}
@ SMSG_SPLINE_MOVE_WATER_WALK
Definition Opcodes.h:807

References Object::GetPackGUID(), Movement::MoveSpline::Initialized(), movespline, Player::SendDirectMessage(), and SMSG_SPLINE_MOVE_WATER_WALK.

◆ SendMoveRoot()

void Unit::SendMoveRoot ( bool  state)
protected
18494{
18495 const Player* client = GetClientControlling();
18496
18497 // Apply flags in-place when unit currently is not controlled by a player
18498 if (!client)
18499 {
18500 if (apply)
18501 {
18504 if (!client)
18505 StopMoving();
18506 }
18507 else
18509 }
18510
18511 if (!IsInWorld())
18512 return;
18513
18514 const PackedGuid& guid = GetPackGUID();
18515 // Wrath+ spline root: when unit is currently not controlled by a player
18516 if (!client)
18517 {
18518 WorldPacket data(apply ? SMSG_SPLINE_MOVE_ROOT : SMSG_SPLINE_MOVE_UNROOT, guid.size());
18519 data << guid;
18520 SendMessageToSet(&data, true);
18521 }
18522 // Wrath+ force root: when unit is controlled by a player
18523 else
18524 {
18525 uint32 const counter = client->GetSession()->GetOrderCounter();
18526
18527 WorldPacket data(apply ? SMSG_FORCE_MOVE_ROOT : SMSG_FORCE_MOVE_UNROOT, guid.size() + 4);
18528 data << guid;
18529 data << counter;
18530 client->GetSession()->SendPacket(&data);
18531 client->GetSession()->IncrementOrderCounter();
18532 }
18533}
@ MOVEMENTFLAG_MASK_MOVING_FLY
Definition UnitDefines.h:410
Player const * GetClientControlling() const
Definition Unit.cpp:21481
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:252
@ SMSG_FORCE_MOVE_UNROOT
Definition Opcodes.h:264
@ SMSG_FORCE_MOVE_ROOT
Definition Opcodes.h:262
@ SMSG_SPLINE_MOVE_UNROOT
Definition Opcodes.h:802
@ SMSG_SPLINE_MOVE_ROOT
Definition Opcodes.h:824
void AddMovementFlag(uint32 flag)
Definition Object.h:343

References MovementInfo::AddMovementFlag(), GetClientControlling(), WorldSession::GetOrderCounter(), Object::GetPackGUID(), Player::GetSession(), WorldSession::IncrementOrderCounter(), Object::IsInWorld(), WorldObject::m_movementInfo, MOVEMENTFLAG_MASK_MOVING_FLY, MOVEMENTFLAG_ROOT, MovementInfo::RemoveMovementFlag(), WorldObject::SendMessageToSet(), WorldSession::SendPacket(), PackedGuid::size(), SMSG_FORCE_MOVE_ROOT, SMSG_FORCE_MOVE_UNROOT, SMSG_SPLINE_MOVE_ROOT, SMSG_SPLINE_MOVE_UNROOT, and StopMoving().

Referenced by Player::BuildPlayerRepop(), Player::KillPlayer(), Player::ResurrectPlayer(), and SetRooted().

◆ SendPeriodicAuraLog()

void Unit::SendPeriodicAuraLog ( SpellPeriodicAuraLogInfo pInfo)
6628{
6629 AuraEffect const* aura = pInfo->auraEff;
6631 data << GetPackGUID();
6632 data << aura->GetCasterGUID().WriteAsPacked();
6633 data << uint32(aura->GetId()); // spellId
6634 data << uint32(1); // count
6635 data << uint32(aura->GetAuraType()); // auraId
6636 switch (aura->GetAuraType())
6637 {
6640 {
6641 //IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
6642 uint32 damage = pInfo->damage;
6643 uint32 absorb = pInfo->absorb;
6644 if (IsPlayer() && ToPlayer()->GetCommandStatus(CHEAT_GOD))
6645 {
6646 absorb = damage;
6647 damage = 0;
6648 }
6649
6650 data << uint32(damage); // damage
6651 data << uint32(pInfo->overDamage); // overkill?
6652 data << uint32(aura->GetSpellInfo()->GetSchoolMask());
6653 data << uint32(absorb); // absorb
6654 data << uint32(pInfo->resist); // resist
6655 data << uint8(pInfo->critical); // new 3.1.2 critical tick
6656 }
6657 break;
6660 data << uint32(pInfo->damage); // damage
6661 data << uint32(pInfo->overDamage); // overheal
6662 data << uint32(pInfo->absorb); // absorb
6663 data << uint8(pInfo->critical); // new 3.1.2 critical tick
6664 break;
6667 data << uint32(aura->GetMiscValue()); // power type
6668 data << uint32(pInfo->damage); // damage
6669 break;
6671 data << uint32(aura->GetMiscValue()); // power type
6672 data << uint32(pInfo->damage); // amount
6673 data << float(pInfo->multiplier); // gain multiplier
6674 break;
6675 default:
6676 LOG_ERROR("entities.unit", "Unit::SendPeriodicAuraLog: unknown aura {}", uint32(aura->GetAuraType()));
6677 return;
6678 }
6679
6680 SendMessageToSet(&data, true);
6681}
@ SPELL_AURA_OBS_MOD_HEALTH
Definition SpellAuraDefines.h:83
@ SPELL_AURA_PERIODIC_MANA_LEECH
Definition SpellAuraDefines.h:127
@ SPELL_AURA_PERIODIC_ENERGIZE
Definition SpellAuraDefines.h:87
@ SMSG_PERIODICAURALOG
Definition Opcodes.h:620
float multiplier
Definition Unit.h:528
bool critical
Definition Unit.h:529
uint32 overDamage
Definition Unit.h:525
uint32 resist
Definition Unit.h:527
uint32 damage
Definition Unit.h:524
AuraEffect const * auraEff
Definition Unit.h:523
uint32 absorb
Definition Unit.h:526

References SpellPeriodicAuraLogInfo::absorb, SpellPeriodicAuraLogInfo::auraEff, CHEAT_GOD, SpellPeriodicAuraLogInfo::critical, SpellPeriodicAuraLogInfo::damage, AuraEffect::GetAuraType(), AuraEffect::GetCasterGUID(), AuraEffect::GetId(), AuraEffect::GetMiscValue(), Object::GetPackGUID(), SpellInfo::GetSchoolMask(), AuraEffect::GetSpellInfo(), Object::IsPlayer(), LOG_ERROR, SpellPeriodicAuraLogInfo::multiplier, SpellPeriodicAuraLogInfo::overDamage, SpellPeriodicAuraLogInfo::resist, WorldObject::SendMessageToSet(), SMSG_PERIODICAURALOG, SPELL_AURA_OBS_MOD_HEALTH, SPELL_AURA_OBS_MOD_POWER, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_PERIODIC_ENERGIZE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_MANA_LEECH, Object::ToPlayer(), and ObjectGuid::WriteAsPacked().

Referenced by AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), and AuraEffect::HandlePeriodicManaLeechAuraTick().

◆ SendPetActionFeedback()

void Unit::SendPetActionFeedback ( uint8  msg) const

-------—Pet responses methods--------------—

16839{
16840 Unit* owner = GetOwner();
16841 if (!owner || !owner->IsPlayer())
16842 return;
16843
16845 data << uint8(msg);
16846 owner->ToPlayer()->SendDirectMessage(&data);
16847}
@ SMSG_PET_ACTION_FEEDBACK
Definition Opcodes.h:740

References GetOwner(), Object::IsPlayer(), Player::SendDirectMessage(), SMSG_PET_ACTION_FEEDBACK, and Object::ToPlayer().

Referenced by WorldSession::HandlePetCancelAuraOpcode().

◆ SendPetActionSound()

void Unit::SendPetActionSound ( PetAction  action) const
16850{
16851 SendMessageToSet(WorldPackets::Pet::PetActionSound(GetGUID(), static_cast<int32>(action)).Write(), false);
16852}
Definition PetPackets.h:100

References Object::GetGUID(), and WorldObject::SendMessageToSet().

Referenced by WorldSession::HandlePetActionHelper().

◆ SendPetAIReaction()

void Unit::SendPetAIReaction ( ObjectGuid  guid) const
16861{
16862 Unit* owner = GetOwner();
16863 if (!owner || !owner->IsPlayer())
16864 return;
16865
16866 WorldPacket data(SMSG_AI_REACTION, 8 + 4);
16867 data << guid;
16868 data << uint32(AI_REACTION_HOSTILE);
16869 owner->ToPlayer()->SendDirectMessage(&data);
16870}
@ SMSG_AI_REACTION
Definition Opcodes.h:346

References AI_REACTION_HOSTILE, GetOwner(), Object::IsPlayer(), Player::SendDirectMessage(), SMSG_AI_REACTION, and Object::ToPlayer().

Referenced by PetAI::DoAttack(), and WorldSession::HandlePetActionHelper().

◆ SendPetDismissSound()

void Unit::SendPetDismissSound ( ) const
16855{
16856 if (CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId()))
16857 SendMessageToSet(WorldPackets::Pet::PetDismissSound(static_cast<int32>(displayInfo->ModelId), GetPosition()).Write(), false);
16858}
Definition PetPackets.h:112
Position GetPosition() const
Definition Position.h:147

References GetNativeDisplayId(), Position::GetPosition(), sCreatureDisplayInfoStore, and WorldObject::SendMessageToSet().

Referenced by WorldSession::HandlePetActionHelper().

◆ SendPlaySpellImpact()

void Unit::SendPlaySpellImpact ( ObjectGuid  guid,
uint32  id 
)
19182{
19184 data << guid; // target
19185 data << uint32(id); // SpellVisualKit.dbc index
19186 SendMessageToSet(&data, true);
19187}
@ SMSG_PLAY_SPELL_IMPACT
Definition Opcodes.h:533

References WorldObject::SendMessageToSet(), and SMSG_PLAY_SPELL_IMPACT.

Referenced by debug_commandscript::HandleDebugVisualCommand().

◆ SendPlaySpellVisual()

void Unit::SendPlaySpellVisual ( uint32  id)

◆ SendRemoveFromThreatListOpcode()

void Unit::SendRemoveFromThreatListOpcode ( HostileReference pHostileReference)
20118{
20119 LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_REMOVE Message");
20120 WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
20121 data << GetPackGUID();
20122 data << pHostileReference->getUnitGuid().WriteAsPacked();
20123 SendMessageToSet(&data, false);
20124}
@ SMSG_THREAT_REMOVE
Definition Opcodes.h:1186

References Object::GetPackGUID(), HostileReference::getUnitGuid(), LOG_DEBUG, WorldObject::SendMessageToSet(), SMSG_THREAT_REMOVE, and ObjectGuid::WriteAsPacked().

Referenced by ThreatMgr::processThreatEvent().

◆ SendSpellDamageImmune()

void Unit::SendSpellDamageImmune ( Unit target,
uint32  spellId 
)
6708{
6709 WorldPacket data(SMSG_SPELLORDAMAGE_IMMUNE, 8 + 8 + 4 + 1);
6710 data << GetGUID();
6711 data << target->GetGUID();
6712 data << uint32(spellId);
6713 data << uint8(0); // bool - log format: 0-default, 1-debug
6714 SendMessageToSet(&data, true);
6715}
@ SMSG_SPELLORDAMAGE_IMMUNE
Definition Opcodes.h:641

References Object::GetGUID(), Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_SPELLORDAMAGE_IMMUNE.

Referenced by DealDamageShieldDamage(), Spell::EffectEnergize(), Spell::EffectHealMaxHealth(), and AuraEffect::SendTickImmune().

◆ SendSpellDamageResist()

void Unit::SendSpellDamageResist ( Unit target,
uint32  spellId 
)
6698{
6699 WorldPacket data(SMSG_PROCRESIST, 8 + 8 + 4 + 1);
6700 data << GetGUID();
6701 data << target->GetGUID();
6702 data << uint32(spellId);
6703 data << uint8(0); // bool - log format: 0-default, 1-debug
6704 SendMessageToSet(&data, true);
6705}
@ SMSG_PROCRESIST
Definition Opcodes.h:638

References Object::GetGUID(), Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_PROCRESIST.

◆ SendSpellMiss()

void Unit::SendSpellMiss ( Unit target,
uint32  spellID,
SpellMissInfo  missInfo 
)
6684{
6685 WorldPacket data(SMSG_SPELLLOGMISS, (4 + 8 + 1 + 4 + 8 + 1));
6686 data << uint32(spellID);
6687 data << GetGUID();
6688 data << uint8(0); // can be 0 or 1
6689 data << uint32(1); // target count
6690 // for (i = 0; i < target count; ++i)
6691 data << target->GetGUID(); // target GUID
6692 data << uint8(missInfo);
6693 // end loop
6694 SendMessageToSet(&data, true);
6695}
@ SMSG_SPELLLOGMISS
Definition Opcodes.h:617

References Object::GetGUID(), Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_SPELLLOGMISS.

Referenced by DealDamageShieldDamage(), and Spell::DoAllEffectOnTarget().

◆ SendSpellNonMeleeDamageLog() [1/2]

void Unit::SendSpellNonMeleeDamageLog ( SpellNonMeleeDamage log)
6549{
6550 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16 + 4 + 4 + 4 + 1 + 4 + 4 + 1 + 1 + 4 + 4 + 1)); // we guess size
6551 //IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
6552 uint32 damage = log->damage;
6553 uint32 absorb = log->absorb;
6554 if (log->target->IsPlayer() && log->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
6555 {
6556 absorb = damage;
6557 damage = 0;
6558 }
6559 data << log->target->GetPackGUID();
6560 data << log->attacker->GetPackGUID();
6561 data << uint32(log->spellInfo->Id);
6562 data << uint32(damage); // damage amount
6563 int32 overkill = damage - log->target->GetHealth();
6564 data << uint32(overkill > 0 ? overkill : 0); // overkill
6565 data << uint8 (log->schoolMask); // damage school
6566 data << uint32(absorb); // AbsorbedDamage
6567 data << uint32(log->resist); // resist
6568 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
6569 data << uint8 (log->unused); // unused
6570 data << uint32(log->blocked); // blocked
6571 data << uint32(log->HitInfo);
6572 data << uint32(log->HitInfo);
6574 //if (log->HitInfo & SPELL_HIT_TYPE_CRIT_DEBUG)
6575 //{
6576 // data << float(log->CritRoll);
6577 // data << float(log->CritNeeded);
6578 //}
6579 //if (log->HitInfo & SPELL_HIT_TYPE_HIT_DEBUG)
6580 //{
6581 // data << float(log->HitRoll);
6582 // data << float(log->HitNeeded);
6583 //}
6584 //if (log->HitInfo & SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG)
6585 //{
6586 // data << float(log->MissChance);
6587 // data << float(log->DodgeChance);
6588 // data << float(log->ParryChance);
6589 // data << float(log->BlockChance);
6590 // data << float(log->GlanceChance);
6591 // data << float(log->CrushChance);
6592 //}
6593 SendMessageToSet(&data, true);
6594}
@ SPELL_HIT_TYPE_HIT_DEBUG
Definition SharedDefines.h:1548
@ SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG
Definition SharedDefines.h:1551
@ SPELL_HIT_TYPE_CRIT_DEBUG
Definition SharedDefines.h:1546
@ SMSG_SPELLNONMELEEDAMAGELOG
Definition Opcodes.h:622
bool physicalLog
Definition Unit.h:510
bool unused
Definition Unit.h:511

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::attacker, SpellNonMeleeDamage::blocked, CHEAT_GOD, SpellNonMeleeDamage::damage, Player::GetCommandStatus(), GetHealth(), Object::GetPackGUID(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, Object::IsPlayer(), SpellNonMeleeDamage::physicalLog, SpellNonMeleeDamage::resist, SpellNonMeleeDamage::schoolMask, WorldObject::SendMessageToSet(), SMSG_SPELLNONMELEEDAMAGELOG, SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG, SPELL_HIT_TYPE_CRIT_DEBUG, SPELL_HIT_TYPE_HIT_DEBUG, SpellNonMeleeDamage::spellInfo, SpellNonMeleeDamage::target, Object::ToPlayer(), and SpellNonMeleeDamage::unused.

Referenced by CalcAbsorbResist(), DealDamage(), Spell::DoAllEffectOnTarget(), Spell::EffectEnvironmentalDMG(), spell_sindragosa_s_fury::HandleDummy(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), AuraEffect::HandleProcTriggerDamageAuraProc(), and SendSpellNonMeleeDamageLog().

◆ SendSpellNonMeleeDamageLog() [2/2]

void Unit::SendSpellNonMeleeDamageLog ( Unit target,
SpellInfo const *  spellInfo,
uint32  Damage,
SpellSchoolMask  damageSchoolMask,
uint32  AbsorbedDamage,
uint32  Resist,
bool  PhysicalDamage,
uint32  Blocked,
bool  CriticalHit = false,
bool  Split = false 
)
6597{
6598 SpellNonMeleeDamage log(this, target, spellInfo, damageSchoolMask);
6599 log.damage = Damage;
6600 log.absorb = AbsorbedDamage;
6601 log.resist = Resist;
6602 log.physicalLog = PhysicalDamage;
6603 log.blocked = Blocked;
6604 log.HitInfo = 0;
6605 if (CriticalHit)
6606 {
6607 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
6608 }
6609 if (Split)
6610 {
6611 log.HitInfo |= SPELL_HIT_TYPE_SPLIT;
6612 }
6614}
@ SPELL_HIT_TYPE_SPLIT
Definition SharedDefines.h:1549
Definition Unit.h:496

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::blocked, SpellNonMeleeDamage::damage, SpellNonMeleeDamage::HitInfo, SpellNonMeleeDamage::physicalLog, SpellNonMeleeDamage::resist, SendSpellNonMeleeDamageLog(), SPELL_HIT_TYPE_CRIT, and SPELL_HIT_TYPE_SPLIT.

◆ SendSpellNonMeleeReflectLog()

void Unit::SendSpellNonMeleeReflectLog ( SpellNonMeleeDamage log,
Unit attacker 
)
6517{
6518 // Xinef: function for players only, placed in unit because of cosmetics
6519 if (!IsPlayer())
6520 return;
6521
6522 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16 + 4 + 4 + 4 + 1 + 4 + 4 + 1 + 1 + 4 + 4 + 1)); // we guess size
6523 // If we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our HP bar will not drop
6524 uint32 damage = log->damage;
6525 uint32 absorb = log->absorb;
6526 if (log->target->IsPlayer() && log->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
6527 {
6528 absorb = damage;
6529 damage = 0;
6530 }
6531 data << log->target->GetPackGUID();
6532 data << attacker->GetPackGUID();
6533 data << uint32(log->spellInfo->Id);
6534 data << uint32(damage); // damage amount
6535 int32 overkill = damage - log->target->GetHealth();
6536 data << uint32(overkill > 0 ? overkill : 0); // overkill
6537 data << uint8 (log->schoolMask); // damage school
6538 data << uint32(absorb); // AbsorbedDamage
6539 data << uint32(log->resist); // resist
6540 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
6541 data << uint8 (log->unused); // unused
6542 data << uint32(log->blocked); // blocked
6543 data << uint32(log->HitInfo);
6544 data << uint8 (0); // flag to use extend data
6545 ToPlayer()->SendDirectMessage(&data);
6546}

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::blocked, CHEAT_GOD, SpellNonMeleeDamage::damage, Player::GetCommandStatus(), GetHealth(), Object::GetPackGUID(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, Object::IsPlayer(), SpellNonMeleeDamage::physicalLog, SpellNonMeleeDamage::resist, SpellNonMeleeDamage::schoolMask, Player::SendDirectMessage(), SMSG_SPELLNONMELEEDAMAGELOG, SpellNonMeleeDamage::spellInfo, SpellNonMeleeDamage::target, Object::ToPlayer(), and SpellNonMeleeDamage::unused.

Referenced by Spell::DoAllEffectOnTarget().

◆ SendTameFailure()

void Unit::SendTameFailure ( uint8  result)
19990{
19992 data << uint8(result);
19993 ToPlayer()->SendDirectMessage(&data);
19994}
@ SMSG_PET_TAME_FAILURE
Definition Opcodes.h:401

References Player::SendDirectMessage(), SMSG_PET_TAME_FAILURE, and Object::ToPlayer().

Referenced by spell_hun_tame_beast::CheckCast(), and Spell::CheckCast().

◆ SendTeleportPacket()

void Unit::SendTeleportPacket ( Position pos)
19997{
19999 if (IsCreature())
20000 Relocate(&pos);
20001 if (IsPlayer())
20002 {
20003 ToPlayer()->SetCanTeleport(true);
20004 }
20005 WorldPacket data2(MSG_MOVE_TELEPORT, 38);
20006 data2 << GetPackGUID();
20007 BuildMovementPacket(&data2);
20008 if (IsCreature())
20009 Relocate(&oldPos);
20010 if (IsPlayer())
20011 Relocate(&pos);
20012 SendMessageToSet(&data2, false);
20013}
@ MSG_MOVE_TELEPORT
Definition Opcodes.h:227

References BuildMovementPacket(), Position::GetOrientation(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::IsCreature(), Object::IsPlayer(), MSG_MOVE_TELEPORT, Position::Relocate(), WorldObject::SendMessageToSet(), Player::SetCanTeleport(), and Object::ToPlayer().

Referenced by NearTeleportTo(), and Player::TeleportTo().

◆ SendThreatListUpdate()

void Unit::SendThreatListUpdate ( )
20069{
20070 if (!GetThreatMgr().isThreatListEmpty())
20071 {
20072 uint32 count = GetThreatMgr().GetThreatList().size();
20073
20074 //LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_UPDATE Message");
20075 WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
20076 data << GetPackGUID();
20077 data << uint32(count);
20079 for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
20080 {
20081 data << (*itr)->getUnitGuid().WriteAsPacked();
20082 data << uint32((*itr)->GetThreat() * 100);
20083 }
20084 SendMessageToSet(&data, false);
20085 }
20086}
@ SMSG_THREAT_UPDATE
Definition Opcodes.h:1185

References Object::GetPackGUID(), ThreatMgr::GetThreatList(), GetThreatMgr(), WorldObject::SendMessageToSet(), and SMSG_THREAT_UPDATE.

Referenced by Update().

◆ SetAI()

void Unit::SetAI ( UnitAI newAI)
inline
684{ i_AI = newAI; }

References i_AI.

◆ SetAnimTier()

◆ SetArmor()

void Unit::SetArmor ( int32  val)
inline

◆ SetAttackTime()

◆ setAttackTimer()

◆ SetAuraStack()

void Unit::SetAuraStack ( uint32  spellId,
Unit target,
uint32  stack 
)
19165{
19166 Aura* aura = target->GetAura(spellId, GetGUID());
19167 if (!aura)
19168 aura = AddAura(spellId, target);
19169 if (aura && stack)
19170 aura->SetStackAmount(stack);
19171}
void SetStackAmount(uint8 num)
Definition SpellAuras.cpp:937

References AddAura(), GetAura(), Object::GetGUID(), and Aura::SetStackAmount().

Referenced by boss_viscidus::DamageTaken(), spell_capacitus_polarity_charge::HandleTargets(), spell_thaddius_pos_neg_charge::HandleTargets(), and BattlefieldWG::OnPlayerJoinWar().

◆ SetBaseWeaponDamage()

void Unit::SetBaseWeaponDamage ( WeaponAttackType  attType,
WeaponDamageRange  damageRange,
float  value,
uint8  damageIndex = 0 
)
inline
1196{ m_weaponDamage[attType][damageRange][damageIndex] = value; }

References m_weaponDamage.

Referenced by Player::_ApplyWeaponDamage(), Guardian::InitStatsForLevel(), and Creature::SelectLevel().

◆ SetCanDualWield()

virtual void Unit::SetCanDualWield ( bool  value)
inlinevirtual

◆ SetCanFly()

void Unit::SetCanFly ( bool  enable)

Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().

Doesn't inform the client.

20623{
20624 bool isClientControlled = IsClientControlled();
20625
20626 if (!isClientControlled)
20627 {
20628 if (enable)
20630 else
20632 }
20633
20634 if (!IsInWorld()) // is sent on add to map
20635 return;
20636
20637 if (isClientControlled)
20638 {
20639 if (Player const* player = GetClientControlling())
20640 {
20641 uint32 const counter = player->GetSession()->GetOrderCounter();
20642 const_cast<Player*>(player)->SetPendingFlightChange(counter);
20643
20645 data << GetPackGUID();
20646 data << counter;
20647 player->SendDirectMessage(&data);
20648 player->GetSession()->IncrementOrderCounter();
20649 return;
20650 }
20651 }
20652
20654 data << GetPackGUID();
20655 SendMessageToSet(&data, true);
20656}
@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:393
@ SMSG_SPLINE_MOVE_SET_FLYING
Definition Opcodes.h:1088
@ SMSG_MOVE_SET_CAN_FLY
Definition Opcodes.h:865
@ SMSG_SPLINE_MOVE_UNSET_FLYING
Definition Opcodes.h:1089
@ SMSG_MOVE_UNSET_CAN_FLY
Definition Opcodes.h:866

References MovementInfo::AddMovementFlag(), GetClientControlling(), Object::GetPackGUID(), IsClientControlled(), Object::IsInWorld(), WorldObject::m_movementInfo, MOVEMENTFLAG_CAN_FLY, MovementInfo::RemoveMovementFlag(), WorldObject::SendMessageToSet(), PackedGuid::size(), SMSG_MOVE_SET_CAN_FLY, SMSG_MOVE_UNSET_CAN_FLY, SMSG_SPLINE_MOVE_SET_FLYING, and SMSG_SPLINE_MOVE_UNSET_FLYING.

Referenced by boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_kalecgos_kj::DoAction(), boss_nightbane::EnterEvadeMode(), boss_urom::boss_uromAI::EnterEvadeMode(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), debug_commandscript::HandleDebugMoveflagsCommand(), boss_sartharion_tenebron::HandleExtraEvent(), boss_sartharion_shadron::HandleExtraEvent(), boss_sartharion_vesperon::HandleExtraEvent(), gm_commandscript::HandleGMFlyCommand(), WorldSession::HandleMoveKnockBackAck(), boss_felmyst::InitializeAI(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), boss_urom::boss_uromAI::JustDied(), boss_sartharion_dragonAI::JustEngagedWith(), boss_ayamiss::JustEngagedWith(), npc_icc_spire_frostwyrm::JustReachedHome(), brann_bronzebeard::brann_bronzebeardAI::JustSummoned(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), boss_onyxia::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), npc_icc_spire_frostwyrm::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), npc_hallows_end_soh::MovementInform(), npc_pet_dk_ebon_gargoyle::MovementInform(), npc_alexstrasza::npc_alexstrasza(), npc_batrider::npc_batrider(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_pet_gen_moth::npc_pet_gen_moth(), spell_chapter5_light_of_dawn_aura::OnApply(), spell_chapter5_light_of_dawn_aura::OnRemove(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_hover_disk::PassengerBoarded(), boss_nightbane::PathEndReached(), boss_nefarian::PathEndReached(), boss_nefarian::Reset(), boss_nightbane::Reset(), npc_image_of_medivh::npc_image_of_medivhAI::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), npc_hallows_end_soh::Reset(), boss_onyxia::Reset(), boss_ayamiss::Reset(), boss_sartharion_dragonAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_icc_spire_frostwyrm::Reset(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::Reset(), boss_nazan::Reset(), boss_felmyst::ScheduleGroundAbilities(), SmartAI::SetFly(), npc_simon_bunny::npc_simon_bunnyAI::SetGUID(), boss_urom::boss_uromAI::SpellHit(), boss_felmyst::StartIntro(), boss_nightbane::TriggerHealthTakeOff(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), npc_batrider::UpdateAI(), and Creature::UpdateMovementFlags().

◆ SetCanModifyStats()

◆ SetCantProc()

void Unit::SetCantProc ( bool  apply)
17544{
17545 if (apply)
17546 ++m_procDeep;
17547 else
17548 {
17550 --m_procDeep;
17551 }
17552}

References ASSERT, and m_procDeep.

Referenced by HandleDummyAuraProc(), and ProcDamageAndSpellFor().

◆ SetCharm()

void Unit::SetCharm ( Unit target,
bool  apply 
)
Todo:
: maybe we can use this flag to check if controlled by player
11092{
11093 if (apply)
11094 {
11095 if (IsPlayer())
11096 {
11097 if (!AddGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
11098 LOG_FATAL("entities.unit", "Player {} is trying to charm unit {}, but it already has a charmed unit {}", GetName(), charm->GetEntry(), GetCharmGUID().ToString());
11099
11100 charm->m_ControlledByPlayer = true;
11102 charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11103 }
11104 else
11105 {
11106 charm->m_ControlledByPlayer = false;
11108 charm->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11109 }
11110
11111 // PvP, FFAPvP
11112 charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
11113
11114 if (!charm->AddGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
11115 LOG_FATAL("entities.unit", "Unit {} is being charmed, but it already has a charmer {}", charm->GetEntry(), charm->GetCharmerGUID().ToString());
11116
11117 _isWalkingBeforeCharm = charm->IsWalking();
11119 {
11120 charm->SetWalk(false);
11121 charm->SendMovementFlagUpdate();
11122 }
11123
11124 m_Controlled.insert(charm);
11125 }
11126 else
11127 {
11128 charm->ClearUnitState(UNIT_STATE_CHARMED);
11129
11130 if (IsPlayer())
11131 {
11132 if (!RemoveGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
11133 LOG_FATAL("entities.unit", "Player {} is trying to uncharm unit {}, but it has another charmed unit {}", GetName(), charm->GetEntry(), GetCharmGUID().ToString());
11134 }
11135
11136 if (!charm->RemoveGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
11137 LOG_FATAL("entities.unit", "Unit {} is being uncharmed, but it has another charmer {}", charm->GetEntry(), charm->GetCharmerGUID().ToString());
11138
11139 if (charm->IsPlayer())
11140 {
11141 charm->m_ControlledByPlayer = true;
11142 charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11143 charm->ToPlayer()->UpdatePvPState();
11144 }
11145 else if (Player* player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
11146 {
11147 charm->m_ControlledByPlayer = true;
11148 charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11149 charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1));
11150
11151 // Xinef: skip controlled erase if charmed unit is owned by charmer
11152 if (charm->IsInWorld() && !charm->IsDuringRemoveFromWorld() && player->GetGUID() == this->GetGUID() && (charm->IsPet() || charm->HasUnitTypeMask(UNIT_MASK_MINION)))
11153 return;
11154 }
11155 else
11156 {
11157 charm->m_ControlledByPlayer = false;
11158 charm->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11159 charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
11160 }
11161
11162 if (charm->IsWalking() != _isWalkingBeforeCharm)
11163 {
11164 charm->SetWalk(_isWalkingBeforeCharm);
11165 charm->SendMovementFlagUpdate(true); // send packet to self, to update movement state on player.
11166 }
11167
11168 m_Controlled.erase(charm);
11169 }
11170}
@ UNIT_STATE_CHARMED
Definition UnitDefines.h:172
bool AddGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:675
bool RemoveGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:693

References _isWalkingBeforeCharm, Object::AddGuidValue(), ClearUnitState(), Object::GetByteValue(), GetCharmerGUID(), GetCharmerOrOwnerPlayerOrPlayerItself(), GetCharmGUID(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), WorldObject::GetName(), HasUnitFlag(), HasUnitTypeMask(), IsDuringRemoveFromWorld(), Object::IsInWorld(), IsPet(), Object::IsPlayer(), IsWalking(), LOG_FATAL, m_Controlled, m_ControlledByPlayer, Object::RemoveGuidValue(), RemoveUnitFlag(), SendMovementFlagUpdate(), Object::SetByteValue(), SetUnitFlag(), SetWalk(), Object::ToPlayer(), ObjectGuid::ToString(), Position::ToString(), UNIT_FIELD_BYTES_2, UNIT_FIELD_CHARM, UNIT_FIELD_CHARMEDBY, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_MASK_MINION, UNIT_STATE_CHARMED, and Player::UpdatePvPState().

Referenced by RemoveCharmedBy(), SetCharmedBy(), and Player::StopCastingCharm().

◆ SetCharmedBy()

bool Unit::SetCharmedBy ( Unit charmer,
CharmType  type,
AuraApplication const *  aurApp = nullptr 
)
18611{
18612 if (!charmer)
18613 return false;
18614
18615 if (!charmer->IsInWorld() || charmer->IsDuringRemoveFromWorld())
18616 {
18617 return false;
18618 }
18619
18620 // dismount players when charmed
18621 if (IsPlayer() && type != CHARM_TYPE_POSSESS)
18623
18624 if (charmer->IsPlayer())
18626
18627 ASSERT(type != CHARM_TYPE_POSSESS || charmer->IsPlayer());
18628 if (type == CHARM_TYPE_VEHICLE && !IsVehicle()) // pussywizard
18629 throw 1;
18630 ASSERT((type == CHARM_TYPE_VEHICLE) == (GetVehicleKit() && GetVehicleKit()->IsControllableVehicle()));
18631
18632 LOG_DEBUG("entities.unit", "SetCharmedBy: charmer {} ({}), charmed {} ({}), type {}.",
18633 charmer->GetEntry(), charmer->GetGUID().ToString(), GetEntry(), GetGUID().ToString(), uint32(type));
18634
18635 if (this == charmer)
18636 {
18637 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Unit {} ({}) is trying to charm itself!", GetEntry(), GetGUID().ToString());
18638 return false;
18639 }
18640
18641 //if (HasUnitState(UNIT_STATE_UNATTACKABLE))
18642 // return false;
18643
18644 if (IsPlayer() && ToPlayer()->GetTransport())
18645 {
18646 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Player on transport is trying to charm {} ({})", GetEntry(), GetGUID().ToString());
18647 return false;
18648 }
18649
18650 // Already charmed
18651 if (GetCharmerGUID())
18652 {
18653 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: {} ({}) has already been charmed but {} ({}) is trying to charm it!",
18654 GetEntry(), GetGUID().ToString(), charmer->GetEntry(), charmer->GetGUID().ToString());
18655 return false;
18656 }
18657
18658 CastStop();
18659 AttackStop();
18660
18661 // Xinef: dont reset threat and combat, put them on offline list, moved down after faction changes
18662 // CombatStop(); /// @todo: CombatStop(true) may cause crash (interrupt spells)
18663 // DeleteThreatList();
18664
18665 Player* playerCharmer = charmer->ToPlayer();
18666
18667 // Charmer stop charming
18668 if (playerCharmer)
18669 {
18670 playerCharmer->StopCastingCharm(aurApp ? aurApp->GetBase() : nullptr);
18671 playerCharmer->StopCastingBindSight(aurApp ? aurApp->GetBase() : nullptr);
18672 }
18673
18674 // Charmed stop charming
18675 if (IsPlayer())
18676 {
18677 ToPlayer()->StopCastingCharm(aurApp ? aurApp->GetBase() : nullptr);
18678 ToPlayer()->StopCastingBindSight(aurApp ? aurApp->GetBase() : nullptr);
18679 }
18680
18681 // StopCastingCharm may remove a possessed pet?
18682 if (!IsInWorld())
18683 {
18684 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: {} ({}) is not in world but {} ({}) is trying to charm it!",
18685 GetEntry(), GetGUID().ToString(), charmer->GetEntry(), charmer->GetGUID().ToString());
18686 return false;
18687 }
18688
18689 // charm is set by aura, and aura effect remove handler was called during apply handler execution
18690 // prevent undefined behaviour
18691 if (aurApp && aurApp->GetRemoveMode())
18692 return false;
18693
18695 SetFaction(charmer->GetFaction());
18696
18697 // Set charmed
18698 charmer->SetCharm(this, true);
18699
18701
18702 if (IsCreature())
18703 {
18704 GetMotionMaster()->Clear(false);
18706 StopMoving();
18707
18708 if (charmer->IsPlayer() && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM) && ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON)
18709 {
18710 // Disable CreatureAI/SmartAI and switch to CharmAI when charmed by warlock
18711 Creature* charmed = ToCreature();
18712 charmed->NeedChangeAI = true;
18713 charmed->IsAIEnabled = false;
18714 }
18715 else
18716 {
18717 ToCreature()->AI()->OnCharmed(true);
18718 }
18719
18720 // Xinef: If creature can fly, add normal player flying flag (fixes speed)
18721 if (charmer->IsPlayer() && ToCreature()->CanFly())
18723 }
18724 else
18725 {
18726 Player* player = ToPlayer();
18727 if (player->isAFK())
18728 player->ToggleAFK();
18729
18730 player->SetClientControl(this, false); // verified
18731 }
18732
18733 // charm is set by aura, and aura effect remove handler was called during apply handler execution
18734 // prevent undefined behaviour
18735 if (aurApp && aurApp->GetRemoveMode())
18736 return false;
18737
18738 // Pets already have a properly initialized CharmInfo, don't overwrite it.
18739 // Xinef: I need charmInfo for vehicle
18740 if (/*type != CHARM_TYPE_VEHICLE &&*/ !GetCharmInfo())
18741 {
18742 InitCharmInfo();
18743 if (type == CHARM_TYPE_POSSESS)
18745 else if (type != CHARM_TYPE_VEHICLE)
18746 {
18748
18749 // Xinef: convert charm npcs dont have pet bar so initialize them as defensive helpers
18750 if (type == CHARM_TYPE_CONVERT && IsCreature())
18752 }
18753 }
18754
18755 if (playerCharmer)
18756 {
18757 switch (type)
18758 {
18759 case CHARM_TYPE_VEHICLE:
18762 playerCharmer->SetClientControl(this, true); // verified
18763 playerCharmer->VehicleSpellInitialize();
18764 break;
18765 case CHARM_TYPE_POSSESS:
18770 playerCharmer->SetClientControl(this, true); // verified
18771 playerCharmer->PossessSpellInitialize();
18772 break;
18773 case CHARM_TYPE_CHARM:
18775 {
18777 if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
18778 {
18779 // to prevent client crash
18781
18782 // just to enable stat window
18783 if (GetCharmInfo())
18784 GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
18785
18786 // if charmed two demons the same session, the 2nd gets the 1st one's name
18787 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
18788 }
18789 }
18790 if (playerCharmer->m_seer != this)
18791 {
18793 playerCharmer->CharmSpellInitialize();
18794 }
18795 break;
18796 default:
18797 break;
18798 }
18799 }
18800 else if (IsPlayer())
18802
18804
18805 if (Creature* creature = ToCreature())
18806 creature->RefreshSwimmingFlag();
18807
18808 if (IsPlayer())
18809 sScriptMgr->OnPlayerBeingCharmed(ToPlayer(), charmer, _oldFactionId, charmer->GetFaction());
18810
18811 return true;
18812}
@ CHARM_TYPE_CONVERT
Definition CharmInfo.h:48
@ REACT_DEFENSIVE
Definition Unit.h:556
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition UpdateFields.h:133
void OnCharmed(bool apply) override
Called when unit is charmed.
Definition CreatureAI.cpp:36
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
void MoveIdle()
Definition MotionMaster.cpp:233
void CharmSpellInitialize()
Definition Player.cpp:9674
WorldObject * m_seer
Definition Player.h:2343
void ToggleAFK()
Definition Player.cpp:1311
void PossessSpellInitialize()
Definition Player.cpp:9571
bool isAFK() const
Definition Player.h:1131
void VehicleSpellInitialize()
Definition Player.cpp:9599
void StopCastingBindSight(Aura *except=nullptr)
Definition Player.cpp:13157
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:762
virtual float GetFollowAngle() const
Definition Unit.h:1875
CharmInfo * InitCharmInfo()
Definition Unit.cpp:16045
void InitPossessCreateSpells()
Definition CharmInfo.cpp:77
void InitCharmCreateSpells()
Definition CharmInfo.cpp:98

References _oldFactionId, AddUnitMovementFlag(), AddUnitState(), Creature::AI(), ASSERT, AttackStop(), CanFly(), CastStop(), CHARM_TYPE_CHARM, CHARM_TYPE_CONVERT, CHARM_TYPE_POSSESS, CHARM_TYPE_VEHICLE, Player::CharmSpellInitialize(), CLASS_CONTEXT_PET_CHARM, CLASS_MAGE, CLASS_WARLOCK, MotionMaster::Clear(), CREATURE_TYPE_DEMON, AuraApplication::GetBase(), GetCharmerGUID(), GetCharmInfo(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetFaction(), GetFollowAngle(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGUID(), GetMotionMaster(), AuraApplication::GetRemoveMode(), WorldObject::GetTransport(), GetVehicleKit(), CharmInfo::InitCharmCreateSpells(), InitCharmInfo(), CharmInfo::InitPossessCreateSpells(), Player::isAFK(), IsAIEnabled, IsClass(), Object::IsCreature(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Object::IsPlayer(), IsVehicle(), LOG_DEBUG, LOG_FATAL, Player::m_seer, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), MOVEMENTFLAG_FLYING, NeedChangeAI, CreatureAI::OnCharmed(), PET_FOLLOW_DIST, Player::PossessSpellInitialize(), REACT_DEFENSIVE, RemoveAurasByType(), Object::SetByteValue(), SetCharm(), Player::SetClientControl(), SetFaction(), CharmInfo::SetPetNumber(), Creature::SetReactState(), SetUInt32Value(), SetUnitFlag(), sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sScriptMgr, StopAttackingInvalidTarget(), Player::StopCastingBindSight(), Player::StopCastingCharm(), StopMoving(), Object::ToCreature(), Player::ToggleAFK(), Object::ToPlayer(), ObjectGuid::ToString(), Position::ToString(), CreatureTemplate::type, UNIT_FIELD_BYTES_0, UNIT_FIELD_PET_NAME_TIMESTAMP, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_POSSESSED, UNIT_STATE_CHARMED, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_POSSESSED, and Player::VehicleSpellInitialize().

Referenced by Vehicle::AddPassenger(), AuraEffect::HandleCharmConvert(), AuraEffect::HandleModCharm(), AuraEffect::HandleModPossess(), AuraEffect::HandleModPossessPet(), and Puppet::InitSummon().

◆ SetCharmerGUID()

void Unit::SetCharmerGUID ( ObjectGuid  owner)
inline

◆ SetCombatTimer()

void Unit::SetCombatTimer ( uint32  timer)
inline
935{ m_CombatTimer = timer; }

References m_CombatTimer.

◆ SetConfused()

void Unit::SetConfused ( bool  apply)
protected
18579{
18580 if (apply)
18581 {
18582 SetTarget();
18584 }
18585 else
18586 {
18587 if (IsAlive())
18588 {
18589 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == CONFUSED_MOTION_TYPE)
18590 {
18592 StopMoving();
18593 }
18594
18595 if (GetVictim())
18597 }
18598 }
18599
18600 // xinef: block / allow control to real mover (eg. charmer)
18601 if (IsPlayer())
18602 {
18603 if (m_movedByPlayer)
18604 m_movedByPlayer->ToPlayer()->SetClientControl(this, !apply); // verified
18605 //else
18606 // ToPlayer()->SetClientControl(this, !apply);
18607 }
18608}
@ CONFUSED_MOTION_TYPE
Definition MotionMaster.h:44
void MoveConfused()
Enable the confusion movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:293

References CONFUSED_MOTION_TYPE, Object::GetGUID(), GetMotionMaster(), GetVictim(), IsAlive(), Object::IsPlayer(), m_movedByPlayer, MOTION_SLOT_CONTROLLED, MotionMaster::MoveConfused(), MotionMaster::MovementExpired(), Player::SetClientControl(), SetTarget(), StopMoving(), and Object::ToPlayer().

Referenced by SetControlled().

◆ SetContestedPvP()

void Unit::SetContestedPvP ( Player attackedPlayer = nullptr,
bool  lookForNearContestedGuards = true 
)
17506{
17508
17509 if (!player || ((attackedPlayer && (attackedPlayer == player || (player->duel && player->duel->Opponent == attackedPlayer))) || player->InBattleground()))
17510 return;
17511
17512 // check if there any guards that should care about the contested flag on player
17513 if (lookForNearContestedGuards)
17514 {
17515 std::list<Unit*> targets;
17518 Cell::VisitObjects(this, searcher, MAX_AGGRO_RADIUS);
17519
17520 // return if there are no contested guards found
17521 if (!targets.size())
17522 {
17523 return;
17524 }
17525 }
17526
17527 player->SetContestedPvPTimer(30000);
17529 {
17532 // call MoveInLineOfSight for nearby contested guards
17534 }
17536 {
17538 // call MoveInLineOfSight for nearby contested guards
17540 }
17541}
#define MAX_AGGRO_RADIUS
Definition Unit.h:45
void SetPlayerFlag(PlayerFlags flags)
Definition Player.h:1106
bool InBattleground() const
Definition Player.h:2261
void SetContestedPvPTimer(uint32 newTime)
Definition Player.h:1859

References WorldObject::AddToNotify(), AddUnitState(), Player::duel, GetCharmerOrOwnerPlayerOrPlayerItself(), HasUnitState(), Player::InBattleground(), MAX_AGGRO_RADIUS, NOTIFY_AI_RELOCATION, PLAYER_FLAGS_CONTESTED_PVP, Player::SetContestedPvPTimer(), Player::SetPlayerFlag(), UNIT_STATE_ATTACK_PLAYER, and Cell::VisitObjects().

Referenced by CombatStart(), CombatStartOnCast(), Spell::DoSpellHitOnUnit(), and WorldSession::HandlePlayerLoginFromDB().

◆ SetControlled()

void Unit::SetControlled ( bool  apply,
UnitState  state,
Unit source = nullptr,
bool  isFear = false 
)
18306{
18307 if (apply)
18308 {
18309 if (HasUnitState(state))
18310 return;
18311
18312 AddUnitState(state);
18313 switch (state)
18314 {
18315 case UNIT_STATE_STUNNED:
18316 SetStunned(true);
18317 break;
18318 case UNIT_STATE_ROOT:
18320 SetRooted(true);
18321 break;
18324 {
18327 // SendAutoRepeatCancel ?
18328 SetConfused(true);
18329 CastStop(0, false);
18330 }
18331 break;
18332 case UNIT_STATE_FLEEING:
18334 {
18337 // SendAutoRepeatCancel ?
18338 SetFeared(true, source, isFear);
18339 CastStop(0, false);
18340 }
18341 break;
18342 default:
18343 break;
18344 }
18345
18346 if (IsPlayer())
18347 {
18348 sScriptMgr->AnticheatSetRootACKUpd(ToPlayer());
18349 }
18350 }
18351 else
18352 {
18353 // xinef: moved from below, checked all SetX functions, no calls to currently modified state
18354 // xinef: added to each case because of return
18355 //ClearUnitState(state);
18356
18357 switch (state)
18358 {
18359 case UNIT_STATE_STUNNED:
18360 if (HasStunAura())
18361 return;
18362 ClearUnitState(state);
18363 SetStunned(false);
18364 break;
18365 case UNIT_STATE_ROOT:
18366 // Prevent creature_template_movement rooted flag from being removed on aura expiration.
18367 if (IsCreature())
18368 {
18369 if (ToCreature()->GetCreatureTemplate()->Movement.Rooted)
18370 {
18371 return;
18372 }
18373 }
18374
18375 if (HasRootAura() || GetVehicle())
18376 return;
18377 ClearUnitState(state);
18378 SetRooted(false);
18379 break;
18381 if (HasConfuseAura())
18382 return;
18383 ClearUnitState(state);
18384 SetConfused(false);
18385 break;
18386 case UNIT_STATE_FLEEING:
18387 if (HasFearAura())
18388 return;
18389 ClearUnitState(state);
18390 SetFeared(false);
18391 break;
18392 default:
18393 return;
18394 }
18395
18396 //ClearUnitState(state);
18397
18399 SetStunned(true);
18400 else
18401 {
18403 SetRooted(true);
18404
18406 SetConfused(true);
18408 {
18409 bool isFear = false;
18410 if (HasFearAura())
18411 {
18412 isFear = true;
18413 source = ObjectAccessor::GetUnit(*this, GetAuraEffectsByType(SPELL_AURA_MOD_FEAR).front()->GetCasterGUID());
18414 }
18415
18416 if (!source)
18417 {
18418 source = getAttackerForHelper();
18419 }
18420
18421 SetFeared(true, source, isFear);
18422 }
18423 }
18424 }
18425}
void SetFeared(bool apply, Unit *fearedBy=nullptr, bool isFear=false)
Definition Unit.cpp:18546
bool HasStunAura() const
Definition Unit.h:1819
void SetConfused(bool apply)
Definition Unit.cpp:18578
void SetStunned(bool apply)
Definition Unit.cpp:18427
Unit * getAttackerForHelper() const
Definition Unit.cpp:754
bool HasConfuseAura() const
Definition Unit.h:1817
void SetRooted(bool apply, bool stun=false, bool logout=false)
Definition Unit.cpp:18473
bool HasRootAura() const
Definition Unit.h:1818
bool HasFearAura() const
Definition Unit.h:1816
Definition Unit.h:264

References AddUnitState(), CastStop(), ClearUnitState(), getAttackerForHelper(), GetAuraEffectsByType(), ObjectAccessor::GetUnit(), GetVehicle(), HasConfuseAura(), HasFearAura(), HasRootAura(), HasStunAura(), HasUnitState(), Object::IsCreature(), Object::IsPlayer(), SendMeleeAttackStop(), SetConfused(), SetFeared(), SetRooted(), SetStunned(), SPELL_AURA_MOD_FEAR, sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, UNIT_STATE_MELEE_ATTACKING, UNIT_STATE_ROOT, and UNIT_STATE_STUNNED.

Referenced by _ExitVehicle(), Vehicle::AddPassenger(), boss_ahune::boss_ahune(), boss_ouro::boss_ouro(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_molten_golem::DamageTaken(), boss_twinemperorsAI::DoAction(), npc_twilight_volunteer::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_palehoof::boss_palehoofAI::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), Creature::DoFleeToGetAssistance(), boss_skeram::DoTeleport(), CritterAI::EnterEvadeMode(), boss_devourer_of_souls::boss_devourer_of_soulsAI::EnterEvadeMode(), boss_falric::boss_falricAI::EnterEvadeMode(), boss_garfrost::boss_garfrostAI::EnterEvadeMode(), boss_rotface::boss_rotfaceAI::EnterEvadeMode(), boss_noth::boss_nothAI::EnterEvadeMode(), boss_thaddius_summon::boss_thaddius_summonAI::EnterEvadeMode(), boss_urom::boss_uromAI::EnterEvadeMode(), boss_varos::boss_varosAI::EnterEvadeMode(), boss_ignis::boss_ignisAI::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::EnterEvadeMode(), boss_ingvar_the_plunderer::EnterEvadeMode(), boss_svala::boss_svalaAI::EnterEvadeMode(), boss_cyanigosa::boss_cyanigosaAI::EnterEvadeMode(), boss_shirrak_the_dead_watcher::EnterEvadeMode(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), AuraEffect::HandleAuraModRoot(), AuraEffect::HandleAuraModStun(), debug_commandscript::HandleDebugMoveflagsCommand(), spell_q13007_iron_colossus::HandleDummy(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_mc_play_dead_aura::HandleEffectApply(), spell_gen_visual_dummy_stun::HandleEffectApply(), spell_q11396_11399_force_shield_arcane_purple_x3::HandleEffectApply(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_gen_visual_dummy_stun::HandleEffectRemove(), AuraEffect::HandleModConfuse(), AuraEffect::HandleModFear(), AuraEffect::HandlePreventFleeing(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), boss_volazj::JustDied(), CritterAI::JustEngagedWith(), boss_shirrak_the_dead_watcher::JustEngagedWith(), boss_skeram::JustSummoned(), npc_twilight_volunteer::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_volkhan::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_illidan_stormrage::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), npc_gunship_gunner::npc_gunship_gunnerAI::MovementInform(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_iron_watcher::npc_iron_watcherAI::MovementInform(), npc_buru_egg::npc_buru_egg(), npc_icc_blood_beast::npc_icc_blood_beastAI::npc_icc_blood_beastAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayal(), npc_raging_spirit::npc_raging_spiritAI::npc_raging_spiritAI(), npc_vengeful_shade::npc_vengeful_shadeAI::npc_vengeful_shadeAI(), spell_systems_shutdown_aura::OnApply(), spell_systems_shutdown_aura::OnRemove(), npc_akama_illidan::PathEndReached(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_skeram::Reset(), boss_volazj::Reset(), npc_twilight_summon::Reset(), boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset(), boss_falric::boss_falricAI::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), boss_thaddius_summon::boss_thaddius_summonAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_ignis::boss_ignisAI::Reset(), boss_thorim_pillar::boss_thorim_pillarAI::Reset(), boss_xt002::boss_xt002AI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_palehoof::boss_palehoofAI::Reset(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::Reset(), npc_iron_watcher::npc_iron_watcherAI::Reset(), boss_shirrak_the_dead_watcher::Reset(), boss_illidan_stormrage::Reset(), npc_akama_illidan::Reset(), npc_target_dummy::npc_target_dummyAI::Reset(), boss_illidan_stormrage::ScheduleAbilities(), Player::SetClientControl(), boss_urom::boss_uromAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_volkhan::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_ionar::Split(), boss_noth::boss_nothAI::StartBalconyPhase(), boss_noth::boss_nothAI::StartGroundPhase(), boss_skeram::UpdateAI(), boss_volazj::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), npc_icc_blood_beast::npc_icc_blood_beastAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), boss_ionar::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), Creature::UpdateEntry(), and npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached().

◆ SetCreateHealth()

◆ SetCreateMana()

◆ SetCreateStat()

void Unit::SetCreateStat ( Stats  stat,
float  val 
)
inline

◆ SetCreatorGUID()

◆ SetCritterGUID()

void Unit::SetCritterGUID ( ObjectGuid  guid)
inline

◆ SetCurrentCastedSpell()

void Unit::SetCurrentCastedSpell ( Spell pSpell)
4006{
4007 ASSERT(pSpell); // nullptr may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
4008
4009 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
4010
4011 if (pSpell == m_currentSpells[CSpellType]) // avoid breaking self
4012 return;
4013
4014 bool bySelf = m_currentSpells[CSpellType] && m_currentSpells[CSpellType]->m_spellInfo->Id == pSpell->m_spellInfo->Id;
4015
4016 // break same type spell if it is not delayed
4017 InterruptSpell(CSpellType, false, true, bySelf);
4018
4019 // special breakage effects:
4020 switch (CSpellType)
4021 {
4023 {
4024 // generic spells always break channeled not delayed spells
4026 {
4027 if (!s->GetSpellInfo()->IsActionAllowedChannel())
4028 {
4030 }
4031 }
4032
4033 // autorepeat breaking
4035 {
4036 // break autorepeat if not Auto Shot
4037 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
4039 m_AutoRepeatFirstCast = true;
4040 }
4041
4042 // melee spells breaking
4044 {
4045 // break melee spells if cast time
4046 if (pSpell->GetCastTime() > 0)
4047 {
4049 }
4050 }
4051 if (pSpell->GetCastTime() > 0)
4053
4054 break;
4055 }
4057 {
4058 // channel spells always break generic non-delayed and any channeled spells
4060 InterruptSpell(CURRENT_CHANNELED_SPELL, true, true, bySelf);
4061
4062 // it also does break autorepeat if not Auto Shot
4064 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
4067
4068 break;
4069 }
4071 {
4072 // only Auto Shoot does not break anything
4073 if (pSpell->m_spellInfo->Id != 75)
4074 {
4075 // generic autorepeats break generic non-delayed and channeled non-delayed spells
4077 {
4078 if (!s->GetSpellInfo()->IsActionAllowedChannel())
4079 {
4081 }
4082 }
4083
4085 }
4086 // special action: set first cast flag
4087 m_AutoRepeatFirstCast = true;
4088
4089 break;
4090 }
4091
4092 default:
4093 // other spell types don't break anything now
4094 break;
4095 }
4096
4097 // current spell (if it is still here) may be safely deleted now
4098 if (m_currentSpells[CSpellType])
4099 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
4100
4101 // set new current spell
4102 m_currentSpells[CSpellType] = pSpell;
4103 pSpell->SetReferencedFromCurrent(true);
4104
4105 pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
4106}
CurrentSpellTypes GetCurrentContainer() const
Definition Spell.cpp:7905
Spell ** m_selfContainer
Definition Spell.h:622

References AddUnitState(), ASSERT, CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, CURRENT_MELEE_SPELL, Spell::GetCastTime(), Spell::GetCurrentContainer(), GetCurrentSpell(), SpellInfo::Id, InterruptSpell(), m_AutoRepeatFirstCast, m_currentSpells, Spell::m_selfContainer, Spell::m_spellInfo, Spell::SetReferencedFromCurrent(), and UNIT_STATE_CASTING.

Referenced by Spell::prepare().

◆ setDeathState()

void Unit::setDeathState ( DeathState  s,
bool  despawn = false 
)
virtual

Reimplemented in Creature, Minion, Pet, and Player.

14672{
14673 // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
14674 // it can be used to check creation of death items (such as soul shards).
14675 m_deathState = s;
14676
14678 {
14679 CombatStop();
14682 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
14683
14684 if (IsNonMeleeSpellCast(false))
14686
14687 UnsummonAllTotems(true);
14688 RemoveAllControlled(true);
14690 }
14691
14692 if (s == DeathState::JustDied)
14693 {
14694 // remove aurastates allowing special moves
14697
14698 GetMotionMaster()->Clear(false);
14700
14701 // Xinef: Remove Hover so the corpse can fall to the ground
14702 SetHover(false);
14703
14704 if (despawn)
14705 DisableSpline();
14706 else
14707 StopMoving();
14708
14709 // without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
14710 // do not why since in IncreaseMaxHealth currenthealth is checked
14711 SetHealth(0);
14712 SetPower(getPowerType(), 0);
14713
14714 // Stop emote on death
14716
14717 // players in instance don't have ZoneScript, but they have InstanceScript
14719 zoneScript->OnUnitDeath(this);
14720 }
14721 else if (s == DeathState::JustRespawned)
14722 {
14723 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
14724 }
14725}
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:280
void SetHover(bool enable)
Definition Unit.cpp:20699
void ClearAllReactives()
Definition Unit.cpp:17172
void ClearDiminishings()
Definition Unit.h:1842
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1214
ZoneScript * GetZoneScript() const
Definition Object.h:626
Definition ZoneScript.h:26

References Alive, MotionMaster::Clear(), ClearAllReactives(), ThreatMgr::ClearAllThreat(), ClearComboPointHolders(), ClearDiminishings(), CombatStop(), HostileRefMgr::deleteReferences(), DisableSpline(), getHostileRefMgr(), WorldObject::GetInstanceScript(), GetMotionMaster(), getPowerType(), GetThreatMgr(), WorldObject::GetZoneScript(), InterruptNonMeleeSpells(), IsNonMeleeSpellCast(), JustDied, JustRespawned, m_deathState, MotionMaster::MoveIdle(), RemoveAllAurasOnDeath(), RemoveAllControlled(), Object::RemoveFlag(), SetHealth(), SetHover(), SetPower(), SetUInt32Value(), StopMoving(), UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE, UNIT_NPC_EMOTESTATE, and UnsummonAllTotems().

Referenced by _ExitVehicle(), KillMagnetEvent::Execute(), Spell::finish(), WorldSession::HandlePetActionHelper(), AuraEffect::HandleSpiritOfRedemption(), Kill(), Creature::setDeathState(), and Player::setDeathState().

◆ SetDisableGravity()

void Unit::SetDisableGravity ( bool  disable)
20563{
20564 bool isClientControlled = IsClientControlled();
20565
20566 if (!isClientControlled)
20567 {
20568 if (enable)
20570 else
20572 }
20573
20574 if (!IsInWorld()) // is sent on add to map
20575 return;
20576
20577 if (isClientControlled)
20578 {
20579 if (Player const* player = GetClientControlling())
20580 {
20581 uint32 const counter = player->GetSession()->GetOrderCounter();
20582
20584 data << GetPackGUID();
20585 data << counter;
20586 player->GetSession()->SendPacket(&data);
20587 player->GetSession()->IncrementOrderCounter();
20588 return;
20589 }
20590 }
20591
20593 data << GetPackGUID();
20594 SendMessageToSet(&data, true);
20595}
@ SMSG_SPLINE_MOVE_GRAVITY_DISABLE
Definition Opcodes.h:1265
@ SMSG_MOVE_GRAVITY_DISABLE
Definition Opcodes.h:1260
@ SMSG_MOVE_GRAVITY_ENABLE
Definition Opcodes.h:1262
@ SMSG_SPLINE_MOVE_GRAVITY_ENABLE
Definition Opcodes.h:1266

References MovementInfo::AddMovementFlag(), GetClientControlling(), Object::GetPackGUID(), IsClientControlled(), Object::IsInWorld(), WorldObject::m_movementInfo, MOVEMENTFLAG_DISABLE_GRAVITY, MovementInfo::RemoveMovementFlag(), WorldObject::SendMessageToSet(), PackedGuid::size(), SMSG_MOVE_GRAVITY_DISABLE, SMSG_MOVE_GRAVITY_ENABLE, SMSG_SPLINE_MOVE_GRAVITY_DISABLE, and SMSG_SPLINE_MOVE_GRAVITY_ENABLE.

Referenced by boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::boss_yoggsaron_brainAI(), boss_the_lurker_below::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_nightbane::DoAction(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_taldaram::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_madrigosa::DoAction(), boss_kalecgos::DoAction(), npc_kalecgos_kj::DoAction(), boss_illidan_stormrage::DoAction(), boss_nightbane::EnterEvadeMode(), boss_malygos::EnterEvadeMode(), boss_urom::boss_uromAI::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::EnterEvadeMode(), boss_kaelthas::ExecuteMiddleEvent(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), debug_commandscript::HandleDebugMoveflagsCommand(), spell_gen_gryphon_wyvern_mount_check::HandleEffectPeriodic(), spell_the_lich_king_valkyr_target_search::HandleScript(), boss_felmyst::InitializeAI(), boss_taldaram::InitializeAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::InitializeAI(), boss_malygos::InitializeAI(), boss_razorscale::boss_razorscaleAI::InitializeAI(), npc_pet_dk_ebon_gargoyle::InitializeAI(), boss_urom::boss_uromAI::JustDied(), boss_kologarn::boss_kologarnAI::JustDied(), boss_ayamiss::JustEngagedWith(), boss_jeklik::JustEngagedWith(), boss_saviana_ragefire::boss_saviana_ragefireAI::JustReachedHome(), npc_spinestalker::npc_spinestalkerAI::JustReachedHome(), npc_rimefang::npc_rimefangAI::JustReachedHome(), npc_icc_spire_frostwyrm::JustReachedHome(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustSummoned(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::MovementInform(), npc_enslaved_netherwing_drake::MovementInform(), boss_onyxia::MovementInform(), boss_ayamiss::MovementInform(), boss_taldaram::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), npc_icc_spire_frostwyrm::MovementInform(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MovementInform(), boss_malygos::MovementInform(), npc_oculus_drake::npc_oculus_drakeAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), npc_hallows_end_soh::MovementInform(), boss_headless_horseman::MovementInform(), boss_saviana_ragefire::boss_saviana_ragefireAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_kaelthas::MovementInform(), npc_pet_dk_ebon_gargoyle::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_alexstrasza::npc_alexstrasza(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_gothik_trigger::npc_gothik_triggerAI::npc_gothik_triggerAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::npc_icc_nerubar_broodkeeperAI(), npc_korkron_or_wildhammer::npc_korkron_or_wildhammer(), npc_nightbane_helper_target::npc_nightbane_helper_target(), npc_pet_gen_moth::npc_pet_gen_moth(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::npc_ulduar_aerial_command_unitAI(), spell_chapter5_light_of_dawn_aura::OnApply(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), spell_q12779_an_end_to_all_things_devour_aura::OnRemove(), spell_chapter5_light_of_dawn_aura::OnRemove(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_vortex_ride::PassengerBoarded(), npc_eoe_wyrmrest_skytalon::PassengerBoarded(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), boss_nightbane::PathEndReached(), boss_jeklik::PathEndReached(), boss_nefarian::PathEndReached(), SmartScript::ProcessAction(), boss_nefarian::Reset(), boss_kalecgos::Reset(), npc_akilzon_eagle::Reset(), boss_jeklik::Reset(), npc_soh_fire_trigger::Reset(), npc_hallows_end_soh::Reset(), boss_headless_horseman::Reset(), boss_onyxia::Reset(), boss_ayamiss::Reset(), boss_jedoga_shadowseeker::Reset(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), npc_spinestalker::npc_spinestalkerAI::Reset(), npc_rimefang::npc_rimefangAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_icc_spire_frostwyrm::Reset(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), boss_thorim_pillar::boss_thorim_pillarAI::Reset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset(), boss_illidan_stormrage::Reset(), boss_nazan::Reset(), boss_kaelthas::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_dancing_flames::npc_dancing_flamesAI::Reset(), boss_felmyst::ScheduleGroundAbilities(), Creature::setDeathState(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::SpellHit(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit(), npc_saurfang_event::npc_saurfang_eventAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_felmyst::StartIntro(), boss_nightbane::TriggerHealthTakeOff(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_highborne_lamenter::npc_highborne_lamenterAI::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_onyxia::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), and Creature::UpdateMovementFlags().

◆ SetDisplayId()

◆ SetDualWieldMode()

virtual void Unit::SetDualWieldMode ( DualWieldMode  mode)
inlinevirtual
965{ _dualWieldMode = mode; }

References _dualWieldMode.

Referenced by Creature::InitEntry(), and Creature::UpdateEntry().

◆ SetEmoteState()

void Unit::SetEmoteState ( Emote  emoteState)
inline

◆ SetExtraUnitMovementFlags()

void Unit::SetExtraUnitMovementFlags ( uint16  f)
inline

◆ SetFacingTo()

void Unit::SetFacingTo ( float  ori)
20512{
20513 Movement::MoveSplineInit init(this);
20514 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ(), false);
20516 init.DisableTransportPathTransformations(); // It makes no sense to target global orientation
20517 init.SetFacing(ori);
20518 init.Launch();
20519}
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:764
ObjectGuid GetTransGUID() const override
Definition Unit.cpp:19018

References Movement::MoveSplineInit::DisableTransportPathTransformations(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTransGUID(), HasUnitMovementFlag(), Movement::MoveSplineInit::Launch(), MOVEMENTFLAG_ONTRANSPORT, Movement::MoveSplineInit::MoveTo(), and Movement::MoveSplineInit::SetFacing().

Referenced by boss_twinemperorsAI::DoAction(), npc_arthas::npc_arthasAI::DoAction(), Spell::EffectDistract(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), DistractMovementGenerator::Finalize(), Creature::FocusTarget(), spell_item_unusual_compass::HandleDummy(), spell_drakkari_colossus_face_me::HandleScriptEffect(), boss_grand_warlock_nethekurse::IntroRP(), npc_hyjal_jaina::hyjalJainaAI::IsSummonedBy(), boss_ragnaros::boss_ragnarosAI::JustDied(), boss_ingvar_the_plunderer::JustSummoned(), boss_nalorakk::MoveInLineOfSight(), boss_algalon_the_observer::boss_algalon_the_observerAI::MovementInform(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform(), boss_zuljin::MovementInform(), npc_harrison_jones::MovementInform(), boss_onyxia::MovementInform(), npc_twilight_volunteer::MovementInform(), boss_eadric::boss_eadricAI::MovementInform(), boss_paletress::boss_paletressAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_essence_of_suffering::boss_essence_of_sufferingAI::MovementInform(), boss_essence_of_desire::boss_essence_of_desireAI::MovementInform(), boss_lady_vashj::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), boss_saviana_ragefire::boss_saviana_ragefireAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), boss_the_lich_king::boss_the_lich_kingAI::MovementInform(), boss_skadi_grauf::boss_skadi_graufAI::MovementInform(), spell_lurker_below_spout::OnPeriodic(), npc_hover_disk::PassengerBoarded(), SmartAI::PausePath(), SmartScript::ProcessAction(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), boss_illidan_stormrage::ScheduleAbilities(), boss_nightbane::ScheduleFly(), Player::SetClientControl(), boss_grand_warlock_nethekurse::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), npc_chesspiece::SpellHitTarget(), boss_heigan::StartFightPhase(), CreatureAI::TriggerAlert(), RotateMovementGenerator::Update(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_partygoer::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_medivh_bm::UpdateAI(), boss_onyxia::UpdateAI(), npc_hadronox_crusherPackAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), boss_malygos::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_bloodmage_laurith::npc_bloodmage_laurithAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), npc_general_andorov::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached(), npc_argent_soldier::npc_argent_soldierAI::WaypointReached(), npc_ranger_lilatha::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ SetFacingToObject()

void Unit::SetFacingToObject ( WorldObject object,
Milliseconds  timed = 0ms 
)
Todo:
figure out under what conditions creature will move towards object instead of facing it where it currently is.
20522{
20523 // never face when already moving
20524 if (!IsStopped())
20525 return;
20526
20528 Movement::MoveSplineInit init(this);
20529 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
20530 init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming
20531 init.Launch();
20532
20533 if (timed > 0ms)
20534 {
20535 if (Creature* c = ToCreature())
20536 {
20537 c->m_Events.AddEventAtOffset([c]()
20538 {
20539 if (c->IsInWorld() && c->FindMap() && c->IsAlive() && !c->IsInCombat())
20540 c->SetFacingTo(c->GetHomePosition().GetOrientation());
20541 }, timed);
20542 }
20543 else
20544 LOG_ERROR("entities.unit", "Unit::SetFacingToObject called on non-creature unit {}. This should never happen.", GetEntry());
20545 }
20546}
bool IsStopped() const
Definition Unit.h:1742

References Position::GetAngle(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), IsStopped(), Movement::MoveSplineInit::Launch(), LOG_ERROR, Movement::MoveSplineInit::MoveTo(), Movement::MoveSplineInit::SetFacing(), and Object::ToCreature().

Referenced by boss_razuvious_minion::boss_razuvious_minionAI::DoAction(), npc_ranshalla::npc_ranshallaAI::DoChannelTorchSpell(), npc_forest_frog::DoSpawnRandom(), Spell::EffectSummonType(), spell_chapter5_return_to_capital::HandleHit(), spell_yogg_saron_target_selectors::HandleScript(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), npc_wintergarde_gryphon::IsSummonedBy(), npc_maiev_illidan::IsSummonedBy(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustSummoned(), npc_overlord_drakuru_betrayal::JustSummoned(), boss_illidan_stormrage::JustSummoned(), npc_acherus_necromancer::npc_acherus_necromancerAI::MovementInform(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::MovementInform(), boss_zuljin::MovementInform(), npc_harrison_jones::MovementInform(), npc_akama_illidan::MovementInform(), npc_thassarian2::npc_thassarian2AI::MovementInform(), npc_hor_lich_king::npc_hor_lich_kingAI::MovementInform(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::MovementInform(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), npc_image_of_medivh::npc_image_of_medivhAI::Reset(), boss_razuvious_minion::boss_razuvious_minionAI::ScheduleAttackDummy(), boss_nightbane::ScheduleFly(), boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight(), boss_the_lurker_below::SchedulerPhaseOne(), boss_shade_of_aran::SetGUID(), npc_bloodmage_laurith::npc_bloodmage_laurithAI::SetGUID(), npc_harrison_jones::sGossipSelect(), npc_crusade_recruit::npc_crusade_recruitAI::sGossipSelect(), npc_death_knight_initiate::npc_death_knight_initiateAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), npc_magister_aledis::StartFight(), boss_hydross_the_unstable::SummonMovementInform(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_eachother(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_Pathaleons_Image(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_eastvale_peasent::UpdateAI(), npc_partygoer::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_pilgrims_bounty_chair::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_malygos::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_hidden_cultist::npc_hidden_cultistAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI(), npc_ranshalla::npc_ranshallaAI::WaypointReached(), npc_arthas::npc_arthasAI::WaypointReached(), and npc_kaya_flathoof::npc_kaya_flathoofAI::WaypointReached().

◆ SetFaction()

void Unit::SetFaction ( uint32  faction)
10247{
10249 if (IsCreature())
10251}
void UpdateMoveInLineOfSightState()
Definition Creature.cpp:2546

References Object::IsCreature(), SetUInt32Value(), Object::ToCreature(), UNIT_FIELD_FACTIONTEMPLATE, and Creature::UpdateMoveInLineOfSightState().

Referenced by npc_hidden_cultist::npc_hidden_cultistAI::AttackPlayer(), GameObject::CastSpell(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_overlord_drakuru_betrayal::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), boss_apothecary_hummel::boss_apothecary_hummelAI::DoAction(), npc_apothecary_genericAI::DoAction(), npc_coren_direbrew::DoAction(), npc_direbrew_antagonist::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_kalecgos::DoAction(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), Spell::EffectSummonType(), npc_overlord_drakuru_betrayal::EnterEvadeMode(), BattlegroundEY::EventTeamCapturedPoint(), AuraEffect::HandleAuraModFaction(), BattlegroundIC::HandleCapturedNodes(), spell_q12096_q12092_dummy::HandleDummy(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), modify_commandscript::HandleModifyFactionCommand(), npc_commandscript::HandleNpcSetFactionIdCommand(), npc_commandscript::HandleNpcSetFactionTempIdCommand(), spell_mutate_explode_bug::HandleOnHit(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_item_draenic_pale_ale::HandleSummon(), npc_cork_gizelton::npc_cork_gizeltonAI::ImmuneFlagSet(), boss_vaelastrasz::boss_vaelAI::Initialize(), boss_majordomo::boss_majordomoAI::InitializeAI(), npc_general_andorov::InitializeAI(), npc_sergeant_bly::npc_sergeant_blyAI::InitializeAI(), Minion::InitStats(), TempSummon::InitStats(), InitTamedPet(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), FollowerAI::JustRespawned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), boss_volkhan::JustSummoned(), boss_balinda::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), boss_archimonde::JustSummoned(), boss_broggok::JustSummoned(), Pet::LoadPetFromDB(), boss_twilight_corrupter::MoveInLineOfSight(), npc_akama_shade::MovementInform(), BattlegroundAB::NodeOccupied(), spell_brewfest_reveler_transform::OnApply(), npc_chesspiece::OnCharmed(), BattlefieldWG::OnCreatureCreate(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnCreatureCreate(), instance_nexus::instance_nexus_InstanceMapScript::OnCreatureCreate(), instance_oculus::instance_oculus_InstanceMapScript::OnCreatureCreate(), instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate(), boss_azuregos::OnGossipSelect(), InstanceScript::OnPlayerEnter(), npc_prospector_remtravel::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_lakota_windsong::OnQuestAccept(), npc_paoka_swiftmountain::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_maxx_a_million_escort::OnQuestAccept(), npc_kaya_flathoof::OnQuestAccept(), npc_wizzlecrank_shredder::OnQuestAccept(), npc_ame::OnQuestAccept(), npc_ranshalla::OnQuestAccept(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), npc_bessy::OnQuestAccept(), npc_isla_starmane::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded(), npc_frosthound::PassengerBoarded(), BattlegroundAV::PopulateNode(), npc_chicken_cluck::npc_chicken_cluckAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), RemoveCharmedBy(), boss_doomrel::boss_doomrelAI::Reset(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::Reset(), boss_apothecary_hummel::boss_apothecary_hummelAI::Reset(), npc_coren_direbrew::Reset(), npc_direbrew_minion::Reset(), npc_aquementas::npc_aquementasAI::Reset(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::Reset(), npc_plucky::npc_pluckyAI::Reset(), boss_grobbulus_poison_cloud::boss_grobbulus_poison_cloudAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_future_you::npc_future_youAI::Reset(), npc_overlord_drakuru_betrayal::Reset(), npc_akama_shade::Reset(), npc_aeranas::npc_aeranasAI::Reset(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Reset(), npc_chicken_cluck::npc_chicken_cluckAI::Reset(), RestoreFaction(), SetCharmedBy(), Player::SetFactionForRace(), Player::SetGameMaster(), npc_captain_saeed::npc_captain_saeedAI::SetGUID(), BattlegroundIC::SetupBattleground(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), Battlefield::SpawnCreature(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::sQuestAccept(), npc_ranger_lilatha::sQuestAccept(), npc_corporal_keeshan::npc_corporal_keeshanAI::sQuestAccept(), npc_muglash::npc_muglashAI::sQuestAccept(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::sQuestAccept(), FollowerAI::StartFollow(), npc_deathstalker_fearleia::SummonCreatureWithRandomTarget(), boss_majordomo::boss_majordomoAI::SummonedCreatureDies(), Spell::SummonGuardian(), Player::SummonPet(), WorldObject::SummonTrigger(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_aquementas::npc_aquementasAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), npc_magister_aledis::UpdateAI(), npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI::UpdateAI(), Creature::UpdateEntry(), npc_magwin::npc_magwinAI::UpdateEscortAI(), and npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::WaypointReached().

◆ SetFeared()

void Unit::SetFeared ( bool  apply,
Unit fearedBy = nullptr,
bool  isFear = false 
)
protected
18547{
18548 if (apply)
18549 {
18550 SetTarget();
18551 GetMotionMaster()->MoveFleeing(fearedBy, isFear ? 0 : sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
18552 }
18553 else
18554 {
18555 if (IsAlive())
18556 {
18557 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == FLEEING_MOTION_TYPE)
18558 {
18560 StopMoving();
18561 }
18562
18563 if (GetVictim())
18565 }
18566 }
18567
18568 // xinef: block / allow control to real mover (eg. charmer)
18569 if (IsPlayer())
18570 {
18571 if (m_movedByPlayer)
18572 m_movedByPlayer->ToPlayer()->SetClientControl(this, !apply); // verified
18573 //else
18574 // ToPlayer()->SetClientControl(this, !apply);
18575 }
18576}
@ FLEEING_MOTION_TYPE
Definition MotionMaster.h:49
@ CONFIG_CREATURE_FAMILY_FLEE_DELAY
Definition WorldConfig.h:238
void MoveFleeing(Unit *enemy, uint32 time=0)
Enable the target's fleeing movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:795

References CONFIG_CREATURE_FAMILY_FLEE_DELAY, FLEEING_MOTION_TYPE, Object::GetGUID(), GetMotionMaster(), MotionMaster::GetMotionSlotType(), GetVictim(), IsAlive(), Object::IsPlayer(), m_movedByPlayer, MOTION_SLOT_CONTROLLED, MotionMaster::MoveFleeing(), MotionMaster::MovementExpired(), Player::SetClientControl(), SetTarget(), StopMoving(), sWorld, and Object::ToPlayer().

Referenced by SetControlled().

◆ SetFeatherFall()

void Unit::SetFeatherFall ( bool  enable)
20659{
20660 bool isClientControlled = IsClientControlled();
20661
20662 if (!isClientControlled)
20663 {
20664 if (enable)
20666 else
20668 }
20669
20670 if (!IsInWorld()) // is sent on add to map
20671 return;
20672
20673 if (isClientControlled)
20674 {
20675 if (Player const* player = GetClientControlling())
20676 {
20677 uint32 const counter = player->GetSession()->GetOrderCounter();
20678
20680
20681 data << GetPackGUID();
20682 data << counter;
20683 player->SendDirectMessage(&data);
20684 player->GetSession()->IncrementOrderCounter();
20685
20686 // start fall from current height
20687 if (!enable)
20688 const_cast<Player*>(player)->SetFallInformation(0, GetPositionZ());
20689
20690 return;
20691 }
20692 }
20693
20695 data << GetPackGUID();
20696 SendMessageToSet(&data, true);
20697}
@ MOVEMENTFLAG_FALLING_SLOW
Definition UnitDefines.h:398
@ SMSG_MOVE_FEATHER_FALL
Definition Opcodes.h:272
@ SMSG_MOVE_NORMAL_FALL
Definition Opcodes.h:273
@ SMSG_SPLINE_MOVE_NORMAL_FALL
Definition Opcodes.h:804

References MovementInfo::AddMovementFlag(), GetClientControlling(), Object::GetPackGUID(), Position::GetPositionZ(), IsClientControlled(), Object::IsInWorld(), WorldObject::m_movementInfo, MOVEMENTFLAG_FALLING_SLOW, MovementInfo::RemoveMovementFlag(), WorldObject::SendMessageToSet(), PackedGuid::size(), SMSG_MOVE_FEATHER_FALL, SMSG_MOVE_NORMAL_FALL, SMSG_SPLINE_MOVE_FEATHER_FALL, and SMSG_SPLINE_MOVE_NORMAL_FALL.

Referenced by AuraEffect::HandleAuraFeatherFall(), and debug_commandscript::HandleDebugMoveflagsCommand().

◆ SetFullHealth()

◆ SetHealth()

void Unit::SetHealth ( uint32  val)
15727{
15729 val = 0;
15730 else if (IsPlayer() && getDeathState() == DeathState::Dead)
15731 val = 1;
15732 else
15733 {
15734 uint32 maxHealth = GetMaxHealth();
15735 if (maxHealth < val)
15736 val = maxHealth;
15737 }
15738
15739 float prevHealthPct = GetHealthPct();
15740
15742
15743 // mobs that are now or were below 30% need to update their speed
15744 if (IsCreature() && !(IsPet() && ToPet()->isControlled() && IsControlledByPlayer()) && (prevHealthPct < 30.0 || HealthBelowPct(30)))
15745 {
15746 UpdateSpeed(MOVE_RUN, false);
15747 }
15748
15749 // group update
15750 if (IsPlayer())
15751 {
15752 Player* player = ToPlayer();
15753 if (player->NeedSendSpectatorData())
15755
15756 if (player->GetGroup())
15758 }
15759 else if (Pet* pet = ToCreature()->ToPet())
15760 {
15761 if (pet->isControlled())
15762 {
15763 if (Unit* owner = GetOwner())
15764 if (Player* player = owner->ToPlayer())
15765 {
15766 if (player->NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
15767 ArenaSpectator::SendCommand_UInt32Value(player->FindMap(), player->GetGUID(), "PHP", (uint32)pet->GetHealthPct());
15768
15769 if (player->GetGroup())
15771 }
15772 }
15773 }
15774}
@ GROUP_UPDATE_FLAG_CUR_HP
Definition Group.h:101
@ GROUP_UPDATE_FLAG_PET_CUR_HP
Definition Group.h:113
bool NeedSendSpectatorData() const
Definition Player.cpp:15484
void SetGroupUpdateFlag(uint32 flag)
Definition Player.h:2483
float GetHealthPct() const
Definition Unit.h:1095
void SendCommand_UInt32Value(T *o, ObjectGuid targetGUID, const char *prefix, uint32 t)
Definition ArenaSpectator.h:62

References Dead, WorldObject::FindMap(), getDeathState(), Player::GetGroup(), Object::GetGUID(), GetHealthPct(), GetMaxHealth(), GetOwner(), GROUP_UPDATE_FLAG_CUR_HP, GROUP_UPDATE_FLAG_PET_CUR_HP, HealthBelowPct(), IsControlledByPlayer(), Object::IsCreature(), IsPet(), Object::IsPlayer(), JustDied, MOVE_RUN, Player::NeedSendSpectatorData(), ArenaSpectator::SendCommand_UInt32Value(), Player::SetGroupUpdateFlag(), SetUInt32Value(), Object::ToCreature(), ToPet(), Object::ToPlayer(), UNIT_FIELD_HEALTH, and UpdateSpeed().

Referenced by Battleground::AddPlayer(), boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI(), Player::BuildPlayerRepop(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_alar::DamageTaken(), npc_molten_golem::DamageTaken(), boss_viscidus::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken(), DealDamage(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), Spell::EffectResurrectPet(), Spell::EffectSelfResurrect(), Spell::EffectSummonPet(), Spell::EffectSummonType(), boss_prince_keleseth_icc::boss_prince_kelesethAI::EnterEvadeMode(), boss_prince_taldaram_icc::boss_prince_taldaramAI::EnterEvadeMode(), boss_prince_valanar_icc::boss_prince_valanarAI::EnterEvadeMode(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModIncreaseMaxHealth(), spell_oculus_soar_aura::HandleEffectPeriodic(), modify_commandscript::HandleModifyHPCommand(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcSetLevelCommand(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), npc_echo_of_medivh::HandlePieceJustDied(), spell_stinky_precious_decimate::HandleScript(), spell_ahune_synch_health::HandleScript(), AuraEffect::HandleSpiritOfRedemption(), npc_pet_pri_lightwell::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustReachedHome(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustReachedHome(), boss_prince_valanar_icc::boss_prince_valanarAI::JustReachedHome(), npc_dirt_mound::JustSummoned(), boss_skeram::JustSummoned(), boss_attumen::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_harbinger_skyriss::JustSummoned(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyHealth(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), npc_corrupted_totem::npc_corrupted_totem(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), Player::ProcessDelayedOperations(), boss_vaelastrasz::boss_vaelAI::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), boss_murmur::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), Player::ResetAllPowers(), Player::RestoreHealthAfterDuel(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), Creature::SelectLevel(), setDeathState(), SetFullHealth(), SetMaxHealth(), boss_headless_horseman::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), boss_malchezaar::SpellHitTarget(), npc_giant_claw_tentacle::Submerge(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), Creature::UpdateEntry(), and boss_twin_valkyrAI::UpdateSharedHealth().

◆ SetHover()

void Unit::SetHover ( bool  enable)
20700{
20701 bool isClientControlled = IsClientControlled();
20702
20703 if (!isClientControlled)
20704 {
20705 if (enable)
20707 else
20709 }
20710
20711 float hoverHeight = GetHoverHeight();
20712
20713 if (enable)
20714 {
20715 if (hoverHeight && GetPositionZ() - GetMap()->GetHeight(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZ()) < hoverHeight)
20716 Relocate(GetPositionX(), GetPositionY(), GetPositionZ() + hoverHeight);
20717 }
20718 else
20719 {
20720 if (IsAlive() || !IsUnit())
20721 {
20722 float newZ = std::max<float>(GetMap()->GetHeight(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZ()), GetPositionZ() - hoverHeight);
20725 }
20726 }
20727
20728 if (!IsInWorld()) // is sent on add to map
20729 return;
20730
20731 if (isClientControlled)
20732 {
20733 if (Player const* player = GetClientControlling())
20734 {
20736
20737 uint32 const counter = player->GetSession()->GetOrderCounter();
20738
20739 data << GetPackGUID();
20740 data << counter;
20741 player->SendDirectMessage(&data);
20742 player->GetSession()->IncrementOrderCounter();
20743 return;
20744 }
20745 }
20746
20748 data << GetPackGUID();
20749 SendMessageToSet(&data, true);
20750}
bool IsUnit() const
Definition Object.h:208
float GetHoverHeight() const
Definition Unit.h:1697
uint32 GetPhaseMask() const
Definition Object.h:512
void UpdateAllowedPositionZ(float x, float y, float &z, float *groundZ=nullptr) const
Definition Object.cpp:1580
@ SMSG_MOVE_SET_HOVER
Definition Opcodes.h:274
@ SMSG_SPLINE_MOVE_UNSET_HOVER
Definition Opcodes.h:806
@ SMSG_MOVE_UNSET_HOVER
Definition Opcodes.h:275

References MovementInfo::AddMovementFlag(), GetClientControlling(), GetHoverHeight(), WorldObject::GetMap(), Object::GetPackGUID(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), IsAlive(), IsClientControlled(), Object::IsInWorld(), Object::IsUnit(), WorldObject::m_movementInfo, MOVEMENTFLAG_HOVER, Position::Relocate(), MovementInfo::RemoveMovementFlag(), WorldObject::SendMessageToSet(), PackedGuid::size(), SMSG_MOVE_SET_HOVER, SMSG_MOVE_UNSET_HOVER, SMSG_SPLINE_MOVE_SET_HOVER, SMSG_SPLINE_MOVE_UNSET_HOVER, and WorldObject::UpdateAllowedPositionZ().

Referenced by boss_taldaram::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), boss_illidan_stormrage::DoAction(), AuraEffect::HandleAuraHover(), debug_commandscript::HandleDebugMoveflagsCommand(), boss_taldaram::InitializeAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), boss_saviana_ragefire::boss_saviana_ragefireAI::JustReachedHome(), boss_taldaram::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_korkron_or_wildhammer::npc_korkron_or_wildhammer(), boss_jedoga_shadowseeker::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::Reset(), boss_svala::boss_svalaAI::Reset(), boss_illidan_stormrage::Reset(), setDeathState(), Creature::setDeathState(), boss_jedoga_shadowseeker::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), and Creature::UpdateMovementFlags().

◆ SetImmuneToAll()

void Unit::SetImmuneToAll ( bool  apply,
bool  keepCombat = false 
)
inline
914{ SetImmuneToPC(apply, keepCombat); SetImmuneToNPC(apply, keepCombat); }
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13781

References SetImmuneToNPC(), and SetImmuneToPC().

Referenced by spell_the_lich_king_trigger_vile_spirit::ActivateSpirit(), boss_chromaggus::boss_chromaggusAI::boss_chromaggusAI(), boss_nalorakk::boss_nalorakk(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), npc_warden_mellichar::npc_warden_mellicharAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_apothecary_hummel::boss_apothecary_hummelAI::DoAction(), npc_apothecary_genericAI::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_broggok::DoAction(), boss_grand_warlock_nethekurse::DoAction(), boss_felblood_kaelthas::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_ambassador_hellmaw::DoAction(), boss_skeram::DoTeleport(), Spell::EffectSummonType(), npc_ghostly_priest::npc_ghostly_priestAI::EnterEvadeMode(), npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::EnterEvadeMode(), npc_spectral_footman::npc_spectral_footmanAI::EnterEvadeMode(), npc_tortured_rifleman::npc_tortured_riflemanAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), spell_uldaman_stoned_aura::HandleEffectApply(), spell_uldaman_stoned_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_item_draenic_pale_ale::HandleSummon(), boss_majordomo::boss_majordomoAI::InitializeAI(), boss_captain_skarloc::InitializeAI(), boss_taldaram::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::InitializeAI(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), boss_ambassador_hellmaw::InitializeAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::InitializeAI(), Player::InitStatsForLevel(), boss_falric::boss_falricAI::JustEngagedWith(), boss_marwyn::boss_marwynAI::JustEngagedWith(), boss_moroes::JustEngagedWith(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_rinji::npc_rinjiAI::JustRespawned(), npc_isla_starmane::npc_isla_starmaneAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_skeram::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), boss_captain_skarloc::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), boss_nalorakk::MoveInLineOfSight(), boss_captain_skarloc::MovementInform(), boss_taldaram::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_memory::npc_memoryAI::npc_memoryAI(), npc_rinji::npc_rinjiAI::npc_rinjiAI(), instance_zulaman::instance_zulaman_InstanceMapScript::OnCreatureCreate(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::Reset(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_mandokir::boss_mandokirAI::Reset(), boss_skeram::Reset(), boss_jedoga_shadowseeker::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_falric::boss_falricAI::Reset(), boss_marwyn::boss_marwynAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), boss_svala::boss_svalaAI::Reset(), npc_thassarian::npc_thassarianAI::Reset(), boss_ambassador_hellmaw::Reset(), boss_broggok::Reset(), boss_grand_warlock_nethekurse::Reset(), npc_warden_mellichar::npc_warden_mellicharAI::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), boss_svala::boss_svalaAI::SetData(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::SetData(), boss_chromaggus::boss_chromaggusAI::SetGUID(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_rinji::npc_rinjiAI::sQuestAccept(), boss_majordomo::boss_majordomoAI::SummonedCreatureDies(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_skeram::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_anzu::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), and npc_franklin::npc_franklinAI::UpdateAI().

◆ SetImmuneToNPC()

◆ SetImmuneToPC()

void Unit::SetImmuneToPC ( bool  apply,
bool  keepCombat = false 
)
13773{
13774 (void)keepCombat;
13775 if (apply)
13777 else
13779}

References RemoveUnitFlag(), SetUnitFlag(), and UNIT_FLAG_IMMUNE_TO_PC.

Referenced by boss_victor_nefarius::boss_victor_nefariusAI::BeginEvent(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), ClearInCombat(), npc_overlord_drakuru_betrayal::DamageTaken(), npc_magister_aledis::DamageTaken(), boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), boss_apothecary_hummel::boss_apothecary_hummelAI::DoAction(), npc_apothecary_genericAI::DoAction(), npc_coren_direbrew::DoAction(), npc_direbrew_antagonist::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_frozen_core::DoAction(), boss_tenris_mirkblood::EnterEvadeMode(), spell_q11396_11399_force_shield_arcane_purple_x3::HandleEffectApply(), spell_q11396_11399_force_shield_arcane_purple_x3::HandleEffectRemove(), spell_chapter2_persuasive_strike::HandleHit(), boss_felmyst::InitializeAI(), boss_blackheart_the_inciter::JustEngagedWith(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), npc_omen::npc_omenAI::MovementInform(), npc_omen::npc_omenAI::npc_omenAI(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), npc_kaya_flathoof::OnQuestAccept(), boss_doomrel::boss_doomrelAI::Reset(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset(), boss_tenris_mirkblood::Reset(), boss_julianne::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), npc_a_special_surprise::npc_a_special_surpriseAI::Reset(), npc_coren_direbrew::Reset(), boss_general_zarithrian::boss_general_zarithrianAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), boss_gothik::boss_gothikAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), npc_wild_wyrm::Reset(), npc_overlord_drakuru_betrayal::Reset(), boss_blackheart_the_inciter::Reset(), boss_magtheridon::Reset(), npc_magister_aledis::Reset(), boss_magtheridon::ScheduleCombatEvents(), SetImmuneToAll(), SetInCombatState(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), npc_overlord_drakuru_betrayal::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), npc_wild_wyrm::SpellHit(), boss_felmyst::StartIntro(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), go_blood_drenched_door::go_blood_drenched_doorAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_overlord_drakuru_betrayal::UpdateAI(), and npc_magister_aledis::UpdateAI().

◆ SetInCombatState()

void Unit::SetInCombatState ( bool  PvP,
Unit enemy = nullptr,
uint32  duration = 0 
)
13904{
13905 // only alive units can be in combat
13906 if (!IsAlive())
13907 return;
13908
13909 if (PvP)
13910 m_CombatTimer = std::max<uint32>(GetCombatTimer(), std::max<uint32>(5500, duration));
13911 else if (duration)
13912 m_CombatTimer = std::max<uint32>(GetCombatTimer(), duration);
13913
13915 return;
13916
13917 // xinef: if we somehow engage in combat (scripts, dunno) with player, remove this flag so he can fight back
13918 if (IsCreature() && enemy && IsImmuneToPC() && enemy->GetCharmerOrOwnerPlayerOrPlayerItself())
13919 SetImmuneToPC(false); // unit has engaged in combat, remove immunity so players can fight back
13920
13921 if (IsInCombat())
13922 return;
13923
13925
13926 if (Creature* creature = ToCreature())
13927 {
13928 // Set home position at place of engaging combat for escorted creatures
13929 if ((IsAIEnabled && creature->AI()->IsEscorted()) ||
13930 GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE ||
13931 GetMotionMaster()->GetCurrentMovementGeneratorType() == ESCORT_MOTION_TYPE)
13932 creature->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
13933
13934 if (enemy)
13935 {
13936 creature->UpdateLeashExtensionTime();
13937
13938 if (IsAIEnabled)
13939 creature->AI()->JustEngagedWith(enemy);
13940
13941 if (creature->GetFormation())
13942 creature->GetFormation()->MemberEngagingTarget(creature, enemy);
13943
13944 sScriptMgr->OnUnitEnterCombat(creature, enemy);
13945 }
13946
13947 creature->RefreshSwimmingFlag();
13948
13949 if (IsPet())
13950 {
13951 UpdateSpeed(MOVE_RUN, true);
13952 UpdateSpeed(MOVE_SWIM, true);
13953 UpdateSpeed(MOVE_FLIGHT, true);
13954 }
13955
13956 if (!(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT))
13957 Dismount();
13958 if (!IsStandState()) // pussywizard: already done in CombatStart(target, initialAggro) for the target, but when aggro'ing from MoveInLOS CombatStart is not called!
13960 }
13961
13962 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
13963 {
13964 Unit* controlled = *itr;
13965 ++itr;
13966
13967 // Xinef: Dont set combat for passive units, they will evade in next update...
13968 if (controlled->IsCreature() && controlled->ToCreature()->HasReactState(REACT_PASSIVE))
13969 continue;
13970
13971 controlled->SetInCombatState(PvP, enemy, duration);
13972 }
13973
13974 if (Player* player = this->ToPlayer())
13975 {
13976 sScriptMgr->OnPlayerEnterCombat(player, enemy);
13977 }
13978}
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ CREATURE_TYPE_NON_COMBAT_PET
Definition SharedDefines.h:2640
@ CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT
Definition SharedDefines.h:2707
@ MOVE_FLIGHT
Definition UnitDefines.h:359
@ MOVE_SWIM
Definition UnitDefines.h:356
bool HasReactState(ReactStates state) const
Definition Creature.h:101
uint32 GetCombatTimer() const
Definition Unit.h:934
void SetInCombatState(bool PvP, Unit *enemy=nullptr, uint32 duration=0)
Definition Unit.cpp:13903
bool IsStandState() const
Definition Unit.cpp:16956

References CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT, CREATURE_TYPE_NON_COMBAT_PET, Dismount(), ESCORT_MOTION_TYPE, GetCharmerOrOwnerPlayerOrPlayerItself(), GetCombatTimer(), GetCreatureType(), GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Creature::HasReactState(), HasUnitState(), IsAIEnabled, IsAlive(), Object::IsCreature(), IsImmuneToPC(), IsInCombat(), IsPet(), IsStandState(), m_CombatTimer, m_Controlled, MOVE_FLIGHT, MOVE_RUN, MOVE_SWIM, REACT_PASSIVE, SetImmuneToPC(), SetInCombatState(), SetStandState(), SetUnitFlag(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_FLAG_IN_COMBAT, UNIT_STAND_STATE_STAND, UNIT_STATE_EVADE, UpdateSpeed(), and WAYPOINT_MOTION_TYPE.

Referenced by Spell::DoSpellHitOnUnit(), SetInCombatState(), and SetInCombatWith().

◆ SetInCombatWith()

void Unit::SetInCombatWith ( Unit enemy,
uint32  duration = 0 
)
13746{
13747 // Xinef: Dont allow to start combat with triggers
13748 if (enemy->IsCreature() && enemy->ToCreature()->IsTrigger())
13749 return;
13750
13751 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
13752 if (eOwner->IsPvP() || eOwner->IsFFAPvP())
13753 {
13754 SetInCombatState(true, enemy, duration);
13755 return;
13756 }
13757
13758 // check for duel
13759 if (eOwner->IsPlayer() && eOwner->ToPlayer()->duel)
13760 {
13761 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
13762 if (((Player const*)eOwner)->duel->Opponent == myOwner)
13763 {
13764 SetInCombatState(true, enemy, duration);
13765 return;
13766 }
13767 }
13768
13769 SetInCombatState(false, enemy, duration);
13770}

References Player::duel, GetCharmerOrOwnerOrSelf(), Object::IsCreature(), IsFFAPvP(), Object::IsPlayer(), IsPvP(), Creature::IsTrigger(), SetInCombatState(), Object::ToCreature(), and Object::ToPlayer().

Referenced by Attack(), npc_daphne_stilwell::npc_daphne_stilwellAI::AttackStart(), CombatStart(), CombatStartOnCast(), npc_centrifuge_construct::npc_centrifuge_constructAI::DamageTaken(), Spell::DoAllEffectOnTarget(), CreatureAI::DoZoneInCombat(), boss_sapphiron::boss_sapphironAI::EnterCombatSelfFunction(), spell_herald_volzaj_insanity::HandleDummyEffect(), boss_chromaggus::boss_chromaggusAI::PathEndReached(), SmartScript::ProcessAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), and npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI().

◆ SetInFront()

◆ SetInstantCast()

void Unit::SetInstantCast ( bool  set)
inline
1571{ _instantCast = set; }

References _instantCast.

Referenced by AuraEffect::HandleModCastingSpeed().

◆ SetLastDamagedTargetGuid()

void Unit::SetLastDamagedTargetGuid ( ObjectGuid const &  guid)
inline

◆ SetLastExtraAttackSpell()

void Unit::SetLastExtraAttackSpell ( uint32  spellId)
inline
994{ _lastExtraAttackSpell = spellId; }

References _lastExtraAttackSpell.

Referenced by Spell::_handle_finish_phase().

◆ SetLastManaUse()

void Unit::SetLastManaUse ( uint32  spellCastTime)
inline
1136{ m_lastManaUse = spellCastTime; }

References m_lastManaUse.

Referenced by Spell::TakePower().

◆ SetLevel()

void Unit::SetLevel ( uint8  lvl,
bool  showLevelChange = true 
)

◆ SetMaxHealth()

void Unit::SetMaxHealth ( uint32  val)
15777{
15778 if (!val)
15779 val = 1;
15780
15781 uint32 health = GetHealth();
15783
15784 // group update
15785 if (IsPlayer())
15786 {
15787 Player* player = ToPlayer();
15788 if (player->NeedSendSpectatorData())
15790
15791 if (player->GetGroup())
15793 }
15794 else if (Pet* pet = ToCreature()->ToPet())
15795 {
15796 if (pet->isControlled())
15797 {
15798 if (Unit* owner = GetOwner())
15799 if (Player* player = owner->ToPlayer())
15800 {
15801 if (player->NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
15802 ArenaSpectator::SendCommand_UInt32Value(player->FindMap(), player->GetGUID(), "PHP", (uint32)pet->GetHealthPct());
15803
15804 if (player->GetGroup())
15806 }
15807 }
15808 }
15809
15810 if (val < health)
15811 SetHealth(val);
15812}
@ GROUP_UPDATE_FLAG_MAX_HP
Definition Group.h:102
@ GROUP_UPDATE_FLAG_PET_MAX_HP
Definition Group.h:114

References WorldObject::FindMap(), Player::GetGroup(), Object::GetGUID(), GetHealth(), GetOwner(), GROUP_UPDATE_FLAG_MAX_HP, GROUP_UPDATE_FLAG_PET_MAX_HP, Object::IsPlayer(), Player::NeedSendSpectatorData(), ArenaSpectator::SendCommand_UInt32Value(), Player::SetGroupUpdateFlag(), SetHealth(), SetUInt32Value(), Object::ToCreature(), ToPet(), Object::ToPlayer(), and UNIT_FIELD_MAXHEALTH.

Referenced by boss_xt002::boss_xt002AI::DoAction(), Spell::EffectSummonType(), modify_commandscript::HandleModifyHPCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_pet_pri_lightwell::InitializeAI(), Player::InitStatsForLevel(), boss_skeram::JustSummoned(), npc_corrupted_totem::npc_corrupted_totem(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), Creature::SelectLevel(), npc_pet_hunter_snake_trap::UpdateAI(), Creature::UpdateMaxHealth(), Guardian::UpdateMaxHealth(), and Player::UpdateMaxHealth().

◆ SetMaxPower()

void Unit::SetMaxPower ( Powers  power,
uint32  val 
)
15866{
15867 uint32 cur_power = GetPower(power);
15868 SetStatInt32Value(static_cast<uint16>(UNIT_FIELD_MAXPOWER1) + power, val);
15869
15870 // group update
15871 if (IsPlayer())
15872 {
15873 Player* player = ToPlayer();
15874 if (getPowerType() == power && player->NeedSendSpectatorData())
15875 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "MPW", power == POWER_RAGE || power == POWER_RUNIC_POWER ? val / 10 : val);
15876
15877 if (player->GetGroup())
15879 }
15880 else if (Pet* pet = ToCreature()->ToPet())
15881 {
15882 if (pet->isControlled())
15883 {
15884 Unit* owner = GetOwner();
15885 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
15887 }
15888 }
15889
15890 if (val < cur_power)
15891 SetPower(power, val);
15892}
@ GROUP_UPDATE_FLAG_PET_MAX_POWER
Definition Group.h:117
@ GROUP_UPDATE_FLAG_MAX_POWER
Definition Group.h:105
void SetStatInt32Value(uint16 index, int32 value)
Definition Object.cpp:787

References WorldObject::FindMap(), Player::GetGroup(), Object::GetGUID(), GetOwner(), GetPower(), getPowerType(), GROUP_UPDATE_FLAG_MAX_POWER, GROUP_UPDATE_FLAG_PET_MAX_POWER, Object::IsPlayer(), Player::NeedSendSpectatorData(), POWER_RAGE, POWER_RUNIC_POWER, ArenaSpectator::SendCommand_UInt32Value(), Player::SetGroupUpdateFlag(), SetPower(), Object::SetStatInt32Value(), Object::ToCreature(), ToPet(), Object::ToPlayer(), and UNIT_FIELD_MAXPOWER1.

Referenced by Player::Create(), Pet::CreateBaseAtTamed(), modify_commandscript::HandleModifyEnergyCommand(), modify_commandscript::HandleModifyManaCommand(), modify_commandscript::HandleModifyRageCommand(), modify_commandscript::HandleModifyRunicPowerCommand(), spell_putricide_mutated_transformation::HandleSummon(), Player::InitStatsForLevel(), Pet::LoadPetFromDB(), Creature::SelectLevel(), setPowerType(), Creature::UpdateMaxPower(), Guardian::UpdateMaxPower(), and Player::UpdateMaxPower().

◆ SetMinion()

void Unit::SetMinion ( Minion minion,
bool  apply 
)
10901{
10902 LOG_DEBUG("entities.unit", "SetMinion {} for {}, apply {}", minion->GetEntry(), GetEntry(), apply);
10903
10904 if (apply)
10905 {
10906 if (minion->GetOwnerGUID())
10907 {
10908 LOG_FATAL("entities.unit", "SetMinion: Minion {} is not the minion of owner {}", minion->GetEntry(), GetEntry());
10909 return;
10910 }
10911
10912 minion->SetOwnerGUID(GetGUID());
10913
10914 m_Controlled.insert(minion);
10915
10916 if (IsPlayer())
10917 {
10918 minion->m_ControlledByPlayer = true;
10920 }
10921
10922 // Can only have one pet. If a new one is summoned, dismiss the old one.
10923 if (minion->IsGuardianPet())
10924 {
10925 if (Guardian* oldPet = GetGuardianPet())
10926 {
10927 if (oldPet != minion && (oldPet->IsPet() || minion->IsPet() || oldPet->GetEntry() != minion->GetEntry()))
10928 {
10929 // remove existing minion pet
10930 if (Pet* oldPetAsPet = oldPet->ToPet())
10931 {
10932 oldPetAsPet->Remove(PET_SAVE_NOT_IN_SLOT);
10933 }
10934 else
10935 {
10936 oldPet->UnSummon();
10937 }
10938
10939 SetPetGUID(minion->GetGUID());
10941 }
10942 }
10943 else
10944 {
10945 SetPetGUID(minion->GetGUID());
10947 }
10948 }
10949
10951 {
10953 }
10954
10955 if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
10956 {
10957 SetCritterGUID(minion->GetGUID());
10958 }
10959
10960 // PvP, FFAPvP
10962
10963 // Ghoul pets have energy instead of mana (is anywhere better place for this code?)
10964 if (minion->IsPetGhoul() || minion->GetEntry() == 24207 /*ENTRY_ARMY_OF_THE_DEAD*/)
10965 minion->setPowerType(POWER_ENERGY);
10966
10967 if (IsPlayer())
10968 {
10969 // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
10970 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
10971
10972 if (spellInfo && spellInfo->IsCooldownStartedOnEvent())
10973 ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, nullptr, true);
10974 }
10975 }
10976 else
10977 {
10978 if (minion->GetOwnerGUID() != GetGUID())
10979 {
10980 LOG_FATAL("entities.unit", "SetMinion: Minion {} is not the minion of owner {}", minion->GetEntry(), GetEntry());
10981 return;
10982 }
10983
10984 m_Controlled.erase(minion);
10985
10986 if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
10987 {
10988 if (GetCritterGUID() == minion->GetGUID())
10990 }
10991
10992 if (minion->IsGuardianPet())
10993 {
10994 if (GetPetGUID() == minion->GetGUID())
10996 }
10997 else if (minion->IsTotem())
10998 {
10999 // All summoned by totem minions must disappear when it is removed.
11000 if (SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(minion->ToTotem()->GetSpell()))
11001 {
11002 for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
11003 {
11004 if (spInfo->Effects[i].Effect != SPELL_EFFECT_SUMMON)
11005 continue;
11006
11007 RemoveAllMinionsByEntry(spInfo->Effects[i].MiscValue);
11008 }
11009 }
11010 }
11011
11012 if (IsPlayer())
11013 {
11014 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
11015 // Remove infinity cooldown
11016 if (spellInfo && spellInfo->IsCooldownStartedOnEvent())
11017 ToPlayer()->SendCooldownEvent(spellInfo);
11018
11019 // xinef: clear spell book
11020 if (m_Controlled.empty())
11022 }
11023
11024 //if (minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
11025 {
11027 {
11028 // Check if there is another minion
11029 for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
11030 {
11031 // do not use this check, creature do not have charm guid
11032 //if (GetCharmGUID() == (*itr)->GetGUID())
11033 if (GetGUID() == (*itr)->GetCharmerGUID())
11034 continue;
11035
11036 //ASSERT((*itr)->GetOwnerGUID() == GetGUID());
11037 if ((*itr)->GetOwnerGUID() != GetGUID())
11038 {
11039 OutDebugInfo();
11040 (*itr)->OutDebugInfo();
11041 ABORT();
11042 }
11043 ASSERT((*itr)->IsCreature());
11044
11045 if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLLABLE_GUARDIAN))
11046 continue;
11047
11048 if (AddGuidValue(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
11049 {
11050 // show another pet bar if there is no charm bar
11051 if (IsPlayer() && !GetCharmGUID())
11052 {
11053 if ((*itr)->IsPet())
11055 else
11057 }
11058 }
11059 break;
11060 }
11061 }
11062 }
11063 }
11064}
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:46
@ SPELL_EFFECT_SUMMON
Definition SharedDefines.h:817
@ SUMMON_TYPE_MINIPET
Definition SharedDefines.h:3539
bool IsGuardianPet() const
Definition TemporarySummon.cpp:390
bool IsPetGhoul() const
Definition TemporarySummon.h:85
void PetSpellInitialize()
Definition Player.cpp:9499
const SummonPropertiesEntry *const m_Properties
Definition TemporarySummon.h:64
uint32 GetSpell(uint8 slot=0) const
Definition Totem.h:59
void OutDebugInfo() const
Definition Unit.cpp:20224
ObjectGuid GetCritterGUID() const
Definition Unit.h:715
void SetOwnerGUID(ObjectGuid owner)
Definition Unit.cpp:10788
void SetCritterGUID(ObjectGuid guid)
Definition Unit.h:714
void setPowerType(Powers power)
Definition Unit.cpp:10169
void RemoveAllMinionsByEntry(uint32 entry)
Definition Unit.cpp:11078
uint32 Type
Definition DBCStructure.h:1913

References ABORT, Object::AddGuidValue(), Player::AddSpellAndCategoryCooldowns(), ASSERT, Player::CharmSpellInitialize(), ObjectGuid::Empty, Object::GetByteValue(), GetCharmGUID(), GetCritterGUID(), Object::GetEntry(), GetGuardianPet(), Object::GetGUID(), Object::GetGUID(), GetOwnerGUID(), GetPetGUID(), Totem::GetSpell(), Object::GetUInt32Value(), HasUnitTypeMask(), SpellInfo::IsCooldownStartedOnEvent(), Minion::IsGuardianPet(), IsPet(), Minion::IsPetGhoul(), Object::IsPlayer(), IsTotem(), LOG_DEBUG, LOG_FATAL, m_Controlled, m_ControlledByPlayer, TempSummon::m_Properties, MAX_SPELL_EFFECTS, OutDebugInfo(), PET_SAVE_NOT_IN_SLOT, Player::PetSpellInitialize(), POWER_ENERGY, RemoveAllMinionsByEntry(), Object::RemoveGuidValue(), Player::SendCooldownEvent(), Player::SendRemoveControlBar(), Object::SetByteValue(), SetCritterGUID(), SetMinionGUID(), SetOwnerGUID(), SetPetGUID(), setPowerType(), SetUnitFlag(), SPELL_EFFECT_SUMMON, sSpellMgr, SUMMON_TYPE_MINIPET, ToPet(), Object::ToPlayer(), ToTotem(), SummonPropertiesEntry::Type, UNIT_CREATED_BY_SPELL, UNIT_FIELD_BYTES_2, UNIT_FIELD_SUMMON, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_MASK_CONTROLLABLE_GUARDIAN.

Referenced by Player::CreatePet(), Player::CreatePet(), Spell::EffectCreateTamedPet(), Spell::EffectTameCreature(), Pet::LoadPetFromDB(), Player::RemovePet(), and Player::SummonPet().

◆ SetMinionGUID()

void Unit::SetMinionGUID ( ObjectGuid  guid)
inline

◆ SetModelVisible()

◆ SetNativeDisplayId()

◆ SetNpcFlag()

void Unit::SetNpcFlag ( NPCFlags  flags)
inline
754{ SetFlag(UNIT_NPC_FLAGS, flags); }

References Object::SetFlag(), and UNIT_NPC_FLAGS.

Referenced by Vehicle::AddPassenger(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), boss_vaelastrasz::boss_vaelAI::Initialize(), boss_majordomo::boss_majordomoAI::InitializeAI(), npc_sergeant_bly::npc_sergeant_blyAI::InitializeAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::InitializeAI(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::JustReachedHome(), npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::JustReachedHome(), npc_chesspiece::MovementInform(), npc_fos_leader_second::npc_fos_leader_secondAI::MovementInform(), npc_pos_leader_second::npc_pos_leader_secondAI::MovementInform(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::MovementInform(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::MovementInform(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_akama_illidan::PathEndReached(), npc_chicken_cluck::npc_chicken_cluckAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), Vehicle::RemovePassenger(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_apothecary_hummel::boss_apothecary_hummelAI::Reset(), npc_deathstalker_fearleia::Reset(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), boss_azuregos::boss_azuregosAI::Reset(), npc_hyjal_jaina::hyjalJainaAI::Reset(), npc_hyjal_thrall::hyjalThrallAI::Reset(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::Reset(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_crusade_recruit::npc_crusade_recruitAI::Reset(), npc_akama_illidan::Reset(), npc_akama_shade::Reset(), npc_magister_aledis::Reset(), Vehicle::Reset(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::ResetData(), NPCStaveQuestAI::ResetState(), boss_majordomo::boss_majordomoAI::SpellHit(), npc_aged_dying_ancient_kodo::SpellHit(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), Vehicle::Vehicle(), npc_arthas::npc_arthasAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_general_andorov::WaypointReached(), and npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached().

◆ SetOwnerGUID()

void Unit::SetOwnerGUID ( ObjectGuid  owner)
10789{
10790 if (GetOwnerGUID() == owner)
10791 return;
10792
10794 if (!owner)
10795 return;
10796
10797 m_applyResilience = !IsVehicle() && owner.IsPlayer();
10798
10799 // Update owner dependent fields
10800 Player* player = ObjectAccessor::GetPlayer(*this, owner);
10801 if (!player || !player->HaveAtClient(this)) // if player cannot see this unit yet, he will receive needed data with create object
10802 return;
10803
10805
10806 UpdateData udata;
10807 WorldPacket packet;
10808 BuildValuesUpdateBlockForPlayer(&udata, player);
10809 udata.BuildPacket(packet);
10810 player->SendDirectMessage(&packet);
10811
10813}
void BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target)
Definition Object.cpp:246
void RemoveFieldNotifyFlag(uint16 flag)
Definition Object.h:195
void SetFieldNotifyFlag(uint16 flag)
Definition Object.h:194
bool HaveAtClient(WorldObject const *u) const
Definition Player.cpp:11378
Definition UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition UpdateData.cpp:48

References UpdateData::BuildPacket(), Object::BuildValuesUpdateBlockForPlayer(), GetOwnerGUID(), ObjectAccessor::GetPlayer(), Player::HaveAtClient(), ObjectGuid::IsPlayer(), IsVehicle(), m_applyResilience, Object::RemoveFieldNotifyFlag(), Player::SendDirectMessage(), Object::SetFieldNotifyFlag(), Object::SetGuidValue(), UF_FLAG_OWNER, and UNIT_FIELD_SUMMONEDBY.

Referenced by GameObject::CastSpell(), Spell::EffectSummonType(), boss_illidari_council_memberAI::EnterEvadeMode(), spell_item_draenic_pale_ale::HandleSummon(), npc_pet_gen_fetch_ball::IsSummonedBy(), boss_razorgore::boss_razorgoreAI::JustSummoned(), Player::LoadFromDB(), SetMinion(), and npc_grimstone::npc_grimstoneAI::UpdateEscortAI().

◆ SetPetGUID()

◆ SetPhaseMask()

void Unit::SetPhaseMask ( uint32  newPhaseMask,
bool  update 
)
overridevirtual

Reimplemented from WorldObject.

19312{
19313 if (newPhaseMask == GetPhaseMask())
19314 return;
19315
19316 if (IsInWorld())
19317 {
19318 // xinef: to comment, bellow line should be removed
19319 // pussywizard: goign to other phase (valithria, algalon) should not remove such auras
19320 //RemoveNotOwnSingleTargetAuras(newPhaseMask, true); // we can lost access to caster or target
19321
19322 if (!sScriptMgr->CanSetPhaseMask(this, newPhaseMask, update))
19323 return;
19324
19325 // modify hostile references for new phasemask, some special cases deal with hostile references themselves
19326 if (IsCreature() || (!ToPlayer()->IsGameMaster() && !ToPlayer()->GetSession()->PlayerLogout()))
19327 {
19328 HostileRefMgr& refMgr = getHostileRefMgr();
19329 HostileReference* ref = refMgr.getFirst();
19330
19331 while (ref)
19332 {
19333 if (Unit* unit = ref->GetSource()->GetOwner())
19334 if (Creature* creature = unit->ToCreature())
19335 refMgr.setOnlineOfflineState(creature, creature->InSamePhase(newPhaseMask));
19336
19337 ref = ref->next();
19338 }
19339
19340 // modify threat lists for new phasemask
19341 if (!IsPlayer())
19342 {
19345
19346 // merge expects sorted lists
19347 threatList.sort();
19348 offlineThreatList.sort();
19349 threatList.merge(offlineThreatList);
19350
19351 for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
19352 if (Unit* unit = (*itr)->getTarget())
19353 unit->getHostileRefMgr().setOnlineOfflineState(ToCreature(), unit->InSamePhase(newPhaseMask));
19354 }
19355 }
19356 }
19357
19358 WorldObject::SetPhaseMask(newPhaseMask, false);
19359
19360 if (!IsInWorld())
19361 {
19362 return;
19363 }
19364
19365 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); )
19366 {
19367 Unit* controlled = *itr;
19368 ++itr;
19369 if (controlled->IsCreature())
19370 {
19371 controlled->SetPhaseMask(newPhaseMask, true);
19372 }
19373 }
19374
19375 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
19376 {
19377 if (m_SummonSlot[i])
19378 {
19379 if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
19380 {
19381 summon->SetPhaseMask(newPhaseMask, true);
19382 }
19383 }
19384 }
19385
19386 if (update)
19387 {
19389 }
19390}
Definition HostileRefMgr.h:31
void setOnlineOfflineState(bool isOnline)
Definition HostileRefMgr.cpp:98
HostileReference * getFirst()
Definition HostileRefMgr.h:59
HostileReference * next()
Definition ThreatMgr.h:115
FROM * GetSource() const
Definition Reference.h:97
ThreatContainer::StorageType const & GetOfflineThreatList() const
Definition ThreatMgr.h:278
Unit * GetOwner() const
Definition ThreatMgr.h:240
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19311
virtual void SetPhaseMask(uint32 newPhaseMask, bool update)
Definition Object.cpp:2884

References Map::GetCreature(), HostileRefMgr::getFirst(), getHostileRefMgr(), WorldObject::GetMap(), ThreatMgr::GetOfflineThreatList(), ThreatMgr::GetOwner(), WorldObject::GetPhaseMask(), Reference< TO, FROM >::GetSource(), ThreatMgr::GetThreatList(), GetThreatMgr(), WorldObject::InSamePhase(), Object::IsCreature(), Object::IsInWorld(), Object::IsPlayer(), m_Controlled, m_SummonSlot, MAX_SUMMON_SLOT, HostileReference::next(), HostileRefMgr::setOnlineOfflineState(), WorldObject::SetPhaseMask(), SetPhaseMask(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), and UpdateObjectVisibility().

Referenced by Pet::Create(), Creature::Create(), misc_commandscript::HandleAppearCommand(), modify_commandscript::HandleModifyPhaseCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), spell_wintergrasp_hide_small_elementals_aura::HandlePeriodicDummy(), AuraEffect::HandlePhase(), Battlefield::HideNpc(), boss_zuramat::boss_zuramatAI::JustSummoned(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::JustSummoned(), BattlegroundAB::RemovePlayer(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_volazj::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), Creature::setDeathState(), Player::SetGameMaster(), SetPhaseMask(), Battlefield::ShowNpc(), WorldObject::SummonTrigger(), and npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached().

◆ SetPower()

void Unit::SetPower ( Powers  power,
uint32  val,
bool  withPowerUpdate = true,
bool  fromRegenerate = false 
)
15815{
15816 if (!fromRegenerate && GetPower(power) == val)
15817 return;
15818
15819 uint32 maxPower = GetMaxPower(power);
15820 if (maxPower < val)
15821 val = maxPower;
15822
15823 if (fromRegenerate)
15824 {
15827 }
15828 else
15830
15831 if (withPowerUpdate)
15832 {
15833 WorldPacket data(SMSG_POWER_UPDATE, 8 + 1 + 4);
15834 data << GetPackGUID();
15835 data << uint8(power);
15836 data << uint32(val);
15837 SendMessageToSet(&data, IsPlayer());
15838 }
15839
15840 // group update
15841 if (IsPlayer())
15842 {
15843 Player* player = ToPlayer();
15844 if (getPowerType() == power && player->NeedSendSpectatorData())
15845 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "CPW", power == POWER_RAGE || power == POWER_RUNIC_POWER ? val / 10 : val);
15846
15847 if (player->GetGroup())
15849 }
15850 else if (Pet* pet = ToCreature()->ToPet())
15851 {
15852 if (pet->isControlled())
15853 {
15854 Unit* owner = GetOwner();
15855 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
15857 }
15858
15859 // Update the pet's character sheet with happiness damage bonus
15860 if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
15861 pet->UpdateDamagePhysical(BASE_ATTACK);
15862 }
15863}
@ GROUP_UPDATE_FLAG_PET_CUR_POWER
Definition Group.h:116
@ GROUP_UPDATE_FLAG_CUR_POWER
Definition Group.h:104
void UpdateUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:652
void AddToObjectUpdateIfNeeded()
Definition Object.cpp:513
@ SMSG_POWER_UPDATE
Definition Opcodes.h:1182

References Object::AddToObjectUpdateIfNeeded(), AsUnderlyingType(), BASE_ATTACK, WorldObject::FindMap(), Player::GetGroup(), Object::GetGUID(), GetMaxPower(), GetOwner(), Object::GetPackGUID(), GetPower(), getPowerType(), GROUP_UPDATE_FLAG_CUR_POWER, GROUP_UPDATE_FLAG_PET_CUR_POWER, HUNTER_PET, Object::IsPlayer(), Player::NeedSendSpectatorData(), POWER_HAPPINESS, POWER_RAGE, POWER_RUNIC_POWER, ArenaSpectator::SendCommand_UInt32Value(), WorldObject::SendMessageToSet(), Player::SetGroupUpdateFlag(), Object::SetStatInt32Value(), SMSG_POWER_UPDATE, Object::ToCreature(), ToPet(), Object::ToPlayer(), UNIT_FIELD_POWER1, and Object::UpdateUInt32Value().

Referenced by Player::ActivateSpec(), Player::Create(), Pet::CreateBaseAtTamed(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction(), Spell::EffectSelfResurrect(), Spell::EffectSummonPet(), Player::GiveLevel(), AuraEffect::HandleAuraModShapeshift(), spell_warr_execute::HandleEffect(), modify_commandscript::HandleModifyEnergyCommand(), modify_commandscript::HandleModifyManaCommand(), modify_commandscript::HandleModifyRageCommand(), modify_commandscript::HandleModifyRunicPowerCommand(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), AuraEffect::HandlePeriodicDummyAuraTick(), WorldSession::HandlePetAbandon(), spell_putricide_mutated_transformation::HandleSummon(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyPower(), boss_shade_of_aran::OnPowerUpdate(), Player::ProcessDelayedOperations(), Player::Regenerate(), spell_igb_incinerating_blast::RemoveEnergy(), spell_igb_below_zero::RemovePassengers(), boss_curator::Reset(), boss_shade_of_aran::Reset(), boss_selin_fireheart::Reset(), boss_moam::Reset(), npc_obsidian_destroyer::Reset(), npc_obsidian_eradicator::Reset(), npc_obsidian_nullifier::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), Player::ResetAllPowers(), Player::RestoreManaAfterDuel(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), Creature::SelectLevel(), setDeathState(), SetMaxPower(), setPowerType(), Player::SummonPet(), and npc_dalaran_mage::npc_dalaran_mageAI::UpdateAI().

◆ setPowerType()

void Unit::setPowerType ( Powers  power)
10170{
10171 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
10172
10173 if (IsPlayer())
10174 {
10175 if (ToPlayer()->GetGroup())
10177 }
10178 else if (Pet* pet = ToCreature()->ToPet())
10179 {
10180 if (pet->isControlled())
10181 {
10182 Unit* owner = GetOwner();
10183 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
10185 }
10186 }
10187
10188 float powerMultiplier = 1.0f;
10189 if (!IsPet())
10190 if (Creature* creature = ToCreature())
10191 powerMultiplier = creature->GetCreatureTemplate()->ModMana;
10192
10193 switch (new_powertype)
10194 {
10195 default:
10196 case POWER_MANA:
10197 break;
10198 case POWER_RAGE:
10199 SetMaxPower(POWER_RAGE, uint32(std::ceil(GetCreatePowers(POWER_RAGE) * powerMultiplier)));
10200 SetPower(POWER_RAGE, 0);
10201 break;
10202 case POWER_FOCUS:
10203 SetMaxPower(POWER_FOCUS, uint32(std::ceil(GetCreatePowers(POWER_FOCUS) * powerMultiplier)));
10204 SetPower(POWER_FOCUS, uint32(std::ceil(GetCreatePowers(POWER_FOCUS) * powerMultiplier)));
10205 break;
10206 case POWER_ENERGY:
10207 SetMaxPower(POWER_ENERGY, uint32(std::ceil(GetCreatePowers(POWER_ENERGY) * powerMultiplier)));
10208 break;
10209 case POWER_HAPPINESS:
10210 SetMaxPower(POWER_HAPPINESS, uint32(std::ceil(GetCreatePowers(POWER_HAPPINESS) * powerMultiplier)));
10211 SetPower(POWER_HAPPINESS, uint32(std::ceil(GetCreatePowers(POWER_HAPPINESS) * powerMultiplier)));
10212 break;
10213 }
10214
10215 if (Player const* player = ToPlayer())
10216 if (player->NeedSendSpectatorData())
10217 {
10218 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "PWT", new_powertype);
10219 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "MPW", new_powertype == POWER_RAGE || new_powertype == POWER_RUNIC_POWER ? GetMaxPower(new_powertype) / 10 : GetMaxPower(new_powertype));
10220 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "CPW", new_powertype == POWER_RAGE || new_powertype == POWER_RUNIC_POWER ? GetPower(new_powertype) / 10 : GetPower(new_powertype));
10221 }
10222}
@ GROUP_UPDATE_FLAG_POWER_TYPE
Definition Group.h:103
@ GROUP_UPDATE_FLAG_PET_POWER_TYPE
Definition Group.h:115
void SetMaxPower(Powers power, uint32 val)
Definition Unit.cpp:15865

References WorldObject::FindMap(), GetCreatePowers(), Player::GetGroup(), Object::GetGUID(), GetMaxPower(), GetOwner(), GetPower(), GROUP_UPDATE_FLAG_PET_POWER_TYPE, GROUP_UPDATE_FLAG_POWER_TYPE, IsPet(), Object::IsPlayer(), POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, ArenaSpectator::SendCommand_UInt32Value(), Object::SetByteValue(), Player::SetGroupUpdateFlag(), SetMaxPower(), SetPower(), Object::ToCreature(), ToPet(), Object::ToPlayer(), and UNIT_FIELD_BYTES_0.

Referenced by Pet::CreateBaseAtTamed(), AuraEffect::HandleAuraModShapeshift(), spell_putricide_mutated_transformation::HandleSummon(), Player::InitDataForForm(), Vehicle::Install(), Pet::LoadPetFromDB(), npc_toc_rogue::npc_toc_rogueAI::npc_toc_rogueAI(), SetMinion(), and Player::SummonPet().

◆ SetPvP()

◆ setRace()

void Unit::setRace ( uint8  race)
21127{
21128 if (IsPlayer())
21129 m_race = race;
21130}

References Object::IsPlayer(), and m_race.

◆ SetRedirectThreat()

void Unit::SetRedirectThreat ( ObjectGuid  guid,
uint32  pct 
)
inline
950{ _redirectThreatInfo.Set(guid, pct); }
void Set(ObjectGuid guid, uint32 pct)
Definition ThreatMgr.h:305

References _redirectThreatInfo, and RedirectThreatInfo::Set().

Referenced by Spell::EffectRedirectThreat(), and ResetRedirectThreat().

◆ SetResistance()

◆ SetRooted()

void Unit::SetRooted ( bool  apply,
bool  stun = false,
bool  logout = false 
)
protected
18474{
18475 const uint32 state = (stun ? (logout ? UNIT_STATE_LOGOUT_TIMER : UNIT_STATE_STUNNED) : UNIT_STATE_ROOT);
18476
18477 if (apply)
18478 {
18479 AddUnitState(state);
18480
18481 SendMoveRoot(true);
18482 }
18483 else
18484 {
18485 ClearUnitState(state);
18486
18487 // Prevent giving ability to move if more immobilizers are active
18488 if (!IsImmobilizedState())
18489 SendMoveRoot(false);
18490 }
18491}
@ UNIT_STATE_LOGOUT_TIMER
Definition UnitDefines.h:202
bool IsImmobilizedState() const
Definition Unit.h:775
void SendMoveRoot(bool state)
Definition Unit.cpp:18493

References AddUnitState(), ClearUnitState(), IsImmobilizedState(), SendMoveRoot(), UNIT_STATE_LOGOUT_TIMER, UNIT_STATE_ROOT, and UNIT_STATE_STUNNED.

Referenced by WorldSession::HandleLogoutCancelOpcode(), WorldSession::HandleLogoutRequestOpcode(), WorldSession::HandlePlayerLoginToCharInWorld(), SetControlled(), and SetStunned().

◆ SetShapeshiftForm()

void Unit::SetShapeshiftForm ( ShapeshiftForm  form)
21369{
21371 sScriptMgr->OnUnitSetShapeshiftForm((Unit*)this, form);
21372}

References Object::SetByteValue(), sScriptMgr, and UNIT_FIELD_BYTES_2.

Referenced by AuraEffect::HandleAuraModShapeshift(), and reset_commandscript::HandleResetStatsOrLevelHelper().

◆ SetSheath()

◆ SetSpeed()

void Unit::SetSpeed ( UnitMoveType  mtype,
float  rate,
bool  forced = false 
)
14607{
14608 if (rate < 0)
14609 rate = 0.0f;
14610
14611 // Update speed only on change
14612 if (m_speed_rate[mtype] == rate)
14613 return;
14614
14615 m_speed_rate[mtype] = rate;
14616
14618
14619 SpeedOpcodePair const& speedOpcodes = SetSpeed2Opc_table[mtype];
14620
14621 if (forced && IsClientControlled())
14622 {
14623 Player* player = const_cast<Player*>(GetClientControlling());
14624 uint32 const counter = player->GetSession()->GetOrderCounter();
14625
14626 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
14627 // and do it only for real sent packets and use run for run/mounted as client expected
14628 ++player->m_forced_speed_changes[mtype];
14629
14630 WorldPacket data(speedOpcodes[static_cast<size_t>(SpeedOpcodeIndex::PC)], 18);
14631 data << GetPackGUID();
14632 data << counter;
14633 if (mtype == MOVE_RUN)
14634 data << uint8(0); // new 2.1.0
14635
14636 data << GetSpeed(mtype);
14637 player->GetSession()->SendPacket(&data);
14638 player->GetSession()->IncrementOrderCounter();
14639 }
14640 else if (forced)
14641 {
14642 WorldPacket data(speedOpcodes[static_cast<size_t>(SpeedOpcodeIndex::NPC)], 12);
14643 data << GetPackGUID();
14644 data << float(GetSpeed(mtype));
14645 SendMessageToSet(&data, true);
14646 }
14647
14648 if (IsPlayer())
14649 {
14650 // Xinef: update speed of pet also
14651 if (!IsInCombat())
14652 {
14653 Unit* pet = ToPlayer()->GetPet();
14654 if (!pet)
14655 pet = GetCharm();
14656
14657 // xinef: do not affect vehicles and possesed pets
14658 if (pet && (pet->HasUnitFlag(UNIT_FLAG_POSSESSED) || pet->IsVehicle()))
14659 pet = nullptr;
14660
14661 if (pet && pet->IsCreature() && !pet->IsInCombat() && pet->GetMotionMaster()->GetCurrentMovementGeneratorType() == FOLLOW_MOTION_TYPE)
14662 pet->UpdateSpeed(mtype, forced);
14663
14664 if (Unit* critter = ObjectAccessor::GetUnit(*this, GetCritterGUID()))
14665 critter->UpdateSpeed(mtype, forced);
14666 }
14667 ToPlayer()->SetCanTeleport(true);
14668 }
14669}
@ FOLLOW_MOTION_TYPE
Definition MotionMaster.h:54
const Opcodes SpeedOpcodePair[static_cast< size_t >(SpeedOpcodeIndex::MAX)]
Definition Unit.h:640
SpeedOpcodePair SetSpeed2Opc_table[MAX_MOVE_TYPE]
Definition Unit.h:641
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:949
uint8 m_forced_speed_changes[MAX_MOVE_TYPE]
Definition Player.h:2409
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:14601
void propagateSpeedChange()
Definition Unit.h:1725

References FOLLOW_MOTION_TYPE, GetCharm(), GetClientControlling(), GetCritterGUID(), MotionMaster::GetCurrentMovementGeneratorType(), GetMotionMaster(), WorldSession::GetOrderCounter(), Object::GetPackGUID(), Player::GetPet(), Player::GetSession(), GetSpeed(), ObjectAccessor::GetUnit(), HasUnitFlag(), WorldSession::IncrementOrderCounter(), IsClientControlled(), Object::IsCreature(), IsInCombat(), Object::IsPlayer(), IsVehicle(), Player::m_forced_speed_changes, m_speed_rate, MOVE_RUN, NPC, PC, propagateSpeedChange(), WorldObject::SendMessageToSet(), WorldSession::SendPacket(), Player::SetCanTeleport(), SetSpeed2Opc_table, Object::ToPlayer(), UNIT_FLAG_POSSESSED, and UpdateSpeed().

Referenced by Battleground::AddCreature(), boss_bug_trio::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), npc_spark_of_ionar::DoAction(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_volkhan::GoToAnvil(), misc_commandscript::HandleDismountCommand(), spell_mount_check_aura::HandleEffectPeriodic(), boss_sartharion_tenebron::HandleExtraEvent(), boss_sartharion_shadron::HandleExtraEvent(), boss_sartharion_vesperon::HandleExtraEvent(), WorldSession::HandleForceSpeedChangeAck(), modify_commandscript::HandleModifyASpeedCommand(), modify_commandscript::HandleModifyMountCommand(), Creature::InitEntry(), boss_glob_of_viscidus::InitializeAI(), Guardian::InitStatsForLevel(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), boss_sartharion_dragonAI::JustEngagedWith(), boss_four_horsemen::boss_four_horsemenAI::JustEngagedWith(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_sartharion::JustSummoned(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::MountSelf(), boss_onyxia::MovementInform(), boss_bug_trio::MovementInform(), boss_volkhan::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_akilzon_eagle::MovementInform(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_ancestral_wolf::npc_ancestral_wolfAI::npc_ancestral_wolfAI(), npc_batrider::npc_batrider(), npc_hallows_end_soh::npc_hallows_end_soh(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_hover_disk::PassengerBoarded(), npc_eastvale_peasent::PathEndReached(), SmartScript::ProcessAction(), boss_nightbane::Reset(), npc_zuljin_vortex::Reset(), boss_headless_horseman::Reset(), boss_onyxia::Reset(), boss_bug_trio::Reset(), boss_sartharion_dragonAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_volkhan::Reset(), boss_thorim_sif_blizzard::boss_thorim_sif_blizzardAI::Reset(), npc_freed_protodrake::npc_freed_protodrakeAI::Reset(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), npc_eastvale_peasent::SetData(), Battlefield::SpawnCreature(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UnMountSelf(), npc_akilzon_eagle::UpdateAI(), boss_onyxia::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::UpdateAI(), UpdateSpeed(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ SetSpeedRate()

◆ SetStandFlags()

◆ SetStandState()

void Unit::SetStandState ( uint8  state)
16972{
16974
16975 if (IsStandState())
16977
16978 if (IsPlayer())
16979 {
16981 data << (uint8)state;
16982 ToPlayer()->SendDirectMessage(&data);
16983 }
16984}
@ UNIT_BYTES_1_OFFSET_STAND_STATE
Definition UnitDefines.h:23
@ SMSG_STANDSTATE_UPDATE
Definition Opcodes.h:699

References AURA_INTERRUPT_FLAG_NOT_SEATED, Object::IsPlayer(), IsStandState(), RemoveAurasWithInterruptFlags(), Player::SendDirectMessage(), Object::SetByteValue(), SMSG_STANDSTATE_UPDATE, Object::ToPlayer(), UNIT_BYTES_1_OFFSET_STAND_STATE, and UNIT_FIELD_BYTES_1.

Referenced by _ApplyAura(), spell_the_cleansing_cleansing_soul::AfterApply(), spell_the_cleansing_cleansing_soul::AfterRemove(), boss_kologarn::boss_kologarnAI::boss_kologarnAI(), boss_twinemperorsAI::boss_twinemperorsAI(), boss_thekal::CheckPhaseTransition(), npc_ringo::npc_ringoAI::ClearFaint(), npc_kerlonian::npc_kerlonianAI::ClearSleeping(), CombatStart(), npc_vrykul_skeleton::DamageTaken(), boss_alar::DamageTaken(), boss_thekal::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_nightbane::DoAction(), boss_twinemperorsAI::DoAction(), npc_twilight_volunteer::DoAction(), boss_the_lurker_below::DoAction(), boss_leotheras_the_blind::DoAction(), npc_madrigosa::DoAction(), boss_illidan_stormrage::DoAction(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::DoAction(), npc_taretha::npc_tarethaAI::DoAction(), Spell::DoAllEffectOnTarget(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), boss_ahune::Emerge(), UtherBatteredHiltEvent::Execute(), SuckBackEvent::Execute(), boss_ahune::ExecuteEvent(), boss_ingvar_the_plunderer::FeignDeath(), WorldSession::HandleAlterAppearance(), WorldSession::HandleLogoutCancelOpcode(), WorldSession::HandleLogoutRequestOpcode(), WorldSession::HandlePlayerLoginFromDB(), AuraEffect::HandleSpiritOfRedemption(), WorldSession::HandleStandStateChangeOpcode(), DistractMovementGenerator::Initialize(), boss_felmyst::InitializeAI(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_kalecgos::JustEngagedWith(), boss_palehoof::boss_palehoofAI::JustReachedHome(), npc_massive_jormungar::npc_massive_jormungarAI::JustReachedHome(), npc_ferocious_rhino::npc_ferocious_rhinoAI::JustReachedHome(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::JustReachedHome(), npc_frenzied_worgen::npc_frenzied_worgenAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight(), boss_kologarn::boss_kologarnAI::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_twilight_volunteer::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), npc_madrigosa::npc_madrigosa(), spell_love_is_in_the_air_romantic_picnic::OnApply(), boss_shade_of_aran::OnPowerUpdate(), npc_kernobee::OnQuestAccept(), npc_kerlonian::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_ringo::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_bonker_togglevolt::OnQuestAccept(), spell_q12937_relief_for_the_fallen::OnRemove(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::PhaseTransitionSpawns(), Spell::prepare(), PretendToDie(), boss_alar::PretendToDie(), WorldSession::ProcessMovementInfo(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_vaelastrasz::boss_vaelAI::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), boss_kalecgos::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), boss_thekal::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::Reset(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::Reset(), boss_anubarak_trial::boss_anubarak_trialAI::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::Reset(), boss_illidan_stormrage::Reset(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Reset(), Resurrect(), boss_the_lurker_below::SchedulerPhaseOne(), boss_the_lurker_below::SchedulerPhaseTwo(), npc_ringo::npc_ringoAI::SetFaint(), npc_kurenai_captive::npc_kurenai_captiveAI::SetGUID(), SetInCombatState(), npc_kerlonian::npc_kerlonianAI::SetSleeping(), SetStunned(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), npc_harrison_jones::SpellHit(), npc_draenei_survivor::npc_draenei_survivorAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), advisor_baseAI::SpellHit(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::StartEvent(), boss_felmyst::StartIntro(), boss_ahune::Submerge(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_eachother(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_Pathaleons_Image(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_corporal_keeshan::npc_corporal_keeshanAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_forest_frog::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), GameObject::Use(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ SetStat()

void Unit::SetStat ( Stats  stat,
int32  val 
)
inline

◆ SetStatFlatModifier()

void Unit::SetStatFlatModifier ( UnitMods  unitMod,
UnitModifierFlatType  modifierType,
float  val 
)

◆ SetStatPctModifier()

◆ SetStunned()

void Unit::SetStunned ( bool  apply)
protected
18428{
18429 if (IsInFlight())
18430 return;
18431
18432 if (apply)
18433 {
18434 SetTarget();
18436
18437 if (IsPlayer())
18438 {
18440 }
18441
18442 SetRooted(true, true);
18443
18444 CastStop();
18445 }
18446 else
18447 {
18448 if (IsAlive() && GetVictim())
18450
18451 if (IsCreature())
18452 {
18453 // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
18454 Unit* owner = GetOwner();
18455 if (!owner || !owner->IsPlayer() || !owner->ToPlayer()->IsMounted())
18457
18458 // Xinef: same for charmed npcs
18459 owner = GetCharmer();
18460 if (!owner || !owner->IsPlayer() || !owner->ToPlayer()->IsMounted())
18462 }
18463 else
18465
18466 if (!HasUnitState(UNIT_STATE_ROOT)) // prevent moving if it also has root effect
18467 {
18468 SetRooted(false, true);
18469 }
18470 }
18471}

References CastStop(), GetCharmer(), Object::GetGUID(), GetOwner(), GetVictim(), HasUnitState(), IsAlive(), Object::IsCreature(), IsInFlight(), IsMounted(), Object::IsPlayer(), RemoveUnitFlag(), SetRooted(), SetStandState(), SetTarget(), SetUnitFlag(), Object::ToPlayer(), UNIT_FLAG_STUNNED, UNIT_STAND_STATE_STAND, and UNIT_STATE_ROOT.

Referenced by SetControlled().

◆ SetSwim()

bool Unit::SetSwim ( bool  enable)
virtual

◆ SetTarget()

virtual void Unit::SetTarget ( ObjectGuid  = ObjectGuid::Empty)
pure virtual

◆ setTransForm()

void Unit::setTransForm ( uint32  spellid)
inline
1946{ m_transform = spellid;}

References m_transform.

Referenced by AuraEffect::HandleAuraTransform().

◆ SetUInt32Value()

void Unit::SetUInt32Value ( uint16  index,
uint32  value 
)
21430{
21431 Object::SetUInt32Value(index, value);
21432
21433 switch (index)
21434 {
21435 // Invalidating the cache on health change should fix an issue where the client sees dead NPCs when they are not.
21436 // We might also need to invalidate the cache for some other fields as well.
21437 case UNIT_FIELD_HEALTH:
21439 break;
21440 }
21441}
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:639
void InvalidateValuesUpdateCache()
Definition Unit.h:2207

References InvalidateValuesUpdateCache(), Object::SetUInt32Value(), and UNIT_FIELD_HEALTH.

Referenced by Player::_LoadDailyQuestStatus(), Player::_LoadSkills(), Player::AddItemToBuyBackSlot(), Attack(), Player::CheckAreaExploreAndOutdoor(), Spell::CheckItems(), Player::Create(), Pet::CreateBaseAtTamed(), Player::CreatePet(), Player::CreatePet(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), Dismount(), npc_harrison_jones::DoAction(), boss_thekal::DoAction(), boss_razuvious_minion::boss_razuvious_minionAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_pathaleon_the_calculator::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::DoAction(), boss_illidan_stormrage::DoAction(), Player::DuelComplete(), Spell::EffectSummonPet(), Spell::EffectTameCreature(), boss_jindo::EnterEvadeMode(), boss_zuljin::EnterPhase(), npc_unworthy_initiate::npc_unworthy_initiateAI::EventStart(), Player::GiveLevel(), Pet::GivePetLevel(), Pet::GivePetXP(), Player::GiveXP(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), AuraEffect::HandleAuraTransform(), character_commandscript::HandleCharacterLevel(), debug_commandscript::HandleDebugMod32ValueCommand(), debug_commandscript::HandleDebugUpdateCommand(), spell_dk_dancing_rune_weapon_visual::HandleEffectApply(), spell_gen_model_visible::HandleEffectApply(), spell_gen_model_visible::HandleEffectRemove(), spell_gen_baby_murloc::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), misc_commandscript::HandleHideAreaCommand(), modify_commandscript::HandleModifyStandStateCommand(), modify_commandscript::HandleMorphMountCommand(), AuraEffect::HandleNoReagentUseAura(), npc_commandscript::HandleNpcPlayEmoteCommand(), WorldSession::HandlePetRename(), reset_commandscript::HandleResetHonorCommand(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsOrLevelHelper(), WorldSession::HandleSelfResOpcode(), WorldSession::HandleSetTitleOpcode(), WorldSession::HandleSetWatchedFactionOpcode(), misc_commandscript::HandleShowAreaCommand(), WorldSession::HandleTextEmoteOpcode(), titles_commandscript::HandleTitlesCurrentCommand(), titles_commandscript::HandleTitlesRemoveCommand(), titles_commandscript::HandleTitlesSetMaskCommand(), Player::InitGlyphsForLevel(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::Initialize(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::InitializeAI(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), InitTamedPet(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustDied(), boss_xt002::boss_xt002AI::JustEngagedWith(), npc_dragonflayer_forge_master::JustEngagedWith(), boss_jindo::JustEngagedWith(), npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome(), npc_akama_illidan::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), Kill(), Creature::LoadCreaturesAddon(), Creature::LoadEquipment(), Player::LoadFromDB(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), Player::ModifySkillBonus(), Mount(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), npc_harrison_jones::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), npc_tirion_fordring_tft::npc_tirion_fordringAI::MovementInform(), npc_akama_illidan::MovementInform(), npc_thassarian2::npc_thassarian2AI::MovementInform(), npc_apothecary_genericAI::MovementInform(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::npc_pos_martin_or_gorkun_secondAI(), spell_gen_clone_weapon_aura::OnApply(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_ame::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), spell_gen_clone_weapon_aura::OnRemove(), npc_eastvale_peasent::PathEndReached(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), WorldSession::ProcessMovementInfo(), Player::RemoveAmmo(), Player::RemoveItemFromBuyBackSlot(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), ReplaceAllDynamicFlags(), ReplaceAllNpcFlags(), Player::ReplaceAllPlayerFlags(), ReplaceAllUnitFlags(), ReplaceAllUnitFlags2(), boss_ragnaros::boss_ragnarosAI::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_zuljin::Reset(), boss_arlokk::boss_arlokkAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), npc_hor_leader::npc_hor_leaderAI::Reset(), boss_malygos::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), npc_hidden_cultist::npc_hidden_cultistAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_crusade_recruit::npc_crusade_recruitAI::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), Player::ResetDailyQuestStatus(), boss_razuvious_minion::boss_razuvious_minionAI::ScheduleAttackDummy(), Spell::SendChannelStart(), Spell::SendChannelUpdate(), Player::SetAmmo(), Player::SetArenaPoints(), Player::SetArenaTeamInfoField(), SetCharmedBy(), SetCreateHealth(), SetCreateMana(), Player::SetCurrentTitle(), Player::SetDailyQuestStatus(), npc_ulduar_vx001::npc_ulduar_vx001AI::SetData(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::SetData(), npc_eastvale_peasent::SetData(), setDeathState(), Player::setDeathState(), SetDisplayId(), SetEmoteState(), SetFaction(), Player::SetFreePrimaryProfessions(), Player::SetFreeTalentPoints(), Player::SetGlyph(), Player::SetGlyphSlot(), SetHealth(), Player::SetHonorPoints(), Player::SetInGuild(), SetLevel(), SetMaxHealth(), Player::SetMoney(), SetNativeDisplayId(), CharmInfo::SetPetNumber(), Player::SetQuestSlot(), Player::SetQuestSlotTimer(), Player::SetRank(), Player::SetRestBonus(), Player::SetSkill(), SetVirtualItem(), Player::SetVisibleItemSlot(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::SpellHitTarget(), Map::SummonCreature(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), Player::SummonPet(), Player::SwapQuestSlot(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_malygos::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), Player::UpdateArmorPenetration(), Player::UpdateDuelFlag(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), Player::UpdateExpertise(), Player::UpdateHonorFields(), Player::UpdateRating(), Player::UpdateShieldBlockValue(), Player::UpdateSkill(), Player::UpdateSkillPro(), Player::UpdateSkillsForLevel(), Player::UpdateSkillsToMaxSkillsForLevel(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached(), and npc_ranger_lilatha::WaypointReached().

◆ SetUnitFlag()

void Unit::SetUnitFlag ( UnitFlags  flags)
inline

UnitFlags available in UnitDefines.h.

738{ SetFlag(UNIT_FIELD_FLAGS, flags); }

References Object::SetFlag(), and UNIT_FIELD_FLAGS.

Referenced by BattlegroundAV::AddAVCreature(), Vehicle::AddPassenger(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::AddPortals(), Creature::AllLootRemovedFromCorpse(), npc_doctor::npc_doctorAI::BeginEvent(), boss_jarien::boss_jarien(), boss_sothos::boss_sothos(), GameObject::CastSpell(), Player::Create(), boss_apothecary_hummel::boss_apothecary_hummelAI::DamageTaken(), boss_muru::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_overlord_drakuru_betrayal::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), advisor_baseAI::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), npc_molten_golem::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), DisableRotate(), boss_thorim::boss_thorimAI::DisableThorim(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), npc_amanishi_lookout::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_frozen_core::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_illidan_stormrage::DoAction(), PetAI::DoAttack(), FlightPathMovementGenerator::DoReset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_cyanigosa::boss_cyanigosaAI::EnterEvadeMode(), boss_erekem::boss_erekemAI::EnterEvadeMode(), boss_ichoron::boss_ichoronAI::EnterEvadeMode(), boss_lavanthor::boss_lavanthorAI::EnterEvadeMode(), boss_moragg::boss_moraggAI::EnterEvadeMode(), boss_xevozz::boss_xevozzAI::EnterEvadeMode(), boss_zuramat::boss_zuramatAI::EnterEvadeMode(), boss_anubarak_trial::boss_anubarak_trialAI::EnterEvadeMode(), boss_jaraxxus::boss_jaraxxusAI::EnterEvadeMode(), boss_gormok::boss_gormokAI::EnterEvadeMode(), boss_jormungarAI::EnterEvadeMode(), boss_icehowl::boss_icehowlAI::EnterEvadeMode(), npc_crystalline_frayer::EnterSeedPod(), SACDeactivateEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), boss_ingvar_the_plunderer::FeignDeath(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), AuraEffect::HandleArenaPreparation(), AuraEffect::HandleAuraModFaction(), AuraEffect::HandleAuraModPacify(), AuraEffect::HandleAuraModSilence(), spell_q13007_iron_colossus::HandleDummy(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_gen_model_visible::HandleEffectApply(), spell_gen_feign_death_all_flags::HandleEffectApply(), spell_gen_feign_death_no_dyn_flag::HandleEffectApply(), spell_gen_feign_death_no_prevent_emotes::HandleEffectApply(), AuraEffect::HandleFeignDeath(), spell_chapter2_persuasive_strike::HandleHit(), BattlefieldWG::HandleKill(), Battleground::HandleKillPlayer(), WorldSession::HandleLogoutRequestOpcode(), spell_oculus_rider_aura::HandleOnEffectApply(), npc_echo_of_medivh::HandlePieceJustDied(), Battlefield::HideNpc(), npc_malchezaar_axe::Initialize(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::InitializeAI(), boss_kiljaeden::InitializeAI(), npc_general_andorov::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), Player::InitStatsForLevel(), boss_kologarn::boss_kologarnAI::JustDied(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustEngagedWith(), boss_mimiron::boss_mimironAI::JustEngagedWith(), boss_novos::JustEngagedWith(), boss_gothik::boss_gothikAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustSummoned(), boss_hazzarah::JustSummoned(), boss_vaelastrasz::boss_vaelAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), boss_archimonde::JustSummoned(), boss_broggok::JustSummoned(), npc_varian_wrynn::npc_varian_wrynnAI::JustSummoned(), Mount(), npc_shattered_hand_scout::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), npc_batrider::npc_batrider(), npc_blade_of_azzinoth::npc_blade_of_azzinoth(), npc_chess_move_trigger::npc_chess_move_trigger(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::npc_mageguard_dalaranAI(), npc_pos_freed_slave::npc_pos_freed_slaveAI::npc_pos_freed_slaveAI(), npc_q24545_vegard::npc_q24545_vegardAI::npc_q24545_vegardAI(), npc_xt002_heart::npc_xt002_heartAI::npc_xt002_heartAI(), spell_halion_twilight_phasing_aura::OnApply(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_dire_maul::instance_dire_maul_InstanceMapScript::OnCreatureCreate(), NPCStaveQuestAI::PrepareForEncounter(), PretendToDie(), boss_alar::PretendToDie(), Creature::RefreshSwimmingFlag(), boss_keristrasza::RemovePrison(), npc_grimstone::npc_grimstoneAI::Reset(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_nefarian::Reset(), boss_nightbane::Reset(), npc_death_knight_initiate::npc_death_knight_initiateAI::Reset(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_kiljaeden::Reset(), npc_zuljin_vortex::Reset(), npc_hallows_end_soh::Reset(), npc_ancient_wisp::Reset(), boss_cthun::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), npc_death_ravager::npc_death_ravagerAI::Reset(), npc_giant_spotlight::npc_giant_spotlightAI::Reset(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::Reset(), boss_jedoga_shadowseeker::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_announcer_toc5::npc_announcer_toc5AI::Reset(), boss_anubarak_trial::boss_anubarak_trialAI::Reset(), boss_novos::Reset(), boss_tyrannus::boss_tyrannusAI::Reset(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), boss_malygos::Reset(), boss_eregos::boss_eregosAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), boss_palehoof::boss_palehoofAI::Reset(), npc_massive_jormungar::npc_massive_jormungarAI::Reset(), npc_ferocious_rhino::npc_ferocious_rhinoAI::Reset(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::Reset(), npc_frenzied_worgen::npc_frenzied_worgenAI::Reset(), boss_ymiron::boss_ymironAI::Reset(), boss_shade_of_akama::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), boss_warlord_kalithresh::Reset(), boss_broggok::Reset(), boss_kelidan_the_breaker::Reset(), boss_magtheridon::Reset(), boss_kaelthas::Reset(), npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), boss_the_lurker_below::SchedulerPhaseOne(), Player::SendLoot(), Player::SetBeastMaster(), SetCharm(), SetCharmedBy(), SetImmuneToNPC(), SetImmuneToPC(), SetInCombatState(), Player::SetIsSpectator(), SetMinion(), SetStunned(), SetSwim(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), Battlefield::ShowNpc(), npc_netherspite_infernal::SpellHit(), npc_harrison_jones::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), boss_anub_arak::SpellHitTarget(), boss_noth::boss_nothAI::StartBalconyPhase(), boss_lord_valthalak::boss_lord_valthalakAI::StartTalking(), npc_giant_claw_tentacle::Submerge(), boss_ouro::Submerge(), boss_ahune::Submerge(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_madrigosa::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), boss_malygos::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), and Creature::UpdateEntry().

◆ SetUnitFlag2()

◆ SetUnitMovementFlags()

◆ SetVirtualItem()

void Unit::SetVirtualItem ( uint32  slot,
uint32  itemId 
)
21283{
21284 if (slot >= MAX_EQUIPMENT_ITEMS)
21285 return;
21286
21288}

References MAX_EQUIPMENT_ITEMS, SetUInt32Value(), and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by ScriptedAI::SetEquipmentSlots().

◆ SetVisible()

void Unit::SetVisible ( bool  x)
14410{
14411 if (!x)
14413 else
14415
14417}
@ SEC_GAMEMASTER
Definition Common.h:59

References WorldObject::m_serverSideVisibility, SEC_GAMEMASTER, SEC_PLAYER, SERVERSIDE_VISIBILITY_GM, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and UpdateObjectVisibility().

Referenced by Creature::Create(), boss_muru::DamageTaken(), boss_alar::DamageTaken(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), boss_victor_nefarius::boss_victor_nefariusAI::DoAction(), boss_archimonde::DoAction(), boss_kalecgos::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::EnterEvadeMode(), HideNpcEvent::Execute(), UtherBatteredHiltEvent::Execute(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), BattlegroundSA::HandleKillUnit(), Battlefield::HideNpc(), boss_kiljaeden::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::InitializeAI(), npc_xt002_heart::npc_xt002_heartAI::JustDied(), SmartAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), boss_hazzarah::JustSummoned(), npc_overlord_drakuru_betrayal::MoveInLineOfSight(), npc_enslaved_netherwing_drake::MovementInform(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::MovementInform(), boss_vazruden_the_herald::MovementInform(), npc_shattered_hand_scout::MovementInform(), npc_madrigosa::npc_madrigosa(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnCreatureCreate(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::OnCreatureCreate(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_midnight::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::Reset(), boss_muru::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_archimonde::Reset(), boss_eye_of_cthun::Reset(), npc_murkdeep::npc_murkdeepAI::Reset(), npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::Reset(), boss_halion::boss_halionAI::Reset(), npc_pos_leader::npc_pos_leaderAI::Reset(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::Reset(), boss_ionar::Reset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset(), npc_minigob_manabonk::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_overlord_drakuru_betrayal::Reset(), boss_vazruden_the_herald::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SetData(), Battlefield::ShowNpc(), boss_ionar::Split(), boss_warchief_kargath_bladefist::SummonedCreatureDies(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_ionar::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_overlord_drakuru_betrayal::UpdateAI(), npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI(), SmartAI::UpdateDespawn(), npc_grimstone::npc_grimstoneAI::UpdateEscortAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), and npc_taretha::npc_tarethaAI::WaypointReached().

◆ SetVisibleAura()

void Unit::SetVisibleAura ( uint8  slot,
AuraApplication aur 
)
inline

◆ SetWalk()

bool Unit::SetWalk ( bool  enable)
virtual

Reimplemented in Creature.

20549{
20550 if (enable == IsWalking())
20551 return false;
20552
20553 if (enable)
20555 else
20557
20559 return true;
20560}

References AddUnitMovementFlag(), IsWalking(), MOVEMENTFLAG_WALKING, propagateSpeedChange(), and RemoveUnitMovementFlag().

Referenced by debug_commandscript::HandleDebugMoveflagsCommand(), SetCharm(), and Creature::SetWalk().

◆ SetWaterWalking()

void Unit::SetWaterWalking ( bool  enable)
20753{
20754 bool isClientControlled = IsClientControlled();
20755
20756 if (!isClientControlled)
20757 {
20758 if (enable)
20760 else
20762 }
20763
20764 if (!IsInWorld()) // is sent on add to map
20765 return;
20766
20767 if (isClientControlled)
20768 {
20769 if (Player const* player = GetClientControlling())
20770 {
20771 uint32 const counter = player->GetSession()->GetOrderCounter();
20772
20773 WorldPacket data(enable ? SMSG_MOVE_WATER_WALK : SMSG_MOVE_LAND_WALK, GetPackGUID().size() + 4);
20774 data << GetPackGUID();
20775 data << counter;
20776 player->SendDirectMessage(&data);
20777 player->GetSession()->IncrementOrderCounter();
20778 return;
20779 }
20780 }
20781
20783 data << GetPackGUID();
20784 SendMessageToSet(&data, true);
20785}
@ MOVEMENTFLAG_WATERWALKING
Definition UnitDefines.h:397
@ SMSG_MOVE_LAND_WALK
Definition Opcodes.h:253
@ SMSG_SPLINE_MOVE_LAND_WALK
Definition Opcodes.h:808
@ SMSG_MOVE_WATER_WALK
Definition Opcodes.h:252

References MovementInfo::AddMovementFlag(), GetClientControlling(), Object::GetPackGUID(), IsClientControlled(), Object::IsInWorld(), WorldObject::m_movementInfo, MOVEMENTFLAG_WATERWALKING, MovementInfo::RemoveMovementFlag(), WorldObject::SendMessageToSet(), PackedGuid::size(), SMSG_MOVE_LAND_WALK, SMSG_MOVE_WATER_WALK, SMSG_SPLINE_MOVE_LAND_WALK, and SMSG_SPLINE_MOVE_WATER_WALK.

Referenced by Player::BuildPlayerRepop(), AuraEffect::HandleAuraWaterWalk(), debug_commandscript::HandleDebugMoveflagsCommand(), cheat_commandscript::HandleWaterWalkCheatCommand(), and Player::ResurrectPlayer().

◆ SpellBaseDamageBonusDone()

int32 Unit::SpellBaseDamageBonusDone ( SpellSchoolMask  schoolMask)
12150{
12151 int32 DoneAdvertisedBenefit = GetTotalAuraModifier(SPELL_AURA_MOD_DAMAGE_DONE, [schoolMask](AuraEffect const* aurEff)
12152 {
12153 return aurEff->GetMiscValue() & schoolMask &&
12154 // -1 == any item class (not wand then)
12155 aurEff->GetSpellInfo()->EquippedItemClass == -1 &&
12156 // 0 == any inventory type (not wand then)
12158 });
12159
12160 if (IsPlayer())
12161 {
12162 // Base value
12163 DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
12164 DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellDamageBonus();
12165
12166 // Damage bonus from stats
12168 for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
12169 {
12170 if ((*i)->GetMiscValue() & schoolMask)
12171 {
12172 // stat used stored in miscValueB for this aura
12173 Stats usedStat = Stats((*i)->GetMiscValueB());
12174 DoneAdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount()));
12175 }
12176 }
12177 // ... and attack power
12179 }
12180 return DoneAdvertisedBenefit;
12181}
@ SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
Definition SpellAuraDefines.h:300
@ SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
Definition SpellAuraDefines.h:237
@ SPELL_AURA_MOD_DAMAGE_DONE
Definition SpellAuraDefines.h:76
uint32 GetBaseSpellPowerBonus()
Definition Player.h:1963
uint32 GetBaseSpellDamageBonus()
Definition Player.h:1964
int32 EquippedItemInventoryTypeMask
Definition SpellInfo.h:377

References BASE_ATTACK, CalculatePct(), SpellInfo::EquippedItemClass, SpellInfo::EquippedItemInventoryTypeMask, GetAuraEffectsByType(), Player::GetBaseSpellDamageBonus(), Player::GetBaseSpellPowerBonus(), AuraEffect::GetMiscValue(), AuraEffect::GetSpellInfo(), GetStat(), GetTotalAttackPowerValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), Object::IsPlayer(), SPELL_AURA_MOD_DAMAGE_DONE, SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER, SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT, and Object::ToPlayer().

Referenced by spell_item_wraith_scythe_drain_life::CalculateDamage(), spell_mage_ice_barrier_aura::CalculateSpellAmount(), spell_mage_ice_barrier::CalculateSpellAmount(), Spell::EffectWeaponDmg(), spell_warl_life_tap::HandleDummy(), HandleDummyAuraProc(), spell_pal_seal_of_righteousness::HandleProc(), SpellDamageBonusDone(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSpellDamageAndHealingBonus().

◆ SpellBaseDamageBonusTaken()

int32 Unit::SpellBaseDamageBonusTaken ( SpellSchoolMask  schoolMask,
bool  isDoT = false 
)
12184{
12185 return GetTotalAuraModifier(SPELL_AURA_MOD_DAMAGE_TAKEN, [schoolMask, isDoT](AuraEffect const* aurEff)
12186 {
12187 return (aurEff->GetMiscValue() & schoolMask) != 0
12188 // Xinef: if we have DoT damage type and aura has charges, check if it affects DoTs
12189 // Xinef: required for hemorrhage & rupture / garrote
12190 && !(isDoT && aurEff->GetBase()->IsUsingCharges() && aurEff->GetSpellInfo()->ProcFlags & PROC_FLAG_TAKEN_PERIODIC);
12191 });
12192}
bool IsUsingCharges() const
Definition SpellAuras.h:201

References AuraEffect::GetBase(), AuraEffect::GetMiscValue(), AuraEffect::GetSpellInfo(), GetTotalAuraModifier(), Aura::IsUsingCharges(), PROC_FLAG_TAKEN_PERIODIC, SpellInfo::ProcFlags, and SPELL_AURA_MOD_DAMAGE_TAKEN.

Referenced by HandleDummyAuraProc(), spell_pal_seal_of_righteousness::HandleProc(), and SpellDamageBonusTaken().

◆ SpellBaseHealingBonusDone()

int32 Unit::SpellBaseHealingBonusDone ( SpellSchoolMask  schoolMask)
12896{
12897 int32 AdvertisedBenefit = 0;
12898
12899 AdvertisedBenefit += GetTotalAuraModifier(SPELL_AURA_MOD_HEALING_DONE, [schoolMask](AuraEffect const* aurEff)
12900 {
12901 return !aurEff->GetMiscValue() || (aurEff->GetMiscValue() & schoolMask) != 0;
12902 });
12903
12904 // Healing bonus of spirit, intellect and strength
12905 if (IsPlayer())
12906 {
12907 // Base value
12908 AdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
12909 AdvertisedBenefit += ToPlayer()->GetBaseSpellHealingBonus();
12910
12911 // Healing bonus from stats
12913 for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
12914 {
12915 // stat used dependent from misc value (stat index)
12916 Stats usedStat = Stats((*i)->GetSpellInfo()->Effects[(*i)->GetEffIndex()].MiscValue);
12917 AdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount()));
12918 }
12919
12920 // ... and attack power
12922 }
12923 return AdvertisedBenefit;
12924}
@ SPELL_AURA_MOD_HEALING_DONE
Definition SpellAuraDefines.h:198
@ SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
Definition SpellAuraDefines.h:238
@ SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
Definition SpellAuraDefines.h:301
uint32 GetBaseSpellHealingBonus()
Definition Player.h:1965

References BASE_ATTACK, CalculatePct(), GetAuraEffectsByType(), Player::GetBaseSpellHealingBonus(), Player::GetBaseSpellPowerBonus(), AuraEffect::GetMiscValue(), GetStat(), GetTotalAttackPowerValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), Object::IsPlayer(), SPELL_AURA_MOD_HEALING_DONE, SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER, SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, and Object::ToPlayer().

Referenced by CalculateSpellAmount(), SpellHealingBonusDone(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSpellDamageAndHealingBonus().

◆ SpellCriticalDamageBonus()

uint32 Unit::SpellCriticalDamageBonus ( Unit const *  caster,
SpellInfo const *  spellProto,
uint32  damage,
Unit const *  victim 
)
static
Todo:
: write here full calculation for melee/ranged spells
12478{
12479 // Calculate critical bonus
12480 int32 crit_bonus = damage;
12481 float crit_mod = 0.0f;
12482
12483 switch (spellProto->DmgClass)
12484 {
12485 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
12488 crit_bonus += damage;
12489 break;
12490 default:
12491 crit_bonus += damage / 2; // for spells is 50%
12492 break;
12493 }
12494
12495 if (caster)
12496 {
12497 crit_mod += caster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellProto->GetSchoolMask());
12498
12499 if (victim)
12500 crit_mod += caster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, victim->GetCreatureTypeMask());
12501
12502 if (crit_bonus != 0 && crit_mod != 0.0f)
12503 AddPct(crit_bonus, crit_mod);
12504
12505 crit_bonus -= damage;
12506
12507 // adds additional damage to critBonus (from talents)
12508 if (Player* modOwner = caster->GetSpellModOwner())
12509 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
12510
12511 crit_bonus += damage;
12512 }
12513
12514 return crit_bonus;
12515}

References AddPct(), SpellInfo::DmgClass, GetCreatureTypeMask(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAuraModifierByMiscMask(), SpellInfo::Id, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, and SPELLMOD_CRIT_DAMAGE_BONUS.

Referenced by CalculateSpellDamageTaken(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ SpellCriticalHealingBonus()

uint32 Unit::SpellCriticalHealingBonus ( Unit const *  caster,
SpellInfo const *  spellProto,
uint32  damage,
Unit const *  victim 
)
static
Todo:
: write here full calculation for melee/ranged spells
12518{
12519 // Calculate critical bonus
12520 int32 crit_bonus;
12521 switch (spellProto->DmgClass)
12522 {
12523 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
12526 crit_bonus = damage;
12527 break;
12528 default:
12529 crit_bonus = damage / 2; // for spells is 50%
12530 break;
12531 }
12532
12533 if (caster)
12534 {
12535 if (victim)
12536 {
12537 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
12538 crit_bonus = int32(crit_bonus * caster->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
12539 }
12540
12541 // adds additional damage to critBonus (from talents)
12542 // xinef: used for death knight death coil
12543 if (Player* modOwner = caster->GetSpellModOwner())
12544 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
12545 }
12546
12547 if (crit_bonus > 0)
12548 damage += crit_bonus;
12549
12550 if (caster)
12551 damage = int32(float(damage) * caster->GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
12552
12553 return damage;
12554}
@ SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT
Definition SpellAuraDefines.h:113

References SpellInfo::DmgClass, GetCreatureTypeMask(), GetSpellModOwner(), GetTotalAuraMultiplier(), GetTotalAuraMultiplierByMiscMask(), SpellInfo::Id, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, and SPELLMOD_CRIT_DAMAGE_BONUS.

Referenced by Spell::DoAllEffectOnTarget(), and AuraEffect::HandlePeriodicHealAurasTick().

◆ SpellDamageBonusDone()

uint32 Unit::SpellDamageBonusDone ( Unit victim,
SpellInfo const *  spellProto,
uint32  pdamage,
DamageEffectType  damagetype,
uint8  effIndex,
float  TotalMod = 0.0f,
uint32  stack = 1 
)
11831{
11832 if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
11833 return pdamage;
11834
11835 // Some spells don't benefit from done mods
11836 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
11837 return pdamage;
11838
11839 // For totems get damage bonus from owner
11840 if (IsCreature())
11841 {
11842 if (IsTotem())
11843 {
11844 if (Unit* owner = GetOwner())
11845 return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, TotalMod, stack);
11846 }
11847 // Dancing Rune Weapon...
11848 else if (GetEntry() == 27893)
11849 {
11850 if (Unit* owner = GetOwner())
11851 return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, TotalMod, stack) / 2;
11852 }
11853 }
11854
11855 // Done total percent damage auras
11856 float ApCoeffMod = 1.0f;
11857 int32 DoneTotal = 0;
11858 float DoneTotalMod = TotalMod ? TotalMod : SpellPctDamageModsDone(victim, spellProto, damagetype);
11859
11860 // Config : RATE_CREATURE_X_SPELLDAMAGE & Do Not Modify Pet/Guardian/Mind Controlled Damage
11862 DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
11863
11864 // Some spells don't benefit from pct done mods
11865 if (!spellProto->HasAttribute(SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS))
11866 {
11867 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
11868 // Add flat bonus from spell damage versus
11870 }
11871
11872 // done scripted mod (take it from owner)
11873 Unit* owner = GetOwner() ? GetOwner() : this;
11874 int32 DoneAdvertisedBenefit = 0;
11875 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
11876 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
11877 {
11878 if (!(*i)->IsAffectedOnSpell(spellProto))
11879 continue;
11880
11881 switch ((*i)->GetMiscValue())
11882 {
11883 case 4418: // Increased Shock Damage
11884 case 4554: // Increased Lightning Damage
11885 case 4555: // Improved Moonfire
11886 case 5142: // Increased Lightning Damage
11887 case 5147: // Improved Consecration / Libram of Resurgence
11888 case 5148: // Idol of the Shooting Star
11889 case 6008: // Increased Lightning Damage
11890 case 8627: // Totem of Hex
11891 {
11892 DoneAdvertisedBenefit += (*i)->GetAmount();
11893 break;
11894 }
11895 }
11896 }
11897
11898 // Custom scripted damage
11899 switch (spellProto->SpellFamilyName)
11900 {
11901 case SPELLFAMILY_DRUID:
11902 {
11903 // Insect Swarm vs Item - Druid T8 Balance Relic
11904 if (spellProto->SpellFamilyFlags[0] & 0x00200000)
11905 {
11906 if (AuraEffect const* relicAurEff = GetAuraEffect(64950, EFFECT_0))
11907 {
11908 DoneAdvertisedBenefit += relicAurEff->GetAmount();
11909 }
11910 }
11911
11912 // Nourish vs Idol of the Flourishing Life
11913 if (spellProto->SpellFamilyFlags[1] & 0x02000000)
11914 {
11915 if (AuraEffect const* relicAurEff = GetAuraEffect(64949, EFFECT_0))
11916 {
11917 DoneAdvertisedBenefit += relicAurEff->GetAmount();
11918 }
11919 }
11920 break;
11921 }
11923 {
11924 // Sigil of the Vengeful Heart
11925 if (spellProto->SpellFamilyFlags[0] & 0x2000)
11926 {
11927 if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1))
11928 {
11929 AddPct(DoneTotal, aurEff->GetAmount());
11930 }
11931 }
11932
11933 // Impurity
11935 {
11936 AddPct(ApCoeffMod, aurEff->GetAmount());
11937 }
11938
11939 // Blood Boil - bonus for diseased targets
11940 if ((spellProto->SpellFamilyFlags[0] & 0x00040000) && victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x00000002, GetGUID()))
11941 {
11942 DoneTotal += 95;
11943 ApCoeffMod = 1.5835f;
11944 }
11945 break;
11946 }
11947 default:
11948 break;
11949 }
11950
11951 // Done fixed damage bonus auras
11952 DoneAdvertisedBenefit += SpellBaseDamageBonusDone(spellProto->GetSchoolMask());
11953
11954 // Check for table values
11955 float coeff = spellProto->Effects[effIndex].BonusMultiplier;
11956 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
11957 if (bonus)
11958 {
11959 if (damagetype == DOT)
11960 {
11961 coeff = bonus->dot_damage;
11962 if (bonus->ap_dot_bonus > 0)
11963 {
11964 WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
11966 APbonus += GetTotalAttackPowerValue(attType);
11967 DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
11968 }
11969 }
11970 else
11971 {
11972 coeff = bonus->direct_damage;
11973 if (bonus->ap_bonus > 0)
11974 {
11975 WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
11977 APbonus += GetTotalAttackPowerValue(attType);
11978 DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
11979 }
11980 }
11981 }
11982
11983 // Default calculation
11984 if (coeff && DoneAdvertisedBenefit)
11985 {
11986 float factorMod = CalculateLevelPenalty(spellProto) * stack;
11987
11988 if (Player* modOwner = GetSpellModOwner())
11989 {
11990 coeff *= 100.0f;
11991 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
11992 coeff /= 100.0f;
11993 }
11994
11995 DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
11996 }
11997
11998 float tmpDamage = (float(pdamage) + DoneTotal) * DoneTotalMod;
11999 // apply spellmod to Done damage (flat and pct)
12000 if (Player* modOwner = GetSpellModOwner())
12001 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
12002
12003 return uint32(std::max(tmpDamage, 0.0f));
12004}
@ SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS
Definition SharedDefines.h:644
@ SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
Definition SpellAuraDefines.h:243
@ SPELLMOD_DOT
Definition SpellDefines.h:98
@ SPELLMOD_BONUS_MULTIPLIER
Definition SpellDefines.h:100
float GetSpellDamageMod(int32 Rank)
Definition Creature.cpp:1572
float SpellPctDamageModsDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
Definition Unit.cpp:11502
float CalculateLevelPenalty(SpellInfo const *spellProto) const
Definition Unit.cpp:3078
Definition SpellMgr.h:324
float ap_dot_bonus
Definition SpellMgr.h:328
float dot_damage
Definition SpellMgr.h:326
float ap_bonus
Definition SpellMgr.h:327
float direct_damage
Definition SpellMgr.h:325

References AddPct(), SpellBonusEntry::ap_bonus, SpellBonusEntry::ap_dot_bonus, BASE_ATTACK, CalculateLevelPenalty(), DIRECT_DAMAGE, SpellBonusEntry::direct_damage, SpellInfo::DmgClass, DOT, SpellBonusEntry::dot_damage, EFFECT_0, EFFECT_1, SpellInfo::Effects, GetAuraEffect(), GetAuraEffectsByType(), GetCreatureTypeMask(), GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), GetOwner(), SpellInfo::GetSchoolMask(), Creature::GetSpellDamageMod(), GetSpellModOwner(), GetTotalAttackPowerValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellInfo::Id, IsControlledByPlayer(), Object::IsCreature(), IsGuardian(), IsPet(), SpellInfo::IsRangedWeaponSpell(), IsTotem(), RANGED_ATTACK, SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS, SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS, SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, SPELL_DAMAGE_CLASS_MELEE, SpellBaseDamageBonusDone(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SPELLMOD_BONUS_MULTIPLIER, SPELLMOD_DAMAGE, SPELLMOD_DOT, SpellPctDamageModsDone(), sSpellMgr, and Object::ToCreature().

Referenced by spell_warl_seed_of_corruption_aura::CalculateAmount(), AuraEffect::CalculateAmount(), Spell::EffectHealthLeech(), Spell::EffectPowerDrain(), Spell::EffectSchoolDMG(), spell_warr_bloodthirst::HandleDamage(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and AuraEffect::HandleProcTriggerDamageAuraProc().

◆ SpellDamageBonusTaken()

uint32 Unit::SpellDamageBonusTaken ( Unit caster,
SpellInfo const *  spellProto,
uint32  pdamage,
DamageEffectType  damagetype,
uint32  stack = 1 
)
12007{
12008 if (!spellProto || damagetype == DIRECT_DAMAGE)
12009 return pdamage;
12010
12011 int32 TakenTotal = 0;
12012 float TakenTotalMod = 1.0f;
12013
12014 // from positive and negative SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
12015 // multiplicative bonus, for example Dispersion + Shadowform (0.10*0.85=0.085)
12016 TakenTotalMod *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, spellProto->GetSchoolMask());
12017
12018 TakenTotalMod = processDummyAuras(TakenTotalMod);
12019
12020 // From caster spells
12021 if (caster)
12022 {
12023 TakenTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_FROM_CASTER, [caster, spellProto](AuraEffect const* aurEff) -> bool
12024 {
12025 if (aurEff->GetCasterGUID() == caster->GetGUID() && aurEff->IsAffectedOnSpell(spellProto))
12026 return true;
12027 return false;
12028 });
12029 }
12030
12031 if (uint32 mechanicMask = spellProto->GetAllEffectsMechanicMask())
12032 {
12033 int32 modifierMax = 0;
12034 int32 modifierMin = 0;
12036 for (AuraEffectList::const_iterator i = auraEffectList.begin(); i != auraEffectList.end(); ++i)
12037 {
12038 if (!spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
12039 continue;
12040
12041 // Only death knight spell with this aura
12042 if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
12043 if (!caster || caster->GetGUID() != (*i)->GetCasterGUID())
12044 continue;
12045
12046 if (mechanicMask & uint32(1 << (*i)->GetMiscValue()))
12047 {
12048 if ((*i)->GetAmount() > 0)
12049 {
12050 if ((*i)->GetAmount() > modifierMax)
12051 modifierMax = (*i)->GetAmount();
12052 }
12053 else if ((*i)->GetAmount() < modifierMin)
12054 modifierMin = (*i)->GetAmount();
12055 }
12056 }
12057
12058 AddPct(TakenTotalMod, modifierMax);
12059 AddPct(TakenTotalMod, modifierMin);
12060 }
12061
12062 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(spellProto->GetSchoolMask(), damagetype == DOT);
12063
12064 // Check for table values
12065 float coeff = 0;
12066 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
12067 if (bonus)
12068 coeff = (damagetype == DOT) ? bonus->dot_damage : bonus->direct_damage;
12069
12070 // Default calculation
12071 if (TakenAdvertisedBenefit)
12072 {
12073 if (coeff <= 0.0f)
12074 {
12075 if (caster)
12076 coeff = caster->CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack);
12077 else
12078 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack);
12079 }
12080
12081 float factorMod = CalculateLevelPenalty(spellProto) * stack;
12082 TakenTotal += int32(TakenAdvertisedBenefit * coeff * factorMod);
12083 }
12084
12085 // No positive taken bonus, custom attr
12086 if (spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS) && TakenTotalMod > 1.0f)
12087 {
12088 TakenTotal = 0;
12089 TakenTotalMod = 1.0f;
12090 }
12091
12092 // xinef: sanctified wrath talent
12093 if (caster && TakenTotalMod < 1.0f && caster->HasIgnoreTargetResistAura())
12094 {
12095 float ignoreModifier = 1.0f - TakenTotalMod;
12096 bool addModifier = false;
12098 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
12099 if ((*j)->GetMiscValue() & spellProto->SchoolMask)
12100 {
12101 ApplyPct(ignoreModifier, (*j)->GetAmount());
12102 addModifier = true;
12103 }
12104
12105 if (addModifier)
12106 TakenTotalMod += ignoreModifier;
12107 }
12108
12109 float tmpDamage = (float(pdamage) + TakenTotal) * TakenTotalMod;
12110
12111 return uint32(std::max(tmpDamage, 0.0f));
12112}
float CalculateDefaultCoefficient(SpellInfo const *spellInfo, DamageEffectType damagetype) const
Definition Unit.cpp:17453

References AddPct(), ApplyPct(), CalculateDefaultCoefficient(), CalculateLevelPenalty(), DIRECT_DAMAGE, SpellBonusEntry::direct_damage, DOT, SpellBonusEntry::dot_damage, SpellInfo::GetAllEffectsMechanicMask(), GetAuraEffectsByType(), AuraEffect::GetCasterGUID(), Object::GetGUID(), SpellInfo::GetSchoolMask(), GetTotalAuraMultiplier(), GetTotalAuraMultiplierByMiscMask(), SpellInfo::HasAttribute(), HasIgnoreTargetResistAura(), SpellInfo::Id, AuraEffect::IsAffectedOnSpell(), processDummyAuras(), SpellInfo::SchoolMask, SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS, SPELL_AURA_MOD_DAMAGE_FROM_CASTER, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, SpellBaseDamageBonusTaken(), SPELLFAMILY_DEATHKNIGHT, sSpellMgr, and SpellInfo::ValidateAttribute6SpellDamageMods().

Referenced by DealDamageShieldDamage(), Spell::EffectHealthLeech(), Spell::EffectPowerDrain(), Spell::EffectSchoolDMG(), Aura::HandleAuraSpecificMods(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandleProcTriggerDamageAuraProc(), and spell_black_temple_l5_arcane_charge::PrepareSpellScript().

◆ SpellDoneCritChance()

float Unit::SpellDoneCritChance ( Unit const *  ,
SpellInfo const *  spellProto,
SpellSchoolMask  schoolMask,
WeaponAttackType  attackType,
bool  skipEffectCheck 
) const
12195{
12196 // Mobs can't crit with spells.
12197 if (IsCreature() && !GetSpellModOwner())
12198 return -100.0f;
12199
12200 // not critting spell
12201 if (spellProto->HasAttribute(SPELL_ATTR2_CANT_CRIT))
12202 return 0.0f;
12203
12204 // Xinef: check if spell is capable of critting, auras requires special aura to crit so they can be skipped
12205 if (!skipEffectCheck && !spellProto->IsCritCapable())
12206 return 0.0f;
12207
12208 float crit_chance = 0.0f;
12209 switch (spellProto->DmgClass)
12210 {
12212 {
12213 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
12214 crit_chance = 0.0f;
12215 // For other schools
12216 else if (IsPlayer())
12217 crit_chance = GetFloatValue(static_cast<uint16>(PLAYER_SPELL_CRIT_PERCENTAGE1) + GetFirstSchoolInMask(schoolMask));
12218 else
12219 {
12220 crit_chance = (float)m_baseSpellCritChance;
12222 }
12223 break;
12224 }
12227 {
12228 if (IsPlayer())
12229 {
12230 switch (attackType)
12231 {
12232 case BASE_ATTACK:
12234 break;
12235 case OFF_ATTACK:
12237 break;
12238 case RANGED_ATTACK:
12240 break;
12241 default:
12242 break;
12243 }
12244 }
12245 else
12246 {
12247 crit_chance = 5.0f;
12250 }
12252 break;
12253 }
12254 // values overridden in spellmgr for lifebloom and earth shield
12256 default:
12257 return 0.0f;
12258 }
12259
12260 // percent done
12261 // only players use intelligence for critical chance computations
12262 if (Player* modOwner = GetSpellModOwner())
12263 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
12264
12265 // xinef: can be negative!
12266 return crit_chance;
12267}
@ SPELL_ATTR2_CANT_CRIT
Definition SharedDefines.h:496
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
Definition SpellAuraDefines.h:134
@ SPELLMOD_CRITICAL_CHANCE
Definition SpellDefines.h:83
@ PLAYER_SPELL_CRIT_PERCENTAGE1
Definition UpdateFields.h:354

References BASE_ATTACK, SpellInfo::DmgClass, GetFirstSchoolInMask(), Object::GetFloatValue(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellInfo::Id, Object::IsCreature(), SpellInfo::IsCritCapable(), Object::IsPlayer(), m_baseSpellCritChance, OFF_ATTACK, PLAYER_CRIT_PERCENTAGE, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1, RANGED_ATTACK, SPELL_ATTR2_CANT_CRIT, SPELL_AURA_MOD_CRIT_PCT, SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_SCHOOL_MASK_NORMAL, and SPELLMOD_CRITICAL_CHANCE.

Referenced by Spell::DoAllEffectOnLaunchTarget().

◆ SpellHealingBonusDone()

uint32 Unit::SpellHealingBonusDone ( Unit victim,
SpellInfo const *  spellProto,
uint32  healamount,
DamageEffectType  damagetype,
uint8  effIndex,
float  TotalMod = 0.0f,
uint32  stack = 1 
)
12642{
12643 // For totems get healing bonus from owner (statue isn't totem in fact)
12644 if (IsCreature() && IsTotem())
12645 if (Unit* owner = GetOwner())
12646 return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, TotalMod, stack);
12647
12648 // No bonus healing for potion spells
12649 if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
12650 return healamount;
12651
12652 float ApCoeffMod = 1.0f;
12653 float DoneTotalMod = TotalMod ? TotalMod : SpellPctHealingModsDone(victim, spellProto, damagetype);
12654 int32 DoneTotal = 0;
12655
12656 // done scripted mod (take it from owner)
12657 Unit* owner = GetOwner() ? GetOwner() : this;
12658 int32 DoneAdvertisedBenefit = 0;
12659 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
12660 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
12661 {
12662 if (!(*i)->IsAffectedOnSpell(spellProto))
12663 continue;
12664
12665 switch ((*i)->GetMiscValue())
12666 {
12667 case 4415: // Increased Rejuvenation Healing
12668 case 4953:
12669 DoneAdvertisedBenefit += (*i)->GetAmount();
12670 break;
12671 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
12672 DoneAdvertisedBenefit += (*i)->GetAmount();
12673 break;
12674 }
12675 }
12676
12677 switch (spellProto->SpellFamilyName)
12678 {
12680 {
12681 // Impurity
12683 {
12684 AddPct(ApCoeffMod, aurEff->GetAmount());
12685 }
12686 break;
12687 }
12688 default:
12689 break;
12690 }
12691
12692 // Done fixed damage bonus auras
12693 DoneAdvertisedBenefit += SpellBaseHealingBonusDone(spellProto->GetSchoolMask());
12694 float coeff = spellProto->Effects[effIndex].BonusMultiplier;
12695
12696 // Check for table values
12697 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
12698 if (bonus)
12699 {
12700 if (damagetype == DOT)
12701 {
12702 coeff = bonus->dot_damage;
12703 if (bonus->ap_dot_bonus > 0)
12704 DoneTotal += int32(bonus->ap_dot_bonus * ApCoeffMod * stack * GetTotalAttackPowerValue(
12705 (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
12706 }
12707 else
12708 {
12709 coeff = bonus->direct_damage;
12710 if (bonus->ap_bonus > 0)
12711 DoneTotal += int32(bonus->ap_bonus * ApCoeffMod * stack * GetTotalAttackPowerValue(
12712 (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
12713 }
12714 }
12715 else
12716 {
12717 // No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
12718 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
12719 return healamount;
12720 }
12721
12722 // Default calculation
12723 if (DoneAdvertisedBenefit)
12724 {
12725 float factorMod = CalculateLevelPenalty(spellProto) * stack;
12726 if (Player* modOwner = GetSpellModOwner())
12727 {
12728 coeff *= 100.0f;
12729 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
12730 coeff /= 100.0f;
12731 }
12732 DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
12733 }
12734
12735 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
12736 {
12737 switch (spellProto->Effects[i].ApplyAuraName)
12738 {
12739 // Bonus healing does not apply to these spells
12742 DoneTotal = 0;
12743 break;
12744 default:
12745 break;
12746 }
12747 if (spellProto->Effects[i].Effect == SPELL_EFFECT_HEALTH_LEECH)
12748 DoneTotal = 0;
12749 }
12750
12751 // use float as more appropriate for negative values and percent applying
12752 float heal = float(int32(healamount) + DoneTotal) * DoneTotalMod;
12753 // apply spellmod to Done amount
12754
12755 if (Player* modOwner = GetSpellModOwner())
12756 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
12757
12758 return uint32(std::max(heal, 0.0f));
12759}
@ SPELL_AURA_PERIODIC_HEALTH_FUNNEL
Definition SpellAuraDefines.h:125
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:12895
float SpellPctHealingModsDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
Definition Unit.cpp:12556

References AddPct(), SpellBonusEntry::ap_bonus, SpellBonusEntry::ap_dot_bonus, BASE_ATTACK, CalculateLevelPenalty(), SpellBonusEntry::direct_damage, SpellInfo::DmgClass, DOT, SpellBonusEntry::dot_damage, SpellInfo::Effects, GetAuraEffectsByType(), GetDummyAuraEffect(), GetOwner(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAttackPowerValue(), SpellInfo::Id, Object::IsCreature(), SpellInfo::IsRangedWeaponSpell(), IsTotem(), MAX_SPELL_EFFECTS, RANGED_ATTACK, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_HEALTH_FUNNEL, SPELL_AURA_PERIODIC_LEECH, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_HEALTH_LEECH, SpellBaseHealingBonusDone(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_POTION, SpellInfo::SpellFamilyName, SPELLMOD_BONUS_MULTIPLIER, SPELLMOD_DAMAGE, SPELLMOD_DOT, SpellPctHealingModsDone(), and sSpellMgr.

Referenced by AuraEffect::CalculateAmount(), Spell::DoAllEffectOnTarget(), Spell::EffectHeal(), Spell::EffectHealMechanical(), Spell::EffectHealPct(), spell_dru_lifebloom::HandleDispel(), AuraEffect::HandlePeriodicHealAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ SpellHealingBonusTaken()

uint32 Unit::SpellHealingBonusTaken ( Unit caster,
SpellInfo const *  spellProto,
uint32  healamount,
DamageEffectType  damagetype,
uint32  stack = 1 
)
12762{
12763 float TakenTotalMod = 1.0f;
12764 float minval = 0.0f;
12765
12766 // Healing taken percent
12767 if (!sScriptMgr->OnSpellHealingBonusTakenNegativeModifiers(this, caster, spellProto, minval))
12768 {
12770 }
12771
12772 if (minval)
12773 AddPct(TakenTotalMod, minval);
12774
12776 if (maxval)
12777 AddPct(TakenTotalMod, maxval);
12778
12779 // Tenacity increase healing % taken
12780 if (AuraEffect const* Tenacity = GetAuraEffect(58549, 0))
12781 AddPct(TakenTotalMod, Tenacity->GetAmount());
12782
12783 // Healing Done
12784 int32 TakenTotal = 0;
12785
12786 // Taken fixed damage bonus auras
12787 int32 TakenAdvertisedBenefit = GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_HEALING, spellProto->GetSchoolMask());
12788
12789 // Nourish cast, glyph of nourish
12790 if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000 && caster)
12791 {
12792 bool any = false;
12793 bool hasglyph = caster->GetAuraEffectDummy(62971);
12795 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
12796 {
12797 if (((*i)->GetCasterGUID() == caster->GetGUID()))
12798 {
12799 SpellInfo const* spell = (*i)->GetSpellInfo();
12800 // Rejuvenation, Regrowth, Lifebloom, or Wild Growth
12801 if (!any && spell->SpellFamilyFlags.HasFlag(0x50, 0x4000010, 0))
12802 {
12803 TakenTotalMod *= 1.2f;
12804 any = true;
12805 }
12806
12807 if (hasglyph)
12808 TakenTotalMod += 0.06f;
12809 }
12810 }
12811 }
12812
12813 if (damagetype == DOT)
12814 {
12815 // Healing over time taken percent
12816 float minval_hot = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT));
12817 if (minval_hot)
12818 AddPct(TakenTotalMod, minval_hot);
12819
12820 float maxval_hot = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT));
12821 if (maxval_hot)
12822 AddPct(TakenTotalMod, maxval_hot);
12823 }
12824
12825 // Check for table values
12826 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
12827 float coeff = 0;
12828 float factorMod = 1.0f;
12829 if (bonus)
12830 coeff = (damagetype == DOT) ? bonus->dot_damage : bonus->direct_damage;
12831 else
12832 {
12833 // No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
12834 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
12835 {
12836 healamount = uint32(std::max((float(healamount) * TakenTotalMod), 0.0f));
12837 return healamount;
12838 }
12839 }
12840
12841 // Default calculation
12842 if (TakenAdvertisedBenefit)
12843 {
12844 float TakenCoeff = 0.0f;
12845 if (coeff <= 0)
12846 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack) * 1.88f; // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells)
12847
12848 factorMod *= CalculateLevelPenalty(spellProto) * int32(stack);
12849 if (Player* modOwner = GetSpellModOwner())
12850 {
12851 coeff *= 100.0f;
12852 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
12853 coeff /= 100.0f;
12854 }
12855
12856 TakenTotal += int32(TakenAdvertisedBenefit * (coeff > 0 ? coeff : TakenCoeff) * factorMod);
12857 }
12858
12859 if (caster)
12860 {
12861 TakenTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALING_RECEIVED, [caster, spellProto](AuraEffect const* aurEff)
12862 {
12863 return caster->GetGUID() == aurEff->GetCasterGUID() && aurEff->IsAffectedOnSpell(spellProto);
12864 });
12865 }
12866
12867 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
12868 {
12869 switch (spellProto->Effects[i].ApplyAuraName)
12870 {
12871 // Bonus healing does not apply to these spells
12874 TakenTotal = 0;
12875 break;
12876 default:
12877 break;
12878 }
12879 if (spellProto->Effects[i].Effect == SPELL_EFFECT_HEALTH_LEECH)
12880 TakenTotal = 0;
12881 }
12882
12883 // No positive taken bonus, custom attr
12884 if ((spellProto->HasAttribute(SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS) || spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS)) && TakenTotalMod > 1.0f)
12885 {
12886 TakenTotal = 0;
12887 TakenTotalMod = 1.0f;
12888 }
12889
12890 float heal = float(int32(healamount) + TakenTotal) * TakenTotalMod;
12891
12892 return uint32(std::max(heal, 0.0f));
12893}
@ SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS
Definition SharedDefines.h:642
@ SPELL_AURA_MOD_HEALING_RECEIVED
Definition SpellAuraDefines.h:346
@ SPELL_AURA_MOD_HEALING_PCT
Definition SpellAuraDefines.h:181
@ SPELL_AURA_MOD_HOT_PCT
Definition SpellAuraDefines.h:322
@ SPELL_AURA_MOD_HEALING
Definition SpellAuraDefines.h:178

References AddPct(), CalculateDefaultCoefficient(), CalculateLevelPenalty(), SpellBonusEntry::direct_damage, SpellInfo::DmgClass, DOT, SpellBonusEntry::dot_damage, SpellInfo::Effects, GetAuraEffect(), GetAuraEffectDummy(), GetAuraEffectsByType(), AuraEffect::GetCasterGUID(), Object::GetGUID(), GetMaxNegativeAuraModifier(), GetMaxPositiveAuraModifier(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAuraModifierByMiscMask(), GetTotalAuraMultiplier(), SpellInfo::HasAttribute(), flag96::HasFlag(), SpellInfo::Id, AuraEffect::IsAffectedOnSpell(), MAX_SPELL_EFFECTS, SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS, SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS, SPELL_AURA_MOD_HEALING, SPELL_AURA_MOD_HEALING_PCT, SPELL_AURA_MOD_HEALING_RECEIVED, SPELL_AURA_MOD_HOT_PCT, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_HEALTH_FUNNEL, SPELL_AURA_PERIODIC_LEECH, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_HEALTH_LEECH, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SPELLMOD_BONUS_MULTIPLIER, sScriptMgr, and sSpellMgr.

Referenced by spell_dru_lifebloom::AfterRemove(), Spell::DoAllEffectOnTarget(), Spell::EffectHeal(), Spell::EffectHealMechanical(), Spell::EffectHealPct(), spell_pri_renew::HandleApplyEffect(), Aura::HandleAuraSpecificMods(), spell_pal_lay_on_hands::HandleMaxHealthHeal(), AuraEffect::HandlePeriodicHealAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ SpellHitResult() [1/2]

SpellMissInfo Unit::SpellHitResult ( Unit victim,
Spell const *  spell,
bool  canReflect = false 
)
Todo:
: client not show miss log for this spells - so need find info for this in dbc and use it!
3572{
3573 SpellInfo const* spellInfo = spell->GetSpellInfo();
3574
3575 // Check for immune
3576 if (victim->IsImmunedToSpell(spellInfo, spell))
3577 {
3578 return SPELL_MISS_IMMUNE;
3579 }
3580
3581 // All positive spells can`t miss
3583 if ((spellInfo->IsPositive() || spellInfo->HasEffect(SPELL_EFFECT_DISPEL))
3584 && (!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
3585 {
3586 return SPELL_MISS_NONE;
3587 }
3588
3589 // Check for immune
3590 // xinef: check for school immunity only
3591 if (victim->IsImmunedToSchool(spell))
3592 {
3593 return SPELL_MISS_IMMUNE;
3594 }
3595
3596 if (this == victim)
3597 {
3598 return SPELL_MISS_NONE;
3599 }
3600
3601 // Return evade for units in evade mode
3602 if (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks() && !spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE) &&
3604 {
3605 return SPELL_MISS_EVADE;
3606 }
3607
3608 // Try victim reflect spell
3609 if (CanReflect)
3610 {
3611 int32 reflectchance = victim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
3613
3614 if (reflectchance > 0 && roll_chance_i(reflectchance))
3615 {
3616 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
3617 //ProcDamageAndSpell(victim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
3618 return SPELL_MISS_REFLECT;
3619 }
3620 }
3621
3622 switch (spellInfo->DmgClass)
3623 {
3626 return MeleeSpellHitResult(victim, spellInfo);
3628 {
3629 if (spellInfo->SpellFamilyName)
3630 {
3631 return SPELL_MISS_NONE;
3632 }
3633
3634 // Xinef: apply DAMAGE_CLASS_MAGIC conditions to damaging DAMAGE_CLASS_NONE spells
3635 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
3636 {
3637 if (spellInfo->Effects[i].Effect && spellInfo->Effects[i].Effect != SPELL_EFFECT_SCHOOL_DAMAGE)
3638 {
3639 if (spellInfo->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE)
3640 {
3641 return SPELL_MISS_NONE;
3642 }
3643 }
3644 }
3645 [[fallthrough]];
3646 }
3648 return MagicSpellHitResult(victim, spellInfo);
3649 }
3650
3651 return SPELL_MISS_NONE;
3652}
@ SPELL_EFFECT_DISPEL
Definition SharedDefines.h:827
@ SPELL_MISS_IMMUNE
Definition SharedDefines.h:1537
@ SPELL_MISS_EVADE
Definition SharedDefines.h:1536
@ SPELL_MISS_REFLECT
Definition SharedDefines.h:1541
SpellMissInfo MagicSpellHitResult(Unit *victim, SpellInfo const *spell)
Definition Unit.cpp:3365
SpellMissInfo MeleeSpellHitResult(Unit *victim, SpellInfo const *spell)
Definition Unit.cpp:3192

References SpellInfo::DmgClass, EFFECT_0, SpellInfo::Effects, SpellInfo::GetSchoolMask(), Spell::GetSpellInfo(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellInfo::HasEffect(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsHostileTo(), IsImmunedToSchool(), IsImmunedToSpell(), SpellInfo::IsPositive(), MagicSpellHitResult(), MAX_SPELL_EFFECTS, MeleeSpellHitResult(), roll_chance_i(), SPELL_ATTR0_CU_IGNORE_EVADE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_REFLECT_SPELLS, SPELL_AURA_REFLECT_SPELLS_SCHOOL, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_MISS_REFLECT, SpellInfo::SpellFamilyName, and Object::ToCreature().

◆ SpellHitResult() [2/2]

SpellMissInfo Unit::SpellHitResult ( Unit victim,
SpellInfo const *  spell,
bool  canReflect = false 
)
Todo:
: client not show miss log for this spells - so need find info for this in dbc and use it!
3509{
3510 // Check for immune
3511 if (victim->IsImmunedToSpell(spell))
3512 return SPELL_MISS_IMMUNE;
3513
3514 // All positive spells can`t miss
3516 if ((spell->IsPositive() || spell->HasEffect(SPELL_EFFECT_DISPEL))
3517 && (!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
3518 return SPELL_MISS_NONE;
3519
3520 // Check for immune
3521 // xinef: check for school immunity only
3522 if (victim->IsImmunedToSchool(spell))
3523 return SPELL_MISS_IMMUNE;
3524
3525 if (this == victim)
3526 return SPELL_MISS_NONE;
3527
3528 // Return evade for units in evade mode
3529 if (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks() && !spell->HasAura(SPELL_AURA_CONTROL_VEHICLE)
3530 && !spell->HasAttribute(SPELL_ATTR0_CU_IGNORE_EVADE) && !spell->HasAttribute(SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT))
3531 return SPELL_MISS_EVADE;
3532
3533 // Try victim reflect spell
3534 if (CanReflect)
3535 {
3536 int32 reflectchance = victim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
3537 reflectchance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_REFLECT_SPELLS_SCHOOL, spell->GetSchoolMask());
3538
3539 if (reflectchance > 0 && roll_chance_i(reflectchance))
3540 {
3541 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
3542 //ProcDamageAndSpell(victim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
3543 return SPELL_MISS_REFLECT;
3544 }
3545 }
3546
3547 switch (spell->DmgClass)
3548 {
3551 return MeleeSpellHitResult(victim, spell);
3553 {
3554 if (spell->SpellFamilyName)
3555 {
3556 return SPELL_MISS_NONE;
3557 }
3558 // Xinef: apply DAMAGE_CLASS_MAGIC conditions to damaging DAMAGE_CLASS_NONE spells
3559 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
3560 if (spell->Effects[i].Effect && spell->Effects[i].Effect != SPELL_EFFECT_SCHOOL_DAMAGE)
3561 if (spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE)
3562 return SPELL_MISS_NONE;
3563 [[fallthrough]];
3564 }
3566 return MagicSpellHitResult(victim, spell);
3567 }
3568 return SPELL_MISS_NONE;
3569}

References SpellInfo::DmgClass, EFFECT_0, SpellInfo::Effects, SpellInfo::GetSchoolMask(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellInfo::HasEffect(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsHostileTo(), IsImmunedToSchool(), IsImmunedToSpell(), SpellInfo::IsPositive(), MagicSpellHitResult(), MAX_SPELL_EFFECTS, MeleeSpellHitResult(), roll_chance_i(), SPELL_ATTR0_CU_IGNORE_EVADE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_REFLECT_SPELLS, SPELL_AURA_REFLECT_SPELLS_SCHOOL, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_MISS_REFLECT, SpellInfo::SpellFamilyName, and Object::ToCreature().

Referenced by Spell::AddUnitTarget(), DealDamageShieldDamage(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and AuraEffect::HandlePeriodicManaLeechAuraTick().

◆ SpellPctDamageModsDone()

float Unit::SpellPctDamageModsDone ( Unit victim,
SpellInfo const *  spellProto,
DamageEffectType  damagetype 
)
11503{
11504 if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
11505 return 1.0f;
11506
11507 // Some spells don't benefit from done mods
11508 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
11509 return 1.0f;
11510
11511 // For totems get damage bonus from owner
11512 if (IsCreature())
11513 {
11514 if (IsTotem())
11515 {
11516 if (Unit* owner = GetOwner())
11517 return owner->SpellPctDamageModsDone(victim, spellProto, damagetype);
11518 }
11519 // Dancing Rune Weapon...
11520 else if (GetEntry() == 27893)
11521 {
11522 if (Unit* owner = GetOwner())
11523 return owner->SpellPctDamageModsDone(victim, spellProto, damagetype);
11524 }
11525 }
11526
11527 // Done total percent damage auras
11528 float DoneTotalMod = 1.0f;
11529
11530 DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, [spellProto, this, damagetype](AuraEffect const* aurEff)
11531 {
11532 // prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
11533 if (spellProto->EquippedItemClass == -1 && aurEff->GetSpellInfo()->EquippedItemClass != -1 &&
11535 {
11536 return false;
11537 }
11538
11539 if (!spellProto->ValidateAttribute6SpellDamageMods(this, aurEff, damagetype == DOT))
11540 return false;
11541
11542 if (aurEff->GetMiscValue() & spellProto->GetSchoolMask())
11543 {
11544 if (aurEff->GetSpellInfo()->EquippedItemClass == -1)
11545 return true;
11547 return true;
11548 else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements(aurEff->GetSpellInfo()))
11549 return true;
11550 }
11551 return false;
11552 });
11553
11554 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
11555 DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, [creatureTypeMask, spellProto, damagetype, this](AuraEffect const* aurEff)
11556 {
11557 return creatureTypeMask & aurEff->GetMiscValue() && spellProto->ValidateAttribute6SpellDamageMods(this, aurEff, damagetype == DOT);
11558 });
11559
11560 // bonus against aurastate
11561 DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE, [victim, spellProto, damagetype, this](AuraEffect const* aurEff)
11562 {
11563 return victim->HasAuraState(AuraStateType(aurEff->GetMiscValue())) && spellProto->ValidateAttribute6SpellDamageMods(this, aurEff, damagetype == DOT);
11564 });
11565
11566 // done scripted mod (take it from owner)
11567 Unit* owner = GetOwner() ? GetOwner() : this;
11568 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
11569 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
11570 {
11571 // Xinef: self cast is ommited (because of Rage of Rivendare)
11572 if (!spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
11573 continue;
11574
11575 // xinef: Molten Fury should work on all spells
11576 switch ((*i)->GetMiscValue())
11577 {
11578 case 4920: // Molten Fury
11579 case 4919:
11580 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
11581 AddPct(DoneTotalMod, (*i)->GetAmount());
11582 break;
11583 }
11584
11585 if (!(*i)->IsAffectedOnSpell(spellProto))
11586 continue;
11587
11588 switch ((*i)->GetMiscValue())
11589 {
11590 case 6917: // Death's Embrace
11591 case 6926:
11592 case 6928:
11593 {
11594 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
11595 AddPct(DoneTotalMod, (*i)->GetAmount());
11596 break;
11597 }
11598 // Soul Siphon
11599 case 4992:
11600 case 4993:
11601 {
11602 // effect 1 m_amount
11603 int32 maxPercent = (*i)->GetAmount();
11604 // effect 0 m_amount
11605 int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellInfo(), 0);
11606 // count affliction effects and calc additional damage in percentage
11607 int32 modPercent = 0;
11608 AuraApplicationMap const& victimAuras = victim->GetAppliedAuras();
11609 for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
11610 {
11611 Aura const* aura = itr->second->GetBase();
11612 SpellInfo const* m_spell = aura->GetSpellInfo();
11613 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
11614 continue;
11615 modPercent += stepPercent * aura->GetStackAmount();
11616 if (modPercent >= maxPercent)
11617 {
11618 modPercent = maxPercent;
11619 break;
11620 }
11621 }
11622 AddPct(DoneTotalMod, modPercent);
11623 break;
11624 }
11625 case 6916: // Death's Embrace
11626 case 6925:
11627 case 6927:
11628 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
11629 AddPct(DoneTotalMod, (*i)->GetAmount());
11630 break;
11631 case 5481: // Starfire Bonus
11632 {
11633 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0))
11634 AddPct(DoneTotalMod, (*i)->GetAmount());
11635 break;
11636 }
11637 // Tundra Stalker
11638 // Merciless Combat
11639 case 7277:
11640 {
11641 // Merciless Combat
11642 if ((*i)->GetSpellInfo()->SpellIconID == 2656)
11643 {
11644 if ((spellProto && spellProto->SpellFamilyFlags[0] & 0x2) || spellProto->SpellFamilyFlags[1] & 0x2 )
11645 if (!victim->HealthAbovePct(35))
11646 AddPct(DoneTotalMod, (*i)->GetAmount());
11647 }
11648 // Tundra Stalker
11649 else
11650 {
11651 // Frost Fever (target debuff)
11652 if (victim->HasAura(55095))
11653 AddPct(DoneTotalMod, (*i)->GetAmount());
11654 break;
11655 }
11656 break;
11657 }
11658 // Rage of Rivendare
11659 case 7293:
11660 {
11662 AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f);
11663 break;
11664 }
11665 // Twisted Faith
11666 case 7377:
11667 {
11669 AddPct(DoneTotalMod, (*i)->GetAmount());
11670 break;
11671 }
11672 // Marked for Death
11673 case 7598:
11674 case 7599:
11675 case 7600:
11676 case 7601:
11677 case 7602:
11678 {
11679 if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
11680 AddPct(DoneTotalMod, (*i)->GetAmount());
11681 break;
11682 }
11683 // Dirty Deeds
11684 case 6427:
11685 case 6428:
11686 case 6579:
11687 case 6580:
11688 {
11689 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
11690 {
11691 // effect 0 has expected value but in negative state
11692 int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
11693 AddPct(DoneTotalMod, bonus);
11694 }
11695 break;
11696 }
11697 }
11698 }
11699
11700 // Custom scripted damage
11701 switch (spellProto->SpellFamilyName)
11702 {
11703 case SPELLFAMILY_MAGE:
11704 // Ice Lance
11705 if (spellProto->SpellIconID == 186)
11706 {
11707 if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
11708 {
11709 // Glyph of Ice Lance
11710 if (owner->HasAura(56377) && victim->GetLevel() > owner->GetLevel())
11711 DoneTotalMod *= 4.0f;
11712 else
11713 DoneTotalMod *= 3.0f;
11714 }
11715 }
11716
11717 // Torment the weak
11718 if (spellProto->SpellFamilyFlags[0] & 0x20600021 || spellProto->SpellFamilyFlags[1] & 0x9000)
11719 if (victim->HasAuraWithMechanic((1 << MECHANIC_SNARE) | (1 << MECHANIC_SLOW_ATTACK)))
11721 AddPct(DoneTotalMod, aurEff->GetAmount());
11722 break;
11723 case SPELLFAMILY_PRIEST:
11724 // Mind Flay
11725 if (spellProto->SpellFamilyFlags[0] & 0x800000)
11726 {
11727 // Glyph of Shadow Word: Pain
11728 if (AuraEffect* aurEff = GetAuraEffect(55687, 0))
11729 // Increase Mind Flay damage if Shadow Word: Pain present on target
11731 AddPct(DoneTotalMod, aurEff->GetAmount());
11732
11733 // Twisted Faith - Mind Flay part
11735 // Increase Mind Flay damage if Shadow Word: Pain present on target
11737 AddPct(DoneTotalMod, aurEff->GetAmount());
11738 }
11739 // Smite
11740 else if (spellProto->SpellFamilyFlags[0] & 0x80)
11741 {
11742 // Glyph of Smite
11743 if (AuraEffect* aurEff = GetAuraEffect(55692, 0))
11744 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, GetGUID()))
11745 AddPct(DoneTotalMod, aurEff->GetAmount());
11746 }
11747 // Shadow Word: Death
11748 else if (spellProto->SpellFamilyFlags[1] & 0x2)
11749 {
11750 // Glyph of Shadow Word: Death
11751 if (AuraEffect* aurEff = GetAuraEffect(55682, 1))
11753 AddPct(DoneTotalMod, aurEff->GetAmount());
11754 }
11755
11756 break;
11758 // Judgement of Vengeance/Judgement of Corruption
11759 if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292)
11760 {
11761 // Get stack of Holy Vengeance/Blood Corruption on the target added by caster
11762 uint32 stacks = 0;
11764 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
11765 if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID())
11766 {
11767 stacks = (*itr)->GetBase()->GetStackAmount();
11768 break;
11769 }
11770 // + 10% for each application of Holy Vengeance/Blood Corruption on the target
11771 if (stacks)
11772 AddPct(DoneTotalMod, 10 * stacks);
11773 }
11774 break;
11775 case SPELLFAMILY_DRUID:
11776 // Thorns
11777 if (spellProto->SpellFamilyFlags[0] & 0x100)
11778 {
11779 // Brambles
11780 if (AuraEffect* aurEff = GetAuraEffectOfRankedSpell(16836, 0))
11781 AddPct(DoneTotalMod, aurEff->GetAmount());
11782 }
11783 break;
11785 // Fire and Brimstone
11786 if (spellProto->SpellFamilyFlags[1] & 0x00020040)
11788 {
11790 for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
11791 if ((*i)->GetSpellInfo()->SpellIconID == 3173)
11792 {
11793 AddPct(DoneTotalMod, (*i)->GetAmount());
11794 break;
11795 }
11796 }
11797 // Drain Soul - increased damage for targets under 25 % HP
11798 if (spellProto->SpellFamilyFlags[0] & 0x00004000)
11799 if (!victim->HealthAbovePct(25))
11800 DoneTotalMod *= 4;
11801 // Shadow Bite (15% increase from each dot)
11802 if (spellProto->SpellFamilyFlags[1] & 0x00400000 && IsPet())
11803 if (uint8 count = victim->GetDoTsByCaster(GetOwnerGUID()))
11804 AddPct(DoneTotalMod, 15 * count);
11805 break;
11806 case SPELLFAMILY_HUNTER:
11807 // Steady Shot
11808 if (spellProto->SpellFamilyFlags[1] & 0x1)
11809 if (AuraEffect* aurEff = GetAuraEffect(56826, 0)) // Glyph of Steady Shot
11810 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_HUNTER, 0x00004000, 0, 0, GetGUID()))
11811 AddPct(DoneTotalMod, aurEff->GetAmount());
11812 break;
11814 // Improved Icy Touch
11815 if (spellProto->SpellFamilyFlags[0] & 0x2)
11817 AddPct(DoneTotalMod, aurEff->GetAmount());
11818
11819 // Glacier Rot
11820 if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
11822 if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
11823 AddPct(DoneTotalMod, aurEff->GetAmount());
11824 break;
11825 }
11826
11827 return DoneTotalMod;
11828}
@ SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM
Definition SharedDefines.h:594
@ MECHANIC_SLOW_ATTACK
Definition SharedDefines.h:1344
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1304
@ AURA_STATE_CONFLAGRATE
Definition SharedDefines.h:1317
uint32 GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode=0)
Definition Unit.cpp:5974
bool HasAuraWithMechanic(uint32 mechanicMask) const
Definition Unit.cpp:5945
uint32 GetDoTsByCaster(ObjectGuid casterGUID) const
Definition Unit.cpp:6028

References AddPct(), AURA_STATE_CONFLAGRATE, AURA_STATE_FROZEN, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, CalculateSpellDamage(), DIRECT_DAMAGE, DOT, EFFECT_0, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, AuraEffect::GetAmount(), GetAppliedAuras(), GetAuraEffect(), GetAuraEffectOfRankedSpell(), GetAuraEffectsByType(), GetCreatureTypeMask(), GetDiseasesByCaster(), GetDoTsByCaster(), GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), GetLevel(), AuraEffect::GetMiscValue(), GetOwner(), GetOwnerGUID(), SpellInfo::GetSchoolMask(), AuraEffect::GetSpellInfo(), Aura::GetSpellInfo(), Aura::GetStackAmount(), GetTotalAuraMultiplier(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), HasAuraWithMechanic(), HealthAbovePct(), Object::IsCreature(), IsPet(), IsTotem(), MECHANIC_SLOW_ATTACK, MECHANIC_SNARE, SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM, SPELL_AURA_DUMMY, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_AURA_MOD_STALKED, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_PRIEST, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, Object::ToPlayer(), and SpellInfo::ValidateAttribute6SpellDamageMods().

Referenced by AuraEffect::CalculatePeriodicData(), and SpellDamageBonusDone().

◆ SpellPctHealingModsDone()

float Unit::SpellPctHealingModsDone ( Unit victim,
SpellInfo const *  spellProto,
DamageEffectType  damagetype 
)
12557{
12558 // For totems get healing bonus from owner (statue isn't totem in fact)
12559 if (IsCreature() && IsTotem())
12560 if (Unit* owner = GetOwner())
12561 return owner->SpellPctHealingModsDone(victim, spellProto, damagetype);
12562
12563 // Some spells don't benefit from done mods
12564 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
12565 return 1.0f;
12566
12567 // xinef: Some spells don't benefit from done mods
12568 if (spellProto->HasAttribute(SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS))
12569 return 1.0f;
12570
12571 // No bonus healing for potion spells
12572 if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
12573 return 1.0f;
12574
12575 float DoneTotalMod = 1.0f;
12576
12577 // Healing done percent
12579
12580 // done scripted mod (take it from owner)
12581 Unit* owner = GetOwner() ? GetOwner() : this;
12582 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
12583 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
12584 {
12585 if (!(*i)->IsAffectedOnSpell(spellProto))
12586 continue;
12587
12588 switch ((*i)->GetMiscValue())
12589 {
12590 case 21: // Test of Faith
12591 case 6935:
12592 case 6918:
12593 if (victim->HealthBelowPct(50))
12594 AddPct(DoneTotalMod, (*i)->GetAmount());
12595 break;
12596 case 7798: // Glyph of Regrowth
12597 {
12599 AddPct(DoneTotalMod, (*i)->GetAmount());
12600 break;
12601 }
12602
12603 case 7871: // Glyph of Lesser Healing Wave
12604 {
12605 // xinef: affected by any earth shield
12606 if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0))
12607 AddPct(DoneTotalMod, (*i)->GetAmount());
12608 break;
12609 }
12610 default:
12611 break;
12612 }
12613 }
12614
12615 switch (spellProto->SpellFamilyName)
12616 {
12618 // Talents and glyphs for healing stream totem
12619 if (spellProto->Id == 52042)
12620 {
12621 // Glyph of Healing Stream Totem
12622 if (AuraEffect* dummy = owner->GetAuraEffect(55456, EFFECT_0))
12623 AddPct(DoneTotalMod, dummy->GetAmount());
12624
12625 // Healing Stream totem - Restorative Totems
12626 if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 338, 1))
12627 AddPct(DoneTotalMod, aurEff->GetAmount());
12628 }
12629 break;
12630 case SPELLFAMILY_PRIEST:
12631 // T9 HEALING 4P, empowered renew instant heal
12632 if (spellProto->Id == 63544)
12633 if (AuraEffect* aurEff = GetAuraEffect(67202, EFFECT_0))
12634 AddPct(DoneTotalMod, aurEff->GetAmount());
12635 break;
12636 }
12637
12638 return DoneTotalMod;
12639}
@ SPELL_AURA_MOD_HEALING_DONE_PERCENT
Definition SpellAuraDefines.h:199

References AddPct(), EFFECT_0, GetAuraEffect(), GetAuraEffectsByType(), GetDummyAuraEffect(), GetOwner(), GetTotalAuraMultiplier(), SpellInfo::HasAttribute(), HealthBelowPct(), SpellInfo::Id, Object::IsCreature(), IsTotem(), SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS, SPELL_AURA_DUMMY, SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_POTION, SPELLFAMILY_PRIEST, SPELLFAMILY_SHAMAN, and SpellInfo::SpellFamilyName.

Referenced by AuraEffect::CalculatePeriodicData(), and SpellHealingBonusDone().

◆ SpellTakenCritChance()

float Unit::SpellTakenCritChance ( Unit const *  caster,
SpellInfo const *  spellProto,
SpellSchoolMask  schoolMask,
float  doneChance,
WeaponAttackType  attackType,
bool  skipEffectCheck 
) const
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
12270{
12271 // not critting spell
12272 if (spellProto->HasAttribute(SPELL_ATTR2_CANT_CRIT))
12273 return 0.0f;
12274
12275 // Xinef: check if spell is capable of critting, auras requires special aura to crit so they can be skipped
12276 if (!skipEffectCheck && !spellProto->IsCritCapable())
12277 return 0.0f;
12278
12279 float crit_chance = doneChance;
12280 switch (spellProto->DmgClass)
12281 {
12283 {
12284 if (!spellProto->IsPositive())
12285 {
12286 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
12287 // xinef: apply max and min only
12289 {
12292 }
12293
12294 Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_SPELL);
12295 }
12296 // scripted (increase crit chance ... against ... target by x%
12297 if (caster)
12298 {
12299 AuraEffectList const& mOverrideClassScript = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
12300 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
12301 {
12302 if (!((*i)->IsAffectedOnSpell(spellProto)))
12303 continue;
12304 int32 modChance = 0;
12305 switch ((*i)->GetMiscValue())
12306 {
12307 // Shatter
12308 case 911:
12309 modChance += 16;
12310 [[fallthrough]];
12311 case 910:
12312 modChance += 17;
12313 [[fallthrough]];
12314 case 849:
12315 modChance += 17;
12316 if (!HasAuraState(AURA_STATE_FROZEN, spellProto, caster))
12317 break;
12318 crit_chance += modChance;
12319 break;
12320 case 7917: // Glyph of Shadowburn
12321 if (HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, caster))
12322 crit_chance += (*i)->GetAmount();
12323 break;
12324 case 7997: // Renewed Hope
12325 case 7998:
12326 if (HasAura(6788))
12327 crit_chance += (*i)->GetAmount();
12328 break;
12329 default:
12330 break;
12331 }
12332 }
12333 // Custom crit by class
12334 switch (spellProto->SpellFamilyName)
12335 {
12336 case SPELLFAMILY_MAGE:
12337 // Glyph of Fire Blast
12338 if (spellProto->SpellFamilyFlags[0] == 0x2 && spellProto->SpellIconID == 12)
12340 if (AuraEffect const* aurEff = caster->GetAuraEffect(56369, EFFECT_0))
12341 crit_chance += aurEff->GetAmount();
12342 break;
12343 case SPELLFAMILY_DRUID:
12344 // Improved Faerie Fire
12346 if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 109, 0))
12347 crit_chance += aurEff->GetAmount();
12348
12349 // cumulative effect - don't break
12350
12351 // Starfire
12352 if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485)
12353 {
12354 // Improved Insect Swarm
12355 if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
12357 crit_chance += aurEff->GetAmount();
12358 break;
12359 }
12360 break;
12361 case SPELLFAMILY_ROGUE:
12362 // Shiv-applied poisons can't crit
12363 if (caster->FindCurrentSpellBySpellId(5938))
12364 crit_chance = 0.0f;
12365 break;
12367 // Flash of light
12368 if (spellProto->SpellFamilyFlags[0] & 0x40000000)
12369 {
12370 // Sacred Shield
12371 if (AuraEffect const* aura = GetAuraEffect(58597, 1, GetGUID()))
12372 crit_chance += aura->GetAmount();
12373 break;
12374 }
12375 // Exorcism
12376 else if (spellProto->GetCategory() == 19)
12377 {
12379 return 100.0f;
12380 break;
12381 }
12382 break;
12383 case SPELLFAMILY_SHAMAN:
12384 // Lava Burst
12385 if (spellProto->SpellFamilyFlags[1] & 0x00001000)
12386 {
12387 if (GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0, 0, caster->GetGUID()))
12389 return 100.0f;
12390 break;
12391 }
12392 break;
12393 }
12394 }
12395 break;
12396 }
12398 // Custom crit by class
12399 if (caster)
12400 {
12401 switch (spellProto->SpellFamilyName)
12402 {
12403 case SPELLFAMILY_DRUID:
12404 // Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets
12405 if (spellProto->SpellFamilyFlags[0] & 0x00800000 && spellProto->SpellIconID == 1680 && HasAuraState(AURA_STATE_BLEEDING))
12406 {
12407 if (AuraEffect const* rendAndTear = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 1))
12408 crit_chance += rendAndTear->GetAmount();
12409 break;
12410 }
12411 break;
12413 // Victory Rush
12414 if (spellProto->SpellFamilyFlags[1] & 0x100)
12415 {
12416 // Glyph of Victory Rush
12417 if (AuraEffect const* aurEff = caster->GetAuraEffect(58382, 0))
12418 crit_chance += aurEff->GetAmount();
12419 break;
12420 }
12421 break;
12422 }
12423 }
12424
12425 // 100% critical chance against sitting target
12427 {
12428 return 100.0f;
12429 }
12430 [[fallthrough]];
12432 {
12433 // flat aura mods
12434 if (attackType == RANGED_ATTACK)
12436 else
12438
12439 // reduce crit chance from Rating for players
12440 if (attackType != RANGED_ATTACK)
12441 {
12442 // xinef: little hack, crit chance dont require caster to calculate, pass victim
12443 Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_MELEE);
12444 }
12445 else
12446 Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_RANGED);
12447
12448 // Apply crit chance from defence skill
12449 if (caster)
12450 crit_chance += (int32(caster->GetMaxSkillValueForLevel(this)) - int32(GetDefenseSkillValue(caster))) * 0.04f;
12451
12452 break;
12453 }
12454 // values overridden in spellmgr for lifebloom and earth shield
12456 default:
12457 return 0.0f;
12458 }
12459
12460 if (caster)
12461 {
12462 crit_chance += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, [caster](AuraEffect const* aurEff)
12463 {
12464 return caster->GetGUID() == aurEff->GetCasterGUID();
12465 });
12466 }
12467
12468 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
12469 // xinef: should be calculated at the end
12470 if (!spellProto->IsPositive())
12472
12473 // xinef: can be negative!
12474 return crit_chance;
12475}
uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD
Definition SharedDefines.h:2644
@ MECHANIC_KNOCKOUT
Definition SharedDefines.h:1350
@ AURA_STATE_BLEEDING
Definition SharedDefines.h:1321
@ AURA_STATE_FAERIE_FIRE
Definition SharedDefines.h:1315
int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
Definition Unit.cpp:6177
bool HasAttackerSpellCritChanceAura() const
Definition Unit.h:1812
int32 GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6187

References ApplyResilience(), AURA_STATE_BLEEDING, AURA_STATE_FAERIE_FIRE, AURA_STATE_FROZEN, AURA_STATE_HEALTHLESS_35_PERCENT, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CREATURE_TYPEMASK_DEMON_OR_UNDEAD, SpellInfo::DmgClass, EFFECT_0, FindCurrentSpellBySpellId(), GetAuraEffect(), GetAuraEffectsByType(), AuraEffect::GetCasterGUID(), SpellInfo::GetCategory(), GetCreatureTypeMask(), GetDefenseSkillValue(), GetDummyAuraEffect(), Object::GetGUID(), Object::GetGUID(), GetMaxNegativeAuraModifierByMiscMask(), GetMaxPositiveAuraModifierByMiscMask(), GetMaxSkillValueForLevel(), getStandState(), GetTotalAuraModifier(), HasAttackerSpellCritChanceAura(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), HasAuraWithMechanic(), SpellInfo::IsCritCapable(), Object::IsPlayer(), SpellInfo::IsPositive(), IsSitState(), MECHANIC_KNOCKOUT, MECHANIC_STUN, RANGED_ATTACK, SPELL_ATTR2_CANT_CRIT, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELLFAMILY_DRUID, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, and UNIT_STAND_STATE_SLEEP.

Referenced by AuraEffect::CalcPeriodicCritChance(), and Spell::DoAllEffectOnLaunchTarget().

◆ StartReactiveTimer()

void Unit::StartReactiveTimer ( ReactiveType  reactive)
inline
#define REACTIVE_TIMER_START
Definition Unit.h:604

References m_reactiveTimer, and REACTIVE_TIMER_START.

Referenced by ProcDamageAndSpellFor().

◆ StopAttackFaction()

void Unit::StopAttackFaction ( uint32  faction_id)
20160{
20161 if (Unit* victim = GetVictim())
20162 {
20163 if (victim->GetFactionTemplateEntry()->faction == faction_id)
20164 {
20165 AttackStop();
20166 if (IsNonMeleeSpellCast(false))
20168
20169 // melee and ranged forced attack cancel
20170 if (IsPlayer())
20172 }
20173 }
20174
20175 AttackerSet const& attackers = getAttackers();
20176 for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
20177 {
20178 if ((*itr)->GetFactionTemplateEntry()->faction == faction_id)
20179 {
20180 (*itr)->AttackStop();
20181 itr = attackers.begin();
20182 }
20183 else
20184 ++itr;
20185 }
20186
20188
20189 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
20190 (*itr)->StopAttackFaction(faction_id);
20191}
void deleteReferencesForFaction(uint32 faction)
Definition HostileRefMgr.cpp:162

References AttackStop(), HostileRefMgr::deleteReferencesForFaction(), getAttackers(), getHostileRefMgr(), GetVictim(), InterruptNonMeleeSpells(), IsNonMeleeSpellCast(), Object::IsPlayer(), m_Controlled, Player::SendAttackSwingCancelAttack(), and Object::ToPlayer().

Referenced by AuraEffect::HandleForceReaction().

◆ StopAttackingInvalidTarget()

void Unit::StopAttackingInvalidTarget ( )
20194{
20195 AttackerSet const& attackers = getAttackers();
20196 for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
20197 {
20198 Unit* attacker = (*itr);
20199 if (!attacker->IsValidAttackTarget(this))
20200 {
20201 attacker->AttackStop();
20202 if (attacker->IsPlayer())
20203 {
20205 }
20206
20207 for (Unit* controlled : attacker->m_Controlled)
20208 {
20209 if (controlled->GetVictim() == this && !controlled->IsValidAttackTarget(this))
20210 {
20211 controlled->AttackStop();
20212 }
20213 }
20214
20215 itr = attackers.begin();
20216 }
20217 else
20218 {
20219 ++itr;
20220 }
20221 }
20222}

References AttackStop(), getAttackers(), Object::IsPlayer(), IsValidAttackTarget(), m_Controlled, Player::SendAttackSwingCancelAttack(), and Object::ToPlayer().

Referenced by RemoveCharmedBy(), and SetCharmedBy().

◆ StopMoving()

void Unit::StopMoving ( )
16880{
16882
16883 // not need send any packets if not in world or not moving
16884 if (!IsInWorld())
16885 return;
16886
16887 if (movespline->Finalized())
16888 return;
16889
16890 // Update position now since Stop does not start a new movement that can be updated later
16891 if (movespline->HasStarted())
16893
16894 Movement::MoveSplineInit init(this);
16895 init.Stop();
16896}
bool HasStarted() const
Definition MoveSpline.h:129
void UpdateSplinePosition()
Definition Unit.cpp:608

References ClearUnitState(), Movement::MoveSpline::Finalized(), Movement::MoveSpline::HasStarted(), Object::IsInWorld(), movespline, Movement::MoveSplineInit::Stop(), UNIT_STATE_MOVING, and UpdateSplinePosition().

Referenced by npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_alar::ConstructWaypointsAndMove(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), ScriptedAI::DoCastSpell(), FlightPathMovementGenerator::DoFinalize(), FleeingMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ChaseMovementGenerator< T >::DoInitialize(), WaypointMovementGenerator< Creature >::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), ChaseMovementGenerator< T >::DoUpdate(), FollowMovementGenerator< T >::DoUpdate(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), debug_commandscript::HandleDebugMoveflagsCommand(), WorldSession::HandlePetActionHelper(), RotateMovementGenerator::Initialize(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), boss_kologarn::boss_kologarnAI::JustDied(), boss_swamplord_muselek::JustEngagedWith(), boss_janalai::JustEngagedWith(), Player::LeaveBattleground(), boss_headless_horseman::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_ghazan::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), PauseMovement(), SmartAI::PausePath(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), RemoveCharmedBy(), Creature::RemoveCorpse(), boss_felblood_kaelthas::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_xt002_boombot::npc_xt002_boombotAI::Reset(), boss_leotheras_the_blind::Reset(), IdleMovementGenerator::Reset(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), SendMoveRoot(), SetCharmedBy(), SmartAI::SetCombatMovement(), SetConfused(), boss_victor_nefarius::boss_victor_nefariusAI::SetData(), setDeathState(), SetFeared(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), npc_magister_aledis::sGossipSelect(), npc_harrison_jones::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_heigan::StartFightPhase(), SmartAI::StopFollow(), SmartAI::StopPath(), CreatureAI::TriggerAlert(), Pet::Update(), TimedFleeingMovementGenerator::Update(), boss_onyxia::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), boss_malygos::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), and PetAI::UpdateAI().

◆ StopMovingOnCurrentPos()

void Unit::StopMovingOnCurrentPos ( )
16919{
16921
16922 // not need send any packets if not in world
16923 if (!IsInWorld())
16924 return;
16925
16926 DisableSpline(); // pussywizard: required so Launch() won't recalculate position from previous spline
16927 Movement::MoveSplineInit init(this);
16928 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
16929 init.SetFacing(GetOrientation());
16930 init.Launch();
16931}

References ClearUnitState(), DisableSpline(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::IsInWorld(), Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MoveTo(), Movement::MoveSplineInit::SetFacing(), and UNIT_STATE_MOVING.

Referenced by npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_maiev_illidan::DoAction(), boss_alar::DoDiveBomb(), UtherBatteredHiltEvent::Execute(), WorldSession::HandlePetActionHelper(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded(), boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_cyanigosa::boss_cyanigosaAI::JustDied(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_icehowl::boss_icehowlAI::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::npc_ulduar_magnetic_coreAI(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), boss_janalai::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), Creature::Update(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), and npc_vortex_ride::UpdateAI().

◆ Talk() [1/2]

void Unit::Talk ( std::string_view  text,
ChatMsg  msgType,
Language  language,
float  textRange,
WorldObject const *  target 
)
virtual
21239{
21240 Acore::CustomChatTextBuilder builder(this, msgType, text, language, target);
21243 Cell::VisitObjects(this, worker, textRange);
21244}
Definition ChatTextBuilder.h:49
Definition GridNotifiers.h:1737
Definition GridNotifiers.h:583

References Cell::VisitObjects().

Referenced by spell_inoculate_nestlewood_owlkin::HandleEffectRemove(), and spell_the_flag_of_ownership::HandleScript().

◆ Talk() [2/2]

void Unit::Talk ( uint32  textId,
ChatMsg  msgType,
float  textRange,
WorldObject const *  target 
)
virtual
21291{
21292 if (!sObjectMgr->GetBroadcastText(textId))
21293 {
21294 LOG_ERROR("entities.unit", "Unit::Talk: `broadcast_text` (ID: {}) was not found", textId);
21295 return;
21296 }
21297
21298 Acore::BroadcastTextBuilder builder(this, msgType, textId, getGender(), target);
21301 Cell::VisitObjects(this, worker, textRange);
21302}
Definition ChatTextBuilder.h:31
uint8 getGender() const
Definition Unit.h:838

References getGender(), LOG_ERROR, sObjectMgr, and Cell::VisitObjects().

◆ TauntApply()

void Unit::TauntApply ( Unit victim)
14783{
14784 ASSERT(IsCreature());
14785
14786 if (!taunter || (taunter->IsPlayer() && taunter->ToPlayer()->IsGameMaster()))
14787 return;
14788
14789 if (!CanHaveThreatList())
14790 return;
14791
14792 Creature* creature = ToCreature();
14793
14794 if (creature->HasReactState(REACT_PASSIVE))
14795 return;
14796
14797 Unit* target = GetVictim();
14798 if (target && target == taunter)
14799 return;
14800
14801 SetInFront(taunter);
14802 SetGuidValue(UNIT_FIELD_TARGET, taunter->GetGUID());
14803
14804 if (creature->IsAIEnabled)
14805 creature->AI()->AttackStart(taunter);
14806
14807 //m_ThreatMgr.tauntApply(taunter);
14808}
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20505

References Creature::AI(), ASSERT, UnitAI::AttackStart(), CanHaveThreatList(), Object::GetGUID(), GetVictim(), Creature::HasReactState(), IsAIEnabled, Object::IsCreature(), Player::IsGameMaster(), Object::IsPlayer(), REACT_PASSIVE, Object::SetGuidValue(), SetInFront(), Object::ToCreature(), Object::ToPlayer(), and UNIT_FIELD_TARGET.

Referenced by AuraEffect::HandleModTaunt(), and boss_razorgore::boss_razorgoreAI::OnCharmed().

◆ TauntFadeOut()

void Unit::TauntFadeOut ( Unit taunter)
14813{
14814 ASSERT(IsCreature());
14815
14816 if (!taunter || (taunter->IsPlayer() && taunter->ToPlayer()->IsGameMaster()))
14817 return;
14818
14819 if (!CanHaveThreatList())
14820 return;
14821
14822 Creature* creature = ToCreature();
14823
14824 if (creature->HasReactState(REACT_PASSIVE))
14825 return;
14826
14827 Unit* target = GetVictim();
14828 if (!target || target != taunter)
14829 return;
14830
14832 {
14833 if (creature->IsAIEnabled)
14835 return;
14836 }
14837
14838 target = creature->SelectVictim(); // might have more taunt auras remaining
14839
14840 if (target && target != taunter)
14841 {
14843 SetInFront(target);
14844 if (creature->IsAIEnabled)
14845 creature->AI()->AttackStart(target);
14846 }
14847}
@ EVADE_REASON_NO_HOSTILES
Definition CreatureAI.h:90
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:205
Unit * SelectVictim()
Definition Unit.cpp:14851
bool isThreatListEmpty() const
Definition ThreatMgr.h:228

References Creature::AI(), ASSERT, UnitAI::AttackStart(), CanHaveThreatList(), CreatureAI::EnterEvadeMode(), CreatureAI::EVADE_REASON_NO_HOSTILES, Object::GetGUID(), GetVictim(), Creature::HasReactState(), IsAIEnabled, Object::IsCreature(), Player::IsGameMaster(), Object::IsPlayer(), ThreatMgr::isThreatListEmpty(), m_ThreatMgr, REACT_PASSIVE, Creature::SelectVictim(), Object::SetGuidValue(), SetInFront(), Object::ToCreature(), Object::ToPlayer(), and UNIT_FIELD_TARGET.

Referenced by AuraEffect::HandleModTaunt(), and npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI().

◆ TextEmote() [1/2]

◆ TextEmote() [2/2]

void Unit::TextEmote ( uint32  textId,
WorldObject const *  target = nullptr,
bool  isBossEmote = false 
)
virtual

Reimplemented in Player.

21315{
21316 Talk(textId, isBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
21317}

References CHAT_MSG_MONSTER_EMOTE, CHAT_MSG_RAID_BOSS_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, and sWorld.

◆ ToPet()

◆ ToTempSummon() [1/2]

TempSummon * Unit::ToTempSummon ( )
inline
721{ if (IsSummon()) return reinterpret_cast<TempSummon*>(this); else return nullptr; }

References IsSummon().

Referenced by CreatureAI::_EnterEvadeMode(), _ExitVehicle(), npc_living_mojo::npc_living_mojoAI::AttackStart(), WorldObject::CanSeeOrDetect(), Spell::CheckCast(), Spell::CheckEffectTarget(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), Creature::DespawnOnEvade(), Creature::DespawnOrUnsummon(), npc_bone_spike::npc_bone_spikeAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), ThreatMgr::DoAddThreat(), Spell::EffectScriptEffect(), npc_phantom_hallucination::npc_phantom_hallucinationAI::EnterEvadeMode(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::EnterEvadeMode(), SuckBackEvent::Execute(), npc_raging_flames::FixateRandomTarget(), boss_headless_horseman_head::GetOwner(), GetSpellModOwner(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::GetSummoner(), CreatureAI::GetSummoner(), Creature::GetSummonerGUID(), SmartScript::GetTargets(), WorldSession::HandleDismissCritter(), spell_pilgrims_bounty_pass_generic::HandleDummy(), WorldSession::HandlePetActionHelper(), spell_the_cleansing_on_death_cast_on_master::HandleScript(), spell_gen_whisper_to_controller::HandleScript(), spell_pri_lightwell::HandleScriptEffect(), spell_q11026_a11051_banish_the_demons::HandleScriptEffect(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), npc_pet_gen_imp_in_a_bottle::InitializeAI(), npc_pet_pri_lightwell::InitializeAI(), TempSummon::InitStats(), SpellClickInfo::IsFitToRequirements(), Creature::IsUpdateNeeded(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::JustDied(), boss_black_knight::boss_black_knightAI::JustDied(), boss_tyrannus::boss_tyrannusAI::JustDied(), npc_raging_spirit::npc_raging_spiritAI::JustDied(), boss_freya_iron_root::boss_freya_iron_rootAI::JustDied(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::JustDied(), npc_counselor_talbot::npc_counselor_talbotAI::JustDied(), boss_essence_of_anger::boss_essence_of_angerAI::JustDied(), npc_pet_dk_ghoul::JustDied(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::JustEngagedWith(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::JustSummoned(), npc_frosthound::JustSummoned(), boss_halion::boss_halionAI::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), npc_collapsing_star::npc_collapsing_starAI::JustSummoned(), npc_algalon_worm_hole::npc_algalon_worm_holeAI::JustSummoned(), boss_supremus::JustSummoned(), Kill(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_netherspite_infernal::KilledUnit(), npc_living_mojo::npc_living_mojoAI::MoveInLineOfSight(), npc_jenny::MoveInLineOfSight(), WaypointMovementGenerator< Creature >::MovementInform(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::MovementInform(), npc_leryssa::npc_leryssaAI::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::MovementInform(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_batrider::npc_batrider(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), npc_midsummer_bonfire::npc_midsummer_bonfire(), npc_midsummer_ribbon_pole_target::npc_midsummer_ribbon_pole_target(), npc_pet_gen_soul_trader_beacon::npc_pet_gen_soul_trader_beacon(), BattlefieldWG::OnCreatureCreate(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::OnCreatureCreate(), npc_wormhole::OnGossipHello(), RemoveAllControlled(), RemoveAllMinionsByEntry(), spell_gen_defend::RemoveDummyFromDriver(), npc_raging_spirit::npc_raging_spiritAI::Reset(), npc_stormforged_lieutenant::Reset(), npc_future_you::npc_future_youAI::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), npc_voidtraveler::Reset(), npc_pet_gen_argent_pony_bridle::Reset(), Spell::SelectImplicitCasterObjectTargets(), Creature::SelectVictim(), Spell::SendSpellGo(), Spell::SendSpellStart(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_pilgrims_bounty_plate::SpellHit(), boss_the_lich_king::boss_the_lich_kingAI::SummonedCreatureDies(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::Update(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::UpdateAI(), npc_tiger_matriarch::npc_tiger_matriarchAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_freya_ward::npc_freya_wardAI::UpdateAI(), npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI::UpdateAI(), npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI(), npc_jenny::UpdateFollowerAI(), Player::VehicleSpellInitialize(), and npc_frosthound::WaypointReached().

◆ ToTempSummon() [2/2]

const TempSummon * Unit::ToTempSummon ( ) const
inline
722{ if (IsSummon()) return reinterpret_cast<const TempSummon*>(this); else return nullptr; }

References IsSummon().

◆ ToTotem()

Totem * Unit::ToTotem ( )
inline
720{ if (IsTotem()) return reinterpret_cast<Totem*>(this); else return nullptr; }
Definition Totem.h:51

References IsTotem().

Referenced by _UnapplyAura(), Spell::EffectDestroyAllTotems(), WorldSession::HandleTotemDestroyed(), SetMinion(), Spell::SummonGuardian(), and TotemAI::UpdateAI().

◆ TriggerAurasProcOnEvent() [1/3]

void Unit::TriggerAurasProcOnEvent ( CalcDamageInfo damageInfo)
16774{
16775 DamageInfo dmgInfo = DamageInfo(damageInfo);
16776 TriggerAurasProcOnEvent(nullptr, nullptr, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, 0, 0, damageInfo.procEx, nullptr, &dmgInfo, nullptr);
16777}
void TriggerAurasProcOnEvent(CalcDamageInfo &damageInfo)
Definition Unit.cpp:16773

References CalcDamageInfo::procAttacker, CalcDamageInfo::procEx, CalcDamageInfo::procVictim, CalcDamageInfo::target, and TriggerAurasProcOnEvent().

Referenced by TriggerAurasProcOnEvent(), and TriggerAurasProcOnEvent().

◆ TriggerAurasProcOnEvent() [2/3]

void Unit::TriggerAurasProcOnEvent ( ProcEventInfo eventInfo,
std::list< AuraApplication * > &  procAuras 
)
16799{
16800 for (std::list<AuraApplication*>::iterator itr = aurasTriggeringProc.begin(); itr != aurasTriggeringProc.end(); ++itr)
16801 {
16802 if (!(*itr)->GetRemoveMode())
16803 (*itr)->GetBase()->TriggerProcOnEvent(*itr, eventInfo);
16804 }
16805}

◆ TriggerAurasProcOnEvent() [3/3]

void Unit::TriggerAurasProcOnEvent ( std::list< AuraApplication * > *  myProcAuras,
std::list< AuraApplication * > *  targetProcAuras,
Unit actionTarget,
uint32  typeMaskActor,
uint32  typeMaskActionTarget,
uint32  spellTypeMask,
uint32  spellPhaseMask,
uint32  hitMask,
Spell spell,
DamageInfo damageInfo,
HealInfo healInfo 
)
16780{
16781 // prepare data for self trigger
16782 ProcEventInfo myProcEventInfo = ProcEventInfo(this, actionTarget, actionTarget, typeMaskActor, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
16783 std::list<AuraApplication*> myAurasTriggeringProc;
16784 GetProcAurasTriggeredOnEvent(myAurasTriggeringProc, myProcAuras, myProcEventInfo);
16785
16786 // prepare data for target trigger
16787 ProcEventInfo targetProcEventInfo = ProcEventInfo(this, actionTarget, this, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
16788 std::list<AuraApplication*> targetAurasTriggeringProc;
16789 if (typeMaskActionTarget)
16790 GetProcAurasTriggeredOnEvent(targetAurasTriggeringProc, targetProcAuras, targetProcEventInfo);
16791
16792 TriggerAurasProcOnEvent(myProcEventInfo, myAurasTriggeringProc);
16793
16794 if (typeMaskActionTarget)
16795 TriggerAurasProcOnEvent(targetProcEventInfo, targetAurasTriggeringProc);
16796}
void GetProcAurasTriggeredOnEvent(std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
Definition Unit.cpp:16743

References GetProcAurasTriggeredOnEvent(), and TriggerAurasProcOnEvent().

◆ UnsummonAllTotems()

void Unit::UnsummonAllTotems ( bool  onDeath = false)
11424{
11425 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
11426 {
11427 if (!m_SummonSlot[i])
11428 {
11429 continue;
11430 }
11431
11432 if (Creature* OldTotem = GetMap()->GetCreature(m_SummonSlot[i]))
11433 {
11434 if (OldTotem->IsSummon())
11435 {
11436 if (!(onDeath && !IsPlayer() && OldTotem->IsGuardian()))
11437 {
11438 OldTotem->ToTempSummon()->UnSummon();
11439 }
11440 }
11441 }
11442 }
11443}

References WorldObject::GetMap(), Object::IsPlayer(), m_SummonSlot, and MAX_SUMMON_SLOT.

Referenced by Player::ActivateSpec(), RemoveFromWorld(), and setDeathState().

◆ Update()

void Unit::Update ( uint32  time)
overridevirtual

Reimplemented from WorldObject.

384{
385 sScriptMgr->OnUnitUpdate(this, p_time);
386
387 // WARNING! Order of execution here is important, do not change.
388 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
389 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
390 WorldObject::Update(p_time);
391
392 if (!IsInWorld())
393 return;
394
395 // pussywizard:
396 if (!IsPlayer() || (!ToPlayer()->IsBeingTeleported() && !bRequestForcedVisibilityUpdate))
397 {
399 {
401 {
403 //ExecuteDelayedUnitRelocationEvent();
405 }
406 else
408 }
410 {
411 if (m_delayed_unit_ai_notify_timer <= p_time)
412 {
415 }
416 else
418 }
419 }
420
421 _UpdateSpells( p_time );
422
423 if (CanHaveThreatList() && GetThreatMgr().isNeedUpdateToClient(p_time))
425
426 // update combat timer only for players and pets (only pets with PetAI)
428 {
429 // Check UNIT_STATE_MELEE_ATTACKING or UNIT_STATE_CHASE (without UNIT_STATE_FOLLOW in this case) so pets can reach far away
430 // targets without stopping half way there and running off.
431 // These flags are reset after target dies or another command is given.
433 {
434 // m_CombatTimer set at aura start and it will be freeze until aura removing
435 if (m_CombatTimer <= p_time)
437 else
438 m_CombatTimer -= p_time;
439 }
440 }
441
444 {
445 while (!extraAttacksTargets.empty())
446 {
447 auto itr = extraAttacksTargets.begin();
448 ObjectGuid targetGuid = itr->first;
449 uint32 count = itr->second;
450 extraAttacksTargets.erase(itr);
451 if (Unit* victim = ObjectAccessor::GetUnit(*this, targetGuid))
452 {
454 || victim->IsWithinMeleeRange(this))
455 {
456 HandleProcExtraAttackFor(victim, count);
457 }
458 }
459 }
461 }
462
463 // not implemented before 3.0.2
464 // xinef: if attack time > 0, reduce by diff
465 // if on next update, attack time < 0 assume player didnt attack - set to 0
466 bool suspendAttackTimer = false;
467 bool suspendRangedAttackTimer = false;
469 {
470 for (Spell* spell : m_currentSpells)
471 {
472 if (spell)
473 {
474 if (spell->GetSpellInfo()->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
475 {
476 if (spell->IsChannelActive())
477 {
478 suspendRangedAttackTimer = true;
479 }
480
481 suspendAttackTimer = true;
482 break;
483 }
484 }
485 }
486 }
487
488 if (!suspendAttackTimer)
489 {
490 if (int32 base_attack = getAttackTimer(BASE_ATTACK))
491 {
492 setAttackTimer(BASE_ATTACK, base_attack > 0 ? base_attack - (int32) p_time : 0);
493 }
494
495 if (int32 off_attack = getAttackTimer(OFF_ATTACK))
496 {
497 setAttackTimer(OFF_ATTACK, off_attack > 0 ? off_attack - (int32) p_time : 0);
498 }
499 }
500
501 if (!suspendRangedAttackTimer)
502 {
503 if (int32 ranged_attack = getAttackTimer(RANGED_ATTACK))
504 {
505 setAttackTimer(RANGED_ATTACK, ranged_attack > 0 ? ranged_attack - (int32)p_time : 0);
506 }
507 }
508
509 // update abilities available only for fraction of time
510 UpdateReactives(p_time);
511
515
516 UpdateSplineMovement(p_time);
517 GetMotionMaster()->UpdateMotion(p_time);
518
520}
@ AURA_STATE_HEALTH_ABOVE_75_PERCENT
Definition SharedDefines.h:1326
bool IsEmpty() const
Definition LinkedList.h:97
std::unordered_set< Unit * > i_objectsForDelayedVisibility
Definition Map.h:236
void UpdateMotion(uint32 diff)
Definition MotionMaster.cpp:105
void _UpdateSpells(uint32 time)
Definition Unit.cpp:3869
void UpdateSplineMovement(uint32 t_diff)
Definition Unit.cpp:576
void UpdateReactives(uint32 p_time)
Definition Unit.cpp:17185
void ExecuteDelayedUnitAINotifyEvent()
Definition Unit.cpp:20494
void HandleProcExtraAttackFor(Unit *victim, uint32 count)
Definition Unit.cpp:2796
void SendThreatListUpdate()
Definition Unit.cpp:20068
virtual void Update(uint32 diff)
Definition Object.cpp:1044

References _lastDamagedTargetGuid, _lastExtraAttackSpell, _UpdateSpells(), AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, BASE_ATTACK, bRequestForcedVisibilityUpdate, CanHaveThreatList(), ClearInCombat(), ObjectGuid::Empty, ExecuteDelayedUnitAINotifyEvent(), extraAttacksTargets, WorldObject::FindMap(), getAttackTimer(), GetMotionMaster(), GetThreatMgr(), ObjectAccessor::GetUnit(), HandleProcExtraAttackFor(), HasUnitState(), HasUnitTypeMask(), HealthAbovePct(), HealthBelowPct(), Map::i_objectsForDelayedVisibility, InvalidateValuesUpdateCache(), IsAlive(), IsControlledByPlayer(), LinkedListHead::IsEmpty(), IsInCombat(), Object::IsInWorld(), IsPet(), Object::IsPlayer(), m_CombatTimer, m_currentSpells, m_delayed_unit_ai_notify_timer, m_delayed_unit_relocation_timer, m_HostileRefMgr, ModifyAuraState(), OFF_ATTACK, RANGED_ATTACK, SendThreatListUpdate(), setAttackTimer(), SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_HACK_AND_SLASH, SPELL_SWORD_SPECIALIZATION, sScriptMgr, Object::ToPlayer(), UNIT_MASK_CONTROLLABLE_GUARDIAN, UNIT_STATE_CASTING, WorldObject::Update(), MotionMaster::UpdateMotion(), UpdateReactives(), and UpdateSplineMovement().

Referenced by Creature::Update(), and Player::Update().

◆ UpdateAllDamageDoneMods()

void Unit::UpdateAllDamageDoneMods ( )
15510{
15511 for (uint8 i = BASE_ATTACK; i < MAX_ATTACK; ++i)
15513}
virtual void UpdateDamageDoneMods(WeaponAttackType attackType, int32 skipEnchantSlot=-1)
Definition Unit.cpp:15479

References BASE_ATTACK, MAX_ATTACK, and UpdateDamageDoneMods().

Referenced by AuraEffect::HandleModDamageDone().

◆ UpdateAllDamagePctDoneMods()

void Unit::UpdateAllDamagePctDoneMods ( )
15554{
15555 for (uint8 i = BASE_ATTACK; i < MAX_ATTACK; ++i)
15557}
void UpdateDamagePctDoneMods(WeaponAttackType attackType)
Definition Unit.cpp:15515

References BASE_ATTACK, MAX_ATTACK, and UpdateDamagePctDoneMods().

Referenced by AuraEffect::HandleModDamagePercentDone().

◆ UpdateAllResistances()

void Unit::UpdateAllResistances ( )
virtual

◆ UpdateAllStats()

virtual bool Unit::UpdateAllStats ( )
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

◆ UpdateArmor()

virtual void Unit::UpdateArmor ( )
pure virtual

◆ UpdateAttackPowerAndDamage()

virtual void Unit::UpdateAttackPowerAndDamage ( bool  ranged = false)
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by UpdateUnitMod().

◆ UpdateAuraForGroup()

void Unit::UpdateAuraForGroup ( uint8  slot)
17427{
17428 if (slot >= MAX_AURAS) // slot not found, return
17429 return;
17430 if (Player* player = ToPlayer())
17431 {
17432 if (player->GetGroup())
17433 {
17434 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
17435 player->SetAuraUpdateMaskForRaid(slot);
17436 }
17437 }
17438 else if (IsCreature() && IsPet())
17439 {
17440 Pet* pet = ((Pet*)this);
17441 if (pet->isControlled())
17442 {
17443 Unit* owner = GetOwner();
17444 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
17445 {
17447 pet->SetAuraUpdateMaskForRaid(slot);
17448 }
17449 }
17450 }
17451}
@ GROUP_UPDATE_FLAG_PET_AURAS
Definition Group.h:118
@ GROUP_UPDATE_FLAG_AURAS
Definition Group.h:109
#define MAX_AURAS
Definition SpellAuraDefines.h:21
void SetAuraUpdateMaskForRaid(uint8 slot)
Definition Pet.h:137

References Player::GetGroup(), GetOwner(), GROUP_UPDATE_FLAG_AURAS, GROUP_UPDATE_FLAG_PET_AURAS, Pet::isControlled(), Object::IsCreature(), IsPet(), Object::IsPlayer(), MAX_AURAS, Pet::SetAuraUpdateMaskForRaid(), Player::SetGroupUpdateFlag(), and Object::ToPlayer().

Referenced by RemoveVisibleAura(), and SetVisibleAura().

◆ UpdateCharmAI()

void Unit::UpdateCharmAI ( )
16019{
16020 if (IsPlayer())
16021 return;
16022
16023 if (i_disabledAI) // disabled AI must be primary AI
16024 {
16025 if (!IsCharmed())
16026 {
16027 delete i_AI;
16029 i_disabledAI = nullptr;
16030 }
16031 }
16032 else
16033 {
16034 if (IsCharmed())
16035 {
16037 if (isPossessed() || IsVehicle())
16038 i_AI = new PossessedAI(ToCreature());
16039 else
16040 i_AI = new PetAI(ToCreature());
16041 }
16042 }
16043}
Definition PetAI.h:47
Definition PassiveAI.h:37

References i_AI, i_disabledAI, IsCharmed(), Object::IsPlayer(), isPossessed(), IsVehicle(), and Object::ToCreature().

Referenced by Creature::Update().

◆ UpdateDamageDoneMods()

void Unit::UpdateDamageDoneMods ( WeaponAttackType  attackType,
int32  skipEnchantSlot = -1 
)
virtual

Reimplemented in Player.

15480{
15481 UnitMods unitMod;
15482 switch (attackType)
15483 {
15484 case BASE_ATTACK:
15485 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
15486 break;
15487 case OFF_ATTACK:
15488 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
15489 break;
15490 case RANGED_ATTACK:
15491 unitMod = UNIT_MOD_DAMAGE_RANGED;
15492 break;
15493 default:
15494 ABORT();
15495 break;
15496 }
15497
15498 float amount = GetTotalAuraModifier(SPELL_AURA_MOD_DAMAGE_DONE, [&](AuraEffect const* aurEff) -> bool
15499 {
15500 if (!(aurEff->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
15501 return false;
15502
15503 return CheckAttackFitToAuraRequirement(attackType, aurEff);
15504 });
15505
15506 SetStatFlatModifier(unitMod, TOTAL_VALUE, amount);
15507}
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:174
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:172
virtual bool CheckAttackFitToAuraRequirement(WeaponAttackType, AuraEffect const *) const
Definition Unit.h:1072
void SetStatFlatModifier(UnitMods unitMod, UnitModifierFlatType modifierType, float val)
Definition Unit.cpp:15376

References ABORT, BASE_ATTACK, CheckAttackFitToAuraRequirement(), AuraEffect::GetMiscValue(), GetTotalAuraModifier(), OFF_ATTACK, RANGED_ATTACK, SetStatFlatModifier(), SPELL_AURA_MOD_DAMAGE_DONE, SPELL_SCHOOL_MASK_NORMAL, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

Referenced by UpdateAllDamageDoneMods(), and Player::UpdateDamageDoneMods().

◆ UpdateDamagePctDoneMods()

void Unit::UpdateDamagePctDoneMods ( WeaponAttackType  attackType)
15516{
15517 float factor;
15518 UnitMods unitMod;
15519 switch (attackType)
15520 {
15521 case BASE_ATTACK:
15522 factor = 1.0f;
15523 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
15524 break;
15525 case OFF_ATTACK:
15526 // off hand has 50% penalty
15527 factor = 0.5f;
15528 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
15529 break;
15530 case RANGED_ATTACK:
15531 factor = 1.0f;
15532 unitMod = UNIT_MOD_DAMAGE_RANGED;
15533 break;
15534 default:
15535 ABORT();
15536 break;
15537 }
15538
15539 factor *= GetTotalAuraMultiplier(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, [attackType, this](AuraEffect const* aurEff) -> bool
15540 {
15541 if (!(aurEff->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
15542 return false;
15543
15544 return CheckAttackFitToAuraRequirement(attackType, aurEff);
15545 });
15546
15547 if (attackType == OFF_ATTACK)
15548 factor *= GetTotalAuraMultiplier(SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT, std::bind(&Unit::CheckAttackFitToAuraRequirement, this, attackType, std::placeholders::_1));
15549
15550 SetStatPctModifier(unitMod, TOTAL_PCT, factor);
15551}
@ SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
Definition SpellAuraDefines.h:185
void SetStatPctModifier(UnitMods unitMod, UnitModifierPctType modifierType, float val)
Definition Unit.cpp:15385

References ABORT, BASE_ATTACK, CheckAttackFitToAuraRequirement(), AuraEffect::GetMiscValue(), GetTotalAuraMultiplier(), OFF_ATTACK, RANGED_ATTACK, SetStatPctModifier(), SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT, SPELL_SCHOOL_MASK_NORMAL, TOTAL_PCT, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

Referenced by AuraEffect::HandleModOffhandDamagePercent(), UpdateAllDamagePctDoneMods(), and Player::UpdateWeaponDependentAuras().

◆ UpdateDamagePhysical()

void Unit::UpdateDamagePhysical ( WeaponAttackType  attType)
virtual

Reimplemented in Guardian, and Totem.

61{
62 float totalMin = 0.f;
63 float totalMax = 0.f;
64
65 float tmpMin, tmpMax;
66 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
67 {
68 CalculateMinMaxDamage(attType, false, true, tmpMin, tmpMax, i);
69 totalMin += tmpMin;
70 totalMax += tmpMax;
71 }
72
73 switch (attType)
74 {
75 case BASE_ATTACK:
76 default:
79 break;
80 case OFF_ATTACK:
83 break;
84 case RANGED_ATTACK:
87 break;
88 }
89}
void SetStatFloatValue(uint16 index, float value)
Definition Object.cpp:779

References BASE_ATTACK, CalculateMinMaxDamage(), MAX_ITEM_PROTO_DAMAGES, OFF_ATTACK, RANGED_ATTACK, Object::SetStatFloatValue(), UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, and UNIT_FIELD_MINRANGEDDAMAGE.

Referenced by Player::_ApplyAmmoBonuses(), Player::_ApplyWeaponDamage(), boss_twin_valkyrAI::boss_twin_valkyrAI(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleModAttackSpeed(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::npc_toc_enh_shamanAI(), Player::RemoveAmmo(), Creature::SetCanDualWield(), ScriptedAI::SetEquipmentSlots(), Creature::UpdateAttackPowerAndDamage(), Player::UpdateAttackPowerAndDamage(), and UpdateUnitMod().

◆ UpdateHeight()

void Unit::UpdateHeight ( float  newZ)

Only server-side height update, does not broadcast to client.

20062{
20064 if (IsVehicle())
20066}
void RelocatePassengers()
Definition Vehicle.cpp:517

References Position::GetPositionX(), Position::GetPositionY(), GetVehicleKit(), IsVehicle(), Position::Relocate(), and Vehicle::RelocatePassengers().

Referenced by npc_dancing_flames::npc_dancing_flamesAI::Reset().

◆ UpdateInterruptMask()

void Unit::UpdateInterruptMask ( )
769{
770 m_interruptMask = 0;
771 for (AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
772 m_interruptMask |= (*i)->GetBase()->GetSpellInfo()->AuraInterruptFlags;
773
775 if (spell->getState() == SPELL_STATE_CASTING)
776 m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
777}

References CURRENT_CHANNELED_SPELL, m_currentSpells, m_interruptableAuras, m_interruptMask, and SPELL_STATE_CASTING.

Referenced by _UnapplyAura(), Spell::finish(), and RemoveAurasWithInterruptFlags().

◆ UpdateMaxHealth()

virtual void Unit::UpdateMaxHealth ( )
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by UpdateUnitMod().

◆ UpdateMaxPower()

virtual void Unit::UpdateMaxPower ( Powers  power)
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by UpdateUnitMod().

◆ UpdateObjectVisibility()

◆ UpdateOrientation()

void Unit::UpdateOrientation ( float  orientation)

Only server-side orientation update, does not broadcast to client.

20054{
20055 SetOrientation(orientation);
20056 if (IsVehicle())
20058}

References GetVehicleKit(), IsVehicle(), Vehicle::RelocatePassengers(), and Position::SetOrientation().

Referenced by Spell::UpdateChanneledTargetList(), and UpdatePosition().

◆ UpdatePosition() [1/2]

bool Unit::UpdatePosition ( const Position pos,
bool  teleport = false 
)
inline

◆ UpdatePosition() [2/2]

bool Unit::UpdatePosition ( float  x,
float  y,
float  z,
float  ang,
bool  teleport = false 
)
virtual

Reimplemented in Player.

20016{
20017 if (!Acore::IsValidMapCoord(x, y, z, orientation))
20018 return false;
20019
20020 float old_orientation = GetOrientation();
20021 float current_z = GetPositionZ();
20022 bool turn = (old_orientation != orientation);
20023 bool relocated = (teleport || GetPositionX() != x || GetPositionY() != y || current_z != z);
20024
20025 if (!GetVehicle())
20026 {
20027 uint32 mask = 0;
20028 if (turn) mask |= AURA_INTERRUPT_FLAG_TURNING;
20029 if (relocated) mask |= AURA_INTERRUPT_FLAG_MOVE;
20030 if (mask)
20032 }
20033
20034 if (relocated)
20035 {
20036 if (IsPlayer())
20037 GetMap()->PlayerRelocation(ToPlayer(), x, y, z, orientation);
20038 else
20039 GetMap()->CreatureRelocation(ToCreature(), x, y, z, orientation);
20040 }
20041 else if (turn)
20042 {
20043 UpdateOrientation(orientation);
20044
20045 if (IsPlayer() && ToPlayer()->GetFarSightDistance())
20047 }
20048
20049 return (relocated || turn);
20050}
void PlayerRelocation(Player *, float x, float y, float z, float o)
Definition Map.cpp:784
void CreatureRelocation(Creature *creature, float x, float y, float z, float o)
Definition Map.cpp:806
void UpdateOrientation(float orientation)
Only server-side orientation update, does not broadcast to client.
Definition Unit.cpp:20053
bool IsValidMapCoord(float c)
Definition GridDefines.h:210

References AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TURNING, Map::CreatureRelocation(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetVehicle(), Object::IsPlayer(), Acore::IsValidMapCoord(), Map::PlayerRelocation(), RemoveAurasWithInterruptFlags(), Object::ToCreature(), Object::ToPlayer(), UpdateObjectVisibility(), and UpdateOrientation().

Referenced by boss_taldaram::DoAction(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), WorldSession::HandleMoverRelocation(), boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_cyanigosa::boss_cyanigosaAI::JustDied(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_harbinger_skyriss::JustSummoned(), boss_icehowl::boss_icehowlAI::MovementInform(), NearTeleportTo(), npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::npc_ulduar_magnetic_coreAI(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_escortAI::SetNextWaypoint(), npc_escortAI::SetNextWaypoint(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_vortex_ride::UpdateAI(), Player::UpdatePosition(), and UpdateSplinePosition().

◆ UpdateReactives()

void Unit::UpdateReactives ( uint32  p_time)
17186{
17187 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
17188 {
17189 ReactiveType reactive = ReactiveType(i);
17190
17191 if (!m_reactiveTimer[reactive])
17192 continue;
17193
17194 if (m_reactiveTimer[reactive] <= p_time)
17195 {
17196 m_reactiveTimer[reactive] = 0;
17197
17198 switch (reactive)
17199 {
17200 case REACTIVE_DEFENSE:
17203 break;
17207 break;
17208 case REACTIVE_OVERPOWER:
17210 {
17212 }
17213 break;
17215 if (IsHunterPet())
17217 break;
17218 default:
17219 break;
17220 }
17221 }
17222 else
17223 {
17224 m_reactiveTimer[reactive] -= p_time;
17225 }
17226 }
17227}
ReactiveType
Definition Unit.h:607

References AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, CLASS_CONTEXT_ABILITY_REACTIVE, CLASS_HUNTER, CLASS_WARRIOR, ClearComboPoints(), HasAuraState(), IsClass(), IsHunterPet(), m_reactiveTimer, MAX_REACTIVE, ModifyAuraState(), REACTIVE_DEFENSE, REACTIVE_HUNTER_PARRY, REACTIVE_OVERPOWER, and REACTIVE_WOLVERINE_BITE.

Referenced by Update().

◆ UpdateResistanceBuffModsMod()

void Unit::UpdateResistanceBuffModsMod ( SpellSchools  school)
6278{
6279 float modPos = 0.0f;
6280 float modNeg = 0.0f;
6281
6282 // these auras are always positive
6284 modPos += GetTotalAuraModifier(SPELL_AURA_MOD_RESISTANCE, [school](AuraEffect const* aurEff) -> bool
6285 {
6286 if ((aurEff->GetMiscValue() & (1 << school)) && aurEff->GetAmount() > 0)
6287 return true;
6288 return false;
6289 });
6290
6291 modNeg = GetTotalAuraModifier(SPELL_AURA_MOD_RESISTANCE, [school](AuraEffect const* aurEff) -> bool
6292 {
6293 if ((aurEff->GetMiscValue() & (1 << school)) && aurEff->GetAmount() < 0)
6294 return true;
6295 return false;
6296 });
6297
6299 modPos *= factor;
6300 modNeg *= factor;
6301
6304}
@ SPELL_AURA_MOD_RESISTANCE
Definition SpellAuraDefines.h:85
@ SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
Definition SpellAuraDefines.h:206
@ SPELL_AURA_MOD_RESISTANCE_PCT
Definition SpellAuraDefines.h:164

References AsUnderlyingType(), AuraEffect::GetAmount(), GetMaxPositiveAuraModifierByMiscMask(), AuraEffect::GetMiscValue(), GetTotalAuraModifier(), GetTotalAuraMultiplierByMiscMask(), Object::SetFloatValue(), SPELL_AURA_MOD_RESISTANCE, SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE, SPELL_AURA_MOD_RESISTANCE_PCT, UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE, and UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE.

Referenced by AuraEffect::HandleAuraModResistance(), AuraEffect::HandleAuraModResistanceExclusive(), and AuraEffect::HandleModResistancePercent().

◆ UpdateResistances()

virtual void Unit::UpdateResistances ( uint32  school)
pure virtual

Implemented in Creature, Player, and Totem.

Referenced by UpdateAllResistances(), and UpdateUnitMod().

◆ UpdateSpeed()

void Unit::UpdateSpeed ( UnitMoveType  mtype,
bool  forced 
)
Todo:
possible affect only on MOVE_RUN
14428{
14429 int32 main_speed_mod = 0;
14430 float stack_bonus = 1.0f;
14431 float non_stack_bonus = 1.0f;
14432
14433 switch (mtype)
14434 {
14435 // Only apply debuffs
14436 case MOVE_FLIGHT_BACK:
14437 case MOVE_RUN_BACK:
14438 case MOVE_SWIM_BACK:
14439 case MOVE_WALK:
14440 break;
14441 case MOVE_RUN:
14442 {
14443 if (IsMounted()) // Use on mount auras
14444 {
14448 }
14449 else
14450 {
14454 }
14455 break;
14456 }
14457 case MOVE_SWIM:
14458 {
14459 // xinef: check for forced_speed_mod of sea turtle
14461 for (Unit::AuraEffectList::const_iterator itr = swimAuras.begin(); itr != swimAuras.end(); ++itr)
14462 {
14463 // xinef: sea turtle only, it is not affected by any increasing / decreasing effects
14464 if ((*itr)->GetId() == 64731 /*SPELL_SEA_TURTLE*/)
14465 {
14466 SetSpeed(mtype, AddPct(non_stack_bonus, (*itr)->GetAmount()), forced);
14467 return;
14468 }
14469 else if (
14470 // case: increase speed
14471 ((*itr)->GetAmount() > 0 && (*itr)->GetAmount() > main_speed_mod) ||
14472 // case: decrease speed
14473 ((*itr)->GetAmount() < 0 && (*itr)->GetAmount() < main_speed_mod)
14474 )
14475 {
14476 main_speed_mod = (*itr)->GetAmount();
14477 }
14478 }
14479 break;
14480 }
14481 case MOVE_FLIGHT:
14482 {
14483 if (IsCreature() && IsControlledByPlayer()) // not sure if good for pet
14484 {
14487
14488 // for some spells this mod is applied on vehicle owner
14489 int32 owner_speed_mod = 0;
14490
14491 if (Unit* owner = GetCharmer())
14492 owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
14493
14494 main_speed_mod = std::max(main_speed_mod, owner_speed_mod);
14495 }
14496 else if (IsMounted())
14497 {
14501 }
14502 else // Use not mount (shapeshift for example) auras (should stack)
14503 {
14507 }
14508
14509 // Update speed for vehicle if available
14510 if (IsPlayer() && GetVehicle())
14512 break;
14513 }
14514 default:
14515 LOG_ERROR("entities.unit", "Unit::UpdateSpeed: Unsupported move type ({})", mtype);
14516 return;
14517 }
14518
14519 // now we ready for speed calculation
14520 float speed = std::max(non_stack_bonus, stack_bonus);
14521 if (main_speed_mod)
14522 AddPct(speed, main_speed_mod);
14523
14524 switch (mtype)
14525 {
14526 case MOVE_RUN:
14527 case MOVE_SWIM:
14528 case MOVE_FLIGHT:
14529 {
14530 // Set creature speed rate
14531 if (IsCreature())
14532 {
14533 if (IsPet() && ToPet()->isControlled() && IsControlledByPlayer())
14534 {
14535 // contant value for player pets
14536 speed *= 1.15f;
14537 }
14538 else
14539 {
14540 speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached
14541 }
14542 }
14543
14544 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
14547 {
14548 if (Creature* creature = ToCreature())
14549 {
14550 uint32 immuneMask = creature->GetCreatureTemplate()->MechanicImmuneMask;
14551 if (immuneMask & (1 << (MECHANIC_SNARE - 1)) || immuneMask & (1 << (MECHANIC_DAZE - 1)))
14552 break;
14553 }
14554
14555 // Use speed from aura
14556 float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
14557 if (speed > max_speed)
14558 speed = max_speed;
14559 }
14560 break;
14561 }
14562 default:
14563 break;
14564 }
14565
14566 int32 slowFromHealth = 0;
14567 Creature* creature = ToCreature();
14568 // ignore pets, player owned vehicles, and mobs immune to snare
14569 if (creature
14570 && !IsPet()
14571 && !(IsControlledByPlayer() && IsVehicle())
14573 && !(creature->IsDungeonBoss()))
14574 {
14575 // 1.6% for each % under 30.
14576 // use min(0, health-30) so that we don't boost mobs above 30.
14577 slowFromHealth = (int32) std::min(0.0f, (1.66f * (GetHealthPct() - 30.0f)));
14578 }
14579
14580 if (slowFromHealth)
14581 {
14582 AddPct(speed, slowFromHealth);
14583 }
14584
14585 // Apply strongest slow aura mod to speed
14587 if (slow)
14588 AddPct(speed, slow);
14589
14590 if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED))
14591 {
14592 float base_speed = (IsCreature() ? ToCreature()->GetCreatureTemplate()->speed_run : 1.0f);
14593 float min_speed = base_speed * (minSpeedMod / 100.0f);
14594 if (speed < min_speed)
14595 speed = min_speed;
14596 }
14597
14598 SetSpeed(mtype, speed, forced);
14599}
@ MECHANIC_DAZE
Definition SharedDefines.h:1363
@ SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
Definition SpellAuraDefines.h:269
@ SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS
Definition SpellAuraDefines.h:272
@ SPELL_AURA_MOD_INCREASE_SPEED
Definition SpellAuraDefines.h:94
@ SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
Definition SpellAuraDefines.h:271
@ SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
Definition SpellAuraDefines.h:235
@ SPELL_AURA_MOD_SPEED_NOT_STACK
Definition SpellAuraDefines.h:234
@ SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING
Definition SpellAuraDefines.h:273
@ SPELL_AURA_MOD_INCREASE_SWIM_SPEED
Definition SpellAuraDefines.h:121
@ SPELL_AURA_MOD_MINIMUM_SPEED
Definition SpellAuraDefines.h:368
@ SPELL_AURA_MOD_SPEED_ALWAYS
Definition SpellAuraDefines.h:192
@ SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING
Definition SpellAuraDefines.h:274
@ SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
Definition SpellAuraDefines.h:193
@ SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
Definition SpellAuraDefines.h:254
@ MOVE_FLIGHT_BACK
Definition UnitDefines.h:360
@ MOVE_SWIM_BACK
Definition UnitDefines.h:357
@ MOVE_RUN_BACK
Definition UnitDefines.h:355
@ MOVE_WALK
Definition UnitDefines.h:353
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14606
float speed_run
Definition CreatureData.h:201

References AddPct(), baseMoveSpeed, GetAuraEffectsByType(), GetCharmer(), Creature::GetCreatureTemplate(), GetHealthPct(), GetMaxNegativeAuraModifier(), GetMaxPositiveAuraModifier(), GetTotalAuraModifier(), GetTotalAuraMultiplier(), GetVehicle(), GetVehicleBase(), Creature::HasMechanicTemplateImmunity(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsDungeonBoss(), IsMounted(), IsPet(), Object::IsPlayer(), IsVehicle(), LOG_ERROR, MECHANIC_DAZE, MECHANIC_SNARE, MOVE_FLIGHT, MOVE_FLIGHT_BACK, MOVE_RUN, MOVE_RUN_BACK, MOVE_SWIM, MOVE_SWIM_BACK, MOVE_WALK, playerBaseMoveSpeed, SetSpeed(), CreatureTemplate::speed_run, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS, SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING, SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING, SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED, SPELL_AURA_MOD_INCREASE_SPEED, SPELL_AURA_MOD_INCREASE_SWIM_SPEED, SPELL_AURA_MOD_MINIMUM_SPEED, SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS, SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS, SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK, SPELL_AURA_MOD_SPEED_ALWAYS, SPELL_AURA_MOD_SPEED_NOT_STACK, SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED, Object::ToCreature(), ToPet(), and UpdateSpeed().

Referenced by Creature::DoFleeToGetAssistance(), AuraEffect::HandleAuraModDecreaseSpeed(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), AuraEffect::HandleAuraModIncreaseSpeed(), AuraEffect::HandleAuraModIncreaseSwimSpeed(), AuraEffect::HandleAuraModUseNormalSpeed(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), RemoveCharmedBy(), SetHealth(), SetInCombatState(), SetSpeed(), and UpdateSpeed().

◆ UpdateSplineMovement()

void Unit::UpdateSplineMovement ( uint32  t_diff)
private
577{
578 if (movespline->Finalized())
579 return;
580
581 // xinef: process movementinform
582 // this code cant be placed inside EscortMovementGenerator, because we cant delete active MoveGen while it is updated
583 SplineHandler handler(this);
584 movespline->updateState(t_diff, handler);
585 // Xinef: Spline was cleared by StopMoving, return
586 if (!movespline->Initialized())
587 {
589 return;
590 }
591
592 bool arrived = movespline->Finalized();
593
594 if (arrived)
595 {
597
598 if (movespline->HasAnimation() && IsCreature() && IsAlive())
600 }
601
602 // pussywizard: update always! not every 400ms, because movement generators need the actual position
603 //m_movesplineTimer.Update(t_diff);
604 //if (m_movesplineTimer.Passed() || arrived)
606}
AnimTier
Definition MotionMaster.h:99
uint8 GetAnimationType() const
Definition MoveSpline.h:125
void updateState(int32 difftime, UpdateHandler &handler)
Definition MoveSpline.h:98
bool HasAnimation() const
Definition MoveSpline.h:124
Definition Unit.cpp:556
void SetAnimTier(AnimTier animTier)
Definition Unit.cpp:15300

References DisableSpline(), Movement::MoveSpline::Finalized(), Movement::MoveSpline::GetAnimationType(), Movement::MoveSpline::HasAnimation(), Movement::MoveSpline::Initialized(), IsAlive(), Object::IsCreature(), movespline, SetAnimTier(), UpdateSplinePosition(), and Movement::MoveSpline::updateState().

Referenced by Update().

◆ UpdateSplinePosition()

void Unit::UpdateSplinePosition ( )
private
609{
610 //static uint32 const positionUpdateDelay = 400;
611
612 //m_movesplineTimer.Reset(positionUpdateDelay);
614
616 {
618 pos.m_positionX = loc.x;
619 pos.m_positionY = loc.y;
620 pos.m_positionZ = loc.z;
622
623 if (TransportBase* transport = GetDirectTransport())
624 transport->CalculatePassengerPosition(loc.x, loc.y, loc.z, &loc.orientation);
625 }
626
627 // Xinef: if we had spline running update orientation along with position
628 //if (HasUnitState(UNIT_STATE_CANNOT_TURN))
629 // loc.orientation = GetOrientation();
630
631 if (IsPlayer() || IsPet())
632 UpdatePosition(loc.x, loc.y, loc.z, loc.orientation);
633 else
634 ToCreature()->SetPosition(loc.x, loc.y, loc.z, loc.orientation);
635}
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3115
Location ComputePosition() const
Definition MoveSpline.cpp:26
bool onTransport
Definition MoveSpline.h:127
Definition VehicleDefines.h:130
TransportBase * GetDirectTransport() const
Definition Unit.cpp:19029
Position pos
Definition Object.h:308
Definition MoveSpline.h:27
float orientation
Definition MoveSpline.h:33
float m_positionZ
Definition Position.h:57
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56

References Movement::MoveSpline::ComputePosition(), GetDirectTransport(), IsPet(), Object::IsPlayer(), WorldObject::m_movementInfo, Position::m_positionX, Position::m_positionY, Position::m_positionZ, movespline, Movement::MoveSpline::onTransport, Movement::Location::orientation, MovementInfo::TransportInfo::pos, Position::SetOrientation(), Creature::SetPosition(), Object::ToCreature(), MovementInfo::transport, and UpdatePosition().

Referenced by StopMoving(), and UpdateSplineMovement().

◆ UpdateStatBuffMod()

void Unit::UpdateStatBuffMod ( Stats  stat)
6307{
6308 float modPos = 0.0f;
6309 float modNeg = 0.0f;
6310 float factor = 0.0f;
6311
6312 UnitMods const unitMod = static_cast<UnitMods>(UNIT_MOD_STAT_START + AsUnderlyingType(stat));
6313
6314 // includes value from items and enchantments
6315 float modValue = GetFlatModifierValue(unitMod, BASE_VALUE);
6316 if (modValue > 0.f)
6317 modPos += modValue;
6318 else
6319 modNeg += modValue;
6320
6321 modPos += GetTotalAuraModifier(SPELL_AURA_MOD_STAT, [stat](AuraEffect const* aurEff) -> bool
6322 {
6323 if ((aurEff->GetMiscValue() < 0 || aurEff->GetMiscValue() == stat) && aurEff->GetAmount() > 0)
6324 return true;
6325 return false;
6326 });
6327
6328 modNeg += GetTotalAuraModifier(SPELL_AURA_MOD_STAT, [stat](AuraEffect const* aurEff) -> bool
6329 {
6330 if ((aurEff->GetMiscValue() < 0 || aurEff->GetMiscValue() == stat) && aurEff->GetAmount() < 0)
6331 return true;
6332 return false;
6333 });
6334
6335 factor = GetTotalAuraMultiplier(SPELL_AURA_MOD_PERCENT_STAT, [stat](AuraEffect const* aurEff) -> bool
6336 {
6337 if (aurEff->GetMiscValue() == -1 || aurEff->GetMiscValue() == stat)
6338 return true;
6339 return false;
6340 });
6341
6342 factor *= GetTotalAuraMultiplier(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, [stat](AuraEffect const* aurEff) -> bool
6343 {
6344 if (aurEff->GetMiscValue() == -1 || aurEff->GetMiscValue() == stat)
6345 return true;
6346 return false;
6347 });
6348
6349 modPos *= factor;
6350 modNeg *= factor;
6351
6354}
@ SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
Definition SpellAuraDefines.h:200
@ SPELL_AURA_MOD_STAT
Definition SpellAuraDefines.h:92
@ SPELL_AURA_MOD_PERCENT_STAT
Definition SpellAuraDefines.h:143

References AsUnderlyingType(), BASE_VALUE, AuraEffect::GetAmount(), GetFlatModifierValue(), AuraEffect::GetMiscValue(), GetTotalAuraModifier(), GetTotalAuraMultiplier(), Object::SetFloatValue(), SPELL_AURA_MOD_PERCENT_STAT, SPELL_AURA_MOD_STAT, SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, UNIT_FIELD_NEGSTAT0, UNIT_FIELD_POSSTAT0, and UNIT_MOD_STAT_START.

Referenced by Player::_ApplyItemBonuses(), Player::ApplyEnchantment(), AuraEffect::HandleAuraModStat(), and AuraEffect::HandleModTotalPercentStat().

◆ UpdateStats()

virtual bool Unit::UpdateStats ( Stats  stat)
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by UpdateUnitMod().

◆ UpdateUnitMod()

void Unit::UpdateUnitMod ( UnitMods  unitMod)
15417{
15418 if (!CanModifyStats())
15419 return;
15420
15421 switch (unitMod)
15422 {
15429 break;
15430
15431 case UNIT_MOD_ARMOR:
15432 UpdateArmor();
15433 break;
15434 case UNIT_MOD_HEALTH:
15436 break;
15437
15438 case UNIT_MOD_MANA:
15439 case UNIT_MOD_RAGE:
15440 case UNIT_MOD_FOCUS:
15441 case UNIT_MOD_ENERGY:
15442 case UNIT_MOD_HAPPINESS:
15443 case UNIT_MOD_RUNE:
15446 break;
15447
15455 break;
15456
15459 break;
15462 break;
15463
15466 break;
15469 break;
15472 break;
15473
15474 default:
15475 break;
15476 }
15477}
@ UNIT_MOD_ARMOR
Definition Unit.h:163
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:170
@ UNIT_MOD_HEALTH
Definition Unit.h:155
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:171
SpellSchools GetSpellSchoolByAuraGroup(UnitMods unitMod) const
Definition Unit.cpp:15593
Stats GetStatByAuraGroup(UnitMods unitMod) const
Definition Unit.cpp:15625
virtual void UpdateAttackPowerAndDamage(bool ranged=false)=0
Powers GetPowerTypeByAuraGroup(UnitMods unitMod) const
Definition Unit.cpp:15654
virtual void UpdateDamagePhysical(WeaponAttackType attType)
Definition StatSystem.cpp:60
virtual void UpdateArmor()=0
virtual void UpdateMaxPower(Powers power)=0
virtual bool UpdateStats(Stats stat)=0
bool CanModifyStats() const
Definition Unit.h:1083
virtual void UpdateMaxHealth()=0

References BASE_ATTACK, CanModifyStats(), GetPowerTypeByAuraGroup(), GetSpellSchoolByAuraGroup(), GetStatByAuraGroup(), OFF_ATTACK, RANGED_ATTACK, UNIT_MOD_ARMOR, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, UNIT_MOD_ENERGY, UNIT_MOD_FOCUS, UNIT_MOD_HAPPINESS, UNIT_MOD_HEALTH, UNIT_MOD_MANA, UNIT_MOD_RAGE, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_MOD_RUNE, UNIT_MOD_RUNIC_POWER, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, UNIT_MOD_STAT_STRENGTH, UpdateArmor(), UpdateAttackPowerAndDamage(), UpdateDamagePhysical(), UpdateMaxHealth(), UpdateMaxPower(), UpdateResistances(), and UpdateStats().

Referenced by ApplyStatPctModifier(), HandleStatFlatModifier(), SetStatFlatModifier(), and SetStatPctModifier().

◆ Whisper() [1/2]

void Unit::Whisper ( std::string_view  text,
Language  language,
Player target,
bool  isBossWhisper = false 
)
virtual

Reimplemented in Player.

21262{
21263 if (!target)
21264 {
21265 return;
21266 }
21267
21269 WorldPacket data;
21270 ChatHandler::BuildChatPacket(data, isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, language, this, target, text, 0, "", locale);
21271 target->SendDirectMessage(&data);
21272}
LocaleConstant
Definition Common.h:117
@ CHAT_MSG_MONSTER_WHISPER
Definition SharedDefines.h:3407
@ CHAT_MSG_RAID_BOSS_WHISPER
Definition SharedDefines.h:3434
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition Chat.cpp:265
LocaleConstant GetSessionDbLocaleIndex() const
Definition WorldSession.h:565

References ChatHandler::BuildChatPacket(), CHAT_MSG_MONSTER_WHISPER, CHAT_MSG_RAID_BOSS_WHISPER, Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), and Player::SendDirectMessage().

Referenced by npc_commandscript::HandleNpcWhisperCommand(), spell_lich_king_whisper::HandleScript(), Map::ScriptsProcess(), and boss_zuramat::boss_zuramatAI::UpdateAI().

◆ Whisper() [2/2]

void Unit::Whisper ( uint32  textId,
Player target,
bool  isBossWhisper = false 
)
virtual

Reimplemented in Player.

21320{
21321 if (!target)
21322 {
21323 return;
21324 }
21325
21326 BroadcastText const* bct = sObjectMgr->GetBroadcastText(textId);
21327 if (!bct)
21328 {
21329 LOG_ERROR("entities.unit", "Unit::Whisper: `broadcast_text` was not {} found", textId);
21330 return;
21331 }
21332
21334 WorldPacket data;
21335 ChatHandler::BuildChatPacket(data, isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
21336 target->SendDirectMessage(&data);
21337}
Definition ObjectMgr.h:435

References ChatHandler::BuildChatPacket(), CHAT_MSG_MONSTER_WHISPER, CHAT_MSG_RAID_BOSS_WHISPER, getGender(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), BroadcastText::GetText(), LANG_UNIVERSAL, LOG_ERROR, Player::SendDirectMessage(), and sObjectMgr.

◆ Yell() [1/2]

void Unit::Yell ( std::string_view  text,
Language  language,
WorldObject const *  target = nullptr 
)
virtual

◆ Yell() [2/2]

void Unit::Yell ( uint32  textId,
WorldObject const *  target = nullptr 
)
virtual

Reimplemented in Player.

21310{
21311 Talk(textId, CHAT_MSG_MONSTER_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
21312}

References CHAT_MSG_MONSTER_YELL, CONFIG_LISTEN_RANGE_YELL, and sWorld.

Member Data Documentation

◆ _charmThreatInfo

CharmThreatMap Unit::_charmThreatInfo
protected

Referenced by RemoveCharmedBy().

◆ _dualWieldMode

◆ _instantCast

bool Unit::_instantCast
protected

◆ _isWalkingBeforeCharm

bool Unit::_isWalkingBeforeCharm
private

Are we walking before we were charmed?

Referenced by SetCharm(), and Unit().

◆ _lastDamagedTargetGuid

◆ _lastExtraAttackSpell

uint32 Unit::_lastExtraAttackSpell
private

◆ _lastLiquid

LiquidTypeEntry const* Unit::_lastLiquid
protected

◆ _oldFactionId

uint32 Unit::_oldFactionId
private

faction before charm

Referenced by GetOldFactionId(), RemoveCharmedBy(), SetCharmedBy(), and Unit().

◆ _redirectThreatInfo

◆ _valuesUpdateCache

ValuesUpdateCache Unit::_valuesUpdateCache
private

◆ bRequestForcedVisibilityUpdate

◆ extraAttacksTargets

std::unordered_map<ObjectGuid , uint32 > Unit::extraAttacksTargets
private

Referenced by AddExtraAttacks(), and Update().

◆ i_AI

◆ i_disabledAI

UnitAI* Unit::i_disabledAI
protected

Referenced by UpdateCharmAI().

◆ i_motionMaster

MotionMaster* Unit::i_motionMaster
protected

◆ IsAIEnabled

◆ m_appliedAuras

◆ m_applyResilience

bool Unit::m_applyResilience
protected

◆ m_attackers

◆ m_attacking

Unit* Unit::m_attacking
protected

◆ m_attackTimer

◆ m_auraFlatModifiersGroup

float Unit::m_auraFlatModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_FLAT_END]
protected

◆ m_auraPctModifiersGroup

float Unit::m_auraPctModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_PCT_END]
protected

◆ m_auraStateAuras

◆ m_auraUpdateIterator

AuraMap::iterator Unit::m_auraUpdateIterator
protected

◆ m_AutoRepeatFirstCast

bool Unit::m_AutoRepeatFirstCast
protected

◆ m_baseSpellCritChance

◆ m_canModifyStats

bool Unit::m_canModifyStats
protected

◆ m_charmInfo

◆ m_cleanupDone

bool Unit::m_cleanupDone
private

◆ m_CombatTimer

uint32 Unit::m_CombatTimer
private

◆ m_ComboPointHolders

std::unordered_set<Unit*> Unit::m_ComboPointHolders
private

◆ m_comboPoints

int8 Unit::m_comboPoints
private

◆ m_comboTarget

◆ m_Controlled

◆ m_ControlledByPlayer

bool Unit::m_ControlledByPlayer

◆ m_CreatedByPlayer

bool Unit::m_CreatedByPlayer

◆ m_createStats

float Unit::m_createStats[MAX_STATS]
protected

◆ m_currentSpells

◆ m_deathState

◆ m_delayed_unit_ai_notify_timer

uint16 Unit::m_delayed_unit_ai_notify_timer

Referenced by Unit(), and Update().

◆ m_delayed_unit_relocation_timer

uint16 Unit::m_delayed_unit_relocation_timer

Referenced by Unit(), Player::Update(), and Update().

◆ m_Diminishing

◆ m_duringRemoveFromWorld

bool Unit::m_duringRemoveFromWorld
private

◆ m_dynObj

◆ m_extraAttacks

uint32 Unit::m_extraAttacks

◆ m_FollowingRefMgr

FollowerRefMgr Unit::m_FollowingRefMgr
private

Referenced by addFollower().

◆ m_gameObj

◆ m_HostileRefMgr

HostileRefMgr Unit::m_HostileRefMgr
private

◆ m_interruptableAuras

◆ m_interruptMask

◆ m_last_notify_mstime

uint32 Unit::m_last_notify_mstime

Referenced by Unit().

◆ m_last_notify_position

◆ m_lastManaUse

uint32 Unit::m_lastManaUse
private

◆ m_lastSanctuaryTime

uint32 Unit::m_lastSanctuaryTime

◆ m_modAttackSpeedPct

◆ m_modAuras

◆ m_modMeleeHitChance

◆ m_modRangedHitChance

◆ m_modSpellHitChance

◆ m_movedByPlayer

◆ m_ObjectSlot

◆ m_ownedAuras

◆ m_petAuras

PetAuraSet Unit::m_petAuras

◆ m_procDeep

int32 Unit::m_procDeep
protected

Referenced by CanProc(), and SetCantProc().

◆ m_race

uint8 Unit::m_race
protected

◆ m_reactiveTimer

uint32 Unit::m_reactiveTimer[MAX_REACTIVE]
protected

◆ m_realRace

uint8 Unit::m_realRace
protected

◆ m_regenTimer

◆ m_removedAuras

AuraList Unit::m_removedAuras
protected

◆ m_removedAurasCount

◆ m_scAuras

AuraList Unit::m_scAuras
protected

◆ m_sharedVision

◆ m_speed_rate

float Unit::m_speed_rate[MAX_MOVE_TYPE]
protected

◆ m_spellImmune

◆ m_state

uint32 Unit::m_state
private

◆ m_SummonSlot

◆ m_ThreatMgr

◆ m_threatModifier

float Unit::m_threatModifier[MAX_SPELL_SCHOOL]

◆ m_transform

uint32 Unit::m_transform
protected

Referenced by getTransForm(), setTransForm(), and Unit().

◆ m_unitTypeMask

◆ m_vehicle

◆ m_vehicleKit

Vehicle* Unit::m_vehicleKit
protected

◆ m_visibleAuras

◆ m_weaponDamage

◆ movespline

◆ NeedChangeAI

bool Unit::NeedChangeAI

◆ SafeUnitPointerSet

std::set<SafeUnitPointer*> Unit::SafeUnitPointerSet

The documentation for this class was generated from the following files: